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Members of the Z zombie monster class are undead creatures often found in graveyards or in the main dungeon. Zombies leave corpses that are already old, so they are unfit for sacrificing, and are likely to be tainted even if eaten immediately. You can tin a zombie's corpse to attempt to gain whatever intrinsic would normally be added by consuming a normal corpse of the same monster type.
Ghouls are also represented by Z, but are not technically zombies.
List of zombies[]
Kobold zombie[]
Z kobold zombie | |
---|---|
Difficulty | 1 |
Attacks |
Physical 1d4 |
Base level | 0 |
Base experience | 1 |
Speed | 6 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 |
Frequency (by normal mechanisms) | Very rare |
Genocidable | Yes |
Weight | 400 |
Nutritional value | 50 |
Size | Small |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None
|
These monsters are coveted by neutral protection racketeers because they provide a boost to alignment record with only minimal gain in experience. This is helpful to improve the outcome of Prayer without gaining unnecessary levels. This is true for lawful protection racketeers as well, though their options are so common that it's rarely an issue.
Gnome zombie[]
Z gnome zombie | |
---|---|
Difficulty | 2 |
Attacks |
Physical 1d5 |
Base level | 1 |
Base experience | 8 |
Speed | 6 |
Base AC | 10 |
Base MR | 0 |
Alignment | -2 |
Frequency (by normal mechanisms) | Very rare |
Genocidable | Yes |
Weight | 650 |
Nutritional value | 50 |
Size | Small |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None
|
Orc zombie[]
Z orc zombie | |
---|---|
Difficulty | 3 |
Attacks |
Physical 1d6 |
Base level | 2 |
Base experience | 17 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 |
Frequency (by normal mechanisms) | Very rare, appears in small groups |
Genocidable | Yes |
Weight | 850 |
Nutritional value | 75 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None
|
Dwarf zombie[]
Z dwarf zombie | |
---|---|
Difficulty | 3 |
Attacks |
Physical 1d6 |
Base level | 2 |
Base experience | 17 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 |
Frequency (by normal mechanisms) | Very rare, appears in small groups |
Genocidable | Yes |
Weight | 900 |
Nutritional value | 150 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None
|
Elf zombie[]
Z elf zombie | |
---|---|
Difficulty | 4 |
Attacks |
Physical 1d7 |
Base level | 3 |
Base experience | 28 |
Speed | 6 |
Base AC | 9 |
Base MR | 0 |
Alignment | -3 |
Frequency (by normal mechanisms) | Very rare, appears in small groups |
Genocidable | Yes |
Weight | 850 |
Nutritional value | 170 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None (but sleep from the "elf" corpse it leaves)
|
Elf zombies leave old elf corpses. These may be tinned and then eaten for the sleep resistance intrinsic, which they have a 67% chance of giving. The high chance comes from the fact that the base level of the elf monster is considerably higher than other base race monsters.
Human zombie[]
Z human zombie | |
---|---|
Difficulty | 5 |
Attacks |
Physical 1d8 |
Base level | 4 |
Base experience | 41 |
Speed | 6 |
Base AC | 8 |
Base MR | 0 |
Alignment | -3 |
Frequency (by normal mechanisms) | Very rare, appears in small groups |
Genocidable | Yes |
Weight | 1450 |
Nutritional value | 200 |
Size | Medium |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None
|
Zapping an aligned priest corpse with turn undead will instead produce a human zombie.
Ettin zombie[]
Z ettin zombie | |
---|---|
Difficulty | 7 |
Attacks |
Physical 1d10, physical 1d10 |
Base level | 6 |
Base experience | 73 |
Speed | 8 |
Base AC | 6 |
Base MR | 0 |
Alignment | -4 |
Frequency (by normal mechanisms) | Very rare |
Genocidable | Yes |
Weight | 1700 |
Nutritional value | 250 |
Size | Huge |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None
|
Giant zombie[]
Z giant zombie | |
---|---|
Difficulty | 9 |
Attacks |
Physical 2d8, physical 2d8 |
Base level | 8 |
Base experience | 113 |
Speed | 8 |
Base AC | 6 |
Base MR | 0 |
Alignment | -4 |
Frequency (by normal mechanisms) | Very rare |
Genocidable | Yes |
Weight | 2050 |
Nutritional value | 375 |
Size | Huge |
Resistances | Cold, sleep, poison |
Resistances conveyed |
None
|
Giant zombies leave rotten giant corpses. These may be tinned and then eaten for the strength gain.