L
Printable ASCII characters | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + |
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | {[ | }] | |\ | |
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | : | ; | " | ' |
Zz | Xx | Cc | Vv | Bb | Nn | Mm | < | , | > | . | ? | / |
␠ |
The ASCII characters 6, 7, 8, 9, and , are not used to represent anything in NetHack by default, although , is the pick up command. You can also use the keys 0–9 to specify a numeric prefix for a command or in a menu.
Some players change the "monsters" option in the options file to take advantage of one of these unused symbols. A default line looks like:
OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@ '&;:~]
One alternative is:
OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@8'&;:~]
which uses "8" for ghosts and shades. This makes them detectable via telepathy as well as generally easier to see.
Historical uses[]
- 8 was used as the glyph for Medusa in some early versions of NetHack – from NetHack 2.2a through to NetHack 2.3e
- 9 was used as the glyph for the generic giant in some early versions of NetHack – from NetHack 1.3d through to NetHack 2.3e
- , was used as the glyph for the trapper in some early versions of NetHack – from NetHack 1.3d through to NetHack 2.3e