@ werepanther (human) File:Werepanther (human).png | |
---|---|
Difficulty | unknown |
Attacks |
Weapon 2d4 |
Base level | 5 |
Base experience | unknown |
Speed | 15 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 |
Frequency (by normal mechanisms) | Very rare |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
Other attributes |
A human werepanther:
|
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3654 |
f werepanther (animal) File:Werepanther (animal).png | |
---|---|
Difficulty | unknown |
Attacks |
Bite lycanthropy 1d10, Claw 1d6, Claw 1d6 |
Base level | 5 |
Base experience | unknown |
Speed | 15 |
Base AC | 6 |
Base MR | 20 |
Alignment | -7 |
Frequency (by normal mechanisms) | Always starts in human form |
Genocidable | No |
Weight | 600 |
Nutritional value | 300 |
Size | Large |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
Other attributes |
An animal werepanther:
|
Reference | SLASH'EM 0.0.7E7F2/monst.c#line640 |
@ weretiger (human) File:Weretiger (human).png | |
---|---|
Difficulty | unknown |
Attacks |
Weapon 3d4 |
Base level | 7 |
Base experience | unknown |
Speed | 12 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 |
Frequency (by normal mechanisms) | Very rare |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
Other attributes |
A human weretiger:
|
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3662 |
f weretiger (animal) File:Weretiger (animal).png | |
---|---|
Difficulty | unknown |
Attacks |
Bite lycanthropy 2d6, Claw 2d5, Claw 2d5 |
Base level | 7 |
Base experience | unknown |
Speed | 12 |
Base AC | 6 |
Base MR | 20 |
Alignment | -7 |
Frequency (by normal mechanisms) | Always starts in human form |
Genocidable | No |
Weight | 600 |
Nutritional value | 300 |
Size | Large |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
Other attributes |
An animal weretiger:
|
Reference | SLASH'EM 0.0.7E7F2/monst.c#line684 |
@ weresnake (human) File:Weresnake (human).png | |
---|---|
Difficulty | unknown |
Attacks |
Weapon 3d4 |
Base level | 9 |
Base experience | unknown |
Speed | 12 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 |
Frequency (by normal mechanisms) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
Other attributes |
A human weresnake:
|
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3670 |
S weresnake (animal) File:Weresnake (animal).png | |
---|---|
Difficulty | unknown |
Attacks |
Bite lycanthropy 3d6, Bite poison 2d6 |
Base level | 9 |
Base experience | unknown |
Speed | 12 |
Base AC | 2 |
Base MR | 20 |
Alignment | -7 |
Frequency (by normal mechanisms) | Not randomly generated |
Genocidable | No |
Weight | 300 |
Nutritional value | 120 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
Other attributes |
An animal weresnake:
|
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3112 |
@ werespider (human) File:Werespider (human).png | |
---|---|
Difficulty | unknown |
Attacks |
Weapon 3d4 |
Base level | 9 |
Base experience | unknown |
Speed | 12 |
Base AC | 10 |
Base MR | 20 |
Alignment | -7 |
Frequency (by normal mechanisms) | Not randomly generated |
Genocidable | No |
Weight | 1450 |
Nutritional value | 400 |
Size | Medium |
Resistances | poison |
Resistances conveyed |
conveys lycanthropy |
Other attributes |
A human werespider:
|
Reference | SLASH'EM 0.0.7E7F2/monst.c#line3678 |
s werespider (animal) File:Werespider (animal).png | |
---|---|
Difficulty | unknown |
Attacks |
Bite lycanthropy 4d4 |
Base level | 11 |
Base experience | unknown |
Speed | 15 |
Base AC | 3 |
Base MR | 0 |
Alignment | 0 |
Frequency (by normal mechanisms) | Not randomly generated |
Genocidable | Yes |
Weight | 100 |
Nutritional value | 100 |
Size | Large |
Resistances | poison |
Resistances conveyed |
poison, conveys lycanthropy |
Other attributes |
An animal werespider:
|
Reference | SLASH'EM 0.0.7E7F2/monst.c#line1575 |
SLASH'EM introduces four new lycanthropes, the werepanther, weretiger, weresnake and werespider. Only the first two are randomly generated, while the werespider can sometimes be found in the Spider caves. Oddly enough, unlike other lycanthropes, the animal form of the werespider is genocidable.
Enemy lycanthropes also function differently in SLASH'EM. All polymorphed monsters, including lycanthropes, revert to their human forms when killed. Unfortunately, lycanthropes will then often quickly turn back into animals, which must (again) be killed to turn them back into human form, in which they can be banished permanently.
Strategy[]
One must be careful around even wererats in SLASH'EM. Although the early lycanthropes are not strong, the reversion property can make it so you have to kill them many times before they are gone. Because of this, they are about the most dangerous of SLASH'EM's early monsters.
How to kill them[]
In order to fight lycanthropes in SLASH'EM, it is most important to be able to do damage quickly enough to destroy the human form before it reverts back (again) to animal form. In addition, there are some other techniques that are useful for fighting them.
Silver[]
Silver is one of the better ways of dealing with lycanthropes in SLASH'EM, as the d20 extra damage can wipe out a lower-level lycanthrope in one hit, and both human and animal forms of lycanthropes are affected by silver. Luckily, there are more types of silver weapons in SLASH'EM, and thus it is more likely to find one. Also keep in mind that silver non-weapon items or ammunition can be equally potent, provided you can hit with them.
Ring of protection from shape changers[]
This ring is considerably more useful in SLASH'EM, where it forces all shapeshifters into their "natural" form, where you only have to kill them once. This includes lycanthropes. Additonally, lycanthropes are unable to confer lycanthropy in their human form, an added benefit of the ring. Unfortunately they are as difficult as any ring to identify.
Ranged weapons[]
Fighting lycanthropes at a distance is quite valuable, as not only are they unable to confer lycanthropy except through melee attacks, they also cannot summon help at a distance. Also, with multishot bonuses, some roles might be able to do more damage fighting with a bow or daggers than a melee weapon anyway. Multishot bonuses are quite valuable, as again, it matters how quickly you can do damage to lycanthropes. silver arrows are a particularly potent option.
Elbereth[]
Although their human forms will not respect Elbereth, animal lycanthropes and their summoned friends will; as such, even an Elbereth written in the dust can give you breathing room and allow you to plan either your escape or the lycanthrope's demise.
The new lycanthropes, specifically[]
Like most introduced SLASH'EM monsters, the new lycanthropes are far more dangerous than their vanilla counterparts. Both the weretiger and the werepanther enjoy summoning felines, which are generally fast and moderately hard-hitting. The werepanther, in particular, has a tendency to appear somewhat early, often as early as the shopping mall or Minetown. Often, even one of its summoned "friends" may be deadly to a character first meeting them, let alone the lycanthrope itself. As such, one should always use the farlook command to identify any feline at a distance, and not be afraid at all to run away. Luckily no lycanthrope can follow you to other levels, so retreat is usually an option. Be careful that the werepanther is faster than a character without speed, so early detection is critical.