( Whistle
Name tin whistle
Appearance whistle
Cost 10 zm
Weight 3

A tin whistle is an atonal instrument, typical of those carried by watchmen or gym instructors. You can apply it to wake nearby monsters from sleep[1]. If your pet is close enough to hear the noise, then for the next few turns it will try to limit its movements to tiles nearer to you, but that is not guaranteed.[2]

Because there is no specific material for tin, the game considers tin whistles to be made of generic metal.

Messages Edit

You produce a high whistling sound.
You applied an uncursed or blessed tin whistle.
You produce a shrill whistling sound.
You applied a cursed tin whistle. Though the message is different, the whistle still has the same effect.

Strategy Edit


Apply any unidentified whistle; if the messages do not match those above, then you have a magic whistle.

Watchmen are often (2/3) generated with a tin whistle, so a whistle dropped by one is almost certainly tin. Since the two types of whistle are already easy to distinguish, this fact is typically not useful.

Knight combatEdit

If you are a Knight, then you could apply a tin whistle to wake a sleeping monster before you attack it, so you do not violate your code of conduct.


Otherwise, the best use of tin whistles is with pets. Apply a tin whistle repeatedly until your pet comes to you; this can sometimes help you take pets through stairs or out of shops. If you find a magic whistle, then leave your tin whistle in a stash somewhere. Magic whistles are better because your pets immediately appear beside you and other monsters do not awake.

Source code references Edit

  1. apply.c#line317
  2. dogmove.c#line535, dogmove.c#line419
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