)   The Sceptre of Might   Mace
Base item mace
Damage vs. small 1d6+1 x2
Damage vs. large 1d6 x2
To-hit bonus +1d5
Bonus versus cross-aligned
Weapon skill mace
Size one-handed
When carried
When wielded


When invoked
Cost 2500 zm
Weight 30
Material iron

The Sceptre of Might is the caveman quest artifact. It is lawful for wishing purposes. Its base item type is a mace. It is also an intelligent artifact, meaning it may blast you.

When carried, the Sceptre confers magic resistance. When wielded, you get +d5 to hit and deal double damage against monsters with alignment different than the Sceptre. Invoking the Sceptre toggles conflict on or off. Conflict confered by the Sceptre does not cause the usual hunger.

The slotless magic resistance and toggleable conflict make the Sceptre a great wish for lawful non-Cavemen, especially in the early game.

The Sceptre of Might, thanks to its doubled damage, is one of the best weapons in the game versus cross-aligned monsters. Since most monsters in the game are either neutral or chaotic, for lawful characters the Sceptre is a great weapon, comparable even with a similarly enchanted Grayswandir against most non-silver hating monsters. As your Quest artifact is always co-aligned, however, for neutral cavepeople the Sceptre is a much weaker artifact.


You feel like a rabble-rouser.

You invoked the Sceptre of Might for conflict.

You feel the tension decrease around you.

You invoked the Sceptre of Might and disactivated conflict.

You feel a surge of power, but nothing happens.

Invoked the Sceptre, but already had conflict.

Average damage calculationEdit

We assume the player has expert skill in mace, which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against demons and undead. The worst case scenario is against a lawful, non-undead, non-demon, large monster. The best case scenario is against a non-lawful undead/demon small monster.

Weapon Against regular lawful small monsters Against regular lawful large monsters Against regular non-lawful small monsters Against regular non-lawful large monsters Worst case scenario Best case scenario
Uncursed Sceptre of Might +0 $ \frac{1+6}{2}+1+2=\bold{6.5} $ $ \frac{1+6}{2}+2=\bold{5.5} $ $ \left (\frac{1+6}{2}+1 \right )\times{2}+2=\bold{11} $ $ \left (\frac{1+6}{2} \right )\times{2}+2=\bold{9} $ $ \left (\frac{1+6}{2} \right )+2=\bold{5.5} $ $ \left (\frac{1+6}{2}+1 \right )\times{2}+2=\bold{11} $
Blessed Sceptre of Might +7 $ \frac{1+6}{2}+1+7+2=\bold{13.5} $ $ \frac{1+6}{2}+7+2=\bold{12.5} $ $ \left (\frac{1+6}{2}+1+7 \right )\times{2}+2=\bold{25} $ $ \left (\frac{1+6}{2}+7 \right )\times{2}+2=\bold{23} $ $ \frac{1+6}{2}+7+2=\bold{12.5} $ $ \left (\frac{1+6}{2}+1+7 \right )\times{2}+2+\frac{1+4}{2}=\bold{27.5} $


The Sceptre of Might does significantly less damage in Slash'EM. Its to-hit bonus has been reduced to a set +3, and it does an additional 5 points of damage versus cross-aligned creatures instead of double damage.[1]

Encyclopedia entry Edit

This mace was created aeons ago in some unknown cave,
and has been passed down from generation to generation of
cave dwellers. It is a very mighty mace indeed, and in
addition will protect anyone who carries it from magic
missile attacks. When invoked, it causes conflict in the
area around it.

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