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When attacking a monster, you must make a successful to-hit roll in order to actually strike it. To do this, your to-hit bonus must exceed the roll of 1d20.[1]

Melee[]

These are some of the factors that might affect your chance to hit in melee:

Weapon and equipment[]

Your characteristics and status[]

Skills[]

  • A bonus or penalty from -4 to +3 (see table), depending on your skill with the wielded weapon, if you are not two-weaponing.[15]
  • A penalty from -9 to -3 (see table), depending on your two weapon combat skill (or your weapon skill, if it is lower), if you are two-weaponing.[16]
  • A bonus from +1 to +7 (see table), depending on your bare hands or martial arts skill, if you attack without any wielded item.[17]
  • A penalty if riding a steed: -2 if restricted or unskilled in riding, -1 if basic, and no penalty if skilled or better.[18]
  • An additional -2 if you engage in two weapon combat while riding a steed.[19]

Monster characteristics and status[]

  • The target monster's AC.[20]
  • +2 (cumulative) against a stunned, fleeing, or sleeping monster.[21]
  • +4 against a paralysed monster.[22]

Monster-specific[]

Ranged[]

These are some of the factors that might affect your chance to hit when throwing or kicking items, or when applying a polearm:

  • -1 for all ranged attacks.[28]
  • A bonus equal to the enchantment level(s) of any rings of increase accuracy you are wearing.[29]
  • The target monster's AC.[30]
  • A bonus based on your dexterity.
  • A bonus equal to your Luck.[31]
  • A bonus equal to your experience level, if you are in your natural form.
  • A bonus equal to your monster type's "level" if you are polymorphed.[32]
  • A bonus based on how far away the target is. A target adjacent to you gives a +2 bonus; this decreases by 1 for each move's worth of distance, to a maximum penalty of -4.
  • -2 if you are wielding any bow while wearing gauntlets of power.
  • -3 if you are wielding any bow while wearing gauntlets of fumbling.
  • A bonus or penalty from -2 to +5 (see table), depending on the size of the target monster.
  • +2 against a sleeping monster.
  • +4 against a paralysed monster.
  • +2 if the item used is a heavy iron ball.
  • +6 if the item used is a boulder.
  • A bonus (or penalty) equal to the weapon's enchantment, if using a weapon.
  • The natural to-hit bonus of the item, if it is a weapon or gem.
  • +2 for using a blessed weapon against a demon or undead.[33]
  • +2 for using any spear against a "kebabable" monster: xorns, nagas, dragons, jabberwocks, and giants.[34]
  • +4 for using a trident against any swimmer that is in water.[35]
  • +2 for using a trident against any S or ; that is not in water.
  • +2 for using a pick-axe or mattock against a xorn or earth elemental.[36]
  • The artifact's to-hit bonus, if using an artifact weapon (or artifact gem) against an appropriate target.[37]
  • +1 if you are hitting any orc as an elven hero currently in natural form, or polymorphed into an elven monster.[38]
  • If you throw any gem at a unicorn, it will always be caught.
  • If you throw your quest artifact at your quest leader, and he/she is peaceful and not paralysed, it will be caught and returned to you.
  • -4 if you throw ammo without wielding the appropriate launcher.
  • A bonus (or penalty) equal to the enchantment of your launcher, if firing ammo from it.
  • A penalty based on the erosion of your launcher, if firing ammo from it: -1 if eroded, -2 if thoroughly eroded, or -3 if completely eroded.
  • The artifact's to-hit bonus, if firing appropriate ammo from an artifact launcher, against an appropriate target.
  • +1 if you are an elf or Samurai firing any arrows from any bow.
  • An additional +1 if you are an elf firing elven arrows from an elven bow.
  • An additional +1 if you are a Samurai firing ya from a yumi.
  • +4 if throwing or kicking a boomerang.
  • +2 if throwing or kicking an item that counts as a throwing weapon.
  • -2 if throwing or kicking an item that is neither a throwing weapon nor ammo.
  • A bonus or penalty from -4 to +3 (see table), depending on your skill with the thrown item, unless you throw ammo without wielding the appropriate launcher.

Bonus tables[]

Strength bonus[]

The strength bonus applies to melee attacks only.

Strength Bonus
3 to 5 -2
6 to 7 -1
8 to 16 0
17 to 18/50 +1
18/51 to 18/99 +2
18/** to 25 +3


Dexterity bonus[]

The dexterity bonus applies to both melee and ranged attacks.

Dexterity Bonus
3 -3
4 to 5 -2
6 to 7 -1
8 to 14 0
15 +1
16 +2
17 +3
18 +4
19 +5
20 +6
21 +7
22 +8
23 +9
24 +10
25 +11


Weapon skill bonus[]

The weapon skill bonus applies to both melee and ranged attacks.

Skill Bonus
Restricted or
Unskilled
-4
Basic 0
Skilled +2
Expert +3


Two weapon penalty[]

The two weapon combat penalty applies to melee attacks only. It uses the lesser of the two weapon combat skill and your primary weapon's skill.

Skill Penalty
Restricted or
Unskilled
-9
Basic -7
Skilled -5
Expert -3


Bare hands bonus[]

The bare handed combat bonus applies when hitting in melee without any wielded item. Monks and Samurai get the martial arts bonus; other roles get the bare hands bonus.

Skill Bare hands
bonus
Martial arts
bonus
Unskilled +1 (n/a)
Basic +1 +3
Skilled +2 +4
Expert +2 +5
Master +3 +6
Grand Master +3 +7


Monster size bonus[]

The monster size bonus applies to ranged attacks only.

Size Bonus
Tiny -2
Small -1
Medium 0
Large +1
Huge +2
Gigantic +5


References[]

  1. uhitm.c#line478 (to-hit roll)
  2. weapon.c#line133 (enchantment bonus for weapons)
  3. weapon.c#line137 (item to-hit bonus)
  4. weapon.c#line164 (artifact bonus)
  5. uhitm.c#line236 (your to-hit bonus from rings, u.uhitinc)
  6. uhitm.c#line267 (monk penalty and bonus)
  7. uhitm.c#line236 (base +1 for melee)
  8. weapon.c#line688 (strength and dexterity bonuses)
  9. uhitm.c#line236 (Luck bonus)
  10. uhitm.c#line237 (natural and polymorphed level bonuses)
  11. weapon.c#line703 (beginner to-hit bonus)
  12. uhitm.c#line277 (weight penalty)
  13. uhitm.c#line278 (trap penalty)
  14. uhitm.c#line478 (always hit if engulfed)
  15. weapon.c#line1109 (skill bonus)
  16. weapon.c#line1118 (two weapon penalty)
  17. weapon.c#line1129 (bare hands bonus)
  18. weapon.c#line1146 (base riding penalty)
  19. weapon.c#line1154 (two weapon riding penalty)
  20. uhitm.c#line236 (monster AC)
  21. uhitm.c#line250 (monster status bonuses)
  22. uhitm.c#line257 (paralysed monster bonus)
  23. weapon.c#line142 (blessed bonus against demons/undead)
  24. weapon.c#line145 (spear versus "kebabable" monster)
  25. weapon.c#line149 (trident versus swimmers)
  26. weapon.c#line155 (pick versus phasing and thick-skinned)
  27. uhitm.c#line264 (elves versus orcs)
  28. dothrow.c#line1198 (base -1 for ranged)
  29. uhitm.c#line236 (your to-hit bonus from rings, u.uhitinc)
  30. uhitm.c#line236 (monster AC)
  31. uhitm.c#line236 (Luck bonus)
  32. uhitm.c#line237 (natural and polymorphed level bonuses)
  33. weapon.c#line142 (blessed bonus against demons/undead)
  34. weapon.c#line145 (spear versus "kebabable" monster)
  35. weapon.c#line149 (trident versus swimmers)
  36. weapon.c#line155 (pick versus phasing and thick-skinned)
  37. weapon.c#line164 (artifact bonus)
  38. uhitm.c#line264 (elves versus orcs)
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