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'''Speed''' is a [[monster]] property in [[NetHack]], also referred to internally as '''movement rate'''. For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED<ref>[[permonst.h#line71]]</ref>) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.) Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns. |
'''Speed''' is a [[monster]] property in [[NetHack]], also referred to internally as '''movement rate'''. For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED<ref>[[permonst.h#line71]]</ref>) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.) Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns. |
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− | A [[player]] with the [[extrinsic]] (obtained through [[speed boots]] or a [[potion of speed]]), also known as a '''very fast''' player, grants an extra guaranteed extra six movement points per turn, and one turn out of three another extra six movement points<ref>[[allmain.c#line109]]</ref>, thus having the player move with an effective movement rate of 20, or five thirds normal, giving five moves every three turns. In the absence of extrinsic speed, a player with [[intrinsic]] speed (obtained through [[wand of speed monster|wands of speed monster]], [[quantum mechanic]] corpses, etc.), otherwise known as a '''fast''' player, grants six movement points two turns out of three<ref>[[allmain.c#line113]]</ref>, resulting in an effective movement rate of 16, or four thirds normal, giving four moves every three turns. |
+ | A [[player]] with the speed [[extrinsic]] (obtained through [[speed boots]] or a [[potion of speed]]), also known as a '''very fast''' player, grants an extra guaranteed extra six movement points per turn, and one turn out of three another extra six movement points<ref>[[allmain.c#line109]]</ref>, thus having the player move with an effective movement rate of 20, or five thirds normal, giving five moves every three turns. In the absence of extrinsic speed, a player with [[intrinsic]] speed (obtained through [[wand of speed monster|wands of speed monster]], [[quantum mechanic]] corpses, etc.), otherwise known as a '''fast''' player, grants six movement points two turns out of three<ref>[[allmain.c#line113]]</ref>, resulting in an effective movement rate of 16, or four thirds normal, giving four moves every three turns. |
A monster with intrinsic speed (gained by e.g. a [[wand of speed monster]]) has four thirds their normal movement rate<ref>[[mon.c#501]]</ref>; a slowed monster (by means of a [[wand of slow monster]]) has two thirds their normal movement rate<ref>[[mon.c#499]]</ref>. |
A monster with intrinsic speed (gained by e.g. a [[wand of speed monster]]) has four thirds their normal movement rate<ref>[[mon.c#501]]</ref>; a slowed monster (by means of a [[wand of slow monster]]) has two thirds their normal movement rate<ref>[[mon.c#499]]</ref>. |
Revision as of 17:12, 26 August 2006
Speed is a monster property in NetHack, also referred to internally as movement rate. For every turn that passes a monster will gain its movement rate in "movement points"; if the monster has 12 or more movement points (defined as NORMAL_SPEED[1]) in a turn it gets a move that turn (and more than one if it has another 12 points remaning after this, etc.) Thus a monster with a speed of 12 gets one move per turn, a monster with a speed of 1 gets one move every 12 turns, and a monster with a speed of 18 gets 3 moves every 2 turns.
A player with the speed extrinsic (obtained through speed boots or a potion of speed), also known as a very fast player, grants an extra guaranteed extra six movement points per turn, and one turn out of three another extra six movement points[2], thus having the player move with an effective movement rate of 20, or five thirds normal, giving five moves every three turns. In the absence of extrinsic speed, a player with intrinsic speed (obtained through wands of speed monster, quantum mechanic corpses, etc.), otherwise known as a fast player, grants six movement points two turns out of three[3], resulting in an effective movement rate of 16, or four thirds normal, giving four moves every three turns.
A monster with intrinsic speed (gained by e.g. a wand of speed monster) has four thirds their normal movement rate[4]; a slowed monster (by means of a wand of slow monster) has two thirds their normal movement rate[5].
Being encumbered reduces the player's effective movement speed after speed adjustments. A burdened player has three quarters their normal movement rate, a stressed player one half, a strained player one quarter, and an overtaxed player one eighth[6].