Below is the full text to src/shk.c from NetHack 3.4.3. To link to a particular line, write [[shk.c#line123]], for example.
Top of file[]
1. /* SCCS Id: @(#)shk.c 3.4 2003/12/04 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack. |
5. #include "hack.h" 6. #include "eshk.h" 7. 8. /*#define DEBUG*/ 9. 10. #define PAY_SOME 2 11. #define PAY_BUY 1 12. #define PAY_CANT 0 /* too poor */ 13. #define PAY_SKIP (-1) 14. #define PAY_BROKE (-2) 15. 16. #ifdef KOPS 17. STATIC_DCL void FDECL(makekops, (coord *)); 18. STATIC_DCL void FDECL(call_kops, (struct monst *,BOOLEAN_P)); 19. # ifdef OVLB 20. STATIC_DCL void FDECL(kops_gone, (BOOLEAN_P)); 21. # endif /* OVLB */ 22. #endif /* KOPS */ 23. 24. #define IS_SHOP(x) (rooms[x].rtype >= SHOPBASE) 25. 26. extern const struct shclass shtypes[]; /* defined in shknam.c */ 27. extern struct obj *thrownobj; /* defined in dothrow.c */ 28. 29. STATIC_VAR NEARDATA long int followmsg; /* last time of follow message */ 30. 31. STATIC_DCL void FDECL(setpaid, (struct monst *)); 32. STATIC_DCL long FDECL(addupbill, (struct monst *)); 33. STATIC_DCL void FDECL(pacify_shk, (struct monst *)); 34. STATIC_DCL struct bill_x *FDECL(onbill, (struct obj *, struct monst *, BOOLEAN_P)); 35. STATIC_DCL struct monst *FDECL(next_shkp, (struct monst *, BOOLEAN_P)); 36. STATIC_DCL long FDECL(shop_debt, (struct eshk *)); 37. STATIC_DCL char *FDECL(shk_owns, (char *,struct obj *)); 38. STATIC_DCL char *FDECL(mon_owns, (char *,struct obj *)); 39. STATIC_DCL void FDECL(clear_unpaid,(struct obj *)); 40. STATIC_DCL long FDECL(check_credit, (long, struct monst *)); 41. STATIC_DCL void FDECL(pay, (long, struct monst *)); 42. STATIC_DCL long FDECL(get_cost, (struct obj *, struct monst *)); 43. STATIC_DCL long FDECL(set_cost, (struct obj *, struct monst *)); 44. STATIC_DCL const char *FDECL(shk_embellish, (struct obj *, long)); 45. STATIC_DCL long FDECL(cost_per_charge, (struct monst *,struct obj *,BOOLEAN_P)); 46. STATIC_DCL long FDECL(cheapest_item, (struct monst *)); 47. STATIC_DCL int FDECL(dopayobj, (struct monst *, struct bill_x *, 48. struct obj **, int, BOOLEAN_P)); 49. STATIC_DCL long FDECL(stolen_container, (struct obj *, struct monst *, long, 50. BOOLEAN_P)); 51. STATIC_DCL long FDECL(getprice, (struct obj *,BOOLEAN_P)); 52. STATIC_DCL void FDECL(shk_names_obj, 53. (struct monst *,struct obj *,const char *,long,const char *)); 54. STATIC_DCL struct obj *FDECL(bp_to_obj, (struct bill_x *)); 55. STATIC_DCL boolean FDECL(inherits, (struct monst *,int,int)); 56. STATIC_DCL void FDECL(set_repo_loc, (struct eshk *)); 57. STATIC_DCL boolean NDECL(angry_shk_exists); 58. STATIC_DCL void FDECL(rile_shk, (struct monst *)); 59. STATIC_DCL void FDECL(rouse_shk, (struct monst *,BOOLEAN_P)); 60. STATIC_DCL void FDECL(remove_damage, (struct monst *, BOOLEAN_P)); 61. STATIC_DCL void FDECL(sub_one_frombill, (struct obj *, struct monst *)); 62. STATIC_DCL void FDECL(add_one_tobill, (struct obj *, BOOLEAN_P)); 63. STATIC_DCL void FDECL(dropped_container, (struct obj *, struct monst *, 64. BOOLEAN_P)); 65. STATIC_DCL void FDECL(add_to_billobjs, (struct obj *)); 66. STATIC_DCL void FDECL(bill_box_content, (struct obj *, BOOLEAN_P, BOOLEAN_P, 67. struct monst *)); 68. #ifdef OVL1 69. static boolean FDECL(rob_shop, (struct monst *)); 70. #endif 71.
money2mon[]
72. #ifdef OVLB 73. /* 74. invariants: obj->unpaid iff onbill(obj) [unless bp->useup] 75. obj->quan <= bp->bquan 76. */ 77. 78. 79. #ifdef GOLDOBJ 80. /* 81. Transfer money from inventory to monster when paying 82. shopkeepers, priests, oracle, succubus, & other demons. 83. Simple with only gold coins. 84. This routine will handle money changing when multiple 85. coin types is implemented, only appropriate 86. monsters will pay change. (Peaceful shopkeepers, priests 87. & the oracle try to maintain goodwill while selling 88. their wares or services. Angry monsters and all demons 89. will keep anything they get their hands on. 90. Returns the amount actually paid, so we can know 91. if the monster kept the change. 92. */ 93. long 94. money2mon(mon, amount) 95. struct monst *mon; 96. long amount; 97. { 98. struct obj *ygold = findgold(invent); 99. 100. if (amount <= 0) { 101. impossible("%s payment in money2mon!", amount ? "negative" : "zero"); 102. return 0L; 103. } 104. if (!ygold || ygold->quan < amount) { 105. impossible("Paying without %s money?", ygold ? "enough" : ""); 106. return 0L; 107. } 108. 109. if (ygold->quan > amount) 110. ygold = splitobj(ygold, amount); 111. else if (ygold->owornmask) 112. remove_worn_item(ygold, FALSE); /* quiver */ 113. freeinv(ygold); 114. add_to_minv(mon, ygold); 115. flags.botl = 1; 116. return amount; 117. } 118. 119.
money2u[]
120. /* 121. Transfer money from monster to inventory. 122. Used when the shopkeeper pay for items, and when 123. the priest gives you money for an ale. 124. */ 125. void 126. money2u(mon, amount) 127. struct monst *mon; 128. long amount; 129. { 130. struct obj *mongold = findgold(mon->minvent); 131. 132. if (amount <= 0) { 133. impossible("%s payment in money2u!", amount ? "negative" : "zero"); 134. return; 135. } 136. if (!mongold || mongold->quan < amount) { 137. impossible("%s paying without %s money?", a_monnam(mon), 138. mongold ? "enough" : ""); 139. return; 140. } 141. 142. if (mongold->quan > amount) mongold = splitobj(mongold, amount); 143. obj_extract_self(mongold); 144. 145. if (!merge_choice(invent, mongold) && inv_cnt() >= 52) { 146. You("have no room for the money!"); 147. dropy(mongold); 148. } else { 149. addinv(mongold); 150. flags.botl = 1; 151. } 152. } 153. 154. #endif /* GOLDOBJ */ 155.
next_shkp[]
156. STATIC_OVL struct monst * 157. next_shkp(shkp, withbill) 158. register struct monst *shkp; 159. register boolean withbill; 160. { 161. for (; shkp; shkp = shkp->nmon) { 162. if (DEADMONSTER(shkp)) continue; 163. if (shkp->isshk && (ESHK(shkp)->billct || !withbill)) break; 164. } 165. 166. if (shkp) { 167. if (NOTANGRY(shkp)) { 168. if (ESHK(shkp)->surcharge) pacify_shk(shkp); 169. } else { 170. if (!ESHK(shkp)->surcharge) rile_shk(shkp); 171. } 172. } 173. return(shkp); 174. } 175.
shkname[]
176. char * 177. shkname(mtmp) /* called in do_name.c */ 178. register struct monst *mtmp; 179. { 180. return(ESHK(mtmp)->shknam); 181. } 182.
shkgone[]
183. void 184. shkgone(mtmp) /* called in mon.c */ 185. struct monst *mtmp; 186. { 187. struct eshk *eshk = ESHK(mtmp); 188. struct mkroom *sroom = &rooms[eshk->shoproom - ROOMOFFSET]; 189. struct obj *otmp; 190. char *p; 191. int sx, sy; 192. 193. /* [BUG: some of this should be done on the shop level */ 194. /* even when the shk dies on a different level.] */ 195. if (on_level(&eshk->shoplevel, &u.uz)) { 196. remove_damage(mtmp, TRUE); 197. sroom->resident = (struct monst *)0; 198. if (!search_special(ANY_SHOP)) 199. level.flags.has_shop = 0; 200. 201. /* items on shop floor revert to ordinary objects */ 202. for (sx = sroom->lx; sx <= sroom->hx; sx++) 203. for (sy = sroom->ly; sy <= sroom->hy; sy++) 204. for (otmp = level.objects[sx][sy]; otmp; otmp = otmp->nexthere) 205. otmp->no_charge = 0; 206. 207. /* Make sure bill is set only when the 208. dead shk is the resident shk. */ 209. if ((p = index(u.ushops, eshk->shoproom)) != 0) { 210. setpaid(mtmp); 211. eshk->bill_p = (struct bill_x *)0; 212. /* remove eshk->shoproom from u.ushops */ 213. do { *p = *(p + 1); } while (*++p); 214. } 215. } 216. } 217.
set_residency[]
218. void 219. set_residency(shkp, zero_out) 220. register struct monst *shkp; 221. register boolean zero_out; 222. { 223. if (on_level(&(ESHK(shkp)->shoplevel), &u.uz)) 224. rooms[ESHK(shkp)->shoproom - ROOMOFFSET].resident = 225. (zero_out)? (struct monst *)0 : shkp; 226. } 227.
replshk[]
228. void 229. replshk(mtmp,mtmp2) 230. register struct monst *mtmp, *mtmp2; 231. { 232. rooms[ESHK(mtmp2)->shoproom - ROOMOFFSET].resident = mtmp2; 233. if (inhishop(mtmp) && *u.ushops == ESHK(mtmp)->shoproom) { 234. ESHK(mtmp2)->bill_p = &(ESHK(mtmp2)->bill[0]); 235. } 236. } 237.
restshk[]
238. /* do shopkeeper specific structure munging -dlc */ 239. void 240. restshk(shkp, ghostly) 241. struct monst *shkp; 242. boolean ghostly; 243. { 244. if (u.uz.dlevel) { 245. struct eshk *eshkp = ESHK(shkp); 246. 247. if (eshkp->bill_p != (struct bill_x *) -1000) 248. eshkp->bill_p = &eshkp->bill[0]; 249. /* shoplevel can change as dungeons move around */ 250. /* savebones guarantees that non-homed shk's will be gone */ 251. if (ghostly) { 252. assign_level(&eshkp->shoplevel, &u.uz); 253. if (ANGRY(shkp) && strncmpi(eshkp->customer, plname, PL_NSIZ)) 254. pacify_shk(shkp); 255. } 256. } 257. } 258. 259. #endif /* OVLB */
clear_unpaid[]
260. #ifdef OVL3 261. 262. /* Clear the unpaid bit on all of the objects in the list. */ 263. STATIC_OVL void 264. clear_unpaid(list) 265. register struct obj *list; 266. { 267. while (list) { 268. if (Has_contents(list)) clear_unpaid(list->cobj); 269. list->unpaid = 0; 270. list = list->nobj; 271. } 272. } 273. #endif /*OVL3*/
setpaid[]
274. #ifdef OVLB 275. 276. /* either you paid or left the shop or the shopkeeper died */ 277. STATIC_OVL void 278. setpaid(shkp) 279. register struct monst *shkp; 280. { 281. register struct obj *obj; 282. register struct monst *mtmp; 283. 284. /* FIXME: object handling should be limited to 285. items which are on this particular shk's bill */ 286. 287. clear_unpaid(invent); 288. clear_unpaid(fobj); 289. clear_unpaid(level.buriedobjlist); 290. if (thrownobj) thrownobj->unpaid = 0; 291. for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 292. clear_unpaid(mtmp->minvent); 293. for(mtmp = migrating_mons; mtmp; mtmp = mtmp->nmon) 294. clear_unpaid(mtmp->minvent); 295. 296. while ((obj = billobjs) != 0) { 297. obj_extract_self(obj); 298. dealloc_obj(obj); 299. } 300. if(shkp) { 301. ESHK(shkp)->billct = 0; 302. ESHK(shkp)->credit = 0L; 303. ESHK(shkp)->debit = 0L; 304. ESHK(shkp)->loan = 0L; 305. } 306. } 307.
addupbill[]
308. STATIC_OVL long 309. addupbill(shkp) 310. register struct monst *shkp; 311. { 312. register int ct = ESHK(shkp)->billct; 313. register struct bill_x *bp = ESHK(shkp)->bill_p; 314. register long total = 0L; 315. 316. while(ct--){ 317. total += bp->price * bp->bquan; 318. bp++; 319. } 320. return(total); 321. } 322. 323. #endif /* OVLB */
call_kops[]
324. #ifdef OVL1 325. 326. #ifdef KOPS 327. STATIC_OVL void 328. call_kops(shkp, nearshop) 329. register struct monst *shkp; 330. register boolean nearshop; 331. { 332. /* Keystone Kops srt@ucla */ 333. register boolean nokops; 334. 335. if(!shkp) return; 336. 337. if (flags.soundok) 338. pline("An alarm sounds!"); 339. 340. nokops = ((mvitals[PM_KEYSTONE_KOP].mvflags & G_GONE) && 341. (mvitals[PM_KOP_SERGEANT].mvflags & G_GONE) && 342. (mvitals[PM_KOP_LIEUTENANT].mvflags & G_GONE) && 343. (mvitals[PM_KOP_KAPTAIN].mvflags & G_GONE)); 344. 345. if(!angry_guards(!flags.soundok) && nokops) { 346. if(flags.verbose && flags.soundok) 347. pline("But no one seems to respond to it."); 348. return; 349. } 350. 351. if(nokops) return; 352. 353. { 354. coord mm; 355. 356. if (nearshop) { 357. /* Create swarm around you, if you merely "stepped out" */ 358. if (flags.verbose) 359. pline_The("Keystone Kops appear!"); 360. mm.x = u.ux; 361. mm.y = u.uy; 362. makekops(&mm); 363. return; 364. } 365. if (flags.verbose) 366. pline_The("Keystone Kops are after you!"); 367. /* Create swarm near down staircase (hinders return to level) */ 368. mm.x = xdnstair; 369. mm.y = ydnstair; 370. makekops(&mm); 371. /* Create swarm near shopkeeper (hinders return to shop) */ 372. mm.x = shkp->mx; 373. mm.y = shkp->my; 374. makekops(&mm); 375. } 376. } 377. #endif /* KOPS */ 378.
inside_shop[]
379. /* x,y is strictly inside shop */ 380. char 381. inside_shop(x, y) 382. register xchar x, y; 383. { 384. register char rno; 385. 386. rno = levl[x][y].roomno; 387. if ((rno < ROOMOFFSET) || levl[x][y].edge || !IS_SHOP(rno-ROOMOFFSET)) 388. return(NO_ROOM); 389. else 390. return(rno); 391. } 392.
u_left_shop[]
393. void 394. u_left_shop(leavestring, newlev) 395. char *leavestring; 396. boolean newlev; 397. { 398. struct monst *shkp; 399. struct eshk *eshkp; 400. 401. /* 402. * IF player 403. * ((didn't leave outright) AND 404. * ((he is now strictly-inside the shop) OR 405. * (he wasn't strictly-inside last turn anyway))) 406. * THEN (there's nothing to do, so just return) 407. */ 408. if(!*leavestring && 409. (!levl[u.ux][u.uy].edge || levl[u.ux0][u.uy0].edge)) 410. return; 411. 412. shkp = shop_keeper(*u.ushops0); 413. if (!shkp || !inhishop(shkp)) 414. return; /* shk died, teleported, changed levels... */ 415. 416. eshkp = ESHK(shkp); 417. if (!eshkp->billct && !eshkp->debit) /* bill is settled */ 418. return; 419. 420. if (!*leavestring && shkp->mcanmove && !shkp->msleeping) { 421. /* 422. * Player just stepped onto shop-boundary (known from above logic). 423. * Try to intimidate him into paying his bill 424. */ 425. verbalize(NOTANGRY(shkp) ? 426. "%s! Please pay before leaving." : 427. "%s! Don't you leave without paying!", 428. plname); 429. return; 430. } 431. 432. if (rob_shop(shkp)) { 433. #ifdef KOPS 434. call_kops(shkp, (!newlev && levl[u.ux0][u.uy0].edge)); 435. #else 436. (void) angry_guards(FALSE); 437. #endif 438. } 439. } 440.
remote_burglary[]
441. /* robbery from outside the shop via telekinesis or grappling hook */ 442. void 443. remote_burglary(x, y) 444. xchar x, y; 445. { 446. struct monst *shkp; 447. struct eshk *eshkp; 448. 449. shkp = shop_keeper(*in_rooms(x, y, SHOPBASE)); 450. if (!shkp || !inhishop(shkp)) 451. return; /* shk died, teleported, changed levels... */ 452. 453. eshkp = ESHK(shkp); 454. if (!eshkp->billct && !eshkp->debit) /* bill is settled */ 455. return; 456. 457. if (rob_shop(shkp)) { 458. #ifdef KOPS 459. /*[might want to set 2nd arg based on distance from shop doorway]*/ 460. call_kops(shkp, FALSE); 461. #else 462. (void) angry_guards(FALSE); 463. #endif 464. } 465. } 466.
rob_shop[]
467. /* shop merchandise has been taken; pay for it with any credit available; 468. return false if the debt is fully covered by credit, true otherwise */ 469. static boolean 470. rob_shop(shkp) 471. struct monst *shkp; 472. { 473. struct eshk *eshkp; 474. long total; 475. 476. eshkp = ESHK(shkp); 477. rouse_shk(shkp, TRUE); 478. total = (addupbill(shkp) + eshkp->debit); 479. if (eshkp->credit >= total) { 480. Your("credit of %ld %s is used to cover your shopping bill.", 481. eshkp->credit, currency(eshkp->credit)); 482. total = 0L; /* credit gets cleared by setpaid() */ 483. } else { 484. You("escaped the shop without paying!"); 485. total -= eshkp->credit; 486. } 487. setpaid(shkp); 488. if (!total) return FALSE; 489. 490. /* by this point, we know an actual robbery has taken place */ 491. eshkp->robbed += total; 492. You("stole %ld %s worth of merchandise.", 493. total, currency(total)); 494. if (!Role_if(PM_ROGUE)) /* stealing is unlawful */ 495. adjalign(-sgn(u.ualign.type)); 496. 497. hot_pursuit(shkp); 498. return TRUE; 499. } 500.
u_entered_shop[]
501. void 502. u_entered_shop(enterstring) 503. register char *enterstring; 504. { 505. 506. register int rt; 507. register struct monst *shkp; 508. register struct eshk *eshkp; 509. static const char no_shk[] = "This shop appears to be deserted."; 510. static char empty_shops[5]; 511. 512. if(!*enterstring) 513. return; 514. 515. if(!(shkp = shop_keeper(*enterstring))) { 516. if (!index(empty_shops, *enterstring) && 517. in_rooms(u.ux, u.uy, SHOPBASE) != 518. in_rooms(u.ux0, u.uy0, SHOPBASE)) 519. pline(no_shk); 520. Strcpy(empty_shops, u.ushops); 521. u.ushops[0] = '\0'; 522. return; 523. } 524. 525. eshkp = ESHK(shkp); 526. 527. if (!inhishop(shkp)) { 528. /* dump core when referenced */ 529. eshkp->bill_p = (struct bill_x *) -1000; 530. if (!index(empty_shops, *enterstring)) 531. pline(no_shk); 532. Strcpy(empty_shops, u.ushops); 533. u.ushops[0] = '\0'; 534. return; 535. } 536. 537. eshkp->bill_p = &(eshkp->bill[0]); 538. 539. if ((!eshkp->visitct || *eshkp->customer) && 540. strncmpi(eshkp->customer, plname, PL_NSIZ)) { 541. /* You seem to be new here */ 542. eshkp->visitct = 0; 543. eshkp->following = 0; 544. (void) strncpy(eshkp->customer,plname,PL_NSIZ); 545. pacify_shk(shkp); 546. } 547. 548. if (shkp->msleeping || !shkp->mcanmove || eshkp->following) 549. return; /* no dialog */ 550. 551. if (Invis) { 552. pline("%s senses your presence.", shkname(shkp)); 553. verbalize("Invisible customers are not welcome!"); 554. return; 555. } 556. 557. rt = rooms[*enterstring - ROOMOFFSET].rtype; 558. 559. if (ANGRY(shkp)) { 560. verbalize("So, %s, you dare return to %s %s?!", 561. plname, 562. s_suffix(shkname(shkp)), 563. shtypes[rt - SHOPBASE].name); 564. } else if (eshkp->robbed) { 565. pline("%s mutters imprecations against shoplifters.", shkname(shkp)); 566. } else { 567. verbalize("%s, %s! Welcome%s to %s %s!", 568. Hello(shkp), plname, 569. eshkp->visitct++ ? " again" : "", 570. s_suffix(shkname(shkp)), 571. shtypes[rt - SHOPBASE].name); 572. } 573. /* can't do anything about blocking if teleported in */ 574. if (!inside_shop(u.ux, u.uy)) { 575. boolean should_block; 576. int cnt; 577. const char *tool; 578. struct obj *pick = carrying(PICK_AXE), 579. *mattock = carrying(DWARVISH_MATTOCK); 580. 581. if (pick || mattock) { 582. cnt = 1; /* so far */ 583. if (pick && mattock) { /* carrying both types */ 584. tool = "digging tool"; 585. cnt = 2; /* `more than 1' is all that matters */ 586. } else if (pick) { 587. tool = "pick-axe"; 588. /* hack: `pick' already points somewhere into inventory */ 589. while ((pick = pick->nobj) != 0) 590. if (pick->otyp == PICK_AXE) ++cnt; 591. } else { /* assert(mattock != 0) */ 592. tool = "mattock"; 593. while ((mattock = mattock->nobj) != 0) 594. if (mattock->otyp == DWARVISH_MATTOCK) ++cnt; 595. /* [ALI] Shopkeeper identifies mattock(s) */ 596. if (!Blind) makeknown(DWARVISH_MATTOCK); 597. } 598. verbalize(NOTANGRY(shkp) ? 599. "Will you please leave your %s%s outside?" : 600. "Leave the %s%s outside.", 601. tool, plur(cnt)); 602. should_block = TRUE; 603. #ifdef STEED 604. } else if (u.usteed) { 605. verbalize(NOTANGRY(shkp) ? 606. "Will you please leave %s outside?" : 607. "Leave %s outside.", y_monnam(u.usteed)); 608. should_block = TRUE; 609. #endif 610. } else { 611. should_block = (Fast && (sobj_at(PICK_AXE, u.ux, u.uy) || 612. sobj_at(DWARVISH_MATTOCK, u.ux, u.uy))); 613. } 614. if (should_block) (void) dochug(shkp); /* shk gets extra move */ 615. } 616. return; 617. } 618.
same_price[]
619. /* 620. Decide whether two unpaid items are mergable; caller is responsible for 621. making sure they're unpaid and the same type of object; we check the price 622. quoted by the shopkeeper and also that they both belong to the same shk. 623. */ 624. boolean 625. same_price(obj1, obj2) 626. struct obj *obj1, *obj2; 627. { 628. register struct monst *shkp1, *shkp2; 629. register struct bill_x *bp1 = 0, *bp2 = 0; 630. register boolean are_mergable = FALSE; 631. 632. /* look up the first object by finding shk whose bill it's on */ 633. for (shkp1 = next_shkp(fmon, TRUE); shkp1; 634. shkp1 = next_shkp(shkp1->nmon, TRUE)) 635. if ((bp1 = onbill(obj1, shkp1, TRUE)) != 0) break; 636. /* second object is probably owned by same shk; if not, look harder */ 637. if (shkp1 && (bp2 = onbill(obj2, shkp1, TRUE)) != 0) { 638. shkp2 = shkp1; 639. } else { 640. for (shkp2 = next_shkp(fmon, TRUE); shkp2; 641. shkp2 = next_shkp(shkp2->nmon, TRUE)) 642. if ((bp2 = onbill(obj2, shkp2, TRUE)) != 0) break; 643. } 644. 645. if (!bp1 || !bp2) impossible("same_price: object wasn't on any bill!"); 646. else are_mergable = (shkp1 == shkp2 && bp1->price == bp2->price); 647. return are_mergable; 648. } 649.
shop_debt[]
650. /* 651. * Figure out how much is owed to a given shopkeeper. 652. * At present, we ignore any amount robbed from the shop, to avoid 653. * turning the `$' command into a way to discover that the current 654. * level is bones data which has a shk on the warpath. 655. */ 656. STATIC_OVL long 657. shop_debt(eshkp) 658. struct eshk *eshkp; 659. { 660. struct bill_x *bp; 661. int ct; 662. long debt = eshkp->debit; 663. 664. for (bp = eshkp->bill_p, ct = eshkp->billct; ct > 0; bp++, ct--) 665. debt += bp->price * bp->bquan; 666. return debt; 667. } 668.
shopper_financial_report[]
669. /* called in response to the `$' command */ 670. void 671. shopper_financial_report() 672. { 673. struct monst *shkp, *this_shkp = shop_keeper(inside_shop(u.ux, u.uy)); 674. struct eshk *eshkp; 675. long amt; 676. int pass; 677. 678. if (this_shkp && 679. !(ESHK(this_shkp)->credit || shop_debt(ESHK(this_shkp)))) { 680. You("have no credit or debt in here."); 681. this_shkp = 0; /* skip first pass */ 682. } 683. 684. /* pass 0: report for the shop we're currently in, if any; 685. pass 1: report for all other shops on this level. */ 686. for (pass = this_shkp ? 0 : 1; pass <= 1; pass++) 687. for (shkp = next_shkp(fmon, FALSE); 688. shkp; shkp = next_shkp(shkp->nmon, FALSE)) { 689. if ((shkp != this_shkp) ^ pass) continue; 690. eshkp = ESHK(shkp); 691. if ((amt = eshkp->credit) != 0) 692. You("have %ld %s credit at %s %s.", 693. amt, currency(amt), s_suffix(shkname(shkp)), 694. shtypes[eshkp->shoptype - SHOPBASE].name); 695. else if (shkp == this_shkp) 696. You("have no credit in here."); 697. if ((amt = shop_debt(eshkp)) != 0) 698. You("owe %s %ld %s.", 699. shkname(shkp), amt, currency(amt)); 700. else if (shkp == this_shkp) 701. You("don't owe any money here."); 702. } 703. } 704. 705. #endif /* OVL1 */
inhishop[]
706. #ifdef OVLB 707. 708. int 709. inhishop(mtmp) 710. register struct monst *mtmp; 711. { 712. return(index(in_rooms(mtmp->mx, mtmp->my, SHOPBASE), 713. ESHK(mtmp)->shoproom) && 714. on_level(&(ESHK(mtmp)->shoplevel), &u.uz)); 715. } 716.
shop_keeper[]
717. struct monst * 718. shop_keeper(rmno) 719. register char rmno; 720. { 721. struct monst *shkp = rmno >= ROOMOFFSET ? 722. rooms[rmno - ROOMOFFSET].resident : 0; 723. 724. if (shkp) { 725. if (NOTANGRY(shkp)) { 726. if (ESHK(shkp)->surcharge) pacify_shk(shkp); 727. } else { 728. if (!ESHK(shkp)->surcharge) rile_shk(shkp); 729. } 730. } 731. return shkp; 732. } 733.
tended_shop[]
734. boolean 735. tended_shop(sroom) 736. register struct mkroom *sroom; 737. { 738. register struct monst *mtmp = sroom->resident; 739. 740. if (!mtmp) 741. return(FALSE); 742. else 743. return((boolean)(inhishop(mtmp))); 744. } 745.
onbill[]
746. STATIC_OVL struct bill_x * 747. onbill(obj, shkp, silent) 748. register struct obj *obj; 749. register struct monst *shkp; 750. register boolean silent; 751. { 752. if (shkp) { 753. register struct bill_x *bp = ESHK(shkp)->bill_p; 754. register int ct = ESHK(shkp)->billct; 755. 756. while (--ct >= 0) 757. if (bp->bo_id == obj->o_id) { 758. if (!obj->unpaid) pline("onbill: paid obj on bill?"); 759. return bp; 760. } else bp++; 761. } 762. if(obj->unpaid & !silent) pline("onbill: unpaid obj not on bill?"); 763. return (struct bill_x *)0; 764. } 765.
delete_contents[]
766. /* Delete the contents of the given object. */ 767. void 768. delete_contents(obj) 769. register struct obj *obj; 770. { 771. register struct obj *curr; 772. 773. while ((curr = obj->cobj) != 0) { 774. obj_extract_self(curr); 775. obfree(curr, (struct obj *)0); 776. } 777. } 778.
obfree[]
779. /* called with two args on merge */ 780. void 781. obfree(obj, merge) 782. register struct obj *obj, *merge; 783. { 784. register struct bill_x *bp; 785. register struct bill_x *bpm; 786. register struct monst *shkp; 787. 788. if (obj->otyp == LEASH && obj->leashmon) o_unleash(obj); 789. if (obj->oclass == FOOD_CLASS) food_disappears(obj); 790. if (obj->oclass == SPBOOK_CLASS) book_disappears(obj); 791. if (Has_contents(obj)) delete_contents(obj); 792. 793. shkp = 0; 794. if (obj->unpaid) { 795. /* look for a shopkeeper who owns this object */ 796. for (shkp = next_shkp(fmon, TRUE); shkp; 797. shkp = next_shkp(shkp->nmon, TRUE)) 798. if (onbill(obj, shkp, TRUE)) break; 799. } 800. /* sanity check, more or less */ 801. if (!shkp) shkp = shop_keeper(*u.ushops); 802. /* 803. * Note: `shkp = shop_keeper(*u.ushops)' used to be 804. * unconditional. But obfree() is used all over 805. * the place, so making its behavior be dependent 806. * upon player location doesn't make much sense. 807. */ 808. 809. if ((bp = onbill(obj, shkp, FALSE)) != 0) { 810. if(!merge){ 811. bp->useup = 1; 812. obj->unpaid = 0; /* only for doinvbill */ 813. add_to_billobjs(obj); 814. return; 815. } 816. bpm = onbill(merge, shkp, FALSE); 817. if(!bpm){ 818. /* this used to be a rename */ 819. impossible("obfree: not on bill??"); 820. return; 821. } else { 822. /* this was a merger */ 823. bpm->bquan += bp->bquan; 824. ESHK(shkp)->billct--; 825. #ifdef DUMB 826. { 827. /* DRS/NS 2.2.6 messes up -- Peter Kendell */ 828. int indx = ESHK(shkp)->billct; 829. *bp = ESHK(shkp)->bill_p[indx]; 830. } 831. #else 832. *bp = ESHK(shkp)->bill_p[ESHK(shkp)->billct]; 833. #endif 834. } 835. } 836. dealloc_obj(obj); 837. } 838. #endif /* OVLB */
check_credit[]
839. #ifdef OVL3 840. 841. STATIC_OVL long 842. check_credit(tmp, shkp) 843. long tmp; 844. register struct monst *shkp; 845. { 846. long credit = ESHK(shkp)->credit; 847. 848. if(credit == 0L) return(tmp); 849. if(credit >= tmp) { 850. pline_The("price is deducted from your credit."); 851. ESHK(shkp)->credit -=tmp; 852. tmp = 0L; 853. } else { 854. pline_The("price is partially covered by your credit."); 855. ESHK(shkp)->credit = 0L; 856. tmp -= credit; 857. } 858. return(tmp); 859. } 860.
pay[]
861. STATIC_OVL void 862. pay(tmp,shkp) 863. long tmp; 864. register struct monst *shkp; 865. { 866. long robbed = ESHK(shkp)->robbed; 867. long balance = ((tmp <= 0L) ? tmp : check_credit(tmp, shkp)); 868. 869. #ifndef GOLDOBJ 870. u.ugold -= balance; 871. shkp->mgold += balance; 872. #else 873. if (balance > 0) money2mon(shkp, balance); 874. else if (balance < 0) money2u(shkp, -balance); 875. #endif 876. flags.botl = 1; 877. if(robbed) { 878. robbed -= tmp; 879. if(robbed < 0) robbed = 0L; 880. ESHK(shkp)->robbed = robbed; 881. } 882. } 883. #endif /*OVL3*/
home_shk[]
884. #ifdef OVLB 885. 886. /* return shkp to home position */ 887. void 888. home_shk(shkp, killkops) 889. register struct monst *shkp; 890. register boolean killkops; 891. { 892. register xchar x = ESHK(shkp)->shk.x, y = ESHK(shkp)->shk.y; 893. 894. (void) mnearto(shkp, x, y, TRUE); 895. level.flags.has_shop = 1; 896. if (killkops) { 897. #ifdef KOPS 898. kops_gone(TRUE); 899. #else 900. You_feel("vaguely apprehensive."); 901. #endif 902. pacify_guards(); 903. } 904. after_shk_move(shkp); 905. } 906.
angry_shk_exists[]
907. STATIC_OVL boolean 908. angry_shk_exists() 909. { 910. register struct monst *shkp; 911. 912. for (shkp = next_shkp(fmon, FALSE); 913. shkp; shkp = next_shkp(shkp->nmon, FALSE)) 914. if (ANGRY(shkp)) return(TRUE); 915. return(FALSE); 916. } 917.
pacify_shk[]
918. /* remove previously applied surcharge from all billed items */ 919. STATIC_OVL void 920. pacify_shk(shkp) 921. register struct monst *shkp; 922. { 923. NOTANGRY(shkp) = TRUE; /* make peaceful */ 924. if (ESHK(shkp)->surcharge) { 925. register struct bill_x *bp = ESHK(shkp)->bill_p; 926. register int ct = ESHK(shkp)->billct; 927. 928. ESHK(shkp)->surcharge = FALSE; 929. while (ct-- > 0) { 930. register long reduction = (bp->price + 3L) / 4L; 931. bp->price -= reduction; /* undo 33% increase */ 932. bp++; 933. } 934. } 935. } 936.
rile_shk[]
937. /* add aggravation surcharge to all billed items */ 938. STATIC_OVL void 939. rile_shk(shkp) 940. register struct monst *shkp; 941. { 942. NOTANGRY(shkp) = FALSE; /* make angry */ 943. if (!ESHK(shkp)->surcharge) { 944. register struct bill_x *bp = ESHK(shkp)->bill_p; 945. register int ct = ESHK(shkp)->billct; 946. 947. ESHK(shkp)->surcharge = TRUE; 948. while (ct-- > 0) { 949. register long surcharge = (bp->price + 2L) / 3L; 950. bp->price += surcharge; 951. bp++; 952. } 953. } 954. } 955.
rouse_shk[]
956. /* wakeup and/or unparalyze shopkeeper */ 957. STATIC_OVL void 958. rouse_shk(shkp, verbosely) 959. struct monst *shkp; 960. boolean verbosely; 961. { 962. if (!shkp->mcanmove || shkp->msleeping) { 963. /* greed induced recovery... */ 964. if (verbosely && canspotmon(shkp)) 965. pline("%s %s.", Monnam(shkp), 966. shkp->msleeping ? "wakes up" : "can move again"); 967. shkp->msleeping = 0; 968. shkp->mfrozen = 0; 969. shkp->mcanmove = 1; 970. } 971. } 972.
make_happy_shk[]
973. void 974. make_happy_shk(shkp, silentkops) 975. register struct monst *shkp; 976. register boolean silentkops; 977. { 978. boolean wasmad = ANGRY(shkp); 979. struct eshk *eshkp = ESHK(shkp); 980. 981. pacify_shk(shkp); 982. eshkp->following = 0; 983. eshkp->robbed = 0L; 984. if (!Role_if(PM_ROGUE)) 985. adjalign(sgn(u.ualign.type)); 986. if(!inhishop(shkp)) { 987. char shk_nam[BUFSZ]; 988. boolean vanished = canseemon(shkp); 989. 990. Strcpy(shk_nam, mon_nam(shkp)); 991. if (on_level(&eshkp->shoplevel, &u.uz)) { 992. home_shk(shkp, FALSE); 993. /* didn't disappear if shk can still be seen */ 994. if (canseemon(shkp)) vanished = FALSE; 995. } else { 996. /* if sensed, does disappear regardless whether seen */ 997. if (sensemon(shkp)) vanished = TRUE; 998. /* can't act as porter for the Amulet, even if shk 999. happens to be going farther down rather than up */ 1000. mdrop_special_objs(shkp); 1001. /* arrive near shop's door */ 1002. migrate_to_level(shkp, ledger_no(&eshkp->shoplevel), 1003. MIGR_APPROX_XY, &eshkp->shd); 1004. } 1005. if (vanished) 1006. pline("Satisfied, %s suddenly disappears!", shk_nam); 1007. } else if(wasmad) 1008. pline("%s calms down.", Monnam(shkp)); 1009. 1010. if(!angry_shk_exists()) { 1011. #ifdef KOPS 1012. kops_gone(silentkops); 1013. #endif 1014. pacify_guards(); 1015. } 1016. } 1017.
hot_pursuit[]
1018. void 1019. hot_pursuit(shkp) 1020. register struct monst *shkp; 1021. { 1022. if(!shkp->isshk) return; 1023. 1024. rile_shk(shkp); 1025. (void) strncpy(ESHK(shkp)->customer, plname, PL_NSIZ); 1026. ESHK(shkp)->following = 1; 1027. } 1028.
make_angry_shk[]
1029. /* used when the shkp is teleported or falls (ox == 0) out of his shop, 1030. * or when the player is not on a costly_spot and he 1031. * damages something inside the shop. these conditions 1032. * must be checked by the calling function. 1033. */ 1034. void 1035. make_angry_shk(shkp, ox, oy) 1036. register struct monst *shkp; 1037. register xchar ox,oy; 1038. { 1039. xchar sx, sy; 1040. struct eshk *eshkp = ESHK(shkp); 1041. 1042. /* all pending shop transactions are now "past due" */ 1043. if (eshkp->billct || eshkp->debit || eshkp->loan || eshkp->credit) { 1044. eshkp->robbed += (addupbill(shkp) + eshkp->debit + eshkp->loan); 1045. eshkp->robbed -= eshkp->credit; 1046. if (eshkp->robbed < 0L) eshkp->robbed = 0L; 1047. /* billct, debit, loan, and credit will be cleared by setpaid */ 1048. setpaid(shkp); 1049. } 1050. 1051. /* If you just used a wand of teleportation to send the shk away, you 1052. might not be able to see her any more. Monnam would yield "it", 1053. which makes this message look pretty silly, so temporarily restore 1054. her original location during the call to Monnam. */ 1055. sx = shkp->mx, sy = shkp->my; 1056. if (isok(ox, oy) && cansee(ox, oy) && !cansee(sx, sy)) 1057. shkp->mx = ox, shkp->my = oy; 1058. pline("%s %s!", Monnam(shkp), 1059. !ANGRY(shkp) ? "gets angry" : "is furious"); 1060. shkp->mx = sx, shkp->my = sy; 1061. hot_pursuit(shkp); 1062. } 1063.
1064. STATIC_VAR const char no_money[] = "Moreover, you%s have no money."; 1065. STATIC_VAR const char not_enough_money[] = 1066. "Besides, you don't have enough to interest %s."; 1067. 1068. #else 1069. STATIC_VAR const char no_money[]; 1070. STATIC_VAR const char not_enough_money[]; 1071. #endif /*OVLB*/ 1072. 1073. #ifdef OVL3 1074.
cheapest_item[]
1075. STATIC_OVL long 1076. cheapest_item(shkp) /* delivers the cheapest item on the list */ 1077. register struct monst *shkp; 1078. { 1079. register int ct = ESHK(shkp)->billct; 1080. register struct bill_x *bp = ESHK(shkp)->bill_p; 1081. register long gmin = (bp->price * bp->bquan); 1082. 1083. while(ct--){ 1084. if(bp->price * bp->bquan < gmin) 1085. gmin = bp->price * bp->bquan; 1086. bp++; 1087. } 1088. return(gmin); 1089. } 1090. #endif /*OVL3*/
dopay[]
1091. #ifdef OVL0 1092. 1093. int 1094. dopay() 1095. { 1096. register struct eshk *eshkp; 1097. register struct monst *shkp; 1098. struct monst *nxtm, *resident; 1099. long ltmp; 1100. #ifdef GOLDOBJ 1101. long umoney; 1102. #endif 1103. int pass, tmp, sk = 0, seensk = 0; 1104. boolean paid = FALSE, stashed_gold = (hidden_gold() > 0L); 1105. 1106. multi = 0; 1107. 1108. /* find how many shk's there are, how many are in */ 1109. /* sight, and are you in a shop room with one. */ 1110. nxtm = resident = 0; 1111. for (shkp = next_shkp(fmon, FALSE); 1112. shkp; shkp = next_shkp(shkp->nmon, FALSE)) { 1113. sk++; 1114. if (ANGRY(shkp) && distu(shkp->mx, shkp->my) <= 2) nxtm = shkp; 1115. if (canspotmon(shkp)) seensk++; 1116. if (inhishop(shkp) && (*u.ushops == ESHK(shkp)->shoproom)) 1117. resident = shkp; 1118. } 1119. 1120. if (nxtm) { /* Player should always appease an */ 1121. shkp = nxtm; /* irate shk standing next to them. */ 1122. goto proceed; 1123. } 1124. 1125. if ((!sk && (!Blind || Blind_telepat)) || (!Blind && !seensk)) { 1126. There("appears to be no shopkeeper here to receive your payment."); 1127. return(0); 1128. } 1129. 1130. if(!seensk) { 1131. You_cant("see..."); 1132. return(0); 1133. } 1134. 1135. /* the usual case. allow paying at a distance when */ 1136. /* inside a tended shop. should we change that? */ 1137. if(sk == 1 && resident) { 1138. shkp = resident; 1139. goto proceed; 1140. } 1141. 1142. if (seensk == 1) { 1143. for (shkp = next_shkp(fmon, FALSE); 1144. shkp; shkp = next_shkp(shkp->nmon, FALSE)) 1145. if (canspotmon(shkp)) break; 1146. if (shkp != resident && distu(shkp->mx, shkp->my) > 2) { 1147. pline("%s is not near enough to receive your payment.", 1148. Monnam(shkp)); 1149. return(0); 1150. } 1151. } else { 1152. struct monst *mtmp; 1153. coord cc; 1154. int cx, cy; 1155. 1156. pline("Pay whom?"); 1157. cc.x = u.ux; 1158. cc.y = u.uy; 1159. if (getpos(&cc, TRUE, "the creature you want to pay") < 0) 1160. return 0; /* player pressed ESC */ 1161. cx = cc.x; 1162. cy = cc.y; 1163. if(cx < 0) { 1164. pline("Try again..."); 1165. return(0); 1166. } 1167. if(u.ux == cx && u.uy == cy) { 1168. You("are generous to yourself."); 1169. return(0); 1170. } 1171. mtmp = m_at(cx, cy); 1172. if(!mtmp) { 1173. There("is no one there to receive your payment."); 1174. return(0); 1175. } 1176. if(!mtmp->isshk) { 1177. pline("%s is not interested in your payment.", 1178. Monnam(mtmp)); 1179. return(0); 1180. } 1181. if (mtmp != resident && distu(mtmp->mx, mtmp->my) > 2) { 1182. pline("%s is too far to receive your payment.", 1183. Monnam(mtmp)); 1184. return(0); 1185. } 1186. shkp = mtmp; 1187. } 1188. 1189. if(!shkp) { 1190. #ifdef DEBUG 1191. pline("dopay: null shkp."); 1192. #endif 1193. return(0); 1194. } 1195. proceed: 1196. eshkp = ESHK(shkp); 1197. ltmp = eshkp->robbed; 1198. 1199. /* wake sleeping shk when someone who owes money offers payment */ 1200. if (ltmp || eshkp->billct || eshkp->debit) 1201. rouse_shk(shkp, TRUE); 1202. 1203. if (!shkp->mcanmove || shkp->msleeping) { /* still asleep/paralyzed */ 1204. pline("%s %s.", Monnam(shkp), 1205. rn2(2) ? "seems to be napping" : "doesn't respond"); 1206. return 0; 1207. } 1208. 1209. if(shkp != resident && NOTANGRY(shkp)) { 1210. #ifdef GOLDOBJ 1211. umoney = money_cnt(invent); 1212. #endif 1213. if(!ltmp) 1214. You("do not owe %s anything.", mon_nam(shkp)); 1215. #ifndef GOLDOBJ 1216. else if(!u.ugold) { 1217. #else 1218. else if(!umoney) { 1219. #endif 1220. You("%shave no money.", stashed_gold ? "seem to " : ""); 1221. if(stashed_gold) 1222. pline("But you have some gold stashed away."); 1223. } else { 1224. #ifndef GOLDOBJ 1225. long ugold = u.ugold; 1226. if(ugold > ltmp) { 1227. #else 1228. if(umoney > ltmp) { 1229. #endif 1230. You("give %s the %ld gold piece%s %s asked for.", 1231. mon_nam(shkp), ltmp, plur(ltmp), mhe(shkp)); 1232. pay(ltmp, shkp); 1233. } else { 1234. You("give %s all your%s gold.", mon_nam(shkp), 1235. stashed_gold ? " openly kept" : ""); 1236. #ifndef GOLDOBJ 1237. pay(u.ugold, shkp); 1238. #else 1239. pay(umoney, shkp); 1240. #endif 1241. if (stashed_gold) pline("But you have hidden gold!"); 1242. } 1243. #ifndef GOLDOBJ 1244. if((ugold < ltmp/2L) || (ugold < ltmp && stashed_gold)) 1245. #else 1246. if((umoney < ltmp/2L) || (umoney < ltmp && stashed_gold)) 1247. #endif 1248. pline("Unfortunately, %s doesn't look satisfied.", 1249. mhe(shkp)); 1250. else 1251. make_happy_shk(shkp, FALSE); 1252. } 1253. return(1); 1254. } 1255. 1256. /* ltmp is still eshkp->robbed here */ 1257. if (!eshkp->billct && !eshkp->debit) { 1258. #ifdef GOLDOBJ 1259. umoney = money_cnt(invent); 1260. #endif 1261. if(!ltmp && NOTANGRY(shkp)) { 1262. You("do not owe %s anything.", mon_nam(shkp)); 1263. #ifndef GOLDOBJ 1264. if (!u.ugold) 1265. #else 1266. if (!umoney) 1267. #endif 1268. pline(no_money, stashed_gold ? " seem to" : ""); 1269. } else if(ltmp) { 1270. pline("%s is after blood, not money!", Monnam(shkp)); 1271. #ifndef GOLDOBJ 1272. if(u.ugold < ltmp/2L || 1273. (u.ugold < ltmp && stashed_gold)) { 1274. if (!u.ugold) 1275. #else 1276. if(umoney < ltmp/2L || 1277. (umoney < ltmp && stashed_gold)) { 1278. if (!umoney) 1279. #endif 1280. pline(no_money, stashed_gold ? " seem to" : ""); 1281. else pline(not_enough_money, mhim(shkp)); 1282. return(1); 1283. } 1284. pline("But since %s shop has been robbed recently,", 1285. mhis(shkp)); 1286. pline("you %scompensate %s for %s losses.", 1287. #ifndef GOLDOBJ 1288. (u.ugold < ltmp) ? 1289. #else 1290. (umoney < ltmp) ? 1291. #endif 1292. "partially " : "", 1293. mon_nam(shkp), mhis(shkp)); 1294. #ifndef GOLDOBJ 1295. pay(u.ugold < ltmp ? u.ugold : ltmp, shkp); 1296. #else 1297. pay(umoney < ltmp ? umoney : ltmp, shkp); 1298. #endif 1299. make_happy_shk(shkp, FALSE); 1300. } else { 1301. /* shopkeeper is angry, but has not been robbed -- 1302. * door broken, attacked, etc. */ 1303. pline("%s is after your hide, not your money!", 1304. Monnam(shkp)); 1305. #ifndef GOLDOBJ 1306. if(u.ugold < 1000L) { 1307. if (!u.ugold) 1308. #else 1309. if(umoney < 1000L) { 1310. if (!umoney) 1311. #endif 1312. pline(no_money, stashed_gold ? " seem to" : ""); 1313. else pline(not_enough_money, mhim(shkp)); 1314. return(1); 1315. } 1316. You("try to appease %s by giving %s 1000 gold pieces.", 1317. x_monnam(shkp, ARTICLE_THE, "angry", 0, FALSE), 1318. mhim(shkp)); 1319. pay(1000L,shkp); 1320. if (strncmp(eshkp->customer, plname, PL_NSIZ) || rn2(3)) 1321. make_happy_shk(shkp, FALSE); 1322. else 1323. pline("But %s is as angry as ever.", mon_nam(shkp)); 1324. } 1325. return(1); 1326. } 1327. if(shkp != resident) { 1328. impossible("dopay: not to shopkeeper?"); 1329. if(resident) setpaid(resident); 1330. return(0); 1331. } 1332. /* pay debt, if any, first */ 1333. if(eshkp->debit) { 1334. long dtmp = eshkp->debit; 1335. long loan = eshkp->loan; 1336. char sbuf[BUFSZ]; 1337. #ifdef GOLDOBJ 1338. umoney = money_cnt(invent); 1339. #endif 1340. Sprintf(sbuf, "You owe %s %ld %s ", 1341. shkname(shkp), dtmp, currency(dtmp)); 1342. if(loan) { 1343. if(loan == dtmp) 1344. Strcat(sbuf, "you picked up in the store."); 1345. else Strcat(sbuf, 1346. "for gold picked up and the use of merchandise."); 1347. } else Strcat(sbuf, "for the use of merchandise."); 1348. pline(sbuf); 1349. #ifndef GOLDOBJ 1350. if (u.ugold + eshkp->credit < dtmp) { 1351. #else 1352. if (umoney + eshkp->credit < dtmp) { 1353. #endif 1354. pline("But you don't%s have enough gold%s.", 1355. stashed_gold ? " seem to" : "", 1356. eshkp->credit ? " or credit" : ""); 1357. return(1); 1358. } else { 1359. if (eshkp->credit >= dtmp) { 1360. eshkp->credit -= dtmp; 1361. eshkp->debit = 0L; 1362. eshkp->loan = 0L; 1363. Your("debt is covered by your credit."); 1364. } else if (!eshkp->credit) { 1365. #ifndef GOLDOBJ 1366. u.ugold -= dtmp; 1367. shkp->mgold += dtmp; 1368. #else 1369. money2mon(shkp, dtmp); 1370. #endif 1371. eshkp->debit = 0L; 1372. eshkp->loan = 0L; 1373. You("pay that debt."); 1374. flags.botl = 1; 1375. } else { 1376. dtmp -= eshkp->credit; 1377. eshkp->credit = 0L; 1378. #ifndef GOLDOBJ 1379. u.ugold -= dtmp; 1380. shkp->mgold += dtmp; 1381. #else 1382. money2mon(shkp, dtmp); 1383. #endif 1384. eshkp->debit = 0L; 1385. eshkp->loan = 0L; 1386. pline("That debt is partially offset by your credit."); 1387. You("pay the remainder."); 1388. flags.botl = 1; 1389. } 1390. paid = TRUE; 1391. } 1392. } 1393. /* now check items on bill */ 1394. if (eshkp->billct) { 1395. register boolean itemize; 1396. #ifndef GOLDOBJ 1397. if (!u.ugold && !eshkp->credit) { 1398. #else 1399. umoney = money_cnt(invent); 1400. if (!umoney && !eshkp->credit) { 1401. #endif 1402. You("%shave no money or credit%s.", 1403. stashed_gold ? "seem to " : "", 1404. paid ? " left" : ""); 1405. return(0); 1406. } 1407. #ifndef GOLDOBJ 1408. if ((u.ugold + eshkp->credit) < cheapest_item(shkp)) { 1409. #else 1410. if ((umoney + eshkp->credit) < cheapest_item(shkp)) { 1411. #endif 1412. You("don't have enough money to buy%s the item%s you picked.", 1413. eshkp->billct > 1 ? " any of" : "", plur(eshkp->billct)); 1414. if(stashed_gold) 1415. pline("Maybe you have some gold stashed away?"); 1416. return(0); 1417. } 1418. 1419. /* this isn't quite right; it itemizes without asking if the 1420. * single item on the bill is partly used up and partly unpaid */ 1421. itemize = (eshkp->billct > 1 ? yn("Itemized billing?") == 'y' : 1); 1422. 1423. for (pass = 0; pass <= 1; pass++) { 1424. tmp = 0; 1425. while (tmp < eshkp->billct) { 1426. struct obj *otmp; 1427. register struct bill_x *bp = &(eshkp->bill_p[tmp]); 1428. 1429. /* find the object on one of the lists */ 1430. if ((otmp = bp_to_obj(bp)) != 0) { 1431. /* if completely used up, object quantity is stale; 1432. restoring it to its original value here avoids 1433. making the partly-used-up code more complicated */ 1434. if (bp->useup) otmp->quan = bp->bquan; 1435. } else { 1436. impossible("Shopkeeper administration out of order."); 1437. setpaid(shkp); /* be nice to the player */ 1438. return 1; 1439. } 1440. if (pass == bp->useup && otmp->quan == bp->bquan) { 1441. /* pay for used-up items on first pass and others 1442. * on second, so player will be stuck in the store 1443. * less often; things which are partly used up 1444. * are processed on both passes */ 1445. tmp++; 1446. } else { 1447. switch (dopayobj(shkp, bp, &otmp, pass, itemize)) { 1448. case PAY_CANT: 1449. return 1; /*break*/ 1450. case PAY_BROKE: 1451. paid = TRUE; 1452. goto thanks; /*break*/ 1453. case PAY_SKIP: 1454. tmp++; 1455. continue; /*break*/ 1456. case PAY_SOME: 1457. paid = TRUE; 1458. if (itemize) bot(); 1459. continue; /*break*/ 1460. case PAY_BUY: 1461. paid = TRUE; 1462. break; 1463. } 1464. if (itemize) bot(); 1465. *bp = eshkp->bill_p[--eshkp->billct]; 1466. } 1467. } 1468. } 1469. thanks: 1470. if (!itemize) 1471. update_inventory(); /* Done in dopayobj() if itemize. */ 1472. } 1473. if(!ANGRY(shkp) && paid) 1474. verbalize("Thank you for shopping in %s %s!", 1475. s_suffix(shkname(shkp)), 1476. shtypes[eshkp->shoptype - SHOPBASE].name); 1477. return(1); 1478. } 1479. #endif /*OVL0*/
dopayobj[]
1480. #ifdef OVL3 1481. 1482. /* return 2 if used-up portion paid */ 1483. /* 1 if paid successfully */ 1484. /* 0 if not enough money */ 1485. /* -1 if skip this object */ 1486. /* -2 if no money/credit left */ 1487. STATIC_OVL int 1488. dopayobj(shkp, bp, obj_p, which, itemize) 1489. register struct monst *shkp; 1490. register struct bill_x *bp; 1491. struct obj **obj_p; 1492. int which; /* 0 => used-up item, 1 => other (unpaid or lost) */ 1493. boolean itemize; 1494. { 1495. register struct obj *obj = *obj_p; 1496. long ltmp, quan, save_quan; 1497. #ifdef GOLDOBJ 1498. long umoney = money_cnt(invent); 1499. #endif 1500. int buy; 1501. boolean stashed_gold = (hidden_gold() > 0L), 1502. consumed = (which == 0); 1503. 1504. if(!obj->unpaid && !bp->useup){ 1505. impossible("Paid object on bill??"); 1506. return PAY_BUY; 1507. } 1508. #ifndef GOLDOBJ 1509. if(itemize && u.ugold + ESHK(shkp)->credit == 0L){ 1510. #else 1511. if(itemize && umoney + ESHK(shkp)->credit == 0L){ 1512. #endif 1513. You("%shave no money or credit left.", 1514. stashed_gold ? "seem to " : ""); 1515. return PAY_BROKE; 1516. } 1517. /* we may need to temporarily adjust the object, if part of the 1518. original quantity has been used up but part remains unpaid */ 1519. save_quan = obj->quan; 1520. if (consumed) { 1521. /* either completely used up (simple), or split needed */ 1522. quan = bp->bquan; 1523. if (quan > obj->quan) /* difference is amount used up */ 1524. quan -= obj->quan; 1525. } else { 1526. /* dealing with ordinary unpaid item */ 1527. quan = obj->quan; 1528. } 1529. obj->quan = quan; /* to be used by doname() */ 1530. obj->unpaid = 0; /* ditto */ 1531. ltmp = bp->price * quan; 1532. buy = PAY_BUY; /* flag; if changed then return early */ 1533. 1534. if (itemize) { 1535. char qbuf[BUFSZ]; 1536. Sprintf(qbuf,"%s for %ld %s. Pay?", quan == 1L ? 1537. Doname2(obj) : doname(obj), ltmp, currency(ltmp)); 1538. if (yn(qbuf) == 'n') { 1539. buy = PAY_SKIP; /* don't want to buy */ 1540. } else if (quan < bp->bquan && !consumed) { /* partly used goods */ 1541. obj->quan = bp->bquan - save_quan; /* used up amount */ 1542. verbalize("%s for the other %s before buying %s.", 1543. ANGRY(shkp) ? "Pay" : "Please pay", xname(obj), 1544. save_quan > 1L ? "these" : "this one"); 1545. buy = PAY_SKIP; /* shk won't sell */ 1546. } 1547. } 1548. #ifndef GOLDOBJ 1549. if (buy == PAY_BUY && u.ugold + ESHK(shkp)->credit < ltmp) { 1550. #else 1551. if (buy == PAY_BUY && umoney + ESHK(shkp)->credit < ltmp) { 1552. #endif 1553. You("don't%s have gold%s enough to pay for %s.", 1554. stashed_gold ? " seem to" : "", 1555. (ESHK(shkp)->credit > 0L) ? " or credit" : "", 1556. doname(obj)); 1557. buy = itemize ? PAY_SKIP : PAY_CANT; 1558. } 1559. 1560. if (buy != PAY_BUY) { 1561. /* restore unpaid object to original state */ 1562. obj->quan = save_quan; 1563. obj->unpaid = 1; 1564. return buy; 1565. } 1566. 1567. pay(ltmp, shkp); 1568. shk_names_obj(shkp, obj, consumed ? 1569. "paid for %s at a cost of %ld gold piece%s.%s" : 1570. "bought %s for %ld gold piece%s.%s", ltmp, ""); 1571. obj->quan = save_quan; /* restore original count */ 1572. /* quan => amount just bought, save_quan => remaining unpaid count */ 1573. if (consumed) { 1574. if (quan != bp->bquan) { 1575. /* eliminate used-up portion; remainder is still unpaid */ 1576. bp->bquan = obj->quan; 1577. obj->unpaid = 1; 1578. bp->useup = 0; 1579. buy = PAY_SOME; 1580. } else { /* completely used-up, so get rid of it */ 1581. obj_extract_self(obj); 1582. /* assert( obj == *obj_p ); */ 1583. dealloc_obj(obj); 1584. *obj_p = 0; /* destroy pointer to freed object */ 1585. } 1586. } else if (itemize) 1587. update_inventory(); /* Done just once in dopay() if !itemize. */ 1588. return buy; 1589. } 1590. #endif /*OVL3*/
paybill[]
1591. #ifdef OVLB 1592. 1593. static coord repo_location; /* repossession context */ 1594. 1595. /* routine called after dying (or quitting) */ 1596. boolean 1597. paybill(croaked) 1598. int croaked; /* -1: escaped dungeon; 0: quit; 1: died */ 1599. { 1600. register struct monst *mtmp, *mtmp2, *resident= (struct monst *)0; 1601. register boolean taken = FALSE; 1602. register int numsk = 0; 1603. 1604. /* if we escaped from the dungeon, shopkeepers can't reach us; 1605. shops don't occur on level 1, but this could happen if hero 1606. level teleports out of the dungeon and manages not to die */ 1607. if (croaked < 0) return FALSE; 1608. 1609. /* this is where inventory will end up if any shk takes it */ 1610. repo_location.x = repo_location.y = 0; 1611. 1612. /* give shopkeeper first crack */ 1613. if ((mtmp = shop_keeper(*u.ushops)) && inhishop(mtmp)) { 1614. numsk++; 1615. resident = mtmp; 1616. taken = inherits(resident, numsk, croaked); 1617. } 1618. for (mtmp = next_shkp(fmon, FALSE); 1619. mtmp; mtmp = next_shkp(mtmp2, FALSE)) { 1620. mtmp2 = mtmp->nmon; 1621. if (mtmp != resident) { 1622. /* for bones: we don't want a shopless shk around */ 1623. if(!on_level(&(ESHK(mtmp)->shoplevel), &u.uz)) 1624. mongone(mtmp); 1625. else { 1626. numsk++; 1627. taken |= inherits(mtmp, numsk, croaked); 1628. } 1629. } 1630. } 1631. if(numsk == 0) return(FALSE); 1632. return(taken); 1633. } 1634.
inherits[]
1635. STATIC_OVL boolean 1636. inherits(shkp, numsk, croaked) 1637. struct monst *shkp; 1638. int numsk; 1639. int croaked; 1640. { 1641. long loss = 0L; 1642. #ifdef GOLDOBJ 1643. long umoney; 1644. #endif 1645. struct eshk *eshkp = ESHK(shkp); 1646. boolean take = FALSE, taken = FALSE; 1647. int roomno = *u.ushops; 1648. char takes[BUFSZ]; 1649. 1650. /* the simplifying principle is that first-come */ 1651. /* already took everything you had. */ 1652. if (numsk > 1) { 1653. if (cansee(shkp->mx, shkp->my && croaked)) 1654. pline("%s %slooks at your corpse%s and %s.", 1655. Monnam(shkp), 1656. (!shkp->mcanmove || shkp->msleeping) ? "wakes up, " : "", 1657. !rn2(2) ? (shkp->female ? ", shakes her head," : 1658. ", shakes his head,") : "", 1659. !inhishop(shkp) ? "disappears" : "sighs"); 1660. rouse_shk(shkp, FALSE); /* wake shk for bones */ 1661. taken = (roomno == eshkp->shoproom); 1662. goto skip; 1663. } 1664. 1665. /* get one case out of the way: you die in the shop, the */ 1666. /* shopkeeper is peaceful, nothing stolen, nothing owed. */ 1667. if(roomno == eshkp->shoproom && inhishop(shkp) && 1668. !eshkp->billct && !eshkp->robbed && !eshkp->debit && 1669. NOTANGRY(shkp) && !eshkp->following) { 1670. if (invent) 1671. pline("%s gratefully inherits all your possessions.", 1672. shkname(shkp)); 1673. set_repo_loc(eshkp); 1674. goto clear; 1675. } 1676. 1677. if (eshkp->billct || eshkp->debit || eshkp->robbed) { 1678. if (roomno == eshkp->shoproom && inhishop(shkp)) 1679. loss = addupbill(shkp) + eshkp->debit; 1680. if (loss < eshkp->robbed) loss = eshkp->robbed; 1681. take = TRUE; 1682. } 1683. 1684. if (eshkp->following || ANGRY(shkp) || take) { 1685. #ifndef GOLDOBJ 1686. if (!invent && !u.ugold) goto skip; 1687. #else 1688. if (!invent) goto skip; 1689. umoney = money_cnt(invent); 1690. #endif 1691. takes[0] = '\0'; 1692. if (!shkp->mcanmove || shkp->msleeping) 1693. Strcat(takes, "wakes up and "); 1694. if (distu(shkp->mx, shkp->my) > 2) 1695. Strcat(takes, "comes and "); 1696. Strcat(takes, "takes"); 1697. 1698. #ifndef GOLDOBJ 1699. if (loss > u.ugold || !loss || roomno == eshkp->shoproom) { 1700. eshkp->robbed -= u.ugold; 1701. if (eshkp->robbed < 0L) eshkp->robbed = 0L; 1702. shkp->mgold += u.ugold; 1703. u.ugold = 0L; 1704. #else 1705. if (loss > umoney || !loss || roomno == eshkp->shoproom) { 1706. eshkp->robbed -= umoney; 1707. if (eshkp->robbed < 0L) eshkp->robbed = 0L; 1708. if (umoney > 0) money2mon(shkp, umoney); 1709. #endif 1710. flags.botl = 1; 1711. pline("%s %s all your possessions.", 1712. shkname(shkp), takes); 1713. taken = TRUE; 1714. /* where to put player's invent (after disclosure) */ 1715. set_repo_loc(eshkp); 1716. } else { 1717. #ifndef GOLDOBJ 1718. shkp->mgold += loss; 1719. u.ugold -= loss; 1720. #else 1721. money2mon(shkp, loss); 1722. #endif 1723. flags.botl = 1; 1724. pline("%s %s the %ld %s %sowed %s.", 1725. Monnam(shkp), takes, 1726. loss, currency(loss), 1727. strncmp(eshkp->customer, plname, PL_NSIZ) ? 1728. "" : "you ", 1729. shkp->female ? "her" : "him"); 1730. /* shopkeeper has now been paid in full */ 1731. pacify_shk(shkp); 1732. eshkp->following = 0; 1733. eshkp->robbed = 0L; 1734. } 1735. skip: 1736. /* in case we create bones */ 1737. rouse_shk(shkp, FALSE); /* wake up */ 1738. if (!inhishop(shkp)) 1739. home_shk(shkp, FALSE); 1740. } 1741. clear: 1742. setpaid(shkp); 1743. return(taken); 1744. } 1745.
set_repo_loc[]
1746. STATIC_OVL void 1747. set_repo_loc(eshkp) 1748. struct eshk *eshkp; 1749. { 1750. register xchar ox, oy; 1751. 1752. /* if you're not in this shk's shop room, or if you're in its doorway 1753. or entry spot, then your gear gets dumped all the way inside */ 1754. if (*u.ushops != eshkp->shoproom || 1755. IS_DOOR(levl[u.ux][u.uy].typ) || 1756. (u.ux == eshkp->shk.x && u.uy == eshkp->shk.y)) { 1757. /* shk.x,shk.y is the position immediately in 1758. * front of the door -- move in one more space 1759. */ 1760. ox = eshkp->shk.x; 1761. oy = eshkp->shk.y; 1762. ox += sgn(ox - eshkp->shd.x); 1763. oy += sgn(oy - eshkp->shd.y); 1764. } else { /* already inside this shk's shop */ 1765. ox = u.ux; 1766. oy = u.uy; 1767. } 1768. /* finish_paybill will deposit invent here */ 1769. repo_location.x = ox; 1770. repo_location.y = oy; 1771. } 1772.
finish_paybill[]
1773. /* called at game exit, after inventory disclosure but before making bones */ 1774. void 1775. finish_paybill() 1776. { 1777. register struct obj *otmp; 1778. int ox = repo_location.x, 1779. oy = repo_location.y; 1780. 1781. #if 0 /* don't bother */ 1782. if (ox == 0 && oy == 0) impossible("finish_paybill: no location"); 1783. #endif 1784. /* normally done by savebones(), but that's too late in this case */ 1785. unleash_all(); 1786. /* transfer all of the character's inventory to the shop floor */ 1787. while ((otmp = invent) != 0) { 1788. otmp->owornmask = 0L; /* perhaps we should call setnotworn? */ 1789. otmp->lamplit = 0; /* avoid "goes out" msg from freeinv */ 1790. if (rn2(5)) curse(otmp); /* normal bones treatment for invent */ 1791. obj_extract_self(otmp); 1792. place_object(otmp, ox, oy); 1793. } 1794. } 1795.
bp_to_obj[]
1796. /* find obj on one of the lists */ 1797. STATIC_OVL struct obj * 1798. bp_to_obj(bp) 1799. register struct bill_x *bp; 1800. { 1801. register struct obj *obj; 1802. register unsigned int id = bp->bo_id; 1803. 1804. if(bp->useup) 1805. obj = o_on(id, billobjs); 1806. else 1807. obj = find_oid(id); 1808. return obj; 1809. } 1810.
find_oid[]
1811. /* 1812. * Look for o_id on all lists but billobj. Return obj or NULL if not found. 1813. * Its OK for restore_timers() to call this function, there should not 1814. * be any timeouts on the billobjs chain. 1815. */ 1816. struct obj * 1817. find_oid(id) 1818. unsigned id; 1819. { 1820. struct obj *obj; 1821. struct monst *mon, *mmtmp[3]; 1822. int i; 1823. 1824. /* first check various obj lists directly */ 1825. if ((obj = o_on(id, invent)) != 0) return obj; 1826. if ((obj = o_on(id, fobj)) != 0) return obj; 1827. if ((obj = o_on(id, level.buriedobjlist)) != 0) return obj; 1828. if ((obj = o_on(id, migrating_objs)) != 0) return obj; 1829. 1830. /* not found yet; check inventory for members of various monst lists */ 1831. mmtmp[0] = fmon; 1832. mmtmp[1] = migrating_mons; 1833. mmtmp[2] = mydogs; /* for use during level changes */ 1834. for (i = 0; i < 3; i++) 1835. for (mon = mmtmp[i]; mon; mon = mon->nmon) 1836. if ((obj = o_on(id, mon->minvent)) != 0) return obj; 1837. 1838. /* not found at all */ 1839. return (struct obj *)0; 1840. } 1841. #endif /*OVLB*/
get_cost[]
1842. #ifdef OVL3 1843. 1844. /* calculate the value that the shk will charge for [one of] an object */ 1845. STATIC_OVL long 1846. get_cost(obj, shkp) 1847. register struct obj *obj; 1848. register struct monst *shkp; /* if angry, impose a surcharge */ 1849. { 1850. register long tmp = getprice(obj, FALSE); 1851. 1852. if (!tmp) tmp = 5L; 1853. /* shopkeeper may notice if the player isn't very knowledgeable - 1854. especially when gem prices are concerned */ 1855. if (!obj->dknown || !objects[obj->otyp].oc_name_known) { 1856. if (obj->oclass == GEM_CLASS && 1857. objects[obj->otyp].oc_material == GLASS) { 1858. int i; 1859. /* get a value that's 'random' from game to game, but the 1860. same within the same game */ 1861. boolean pseudorand = 1862. (((int)u.ubirthday % obj->otyp) >= obj->otyp/2); 1863. 1864. /* all gems are priced high - real or not */ 1865. switch(obj->otyp - LAST_GEM) { 1866. case 1: /* white */ 1867. i = pseudorand ? DIAMOND : OPAL; 1868. break; 1869. case 2: /* blue */ 1870. i = pseudorand ? SAPPHIRE : AQUAMARINE; 1871. break; 1872. case 3: /* red */ 1873. i = pseudorand ? RUBY : JASPER; 1874. break; 1875. case 4: /* yellowish brown */ 1876. i = pseudorand ? AMBER : TOPAZ; 1877. break; 1878. case 5: /* orange */ 1879. i = pseudorand ? JACINTH : AGATE; 1880. break; 1881. case 6: /* yellow */ 1882. i = pseudorand ? CITRINE : CHRYSOBERYL; 1883. break; 1884. case 7: /* black */ 1885. i = pseudorand ? BLACK_OPAL : JET; 1886. break; 1887. case 8: /* green */ 1888. i = pseudorand ? EMERALD : JADE; 1889. break; 1890. case 9: /* violet */ 1891. i = pseudorand ? AMETHYST : FLUORITE; 1892. break; 1893. default: impossible("bad glass gem %d?", obj->otyp); 1894. i = STRANGE_OBJECT; 1895. break; 1896. } 1897. tmp = (long) objects[i].oc_cost; 1898. } else if (!(obj->o_id % 4)) /* arbitrarily impose surcharge */ 1899. tmp += tmp / 3L; 1900. } 1901. #ifdef TOURIST 1902. if ((Role_if(PM_TOURIST) && u.ulevel < (MAXULEV/2)) 1903. || (uarmu && !uarm && !uarmc)) /* touristy shirt visible */ 1904. tmp += tmp / 3L; 1905. else 1906. #endif 1907. if (uarmh && uarmh->otyp == DUNCE_CAP) 1908. tmp += tmp / 3L; 1909. 1910. if (ACURR(A_CHA) > 18) tmp /= 2L; 1911. else if (ACURR(A_CHA) > 17) tmp -= tmp / 3L; 1912. else if (ACURR(A_CHA) > 15) tmp -= tmp / 4L; 1913. else if (ACURR(A_CHA) < 6) tmp *= 2L; 1914. else if (ACURR(A_CHA) < 8) tmp += tmp / 2L; 1915. else if (ACURR(A_CHA) < 11) tmp += tmp / 3L; 1916. if (tmp <= 0L) tmp = 1L; 1917. else if (obj->oartifact) tmp *= 4L; 1918. /* anger surcharge should match rile_shk's */ 1919. if (shkp && ESHK(shkp)->surcharge) tmp += (tmp + 2L) / 3L; 1920. return tmp; 1921. } 1922. #endif /*OVL3*/
contained_cost[]
1923. #ifdef OVLB 1924. 1925. /* returns the price of a container's content. the price 1926. * of the "top" container is added in the calling functions. 1927. * a different price quoted for selling as vs. buying. 1928. */ 1929. long 1930. contained_cost(obj, shkp, price, usell, unpaid_only) 1931. register struct obj *obj; 1932. register struct monst *shkp; 1933. long price; 1934. register boolean usell; 1935. register boolean unpaid_only; 1936. { 1937. register struct obj *otmp; 1938. 1939. /* the price of contained objects */ 1940. for (otmp = obj->cobj; otmp; otmp = otmp->nobj) { 1941. if (otmp->oclass == COIN_CLASS) continue; 1942. /* the "top" container is evaluated by caller */ 1943. if (usell) { 1944. if (saleable(shkp, otmp) && 1945. !otmp->unpaid && otmp->oclass != BALL_CLASS && 1946. !(otmp->oclass == FOOD_CLASS && otmp->oeaten) && 1947. !(Is_candle(otmp) && otmp->age < 1948. 20L * (long)objects[otmp->otyp].oc_cost)) 1949. price += set_cost(otmp, shkp); 1950. } else if (!otmp->no_charge && 1951. (!unpaid_only || (unpaid_only && otmp->unpaid))) { 1952. price += get_cost(otmp, shkp) * otmp->quan; 1953. } 1954. 1955. if (Has_contents(otmp)) 1956. price += contained_cost(otmp, shkp, price, usell, unpaid_only); 1957. } 1958. 1959. return(price); 1960. } 1961.
contained_gold[]
1962. long 1963. contained_gold(obj) 1964. register struct obj *obj; 1965. { 1966. register struct obj *otmp; 1967. register long value = 0L; 1968. 1969. /* accumulate contained gold */ 1970. for (otmp = obj->cobj; otmp; otmp = otmp->nobj) 1971. if (otmp->oclass == COIN_CLASS) 1972. value += otmp->quan; 1973. else if (Has_contents(otmp)) 1974. value += contained_gold(otmp); 1975. 1976. return(value); 1977. } 1978.
dropped_container[]
1979. STATIC_OVL void 1980. dropped_container(obj, shkp, sale) 1981. register struct obj *obj; 1982. register struct monst *shkp; 1983. register boolean sale; 1984. { 1985. register struct obj *otmp; 1986. 1987. /* the "top" container is treated in the calling fn */ 1988. for (otmp = obj->cobj; otmp; otmp = otmp->nobj) { 1989. if (otmp->oclass == COIN_CLASS) continue; 1990. 1991. if (!otmp->unpaid && !(sale && saleable(shkp, otmp))) 1992. otmp->no_charge = 1; 1993. 1994. if (Has_contents(otmp)) 1995. dropped_container(otmp, shkp, sale); 1996. } 1997. } 1998.
picked_container[]
1999. void 2000. picked_container(obj) 2001. register struct obj *obj; 2002. { 2003. register struct obj *otmp; 2004. 2005. /* the "top" container is treated in the calling fn */ 2006. for (otmp = obj->cobj; otmp; otmp = otmp->nobj) { 2007. if (otmp->oclass == COIN_CLASS) continue; 2008. 2009. if (otmp->no_charge) 2010. otmp->no_charge = 0; 2011. 2012. if (Has_contents(otmp)) 2013. picked_container(otmp); 2014. } 2015. } 2016. #endif /*OVLB*/
set_cost[]
2017. #ifdef OVL3 2018. 2019. /* calculate how much the shk will pay when buying [all of] an object */ 2020. STATIC_OVL long 2021. set_cost(obj, shkp) 2022. register struct obj *obj; 2023. register struct monst *shkp; 2024. { 2025. long tmp = getprice(obj, TRUE) * obj->quan; 2026. 2027. #ifdef TOURIST 2028. if ((Role_if(PM_TOURIST) && u.ulevel < (MAXULEV/2)) 2029. || (uarmu && !uarm && !uarmc)) /* touristy shirt visible */ 2030. tmp /= 3L; 2031. else 2032. #endif 2033. if (uarmh && uarmh->otyp == DUNCE_CAP) 2034. tmp /= 3L; 2035. else 2036. tmp /= 2L; 2037. 2038. /* shopkeeper may notice if the player isn't very knowledgeable - 2039. especially when gem prices are concerned */ 2040. if (!obj->dknown || !objects[obj->otyp].oc_name_known) { 2041. if (obj->oclass == GEM_CLASS) { 2042. /* different shop keepers give different prices */ 2043. if (objects[obj->otyp].oc_material == GEMSTONE || 2044. objects[obj->otyp].oc_material == GLASS) { 2045. tmp = (obj->otyp % (6 - shkp->m_id % 3)); 2046. tmp = (tmp + 3) * obj->quan; 2047. } 2048. } else if (tmp > 1L && !rn2(4)) 2049. tmp -= tmp / 4L; 2050. } 2051. return tmp; 2052. } 2053. 2054. #endif /*OVL3*/
unpaid_cost[]
2055. #ifdef OVLB 2056. 2057. /* called from doinv(invent.c) for inventory of unpaid objects */ 2058. long 2059. unpaid_cost(unp_obj) 2060. register struct obj *unp_obj; /* known to be unpaid */ 2061. { 2062. register struct bill_x *bp = (struct bill_x *)0; 2063. register struct monst *shkp; 2064. 2065. for(shkp = next_shkp(fmon, TRUE); shkp; 2066. shkp = next_shkp(shkp->nmon, TRUE)) 2067. if ((bp = onbill(unp_obj, shkp, TRUE)) != 0) break; 2068. 2069. /* onbill() gave no message if unexpected problem occurred */ 2070. if(!bp) impossible("unpaid_cost: object wasn't on any bill!"); 2071. 2072. return bp ? unp_obj->quan * bp->price : 0L; 2073. } 2074.
add_one_tobill[]
2075. STATIC_OVL void 2076. add_one_tobill(obj, dummy) 2077. register struct obj *obj; 2078. register boolean dummy; 2079. { 2080. register struct monst *shkp; 2081. register struct bill_x *bp; 2082. register int bct; 2083. register char roomno = *u.ushops; 2084. 2085. if (!roomno) return; 2086. if (!(shkp = shop_keeper(roomno))) return; 2087. if (!inhishop(shkp)) return; 2088. 2089. if (onbill(obj, shkp, FALSE) || /* perhaps thrown away earlier */ 2090. (obj->oclass == FOOD_CLASS && obj->oeaten)) 2091. return; 2092. 2093. if (ESHK(shkp)->billct == BILLSZ) { 2094. You("got that for free!"); 2095. return; 2096. } 2097. 2098. /* To recognize objects the shopkeeper is not interested in. -dgk 2099. */ 2100. if (obj->no_charge) { 2101. obj->no_charge = 0; 2102. return; 2103. } 2104. 2105. bct = ESHK(shkp)->billct; 2106. bp = &(ESHK(shkp)->bill_p[bct]); 2107. bp->bo_id = obj->o_id; 2108. bp->bquan = obj->quan; 2109. if(dummy) { /* a dummy object must be inserted into */ 2110. bp->useup = 1; /* the billobjs chain here. crucial for */ 2111. add_to_billobjs(obj); /* eating floorfood in shop. see eat.c */ 2112. } else bp->useup = 0; 2113. bp->price = get_cost(obj, shkp); 2114. ESHK(shkp)->billct++; 2115. obj->unpaid = 1; 2116. } 2117.
add_to_billobjs[]
2118. STATIC_OVL void 2119. add_to_billobjs(obj) 2120. struct obj *obj; 2121. { 2122. if (obj->where != OBJ_FREE) 2123. panic("add_to_billobjs: obj not free"); 2124. if (obj->timed) 2125. obj_stop_timers(obj); 2126. 2127. obj->nobj = billobjs; 2128. billobjs = obj; 2129. obj->where = OBJ_ONBILL; 2130. } 2131.
bill_box_content[]
2132. /* recursive billing of objects within containers. */ 2133. STATIC_OVL void 2134. bill_box_content(obj, ininv, dummy, shkp) 2135. register struct obj *obj; 2136. register boolean ininv, dummy; 2137. register struct monst *shkp; 2138. { 2139. register struct obj *otmp; 2140. 2141. for (otmp = obj->cobj; otmp; otmp = otmp->nobj) { 2142. if (otmp->oclass == COIN_CLASS) continue; 2143. 2144. /* the "top" box is added in addtobill() */ 2145. if (!otmp->no_charge) 2146. add_one_tobill(otmp, dummy); 2147. if (Has_contents(otmp)) 2148. bill_box_content(otmp, ininv, dummy, shkp); 2149. } 2150. 2151. } 2152.
shk_names_obj[]
2153. /* shopkeeper tells you what you bought or sold, sometimes partly IDing it */ 2154. STATIC_OVL void 2155. shk_names_obj(shkp, obj, fmt, amt, arg) 2156. struct monst *shkp; 2157. struct obj *obj; 2158. const char *fmt; /* "%s %ld %s %s", doname(obj), amt, plur(amt), arg */ 2159. long amt; 2160. const char *arg; 2161. { 2162. char *obj_name, fmtbuf[BUFSZ]; 2163. boolean was_unknown = !obj->dknown; 2164. 2165. obj->dknown = TRUE; 2166. /* Use real name for ordinary weapons/armor, and spell-less 2167. * scrolls/books (that is, blank and mail), but only if the 2168. * object is within the shk's area of interest/expertise. 2169. */ 2170. if (!objects[obj->otyp].oc_magic && saleable(shkp, obj) && 2171. (obj->oclass == WEAPON_CLASS || obj->oclass == ARMOR_CLASS || 2172. obj->oclass == SCROLL_CLASS || obj->oclass == SPBOOK_CLASS || 2173. obj->otyp == MIRROR)) { 2174. was_unknown |= !objects[obj->otyp].oc_name_known; 2175. makeknown(obj->otyp); 2176. } 2177. obj_name = doname(obj); 2178. /* Use an alternate message when extra information is being provided */ 2179. if (was_unknown) { 2180. Sprintf(fmtbuf, "%%s; you %s", fmt); 2181. obj_name[0] = highc(obj_name[0]); 2182. pline(fmtbuf, obj_name, (obj->quan > 1) ? "them" : "it", 2183. amt, plur(amt), arg); 2184. } else { 2185. You(fmt, obj_name, amt, plur(amt), arg); 2186. } 2187. } 2188.
addtobill[]
2189. void 2190. addtobill(obj, ininv, dummy, silent) 2191. register struct obj *obj; 2192. register boolean ininv, dummy, silent; 2193. { 2194. register struct monst *shkp; 2195. register char roomno = *u.ushops; 2196. long ltmp = 0L, cltmp = 0L, gltmp = 0L; 2197. register boolean container = Has_contents(obj); 2198. 2199. if(!*u.ushops) return; 2200. 2201. if(!(shkp = shop_keeper(roomno))) return; 2202. 2203. if(!inhishop(shkp)) return; 2204. 2205. if(/* perhaps we threw it away earlier */ 2206. onbill(obj, shkp, FALSE) || 2207. (obj->oclass == FOOD_CLASS && obj->oeaten) 2208. ) return; 2209. 2210. if(ESHK(shkp)->billct == BILLSZ) { 2211. You("got that for free!"); 2212. return; 2213. } 2214. 2215. if(obj->oclass == COIN_CLASS) { 2216. costly_gold(obj->ox, obj->oy, obj->quan); 2217. return; 2218. } 2219. 2220. if(!obj->no_charge) 2221. ltmp = get_cost(obj, shkp); 2222. 2223. if (obj->no_charge && !container) { 2224. obj->no_charge = 0; 2225. return; 2226. } 2227. 2228. if(container) { 2229. if(obj->cobj == (struct obj *)0) { 2230. if(obj->no_charge) { 2231. obj->no_charge = 0; 2232. return; 2233. } else { 2234. add_one_tobill(obj, dummy); 2235. goto speak; 2236. } 2237. } else { 2238. cltmp += contained_cost(obj, shkp, cltmp, FALSE, FALSE); 2239. gltmp += contained_gold(obj); 2240. } 2241. 2242. if(ltmp) add_one_tobill(obj, dummy); 2243. if(cltmp) bill_box_content(obj, ininv, dummy, shkp); 2244. picked_container(obj); /* reset contained obj->no_charge */ 2245. 2246. ltmp += cltmp; 2247. 2248. if(gltmp) { 2249. costly_gold(obj->ox, obj->oy, gltmp); 2250. if(!ltmp) return; 2251. } 2252. 2253. if(obj->no_charge) 2254. obj->no_charge = 0; 2255. 2256. } else /* i.e., !container */ 2257. add_one_tobill(obj, dummy); 2258. speak: 2259. if (shkp->mcanmove && !shkp->msleeping && !silent) { 2260. char buf[BUFSZ]; 2261. 2262. if(!ltmp) { 2263. pline("%s has no interest in %s.", Monnam(shkp), 2264. the(xname(obj))); 2265. return; 2266. } 2267. Strcpy(buf, "\"For you, "); 2268. if (ANGRY(shkp)) Strcat(buf, "scum "); 2269. else { 2270. static const char *honored[5] = { 2271. "good", "honored", "most gracious", "esteemed", 2272. "most renowned and sacred" 2273. }; 2274. Strcat(buf, honored[rn2(4) + u.uevent.udemigod]); 2275. if (!is_human(youmonst.data)) Strcat(buf, " creature"); 2276. else 2277. Strcat(buf, (flags.female) ? " lady" : " sir"); 2278. } 2279. if(ininv) { 2280. long quan = obj->quan; 2281. obj->quan = 1L; /* fool xname() into giving singular */ 2282. pline("%s; only %ld %s %s.\"", buf, ltmp, 2283. (quan > 1L) ? "per" : "for this", xname(obj)); 2284. obj->quan = quan; 2285. } else 2286. pline("%s will cost you %ld %s%s.", 2287. The(xname(obj)), ltmp, currency(ltmp), 2288. (obj->quan > 1L) ? " each" : ""); 2289. } else if(!silent) { 2290. if(ltmp) pline_The("list price of %s is %ld %s%s.", 2291. the(xname(obj)), ltmp, currency(ltmp), 2292. (obj->quan > 1L) ? " each" : ""); 2293. else pline("%s does not notice.", Monnam(shkp)); 2294. } 2295. } 2296.
splitbill[]
2297. void 2298. splitbill(obj, otmp) 2299. register struct obj *obj, *otmp; 2300. { 2301. /* otmp has been split off from obj */ 2302. register struct bill_x *bp; 2303. register long tmp; 2304. register struct monst *shkp = shop_keeper(*u.ushops); 2305. 2306. if(!shkp || !inhishop(shkp)) { 2307. impossible("splitbill: no resident shopkeeper??"); 2308. return; 2309. } 2310. bp = onbill(obj, shkp, FALSE); 2311. if(!bp) { 2312. impossible("splitbill: not on bill?"); 2313. return; 2314. } 2315. if(bp->bquan < otmp->quan) { 2316. impossible("Negative quantity on bill??"); 2317. } 2318. if(bp->bquan == otmp->quan) { 2319. impossible("Zero quantity on bill??"); 2320. } 2321. bp->bquan -= otmp->quan; 2322. 2323. if(ESHK(shkp)->billct == BILLSZ) otmp->unpaid = 0; 2324. else { 2325. tmp = bp->price; 2326. bp = &(ESHK(shkp)->bill_p[ESHK(shkp)->billct]); 2327. bp->bo_id = otmp->o_id; 2328. bp->bquan = otmp->quan; 2329. bp->useup = 0; 2330. bp->price = tmp; 2331. ESHK(shkp)->billct++; 2332. } 2333. } 2334.
sub_one_frombill[]
2335. STATIC_OVL void 2336. sub_one_frombill(obj, shkp) 2337. register struct obj *obj; 2338. register struct monst *shkp; 2339. { 2340. register struct bill_x *bp; 2341. 2342. if((bp = onbill(obj, shkp, FALSE)) != 0) { 2343. register struct obj *otmp; 2344. 2345. obj->unpaid = 0; 2346. if(bp->bquan > obj->quan){ 2347. otmp = newobj(0); 2348. *otmp = *obj; 2349. bp->bo_id = otmp->o_id = flags.ident++; 2350. otmp->where = OBJ_FREE; 2351. otmp->quan = (bp->bquan -= obj->quan); 2352. otmp->owt = 0; /* superfluous */ 2353. otmp->onamelth = 0; 2354. otmp->oxlth = 0; 2355. otmp->oattached = OATTACHED_NOTHING; 2356. bp->useup = 1; 2357. add_to_billobjs(otmp); 2358. return; 2359. } 2360. ESHK(shkp)->billct--; 2361. #ifdef DUMB 2362. { 2363. /* DRS/NS 2.2.6 messes up -- Peter Kendell */ 2364. int indx = ESHK(shkp)->billct; 2365. *bp = ESHK(shkp)->bill_p[indx]; 2366. } 2367. #else 2368. *bp = ESHK(shkp)->bill_p[ESHK(shkp)->billct]; 2369. #endif 2370. return; 2371. } else if (obj->unpaid) { 2372. impossible("sub_one_frombill: unpaid object not on bill"); 2373. obj->unpaid = 0; 2374. } 2375. } 2376.
subfrombill[]
2377. /* recursive check of unpaid objects within nested containers. */ 2378. void 2379. subfrombill(obj, shkp) 2380. register struct obj *obj; 2381. register struct monst *shkp; 2382. { 2383. register struct obj *otmp; 2384. 2385. sub_one_frombill(obj, shkp); 2386. 2387. if (Has_contents(obj)) 2388. for(otmp = obj->cobj; otmp; otmp = otmp->nobj) { 2389. if(otmp->oclass == COIN_CLASS) continue; 2390. 2391. if (Has_contents(otmp)) 2392. subfrombill(otmp, shkp); 2393. else 2394. sub_one_frombill(otmp, shkp); 2395. } 2396. } 2397. 2398. #endif /*OVLB*/
stolen_container[]
2399. #ifdef OVL3 2400. 2401. STATIC_OVL long 2402. stolen_container(obj, shkp, price, ininv) 2403. register struct obj *obj; 2404. register struct monst *shkp; 2405. long price; 2406. register boolean ininv; 2407. { 2408. register struct obj *otmp; 2409. 2410. if(ininv && obj->unpaid) 2411. price += get_cost(obj, shkp); 2412. else { 2413. if(!obj->no_charge) 2414. price += get_cost(obj, shkp); 2415. obj->no_charge = 0; 2416. } 2417. 2418. /* the price of contained objects, if any */ 2419. for(otmp = obj->cobj; otmp; otmp = otmp->nobj) { 2420. 2421. if(otmp->oclass == COIN_CLASS) continue; 2422. 2423. if (!Has_contents(otmp)) { 2424. if(ininv) { 2425. if(otmp->unpaid) 2426. price += otmp->quan * get_cost(otmp, shkp); 2427. } else { 2428. if(!otmp->no_charge) { 2429. if(otmp->oclass != FOOD_CLASS || !otmp->oeaten) 2430. price += otmp->quan * get_cost(otmp, shkp); 2431. } 2432. otmp->no_charge = 0; 2433. } 2434. } else 2435. price += stolen_container(otmp, shkp, price, ininv); 2436. } 2437. 2438. return(price); 2439. } 2440. #endif /*OVL3*/
stolen_value[]
2441. #ifdef OVLB 2442. 2443. long 2444. stolen_value(obj, x, y, peaceful, silent) 2445. register struct obj *obj; 2446. register xchar x, y; 2447. register boolean peaceful, silent; 2448. { 2449. register long value = 0L, gvalue = 0L; 2450. register struct monst *shkp = shop_keeper(*in_rooms(x, y, SHOPBASE)); 2451. 2452. if (!shkp || !inhishop(shkp)) 2453. return (0L); 2454. 2455. if(obj->oclass == COIN_CLASS) { 2456. gvalue += obj->quan; 2457. } else if (Has_contents(obj)) { 2458. register boolean ininv = !!count_unpaid(obj->cobj); 2459. 2460. value += stolen_container(obj, shkp, value, ininv); 2461. if(!ininv) gvalue += contained_gold(obj); 2462. } else if (!obj->no_charge && saleable(shkp, obj)) { 2463. value += get_cost(obj, shkp); 2464. } 2465. 2466. if(gvalue + value == 0L) return(0L); 2467. 2468. value += gvalue; 2469. 2470. if(peaceful) { 2471. boolean credit_use = !!ESHK(shkp)->credit; 2472. value = check_credit(value, shkp); 2473. /* 'peaceful' affects general treatment, but doesn't affect 2474. * the fact that other code expects that all charges after the 2475. * shopkeeper is angry are included in robbed, not debit */ 2476. if (ANGRY(shkp)) 2477. ESHK(shkp)->robbed += value; 2478. else 2479. ESHK(shkp)->debit += value; 2480. 2481. if(!silent) { 2482. const char *still = ""; 2483. 2484. if (credit_use) { 2485. if (ESHK(shkp)->credit) { 2486. You("have %ld %s credit remaining.", 2487. ESHK(shkp)->credit, currency(ESHK(shkp)->credit)); 2488. return value; 2489. } else if (!value) { 2490. You("have no credit remaining."); 2491. return 0; 2492. } 2493. still = "still "; 2494. } 2495. if(obj->oclass == COIN_CLASS) 2496. You("%sowe %s %ld %s!", still, 2497. mon_nam(shkp), value, currency(value)); 2498. else 2499. You("%sowe %s %ld %s for %s!", still, 2500. mon_nam(shkp), value, currency(value), 2501. obj->quan > 1L ? "them" : "it"); 2502. } 2503. } else { 2504. ESHK(shkp)->robbed += value; 2505. 2506. if(!silent) { 2507. if(cansee(shkp->mx, shkp->my)) { 2508. Norep("%s booms: \"%s, you are a thief!\"", 2509. Monnam(shkp), plname); 2510. } else Norep("You hear a scream, \"Thief!\""); 2511. } 2512. hot_pursuit(shkp); 2513. (void) angry_guards(FALSE); 2514. } 2515. return(value); 2516. } 2517.
sellobj_state[]
2518. /* auto-response flag for/from "sell foo?" 'a' => 'y', 'q' => 'n' */ 2519. static char sell_response = 'a'; 2520. static int sell_how = SELL_NORMAL; 2521. /* can't just use sell_response='y' for auto_credit because the 'a' response 2522. shouldn't carry over from ordinary selling to credit selling */ 2523. static boolean auto_credit = FALSE; 2524. 2525. void 2526. sellobj_state(deliberate) 2527. int deliberate; 2528. { 2529. /* If we're deliberately dropping something, there's no automatic 2530. response to the shopkeeper's "want to sell" query; however, if we 2531. accidentally drop anything, the shk will buy it/them without asking. 2532. This retains the old pre-query risk that slippery fingers while in 2533. shops entailed: you drop it, you've lost it. 2534. */ 2535. sell_response = (deliberate != SELL_NORMAL) ? '\0' : 'a'; 2536. sell_how = deliberate; 2537. auto_credit = FALSE; 2538. } 2539.
sellobj[]
2540. void 2541. sellobj(obj, x, y) 2542. register struct obj *obj; 2543. xchar x, y; 2544. { 2545. register struct monst *shkp; 2546. register struct eshk *eshkp; 2547. long ltmp = 0L, cltmp = 0L, gltmp = 0L, offer; 2548. boolean saleitem, cgold = FALSE, container = Has_contents(obj); 2549. boolean isgold = (obj->oclass == COIN_CLASS); 2550. boolean only_partially_your_contents = FALSE; 2551. 2552. if(!(shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) || 2553. !inhishop(shkp)) return; 2554. if(!costly_spot(x, y)) return; 2555. if(!*u.ushops) return; 2556. 2557. if(obj->unpaid && !container && !isgold) { 2558. sub_one_frombill(obj, shkp); 2559. return; 2560. } 2561. if(container) { 2562. /* find the price of content before subfrombill */ 2563. cltmp += contained_cost(obj, shkp, cltmp, TRUE, FALSE); 2564. /* find the value of contained gold */ 2565. gltmp += contained_gold(obj); 2566. cgold = (gltmp > 0L); 2567. } 2568. 2569. saleitem = saleable(shkp, obj); 2570. if(!isgold && !obj->unpaid && saleitem) 2571. ltmp = set_cost(obj, shkp); 2572. 2573. offer = ltmp + cltmp; 2574. 2575. /* get one case out of the way: nothing to sell, and no gold */ 2576. if(!isgold && 2577. ((offer + gltmp) == 0L || sell_how == SELL_DONTSELL)) { 2578. register boolean unpaid = (obj->unpaid || 2579. (container && count_unpaid(obj->cobj))); 2580. 2581. if(container) { 2582. dropped_container(obj, shkp, FALSE); 2583. if(!obj->unpaid && !saleitem) 2584. obj->no_charge = 1; 2585. if(obj->unpaid || count_unpaid(obj->cobj)) 2586. subfrombill(obj, shkp); 2587. } else obj->no_charge = 1; 2588. 2589. if(!unpaid && (sell_how != SELL_DONTSELL)) 2590. pline("%s seems uninterested.", Monnam(shkp)); 2591. return; 2592. } 2593. 2594. /* you dropped something of your own - probably want to sell it */ 2595. rouse_shk(shkp, TRUE); /* wake up sleeping or paralyzed shk */ 2596. eshkp = ESHK(shkp); 2597. 2598. if (ANGRY(shkp)) { /* they become shop-objects, no pay */ 2599. pline("Thank you, scum!"); 2600. subfrombill(obj, shkp); 2601. return; 2602. } 2603. 2604. if(eshkp->robbed) { /* shkp is not angry? */ 2605. if(isgold) offer = obj->quan; 2606. else if(cgold) offer += cgold; 2607. if((eshkp->robbed -= offer < 0L)) 2608. eshkp->robbed = 0L; 2609. if(offer) verbalize( 2610. "Thank you for your contribution to restock this recently plundered shop."); 2611. subfrombill(obj, shkp); 2612. return; 2613. } 2614. 2615. if(isgold || cgold) { 2616. if(!cgold) gltmp = obj->quan; 2617. 2618. if(eshkp->debit >= gltmp) { 2619. if(eshkp->loan) { /* you carry shop's gold */ 2620. if(eshkp->loan >= gltmp) 2621. eshkp->loan -= gltmp; 2622. else eshkp->loan = 0L; 2623. } 2624. eshkp->debit -= gltmp; 2625. Your("debt is %spaid off.", 2626. eshkp->debit ? "partially " : ""); 2627. } else { 2628. long delta = gltmp - eshkp->debit; 2629. 2630. eshkp->credit += delta; 2631. if(eshkp->debit) { 2632. eshkp->debit = 0L; 2633. eshkp->loan = 0L; 2634. Your("debt is paid off."); 2635. } 2636. pline("%ld %s %s added to your credit.", 2637. delta, currency(delta), delta > 1L ? "are" : "is"); 2638. } 2639. if(offer) goto move_on; 2640. else { 2641. if(!isgold) { 2642. if (container) 2643. dropped_container(obj, shkp, FALSE); 2644. if (!obj->unpaid && !saleitem) obj->no_charge = 1; 2645. subfrombill(obj, shkp); 2646. } 2647. return; 2648. } 2649. } 2650. move_on: 2651. if((!saleitem && !(container && cltmp > 0L)) 2652. || eshkp->billct == BILLSZ 2653. || obj->oclass == BALL_CLASS 2654. || obj->oclass == CHAIN_CLASS || offer == 0L 2655. || (obj->oclass == FOOD_CLASS && obj->oeaten) 2656. || (Is_candle(obj) && 2657. obj->age < 20L * (long)objects[obj->otyp].oc_cost)) { 2658. pline("%s seems uninterested%s.", Monnam(shkp), 2659. cgold ? " in the rest" : ""); 2660. if (container) 2661. dropped_container(obj, shkp, FALSE); 2662. obj->no_charge = 1; 2663. return; 2664. } 2665. 2666. #ifndef GOLDOBJ 2667. if(!shkp->mgold) { 2668. #else 2669. if(!money_cnt(shkp->minvent)) { 2670. #endif 2671. char c, qbuf[BUFSZ]; 2672. long tmpcr = ((offer * 9L) / 10L) + (offer <= 1L); 2673. 2674. if (sell_how == SELL_NORMAL || auto_credit) { 2675. c = sell_response = 'y'; 2676. } else if (sell_response != 'n') { 2677. pline("%s cannot pay you at present.", Monnam(shkp)); 2678. Sprintf(qbuf, 2679. "Will you accept %ld %s in credit for %s?", 2680. tmpcr, currency(tmpcr), doname(obj)); 2681. /* won't accept 'a' response here */ 2682. /* KLY - 3/2000 yes, we will, it's a damn nuisance 2683. to have to constantly hit 'y' to sell for credit */ 2684. c = ynaq(qbuf); 2685. if (c == 'a') { 2686. c = 'y'; 2687. auto_credit = TRUE; 2688. } 2689. } else /* previously specified "quit" */ 2690. c = 'n'; 2691. 2692. if (c == 'y') { 2693. shk_names_obj(shkp, obj, (sell_how != SELL_NORMAL) ? 2694. "traded %s for %ld zorkmid%s in %scredit." : 2695. "relinquish %s and acquire %ld zorkmid%s in %scredit.", 2696. tmpcr, 2697. (eshkp->credit > 0L) ? "additional " : ""); 2698. eshkp->credit += tmpcr; 2699. subfrombill(obj, shkp); 2700. } else { 2701. if (c == 'q') sell_response = 'n'; 2702. if (container) 2703. dropped_container(obj, shkp, FALSE); 2704. if (!obj->unpaid) obj->no_charge = 1; 2705. subfrombill(obj, shkp); 2706. } 2707. } else { 2708. char qbuf[BUFSZ]; 2709. #ifndef GOLDOBJ 2710. boolean short_funds = (offer > shkp->mgold); 2711. if (short_funds) offer = shkp->mgold; 2712. #else 2713. long shkmoney = money_cnt(shkp->minvent); 2714. boolean short_funds = (offer > shkmoney); 2715. if (short_funds) offer = shkmoney; 2716. #endif 2717. if (!sell_response) { 2718. only_partially_your_contents = 2719. (contained_cost(obj, shkp, 0L, FALSE, FALSE) != 2720. contained_cost(obj, shkp, 0L, FALSE, TRUE)); 2721. Sprintf(qbuf, 2722. "%s offers%s %ld gold piece%s for%s %s %s. Sell %s?", 2723. Monnam(shkp), short_funds ? " only" : "", 2724. offer, plur(offer), 2725. (!ltmp && cltmp && only_partially_your_contents) ? 2726. " your items in" : (!ltmp && cltmp) ? " the contents of" : "", 2727. obj->unpaid ? "the" : "your", cxname(obj), 2728. (obj->quan == 1L && 2729. !(!ltmp && cltmp && only_partially_your_contents)) ? 2730. "it" : "them"); 2731. } else qbuf[0] = '\0'; /* just to pacify lint */ 2732. 2733. switch (sell_response ? sell_response : ynaq(qbuf)) { 2734. case 'q': sell_response = 'n'; 2735. case 'n': if (container) 2736. dropped_container(obj, shkp, FALSE); 2737. if (!obj->unpaid) obj->no_charge = 1; 2738. subfrombill(obj, shkp); 2739. break; 2740. case 'a': sell_response = 'y'; 2741. case 'y': if (container) 2742. dropped_container(obj, shkp, TRUE); 2743. if (!obj->unpaid && !saleitem) obj->no_charge = 1; 2744. subfrombill(obj, shkp); 2745. pay(-offer, shkp); 2746. shk_names_obj(shkp, obj, (sell_how != SELL_NORMAL) ? 2747. (!ltmp && cltmp && only_partially_your_contents) ? 2748. "sold some items inside %s for %ld gold pieces%s.%s" : 2749. "sold %s for %ld gold piece%s.%s" : 2750. "relinquish %s and receive %ld gold piece%s in compensation.%s", 2751. offer, ""); 2752. break; 2753. default: impossible("invalid sell response"); 2754. } 2755. } 2756. } 2757.
doinvbill[]
2758. int 2759. doinvbill(mode) 2760. int mode; /* 0: deliver count 1: paged */ 2761. { 2762. #ifdef __SASC 2763. void sasc_bug(struct obj *, unsigned); 2764. #endif 2765. struct monst *shkp; 2766. struct eshk *eshkp; 2767. struct bill_x *bp, *end_bp; 2768. struct obj *obj; 2769. long totused; 2770. char *buf_p; 2771. winid datawin; 2772. 2773. shkp = shop_keeper(*u.ushops); 2774. if (!shkp || !inhishop(shkp)) { 2775. if (mode != 0) impossible("doinvbill: no shopkeeper?"); 2776. return 0; 2777. } 2778. eshkp = ESHK(shkp); 2779. 2780. if (mode == 0) { 2781. /* count expended items, so that the `I' command can decide 2782. whether to include 'x' in its prompt string */ 2783. int cnt = !eshkp->debit ? 0 : 1; 2784. 2785. for (bp = eshkp->bill_p, end_bp = &eshkp->bill_p[eshkp->billct]; 2786. bp < end_bp; bp++) 2787. if (bp->useup || 2788. ((obj = bp_to_obj(bp)) != 0 && obj->quan < bp->bquan)) 2789. cnt++; 2790. return cnt; 2791. } 2792. 2793. datawin = create_nhwindow(NHW_MENU); 2794. putstr(datawin, 0, "Unpaid articles already used up:"); 2795. putstr(datawin, 0, ""); 2796. 2797. totused = 0L; 2798. for (bp = eshkp->bill_p, end_bp = &eshkp->bill_p[eshkp->billct]; 2799. bp < end_bp; bp++) { 2800. obj = bp_to_obj(bp); 2801. if(!obj) { 2802. impossible("Bad shopkeeper administration."); 2803. goto quit; 2804. } 2805. if(bp->useup || bp->bquan > obj->quan) { 2806. long oquan, uquan, thisused; 2807. unsigned save_unpaid; 2808. 2809. save_unpaid = obj->unpaid; 2810. oquan = obj->quan; 2811. uquan = (bp->useup ? bp->bquan : bp->bquan - oquan); 2812. thisused = bp->price * uquan; 2813. totused += thisused; 2814. obj->unpaid = 0; /* ditto */ 2815. /* Why 'x'? To match `I x', more or less. */ 2816. buf_p = xprname(obj, (char *)0, 'x', FALSE, thisused, uquan); 2817. #ifdef __SASC 2818. /* SAS/C 6.2 can't cope for some reason */ 2819. sasc_bug(obj,save_unpaid); 2820. #else 2821. obj->unpaid = save_unpaid; 2822. #endif 2823. putstr(datawin, 0, buf_p); 2824. } 2825. } 2826. if (eshkp->debit) { 2827. /* additional shop debt which has no itemization available */ 2828. if (totused) putstr(datawin, 0, ""); 2829. totused += eshkp->debit; 2830. buf_p = xprname((struct obj *)0, 2831. "usage charges and/or other fees", 2832. GOLD_SYM, FALSE, eshkp->debit, 0L); 2833. putstr(datawin, 0, buf_p); 2834. } 2835. buf_p = xprname((struct obj *)0, "Total:", '*', FALSE, totused, 0L); 2836. putstr(datawin, 0, ""); 2837. putstr(datawin, 0, buf_p); 2838. display_nhwindow(datawin, FALSE); 2839. quit: 2840. destroy_nhwindow(datawin); 2841. return(0); 2842. } 2843.
getprice[]
2844. #define HUNGRY 2 2845. 2846. STATIC_OVL long 2847. getprice(obj, shk_buying) 2848. register struct obj *obj; 2849. boolean shk_buying; 2850. { 2851. register long tmp = (long) objects[obj->otyp].oc_cost; 2852. 2853. if (obj->oartifact) { 2854. tmp = arti_cost(obj); 2855. if (shk_buying) tmp /= 4; 2856. } 2857. switch(obj->oclass) { 2858. case FOOD_CLASS: 2859. /* simpler hunger check, (2-4)*cost */ 2860. if (u.uhs >= HUNGRY && !shk_buying) tmp *= (long) u.uhs; 2861. if (obj->oeaten) tmp = 0L; 2862. break; 2863. case WAND_CLASS: 2864. if (obj->spe == -1) tmp = 0L; 2865. break; 2866. case POTION_CLASS: 2867. if (obj->otyp == POT_WATER && !obj->blessed && !obj->cursed) 2868. tmp = 0L; 2869. break; 2870. case ARMOR_CLASS: 2871. case WEAPON_CLASS: 2872. if (obj->spe > 0) tmp += 10L * (long) obj->spe; 2873. break; 2874. case TOOL_CLASS: 2875. if (Is_candle(obj) && 2876. obj->age < 20L * (long)objects[obj->otyp].oc_cost) 2877. tmp /= 2L; 2878. break; 2879. } 2880. return tmp; 2881. } 2882.
shkcatch[]
2883. /* shk catches thrown pick-axe */ 2884. struct monst * 2885. shkcatch(obj, x, y) 2886. register struct obj *obj; 2887. register xchar x, y; 2888. { 2889. register struct monst *shkp; 2890. 2891. if (!(shkp = shop_keeper(inside_shop(x, y))) || 2892. !inhishop(shkp)) return(0); 2893. 2894. if (shkp->mcanmove && !shkp->msleeping && 2895. (*u.ushops != ESHK(shkp)->shoproom || !inside_shop(u.ux, u.uy)) && 2896. dist2(shkp->mx, shkp->my, x, y) < 3 && 2897. /* if it is the shk's pos, you hit and anger him */ 2898. (shkp->mx != x || shkp->my != y)) { 2899. if (mnearto(shkp, x, y, TRUE)) 2900. verbalize("Out of my way, scum!"); 2901. if (cansee(x, y)) { 2902. pline("%s nimbly%s catches %s.", 2903. Monnam(shkp), 2904. (x == shkp->mx && y == shkp->my) ? "" : " reaches over and", 2905. the(xname(obj))); 2906. if (!canspotmon(shkp)) 2907. map_invisible(x, y); 2908. delay_output(); 2909. mark_synch(); 2910. } 2911. subfrombill(obj, shkp); 2912. (void) mpickobj(shkp, obj); 2913. return shkp; 2914. } 2915. return (struct monst *)0; 2916. } 2917.
add_damage[]
2918. void 2919. add_damage(x, y, cost) 2920. register xchar x, y; 2921. long cost; 2922. { 2923. struct damage *tmp_dam; 2924. char *shops; 2925. 2926. if (IS_DOOR(levl[x][y].typ)) { 2927. struct monst *mtmp; 2928. 2929. /* Don't schedule for repair unless it's a real shop entrance */ 2930. for (shops = in_rooms(x, y, SHOPBASE); *shops; shops++) 2931. if ((mtmp = shop_keeper(*shops)) != 0 && 2932. x == ESHK(mtmp)->shd.x && y == ESHK(mtmp)->shd.y) 2933. break; 2934. if (!*shops) return; 2935. } 2936. for (tmp_dam = level.damagelist; tmp_dam; tmp_dam = tmp_dam->next) 2937. if (tmp_dam->place.x == x && tmp_dam->place.y == y) { 2938. tmp_dam->cost += cost; 2939. return; 2940. } 2941. tmp_dam = (struct damage *)alloc((unsigned)sizeof(struct damage)); 2942. tmp_dam->when = monstermoves; 2943. tmp_dam->place.x = x; 2944. tmp_dam->place.y = y; 2945. tmp_dam->cost = cost; 2946. tmp_dam->typ = levl[x][y].typ; 2947. tmp_dam->next = level.damagelist; 2948. level.damagelist = tmp_dam; 2949. /* If player saw damage, display as a wall forever */ 2950. if (cansee(x, y)) 2951. levl[x][y].seenv = SVALL; 2952. } 2953. 2954. #endif /*OVLB*/
remove_damage[]
2955. #ifdef OVL0 2956. 2957. /* 2958. * Do something about damage. Either (!croaked) try to repair it, or 2959. * (croaked) just discard damage structs for non-shared locations, since 2960. * they'll never get repaired. Assume that shared locations will get 2961. * repaired eventually by the other shopkeeper(s). This might be an erroneous 2962. * assumption (they might all be dead too), but we have no reasonable way of 2963. * telling that. 2964. */ 2965. STATIC_OVL 2966. void 2967. remove_damage(shkp, croaked) 2968. register struct monst *shkp; 2969. register boolean croaked; 2970. { 2971. register struct damage *tmp_dam, *tmp2_dam; 2972. register boolean did_repair = FALSE, saw_door = FALSE; 2973. register boolean saw_floor = FALSE, stop_picking = FALSE; 2974. register boolean saw_untrap = FALSE; 2975. uchar saw_walls = 0; 2976. 2977. tmp_dam = level.damagelist; 2978. tmp2_dam = 0; 2979. while (tmp_dam) { 2980. register xchar x = tmp_dam->place.x, y = tmp_dam->place.y; 2981. char shops[5]; 2982. int disposition; 2983. 2984. disposition = 0; 2985. Strcpy(shops, in_rooms(x, y, SHOPBASE)); 2986. if (index(shops, ESHK(shkp)->shoproom)) { 2987. if (croaked) 2988. disposition = (shops[1])? 0 : 1; 2989. else if (stop_picking) 2990. disposition = repair_damage(shkp, tmp_dam, FALSE); 2991. else { 2992. /* Defer the stop_occupation() until after repair msgs */ 2993. if (closed_door(x, y)) 2994. stop_picking = picking_at(x, y); 2995. disposition = repair_damage(shkp, tmp_dam, FALSE); 2996. if (!disposition) 2997. stop_picking = FALSE; 2998. } 2999. } 3000. 3001. if (!disposition) { 3002. tmp2_dam = tmp_dam; 3003. tmp_dam = tmp_dam->next; 3004. continue; 3005. } 3006. 3007. if (disposition > 1) { 3008. did_repair = TRUE; 3009. if (cansee(x, y)) { 3010. if (IS_WALL(levl[x][y].typ)) 3011. saw_walls++; 3012. else if (IS_DOOR(levl[x][y].typ)) 3013. saw_door = TRUE; 3014. else if (disposition == 3) /* untrapped */ 3015. saw_untrap = TRUE; 3016. else 3017. saw_floor = TRUE; 3018. } 3019. } 3020. 3021. tmp_dam = tmp_dam->next; 3022. if (!tmp2_dam) { 3023. free((genericptr_t)level.damagelist); 3024. level.damagelist = tmp_dam; 3025. } else { 3026. free((genericptr_t)tmp2_dam->next); 3027. tmp2_dam->next = tmp_dam; 3028. } 3029. } 3030. if (!did_repair) 3031. return; 3032. if (saw_walls) { 3033. pline("Suddenly, %s section%s of wall close%s up!", 3034. (saw_walls == 1) ? "a" : (saw_walls <= 3) ? 3035. "some" : "several", 3036. (saw_walls == 1) ? "" : "s", (saw_walls == 1) ? "s" : ""); 3037. if (saw_door) 3038. pline_The("shop door reappears!"); 3039. if (saw_floor) 3040. pline_The("floor is repaired!"); 3041. } else { 3042. if (saw_door) 3043. pline("Suddenly, the shop door reappears!"); 3044. else if (saw_floor) 3045. pline("Suddenly, the floor damage is gone!"); 3046. else if (saw_untrap) 3047. pline("Suddenly, the trap is removed from the floor!"); 3048. else if (inside_shop(u.ux, u.uy) == ESHK(shkp)->shoproom) 3049. You_feel("more claustrophobic than before."); 3050. else if (flags.soundok && !rn2(10)) 3051. Norep("The dungeon acoustics noticeably change."); 3052. } 3053. if (stop_picking) 3054. stop_occupation(); 3055. } 3056.
repair_damage[]
3057. /* 3058. * 0: repair postponed, 1: silent repair (no messages), 2: normal repair 3059. * 3: untrap 3060. */ 3061. int 3062. repair_damage(shkp, tmp_dam, catchup) 3063. register struct monst *shkp; 3064. register struct damage *tmp_dam; 3065. boolean catchup; /* restoring a level */ 3066. { 3067. register xchar x, y, i; 3068. xchar litter[9]; 3069. register struct monst *mtmp; 3070. register struct obj *otmp; 3071. register struct trap *ttmp; 3072. 3073. if ((monstermoves - tmp_dam->when) < REPAIR_DELAY) 3074. return(0); 3075. if (shkp->msleeping || !shkp->mcanmove || ESHK(shkp)->following) 3076. return(0); 3077. x = tmp_dam->place.x; 3078. y = tmp_dam->place.y; 3079. if (!IS_ROOM(tmp_dam->typ)) { 3080. if (x == u.ux && y == u.uy) 3081. if (!Passes_walls) 3082. return(0); 3083. if (x == shkp->mx && y == shkp->my) 3084. return(0); 3085. if ((mtmp = m_at(x, y)) && (!passes_walls(mtmp->data))) 3086. return(0); 3087. } 3088. if ((ttmp = t_at(x, y)) != 0) { 3089. if (x == u.ux && y == u.uy) 3090. if (!Passes_walls) 3091. return(0); 3092. if (ttmp->ttyp == LANDMINE || ttmp->ttyp == BEAR_TRAP) { 3093. /* convert to an object */ 3094. otmp = mksobj((ttmp->ttyp == LANDMINE) ? LAND_MINE : 3095. BEARTRAP, TRUE, FALSE); 3096. otmp->quan= 1; 3097. otmp->owt = weight(otmp); 3098. (void) mpickobj(shkp, otmp); 3099. } 3100. deltrap(ttmp); 3101. if(IS_DOOR(tmp_dam->typ)) { 3102. levl[x][y].doormask = D_CLOSED; /* arbitrary */ 3103. block_point(x, y); 3104. } else if (IS_WALL(tmp_dam->typ)) { 3105. levl[x][y].typ = tmp_dam->typ; 3106. block_point(x, y); 3107. } 3108. newsym(x, y); 3109. return(3); 3110. } 3111. if (IS_ROOM(tmp_dam->typ)) { 3112. /* No messages, because player already filled trap door */ 3113. return(1); 3114. } 3115. if ((tmp_dam->typ == levl[x][y].typ) && 3116. (!IS_DOOR(tmp_dam->typ) || (levl[x][y].doormask > D_BROKEN))) 3117. /* No messages if player already replaced shop door */ 3118. return(1); 3119. levl[x][y].typ = tmp_dam->typ; 3120. (void) memset((genericptr_t)litter, 0, sizeof(litter)); 3121. if ((otmp = level.objects[x][y]) != 0) { 3122. /* Scatter objects haphazardly into the shop */ 3123. #define NEED_UPDATE 1 3124. #define OPEN 2 3125. #define INSHOP 4 3126. #define horiz(i) ((i%3)-1) 3127. #define vert(i) ((i/3)-1) 3128. for (i = 0; i < 9; i++) { 3129. if ((i == 4) || (!ZAP_POS(levl[x+horiz(i)][y+vert(i)].typ))) 3130. continue; 3131. litter[i] = OPEN; 3132. if (inside_shop(x+horiz(i), 3133. y+vert(i)) == ESHK(shkp)->shoproom) 3134. litter[i] |= INSHOP; 3135. } 3136. if (Punished && !u.uswallow && 3137. ((uchain->ox == x && uchain->oy == y) || 3138. (uball->ox == x && uball->oy == y))) { 3139. /* 3140. * Either the ball or chain is in the repair location. 3141. * 3142. * Take the easy way out and put ball&chain under hero. 3143. */ 3144. verbalize("Get your junk out of my wall!"); 3145. unplacebc(); /* pick 'em up */ 3146. placebc(); /* put 'em down */ 3147. } 3148. while ((otmp = level.objects[x][y]) != 0) 3149. /* Don't mess w/ boulders -- just merge into wall */ 3150. if ((otmp->otyp == BOULDER) || (otmp->otyp == ROCK)) { 3151. obj_extract_self(otmp); 3152. obfree(otmp, (struct obj *)0); 3153. } else { 3154. while (!(litter[i = rn2(9)] & INSHOP)); 3155. remove_object(otmp); 3156. place_object(otmp, x+horiz(i), y+vert(i)); 3157. litter[i] |= NEED_UPDATE; 3158. } 3159. } 3160. if (catchup) return 1; /* repair occurred while off level */ 3161. 3162. block_point(x, y); 3163. if(IS_DOOR(tmp_dam->typ)) { 3164. levl[x][y].doormask = D_CLOSED; /* arbitrary */ 3165. newsym(x, y); 3166. } else { 3167. /* don't set doormask - it is (hopefully) the same as it was */ 3168. /* if not, perhaps save it with the damage array... */ 3169. 3170. if (IS_WALL(tmp_dam->typ) && cansee(x, y)) { 3171. /* Player sees actual repair process, so they KNOW it's a wall */ 3172. levl[x][y].seenv = SVALL; 3173. newsym(x, y); 3174. } 3175. /* Mark this wall as "repaired". There currently is no code */ 3176. /* to do anything about repaired walls, so don't do it. */ 3177. } 3178. for (i = 0; i < 9; i++) 3179. if (litter[i] & NEED_UPDATE) 3180. newsym(x+horiz(i), y+vert(i)); 3181. return(2); 3182. #undef NEED_UPDATE 3183. #undef OPEN 3184. #undef INSHOP 3185. #undef vert 3186. #undef horiz 3187. } 3188. #endif /*OVL0*/
shk_move[]
3189. #ifdef OVL3 3190. /* 3191. * shk_move: return 1: moved 0: didn't -1: let m_move do it -2: died 3192. */ 3193. int 3194. shk_move(shkp) 3195. register struct monst *shkp; 3196. { 3197. register xchar gx,gy,omx,omy; 3198. register int udist; 3199. register schar appr; 3200. register struct eshk *eshkp = ESHK(shkp); 3201. int z; 3202. boolean uondoor = FALSE, satdoor, avoid = FALSE, badinv; 3203. 3204. omx = shkp->mx; 3205. omy = shkp->my; 3206. 3207. if (inhishop(shkp)) 3208. remove_damage(shkp, FALSE); 3209. 3210. if((udist = distu(omx,omy)) < 3 && 3211. (shkp->data != &mons[PM_GRID_BUG] || (omx==u.ux || omy==u.uy))) { 3212. if(ANGRY(shkp) || 3213. (Conflict && !resist(shkp, RING_CLASS, 0, 0))) { 3214. if(Displaced) 3215. Your("displaced image doesn't fool %s!", 3216. mon_nam(shkp)); 3217. (void) mattacku(shkp); 3218. return(0); 3219. } 3220. if(eshkp->following) { 3221. if(strncmp(eshkp->customer, plname, PL_NSIZ)) { 3222. verbalize("%s, %s! I was looking for %s.", 3223. Hello(shkp), plname, eshkp->customer); 3224. eshkp->following = 0; 3225. return(0); 3226. } 3227. if(moves > followmsg+4) { 3228. verbalize("%s, %s! Didn't you forget to pay?", 3229. Hello(shkp), plname); 3230. followmsg = moves; 3231. if (!rn2(9)) { 3232. pline("%s doesn't like customers who don't pay.", 3233. Monnam(shkp)); 3234. rile_shk(shkp); 3235. } 3236. } 3237. if(udist < 2) 3238. return(0); 3239. } 3240. } 3241. 3242. appr = 1; 3243. gx = eshkp->shk.x; 3244. gy = eshkp->shk.y; 3245. satdoor = (gx == omx && gy == omy); 3246. if(eshkp->following || ((z = holetime()) >= 0 && z*z <= udist)){ 3247. /* [This distance check used to apply regardless of 3248. whether the shk was following, but that resulted in 3249. m_move() sometimes taking the shk out of the shop if 3250. the player had fenced him in with boulders or traps. 3251. Such voluntary abandonment left unpaid objects in 3252. invent, triggering billing impossibilities on the 3253. next level once the character fell through the hole.] */ 3254. if (udist > 4 && eshkp->following) 3255. return(-1); /* leave it to m_move */ 3256. gx = u.ux; 3257. gy = u.uy; 3258. } else if(ANGRY(shkp)) { 3259. /* Move towards the hero if the shopkeeper can see him. */ 3260. if(shkp->mcansee && m_canseeu(shkp)) { 3261. gx = u.ux; 3262. gy = u.uy; 3263. } 3264. avoid = FALSE; 3265. } else { 3266. #define GDIST(x,y) (dist2(x,y,gx,gy)) 3267. if (Invis 3268. #ifdef STEED 3269. || u.usteed 3270. #endif 3271. ) { 3272. avoid = FALSE; 3273. } else { 3274. uondoor = (u.ux == eshkp->shd.x && u.uy == eshkp->shd.y); 3275. if(uondoor) { 3276. badinv = (carrying(PICK_AXE) || carrying(DWARVISH_MATTOCK) || 3277. (Fast && (sobj_at(PICK_AXE, u.ux, u.uy) || 3278. sobj_at(DWARVISH_MATTOCK, u.ux, u.uy)))); 3279. if(satdoor && badinv) 3280. return(0); 3281. avoid = !badinv; 3282. } else { 3283. avoid = (*u.ushops && distu(gx,gy) > 8); 3284. badinv = FALSE; 3285. } 3286. 3287. if(((!eshkp->robbed && !eshkp->billct && !eshkp->debit) 3288. || avoid) && GDIST(omx,omy) < 3) { 3289. if (!badinv && !onlineu(omx,omy)) 3290. return(0); 3291. if(satdoor) 3292. appr = gx = gy = 0; 3293. } 3294. } 3295. } 3296. 3297. z = move_special(shkp,inhishop(shkp),appr,uondoor,avoid,omx,omy,gx,gy); 3298. if (z > 0) after_shk_move(shkp); 3299. 3300. return z; 3301. } 3302.
after_shk_move[]
3303. /* called after shopkeeper moves, in case the move causes re-entry into shop */ 3304. void 3305. after_shk_move(shkp) 3306. struct monst *shkp; 3307. { 3308. struct eshk *eshkp = ESHK(shkp); 3309. 3310. if (eshkp->bill_p == (struct bill_x *) -1000 && inhishop(shkp)) { 3311. /* reset bill_p, need to re-calc player's occupancy too */ 3312. eshkp->bill_p = &eshkp->bill[0]; 3313. check_special_room(FALSE); 3314. } 3315. } 3316. 3317. #endif /*OVL3*/
is_fshk[]
3318. #ifdef OVLB 3319. 3320. /* for use in levl_follower (mondata.c) */ 3321. boolean 3322. is_fshk(mtmp) 3323. register struct monst *mtmp; 3324. { 3325. return((boolean)(mtmp->isshk && ESHK(mtmp)->following)); 3326. } 3327.
shopdig[]
3328. /* You are digging in the shop. */ 3329. void 3330. shopdig(fall) 3331. register int fall; 3332. { 3333. register struct monst *shkp = shop_keeper(*u.ushops); 3334. int lang; 3335. const char *grabs = "grabs"; 3336. 3337. if(!shkp) return; 3338. 3339. /* 0 == can't speak, 1 == makes animal noises, 2 == speaks */ 3340. lang = 0; 3341. if (shkp->msleeping || !shkp->mcanmove || is_silent(shkp->data)) 3342. ; /* lang stays 0 */ 3343. else if (shkp->data->msound <= MS_ANIMAL) 3344. lang = 1; 3345. else if (shkp->data->msound >= MS_HUMANOID) 3346. lang = 2; 3347. 3348. if(!inhishop(shkp)) { 3349. if (Role_if(PM_KNIGHT)) { 3350. You_feel("like a common thief."); 3351. adjalign(-sgn(u.ualign.type)); 3352. } 3353. return; 3354. } 3355. 3356. if(!fall) { 3357. if (lang == 2) { 3358. if(u.utraptype == TT_PIT) 3359. verbalize( 3360. "Be careful, %s, or you might fall through the floor.", 3361. flags.female ? "madam" : "sir"); 3362. else 3363. verbalize("%s, do not damage the floor here!", 3364. flags.female ? "Madam" : "Sir"); 3365. } 3366. if (Role_if(PM_KNIGHT)) { 3367. You_feel("like a common thief."); 3368. adjalign(-sgn(u.ualign.type)); 3369. } 3370. } else if(!um_dist(shkp->mx, shkp->my, 5) && 3371. !shkp->msleeping && shkp->mcanmove && 3372. (ESHK(shkp)->billct || ESHK(shkp)->debit)) { 3373. register struct obj *obj, *obj2; 3374. if (nolimbs(shkp->data)) { 3375. grabs = "knocks off"; 3376. #if 0 3377. /* This is what should happen, but for balance 3378. * reasons, it isn't currently. 3379. */ 3380. if (lang == 2) 3381. pline("%s curses %s inability to grab your backpack!", 3382. shkname(shkp), mhim(shkp)); 3383. rile_shk(shkp); 3384. return; 3385. #endif 3386. } 3387. if (distu(shkp->mx, shkp->my) > 2) { 3388. mnexto(shkp); 3389. /* for some reason the shopkeeper can't come next to you */ 3390. if (distu(shkp->mx, shkp->my) > 2) { 3391. if (lang == 2) 3392. pline("%s curses you in anger and frustration!", 3393. shkname(shkp)); 3394. rile_shk(shkp); 3395. return; 3396. } else 3397. pline("%s %s, and %s your backpack!", 3398. shkname(shkp), 3399. makeplural(locomotion(shkp->data,"leap")), grabs); 3400. } else 3401. pline("%s %s your backpack!", shkname(shkp), grabs); 3402. 3403. for(obj = invent; obj; obj = obj2) { 3404. obj2 = obj->nobj; 3405. if ((obj->owornmask & ~(W_SWAPWEP|W_QUIVER)) != 0 || 3406. (obj == uswapwep && u.twoweap) || 3407. (obj->otyp == LEASH && obj->leashmon)) continue; 3408. if (obj == current_wand) continue; 3409. setnotworn(obj); 3410. freeinv(obj); 3411. subfrombill(obj, shkp); 3412. (void) add_to_minv(shkp, obj); /* may free obj */ 3413. } 3414. } 3415. } 3416.
makekops[]
3417. #ifdef KOPS 3418. STATIC_OVL void 3419. makekops(mm) 3420. coord *mm; 3421. { 3422. static const short k_mndx[4] = { 3423. PM_KEYSTONE_KOP, PM_KOP_SERGEANT, PM_KOP_LIEUTENANT, PM_KOP_KAPTAIN 3424. }; 3425. int k_cnt[4], cnt, mndx, k; 3426. 3427. k_cnt[0] = cnt = abs(depth(&u.uz)) + rnd(5); 3428. k_cnt[1] = (cnt / 3) + 1; /* at least one sarge */ 3429. k_cnt[2] = (cnt / 6); /* maybe a lieutenant */ 3430. k_cnt[3] = (cnt / 9); /* and maybe a kaptain */ 3431. 3432. for (k = 0; k < 4; k++) { 3433. if ((cnt = k_cnt[k]) == 0) break; 3434. mndx = k_mndx[k]; 3435. if (mvitals[mndx].mvflags & G_GONE) continue; 3436. 3437. while (cnt--) 3438. if (enexto(mm, mm->x, mm->y, &mons[mndx])) 3439. (void) makemon(&mons[mndx], mm->x, mm->y, NO_MM_FLAGS); 3440. } 3441. } 3442. #endif /* KOPS */ 3443.
pay_for_damage[]
3444. void 3445. pay_for_damage(dmgstr, cant_mollify) 3446. const char *dmgstr; 3447. boolean cant_mollify; 3448. { 3449. register struct monst *shkp = (struct monst *)0; 3450. char shops_affected[5]; 3451. register boolean uinshp = (*u.ushops != '\0'); 3452. char qbuf[80]; 3453. register xchar x, y; 3454. boolean dugwall = !strcmp(dmgstr, "dig into") || /* wand */ 3455. !strcmp(dmgstr, "damage"); /* pick-axe */ 3456. struct damage *tmp_dam, *appear_here = 0; 3457. /* any number >= (80*80)+(24*24) would do, actually */ 3458. long cost_of_damage = 0L; 3459. unsigned int nearest_shk = 7000, nearest_damage = 7000; 3460. int picks = 0; 3461. 3462. for (tmp_dam = level.damagelist; 3463. (tmp_dam && (tmp_dam->when == monstermoves)); 3464. tmp_dam = tmp_dam->next) { 3465. char *shp; 3466. 3467. if (!tmp_dam->cost) 3468. continue; 3469. cost_of_damage += tmp_dam->cost; 3470. Strcpy(shops_affected, 3471. in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE)); 3472. for (shp = shops_affected; *shp; shp++) { 3473. struct monst *tmp_shk; 3474. unsigned int shk_distance; 3475. 3476. if (!(tmp_shk = shop_keeper(*shp))) 3477. continue; 3478. if (tmp_shk == shkp) { 3479. unsigned int damage_distance = 3480. distu(tmp_dam->place.x, tmp_dam->place.y); 3481. 3482. if (damage_distance < nearest_damage) { 3483. nearest_damage = damage_distance; 3484. appear_here = tmp_dam; 3485. } 3486. continue; 3487. } 3488. if (!inhishop(tmp_shk)) 3489. continue; 3490. shk_distance = distu(tmp_shk->mx, tmp_shk->my); 3491. if (shk_distance > nearest_shk) 3492. continue; 3493. if ((shk_distance == nearest_shk) && picks) { 3494. if (rn2(++picks)) 3495. continue; 3496. } else 3497. picks = 1; 3498. shkp = tmp_shk; 3499. nearest_shk = shk_distance; 3500. appear_here = tmp_dam; 3501. nearest_damage = distu(tmp_dam->place.x, tmp_dam->place.y); 3502. } 3503. } 3504. 3505. if (!cost_of_damage || !shkp) 3506. return; 3507. 3508. x = appear_here->place.x; 3509. y = appear_here->place.y; 3510. 3511. /* not the best introduction to the shk... */ 3512. (void) strncpy(ESHK(shkp)->customer,plname,PL_NSIZ); 3513. 3514. /* if the shk is already on the war path, be sure it's all out */ 3515. if(ANGRY(shkp) || ESHK(shkp)->following) { 3516. hot_pursuit(shkp); 3517. return; 3518. } 3519. 3520. /* if the shk is not in their shop.. */ 3521. if(!*in_rooms(shkp->mx,shkp->my,SHOPBASE)) { 3522. if(!cansee(shkp->mx, shkp->my)) 3523. return; 3524. goto getcad; 3525. } 3526. 3527. if(uinshp) { 3528. if(um_dist(shkp->mx, shkp->my, 1) && 3529. !um_dist(shkp->mx, shkp->my, 3)) { 3530. pline("%s leaps towards you!", shkname(shkp)); 3531. mnexto(shkp); 3532. } 3533. if(um_dist(shkp->mx, shkp->my, 1)) goto getcad; 3534. } else { 3535. /* 3536. * Make shkp show up at the door. Effect: If there is a monster 3537. * in the doorway, have the hero hear the shopkeeper yell a bit, 3538. * pause, then have the shopkeeper appear at the door, having 3539. * yanked the hapless critter out of the way. 3540. */ 3541. if (MON_AT(x, y)) { 3542. if(flags.soundok) { 3543. You_hear("an angry voice:"); 3544. verbalize("Out of my way, scum!"); 3545. wait_synch(); 3546. #if defined(UNIX) || defined(VMS) 3547. # if defined(SYSV) || defined(ULTRIX) || defined(VMS) 3548. (void) 3549. # endif 3550. sleep(1); 3551. #endif 3552. } 3553. } 3554. (void) mnearto(shkp, x, y, TRUE); 3555. } 3556. 3557. if((um_dist(x, y, 1) && !uinshp) || cant_mollify || 3558. #ifndef GOLDOBJ 3559. (u.ugold + ESHK(shkp)->credit) < cost_of_damage 3560. #else 3561. (money_cnt(invent) + ESHK(shkp)->credit) < cost_of_damage 3562. #endif 3563. || !rn2(50)) { 3564. if(um_dist(x, y, 1) && !uinshp) { 3565. pline("%s shouts:", shkname(shkp)); 3566. verbalize("Who dared %s my %s?", dmgstr, 3567. dugwall ? "shop" : "door"); 3568. } else { 3569. getcad: 3570. verbalize("How dare you %s my %s?", dmgstr, 3571. dugwall ? "shop" : "door"); 3572. } 3573. hot_pursuit(shkp); 3574. return; 3575. } 3576. 3577. if (Invis) Your("invisibility does not fool %s!", shkname(shkp)); 3578. Sprintf(qbuf,"\"Cad! You did %ld %s worth of damage!\" Pay? ", 3579. cost_of_damage, currency(cost_of_damage)); 3580. if(yn(qbuf) != 'n') { 3581. cost_of_damage = check_credit(cost_of_damage, shkp); 3582. #ifndef GOLDOBJ 3583. u.ugold -= cost_of_damage; 3584. shkp->mgold += cost_of_damage; 3585. #else 3586. money2mon(shkp, cost_of_damage); 3587. #endif 3588. flags.botl = 1; 3589. pline("Mollified, %s accepts your restitution.", 3590. shkname(shkp)); 3591. /* move shk back to his home loc */ 3592. home_shk(shkp, FALSE); 3593. pacify_shk(shkp); 3594. } else { 3595. verbalize("Oh, yes! You'll pay!"); 3596. hot_pursuit(shkp); 3597. adjalign(-sgn(u.ualign.type)); 3598. } 3599. } 3600. #endif /*OVLB*/
costly_spot[]
3601. #ifdef OVL0 3602. /* called in dokick.c when we kick an object that might be in a store */ 3603. boolean 3604. costly_spot(x, y) 3605. register xchar x, y; 3606. { 3607. register struct monst *shkp; 3608. 3609. if (!level.flags.has_shop) return FALSE; 3610. shkp = shop_keeper(*in_rooms(x, y, SHOPBASE)); 3611. if(!shkp || !inhishop(shkp)) return(FALSE); 3612. 3613. return((boolean)(inside_shop(x, y) && 3614. !(x == ESHK(shkp)->shk.x && 3615. y == ESHK(shkp)->shk.y))); 3616. } 3617. #endif /*OVL0*/
shop_object[]
3618. #ifdef OVLB 3619. 3620. /* called by dotalk(sounds.c) when #chatting; returns obj if location 3621. contains shop goods and shopkeeper is willing & able to speak */ 3622. struct obj * 3623. shop_object(x, y) 3624. register xchar x, y; 3625. { 3626. register struct obj *otmp; 3627. register struct monst *shkp; 3628. 3629. if(!(shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) || !inhishop(shkp)) 3630. return(struct obj *)0; 3631. 3632. for (otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) 3633. if (otmp->oclass != COIN_CLASS) 3634. break; 3635. /* note: otmp might have ->no_charge set, but that's ok */ 3636. return (otmp && costly_spot(x, y) && NOTANGRY(shkp) 3637. && shkp->mcanmove && !shkp->msleeping) 3638. ? otmp : (struct obj *)0; 3639. } 3640.
price_quote[]
3641. /* give price quotes for all objects linked to this one (ie, on this spot) */ 3642. void 3643. price_quote(first_obj) 3644. register struct obj *first_obj; 3645. { 3646. register struct obj *otmp; 3647. char buf[BUFSZ], price[40]; 3648. long cost; 3649. int cnt = 0; 3650. winid tmpwin; 3651. struct monst *shkp = shop_keeper(inside_shop(u.ux, u.uy)); 3652. 3653. tmpwin = create_nhwindow(NHW_MENU); 3654. putstr(tmpwin, 0, "Fine goods for sale:"); 3655. putstr(tmpwin, 0, ""); 3656. for (otmp = first_obj; otmp; otmp = otmp->nexthere) { 3657. if (otmp->oclass == COIN_CLASS) continue; 3658. cost = (otmp->no_charge || otmp == uball || otmp == uchain) ? 0L : 3659. get_cost(otmp, (struct monst *)0); 3660. if (Has_contents(otmp)) 3661. cost += contained_cost(otmp, shkp, 0L, FALSE, FALSE); 3662. if (!cost) { 3663. Strcpy(price, "no charge"); 3664. } else { 3665. Sprintf(price, "%ld %s%s", cost, currency(cost), 3666. otmp->quan > 1L ? " each" : ""); 3667. } 3668. Sprintf(buf, "%s, %s", doname(otmp), price); 3669. putstr(tmpwin, 0, buf), cnt++; 3670. } 3671. if (cnt > 1) { 3672. display_nhwindow(tmpwin, TRUE); 3673. } else if (cnt == 1) { 3674. if (first_obj->no_charge || first_obj == uball || first_obj == uchain){ 3675. pline("%s!", buf); /* buf still contains the string */ 3676. } else { 3677. /* print cost in slightly different format, so can't reuse buf */ 3678. cost = get_cost(first_obj, (struct monst *)0); 3679. if (Has_contents(first_obj)) 3680. cost += contained_cost(first_obj, shkp, 0L, FALSE, FALSE); 3681. pline("%s, price %ld %s%s%s", doname(first_obj), 3682. cost, currency(cost), first_obj->quan > 1L ? " each" : "", 3683. shk_embellish(first_obj, cost)); 3684. } 3685. } 3686. destroy_nhwindow(tmpwin); 3687. } 3688. #endif /*OVLB*/
shk_embellish[]
3689. #ifdef OVL3 3690. 3691. STATIC_OVL const char * 3692. shk_embellish(itm, cost) 3693. register struct obj *itm; 3694. long cost; 3695. { 3696. if (!rn2(3)) { 3697. register int o, choice = rn2(5); 3698. if (choice == 0) choice = (cost < 100L ? 1 : cost < 500L ? 2 : 3); 3699. switch (choice) { 3700. case 4: 3701. if (cost < 10L) break; else o = itm->oclass; 3702. if (o == FOOD_CLASS) return ", gourmets' delight!"; 3703. if (objects[itm->otyp].oc_name_known 3704. ? objects[itm->otyp].oc_magic 3705. : (o == AMULET_CLASS || o == RING_CLASS || 3706. o == WAND_CLASS || o == POTION_CLASS || 3707. o == SCROLL_CLASS || o == SPBOOK_CLASS)) 3708. return ", painstakingly developed!"; 3709. return ", superb craftsmanship!"; 3710. case 3: return ", finest quality."; 3711. case 2: return ", an excellent choice."; 3712. case 1: return ", a real bargain."; 3713. default: break; 3714. } 3715. } else if (itm->oartifact) { 3716. return ", one of a kind!"; 3717. } 3718. return "."; 3719. } 3720. #endif /*OVL3*/
shk_chat[]
3721. #ifdef OVLB 3722. 3723. /* First 4 supplied by Ronen and Tamar, remainder by development team */ 3724. const char *Izchak_speaks[]={ 3725. "%s says: 'These shopping malls give me a headache.'", 3726. "%s says: 'Slow down. Think clearly.'", 3727. "%s says: 'You need to take things one at a time.'", 3728. "%s says: 'I don't like poofy coffee... give me Columbian Supremo.'", 3729. "%s says that getting the devteam's agreement on anything is difficult.", 3730. "%s says that he has noticed those who serve their deity will prosper.", 3731. "%s says: 'Don't try to steal from me - I have friends in high places!'", 3732. "%s says: 'You may well need something from this shop in the future.'", 3733. "%s comments about the Valley of the Dead as being a gateway." 3734. }; 3735. 3736. void 3737. shk_chat(shkp) 3738. struct monst *shkp; 3739. { 3740. struct eshk *eshk; 3741. #ifdef GOLDOBJ 3742. long shkmoney; 3743. #endif 3744. if (!shkp->isshk) { 3745. /* The monster type is shopkeeper, but this monster is 3746. not actually a shk, which could happen if someone 3747. wishes for a shopkeeper statue and then animates it. 3748. (Note: shkname() would be "" in a case like this.) */ 3749. pline("%s asks whether you've seen any untended shops recently.", 3750. Monnam(shkp)); 3751. /* [Perhaps we ought to check whether this conversation 3752. is taking place inside an untended shop, but a shopless 3753. shk can probably be expected to be rather disoriented.] */ 3754. return; 3755. } 3756. 3757. eshk = ESHK(shkp); 3758. if (ANGRY(shkp)) 3759. pline("%s mentions how much %s dislikes %s customers.", 3760. shkname(shkp), mhe(shkp), 3761. eshk->robbed ? "non-paying" : "rude"); 3762. else if (eshk->following) { 3763. if (strncmp(eshk->customer, plname, PL_NSIZ)) { 3764. verbalize("%s %s! I was looking for %s.", 3765. Hello(shkp), plname, eshk->customer); 3766. eshk->following = 0; 3767. } else { 3768. verbalize("%s %s! Didn't you forget to pay?", 3769. Hello(shkp), plname); 3770. } 3771. } else if (eshk->billct) { 3772. register long total = addupbill(shkp) + eshk->debit; 3773. pline("%s says that your bill comes to %ld %s.", 3774. shkname(shkp), total, currency(total)); 3775. } else if (eshk->debit) 3776. pline("%s reminds you that you owe %s %ld %s.", 3777. shkname(shkp), mhim(shkp), 3778. eshk->debit, currency(eshk->debit)); 3779. else if (eshk->credit) 3780. pline("%s encourages you to use your %ld %s of credit.", 3781. shkname(shkp), eshk->credit, currency(eshk->credit)); 3782. else if (eshk->robbed) 3783. pline("%s complains about a recent robbery.", shkname(shkp)); 3784. #ifndef GOLDOBJ 3785. else if (shkp->mgold < 50) 3786. #else 3787. else if ((shkmoney = money_cnt(shkp->minvent)) < 50) 3788. #endif 3789. pline("%s complains that business is bad.", shkname(shkp)); 3790. #ifndef GOLDOBJ 3791. else if (shkp->mgold > 4000) 3792. #else 3793. else if (shkmoney > 4000) 3794. #endif 3795. pline("%s says that business is good.", shkname(shkp)); 3796. else if (strcmp(shkname(shkp), "Izchak") == 0) 3797. pline(Izchak_speaks[rn2(SIZE(Izchak_speaks))],shkname(shkp)); 3798. else 3799. pline("%s talks about the problem of shoplifters.",shkname(shkp)); 3800. } 3801.
kops_gone[]
3802. #ifdef KOPS 3803. STATIC_OVL void 3804. kops_gone(silent) 3805. register boolean silent; 3806. { 3807. register int cnt = 0; 3808. register struct monst *mtmp, *mtmp2; 3809. 3810. for (mtmp = fmon; mtmp; mtmp = mtmp2) { 3811. mtmp2 = mtmp->nmon; 3812. if (mtmp->data->mlet == S_KOP) { 3813. if (canspotmon(mtmp)) cnt++; 3814. mongone(mtmp); 3815. } 3816. } 3817. if (cnt && !silent) 3818. pline_The("Kop%s (disappointed) vanish%s into thin air.", 3819. plur(cnt), cnt == 1 ? "es" : ""); 3820. } 3821. #endif /* KOPS */ 3822. 3823. #endif /*OVLB*/
cost_per_charge[]
3824. #ifdef OVL3 3825. 3826. STATIC_OVL long 3827. cost_per_charge(shkp, otmp, altusage) 3828. struct monst *shkp; 3829. struct obj *otmp; 3830. boolean altusage; /* some items have an "alternate" use with different cost */ 3831. { 3832. long tmp = 0L; 3833. 3834. if(!shkp || !inhishop(shkp)) return(0L); /* insurance */ 3835. tmp = get_cost(otmp, shkp); 3836. 3837. /* The idea is to make the exhaustive use of */ 3838. /* an unpaid item more expensive than buying */ 3839. /* it outright. */ 3840. if(otmp->otyp == MAGIC_LAMP) { /* 1 */ 3841. /* normal use (ie, as light source) of a magic lamp never 3842. degrades its value, but not charging anything would make 3843. identifcation too easy; charge an amount comparable to 3844. what is charged for an ordinary lamp (don't bother with 3845. angry shk surchage) */ 3846. if (!altusage) tmp = (long) objects[OIL_LAMP].oc_cost; 3847. else tmp += tmp / 3L; /* djinni is being released */ 3848. } else if(otmp->otyp == MAGIC_MARKER) { /* 70 - 100 */ 3849. /* no way to determine in advance */ 3850. /* how many charges will be wasted. */ 3851. /* so, arbitrarily, one half of the */ 3852. /* price per use. */ 3853. tmp /= 2L; 3854. } else if(otmp->otyp == BAG_OF_TRICKS || /* 1 - 20 */ 3855. otmp->otyp == HORN_OF_PLENTY) { 3856. tmp /= 5L; 3857. } else if(otmp->otyp == CRYSTAL_BALL || /* 1 - 5 */ 3858. otmp->otyp == OIL_LAMP || /* 1 - 10 */ 3859. otmp->otyp == BRASS_LANTERN || 3860. (otmp->otyp >= MAGIC_FLUTE && 3861. otmp->otyp <= DRUM_OF_EARTHQUAKE) || /* 5 - 9 */ 3862. otmp->oclass == WAND_CLASS) { /* 3 - 11 */ 3863. if (otmp->spe > 1) tmp /= 4L; 3864. } else if (otmp->oclass == SPBOOK_CLASS) { 3865. tmp -= tmp / 5L; 3866. } else if (otmp->otyp == CAN_OF_GREASE || 3867. otmp->otyp == TINNING_KIT 3868. #ifdef TOURIST 3869. || otmp->otyp == EXPENSIVE_CAMERA 3870. #endif 3871. ) { 3872. tmp /= 10L; 3873. } else if (otmp->otyp == POT_OIL) { 3874. tmp /= 5L; 3875. } 3876. return(tmp); 3877. } 3878. #endif /*OVL3*/
check_unpaid_usage[]
3879. #ifdef OVLB 3880. 3881. /* Charge the player for partial use of an unpaid object. 3882. * 3883. * Note that bill_dummy_object() should be used instead 3884. * when an object is completely used. 3885. */ 3886. void 3887. check_unpaid_usage(otmp, altusage) 3888. struct obj *otmp; 3889. boolean altusage; 3890. { 3891. struct monst *shkp; 3892. const char *fmt, *arg1, *arg2; 3893. long tmp; 3894. 3895. if (!otmp->unpaid || !*u.ushops || 3896. (otmp->spe <= 0 && objects[otmp->otyp].oc_charged)) 3897. return; 3898. if (!(shkp = shop_keeper(*u.ushops)) || !inhishop(shkp)) 3899. return; 3900. if ((tmp = cost_per_charge(shkp, otmp, altusage)) == 0L) 3901. return; 3902. 3903. arg1 = arg2 = ""; 3904. if (otmp->oclass == SPBOOK_CLASS) { 3905. fmt = "%sYou owe%s %ld %s."; 3906. arg1 = rn2(2) ? "This is no free library, cad! " : ""; 3907. arg2 = ESHK(shkp)->debit > 0L ? " an additional" : ""; 3908. } else if (otmp->otyp == POT_OIL) { 3909. fmt = "%s%sThat will cost you %ld %s (Yendorian Fuel Tax)."; 3910. } else { 3911. fmt = "%s%sUsage fee, %ld %s."; 3912. if (!rn2(3)) arg1 = "Hey! "; 3913. if (!rn2(3)) arg2 = "Ahem. "; 3914. } 3915. 3916. if (shkp->mcanmove || !shkp->msleeping) 3917. verbalize(fmt, arg1, arg2, tmp, currency(tmp)); 3918. ESHK(shkp)->debit += tmp; 3919. exercise(A_WIS, TRUE); /* you just got info */ 3920. } 3921.
check_unpaid[]
3922. /* for using charges of unpaid objects "used in the normal manner" */ 3923. void 3924. check_unpaid(otmp) 3925. struct obj *otmp; 3926. { 3927. check_unpaid_usage(otmp, FALSE); /* normal item use */ 3928. } 3929.
costly_gold[]
3930. void 3931. costly_gold(x, y, amount) 3932. register xchar x, y; 3933. register long amount; 3934. { 3935. register long delta; 3936. register struct monst *shkp; 3937. register struct eshk *eshkp; 3938. 3939. if(!costly_spot(x, y)) return; 3940. /* shkp now guaranteed to exist by costly_spot() */ 3941. shkp = shop_keeper(*in_rooms(x, y, SHOPBASE)); 3942. 3943. eshkp = ESHK(shkp); 3944. if(eshkp->credit >= amount) { 3945. if(eshkp->credit > amount) 3946. Your("credit is reduced by %ld %s.", 3947. amount, currency(amount)); 3948. else Your("credit is erased."); 3949. eshkp->credit -= amount; 3950. } else { 3951. delta = amount - eshkp->credit; 3952. if(eshkp->credit) 3953. Your("credit is erased."); 3954. if(eshkp->debit) 3955. Your("debt increases by %ld %s.", 3956. delta, currency(delta)); 3957. else You("owe %s %ld %s.", 3958. shkname(shkp), delta, currency(delta)); 3959. eshkp->debit += delta; 3960. eshkp->loan += delta; 3961. eshkp->credit = 0L; 3962. } 3963. } 3964.
block_door[]
3965. /* used in domove to block diagonal shop-exit */ 3966. /* x,y should always be a door */ 3967. boolean 3968. block_door(x,y) 3969. register xchar x, y; 3970. { 3971. register int roomno = *in_rooms(x, y, SHOPBASE); 3972. register struct monst *shkp; 3973. 3974. if(roomno < 0 || !IS_SHOP(roomno)) return(FALSE); 3975. if(!IS_DOOR(levl[x][y].typ)) return(FALSE); 3976. if(roomno != *u.ushops) return(FALSE); 3977. 3978. if(!(shkp = shop_keeper((char)roomno)) || !inhishop(shkp)) 3979. return(FALSE); 3980. 3981. if(shkp->mx == ESHK(shkp)->shk.x && shkp->my == ESHK(shkp)->shk.y 3982. /* Actually, the shk should be made to block _any_ 3983. * door, including a door the player digs, if the 3984. * shk is within a 'jumping' distance. 3985. */ 3986. && ESHK(shkp)->shd.x == x && ESHK(shkp)->shd.y == y 3987. && shkp->mcanmove && !shkp->msleeping 3988. && (ESHK(shkp)->debit || ESHK(shkp)->billct || 3989. ESHK(shkp)->robbed)) { 3990. pline("%s%s blocks your way!", shkname(shkp), 3991. Invis ? " senses your motion and" : ""); 3992. return(TRUE); 3993. } 3994. return(FALSE); 3995. } 3996.
block_entry[]
3997. /* used in domove to block diagonal shop-entry */ 3998. /* u.ux, u.uy should always be a door */ 3999. boolean 4000. block_entry(x,y) 4001. register xchar x, y; 4002. { 4003. register xchar sx, sy; 4004. register int roomno; 4005. register struct monst *shkp; 4006. 4007. if(!(IS_DOOR(levl[u.ux][u.uy].typ) && 4008. levl[u.ux][u.uy].doormask == D_BROKEN)) return(FALSE); 4009. 4010. roomno = *in_rooms(x, y, SHOPBASE); 4011. if(roomno < 0 || !IS_SHOP(roomno)) return(FALSE); 4012. if(!(shkp = shop_keeper((char)roomno)) || !inhishop(shkp)) 4013. return(FALSE); 4014. 4015. if(ESHK(shkp)->shd.x != u.ux || ESHK(shkp)->shd.y != u.uy) 4016. return(FALSE); 4017. 4018. sx = ESHK(shkp)->shk.x; 4019. sy = ESHK(shkp)->shk.y; 4020. 4021. if(shkp->mx == sx && shkp->my == sy 4022. && shkp->mcanmove && !shkp->msleeping 4023. && (x == sx-1 || x == sx+1 || y == sy-1 || y == sy+1) 4024. && (Invis || carrying(PICK_AXE) || carrying(DWARVISH_MATTOCK) 4025. #ifdef STEED 4026. || u.usteed 4027. #endif 4028. )) { 4029. pline("%s%s blocks your way!", shkname(shkp), 4030. Invis ? " senses your motion and" : ""); 4031. return(TRUE); 4032. } 4033. return(FALSE); 4034. } 4035. 4036. #endif /* OVLB */
shk_your[]
4037. #ifdef OVL2 4038. 4039. char * 4040. shk_your(buf, obj) 4041. char *buf; 4042. struct obj *obj; 4043. { 4044. if (!shk_owns(buf, obj) && !mon_owns(buf, obj)) 4045. Strcpy(buf, carried(obj) ? "your" : "the"); 4046. return buf; 4047. } 4048.
Shk_Your[]
4049. char * 4050. Shk_Your(buf, obj) 4051. char *buf; 4052. struct obj *obj; 4053. { 4054. (void) shk_your(buf, obj); 4055. *buf = highc(*buf); 4056. return buf; 4057. } 4058.
shk_owns[]
4059. STATIC_OVL char * 4060. shk_owns(buf, obj) 4061. char *buf; 4062. struct obj *obj; 4063. { 4064. struct monst *shkp; 4065. xchar x, y; 4066. 4067. if (get_obj_location(obj, &x, &y, 0) && 4068. (obj->unpaid || 4069. (obj->where==OBJ_FLOOR && !obj->no_charge && costly_spot(x,y)))) { 4070. shkp = shop_keeper(inside_shop(x, y)); 4071. return strcpy(buf, shkp ? s_suffix(shkname(shkp)) : "the"); 4072. } 4073. return (char *)0; 4074. } 4075.
mon_owns[]
4076. STATIC_OVL char * 4077. mon_owns(buf, obj) 4078. char *buf; 4079. struct obj *obj; 4080. { 4081. if (obj->where == OBJ_MINVENT) 4082. return strcpy(buf, s_suffix(mon_nam(obj->ocarry))); 4083. return (char *)0; 4084. } 4085. 4086. #endif /* OVL2 */
sasc_bug[]
4087. #ifdef OVLB 4088. 4089. #ifdef __SASC 4090. void 4091. sasc_bug(struct obj *op, unsigned x){ 4092. op->unpaid=x; 4093. } 4094. #endif 4095. 4096. #endif /* OVLB */ 4097. 4098. /*shk.c*/