Some of my random ideas while playing. Have more, in my notes, soon as I can find them. Who knows. Maybe I'll write a patch some day.
Dungeon[]
Scrolls[]
- Scroll of light, blessed. Enchants a random piece of armor with 'lit' such that it gives off light as a candle. Stacks as though a number of candles, where a full set would create three squares of light.
- Scroll of fire, confused. Cursed makes a hostile fire-loving monster. Uncursed makes a peaceful fire-loving monster. Blessed makes a tame fire-loving monster.
#burn[]
#burn command, to turn cloth items into a torch and provide a clue as to what it is, for certain types. Otherwise just makes finding a light source much less annoying for the mines.
Poor Man's Scrolls[]
When writing the name of a scroll with a magic marker on the floor, getting a special effect that's a bit weaker than if it had been a scroll. If under the influence of the spell protection, gives a blessed effect. Otherwise uncursed. If confused, a cursed effect. If hallucinating, a random effect of random BUC.
- Scare monster. Becomes a permanant Elbereth square, and all monsters flee.
Wands[]
For the various wands, making them less useless.
Light[]
Detects magic, anti-magic, and polymorph traps in it's radius. It's radius is furthermore dramatically increased.
- "The ray of light is consumed in the anti-magic field!" (discovers trap)
- "The ray of light crackles in the magic trap." (discovers trap)
- "The polymorph trap explodes in a flash of kaldidoscope colors!" (spawns 2-8 random 'y')
Invoking of wands creates a special effect, and often destroys the wand. A wand of light, invoked, would recharge a lamp back to full, much like a potion of oil
Staves[]
Much more powerful class of wands, which can be wielded as a weapon in the quarterstaff class. A normal scroll of identify will fail to produce a meaningful identification ("Your head fills with a chacophony of unintelligble runes!"). If blessed, it identifies the charges and nothing else, unless a full inventory identify, in which case it does identify the stave.
- Staff of Dragon's Breath. Gives a random breath attack as though the player were a dragon. The most powerful of which, of course, being a
- Staff of Wonder. Gives a random wand effect, including polymorph and wishing.
Naming[]
Rods Naming a wand creates an artifact a la Sting, each having an invoke effect, and each allowing a chance of wresting even lacking charges. Further, each can be recharged indefinitely, though do still have a limit of fifteen.
Engraving[]
Various effects of engraving the right name with the right wand; each wand may have more than one, and up to three, with it taking a variable number of charges. If too few, wasting what charge it had, as per magic markers. If of a matching alignment, giving an emergency bonus.
Wand | God | Alignment | Effect | Comment |
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light | Lawful | |||
nothing | None | Nothing. | ||
digging | God of Mining | |||
enlightenment | God of Wisdom |
Shows the number of charges of objects.
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locking | God of Locksmiths | |||
magic missile | God of Magic (Hectra?) |
Gives magic resistance for 4d80 turns.
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make invisible | God of Rogues | |||
opening | God of Doors | |||
probing | Identify BUC status of items. | |||
secret door detection | ||||
slow monster | Chaotic | |||
speed monster | God of Speed | Chaotic | ||
striking | ||||
undead turning | God of Undeath | |||
cold | ||||
fire | Creates a fire trap. | |||
lightning | ||||
sleep | Creates a sleep trap. | |||
cancellation | Creates an antimagic field. | |||
create monster | Neutral | Special. Makes a monster of the type engraved, only if blessed. | ||
polymorph | Creates a polymorph trap. Wand is consumed. | |||
teleportation | Creates a teleportation trap. Wand is consumed. | |||
death | Chaotic | Absorbs the magic of any object on the square, and adds/subtracts a charge; counts as being recharged once more. | ||
wishing | Lawful | Same as zapping. |