Below is the full text to monst.c from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/monst.c#line123]], for example.
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1. /* SCCS Id: @(#)monst.c 3.4 2000/07/14 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #include "config.h" 6. #include "permonst.h" 7. #include "monsym.h" 8. #include "dungeon.h" /* prerequisite for eshk,vault,epri */ 9. #include "eshk.h" 10. #include "vault.h" 11. #include "epri.h" 12. #include "egyp.h" 13. 14. 15. /* #ifdef MUSE */ 16. #define MARM(x,y) x /* x is usually 10 */ 17. /* #else 18. #define MARM(x,y) y 19. #endif */ 20. 21. #define NO_ATTK {0,0,0,0} 22. 23. #define WT_ELF 800 24. #define WT_DRAGON 4500 25. 26. #ifdef C 27. #undef C 28. #endif 29. #ifdef TEXTCOLOR 30. #include "color.h" 31. #define C(color) color 32. #define HI_DOMESTIC CLR_WHITE /* use for player + friendlies */ 33. #define HI_LORD CLR_MAGENTA 34. #else 35. #define C(color) 36. #endif 37. 38. void NDECL(monst_init); 39. /* 40. * Entry Format: (from permonst.h) 41. * 42. * name, symbol (S_* defines), 43. * difficulty level, move rate, armor class, magic resistance, 44. * alignment, creation/geno flags (G_* defines), 45. * 6 * attack structs ATTK(type , damage-type, # dice, # sides), 46. * weight (WT_* defines), nutritional value, extension length, 47. * sounds made (MS_* defines), physical size (MZ_* defines), 48. * resistances, resistances conferred (both MR_* defines), 49. * 3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively) 50. * symbol color (C(x) macro) 51. */ 52. #define MON(nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,col) \ 53. {nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,C(col)} 54. /* LVL() and SIZ() collect several fields to cut down on # of args for MON() */ 55. #define LVL(lvl,mov,ac,mr,aln) lvl,mov,ac,mr,aln 56. #define SIZ(wt,nut,pxl,snd,siz) wt,nut,pxl,snd,siz 57. /* ATTK() and A() are to avoid braces and commas within args to MON() */ 58. #define ATTK(at,ad,n,d) {at,ad,n,d} 59. #define A(a1,a2,a3,a4,a5,a6) {a1,a2,a3,a4,a5,a6} 60. 61. 62. /* 63. * Rule #1: monsters of a given class are contiguous in the 64. * mons[] array. 65. * 66. * Rule #2: monsters of a given class are presented in ascending 67. * order of strength. 68. * 69. * Rule #3: monster frequency is included in the geno mask; 70. * the frequency can be from 0 to 7. 0's will also 71. * be skipped during generation. 72. * 73. * Rule #4: monster subclasses (e.g. giants) should be kept 74. * together, unless it violates Rule 2. NOGEN monsters 75. * won't violate Rule 2. 76. * 77. * Guidelines for color assignment: 78. * 79. * * Use the same color for all `growth stages' of a monster (ex. 80. * little dog/big dog, baby naga/full-grown naga. 81. * 82. * * Use colors given in names wherever possible. If the class has `real' 83. * members with strong color associations, use those. 84. * 85. * * Favor `cool' colors for cold-resistent monsters, `warm' ones for 86. * fire-resistent ones. 87. * 88. * * Try to reserve purple (magenta) for powerful `ruler' monsters (queen 89. * bee, kobold lord, &c.). 90. * 91. * * Subject to all these constraints, try to use color to make as many 92. * distinctions as the / command (that is, within a monster letter 93. * distinct names should map to distinct colors). 94. * 95. * The aim in assigning colors is to be consistent enough so a player can 96. * become `intuitive' about them, deducing some or all of these rules 97. * unconsciously. Use your common sense. 98. */ 99. 100. /* [Tom] I increased frequencies of all the "old" monsters, so the new ones 101. * are all that much more rare and special */ 102. 103. /* [Tom] I made many monsters NOHELL -- mostly natural animals and stuff */ 104. 105. #ifndef SPLITMON_2 106. NEARDATA struct permonst mons[] = { 107. /* 108. * ants 109. */ 110. MON("giant ant", S_ANT, 111. LVL(2, 18, 3, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|4), 112. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 113. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 114. SIZ(10, 10, 0, MS_SILENT, MZ_TINY), 0, 0, 115. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 116. M2_HOSTILE, 0, CLR_BROWN), 117. MON("giant tick", S_ANT, 118. LVL(1, 12, 9, 0, 0), (G_GENO|G_SGROUP|G_HELL|G_NOGEN), 119. A(ATTK(AT_BITE, AD_PHYS, 1, 1), ATTK(AT_MULTIPLY, 0, 0, 0), 120. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 121. SIZ(5, 10, 0, MS_SILENT, MZ_TINY), 0, 0, 122. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 123. M2_HOSTILE, 0, CLR_GRAY), 124. MON("killer bee", S_ANT, 125. LVL(1, 18, -1, 0, 0), (G_NOHELL|G_GENO|G_LGROUP|3), 126. A(ATTK(AT_STNG, AD_DRST, 1, 3), 127. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 128. SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 129. M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS, 130. M2_HOSTILE|M2_FEMALE, 0, CLR_YELLOW), 131. MON("giant flea", S_ANT, 132. LVL(3, 14, 8, 0, 0), (G_GENO|G_SGROUP|G_HELL|G_NOGEN), 133. A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_BITE, AD_PHYS, 1, 2), 134. ATTK(AT_MULTIPLY, 0, 0, 0), 135. NO_ATTK, NO_ATTK, NO_ATTK), 136. SIZ(5, 10, 0, MS_SILENT, MZ_TINY), 0, 0, 137. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 138. M2_HOSTILE, 0, CLR_GRAY), 139. MON("soldier ant", S_ANT, 140. LVL(3, 18, 3, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|3), 141. A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4), 142. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 143. SIZ(20, 5, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 144. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 145. M2_HOSTILE, 0, CLR_BLUE), 146. MON("fire ant", S_ANT, 147. LVL(3, 18, 3, 10, 0), (G_GENO|G_SGROUP|3), 148. A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4), 149. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 150. SIZ(30, 10, 0, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE, 151. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 152. M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), 153. MON("snow ant", S_ANT, 154. LVL(3, 18, 3, 10, 0), (G_NOHELL|G_GENO|G_SGROUP|1), 155. A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_COLD, 2, 4), 156. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 157. SIZ(30, 10, 0, MS_SILENT, MZ_TINY), MR_COLD, MR_COLD, 158. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 159. M2_HOSTILE, 0, CLR_CYAN), 160. MON("giant beetle", S_ANT, 161. LVL(5, 6, 4, 0, 0), (G_NOHELL|G_GENO|4), 162. A(ATTK(AT_BITE, AD_PHYS, 3, 6), 163. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 164. SIZ(10, 10, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 165. M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, 166. M2_HOSTILE, 0, CLR_BLACK), 167. MON("giant louse", S_ANT, 168. LVL(5, 16, 6, 0, 0), (G_GENO|G_SGROUP|G_HELL|G_NOGEN), 169. A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_BITE, AD_PHYS, 1, 4), 170. ATTK(AT_MULTIPLY, 0, 0, 0), 171. NO_ATTK, NO_ATTK, NO_ATTK), 172. SIZ(10, 10, 0, MS_SILENT, MZ_TINY), 0, 0, 173. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 174. M2_HOSTILE, 0, CLR_GRAY), 175. MON("tsetse fly", S_ANT, 176. LVL(3, 15, 0, 0, 0), (G_HELL|G_GENO|G_SGROUP|1), 177. A(ATTK(AT_STNG, AD_SLEE, 1, 3), ATTK(AT_STNG, AD_PHYS, 1, 3), 178. NO_ATTK,NO_ATTK, NO_ATTK, NO_ATTK), 179. SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON|MR_SLEEP, MR_POISON|MR_SLEEP, 180. M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS, 181. M2_HOSTILE|M2_NASTY, 0, CLR_GREEN), 182. MON("migo drone", S_ANT, 183. LVL(7, 12, 0, 10, -5), (G_GENO|G_LGROUP|2), 184. A(ATTK(AT_STNG, AD_DRST, 1, 3), 185. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 186. SIZ(500, 50, 0, MS_BUZZ, MZ_MEDIUM), MR_POISON, MR_POISON, 187. M1_FLY|M1_POIS|M1_SEE_INVIS|M1_OMNIVORE, 188. M2_NEUTER|M2_WANDER|M2_STRONG|M2_COLLECT|M2_MAGIC|M2_GREEDY|M2_JEWELS|M2_HOSTILE, 189. M3_INFRAVISION|M3_TRAITOR, 190. CLR_GREEN), 191. MON("queen bee", S_ANT, 192. LVL(9, 24, -4, 0, 0), (G_NOHELL|G_GENO|G_NOGEN), 193. A(ATTK(AT_STNG, AD_DRST, 1, 8), 194. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 195. SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 196. M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_OVIPAROUS|M1_POIS, 197. M2_HOSTILE|M2_FEMALE|M2_PRINCE, 0, HI_LORD), 198. MON("yellow jacket", S_ANT, 199. LVL(8, 15, 2, 0, 0), (G_NOHELL|G_GENO|G_LGROUP|1), 200. A(ATTK(AT_STNG, AD_DRST, 1, 6), NO_ATTK, NO_ATTK, 201. NO_ATTK, NO_ATTK, NO_ATTK), 202. SIZ(30, 10, 0, MS_BUZZ, MZ_SMALL), MR_POISON, MR_POISON, 203. M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS, 204. M2_HOSTILE|M2_FEMALE, 0, CLR_YELLOW), 205. MON("black wasp", S_ANT, 206. LVL(9, 15, 2, 0, 0), (G_NOHELL|G_GENO|G_LGROUP|1), 207. A(ATTK(AT_STNG, AD_DRST, 2, 6), NO_ATTK, NO_ATTK, 208. NO_ATTK, NO_ATTK, NO_ATTK), 209. SIZ(300, 100, 0, MS_BUZZ, MZ_MEDIUM), MR_POISON, MR_POISON, 210. M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS, 211. M2_HOSTILE|M2_FEMALE, 0, CLR_YELLOW), 212. MON("migo warrior", S_ANT, 213. LVL(10, 18, -3, 30, -7), (G_GENO|G_SGROUP|1), 214. A(ATTK(AT_STNG, AD_DRST, 1, 3), 215. ATTK(AT_BITE, AD_PHYS, 2, 4), 216. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 217. SIZ(600, 50, 0, MS_BUZZ, MZ_MEDIUM), MR_POISON, MR_POISON, 218. M1_FLY|M1_POIS|M1_SEE_INVIS|M1_OMNIVORE, 219. M2_MALE|M2_STRONG|M2_COLLECT|M2_MAGIC|M2_HOSTILE, 220. M3_INFRAVISION|M3_TRAITOR, 221. CLR_YELLOW), 222. MON("giant wasp", S_ANT, 223. LVL(12, 15, 2, 0, 0), (G_NOHELL|G_GENO|G_LGROUP|1), 224. A(ATTK(AT_STNG, AD_DRST, 2, 8), NO_ATTK, NO_ATTK, 225. NO_ATTK, NO_ATTK, NO_ATTK), 226. SIZ(300, 100, 0, MS_BUZZ, MZ_MEDIUM), MR_POISON, MR_POISON, 227. M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS, 228. M2_HOSTILE|M2_FEMALE, 0, CLR_BLACK), 229. MON("spitting beetle", S_ANT, 230. LVL(14, 6, -4, 0, 0), (G_NOHELL|G_GENO|1), 231. A(ATTK(AT_BITE, AD_PHYS, 4, 6), ATTK(AT_SPIT, AD_ACID, 2, 6), 232. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 233. SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 234. M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, 235. M2_HOSTILE, 0, CLR_BROWN), 236. MON("migo queen", S_ANT, 237. LVL(15, 15, -3, 50, -9), (G_GENO|G_NOGEN), 238. A(ATTK(AT_STNG, AD_DRIN, 1, 3), 239. ATTK(AT_BITE, AD_PHYS, 6, 8), 240. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 241. SIZ(1500, 100, 0, MS_BUZZ, MZ_LARGE), MR_POISON, MR_POISON, 242. M1_FLY|M1_POIS|M1_SEE_INVIS|M1_OMNIVORE, 243. M2_FEMALE|M2_STRONG|M2_COLLECT|M2_MAGIC|M2_HOSTILE, 244. M3_INFRAVISION|M3_NOTAME, 245. HI_LORD), 246. MON("assassin bug", S_ANT, 247. LVL(10, 24, 4, 0, 0), (G_NOHELL|G_GENO|1), 248. A(ATTK(AT_BITE, AD_DRST, 4, 6), NO_ATTK, NO_ATTK, 249. NO_ATTK, NO_ATTK, NO_ATTK), 250. SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 251. M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, 252. M2_HOSTILE, M3_TRAITOR, CLR_BLACK), 253. MON("killer beetle", S_ANT, 254. LVL(19, 6, -4, 0, 0), (G_NOHELL|G_GENO|1), 255. A(ATTK(AT_BITE, AD_PHYS, 6, 6), NO_ATTK, NO_ATTK, 256. NO_ATTK, NO_ATTK, NO_ATTK), 257. SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 258. M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, 259. M2_HOSTILE, 0, CLR_ORANGE), 260. /* 261. * blobs 262. */ 263. MON("acid blob", S_BLOB, 264. LVL(1, 3, 8, 0, 0), (G_NOHELL|G_GENO|3), 265. A(ATTK(AT_NONE, AD_ACID, 1, 8), 266. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 267. SIZ(30, 10, 0, MS_SILENT, MZ_TINY), 268. MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, MR_STONE, 269. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 270. M1_MINDLESS|M1_ACID, 271. M2_WANDER|M2_NEUTER, 0, CLR_GREEN), 272. MON("quivering blob", S_BLOB, 273. LVL(5, 1, 8, 0, 0), (G_NOHELL|G_GENO|3), 274. A(ATTK(AT_TUCH, AD_PHYS, 1, 8), 275. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 276. SIZ(200, 100, 0, MS_SILENT, MZ_SMALL), 277. MR_SLEEP|MR_POISON, MR_POISON, 278. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 279. M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_WHITE), 280. MON("gelatinous cube", S_BLOB, 281. LVL(6, 6, 8, 0, 0), (G_NOHELL|G_GENO|3), 282. A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4), 283. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 284. SIZ(600, 150, 0, MS_SILENT, MZ_LARGE), 285. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, 286. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP, 287. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE|M1_ACID, 288. M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN), 289. MON("jiggling blob", S_BLOB, 290. LVL(10, 6, 8, 0, 0), (G_NOHELL|G_GENO|1), 291. A(ATTK(AT_TUCH, AD_PHYS, 2, 8), ATTK(AT_NONE, AD_ACID, 2, 4), 292. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 293. SIZ(200, 100, 0, MS_SILENT, MZ_LARGE), 294. MR_SLEEP|MR_POISON, MR_POISON, 295. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 296. M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 297. MON("lava blob", S_BLOB, 298. LVL(10, 6, 8, 0, 0), (G_GENO|1), 299. A(ATTK(AT_TUCH, AD_FIRE, 4, 4), ATTK(AT_NONE, AD_FIRE, 2, 6), 300. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 301. SIZ(200, 100, 0, MS_SILENT, MZ_LARGE), 302. MR_SLEEP|MR_FIRE, MR_FIRE, 303. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 304. M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_RED), 305. MON("static blob", S_BLOB, 306. LVL(12, 6, 8, 0, 0), (G_NOHELL|G_GENO|1), 307. A(ATTK(AT_TUCH, AD_ELEC, 3, 8), ATTK(AT_NONE, AD_ELEC, 3, 4), 308. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 309. SIZ(200, 100, 0, MS_SILENT, MZ_LARGE), 310. MR_SLEEP|MR_POISON|MR_ELEC, MR_POISON|MR_ELEC, 311. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 312. M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, HI_ZAP), 313. MON("burbling blob", S_BLOB, 314. LVL(14, 6, 8, 0, 0), (G_NOHELL|G_GENO|1), 315. A(ATTK(AT_TUCH, AD_PHYS, 2, 8), ATTK(AT_NONE, AD_ACID, 5, 4), 316. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 317. SIZ(200, 100, 0, MS_SILENT, MZ_LARGE), 318. MR_SLEEP|MR_POISON, MR_POISON, 319. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 320. M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 321. /* 322. * cockatrice 323. */ 324. MON("chicken", S_COCKATRICE, 325. LVL(2, 15, 8, 0, 0), (G_GENO|G_SGROUP|1), 326. A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, 327. NO_ATTK, NO_ATTK, NO_ATTK), 328. SIZ(100, 50, 0, MS_CHICKEN, MZ_SMALL), 0, 0, 329. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_DOMESTIC, 330. M3_INFRAVISIBLE, CLR_BROWN), 331. MON("cockatoo", S_COCKATRICE, 332. LVL(3, 15, 6, 0, 0), (G_GENO|G_SGROUP|1), 333. A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, 334. NO_ATTK, NO_ATTK, NO_ATTK), 335. SIZ(75, 30, 0, MS_PARROT, MZ_SMALL), 0, 0, 336. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_DOMESTIC, 337. M3_INFRAVISIBLE, CLR_WHITE), 338. MON("chickatrice", S_COCKATRICE, 339. LVL(4, 4, 8, 30, 0), (G_GENO|G_SGROUP|1), 340. A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_STON, 0, 0), 341. ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 342. SIZ(10, 10, 0, MS_HISS, MZ_TINY), 343. MR_POISON|MR_STONE, MR_POISON|MR_STONE, 344. M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE, 345. M3_INFRAVISIBLE, CLR_BROWN), 346. MON("cockatrice", S_COCKATRICE, 347. LVL(5, 6, 6, 30, 0), (G_GENO|6), 348. A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0), 349. ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 350. SIZ(30, 30, 0, MS_HISS, MZ_SMALL), 351. MR_POISON|MR_STONE|MR_HITASTWO, MR_POISON|MR_STONE, 352. M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE|M1_OVIPAROUS, M2_HOSTILE, 353. M3_INFRAVISIBLE, CLR_YELLOW), 354. MON("pyrolisk", S_COCKATRICE, 355. LVL(6, 6, 6, 30, 0), (G_GENO|1), 356. A(ATTK(AT_GAZE, AD_FIRE, 2, 6), NO_ATTK, 357. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 358. SIZ(30, 30, 0, MS_HISS, MZ_SMALL), 359. MR_POISON|MR_FIRE, MR_POISON|MR_FIRE, 360. M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE|M1_OVIPAROUS, M2_HOSTILE, 361. M3_INFRAVISIBLE, CLR_RED), 362. MON("parrot", S_COCKATRICE, 363. LVL(7, 15, 6, 0, 0), (G_GENO|1), 364. A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, 365. NO_ATTK, NO_ATTK, NO_ATTK), 366. SIZ(75, 30, 0, MS_PARROT, MZ_SMALL), 0, 0, 367. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_DOMESTIC, 368. M3_INFRAVISIBLE, CLR_GREEN), 369. /* 370. * dogs & other canines 371. */ 372. MON("jackal", S_DOG, 373. LVL(0, 12, 7, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|4), 374. A(ATTK(AT_BITE, AD_PHYS, 1, 2), 375. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 376. SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 377. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 378. CLR_BROWN), 379. MON("fox", S_DOG, 380. LVL(0, 15, 7, 0, 0), (G_GENO|1), 381. A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, 382. NO_ATTK, NO_ATTK, NO_ATTK), 383. SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 384. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 385. CLR_RED), 386. MON("coyote", S_DOG, 387. LVL(1, 12, 7, 0, 0), (G_GENO|G_SGROUP|1), 388. A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, 389. NO_ATTK, NO_ATTK, NO_ATTK), 390. SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 391. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 392. CLR_BROWN), 393. MON("werejackal", S_DOG, 394. LVL(2, 12, 7, 10, -7), (G_NOGEN|G_NOCORPSE), 395. A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK, 396. NO_ATTK, NO_ATTK, NO_ATTK), 397. SIZ(300, 250, 0, MS_BARK, MZ_SMALL), MR_POISON|MR_HITASONE, 0, 398. M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 399. M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), 400. MON("little dog", S_DOG, 401. LVL(2, 18, 6, 0, 0), (G_NOHELL|G_GENO|7), 402. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 403. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 404. SIZ(150, 150, 0, MS_BARK, MZ_SMALL), 0, 0, 405. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, 406. HI_DOMESTIC), 407. MON("dog", S_DOG, 408. LVL(4, 16, 5, 0, 0), (G_NOHELL|G_GENO|7), 409. A(ATTK(AT_BITE, AD_PHYS, 1 ,6), 410. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 411. SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0, 412. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, 413. HI_DOMESTIC), 414. MON("large dog", S_DOG, 415. LVL(6, 15, 4, 0, 0), (G_NOHELL|G_GENO|7), 416. A(ATTK(AT_BITE, AD_PHYS, 2, 4), 417. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 418. SIZ(800, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0, 419. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 420. M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), 421. MON("pit bull", S_DOG, 422. LVL(11, 15, 4, 0, 0), (G_NOHELL|G_GENO|1), 423. A(ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, 424. NO_ATTK, NO_ATTK, NO_ATTK), 425. SIZ(800, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0, 426. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 427. M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), 428. MON("dingo puppy", S_DOG, 429. LVL(2, 18, 6, 0, 0), (G_NOHELL|G_GENO|1), 430. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 431. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 432. SIZ(150, 150, 0, MS_BARK, MZ_SMALL), 0, 0, 433. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 434. CLR_YELLOW), 435. MON("dingo", S_DOG, 436. LVL(4, 16, 5, 0, 0), (G_GENO|1), 437. A(ATTK(AT_BITE, AD_PHYS, 1 ,6), 438. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 439. SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0, 440. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 441. CLR_YELLOW), 442. MON("large dingo", S_DOG, 443. LVL(6, 15, 4, 0, 0), (G_NOHELL|G_GENO|1), 444. A(ATTK(AT_BITE, AD_PHYS, 2, 4), 445. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 446. SIZ(800, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0, 447. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 448. M2_STRONG|M2_HOSTILE, M3_INFRAVISIBLE, CLR_YELLOW), 449. MON("wolf", S_DOG, 450. LVL(5, 12, 4, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|3), 451. A(ATTK(AT_BITE, AD_PHYS, 2, 4), 452. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 453. SIZ(500, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0, 454. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 455. CLR_BROWN), 456. MON("death dog", S_DOG, 457. LVL(2, 12, 7, 0, 0), (G_HELL|G_GENO|G_SGROUP|1), 458. A(ATTK(AT_BITE, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 10), 459. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 460. SIZ(500, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 461. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_TRAITOR, CLR_BLACK), 462. MON("rabid wolf", S_DOG, 463. LVL(6, 12, 4, 0, 0), (G_NOHELL|G_GENO|1), 464. A(ATTK(AT_BITE, AD_DRCO, 2, 4), NO_ATTK, NO_ATTK, 465. NO_ATTK, NO_ATTK, NO_ATTK), 466. SIZ(500, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 467. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 468. M3_INFRAVISIBLE|M3_TRAITOR, CLR_BROWN), 469. MON("werewolf", S_DOG, 470. LVL(5, 12, 4, 20, -7), (G_NOGEN|G_NOCORPSE), 471. A(ATTK(AT_BITE, AD_WERE, 2, 6), 472. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 473. SIZ(500, 250, 0, MS_BARK, MZ_MEDIUM), MR_POISON|MR_HITASTWO, 0, 474. M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 475. M2_NOPOLY|M2_WERE, M3_INFRAVISIBLE, CLR_BROWN), 476. MON("warg", S_DOG, 477. LVL(7, 12, 4, 0, -5), (G_NOHELL|G_GENO|G_SGROUP|3), 478. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 479. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 480. SIZ(850, 350, 0, MS_BARK, MZ_MEDIUM), 0, 0, 481. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 482. CLR_BROWN), 483. MON("winter wolf cub", S_DOG, 484. LVL(5, 12, 4, 0, -5), (G_NOHELL|G_GENO|G_SGROUP|2), 485. A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 8), 486. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 487. SIZ(250, 200, 0, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD, 488. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_CYAN), 489. MON("winter wolf", S_DOG, 490. LVL(7, 12, 4, 20, 0), (G_NOHELL|G_GENO|1), 491. A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_COLD, 3, 6), 492. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 493. SIZ(700, 300, 0, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD, 494. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 495. M2_HOSTILE|M2_STRONG, 0, CLR_CYAN), 496. MON("hell hound pup", S_DOG, 497. LVL(7, 12, 4, 20, -5), (G_HELL|G_GENO|G_SGROUP|1), 498. A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6), 499. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 500. SIZ(200, 200, 0, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE, 501. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 502. CLR_RED), 503. MON("wolverine", S_DOG, 504. LVL(9, 15, 4, 0, -8), (G_NOHELL|G_GENO|1), 505. A(ATTK(AT_BITE, AD_PHYS, 4, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), 506. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 507. SIZ(850, 350, 0, MS_BARK, MZ_MEDIUM), 0, 0, 508. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 509. M2_HOSTILE, M3_INFRAVISIBLE, CLR_GRAY), 510. MON("shadow wolf", S_DOG, 511. LVL(11, 15, 4, 0, -8), (G_GENO|G_SGROUP|1), 512. A(ATTK(AT_BITE, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 2, 6), 513. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 514. SIZ(850, 350, 0, MS_BARK, MZ_MEDIUM), MR_PLUSONE|MR_HITASTWO, 0, 515. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 516. M2_HOSTILE, M3_TRAITOR, CLR_BLACK), 517. MON("mist wolf", S_DOG, 518. LVL(12, 18, 4, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|1), 519. A(ATTK(AT_BITE, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 2, 6), 520. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 521. SIZ(850, 350, 0, MS_BARK, MZ_MEDIUM), MR_PLUSONE|MR_HITASTWO, 0, 522. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 523. M2_HOSTILE, 0, CLR_GREEN), 524. MON("hell hound", S_DOG, 525. LVL(12, 14, 2, 20, 0), (G_HELL|G_GENO|1), 526. A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6), 527. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 528. SIZ(600, 300, 0, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE, 529. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 530. M3_INFRAVISIBLE, CLR_RED), 531. /* [DS] No longer tied to Charon, Lethe frees Kerberos. */ 532. /* #ifdef CHARON */ 533. MON("Cerberus", S_DOG, 534. LVL(17, 16, 2, 50, -7), (G_HELL|G_UNIQ|1), 535. A(ATTK(AT_BITE, AD_PHYS, 6, 8), ATTK(AT_BITE, AD_PHYS, 6, 8), 536. ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_BREA, AD_FIRE, 3, 8), 537. NO_ATTK, NO_ATTK), 538. SIZ(1000, 350, 0, MS_BARK, MZ_LARGE), MR_FIRE|MR_STONE|MR_POISON|MR_DISINT|MR_SLEEP, MR_FIRE, 539. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 540. M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_MALE|M2_LORD, 541. M3_INFRAVISIBLE|M3_INFRAVISION|M3_NOTAME, 542. HI_LORD), 543. /* #endif */ 544. /* 545. * eyes 546. */ 547. MON("gas spore", S_EYE, 548. LVL(1, 3, 10, 0, 0), (G_NOCORPSE|G_GENO|1), 549. A(ATTK(AT_BOOM, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, 550. NO_ATTK, NO_ATTK, NO_ATTK), 551. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 552. M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 553. M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY), 554. MON("floating eye", S_EYE, 555. LVL(2, 1, 9, 10, 0), (G_NOHELL|G_GENO|6), 556. A(ATTK(AT_NONE, AD_PLYS, 0,70), 557. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 558. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 559. M1_FLY|M1_AMPHIBIOUS|M1_NOLIMBS|M1_NOHEAD|M1_NOTAKE, 560. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE), 561. MON("glowing eye", S_EYE, 562. LVL(5, 3, 4, 0, 0), (G_NOHELL|G_GENO|1), 563. A(ATTK(AT_GAZE, AD_BLND, 3, 4), NO_ATTK, NO_ATTK, 564. NO_ATTK, NO_ATTK, NO_ATTK), 565. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 566. M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 567. M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 568. MON("freezing sphere", S_EYE, 569. LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_NOHELL|G_GENO|2), 570. A(ATTK(AT_EXPL, AD_COLD, 4, 6), 571. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 572. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_HITASTWO, MR_COLD, 573. M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 574. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_WHITE), 575. MON("flaming sphere", S_EYE, 576. LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2), 577. A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK, NO_ATTK, 578. NO_ATTK, NO_ATTK, NO_ATTK), 579. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE, 580. M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 581. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED), 582. MON("shocking sphere", S_EYE, 583. LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2), 584. A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK, NO_ATTK, 585. NO_ATTK, NO_ATTK, NO_ATTK), 586. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC, 587. M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 588. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, HI_ZAP), 589. MON("bloodshot eye", S_EYE, 590. LVL(6, 3, 4, 0, 0), (G_NOHELL|G_GENO|1), 591. A(ATTK(AT_GAZE, AD_STUN, 3, 4), NO_ATTK, NO_ATTK, 592. NO_ATTK, NO_ATTK, NO_ATTK), 593. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 594. M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 595. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED), 596. MON("blinking eye", S_EYE, 597. LVL(8, 12, 4, 0, 0), (G_NOHELL|G_GENO|1), 598. A(ATTK(AT_GAZE, AD_TLPT, 0, 0), NO_ATTK, NO_ATTK, 599. NO_ATTK, NO_ATTK, NO_ATTK), 600. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 601. M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_TPORT, 602. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_CYAN), 603. /* 604. * felines 605. */ 606. MON("kitten", S_FELINE, 607. LVL(2, 18, 6, 0, 0), (G_NOHELL|G_GENO|7), 608. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 609. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 610. SIZ(150, 150, 0, MS_MEW, MZ_SMALL), 0, 0, 611. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 612. M2_WANDER|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), 613. MON("housecat", S_FELINE, 614. LVL(4, 16, 5, 0, 0), (G_NOHELL|G_GENO|7), 615. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 616. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 617. SIZ(200, 200, 0, MS_MEW, MZ_SMALL), 0, 0, 618. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), 619. MON("jaguar", S_FELINE, 620. LVL(4, 15, 6, 0, 0), (G_NOHELL|G_GENO|2), 621. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 622. ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 623. SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 624. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 625. CLR_BROWN), 626. MON("lynx", S_FELINE, 627. LVL(5, 15, 6, 0, 0), (G_GENO|1), 628. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 629. ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), 630. SIZ(600, 300, 0, MS_GROWL, MZ_SMALL), 0, 0, 631. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 632. CLR_CYAN), 633. MON("panther", S_FELINE, 634. LVL(5, 15, 6, 0, 0), (G_GENO|1), 635. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 636. ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), 637. SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 638. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 639. CLR_BLACK), 640. MON("werepanther", S_FELINE, 641. LVL(5, 15, 6, 20, -7), (G_NOGEN|G_NOCORPSE), 642. A(ATTK(AT_BITE, AD_WERE, 1, 10), ATTK(AT_CLAW, AD_PHYS, 1, 6), 643. ATTK(AT_CLAW, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 644. SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), MR_POISON, 0, 645. M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 646. M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), 647. MON("large cat", S_FELINE, 648. LVL(6, 15, 4, 0, 0), (G_NOHELL|G_GENO|7), 649. A(ATTK(AT_BITE, AD_PHYS, 2, 4), 650. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 651. SIZ(250, 250, 0, MS_MEW, MZ_SMALL), 0, 0, 652. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 653. M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC), 654. MON("kamadan", S_FELINE, 655. LVL(4, 12, 4, 0, -3), (G_NOHELL|G_GENO|1), 656. A(ATTK(AT_BREA, AD_SLEE, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 3), 657. ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3), 658. NO_ATTK, NO_ATTK), 659. SIZ(750, 400, 0, MS_GROWL, MZ_LARGE), MR_SLEEP, MR_SLEEP, 660. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 661. CLR_ORANGE), 662. MON("displacer beast", S_FELINE, 663. LVL(12, 12, -10, 0, -3), (G_GENO|1), 664. A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_CLAW, AD_PHYS, 4, 4), 665. ATTK(AT_BITE, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK), 666. SIZ(750, 400, 0, MS_GROWL, MZ_LARGE), 0, 0, 667. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 668. M3_INFRAVISIBLE|M3_TRAITOR, 669. CLR_BLUE), 670. MON("caterwaul", S_FELINE, 671. LVL(6, 24, 4, 0, 0), (G_NOHELL|G_GENO|1), 672. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 673. ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 674. SIZ(300, 100, 0, MS_GROWL, MZ_HUMAN), 0, 0, 675. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 676. CLR_GRAY), 677. MON("tiger", S_FELINE, 678. LVL(6, 12, 6, 0, 0), (G_NOHELL|G_GENO|2), 679. A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 680. ATTK(AT_BITE, AD_PHYS, 1,10), NO_ATTK, NO_ATTK, NO_ATTK), 681. SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 682. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 683. CLR_YELLOW), 684. MON("weretiger", S_FELINE, 685. LVL(7, 12, 6, 20, -7), (G_NOGEN|G_NOCORPSE), 686. A(ATTK(AT_BITE, AD_WERE, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 5), 687. ATTK(AT_CLAW, AD_PHYS, 2, 5), NO_ATTK, NO_ATTK, NO_ATTK), 688. SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), MR_POISON, 0, 689. M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 690. M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_YELLOW), 691. MON("sabre-toothed cat", S_FELINE, 692. LVL(9, 12, 6, 0, 0), (G_NOHELL|G_GENO|1), 693. A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_CLAW, AD_PHYS, 4, 4), 694. ATTK(AT_BITE, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, NO_ATTK), 695. SIZ(800, 400, 0, MS_GROWL, MZ_LARGE), 0, 0, 696. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 697. CLR_YELLOW), 698. MON("hellcat", S_FELINE, 699. LVL(12, 12, 6, 0, 0), (G_HELL|G_GENO|1), 700. A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_CLAW, AD_PHYS, 4, 4), 701. ATTK(AT_BITE, AD_FIRE, 3, 10), NO_ATTK, NO_ATTK, NO_ATTK), 702. SIZ(800, 400, 0, MS_GROWL, MZ_LARGE), 0, 0, 703. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE|M3_TRAITOR, 704. CLR_RED), 705. /* 706. * gremlins and gargoyles 707. */ 708. MON("gremlin", S_GREMLIN, 709. LVL(5, 12, 2, 25, -9), (G_GENO|2), 710. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 711. ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0), 712. NO_ATTK, NO_ATTK), 713. SIZ(100, 20, 0, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON, 714. M1_SWIM|M1_HUMANOID|M1_POIS, M2_STALK, M3_INFRAVISIBLE|M3_TRAITOR, CLR_GREEN), 715. MON("gargoyle", S_GREMLIN, 716. LVL(6, 10, -4, 0, -9), (G_GENO|2), 717. A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), 718. ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 719. SIZ(1000, 200, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, 720. M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS, 721. M2_HOSTILE|M2_STRONG, M3_TRAITOR, CLR_BROWN), 722. MON("winged gargoyle", S_GREMLIN, 723. LVL(9, 15, -2, 0, -12), (G_GENO|1), 724. A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), 725. ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 726. SIZ(1200, 300, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, 727. M1_FLY|M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS|M1_OVIPAROUS, 728. M2_LORD|M2_HOSTILE|M2_STRONG|M2_MAGIC, M3_TRAITOR, HI_LORD), 729. MON("statue gargoyle", S_GREMLIN, 730. LVL(4, 9, 5, 0, 0), (G_NOHELL|G_GENO|G_NOCORPSE|1), 731. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 732. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 733. SIZ(900, 0, 0, MS_SILENT, MZ_HUMAN), 734. MR_DEATH|MR_SLEEP|MR_POISON|MR_STONE|MR_PLUSONE, 0, 735. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 736. M2_HOSTILE, 0, CLR_GRAY), 737. /* MON("galltrit", S_GREMLIN, 738. LVL(3, 18, 2, 25, -9), (G_GENO|1), 739. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 740. ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0), 741. NO_ATTK, NO_ATTK), 742. SIZ(100, 20, 0, MS_LAUGH, MZ_SMALL), MR_POISON, 0, 743. M1_SWIM|M1_HUMANOID|M1_POIS, M2_STALK, 0, CLR_BLACK), 744. MON("jermlaine", S_GREMLIN, 745. LVL(0, 15, 7, 0, -9), (G_NOHELL|G_GENO|G_VLGROUP|1), 746. A(ATTK(AT_CLAW, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK, 747. NO_ATTK, NO_ATTK), 748. SIZ(100, 20, 0, MS_LAUGH, MZ_SMALL), MR_POISON, 0, 749. M1_HUMANOID|M1_POIS, M2_STALK, 0, CLR_GRAY),*/ 750. /* 751. * humanoids 752. */ 753. MON("hobbit", S_HUMANOID, 754. LVL(1, 9, MARM(10,7), 0, 6), (G_NOHELL|G_GENO|4), 755. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 756. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 757. SIZ(500, 200, 0, MS_HUMANOID, MZ_SMALL), 0, 0, 758. M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_HOBBIT|M2_COLLECT, 759. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN), 760. MON("dwarf", S_HUMANOID, 761. LVL(2, 6, MARM(10,4), 10, 4), (G_NOHELL|G_GENO|5), 762. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_WEAP, AD_PHYS, 1, 4), 763. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 764. SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 765. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 766. M2_NOPOLY|M2_DWARF|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 767. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 768. MON("dwarf thief", S_HUMANOID, 769. LVL(2, 6, MARM(10,4), 10, 4), (G_GENO|G_NOGEN), 770. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_SITM, 0, 0), 771. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 772. SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 773. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 774. M2_DWARF|M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 775. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 776. MON("bugbear", S_HUMANOID, 777. LVL(3, 9, 5, 0, -6), (G_NOHELL|G_GENO|1), 778. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 779. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 780. SIZ(1250, 250, 0, MS_GROWL, MZ_LARGE), 0, 0, 781. M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_COLLECT, 782. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 783. MON("dwarf lord", S_HUMANOID, 784. LVL(4, 6, MARM(10,4), 10, 5), (G_NOHELL|G_GENO|3), 785. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 786. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 787. SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 788. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 789. M2_DWARF|M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 790. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 791. MON("dwarf king", S_HUMANOID, 792. LVL(6, 6, MARM(10,4), 20, 6), (G_NOHELL|G_GENO|1), 793. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 794. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 795. SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 796. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 797. M2_DWARF|M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 798. M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 799. MON("duergar", S_HUMANOID, 800. LVL(4, 6, MARM(10,2), 10, 5), (G_HELL|G_GENO|1), 801. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 802. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 803. SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN),MR_HITASONE, 0, 804. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID, 805. M2_DWARF|M2_STRONG|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 806. 0, CLR_GRAY), 807. MON("deep one", S_HUMANOID, 808. LVL(7, 9, 5, 10, -5), (G_GENO|G_LGROUP|2), 809. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 810. ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 811. SIZ(1500, 400, 0, MS_GURGLE, MZ_HUMAN), MR_COLD|MR_POISON, MR_POISON, 812. M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_OMNIVORE|M1_POIS, 813. M2_HOSTILE|M2_STALK|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 814. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 815. CLR_GREEN), 816. MON("mind flayer", S_HUMANOID, 817. LVL(9, 12, 5, 90, -8), (G_GENO|1), 818. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1), 819. ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), 820. ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1)), 821. SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN),MR_HITASTWO, 0, 822. M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE, 823. M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT, 824. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_MAGENTA), 825. MON("master mind flayer", S_HUMANOID, 826. LVL(13, 12, 0, 90, -8), (G_GENO|1), 827. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TENT, AD_DRIN, 2, 1), 828. ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1), 829. NO_ATTK, NO_ATTK), 830. SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN), 0, 0, 831. M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE, 832. M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT, 833. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_MAGENTA), 834. MON("deeper one", S_HUMANOID, 835. LVL(15,12, 0, 30, -7), (G_GENO|G_SGROUP|2), 836. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 837. ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, NO_ATTK), 838. SIZ(2000, 500, 0, MS_GURGLE, MZ_LARGE), MR_COLD|MR_POISON, MR_POISON, 839. M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_OMNIVORE|M1_POIS, 840. M2_HOSTILE|M2_STALK|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_LORD|M2_STRONG|M2_MAGIC, 841. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 842. CLR_GREEN), 843. MON("deepest one", S_HUMANOID, 844. LVL(30, 15, -5, 70, -9), (G_GENO|1), 845. A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), 846. ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK, NO_ATTK, NO_ATTK), 847. SIZ(3000, 500, 0, MS_GURGLE, MZ_HUGE), MR_COLD|MR_POISON, MR_POISON, 848. M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_THICK_HIDE, 849. M2_HOSTILE|M2_STALK|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_PRINCE|M2_STRONG|M2_MAGIC, 850. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 851. HI_LORD), 852. /* 853. * imps & other minor demons/devils 854. */ 855. MON("manes", S_IMP, 856. LVL(1, 3, 7, 0, -7), (G_GENO|G_LGROUP|G_NOCORPSE|1), 857. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 858. ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 859. SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_SLEEP|MR_POISON|MR_HITASONE, 0, 860. M1_POIS, M2_HOSTILE|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 861. MON("homunculus", S_IMP, 862. LVL(2, 12, 6, 10, -7), (G_GENO|2), 863. A(ATTK(AT_BITE, AD_SLEE, 1, 3), 864. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 865. SIZ(60, 100, 0, MS_SILENT, MZ_TINY), 866. MR_SLEEP|MR_POISON|MR_HITASONE, MR_SLEEP|MR_POISON, 867. M1_FLY|M1_POIS, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN), 868. MON("dretch", S_IMP, 869. LVL(2, 12, 2, 20, -7), (G_GENO|1), 870. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, 871. NO_ATTK, NO_ATTK, NO_ATTK), 872. SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0, 873. M1_REGEN, M2_WANDER|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_YELLOW), 874. MON("imp", S_IMP, 875. LVL(3, 12, 2, 20, -7), (G_GENO|1), 876. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 877. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 878. SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0, 879. M1_REGEN, M2_WANDER|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 880. MON("lemure", S_IMP, 881. LVL(3, 3, 7, 0, -7), (G_HELL|G_GENO|G_LGROUP|G_NOCORPSE|1), 882. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), 883. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 884. SIZ(150, 100, 0, MS_SILENT, MZ_MEDIUM), 885. MR_SLEEP|MR_POISON|MR_PLUSONE|MR_HITASONE, MR_SLEEP, M1_POIS|M1_REGEN, 886. M2_HOSTILE|M2_WANDER|M2_STALK|M2_NEUTER, 887. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 888. MON("quasit", S_IMP, 889. LVL(3, 15, 2, 20, -7), (G_GENO|2), 890. A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2), 891. ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 892. SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), MR_POISON|MR_HITASONE, MR_POISON, 893. M1_REGEN, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 894. MON("rutterkin", S_IMP, 895. LVL(5, 12, 2, 20, -7), (G_GENO|1), 896. A(ATTK(AT_CLAW, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, 897. NO_ATTK, NO_ATTK, NO_ATTK), 898. SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0, 899. M1_REGEN, M2_WANDER|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_ORANGE), 900. MON("tengu", S_IMP, 901. LVL(6, 13, 5, 30, 7), (G_GENO|3), 902. A(ATTK(AT_BITE, AD_PHYS, 1, 7), 903. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 904. SIZ(300, 200, 0, MS_SQAWK, MZ_SMALL), MR_POISON|MR_HITASONE, MR_POISON, 905. M1_TPORT|M1_TPORT_CNTRL, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, 906. CLR_CYAN), 907. MON("nupperibo", S_IMP, 908. LVL(7, 12, 0, 20, -7), (G_GENO|1), 909. A(ATTK(AT_CLAW, AD_DRST, 3, 4), NO_ATTK, NO_ATTK, 910. NO_ATTK, NO_ATTK, NO_ATTK), 911. SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0, 912. M1_REGEN, M2_WANDER|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_GREEN), 913. MON("blood imp", S_IMP, 914. LVL(9, 12, 0, 60, -7), (G_GENO|1), 915. A(ATTK(AT_CLAW, AD_DRST, 3, 4), ATTK(AT_BITE, AD_PHYS, 3, 4), 916. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 917. SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0, 918. M1_REGEN, M2_WANDER|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 919. /* 920. * jellies 921. */ 922. MON("blue jelly", S_JELLY, 923. LVL(4, 0, 8, 10, 0), (G_NOHELL|G_GENO|2), 924. A(ATTK(AT_NONE, AD_COLD, 0, 6), 925. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 926. SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), 927. MR_COLD|MR_POISON, MR_COLD|MR_POISON, 928. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS 929. |M1_NOTAKE, 930. M2_HOSTILE|M2_NEUTER, 0, CLR_BLUE), 931. MON("spotted jelly", S_JELLY, 932. LVL(5, 0, 8, 10, 0), (G_NOHELL|G_GENO|1), 933. A(ATTK(AT_NONE, AD_ACID, 0, 6), 934. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 935. SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 936. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 937. M1_MINDLESS|M1_ACID|M1_NOTAKE, 938. M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 939. MON("clear jelly", S_JELLY, 940. LVL(6, 3, 8, 10, 0), (G_NOHELL|G_GENO|1), 941. A(ATTK(AT_TUCH, AD_ACID, 3, 6), NO_ATTK, NO_ATTK, 942. NO_ATTK, NO_ATTK, NO_ATTK), 943. SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM),MR_COLD|MR_POISON, 944. MR_COLD|MR_POISON, 945. M1_BREATHLESS|M1_CLING|M1_HIDE|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS| 946. M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE, 947. M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN), 948. MON("ochre jelly", S_JELLY, 949. LVL(6, 3, 8, 20, 0), (G_NOHELL|G_GENO|2), 950. A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6), 951. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 952. SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 953. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 954. M1_MINDLESS|M1_ACID|M1_NOTAKE, 955. M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 956. MON("yellow jelly", S_JELLY, 957. LVL(8, 5, 8, 20, 0), (G_NOHELL|G_GENO|1), 958. A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_STUN, 2, 6), 959. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 960. SIZ(250, 220, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 961. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 962. M1_MINDLESS|M1_ACID|M1_OMNIVORE, M2_HOSTILE|M2_NEUTER, 963. 0, CLR_YELLOW), 964. MON("orange jelly", S_JELLY, 965. LVL(8, 5, 8, 20, 0), (G_NOHELL|G_GENO|1), 966. A(ATTK(AT_ENGL, AD_ACID, 2, 8), ATTK(AT_NONE, AD_SLEE, 2, 6), 967. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 968. SIZ(250, 220, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 969. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 970. M1_MINDLESS|M1_ACID|M1_OMNIVORE, M2_HOSTILE|M2_NEUTER, 971. 0, CLR_ORANGE), 972. MON("rancid jelly", S_JELLY, 973. LVL(12, 5, 8, 20, 0), (G_NOHELL|G_GENO|1), 974. A(ATTK(AT_ENGL, AD_ACID, 4, 6), ATTK(AT_NONE, AD_ACID, 3, 6), 975. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 976. SIZ(250, 220, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 977. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 978. M1_MINDLESS|M1_ACID|M1_OMNIVORE, M2_HOSTILE|M2_NEUTER, 979. 0, CLR_BLACK), 980. /* 981. * kobolds 982. */ 983. MON("kobold", S_KOBOLD, 984. LVL(0, 6, MARM(10,7), 0, -2), (G_NOHELL|G_GENO|1), 985. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 986. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 987. SIZ(400, 100, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 988. M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 989. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BROWN), 990. MON("large kobold", S_KOBOLD, 991. LVL(1, 6, MARM(10,6), 0, -3), (G_NOHELL|G_GENO|1), 992. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 993. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 994. SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 995. M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 996. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 997. MON("kobold lord", S_KOBOLD, 998. LVL(2, 6, MARM(10,5), 0, -4), (G_NOHELL|G_GENO|1), 999. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 1000. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1001. SIZ(500, 200, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 1002. M1_HUMANOID|M1_POIS|M1_OMNIVORE, 1003. M2_HOSTILE|M2_LORD|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 1004. HI_LORD), 1005. MON("kobold shaman", S_KOBOLD, 1006. LVL(2, 6, 6, 10, -4), (G_GENO|1), 1007. A(ATTK(AT_MAGC, AD_SPEL, 0, 0), 1008. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1009. SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 1010. M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_MAGIC, 1011. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_ZAP), 1012. MON("swamp kobold", S_KOBOLD, 1013. LVL(3, 9, MARM(10,5), 0, -3), (G_NOHELL|G_GENO|1), 1014. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, 1015. NO_ATTK, NO_ATTK, NO_ATTK), 1016. SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 1017. M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 1018. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_GREEN), 1019. MON("rock kobold", S_KOBOLD, 1020. LVL(5, 9, MARM(10,5), 0, -3), (G_NOHELL|G_GENO|1), 1021. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, 1022. NO_ATTK, NO_ATTK, NO_ATTK), 1023. SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 1024. M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 1025. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 1026. MON("kobold warrior", S_KOBOLD, 1027. LVL(7, 9, MARM(10,4), 0, -3), (G_NOHELL|G_GENO|1), 1028. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 1029. NO_ATTK, NO_ATTK, NO_ATTK), 1030. SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 1031. M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 1032. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_GRAY), 1033. MON("Kroo the Kobold King", S_KOBOLD, 1034. LVL(13, 9, MARM(10,0), 0, -3), (G_UNIQ|G_NOGEN|1), 1035. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, 1036. NO_ATTK, NO_ATTK, NO_ATTK), 1037. SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON|MR_STONE, 0, 1038. M1_HUMANOID|M1_POIS|M1_OMNIVORE, 1039. M2_PNAME|M2_PRINCE|M2_MALE|M2_GREEDY|M2_STALK| 1040. M2_HOSTILE|M2_NASTY|M2_NOPOLY|M2_JEWELS|M2_COLLECT| 1041. M2_MAGIC, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_LORD), 1042. /* 1043. * leprechauns 1044. */ 1045. MON("leprechaun", S_LEPRECHAUN, 1046. LVL(5, 15, 8, 20, 0), (G_NOHELL|G_GENO|4), 1047. A(ATTK(AT_CLAW, AD_SGLD, 1, 2), 1048. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1049. SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), MR_HITASONE, 0, 1050. M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_GREEDY, M3_INFRAVISIBLE, CLR_GREEN), 1051. MON("leprechaun wizard", S_LEPRECHAUN, 1052. LVL(8, 15, 6, 20, 0), (G_NOHELL|G_GENO|1), 1053. A(ATTK(AT_CLAW, AD_SGLD, 1, 2), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1054. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1055. SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), MR_HITASONE, 0, 1056. M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_GREEDY|M2_MAGIC, 0, HI_ZAP), 1057. /* 1058. * mimics 1059. */ 1060. MON("small mimic", S_MIMIC, 1061. LVL(7, 3, 7, 0, 0), (G_GENO|2), 1062. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), 1063. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1064. SIZ(300, 200, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, 1065. M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 1066. M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 1067. M2_HOSTILE, 0, CLR_BROWN), 1068. MON("large mimic", S_MIMIC, 1069. LVL(8, 3, 7, 10, 0), (G_GENO|1), 1070. A(ATTK(AT_CLAW, AD_STCK, 3, 4), 1071. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1072. SIZ(600, 400, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0, 1073. M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 1074. M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 1075. M2_HOSTILE|M2_STRONG, 0, CLR_RED), 1076. MON("giant mimic", S_MIMIC, 1077. LVL(9, 3, 7, 20, 0), (G_GENO|1), 1078. A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6), 1079. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1080. SIZ(800, 500, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0, 1081. M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 1082. M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 1083. M2_HOSTILE|M2_STRONG, 0, HI_LORD), 1084. /* 1085. * nymphs 1086. */ 1087. MON("wood nymph", S_NYMPH, 1088. LVL(3, 12, 9, 20, 0), (G_NOHELL|G_GENO|2), 1089. A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), 1090. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1091. SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), MR_HITASONE, 0, 1092. M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 1093. CLR_GREEN), 1094. MON("water nymph", S_NYMPH, 1095. LVL(3, 12, 9, 20, 0), (G_NOHELL|G_GENO|2), 1096. A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), 1097. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1098. SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), MR_HITASONE, 0, 1099. M1_HUMANOID|M1_TPORT|M1_SWIM, 1100. M2_HOSTILE|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE), 1101. MON("mountain nymph", S_NYMPH, 1102. LVL(3, 12, 9, 20, 0), (G_NOHELL|G_GENO|2), 1103. A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), 1104. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1105. SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), MR_HITASONE, 0, 1106. M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, 1107. M3_INFRAVISIBLE, CLR_BROWN), 1108. MON("pixie", S_NYMPH, 1109. LVL(3, 15, 3, 20, 0), (G_NOHELL|G_GENO|1), 1110. A(ATTK(AT_CLAW, AD_SITM, 1, 2), NO_ATTK, NO_ATTK, 1111. NO_ATTK, NO_ATTK, NO_ATTK), 1112. SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), MR_HITASONE, 0, 1113. M1_HUMANOID|M1_SEE_INVIS, M2_HOSTILE|M2_GREEDY, 1114. M3_INFRAVISIBLE, CLR_CYAN), 1115. MON("brownie", S_NYMPH, 1116. LVL(8, 15, 3, 20, 0), (G_NOHELL|G_GENO|1), 1117. A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1118. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1119. SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), MR_HITASONE, 0, 1120. M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_GREEDY|M2_MAGIC, 1121. M3_INFRAVISIBLE, CLR_BROWN), 1122. MON("quickling", S_NYMPH, 1123. LVL(3, 30, 10, 20, -10), (G_HELL|G_GENO|1), 1124. A(ATTK(AT_WEAP, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_SITM, 0, 0), 1125. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1126. SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), MR_HITASONE, 0, 1127. M1_HUMANOID, M2_HOSTILE|M2_GREEDY|M2_NASTY, 1128. M3_INFRAVISIBLE|M3_TRAITOR, CLR_BLUE), 1129. MON("Aphrodite", S_NYMPH, 1130. LVL(10, 15, -5, 20, 0), (G_UNIQ|G_NOGEN|1), 1131. A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0), 1132. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1133. SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 1134. M1_HUMANOID|M1_TPORT, 1135. M2_PNAME|M2_PRINCE|M2_FEMALE|M2_GREEDY|M2_STALK|M2_HOSTILE| 1136. M2_NASTY|M2_NOPOLY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 1137. M3_INFRAVISIBLE|M3_NOTAME, HI_LORD), 1138. /* 1139. * orcs 1140. */ 1141. MON("goblin", S_ORC, 1142. LVL(0, 6, MARM(10,6), 0, -3), (G_NOHELL|G_GENO|3), 1143. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 1144. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1145. SIZ(400, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 1146. M1_HUMANOID|M1_OMNIVORE, M2_ORC|M2_COLLECT, 1147. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_GRAY), 1148. MON("hobgoblin", S_ORC, 1149. LVL(1, 9, MARM(10,6), 0, -4), (G_NOHELL|G_GENO|3), 1150. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1151. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1152. SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, 1153. M1_HUMANOID|M1_OMNIVORE, M2_ORC|M2_STRONG|M2_COLLECT, 1154. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BROWN), 1155. /* plain "orc" for zombie corpses only; not created at random 1156. */ 1157. MON("orc", S_ORC, 1158. LVL(1, 9, MARM(10,6), 0, -3), (G_NOGEN|G_GENO), 1159. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 1160. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1161. SIZ(850, 150, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 1162. M2_NOPOLY|M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1163. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 1164. MON("hill orc", S_ORC, 1165. LVL(2, 9, MARM(10,6), 0, -4), (G_NOHELL|G_GENO|G_LGROUP|3), 1166. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1167. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1168. SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 1169. M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1170. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_YELLOW), 1171. MON("Mordor orc", S_ORC, 1172. LVL(3, 5, MARM(10,6), 0, -5), (G_NOHELL|G_GENO|G_LGROUP|2), 1173. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1174. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1175. SIZ(1200, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 1176. M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1177. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLUE), 1178. MON("Uruk-hai", S_ORC, 1179. LVL(3, 7, MARM(10,5), 0, -4), (G_NOHELL|G_GENO|G_LGROUP|1), 1180. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 1181. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1182. SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 1183. M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1184. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 1185. MON("orc shaman", S_ORC, 1186. LVL(3, 9, 5, 10, -5), (G_NOHELL|G_GENO|1), 1187. A(ATTK(AT_MAGC, AD_SPEL, 0, 0), 1188. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1189. SIZ(1000, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 1190. M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1191. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_ZAP), 1192. MON("orc-captain", S_ORC, 1193. LVL(5, 5, MARM(10,4), 0, -5), (G_NOHELL|G_GENO|1), 1194. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 1195. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1196. SIZ(1350, 350, 0, MS_ORC, MZ_HUMAN), MR_HITASONE, 0, M1_HUMANOID|M1_OMNIVORE, 1197. M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1198. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_LORD), 1199. MON("war orc", S_ORC, 1200. LVL(6, 7, MARM(10,3), 0, -4), (G_HELL|G_GENO|G_LGROUP|1), 1201. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 1202. NO_ATTK, NO_ATTK, NO_ATTK), 1203. SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 1204. M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1205. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_GREEN), 1206. MON("great orc", S_ORC, 1207. LVL(9, 7, MARM(10,2), 10, -4), (G_HELL|G_GENO|G_LGROUP|1), 1208. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 1209. NO_ATTK, NO_ATTK, NO_ATTK), 1210. SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 1211. M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1212. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BRIGHT_GREEN), 1213. MON("Grund the Orc King", S_ORC, 1214. LVL(20, 7, MARM(10,0), 66, -4), (G_UNIQ|G_NOGEN|1), 1215. A(ATTK(AT_WEAP, AD_PHYS, 4, 8), NO_ATTK, NO_ATTK, 1216. NO_ATTK, NO_ATTK, NO_ATTK), 1217. SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), MR_POISON, MR_POISON, 1218. M1_HUMANOID|M1_OMNIVORE, 1219. M2_ORC|M2_STRONG|M2_PNAME|M2_PRINCE|M2_MALE|M2_GREEDY|M2_STALK| 1220. M2_HOSTILE|M2_NASTY|M2_NOPOLY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 1221. M3_INFRAVISIBLE|M3_INFRAVISION|M3_NOTAME, HI_LORD), 1222. MON("snow orc", S_ORC, 1223. LVL(9, 12, MARM(10,-2), 10, -9), (G_NOHELL|G_GENO|G_LGROUP|1), 1224. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 1225. NO_ATTK, NO_ATTK, NO_ATTK), 1226. SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), MR_COLD, MR_COLD, 1227. M1_HUMANOID|M1_OMNIVORE, 1228. M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1229. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_CYAN), 1230. MON("demon orc", S_ORC, 1231. LVL(12, 12, MARM(10,-2), 10, -9), (G_HELL|G_GENO|G_LGROUP|1), 1232. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, 1233. NO_ATTK, NO_ATTK, NO_ATTK), 1234. SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), MR_FIRE, MR_FIRE, 1235. M1_HUMANOID|M1_OMNIVORE, 1236. M2_ORC|M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1237. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_ORANGE), 1238. /* 1239. * piercers 1240. */ 1241. MON("rock piercer", S_PIERCER, 1242. LVL(3, 1, 3, 0, 0), (G_GENO|4), 1243. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1244. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1245. SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), 0, 0, 1246. M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 1247. M2_HOSTILE, 0, CLR_GRAY), 1248. MON("iron piercer", S_PIERCER, 1249. LVL(5, 1, 0, 0, 0), (G_GENO|2), 1250. A(ATTK(AT_BITE, AD_PHYS, 3, 6), 1251. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1252. SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 1253. M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 1254. M2_HOSTILE, 0, CLR_CYAN), 1255. MON("glass piercer", S_PIERCER, 1256. LVL(7, 1, 0, 0, 0), (G_GENO|1), 1257. A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, 1258. NO_ATTK, NO_ATTK, NO_ATTK), 1259. SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, 1260. M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 1261. M2_HOSTILE, 0, CLR_WHITE), 1262. /* 1263. * quadrupeds 1264. */ 1265. MON("lamb", S_QUADRUPED, 1266. LVL(1, 12, 10, 0, 0), (G_GENO|G_SGROUP|2), 1267. A(ATTK(AT_BUTT, AD_PHYS, 1, 2), ATTK(AT_KICK, AD_PHYS, 1, 2), 1268. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1269. SIZ(200, 50, 0, MS_SHEEP, MZ_SMALL), 0, 0, 1270. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_DOMESTIC|M2_PEACEFUL, 1271. M3_INFRAVISIBLE, CLR_WHITE), 1272. MON("rothe", S_QUADRUPED, 1273. LVL(2, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|4), 1274. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3), 1275. ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1276. SIZ(400, 100, 0, MS_SILENT, MZ_LARGE), 0, 0, 1277. M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE, 0, CLR_BROWN), 1278. MON("giant badger", S_QUADRUPED, 1279. LVL(2, 12, 6, 0, 0), (G_NOHELL|G_GENO|1), 1280. A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), 1281. ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK), 1282. SIZ(200, 50, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 1283. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), 1284. MON("scramper", S_QUADRUPED, 1285. LVL(3, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|1), 1286. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3), 1287. ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_STNG, AD_LEGS, 1, 6), 1288. NO_ATTK, NO_ATTK), 1289. SIZ(400, 100, 0, MS_SILENT, MZ_LARGE), 0, 0, 1290. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE|M1_POIS, M2_HOSTILE, 0, CLR_GREEN), 1291. MON("sheep", S_QUADRUPED, 1292. LVL(3, 12, 8, 0, 0), (G_GENO|G_SGROUP|2), 1293. A(ATTK(AT_BUTT, AD_PHYS, 1, 4), ATTK(AT_KICK, AD_PHYS, 1, 3), 1294. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1295. SIZ(700, 100, 0, MS_SHEEP, MZ_MEDIUM), 0, 0, 1296. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_DOMESTIC|M2_PEACEFUL, 1297. M3_INFRAVISIBLE, CLR_WHITE), 1298. MON("goat", S_QUADRUPED, 1299. LVL(4, 12, 6, 0, 0), (G_GENO|G_SGROUP|1), 1300. A(ATTK(AT_BUTT, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 1, 4), 1301. ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1302. SIZ(700, 75, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 1303. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_DOMESTIC, 1304. M3_INFRAVISIBLE, CLR_WHITE), 1305. MON("squealer", S_QUADRUPED, 1306. LVL(4, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|1), 1307. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3), 1308. ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_STNG, AD_LEGS, 1, 6), 1309. NO_ATTK, NO_ATTK), 1310. SIZ(400, 100, 0, MS_SHRIEK, MZ_LARGE), 0, 0, 1311. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE|M1_POIS, M2_HOSTILE, 0, CLR_MAGENTA), 1312. MON("mumak", S_QUADRUPED, 1313. LVL(5, 9, 0, 0, -2), (G_NOHELL|G_GENO|1), 1314. A(ATTK(AT_BUTT, AD_PHYS, 4,12), ATTK(AT_BITE, AD_PHYS, 2, 6), 1315. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1316. SIZ(2500, 500, 0, MS_ROAR, MZ_LARGE), 0, 0, 1317. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 1318. M2_HOSTILE|M2_STRONG, 0, CLR_GRAY), 1319. MON("leocrotta", S_QUADRUPED, 1320. LVL(6, 18, 4, 10, 0), (G_GENO|2), 1321. A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6), 1322. ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1323. SIZ(1200, 500, 0, MS_IMITATE, MZ_LARGE), MR_HITASTWO, 0, 1324. M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE|M2_STRONG, 0, CLR_RED), 1325. MON("cow", S_QUADRUPED, 1326. LVL(7, 9, 7, 0, 0), (G_GENO|2), 1327. A(ATTK(AT_BUTT, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 2, 4), 1328. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1329. SIZ(2000, 300, 0, MS_COW, MZ_MEDIUM), 0, 0, 1330. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_DOMESTIC|M2_PEACEFUL| 1331. M2_FEMALE,M3_INFRAVISIBLE, CLR_WHITE), 1332. MON("mangler", S_QUADRUPED, 1333. LVL(8, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|1), 1334. A(ATTK(AT_CLAW, AD_PHYS, 3, 3), ATTK(AT_CLAW, AD_PHYS, 3, 3), 1335. ATTK(AT_BITE, AD_PHYS, 3, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1336. SIZ(400, 100, 0, MS_SILENT, MZ_LARGE), 0, 0, 1337. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_TRAITOR, CLR_ORANGE), 1338. MON("wumpus", S_QUADRUPED, 1339. LVL(8, 3, 2, 10, 0), (G_NOHELL|G_GENO|1), 1340. A(ATTK(AT_BITE, AD_PHYS, 3, 6), 1341. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1342. SIZ(2500, 500, 0, MS_BURBLE, MZ_LARGE), MR_HITASONE, 0, 1343. M1_CLING|M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, 1344. M2_HOSTILE|M2_STRONG, 0, CLR_CYAN), 1345. MON("bull", S_QUADRUPED, 1346. LVL(10, 15, 5, 0, 0), (G_GENO|1), 1347. A(ATTK(AT_BUTT, AD_PHYS, 2, 8), ATTK(AT_KICK, AD_PHYS, 2, 4), 1348. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1349. SIZ(3000, 500, 0, MS_COW, MZ_MEDIUM), 0, 0, 1350. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_DOMESTIC|M2_HOSTILE| 1351. M2_MALE,M3_INFRAVISIBLE, CLR_BLACK), 1352. MON("titanothere", S_QUADRUPED, 1353. LVL(12, 12, 6, 0, 0), (G_NOHELL|G_GENO|2), 1354. A(ATTK(AT_CLAW, AD_PHYS, 2, 8), 1355. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1356. SIZ(2650, 650, 0, MS_SILENT, MZ_LARGE), MR_HITASTWO, 0, 1357. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 1358. M2_HOSTILE|M2_STRONG, 0, CLR_GRAY), 1359. MON("baluchitherium", S_QUADRUPED, 1360. LVL(14, 12, 5, 0, 0), (G_NOHELL|G_GENO|2), 1361. A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4), 1362. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1363. SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), MR_HITASTHREE, 0, 1364. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 1365. M2_HOSTILE|M2_STRONG, 0, CLR_GRAY), 1366. MON("mastodon", S_QUADRUPED, 1367. LVL(20, 12, 5, 0, 0), (G_GENO|1), 1368. A(ATTK(AT_BUTT, AD_PHYS, 4, 8), ATTK(AT_BUTT, AD_PHYS, 4, 8), 1369. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1370. SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), 0, 0, 1371. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 1372. M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 1373. MON("Jumbo the Elephant", S_QUADRUPED, 1374. LVL(30, 12, 5, 0, 0), (G_UNIQ|1), 1375. A(ATTK(AT_BUTT, AD_PHYS, 6, 8), ATTK(AT_BUTT, AD_PHYS, 6, 8), 1376. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1377. SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), MR_STONE, MR_STONE, 1378. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 1379. M2_STRONG|M2_PNAME|M2_PRINCE|M2_MALE|M2_STALK| 1380. M2_HOSTILE|M2_NASTY|M2_NOPOLY, 0, HI_LORD), 1381. MON("juggernaut", S_QUADRUPED, 1382. LVL(30, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_NOCORPSE|1), 1383. A(ATTK(AT_BUTT, AD_PHYS, 8, 8), NO_ATTK, 1384. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1385. SIZ(3800, 800, 0, MS_SILENT, MZ_GIGANTIC), 0, 0, 1386. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 1387. M2_HOSTILE|M2_STRONG, 0, CLR_YELLOW), 1388. MON("catoblepas", S_QUADRUPED, 1389. LVL(6, 6, 7, 10, 0), (G_NOGEN|G_UNIQ|G_GENO), 1390. A(ATTK(AT_GAZE, AD_DETH, 2, 6), ATTK(AT_BITE, AD_PHYS, 1, 3), 1391. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1392. SIZ(1200, 500, 0, MS_SILENT, MZ_LARGE), MR_HITASTWO, 0, 1393. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, 1394. M2_HOSTILE|M2_NASTY|M2_STRONG, 0, CLR_BLACK), 1395. /* 1396. * rodents 1397. */ 1398. MON("sewer rat", S_RODENT, 1399. LVL(0, 12, 7, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|1), 1400. A(ATTK(AT_BITE, AD_PHYS, 1, 3), 1401. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1402. SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0, 1403. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 1404. CLR_BROWN), 1405. MON("rabbit", S_RODENT, 1406. LVL(0, 15, 7, 0, 0), (G_NOHELL|G_GENO|2), 1407. A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, 1408. NO_ATTK, NO_ATTK, NO_ATTK), 1409. SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0, 1410. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_HOSTILE, 1411. M3_INFRAVISIBLE, CLR_WHITE), 1412. MON("black rat", S_RODENT, 1413. LVL(0, 12, 7, 0, 0), (G_NOGEN|G_GENO), 1414. A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, 1415. NO_ATTK, NO_ATTK, NO_ATTK), 1416. SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0, 1417. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 1418. M3_INFRAVISIBLE, CLR_BLACK), 1419. MON("giant rat", S_RODENT, 1420. LVL(1, 10, 7, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|2), 1421. A(ATTK(AT_BITE, AD_PHYS, 1, 3), 1422. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1423. SIZ(30, 30, 0, MS_SQEEK, MZ_TINY), 0, 0, 1424. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 1425. CLR_BROWN), 1426. MON("rabid rat", S_RODENT, 1427. LVL(2, 12, 6, 0, 0), (G_NOHELL|G_GENO|1), 1428. A(ATTK(AT_BITE, AD_DRCO, 2, 4), 1429. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1430. SIZ(30, 5, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0, 1431. M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 1432. CLR_BROWN), 1433. MON("rabid rabbit", S_RODENT, 1434. LVL(3, 18, 7, 0, 0), (G_NOHELL|G_GENO|1), 1435. A(ATTK(AT_BITE, AD_DRCO, 2, 6), NO_ATTK, NO_ATTK, 1436. NO_ATTK, NO_ATTK, NO_ATTK), 1437. SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0, 1438. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, 1439. M2_HOSTILE, M3_INFRAVISIBLE, CLR_WHITE), 1440. MON("pack rat", S_RODENT, 1441. LVL(0, 12, 7, 0, 0), (G_NOGEN|G_GENO), 1442. A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_SITM, 1, 1), 1443. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1444. SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0, 1445. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 1446. M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), 1447. MON("wererat", S_RODENT, 1448. LVL(2, 12, 6, 10, -7), (G_NOGEN|G_NOCORPSE), 1449. A(ATTK(AT_BITE, AD_WERE, 1, 4), 1450. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1451. SIZ(40, 30, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0, 1452. M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 1453. M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), 1454. MON("rock mole", S_RODENT, 1455. LVL(3, 3, 0, 20, 0), (G_NOHELL|G_GENO|2), 1456. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 1457. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1458. SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 1459. M1_TUNNEL|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, 1460. M2_HOSTILE|M2_GREEDY|M2_JEWELS|M2_COLLECT, M3_INFRAVISIBLE, CLR_GRAY), 1461. MON("woodchuck", S_RODENT, 1462. LVL(3, 3, 0, 20, 0), (G_NOGEN|G_GENO), 1463. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 1464. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1465. SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 1466. M1_TUNNEL/*LOGGING*/|M1_ANIMAL|M1_NOHANDS|M1_SWIM|M1_HERBIVORE, 1467. /* In reality, they tunnel instead of cutting lumber. Oh, well. */ 1468. M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN), 1469. MON("hellrat", S_RODENT, 1470. LVL(5, 15, 7, 0, 0), (G_HELL|G_GENO|G_LGROUP|G_NOCORPSE|1), 1471. A(ATTK(AT_BITE, AD_FIRE, 3, 3), NO_ATTK, NO_ATTK, 1472. NO_ATTK, NO_ATTK, NO_ATTK), 1473. SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), MR_FIRE, MR_FIRE, 1474. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 1475. M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), 1476. MON("the Rat King", S_RODENT, 1477. LVL(12, 15, 7, 0, 0), (G_UNIQ|1), 1478. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 3), 1479. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1480. SIZ(200, 120, 0, MS_SQEEK, MZ_MEDIUM), MR_STONE, MR_STONE, 1481. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 1482. M2_STRONG|M2_PNAME|M2_PRINCE|M2_MALE|M2_GREEDY|M2_STALK| 1483. M2_HOSTILE|M2_NASTY|M2_NOPOLY|M2_JEWELS|M2_COLLECT| 1484. M2_MAGIC, M3_INFRAVISIBLE|M3_NOTAME, HI_LORD), 1485. /* 1486. * spiders & scorpions (keep webmaker() in sync if new critters are added) 1487. */ 1488. MON("cave spider", S_SPIDER, 1489. LVL(1, 12, 3, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|3), 1490. A(ATTK(AT_BITE, AD_PHYS, 1, 2), 1491. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1492. SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 1493. M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 1494. M2_HOSTILE, 0, CLR_GRAY), 1495. MON("centipede", S_SPIDER, 1496. LVL(2, 4, 3, 0, 0), (G_GENO|1), 1497. A(ATTK(AT_BITE, AD_DRST, 1, 3), NO_ATTK, NO_ATTK, 1498. NO_ATTK, NO_ATTK, NO_ATTK), 1499. SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 1500. M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 1501. M2_HOSTILE, 0, CLR_YELLOW), 1502. MON("recluse spider", S_SPIDER, 1503. LVL(3, 12, 3, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|1), 1504. A(ATTK(AT_BITE, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, 1505. NO_ATTK, NO_ATTK, NO_ATTK), 1506. SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 1507. M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 1508. M2_HOSTILE, 0, CLR_BROWN), 1509. MON("giant spider", S_SPIDER, 1510. LVL(5, 15, 4, 0, 0), (G_NOHELL|G_GENO|1), 1511. A(ATTK(AT_BITE, AD_DRST, 2, 4), 1512. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1513. SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 1514. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 1515. M2_HOSTILE|M2_STRONG, 0, CLR_MAGENTA), 1516. MON("barking spider", S_SPIDER, 1517. LVL(5, 15, 3, 0, 0), (G_NOHELL|G_GENO|1), 1518. A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_BITE, AD_PHYS, 1, 2), 1519. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1520. SIZ(100, 100, 0, MS_BARK, MZ_LARGE), MR_POISON, MR_POISON, 1521. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS| 1522. M1_CARNIVORE, M2_HOSTILE, 0, CLR_ORANGE), 1523. MON("scorpion", S_SPIDER, 1524. LVL(5, 15, 3, 0, 0), (G_NOHELL|G_GENO|1), 1525. A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), 1526. ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1527. SIZ(50, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 1528. M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 1529. M2_HOSTILE, 0, CLR_RED), 1530. MON("carrion crawler", S_SPIDER, 1531. LVL(3, 12, 3, 0, 0), (G_NOHELL|G_GENO|1), 1532. A(ATTK(AT_TUCH, AD_PLYS, 1, 1), ATTK(AT_TUCH, AD_PLYS, 1, 1), 1533. ATTK(AT_TUCH, AD_PLYS, 1, 1), ATTK(AT_TUCH, AD_PLYS, 1, 1), 1534. ATTK(AT_TUCH, AD_PLYS, 1, 1), ATTK(AT_TUCH, AD_PLYS, 1, 1)), 1535. SIZ(50, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 1536. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 1537. M2_HOSTILE|M2_NASTY, 0, CLR_GREEN), 1538. MON("nickelpede", S_SPIDER, 1539. LVL(8, 4, 3, 0, 0), (G_NOHELL|G_GENO|1), 1540. A(ATTK(AT_BITE, AD_DRST, 3, 4), NO_ATTK, NO_ATTK, 1541. NO_ATTK, NO_ATTK, NO_ATTK), 1542. SIZ(150, 50, 0, MS_SILENT, MZ_MEDIUM), MR_POISON, MR_POISON, 1543. M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 1544. M2_HOSTILE, 0, CLR_CYAN), 1545. MON("giant scorpion", S_SPIDER, 1546. LVL(12, 15, 3, 0, 0), (G_NOHELL|G_GENO|1), 1547. A(ATTK(AT_CLAW, AD_PHYS, 5, 2), ATTK(AT_CLAW, AD_PHYS, 5, 2), 1548. ATTK(AT_STNG, AD_DRST, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1549. SIZ(500, 150, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 1550. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 1551. M2_HOSTILE, 0, CLR_RED), 1552. MON("Girtab", S_SPIDER, 1553. LVL(22, 15, 3, 0, 0), (G_UNIQ|G_NOGEN|1), 1554. A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4), 1555. ATTK(AT_STNG, AD_DRST, 3, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1556. SIZ(500, 150, 0, MS_SILENT, MZ_LARGE), MR_POISON|MR_STONE, MR_POISON, 1557. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 1558. M2_STRONG|M2_PNAME|M2_PRINCE|M2_FEMALE|M2_STALK| 1559. M2_HOSTILE|M2_NASTY|M2_NOPOLY, M3_NOTAME, CLR_RED), 1560. MON("Shelob", S_SPIDER, 1561. SIZ(26, 15, 3, 0, 0), (G_UNIQ|G_NOGEN|1), 1562. A(ATTK(AT_BITE, AD_PHYS, 8, 4), ATTK(AT_BITE, AD_DRST, 5, 4), 1563. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1564. SIZ(500, 150, 0, MS_SILENT, MZ_LARGE), MR_POISON|MR_STONE, MR_POISON, 1565. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 1566. M2_STRONG|M2_PNAME|M2_PRINCE|M2_FEMALE|M2_STALK| 1567. M2_HOSTILE|M2_NASTY|M2_NOPOLY, M3_NOTAME, CLR_BLACK), 1568. MON("phase spider", S_SPIDER, 1569. LVL(8, 12, 2, 0, -4), (G_GENO|1), 1570. A(ATTK(AT_BITE, AD_DRST, 3, 4), NO_ATTK, NO_ATTK, 1571. NO_ATTK, NO_ATTK, NO_ATTK), 1572. SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 1573. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_TPORT|M1_CARNIVORE, 1574. M2_HOSTILE|M2_STRONG, 0, CLR_BLUE), 1575. MON("werespider", S_SPIDER, 1576. LVL(11, 15, 3, 0, 0), (G_GENO|G_NOGEN|1), 1577. A(ATTK(AT_BITE, AD_WERE, 4, 4), NO_ATTK, 1578. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1579. SIZ(100, 100, 0, MS_BARK, MZ_LARGE), MR_POISON, MR_POISON, 1580. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE|M1_REGEN, 1581. M2_NOPOLY|M2_HOSTILE|M2_WERE, 0, CLR_BLACK), 1582. /* 1583. * trappers, lurkers, &c 1584. */ 1585. MON("lurker above", S_TRAPPER, 1586. LVL(10, 3, 3, 0, 0), (G_GENO|2), 1587. A(ATTK(AT_ENGL, AD_DGST, 1, 8), 1588. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1589. SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0, 1590. M1_HIDE|M1_FLY|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE, 1591. M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GRAY), 1592. MON("trapper", S_TRAPPER, 1593. LVL(12, 3, 3, 0, 0), (G_GENO|2), 1594. A(ATTK(AT_ENGL, AD_DGST, 1,10), 1595. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1596. SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0, 1597. M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE, 1598. M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GREEN), 1599. /* 1600. * unicorns and horses 1601. */ 1602. MON("white unicorn", S_UNICORN, 1603. LVL(4, 24, 2, 70, 7), (G_NOHELL|G_GENO|4), 1604. A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6), 1605. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1606. SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON|MR_HITASTWO, MR_POISON, 1607. M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 1608. M3_INFRAVISIBLE, CLR_WHITE), 1609. MON("gray unicorn", S_UNICORN, 1610. LVL(4, 24, 2, 70, 0), (G_NOHELL|G_GENO|4), 1611. A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6), 1612. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1613. SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON|MR_HITASTWO, MR_POISON, 1614. M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 1615. M3_INFRAVISIBLE, CLR_GRAY), 1616. MON("black unicorn", S_UNICORN, 1617. LVL(4, 24, 2, 70, -7), (G_NOHELL|G_GENO|4), 1618. A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6), 1619. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1620. SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON|MR_HITASTWO, MR_POISON, 1621. M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 1622. M3_INFRAVISIBLE, CLR_BLACK), 1623. MON("pony", S_UNICORN, 1624. LVL(3, 16, 6, 0, 0), (G_GENO|2), 1625. A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2), 1626. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1627. SIZ(1300, 250, 0, MS_NEIGH, MZ_MEDIUM), 0, 0, 1628. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 1629. M3_INFRAVISIBLE, CLR_BROWN), 1630. MON("horse", S_UNICORN, 1631. LVL(5, 20, 5, 0, 0), (G_GENO|2), 1632. A(ATTK(AT_KICK, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 3), 1633. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1634. SIZ(1500, 300, 0, MS_NEIGH, MZ_LARGE), 0, 0, 1635. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 1636. M3_INFRAVISIBLE, CLR_BROWN), 1637. MON("warhorse", S_UNICORN, 1638. LVL(7, 24, 4, 0, 0), (G_GENO|2), 1639. A(ATTK(AT_KICK, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 4), 1640. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1641. SIZ(1800, 350, 0, MS_NEIGH, MZ_LARGE), 0, 0, 1642. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 1643. M3_INFRAVISIBLE, CLR_BROWN), 1644. MON("Pegasus", S_UNICORN, 1645. LVL(12, 24, 2, 70, 7), (G_NOGEN|G_UNIQ), 1646. A(ATTK(AT_KICK, AD_PHYS, 2, 10), ATTK(AT_BITE, AD_PHYS, 1, 6), 1647. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1648. SIZ(1500, 350, 0, MS_NEIGH, MZ_LARGE), 0, 0, 1649. M1_ANIMAL|M1_NOHANDS|M1_FLY, 1650. M2_NOPOLY|M2_PEACEFUL|M2_PNAME|M2_WANDER|M2_STRONG, 0, CLR_WHITE), 1651. /* 1652. * vortices 1653. */ 1654. MON("fog cloud", S_VORTEX, 1655. LVL(3, 1, 0, 0, 0), (G_GENO|G_NOCORPSE|2), 1656. A(ATTK(AT_ENGL, AD_PHYS, 1, 6), 1657. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1658. SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 1659. M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 1660. M1_AMORPHOUS|M1_UNSOLID, 1661. M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY), 1662. MON("dust vortex", S_VORTEX, 1663. LVL(4, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|2), 1664. A(ATTK(AT_ENGL, AD_BLND, 2, 8), 1665. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1666. SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 1667. M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 1668. M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 1669. MON("ice vortex", S_VORTEX, 1670. LVL(5, 20, 2, 30, 0), (G_NOHELL|G_GENO|G_NOCORPSE|1), 1671. A(ATTK(AT_ENGL, AD_COLD, 1, 6), 1672. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1673. SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 1674. MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 1675. M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 1676. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_CYAN), 1677. MON("energy vortex", S_VORTEX, 1678. LVL(6, 20, 2, 30, 0), (G_NOHELL|G_GENO|G_NOCORPSE|1), 1679. A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 0, 0), 1680. ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1681. SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 1682. MR_ELEC|MR_SLEEP|MR_DISINT|MR_POISON|MR_STONE, 0, 1683. M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 1684. M1_UNSOLID, 1685. M2_HOSTILE|M2_NEUTER, 0, HI_ZAP), 1686. MON("steam vortex", S_VORTEX, 1687. LVL(7, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|2), 1688. A(ATTK(AT_ENGL, AD_FIRE, 1, 8), 1689. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1690. SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 1691. MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE|MR_PLUSONE, 0, 1692. M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 1693. M1_UNSOLID, 1694. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE), 1695. MON("fire vortex", S_VORTEX, 1696. LVL(8, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|1), 1697. A(ATTK(AT_ENGL, AD_FIRE, 1,10), ATTK(AT_NONE, AD_FIRE, 0, 4), 1698. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1699. SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 1700. MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE|MR_PLUSONE, 0, 1701. M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 1702. M1_UNSOLID, 1703. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), 1704. /* 1705. * worms 1706. */ 1707. MON("larva", S_WORM, 1708. LVL(1, 6, 9, 0, 0), (G_GENO|G_SGROUP|2), 1709. A(ATTK(AT_BITE, AD_PHYS, 1, 2), NO_ATTK, NO_ATTK, 1710. NO_ATTK, NO_ATTK, NO_ATTK), 1711. SIZ(150, 100, 0, MS_SILENT, MZ_MEDIUM), MR_SLEEP|MR_POISON, 1712. MR_SLEEP, M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_POIS|M1_REGEN|M1_NOTAKE, 1713. M2_HOSTILE|M2_WANDER|M2_STALK|M2_NEUTER, 0, CLR_WHITE), 1714. MON("maggot", S_WORM, 1715. LVL(2, 9, 5, 0, 0), (G_GENO|G_SGROUP|2), 1716. A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, 1717. NO_ATTK, NO_ATTK, NO_ATTK), 1718. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 1719. M1_ANIMAL|M1_CONCEAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 1720. M2_HOSTILE, 0, CLR_WHITE), 1721. MON("dung worm", S_WORM, 1722. LVL(3, 9, 5, 0, 0), (G_GENO|G_SGROUP|2), 1723. A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, 1724. NO_ATTK, NO_ATTK, NO_ATTK), 1725. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 1726. M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 1727. M2_HOSTILE, 0, CLR_BLACK), 1728. MON("acid worm", S_WORM, 1729. LVL(4, 9, 5, 0, 0), (G_GENO|G_SGROUP|1), 1730. A(ATTK(AT_SPIT, AD_ACID, 2, 4), ATTK(AT_BITE, AD_DRST, 1, 4), 1731. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1732. SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 1733. MR_ACID|MR_STONE, MR_STONE, 1734. M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE|M1_ACID|M1_NOTAKE, 1735. M2_HOSTILE, 0, CLR_GREEN), 1736. MON("bloodworm", S_WORM, 1737. LVL(6, 9, 4, 0, 0), (G_NOHELL|G_GENO|1), 1738. A(ATTK(AT_BITE, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, 1739. NO_ATTK, NO_ATTK, NO_ATTK), 1740. SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), MR_ACID, 0, 1741. M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE|M1_AMPHIBIOUS|M1_NOTAKE, 1742. M2_HOSTILE, 0, CLR_BROWN), 1743. MON("tunnel worm", S_WORM, 1744. LVL(7, 9, 5, 0, 0), (G_NOHELL|G_GENO|1), 1745. A(ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, 1746. NO_ATTK, NO_ATTK, NO_ATTK), 1747. SIZ(300, 200, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, 1748. M1_ANIMAL|M1_SLITHY|M1_TUNNEL|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 1749. M2_HOSTILE, 0, CLR_RED), 1750. MON("baby long worm", S_WORM, 1751. LVL(8, 3, 5, 0, 0), G_GENO, 1752. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 1753. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1754. SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0, 1755. M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 1756. M2_HOSTILE, 0, CLR_BROWN), 1757. MON("baby purple worm", S_WORM, 1758. LVL(8, 3, 5, 0, 0), G_GENO, 1759. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 1760. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1761. SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0, 1762. M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 1763. 0, CLR_MAGENTA), 1764. MON("long worm", S_WORM, 1765. LVL(8, 3, 5, 10, 0), (G_NOHELL|G_GENO|2), 1766. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1767. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1768. SIZ(1500, 500, 0, MS_SILENT, MZ_GIGANTIC), 0, 0, 1769. M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE, 1770. M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_BROWN), 1771. MON("purple worm", S_WORM, 1772. LVL(15, 9, 6, 20, 0), (G_NOHELL|G_GENO|2), 1773. A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1,10), 1774. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1775. SIZ(2700, 700, 0, MS_SILENT, MZ_GIGANTIC), MR_HITASONE, 0, 1776. M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE, 1777. M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_MAGENTA), 1778. MON("rot worm", S_WORM, 1779. LVL(1, 9, 5, 0, 0), (G_NOGEN|G_GENO), 1780. A(ATTK(AT_BITE, AD_DISE, 1, 2), NO_ATTK, NO_ATTK, 1781. NO_ATTK, NO_ATTK, NO_ATTK), 1782. SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 1783. M1_ANIMAL|M1_CONCEAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE, 1784. M2_NASTY|M2_HOSTILE, 0, CLR_GRAY), 1785. /* 1786. * xan, &c 1787. */ 1788. MON("grid bug", S_XAN, 1789. LVL(0, 12, 9, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|G_NOCORPSE|3), 1790. A(ATTK(AT_BITE, AD_ELEC, 1, 1), 1791. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1792. SIZ(15, 10, 0, MS_BUZZ, MZ_TINY), MR_ELEC|MR_POISON|MR_HITASONE, 0, 1793. M1_ANIMAL, M2_HOSTILE, M3_INFRAVISIBLE, CLR_MAGENTA), 1794. MON("spark bug", S_XAN, 1795. LVL(2, 12, 9, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|G_NOCORPSE|1), 1796. A(ATTK(AT_BITE, AD_ELEC, 1, 3), NO_ATTK, NO_ATTK, 1797. NO_ATTK, NO_ATTK, NO_ATTK), 1798. SIZ(15, 10, 0, MS_BUZZ, MZ_TINY), MR_ELEC|MR_POISON|MR_HITASONE, 0, 1799. M1_ANIMAL, M2_HOSTILE, M3_INFRAVISIBLE, HI_ZAP), 1800. MON("arc bug", S_XAN, 1801. LVL(4, 12, 9, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|G_NOCORPSE|1), 1802. A(ATTK(AT_BITE, AD_ELEC, 2, 4), NO_ATTK, NO_ATTK, 1803. NO_ATTK, NO_ATTK, NO_ATTK), 1804. SIZ(15, 10, 0, MS_BUZZ, MZ_TINY), MR_ELEC|MR_POISON|MR_HITASONE, 0, 1805. M1_ANIMAL, M2_HOSTILE, M3_INFRAVISIBLE, CLR_ORANGE), 1806. MON("lightning bug", S_XAN, 1807. LVL(6, 12, 9, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|G_NOCORPSE|1), 1808. A(ATTK(AT_BITE, AD_ELEC, 2, 6), NO_ATTK, NO_ATTK, 1809. NO_ATTK, NO_ATTK, NO_ATTK), 1810. SIZ(15, 10, 0, MS_BUZZ, MZ_TINY), MR_ELEC|MR_POISON|MR_HITASONE, 0, 1811. M1_ANIMAL, M2_HOSTILE, M3_INFRAVISIBLE, CLR_YELLOW), 1812. MON("xan", S_XAN, 1813. LVL(7, 18, -4, 0, 0), (G_GENO|3), 1814. A(ATTK(AT_STNG, AD_LEGS, 1, 4), 1815. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1816. SIZ(300, 300, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 1817. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_POIS, M2_HOSTILE, M3_INFRAVISIBLE, 1818. CLR_RED), 1819. /* 1820. * lights 1821. */ 1822. MON("yellow light", S_LIGHT, 1823. LVL(3, 15, 0, 0, 0), (G_NOHELL|G_NOCORPSE|G_GENO|4), 1824. A(ATTK(AT_EXPL, AD_BLND, 10,20), 1825. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1826. SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 1827. MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID| 1828. MR_STONE, 0, 1829. M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1830. M1_MINDLESS|M1_UNSOLID|M1_NOTAKE, 1831. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), 1832. MON("black light", S_LIGHT, 1833. LVL(5, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|2), 1834. A(ATTK(AT_EXPL, AD_HALU, 10,12), 1835. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1836. SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 1837. MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID| 1838. MR_STONE, 0, 1839. M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1840. M1_MINDLESS|M1_UNSOLID|M1_SEE_INVIS|M1_NOTAKE, 1841. M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 1842. /* 1843. * Zouthern animals 1844. * (the zruty has been moved to Yeti) 1845. */ 1846. #if 0 1847. MON("zruty", S_ZRUTY, 1848. LVL(9, 8, 3, 0, 0), (G_NOHELL|G_GENO|2), 1849. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1850. ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1851. SIZ(1200, 600, 0, MS_SILENT, MZ_LARGE), MR_HITASONE, 0, 1852. M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1853. M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), 1854. #endif 1855. #define M1_MARSUPIAL 0 1856. /* Montronemes (egg-laying mammals) 1857. */ 1858. MON("echidna", S_ZOUTHERN, 1859. LVL(2, 6, 9, 0, 0), (G_NOHELL|G_GENO|1), 1860. A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), 1861. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1862. SIZ(15, 10, 0, MS_SILENT, MZ_TINY), 0, 0, 1863. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE|M1_OVIPAROUS|M1_THICK_HIDE, 1864. M2_WANDER, 0, CLR_BROWN), 1865. MON("platypus", S_ZOUTHERN, 1866. LVL(4, 8, 8, 0, 0), (G_NOHELL|G_GENO|1), 1867. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_KICK, AD_DRST, 1, 4), 1868. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1869. SIZ(20, 12, 0, MS_SILENT, MZ_TINY), 0, 0, 1870. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE|M1_OVIPAROUS|M1_SWIM|M1_THICK_HIDE, 1871. M2_WANDER, 0, CLR_GREEN), 1872. /* ...males have a poisonous spur on their hind paws */ 1873. /* Bear-like marsupials 1874. */ 1875. MON("koala", S_ZOUTHERN, 1876. LVL(7, 4, 9, 10, 0), (G_NOHELL|G_GENO|2), 1877. A(ATTK(AT_TUCH, AD_CALM, 0, 0), 1878. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1879. SIZ(150, 50, 0, MS_SQEEK, MZ_SMALL), MR_POISON, 0, 1880. M1_ANIMAL|M1_HERBIVORE|M1_MARSUPIAL|M1_SEE_INVIS, 1881. M2_DOMESTIC, 0, CLR_GRAY), 1882. /* ...cute and fuzzy! A tame koala versus a hostile monster (or vice 1883. * versa) will calm (AD_CALM) the other monster into peacefullness. 1884. * Certain monsters resist. 1885. * Koalas can only eat eucalyptus leaves. 1886. */ 1887. MON("wombat", S_ZOUTHERN, 1888. LVL(5, 12, 5, 0, 0), (G_NOHELL|G_GENO|1), 1889. A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2), 1890. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1891. SIZ(100, 40, 0, MS_GROWL, MZ_SMALL), 0, 0, 1892. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE|M1_MARSUPIAL, 1893. M2_DOMESTIC, 0, CLR_BROWN), 1894. MON("Tasmanian devil", S_ZOUTHERN, 1895. LVL(9, 12, 8, 0, 0), (G_NOHELL|G_GENO|1), 1896. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1897. ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1898. SIZ(500, 250, 0, MS_GROWL, MZ_SMALL), 0, 0, 1899. M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE|M1_MARSUPIAL, 1900. M2_HOSTILE, 0, CLR_BLACK), 1901. /* ...also eats organics (like gelatinous cube) */ 1902. /* Macropods (kangaroos) 1903. */ 1904. MON("wallaby", S_ZOUTHERN, 1905. LVL(5, 16, 7, 0, 0), (G_NOHELL|G_GENO|1), 1906. A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 4), 1907. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1908. SIZ(400, 150, 0, MS_SILENT, MZ_SMALL), 0, 0, 1909. M1_ANIMAL|M1_HERBIVORE|M1_MARSUPIAL, 1910. 0, 0, CLR_BROWN), 1911. MON("wallaroo", S_ZOUTHERN, 1912. LVL(6, 20, 8, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|1), 1913. A(ATTK(AT_KICK, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 1, 6), 1914. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1915. SIZ(600, 300, 0, MS_SILENT, MZ_SMALL), 0, 0, 1916. M1_ANIMAL|M1_HERBIVORE|M1_MARSUPIAL, 1917. 0, 0, CLR_RED), 1918. MON("kangaroo", S_ZOUTHERN, 1919. LVL(10, 24, 6, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|2), 1920. A(ATTK(AT_KICK, AD_PHYS, 2, 8), ATTK(AT_KICK, AD_PHYS, 2, 8), 1921. ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1922. SIZ(1000, 500, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 1923. M1_ANIMAL|M1_HERBIVORE|M1_MARSUPIAL, 1924. M2_NASTY, 0, CLR_GRAY), 1925. /* 1926. * Angels and other lawful minions 1927. */ 1928. MON("couatl", S_ANGEL, 1929. LVL(8, 10, 5, 30, 7), (G_NOHELL|G_NOHELL|G_SGROUP|G_NOCORPSE|1), 1930. A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3), 1931. ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1932. SIZ(900, 400, 0, MS_HISS, MZ_LARGE), MR_POISON|MR_PLUSTWO, 0, 1933. M1_FLY|M1_POIS, 1934. M2_MINION|M2_STALK|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 1935. CLR_GREEN), 1936. MON("Aleax", S_ANGEL, 1937. LVL(10, 8, 0, 30, 7), (G_NOHELL|G_NOCORPSE|1), 1938. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 1939. ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1940. SIZ(WT_HUMAN, 400, 0, MS_IMITATE, MZ_HUMAN), 1941. MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_PLUSTWO, 0, 1942. M1_HUMANOID|M1_SEE_INVIS, 1943. M2_MINION|M2_STALK|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, 1944. CLR_YELLOW), 1945. MON("movanic deva", S_ANGEL, 1946. LVL(12, 18, -5, 90, 15), (G_NOHELL|G_NOCORPSE|1), 1947. A(ATTK(AT_WEAP, AD_FIRE, 3, 4), ATTK(AT_WEAP, AD_FIRE, 3, 4), 1948. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_MAGC, AD_CLRC, 2, 6), 1949. NO_ATTK, NO_ATTK), 1950. SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_MEDIUM), MR_DEATH|MR_PLUSONE, 0, 1951. M1_FLY|M1_HUMANOID|M1_SEE_INVIS, 1952. M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY, 1953. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 1954. MON("monadic deva", S_ANGEL, 1955. LVL(15, 18, -4, 90, 15), (G_NOHELL|G_NOCORPSE|1), 1956. A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 6, 4), 1957. ATTK(AT_MAGC, AD_CLRC, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1958. SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_MEDIUM), MR_DEATH|MR_PLUSONE, 0, 1959. M1_FLY|M1_HUMANOID|M1_SEE_INVIS, 1960. M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY, 1961. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_CYAN), 1962. MON("astral deva", S_ANGEL, 1963. LVL(18, 18, -6, 90, 15), (G_NOHELL|G_NOCORPSE|1), 1964. A(ATTK(AT_WEAP, AD_PHYS, 3, 12), ATTK(AT_WEAP, AD_STUN, 1, 4), 1965. ATTK(AT_MAGC, AD_CLRC, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1966. SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_MEDIUM), MR_DEATH|MR_PLUSONE, 0, 1967. M1_FLY|M1_HUMANOID|M1_SEE_INVIS, 1968. M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY, 1969. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE), 1970. MON("Angel", S_ANGEL, 1971. LVL(14, 10, -4, 55, 12), (G_NOHELL|G_NOCORPSE|1), 1972. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 1973. ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_MAGM, 2, 6), 1974. NO_ATTK, NO_ATTK), 1975. SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_CUSS, MZ_HUMAN), 1976. MR_DEATH|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_PLUSTHREE, 0, 1977. M1_FLY|M1_HUMANOID|M1_SEE_INVIS, 1978. M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_COLLECT, 1979. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE), 1980. MON("ki-rin", S_ANGEL, 1981. LVL(16, 18, -5, 90, 15), (G_NOHELL|G_NOCORPSE|1), 1982. A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 2, 4), 1983. ATTK(AT_BUTT, AD_PHYS, 3, 6), ATTK(AT_MAGC, AD_SPEL, 2, 6), 1984. NO_ATTK, NO_ATTK), 1985. SIZ(WT_HUMAN, 400, 0, MS_NEIGH, MZ_LARGE), MR_DEATH|MR_PLUSTHREE, 0, 1986. M1_FLY|M1_SEE_INVIS, 1987. M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD, 1988. M3_INFRAVISIBLE|M3_INFRAVISION, HI_GOLD), 1989. MON("Archon", S_ANGEL, 1990. LVL(19, 16, -10, 80, 15), (G_NOHELL|G_NOCORPSE|1), 1991. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 1992. ATTK(AT_GAZE, AD_BLND, 2, 6), ATTK(AT_CLAW, AD_PHYS, 1, 8), 1993. ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK), 1994. SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), 1995. MR_DEATH|MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_PLUSFOUR, 0, 1996. M1_FLY|M1_HUMANOID|M1_SEE_INVIS|M1_REGEN, 1997. M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD| 1998. M2_COLLECT|M2_MAGIC, 1999. M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2000. MON("Planetar", S_ANGEL, 2001. LVL(29, 16, -10, 80, 15), (G_NOHELL|G_NOCORPSE |1), 2002. A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 2003. ATTK(AT_GAZE, AD_BLND, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8), 2004. ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK), 2005. SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), 2006. MR_DEATH|MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_PLUSFOUR, 2007. 0, M1_FLY|M1_HUMANOID|M1_SEE_INVIS|M1_REGEN, 2008. M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD| 2009. M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_CYAN), 2010. MON("Solar", S_ANGEL, 2011. LVL(39, 16, -10, 80, 15), (G_NOHELL|G_NOCORPSE |1), 2012. A(ATTK(AT_WEAP, AD_PHYS, 5, 4), ATTK(AT_WEAP, AD_PHYS, 5, 4), 2013. ATTK(AT_GAZE, AD_BLND, 5, 6), ATTK(AT_CLAW, AD_PHYS, 5, 8), 2014. ATTK(AT_MAGC, AD_SPEL, 5, 6), NO_ATTK), 2015. SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), 2016. MR_DEATH|MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_PLUSFOUR, 2017. 0, M1_FLY|M1_HUMANOID|M1_SEE_INVIS|M1_REGEN, 2018. M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD| 2019. M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 2020. /* 2021. * Bats and birds 2022. */ 2023. MON("bat", S_BAT, 2024. LVL(0, 22, 8, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|2), 2025. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2026. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2027. SIZ(20, 20, 0, MS_SQEEK, MZ_TINY), 0, 0, 2028. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_WANDER, M3_INFRAVISIBLE, 2029. CLR_BROWN), 2030. MON("giant bat", S_BAT, 2031. LVL(2, 22, 7, 0, 0), (G_NOHELL|G_GENO|2), 2032. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 2033. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2034. SIZ(30, 30, 0, MS_SQEEK, MZ_SMALL), 0, 0, 2035. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2036. M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), 2037. MON("rhumbat", S_BAT, 2038. LVL(3, 22, 7, 0, 0), (G_HELL|G_GENO|G_SGROUP|1), 2039. A(ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, 2040. NO_ATTK, NO_ATTK, NO_ATTK), 2041. SIZ(30, 30, 0, MS_SQEEK, MZ_MEDIUM), 0, 0, 2042. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2043. M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_YELLOW), 2044. MON("athol", S_BAT, 2045. LVL(2, 20, 7, 0, 0), (G_HELL|G_GENO|G_LGROUP|1), 2046. A(ATTK(AT_BITE, AD_PHYS, 1, 5), NO_ATTK, NO_ATTK, 2047. NO_ATTK, NO_ATTK, NO_ATTK), 2048. SIZ(30, 30, 0, MS_SQEEK, MZ_MEDIUM), 0, 0, 2049. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2050. M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_GRAY), 2051. MON("raven", S_BAT, 2052. LVL(4, 20, 6, 0, 0), (G_GENO|2), 2053. A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2054. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2055. SIZ(40, 20, 0, MS_SQAWK, MZ_SMALL), 0, 0, 2056. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2057. M2_WANDER|M2_HOSTILE, 0, CLR_BLACK), 2058. MON("vampire bat", S_BAT, 2059. LVL(5, 20, 6, 0, 0), (G_GENO|2), 2060. A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0), 2061. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2062. SIZ(30, 20, 0, MS_SQEEK, MZ_SMALL), MR_SLEEP|MR_POISON, 0, 2063. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_REGEN|M1_OMNIVORE, 2064. M2_VAMPIRE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), 2065. MON("hellbat", S_BAT, 2066. LVL(7, 22, 7, 0, 0), (G_HELL|G_GENO|G_SGROUP|G_NOCORPSE|1), 2067. A(ATTK(AT_BITE, AD_FIRE, 1, 12), NO_ATTK, NO_ATTK, 2068. NO_ATTK, NO_ATTK, NO_ATTK), 2069. SIZ(30, 30, 0, MS_SQEEK, MZ_MEDIUM), MR_FIRE, MR_FIRE, 2070. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2071. M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), 2072. MON("mongbat", S_BAT, 2073. LVL(7, 22, 7, 0, 0), (G_HELL|G_GENO|G_SGROUP|1), 2074. A(ATTK(AT_BITE, AD_PHYS, 1, 12), NO_ATTK, NO_ATTK, 2075. NO_ATTK, NO_ATTK, NO_ATTK), 2076. SIZ(30, 30, 0, MS_SQEEK, MZ_MEDIUM), 0, 0, 2077. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2078. M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_ORANGE), 2079. MON("mobat", S_BAT, 2080. LVL(9, 22, 7, 0, 0), (G_HELL|G_GENO|G_LGROUP|1), 2081. A(ATTK(AT_BITE, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 2082. NO_ATTK, NO_ATTK, NO_ATTK), 2083. SIZ(30, 30, 0, MS_SHRIEK, MZ_MEDIUM), 0, 0, 2084. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2085. M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), 2086. MON("harpy", S_BAT, 2087. LVL(9, 17, 5, 0, -4), (G_HELL|G_GENO|G_SGROUP|1), 2088. A(ATTK(AT_BITE, AD_PHYS, 1, 12), NO_ATTK, NO_ATTK, 2089. NO_ATTK, NO_ATTK, NO_ATTK), 2090. SIZ(130, 130, 0, MS_SQEEK, MZ_MEDIUM), 0, 0, 2091. M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2092. M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE|M3_TRAITOR, CLR_GRAY), 2093. MON("byakhee", S_BAT, 2094. LVL(11, 20, 1, 25, -4), (G_GENO|2|G_SGROUP), 2095. A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 2, 4), 2096. ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_STUN, 1, 3), NO_ATTK, NO_ATTK), 2097. SIZ(1600, 100, 0, MS_SQEEK, MZ_MEDIUM), MR_SLEEP|MR_POISON|MR_COLD, 0, 2098. M1_FLY|M1_BREATHLESS|M1_POIS|M1_REGEN|M1_THICK_HIDE|M1_SEE_INVIS|M1_OMNIVORE, 2099. M2_HOSTILE|M2_WANDER|M2_STALK|M2_STRONG|M2_COLLECT|M2_MAGIC, 2100. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BROWN), 2101. MON("nightgaunt", S_BAT, 2102. LVL(15, 20, -2, 50, -6), (G_GENO|2|G_SGROUP), 2103. A(ATTK(AT_CLAW, AD_TCKL, 1, 6), ATTK(AT_CLAW, AD_TCKL, 1, 6), 2104. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2105. SIZ(1300, 100, 0, MS_SQEEK, MZ_MEDIUM), MR_SLEEP|MR_POISON|MR_COLD, MR_COLD, 2106. M1_FLY|M1_BREATHLESS|M1_POIS|M1_REGEN|M1_THICK_HIDE|M1_SEE_INVIS|M1_OMNIVORE|M1_NOEYES, 2107. M2_HOSTILE|M2_WANDER|M2_STALK|M2_STRONG|M2_COLLECT|M2_MAGIC, 2108. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BROWN), 2109. 2110. /* 2111. * Centaurs 2112. */ 2113. MON("plains centaur", S_CENTAUR, 2114. LVL(4, 18, 4, 0, 0), (G_NOHELL|G_GENO|3), 2115. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6), 2116. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2117. SIZ(2500, 500, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 2118. M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 2119. M3_INFRAVISIBLE, CLR_BROWN), 2120. MON("forest centaur", S_CENTAUR, 2121. LVL(5, 18, 3, 10, -1), (G_NOHELL|G_GENO|3), 2122. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6), 2123. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2124. SIZ(2550, 600, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 2125. M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 2126. M3_INFRAVISIBLE|M3_TRAITOR, CLR_GREEN), 2127. MON("mountain centaur", S_CENTAUR, 2128. LVL(6, 20, 2, 10, -3), (G_NOHELL|G_GENO|3), 2129. A(ATTK(AT_WEAP, AD_PHYS, 1,10), ATTK(AT_KICK, AD_PHYS, 1, 6), 2130. ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2131. SIZ(2550, 500, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 2132. M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 2133. M3_INFRAVISIBLE|M3_TRAITOR, CLR_CYAN), 2134. /* 2135. * Dragons 2136. */ 2137. /* The order of the dragons is VERY IMPORTANT. Quite a few 2138. * pieces of code depend on gray being first and yellow being last. 2139. * The code also depends on the *order* being the same as that for 2140. * dragon scale mail and dragon scales in objects.c. Baby dragons 2141. * cannot confer intrinsics, to avoid polyself/egg abuse. 2142. * 2143. * As reptiles, dragons are cold-blooded and thus aren't seen 2144. * with infravision. Red dragons are the exception. 2145. */ 2146. MON("baby gray dragon", S_DRAGON, 2147. LVL(4, 9, 2, 10, 0), (G_GENO|2), 2148. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2149. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2150. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), MR_HITASONE, 0, 2151. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2152. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GRAY), 2153. MON("baby silver dragon", S_DRAGON, 2154. LVL(4, 9, 2, 40, 0), (G_GENO|2), 2155. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2156. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2157. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 2158. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2159. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, DRAGON_SILVER), 2160. MON("baby shimmering dragon", S_DRAGON, 2161. LVL(4, 9, -4, 10, 0), (G_GENO|2), 2162. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2163. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2164. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 2165. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2166. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_CYAN), 2167. MON("baby deep dragon", S_DRAGON, 2168. LVL(4, 9, 0, 10, 0), (G_GENO|2), 2169. A(ATTK(AT_BITE, AD_DRST, 2, 6), NO_ATTK, NO_ATTK, 2170. NO_ATTK, NO_ATTK, NO_ATTK), 2171. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 2172. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2173. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_MAGENTA), 2174. MON("baby red dragon", S_DRAGON, 2175. LVL(4, 9, 2, 10, 0), (G_GENO|2), 2176. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2177. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2178. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), MR_FIRE|MR_HITASONE, 0, 2179. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2180. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, M3_INFRAVISIBLE, CLR_RED), 2181. MON("baby white dragon", S_DRAGON, 2182. LVL(4, 9, 2, 10, 0), (G_GENO|2), 2183. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2184. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2185. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), MR_COLD|MR_HITASONE, 0, 2186. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2187. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_WHITE), 2188. MON("baby orange dragon", S_DRAGON, 2189. LVL(4, 9, 2, 10, 0), (G_GENO|2), 2190. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2191. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2192. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), MR_SLEEP|MR_HITASONE, 0, 2193. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2194. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_ORANGE), 2195. MON("baby black dragon", S_DRAGON, 2196. LVL(4, 9, 2, 10, 0), (G_GENO|2), 2197. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2198. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2199. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), MR_DISINT|MR_HITASONE, 0, 2200. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2201. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLACK), 2202. MON("baby blue dragon", S_DRAGON, 2203. LVL(4, 9, 2, 10, 0), (G_GENO|2), 2204. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2205. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2206. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), MR_ELEC|MR_HITASONE, 0, 2207. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 2208. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLUE), 2209. MON("baby green dragon", S_DRAGON, 2210. LVL(4, 9, 2, 10, 0), (G_GENO|2), 2211. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2212. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2213. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), MR_POISON|MR_HITASONE, 0, 2214. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_POIS, 2215. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GREEN), 2216. MON("baby yellow dragon", S_DRAGON, 2217. LVL(4, 9, 2, 10, 0), (G_GENO|2), 2218. A(ATTK(AT_BITE, AD_PHYS, 2, 6), 2219. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2220. SIZ(500, 500, 0, MS_ROAR, MZ_HUGE), MR_ACID|MR_STONE|MR_HITASONE, 0, 2221. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_ACID, 2222. M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_YELLOW), 2223. MON("gray dragon", S_DRAGON, 2224. LVL(18, 9, -4, 20, 4), (G_GENO|3), 2225. A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 2226. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2227. NO_ATTK, NO_ATTK), 2228. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_HITASTHREE, 0, 2229. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2230. M1_CARNIVORE, 2231. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GRAY), 2232. MON("silver dragon", S_DRAGON, 2233. LVL(18, 9, -1, 95, 4), (G_GENO|3), 2234. A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 2235. ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2236. NO_ATTK, NO_ATTK), 2237. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD, 0, 2238. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2239. M1_CARNIVORE, 2240. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 2241. 0, DRAGON_SILVER), 2242. MON("shimmering dragon", S_DRAGON, 2243. LVL(18, 9, -8, 20, 4), (G_GENO|3), 2244. A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 2245. ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2246. NO_ATTK, NO_ATTK), 2247. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 0, 0, 2248. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2249. M1_CARNIVORE, 2250. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 2251. 0, CLR_CYAN), 2252. MON("deep dragon", S_DRAGON, 2253. LVL(18, 9, -4, 20, -6), (G_GENO|3), 2254. A(ATTK(AT_BREA, AD_DRST, 4, 10), ATTK(AT_BITE, AD_DRLI, 4, 8), 2255. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2256. NO_ATTK, NO_ATTK), 2257. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 2258. MR_DRAIN|MR_POISON|MR_HITASTHREE, MR_POISON, 2259. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS|M1_CARNIVORE| 2260. M1_POIS, 2261. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 2262. M3_TRAITOR, CLR_MAGENTA), 2263. MON("red dragon", S_DRAGON, 2264. LVL(18, 9, -4, 20, -4), (G_GENO|3), 2265. A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 2266. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2267. NO_ATTK, NO_ATTK), 2268. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_FIRE|MR_HITASTHREE, MR_FIRE, 2269. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2270. M1_CARNIVORE, 2271. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 2272. M3_INFRAVISIBLE|M3_TRAITOR, CLR_RED), 2273. MON("white dragon", S_DRAGON, 2274. LVL(18, 9, -4, 20, -5), (G_GENO|3), 2275. A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 2276. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2277. NO_ATTK, NO_ATTK), 2278. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD|MR_HITASTHREE, MR_COLD, 2279. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2280. M1_CARNIVORE, 2281. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, M3_TRAITOR, CLR_WHITE), 2282. MON("orange dragon", S_DRAGON, 2283. LVL(18, 9, -4, 20, 5), (G_GENO|3), 2284. A(ATTK(AT_BREA, AD_SLEE, 4,25), ATTK(AT_BITE, AD_PHYS, 4, 8), 2285. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2286. NO_ATTK, NO_ATTK), 2287. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_SLEEP|MR_HITASTHREE, MR_SLEEP, 2288. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2289. M1_CARNIVORE, 2290. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 2291. M3_TRAITOR, CLR_ORANGE), 2292. MON("black dragon", S_DRAGON, 2293. LVL(18, 9, -4, 20, -6), (G_GENO|3), 2294. A(ATTK(AT_BREA, AD_DISN, 4,10), ATTK(AT_BITE, AD_PHYS, 4, 8), 2295. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2296. NO_ATTK, NO_ATTK), 2297. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_DISINT|MR_HITASTHREE, MR_DISINT, 2298. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2299. M1_CARNIVORE, 2300. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, M3_TRAITOR, CLR_BLACK), 2301. MON("blue dragon", S_DRAGON, 2302. LVL(18, 9, -4, 20, -7), (G_GENO|3), 2303. A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 2304. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2305. NO_ATTK, NO_ATTK), 2306. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_ELEC|MR_HITASTHREE, MR_ELEC, 2307. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2308. M1_CARNIVORE, 2309. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, M3_TRAITOR, CLR_BLUE), 2310. MON("green dragon", S_DRAGON, 2311. LVL(18, 9, -4, 20, 6), (G_GENO|3), 2312. A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 2313. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2314. NO_ATTK, NO_ATTK), 2315. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_POISON|MR_HITASTHREE, MR_POISON, 2316. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2317. M1_CARNIVORE|M1_POIS, 2318. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GREEN), 2319. MON("yellow dragon", S_DRAGON, 2320. LVL(18, 9, -4, 20, 7), (G_GENO|3), 2321. A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 2322. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2323. NO_ATTK, NO_ATTK), 2324. SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 2325. MR_ACID|MR_STONE|MR_HITASTHREE, MR_STONE, 2326. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 2327. M1_CARNIVORE|M1_ACID, 2328. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 2329. 0, CLR_YELLOW), 2330. MON("wyvern", S_DRAGON, 2331. LVL(18, 9, -4, 20, 7), (G_GENO|1), 2332. A(ATTK(AT_STNG, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 2333. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2334. SIZ(WT_DRAGON, 500, 0, MS_ROAR, MZ_GIGANTIC), 2335. MR_POISON|MR_STONE|MR_HITASTWO, MR_POISON, 2336. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_CARNIVORE, 2337. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 2338. 0, CLR_BROWN), 2339. MON("hydra", S_DRAGON, 2340. LVL(26, 9, -4, 20, 7), (G_GENO|1), 2341. A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_BITE, AD_PHYS, 2, 8), 2342. ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_BITE, AD_PHYS, 2, 8), 2343. ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_BITE, AD_PHYS, 2, 8)), 2344. SIZ(WT_DRAGON, 500, 0, MS_ROAR, MZ_GIGANTIC), 2345. MR_POISON|MR_STONE|MR_HITASTWO, MR_POISON, 2346. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_CARNIVORE, 2347. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 2348. 0, CLR_BRIGHT_GREEN), 2349. /* 2350. * Elementals 2351. */ 2352. MON("stalker", S_ELEMENTAL, 2353. LVL(8, 12, 3, 0, 0), (G_GENO|3), 2354. A(ATTK(AT_CLAW, AD_PHYS, 4, 4), 2355. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2356. SIZ(900, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 2357. M1_ANIMAL|M1_FLY|M1_SEE_INVIS, 2358. M2_WANDER|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION|M3_TRAITOR, CLR_WHITE), 2359. MON("air elemental", S_ELEMENTAL, 2360. LVL(8, 36, 2, 30, 0), (G_NOHELL|G_NOCORPSE|2), 2361. A(ATTK(AT_ENGL, AD_PHYS, 1, 10), 2362. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2363. SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0, 2364. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY, 2365. M2_STRONG|M2_NEUTER, 0, CLR_CYAN), 2366. MON("fire elemental", S_ELEMENTAL, 2367. LVL(8, 12, 2, 30, 0), (G_NOHELL|G_NOCORPSE|2), 2368. A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4), 2369. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2370. SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_FIRE|MR_POISON|MR_STONE, 0, 2371. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY|M1_NOTAKE, 2372. M2_STRONG|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), 2373. MON("earth elemental", S_ELEMENTAL, 2374. LVL(8, 6, 2, 30, 0), (G_NOHELL|G_NOCORPSE|2), 2375. A(ATTK(AT_CLAW, AD_PHYS, 4, 6), 2376. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2377. SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), 2378. MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0, 2379. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_BREATHLESS| 2380. M1_WALLWALK|M1_THICK_HIDE, 2381. M2_STRONG|M2_NEUTER, 0, CLR_BROWN), 2382. MON("water elemental", S_ELEMENTAL, 2383. LVL(8, 6, 2, 30, 0), (G_NOHELL|G_NOCORPSE|2), 2384. A(ATTK(AT_CLAW, AD_PHYS, 5, 6), 2385. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2386. SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0, 2387. M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_AMPHIBIOUS|M1_SWIM, 2388. M2_STRONG|M2_NEUTER, 0, CLR_BLUE), 2389. /* 2390. * Fungi 2391. */ 2392. MON("lichen", S_FUNGUS, 2393. LVL(0, 1, 9, 0, 0), (G_GENO|4), 2394. A(ATTK(AT_TUCH, AD_STCK, 0, 0), 2395. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2396. SIZ(20, 200, 0, MS_SILENT, MZ_SMALL), 0, 0, 2397. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 2398. M2_HOSTILE|M2_NEUTER, 0, CLR_BRIGHT_GREEN), 2399. MON("brown mold", S_FUNGUS, 2400. LVL(1, 0, 9, 0, 0), (G_NOHELL|G_GENO|1), 2401. A(ATTK(AT_NONE, AD_COLD, 0, 6), 2402. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2403. SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), 2404. MR_COLD|MR_POISON, MR_COLD|MR_POISON, 2405. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 2406. M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 2407. MON("yellow mold", S_FUNGUS, 2408. LVL(1, 0, 9, 0, 0), (G_NOHELL|G_GENO|2), 2409. A(ATTK(AT_NONE, AD_STUN, 0, 4), 2410. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2411. SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 2412. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_POIS|M1_NOTAKE, 2413. M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 2414. MON("green mold", S_FUNGUS, 2415. LVL(1, 0, 9, 0, 0), (G_NOHELL|G_GENO|1), 2416. A(ATTK(AT_NONE, AD_ACID, 0, 4), 2417. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2418. SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_ACID|MR_STONE, MR_STONE, 2419. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_ACID|M1_NOTAKE, 2420. M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 2421. MON("red mold", S_FUNGUS, 2422. LVL(1, 0, 9, 0, 0), (G_NOHELL|G_GENO|1), 2423. A(ATTK(AT_NONE, AD_FIRE, 0, 4), 2424. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2425. SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), 2426. MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 2427. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 2428. M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED), 2429. MON("shrieker", S_FUNGUS, 2430. LVL(3, 1, 7, 0, 0), (G_NOHELL|G_GENO|2), 2431. A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2432. SIZ(100, 100, 0, MS_SHRIEK, MZ_SMALL), MR_DEATH|MR_POISON, MR_POISON, 2433. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 2434. M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 2435. MON("violet fungus", S_FUNGUS, 2436. LVL(3, 1, 7, 0, 0), (G_NOHELL|G_GENO|2), 2437. A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0), 2438. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2439. SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 2440. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 2441. M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 2442. MON("disgusting mold", S_FUNGUS, 2443. LVL(5, 0, 7, 0, 0), (G_HELL|G_GENO|1), 2444. A(ATTK(AT_NONE, AD_DRST, 1, 8), ATTK(AT_NONE, AD_ACID, 2, 4), 2445. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2446. SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 2447. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 2448. M1_OMNIVORE|M1_NOTAKE, M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN), 2449. MON("black mold", S_FUNGUS, 2450. LVL(6, 0, 7, 0, 0), (G_HELL|G_GENO|1), 2451. A(ATTK(AT_NONE, AD_DRST, 0, 4), ATTK(AT_NONE, AD_ACID, 1, 8), 2452. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2453. SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 2454. M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 2455. M1_OMNIVORE|M1_NOTAKE, M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 2456. /* 2457. * Gnomes 2458. */ 2459. MON("gnome", S_GNOME, 2460. LVL(1, 6, MARM(10,5), 4, 0), (G_NOHELL|G_GENO|G_SGROUP|4), 2461. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2462. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2463. SIZ(650, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 2464. M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_GNOME|M2_COLLECT, 2465. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 2466. MON("gnome thief", S_GNOME, 2467. LVL(1, 6, MARM(10,5), 4, 0), (G_GENO|G_NOGEN), 2468. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_TUCH, AD_SITM, 0, 0), 2469. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2470. SIZ(650, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 2471. M1_HUMANOID|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 2472. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 2473. CLR_BLACK), 2474. MON("gnome lord", S_GNOME, 2475. LVL(3, 8, MARM(10,4), 4, 0), (G_NOHELL|G_GENO|2), 2476. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2477. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2478. SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0, 2479. M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_LORD|M2_MALE|M2_COLLECT, 2480. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 2481. MON("gnomish wizard", S_GNOME, 2482. LVL(3, 10, 4, 10, 0), (G_NOHELL|G_GENO|2), 2483. A(ATTK(AT_MAGC, AD_SPEL, 0, 0), 2484. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2485. SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0, 2486. M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_MAGIC, 2487. M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP), 2488. MON("deep gnome", S_GNOME, 2489. LVL(5, 10, MARM(10,2), 20, 0), (G_HELL|G_GENO|1), 2490. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, 2491. NO_ATTK, NO_ATTK, NO_ATTK), 2492. SIZ(750, 150, 0, MS_ORC, MZ_SMALL), MR_HITASONE, 0, 2493. M1_HUMANOID|M1_OMNIVORE|M1_TUNNEL|M1_NEEDPICK, M2_MALE|M2_GREEDY| 2494. M2_JEWELS|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2495. MON("gnome warrior", S_GNOME, 2496. LVL(5, 10, MARM(10,2), 20, 0), (G_HELL|G_GENO|1), 2497. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, 2498. NO_ATTK, NO_ATTK, NO_ATTK), 2499. SIZ(750, 150, 0, MS_ORC, MZ_SMALL), MR_HITASONE, 0, 2500. M1_HUMANOID|M1_OMNIVORE, M2_MALE|M2_COLLECT, 2501. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2502. MON("Ruggo the Gnome King", S_GNOME, 2503. LVL(16, 10, MARM(10,2), 10, -3), (G_UNIQ|1), 2504. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, 2505. NO_ATTK, NO_ATTK, NO_ATTK), 2506. SIZ(750, 150, 0, MS_ORC, MZ_SMALL), MR_POISON|MR_STONE|MR_HITASONE, 0, 2507. M1_HUMANOID|M1_OMNIVORE, 2508. M2_PNAME|M2_PRINCE|M2_MALE|M2_COLLECT|M2_GREEDY| 2509. M2_STALK|M2_HOSTILE|M2_NASTY|M2_NOPOLY|M2_JEWELS|M2_MAGIC, 2510. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_LORD), 2511. MON("gnome king", S_GNOME, 2512. LVL(5, 10, 10, 20, 0), (G_GENO|1), 2513. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 2514. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2515. SIZ(750, 150, 0, MS_ORC, MZ_SMALL), 0, 0, 2516. M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_PRINCE|M2_MALE|M2_COLLECT, 2517. M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2518. /* [Lethe] Gnolls are no longer S_HUMANOID */ 2519. MON("gnoll", S_GNOME, 2520. LVL(18, 12, 5, 10, -5), (G_GENO|G_HELL|1), 2521. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_PHYS, 3, 6), 2522. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2523. SIZ(1800, 100, 0, MS_ORC, MZ_LARGE), 0, 0, 2524. M1_HIDE|M1_HUMANOID|M1_POIS|M1_SEE_INVIS|M1_OMNIVORE, 2525. M2_NOPOLY|M2_HOSTILE|M2_COLLECT|M2_MAGIC|M2_GREEDY|M2_JEWELS, 2526. M3_INFRAVISION|M3_TRAITOR, CLR_GRAY), 2527. MON("gnoll warrior", S_GNOME, 2528. LVL(24, 15, 0, 20, -6), (G_GENO|G_HELL|1), 2529. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_PHYS, 3, 6), 2530. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2531. SIZ(1800, 100, 0, MS_ORC, MZ_LARGE), 0, 0, 2532. M1_HIDE|M1_HUMANOID|M1_POIS|M1_SEE_INVIS|M1_OMNIVORE, 2533. M2_NOPOLY|M2_HOSTILE|M2_COLLECT|M2_MAGIC|M2_GREEDY|M2_JEWELS, 2534. M3_INFRAVISION|M3_TRAITOR, CLR_WHITE), 2535. MON("gnoll chieftain", S_GNOME, 2536. LVL(30, 18, -5, 40, -8), (G_GENO|G_HELL|1), 2537. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_PHYS, 3, 6), 2538. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2539. SIZ(1800, 100, 0, MS_ORC, MZ_LARGE), 0, 0, 2540. M1_HIDE|M1_HUMANOID|M1_POIS|M1_SEE_INVIS|M1_OMNIVORE, 2541. M2_NOPOLY|M2_HOSTILE|M2_COLLECT|M2_MAGIC|M2_GREEDY|M2_JEWELS, 2542. M3_INFRAVISION|M3_TRAITOR, CLR_MAGENTA), 2543. MON("gnoll shaman", S_GNOME, 2544. LVL(18, 15, 0, 60, -10), (G_GENO|G_HELL|1), 2545. A(ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_MAGC, AD_CLRC, 0, 0), 2546. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2547. SIZ(1800, 100, 0, MS_ORC, MZ_LARGE), 0, 0, 2548. M1_HIDE|M1_HUMANOID|M1_POIS|M1_SEE_INVIS|M1_OMNIVORE, 2549. M2_NOPOLY|M2_HOSTILE|M2_COLLECT|M2_MAGIC|M2_GREEDY|M2_JEWELS, 2550. M3_INFRAVISION|M3_TRAITOR, CLR_YELLOW), 2551. #ifdef SPLITMON_1 2552. }; 2553. #endif 2554. #endif /* !SPLITMON_2 */ 2555. 2556. /* horrible kludge alert: 2557. * This is a compiler-specific kludge to allow the compilation of monst.o in 2558. * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The 2559. * resulting assembler files (monst1.s and monst2.s) are then run through 2560. * sed to change local symbols, concatenated together, and assembled to 2561. * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only 2562. * be done if you don't have enough memory to compile monst.o the "normal" 2563. * way. --ERS 2564. */ 2565. 2566. #ifndef SPLITMON_1 2567. #ifdef SPLITMON_2 2568. struct permonst _mons2[] = { 2569. #endif 2570. /* 2571. * giant Humanoids 2572. */ 2573. MON("giant", S_GIANT, 2574. LVL(6, 6, 0, 0, 2), (G_NOHELL|G_GENO|G_NOGEN), 2575. A(ATTK(AT_WEAP, AD_PHYS, 2,10), 2576. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2577. SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_HITASONE, 0, 2578. M1_HUMANOID|M1_CARNIVORE, 2579. M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 2580. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2581. MON("stone giant", S_GIANT, 2582. LVL(6, 6, 0, 0, 2), (G_NOHELL|G_GENO|G_SGROUP|2), 2583. A(ATTK(AT_WEAP, AD_PHYS, 2,10), 2584. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2585. SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_HITASTWO, 0, 2586. M1_HUMANOID|M1_CARNIVORE, 2587. M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 2588. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2589. MON("hill giant", S_GIANT, 2590. LVL(8, 10, 6, 0, -2), (G_NOHELL|G_GENO|G_SGROUP|2), 2591. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), 2592. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2593. SIZ(2200, 700, 0, MS_BOAST, MZ_HUGE), MR_HITASTWO, 0, 2594. M1_HUMANOID|M1_CARNIVORE, 2595. M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 2596. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_CYAN), 2597. MON("fire giant", S_GIANT, 2598. LVL(9, 12, 4, 5, 2), (G_GENO|G_SGROUP|2), 2599. A(ATTK(AT_WEAP, AD_PHYS, 2,10), 2600. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2601. SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_FIRE|MR_HITASTWO, MR_FIRE, 2602. M1_HUMANOID|M1_CARNIVORE, 2603. M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 2604. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_YELLOW), 2605. MON("frost giant", S_GIANT, 2606. LVL(10, 12, 3, 10, -3), (G_NOHELL|G_GENO|G_SGROUP|1), 2607. A(ATTK(AT_WEAP, AD_PHYS, 2,12), 2608. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2609. SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_COLD|MR_HITASTWO, MR_COLD, 2610. M1_HUMANOID|M1_CARNIVORE, 2611. M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 2612. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE), 2613. MON("ettin", S_GIANT, 2614. LVL(10, 12, 3, 0, 0), (G_NOHELL|G_GENO|1), 2615. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), 2616. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2617. SIZ(1700, 500, 0, MS_GRUNT, MZ_HUGE), MR_HITASTWO, 0, 2618. M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 2619. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 2620. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 2621. MON("titan", S_GIANT, 2622. LVL(16, 18, -3, 70, 9), (G_NOHELL|G_GENO|1), 2623. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2624. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2625. SIZ(2300, 900, 0, MS_SPELL, MZ_HUGE), MR_DEATH, 0, 2626. M1_FLY|M1_HUMANOID|M1_OMNIVORE, 2627. M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_MAGIC, 2628. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA), 2629. MON("storm giant", S_GIANT, 2630. LVL(16, 12, 3, 10, -3), (G_GENO|G_SGROUP|1), 2631. A(ATTK(AT_WEAP, AD_PHYS, 2, 12), 2632. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2633. SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_ELEC, MR_ELEC, 2634. M1_HUMANOID|M1_CARNIVORE, 2635. M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 2636. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 2637. MON("minotaur", S_GIANT, 2638. LVL(15, 15, 6, 0, 0), (G_GENO|G_NOGEN), 2639. A(ATTK(AT_CLAW, AD_PHYS, 3,10), ATTK(AT_CLAW, AD_PHYS, 3,10), 2640. ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), 2641. SIZ(1500, 700, 0, MS_SILENT, MZ_LARGE), MR_DEATH|MR_HITASTWO, 0, 2642. M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE,M2_MALE|M2_HOSTILE|M2_STRONG| 2643. M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION,CLR_BROWN), 2644. MON("the Largest Giant", S_GIANT, 2645. LVL(26, 12, 0, 15, -3), (G_UNIQ|1), 2646. A(ATTK(AT_WEAP, AD_PHYS, 3, 10), NO_ATTK, NO_ATTK, 2647. NO_ATTK, NO_ATTK, NO_ATTK), 2648. SIZ(2250, 750, 0, MS_SILENT, MZ_HUGE), MR_FIRE|MR_HITASTHREE| 2649. MR_POISON|MR_STONE, MR_FIRE, M1_HUMANOID|M1_CARNIVORE, 2650. M2_PNAME|M2_PRINCE|M2_MALE|M2_STALK|M2_HOSTILE| 2651. M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT| 2652. M2_NOPOLY|M2_MAGIC|M2_JEWELS, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_LORD), 2653. MON("Father Dagon", S_GIANT, 2654. LVL(100, 15, -10, 90, -10), (G_UNIQ|G_NOGEN), 2655. A(ATTK(AT_CLAW, AD_PHYS, 8, 10), ATTK(AT_CLAW, AD_PHYS, 8, 10), 2656. ATTK(AT_BITE, AD_PHYS, 6, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2657. SIZ(5000, 500, 0, MS_GURGLE, MZ_GIGANTIC), MR_COLD|MR_POISON, MR_POISON, 2658. M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_THICK_HIDE, 2659. M2_NOPOLY|M2_HOSTILE|M2_STALK|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MINION|M2_STRONG|M2_ROCKTHROW|M2_PNAME|M2_MALE, 2660. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR|M3_NOTAME, 2661. CLR_GREEN), 2662. MON("Mother Hydra", S_GIANT, 2663. LVL(102, 18, -12, 90, -10), (G_UNIQ|G_NOGEN), 2664. A(ATTK(AT_CLAW, AD_PHYS, 8, 12), ATTK(AT_CLAW, AD_PHYS, 8, 10), 2665. ATTK(AT_BITE, AD_PHYS, 6, 8), NO_ATTK, NO_ATTK, NO_ATTK), 2666. SIZ(5000, 500, 0, MS_GURGLE, MZ_GIGANTIC), MR_COLD|MR_POISON, MR_POISON, 2667. M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_THICK_HIDE, 2668. M2_NOPOLY|M2_HOSTILE|M2_STALK|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MINION|M2_STRONG|M2_ROCKTHROW|M2_PNAME|M2_FEMALE, 2669. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR|M3_NOTAME, 2670. CLR_GREEN), 2671. /* 'I' is a visual marker for all invisible monsters and must be unused */ 2672. /* 2673. * Jabberwock 2674. */ 2675. MON("jabberwock", S_JABBERWOCK, 2676. LVL(15, 12, -2, 50, 0), (G_NOHELL|G_GENO|1), 2677. A(ATTK(AT_BITE, AD_PHYS, 2,10), ATTK(AT_BITE, AD_PHYS, 2,10), 2678. ATTK(AT_CLAW, AD_PHYS, 2,10), ATTK(AT_CLAW, AD_PHYS, 2,10), 2679. NO_ATTK, NO_ATTK), 2680. SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), MR_HITASONE, 0, 2681. M1_ANIMAL|M1_FLY|M1_CARNIVORE, 2682. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, CLR_ORANGE), 2683. MON("vorpal jabberwock", S_JABBERWOCK, 2684. LVL(20, 12, -2, 50, 0), (G_NOHELL|G_GENO|1), 2685. A(ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_BITE, AD_PHYS, 3, 10), 2686. ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10), 2687. NO_ATTK, NO_ATTK), 2688. SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), MR_HITASTHREE, 0, 2689. M1_ANIMAL|M1_FLY|M1_CARNIVORE, 2690. M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, HI_LORD), 2691. #ifdef KOPS 2692. /* 2693. * Kops 2694. */ 2695. MON("Keystone Kop", S_KOP, 2696. LVL(1, 6, MARM(10,7), 10, 9), (G_GENO|G_LGROUP|G_NOGEN), 2697. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 2698. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2699. SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 2700. M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 2701. CLR_BLUE), 2702. MON("Kop Sergeant", S_KOP, 2703. LVL(2, 8, MARM(10,6), 10, 10), (G_GENO|G_SGROUP|G_NOGEN), 2704. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2705. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2706. SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 2707. M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 2708. M3_INFRAVISIBLE, CLR_BLUE), 2709. MON("Kop Lieutenant", S_KOP, 2710. LVL(3, 10, MARM(10,5), 20, 11), (G_GENO|G_NOGEN), 2711. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2712. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2713. SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 2714. M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 2715. M3_INFRAVISIBLE, CLR_CYAN), 2716. MON("Kop Kaptain", S_KOP, 2717. LVL(4, 12, MARM(10,4), 20, 12), (G_GENO|G_NOGEN), 2718. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 2719. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2720. SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 2721. M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 2722. M3_INFRAVISIBLE, HI_LORD), 2723. #endif 2724. /* 2725. * Liches 2726. */ 2727. MON("lich", S_LICH, 2728. LVL(11, 6, 0, 30, -9), (G_GENO|G_NOCORPSE|1), 2729. A(ATTK(AT_TUCH, AD_COLD, 1,10), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2730. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2731. SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 2732. MR_COLD|MR_SLEEP|MR_POISON|MR_PLUSTWO, MR_COLD, 2733. M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2734. M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_INFRAVISION|M3_TRAITOR, CLR_BROWN), 2735. MON("demilich", S_LICH, 2736. LVL(14, 9, -2, 60, -12), (G_GENO|G_NOCORPSE|1), 2737. A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2738. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2739. SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 2740. MR_COLD|MR_SLEEP|MR_POISON|MR_PLUSTHREE, MR_COLD, 2741. M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2742. M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_INFRAVISION|M3_TRAITOR, CLR_RED), 2743. MON("master lich", S_LICH, 2744. LVL(17, 9, -4, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1), 2745. A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2746. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2747. SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 2748. MR_FIRE|MR_COLD|MR_SLEEP|MR_POISON|MR_PLUSTHREE, MR_FIRE|MR_COLD, 2749. M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2750. M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK|M3_TRAITOR, HI_LORD), 2751. MON("arch-lich", S_LICH, 2752. LVL(25, 9, -6, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1), 2753. A(ATTK(AT_TUCH, AD_COLD, 5, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2754. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2755. SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 2756. MR_FIRE|MR_COLD|MR_SLEEP|MR_ELEC|MR_POISON|MR_PLUSTHREE, MR_FIRE|MR_COLD, 2757. M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2758. M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK|M3_INFRAVISION|M3_TRAITOR, HI_LORD), 2759. /* 2760. * Mummies 2761. */ 2762. MON("kobold mummy", S_MUMMY, 2763. LVL(3, 8, 6, 20, -2), (G_GENO|G_NOCORPSE|1), 2764. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 2765. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2766. SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 2767. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2768. M2_UNDEAD|M2_HOSTILE, M3_INFRAVISION, CLR_BROWN), 2769. MON("gnome mummy", S_MUMMY, 2770. LVL(4, 10, 6, 20, -3), (G_GENO|G_NOCORPSE|1), 2771. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 2772. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2773. SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 2774. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2775. M2_UNDEAD|M2_HOSTILE|M2_GNOME, M3_INFRAVISION, CLR_RED), 2776. MON("orc mummy", S_MUMMY, 2777. LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1), 2778. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 2779. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2780. SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 2781. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2782. M2_UNDEAD|M2_HOSTILE|M2_ORC|M2_GREEDY|M2_JEWELS, M3_INFRAVISION, 2783. CLR_GRAY), 2784. MON("dwarf mummy", S_MUMMY, 2785. LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1), 2786. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 2787. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2788. SIZ(900, 150, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 2789. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2790. M2_UNDEAD|M2_HOSTILE|M2_DWARF|M2_GREEDY|M2_JEWELS, M3_INFRAVISION, 2791. CLR_RED), 2792. MON("elf mummy", S_MUMMY, 2793. LVL(6, 12, 4, 30, 5), (G_GENO|G_NOCORPSE|1), 2794. A(ATTK(AT_CLAW, AD_PHYS, 2, 4), 2795. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2796. SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN), 2797. MR_COLD|MR_SLEEP|MR_POISON, 0, 2798. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2799. M2_UNDEAD|M2_HOSTILE|M2_ELF, M3_INFRAVISION, CLR_GREEN), 2800. MON("human mummy", S_MUMMY, 2801. LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1), 2802. A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 2803. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2804. SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN), 2805. MR_COLD|MR_SLEEP|MR_POISON, 0, 2806. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2807. M2_UNDEAD|M2_HOSTILE, M3_INFRAVISION, CLR_GRAY), 2808. MON("ettin mummy", S_MUMMY, 2809. LVL(7, 12, 4, 30, -6), (G_GENO|G_NOCORPSE|1), 2810. A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), 2811. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2812. SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE), 2813. MR_COLD|MR_SLEEP|MR_POISON, 0, 2814. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2815. M2_UNDEAD|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_BLUE), 2816. MON("giant mummy", S_MUMMY, 2817. LVL(8, 14, 3, 30, -7), (G_GENO|G_NOCORPSE|1), 2818. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2819. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2820. SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE), 2821. MR_COLD|MR_SLEEP|MR_POISON, 0, 2822. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2823. M2_UNDEAD|M2_HOSTILE|M2_GIANT|M2_STRONG|M2_JEWELS, M3_INFRAVISION, 2824. CLR_CYAN), 2825. MON("troll mummy", S_MUMMY, 2826. LVL(9, 14, 3, 30, -8), (G_GENO|G_NOCORPSE|1), 2827. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2828. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2829. SIZ(1500, 375, 0, MS_SILENT, MZ_HUGE), 2830. MR_COLD|MR_SLEEP|MR_POISON, 0, 2831. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2832. M2_UNDEAD|M2_HOSTILE|M2_GIANT|M2_STRONG|M2_JEWELS, 2833. 0, CLR_BROWN), 2834. /* 2835. * Nagas 2836. */ 2837. MON("red naga hatchling", S_NAGA, 2838. LVL(3, 10, 6, 0, 0), G_GENO, 2839. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2840. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2841. SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), 2842. MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 2843. M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE|M1_OMNIVORE, M2_STRONG, 2844. M3_INFRAVISIBLE, CLR_RED), 2845. MON("black naga hatchling", S_NAGA, 2846. LVL(3, 10, 6, 0, 0), G_GENO, 2847. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2848. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2849. SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), 2850. MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE, 2851. M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_ACID|M1_NOTAKE|M1_CARNIVORE, 2852. M2_STRONG, 0, CLR_BLACK), 2853. MON("golden naga hatchling", S_NAGA, 2854. LVL(3, 10, 6, 0, 0), G_GENO, 2855. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2856. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2857. SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, 2858. M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE|M1_OMNIVORE, 2859. M2_STRONG, 0, HI_GOLD), 2860. MON("guardian naga hatchling", S_NAGA, 2861. LVL(3, 10, 6, 0, 0), G_GENO, 2862. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2863. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2864. SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, 2865. M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE|M1_OMNIVORE, 2866. M2_STRONG, 0, CLR_GREEN), 2867. MON("red naga", S_NAGA, 2868. LVL(6, 12, 4, 0, -4), (G_NOHELL|G_GENO|1), 2869. A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6), 2870. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2871. SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), 2872. MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 2873. M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_NOTAKE|M1_OMNIVORE, 2874. M2_STRONG, M3_INFRAVISIBLE, CLR_RED), 2875. MON("black naga", S_NAGA, 2876. LVL(8, 14, 2, 10, 4), (G_NOHELL|G_GENO|1), 2877. A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0), 2878. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2879. SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), 2880. MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE, 2881. M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_ACID|M1_NOTAKE| 2882. M1_CARNIVORE, 2883. M2_STRONG, 0, CLR_BLACK), 2884. MON("golden naga", S_NAGA, 2885. LVL(10, 14, 2, 70, 5), (G_NOHELL|G_GENO|1), 2886. A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6), 2887. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2888. SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON|MR_HITASONE, MR_POISON, 2889. M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_NOTAKE|M1_OMNIVORE, 2890. M2_STRONG, 0, HI_GOLD), 2891. MON("guardian naga", S_NAGA, 2892. LVL(12, 16, 0, 50, 7), (G_NOHELL|G_GENO|1), 2893. A(ATTK(AT_BITE, AD_PLYS, 1, 6), ATTK(AT_SPIT, AD_DRST, 1, 6), 2894. ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2895. SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON|MR_HITASONE, MR_POISON, 2896. M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_POIS|M1_NOTAKE| 2897. M1_OMNIVORE, 2898. M2_STRONG, 0, CLR_GREEN), 2899. /* 2900. * Ogres 2901. */ 2902. MON("ogre", S_OGRE, 2903. LVL(5, 10, 5, 0, -3), (G_NOHELL|G_SGROUP|G_GENO|2), 2904. A(ATTK(AT_WEAP, AD_PHYS, 2, 5), 2905. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2906. SIZ(1600, 500, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 2907. M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 2908. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BROWN), 2909. MON("ogre lord", S_OGRE, 2910. LVL(7, 12, 3, 30, -5), (G_NOHELL|G_GENO|1), 2911. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 2912. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2913. SIZ(1700, 700, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 2914. M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 2915. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 2916. MON("ogre mage", S_OGRE, 2917. LVL(7, 12, 3, 30, -5), (G_NOHELL|G_GENO), 2918. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2919. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2920. SIZ(1700, 700, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 2921. M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 2922. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_ZAP), 2923. MON("ogre king", S_OGRE, 2924. LVL(9, 14, 4, 60, -7), (G_GENO|2), 2925. A(ATTK(AT_WEAP, AD_PHYS, 3, 5), 2926. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2927. SIZ(1700, 750, 0, MS_GRUNT, MZ_LARGE), MR_HITASONE, 0, 2928. M1_HUMANOID|M1_CARNIVORE, 2929. M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 2930. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_LORD), 2931. MON("shadow ogre", S_OGRE, 2932. LVL(10, 14, 0, 60, -7), (G_HELL|G_GENO), 2933. A(ATTK(AT_WEAP, AD_PHYS, 3, 5), ATTK(AT_TUCH, AD_DRLI, 3, 5), 2934. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2935. SIZ(1700, 750, 0, MS_GRUNT, MZ_LARGE), MR_PLUSONE, 0, 2936. M1_HUMANOID|M1_CARNIVORE, 2937. M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 2938. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 2939. /* 2940. * Puddings 2941. */ 2942. MON("gray ooze", S_PUDDING, 2943. LVL(3, 1, 8, 0, 0), (G_NOHELL|G_GENO|3), 2944. A(ATTK(AT_BITE, AD_RUST, 2, 8), 2945. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2946. SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 2947. MR_DEATH|MR_FIRE|MR_COLD|MR_POISON|MR_ACID|MR_STONE, MR_FIRE|MR_COLD|MR_POISON, 2948. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 2949. M1_MINDLESS|M1_OMNIVORE|M1_ACID, 2950. M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY), 2951. MON("brown pudding", S_PUDDING, 2952. LVL(5, 3, 8, 0, 0), (G_NOHELL|G_GENO|1), 2953. A(ATTK(AT_BITE, AD_DCAY, 0, 0), 2954. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2955. SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 2956. MR_DEATH|MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE|MR_HITASONE, MR_COLD|MR_ELEC|MR_POISON, 2957. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 2958. M1_MINDLESS|M1_OMNIVORE|M1_ACID, 2959. M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 2960. MON("moldy pudding", S_PUDDING, 2961. LVL(8, 3, 8, 0, 0), (G_NOHELL|G_GENO), 2962. A(ATTK(AT_ENGL, AD_DCAY, 4, 4), NO_ATTK, NO_ATTK, 2963. NO_ATTK, NO_ATTK, NO_ATTK), 2964. SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 2965. MR_DEATH|MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE|MR_HITASONE, 2966. MR_COLD|MR_ELEC|MR_POISON, 2967. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 2968. M1_MINDLESS|M1_OMNIVORE|M1_ACID, 2969. M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 2970. MON("black pudding", S_PUDDING, 2971. LVL(10, 6, 6, 0, 0), (G_NOHELL|G_GENO|1), 2972. A(ATTK(AT_BITE, AD_CORR, 3, 8), ATTK(AT_NONE, AD_CORR, 0, 0), 2973. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2974. SIZ(900, 250, 0, MS_SILENT, MZ_LARGE), 2975. MR_DEATH|MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE|MR_HITASTWO, MR_COLD|MR_ELEC|MR_POISON, 2976. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 2977. M1_MINDLESS|M1_OMNIVORE|M1_ACID, 2978. M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 2979. MON("green slime", S_PUDDING, 2980. LVL(6, 6, 6, 0, 0), (G_HELL|G_GENO|1), 2981. A(ATTK(AT_TUCH, AD_SLIM, 1, 4), ATTK(AT_NONE, AD_SLIM, 0, 0), 2982. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2983. SIZ(400, 150, 0, MS_SILENT, MZ_LARGE), 2984. MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, 0, 2985. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 2986. M1_MINDLESS|M1_OMNIVORE|M1_ACID|M1_POIS, 2987. M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 2988. MON("shoggoth", S_PUDDING, 2989. LVL(18, 15, -5, 25, -5), (G_GENO|1), 2990. A(ATTK(AT_CLAW, AD_PHYS, 4, 8), ATTK(AT_TUCH, AD_CORR, 0, 0), 2991. ATTK(AT_NONE, AD_CORR, 0, 0), ATTK(AT_ENGL, AD_ACID, 4, 8), 2992. NO_ATTK, NO_ATTK), 2993. SIZ(2500, 500, 0, MS_SILENT, MZ_LARGE), 2994. MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON, 2995. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD 2996. |M1_OMNIVORE|M1_ACID|M1_HIDE|M1_REGEN|M1_METALLIVORE, 2997. M2_HOSTILE|M2_NEUTER|M2_STALK|M2_NASTY|M2_STRONG|M2_COLLECT|M2_MAGIC, 2998. M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 2999. MON("giant shoggoth", S_PUDDING, 3000. LVL(36, 20, -10, 50, -10), (G_GENO|1), 3001. A(ATTK(AT_CLAW, AD_PHYS, 5, 10), ATTK(AT_CLAW, AD_PHYS, 5, 10), 3002. ATTK(AT_TUCH, AD_CORR, 0, 0), ATTK(AT_TUCH, AD_CORR, 0, 0), 3003. ATTK(AT_NONE, AD_CORR, 0, 0), ATTK(AT_ENGL, AD_ACID, 8, 10) ), 3004. SIZ(2500, 500, 0, MS_SILENT, MZ_LARGE), 3005. MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON, 3006. M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_TPORT 3007. |M1_OMNIVORE|M1_ACID|M1_HIDE|M1_REGEN|M1_METALLIVORE|M1_TPORT_CNTRL, 3008. M2_HOSTILE|M2_NEUTER|M2_STALK|M2_NASTY|M2_STRONG|M2_COLLECT|M2_MAGIC, 3009. M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 3010. /* 3011. * Quantum mechanics 3012. */ 3013. MON("quantum mechanic", S_QUANTMECH, 3014. LVL(7, 12, 3, 10, 0), (G_NOHELL|G_GENO|2), 3015. A(ATTK(AT_CLAW, AD_TLPT, 1, 4), 3016. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3017. SIZ(WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON|MR_HITASONE, 0, 3018. M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_TPORT, M2_HOSTILE, M3_INFRAVISIBLE, 3019. CLR_CYAN), 3020. MON("genetic engineer", S_QUANTMECH, 3021. LVL(12, 12, 3, 10, 0), (G_HELL|G_GENO|1), 3022. A(ATTK(AT_CLAW, AD_POLY, 1, 4), 3023. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3024. SIZ(WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 3025. M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_TPORT, M2_HOSTILE, M3_INFRAVISIBLE, 3026. CLR_GREEN), 3027. MON("Doctor Frankenstein", S_QUANTMECH, 3028. LVL(20, 12, -10, 75, 0), (G_NOGEN|G_UNIQ), 3029. A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_CLAW, AD_TLPT, 1, 4), 3030. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3031. SIZ(WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON|MR_ELEC|MR_SLEEP, 0, 3032. M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_TPORT, 3033. M2_HOSTILE|M2_NOPOLY|M2_MALE|M2_PNAME, M3_INFRAVISIBLE|M3_NOTAME, HI_LORD), 3034. /* 3035. * Rust monster or disenchanter 3036. */ 3037. MON("rust monster", S_RUSTMONST, 3038. LVL(5, 18, 2, 0, 0), (G_NOHELL|G_GENO|2), 3039. A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0), 3040. ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 3041. SIZ(1000, 250, 0, MS_SILENT, MZ_MEDIUM), MR_HITASONE, 0, 3042. M1_SWIM|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, M2_HOSTILE, 3043. M3_INFRAVISIBLE, CLR_BROWN), 3044. MON("disenchanter", S_RUSTMONST, 3045. LVL(12, 12, -10, 0, -3), (G_HELL|G_GENO|2), 3046. A(ATTK(AT_CLAW, AD_ENCH, 4, 4), ATTK(AT_NONE, AD_ENCH, 0, 0), 3047. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3048. SIZ(750, 200, 0, MS_GROWL, MZ_LARGE), 0, 0, 3049. M1_ANIMAL|M1_CARNIVORE, M2_HOSTILE, 3050. M3_INFRAVISIBLE|M3_TRAITOR, CLR_BLUE), 3051. /* 3052. * Snakes 3053. */ 3054. MON("garter snake", S_SNAKE, 3055. LVL(1, 8, 8, 0, 0), (G_LGROUP|G_GENO|1), 3056. A(ATTK(AT_BITE, AD_PHYS, 1, 2), 3057. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3058. SIZ(50, 60, 0, MS_HISS, MZ_TINY), 0, 0, 3059. M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_OVIPAROUS| 3060. M1_CARNIVORE|M1_NOTAKE, 3061. 0, 0, CLR_GREEN), 3062. MON("snake", S_SNAKE, 3063. LVL(4, 15, 3, 0, 0), (G_NOHELL|G_GENO|2), 3064. A(ATTK(AT_BITE, AD_DRST, 1, 6), 3065. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3066. SIZ(100, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, 3067. M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 3068. M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE, 3069. M2_HOSTILE, 0, CLR_BROWN), 3070. MON("water moccasin", S_SNAKE, 3071. LVL(4, 15, 3, 0, 0), (G_GENO|G_NOGEN|G_LGROUP), 3072. A(ATTK(AT_BITE, AD_DRST, 1, 6), 3073. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3074. SIZ(150, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, 3075. M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 3076. M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 3077. M2_HOSTILE, 0, CLR_RED), 3078. MON("pit viper", S_SNAKE, 3079. LVL(6, 15, 2, 0, 0), (G_NOHELL|G_GENO|1), 3080. A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4), 3081. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3082. SIZ(100, 60, 0, MS_HISS, MZ_MEDIUM), 3083. MR_POISON, MR_POISON, 3084. M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 3085. M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 3086. M2_HOSTILE, M3_INFRAVISION, CLR_BLUE), 3087. MON("python", S_SNAKE, 3088. LVL(6, 3, 5, 0, 0), (G_NOHELL|G_GENO|1), 3089. A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0), 3090. ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4), 3091. NO_ATTK, NO_ATTK), 3092. SIZ(250, 100, 0, MS_HISS, MZ_LARGE), MR_POISON|MR_HITASONE, MR_POISON, 3093. M1_SWIM|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY| 3094. M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 3095. M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_MAGENTA), 3096. MON("cobra", S_SNAKE, 3097. LVL(6, 18, 2, 0, 0), (G_NOHELL|G_GENO|1), 3098. A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0), 3099. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3100. SIZ(250, 100, 0, MS_HISS, MZ_MEDIUM), 3101. MR_POISON, MR_POISON, 3102. M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 3103. M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 3104. M2_HOSTILE, 0, CLR_BLUE), 3105. MON("king cobra", S_SNAKE, 3106. LVL(9, 15, 2, 0, 0), (G_NOHELL|G_GENO), 3107. A(ATTK(AT_BITE, AD_DRST, 3, 4), ATTK(AT_BITE, AD_DRST, 3, 4), 3108. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3109. SIZ(200, 120, 0, MS_HISS, MZ_MEDIUM), MR_POISON, MR_POISON, 3110. M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 3111. M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, M2_HOSTILE, 0, CLR_GRAY), 3112. MON("weresnake", S_SNAKE, 3113. LVL(9, 12, 2, 20, -7), G_NOGEN|G_NOCORPSE, 3114. A(ATTK(AT_BITE, AD_WERE, 3, 6), ATTK(AT_BITE, AD_DRST, 2, 6), 3115. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3116. SIZ(300, 120, 0, MS_HISS, MZ_MEDIUM), MR_POISON, 0, 3117. M1_NOLIMBS|M1_SWIM|M1_SLITHY|M1_POIS|M1_REGEN|M1_CARNIVORE, 3118. M2_NOPOLY|M2_WERE|M2_HOSTILE|M1_NOTAKE, 0, CLR_BROWN), 3119. MON("asphynx", S_SNAKE, 3120. LVL(8, 15, 3, 0, 0), (G_NOHELL|G_GENO|1), 3121. A(ATTK(AT_BITE, AD_STON, 1, 6), ATTK(AT_NONE, AD_STON, 0, 0), 3122. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3123. SIZ(100, 80, 0, MS_HISS, MZ_SMALL), MR_POISON|MR_STONE, 3124. MR_POISON|MR_STONE, 3125. M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 3126. M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE, M2_HOSTILE, 0, CLR_BLACK), 3127. /* 3128. * Trolls 3129. */ 3130. MON("troll", S_TROLL, 3131. LVL(7, 12, 4, 0, -3), (G_NOHELL|G_GENO|2), 3132. A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 4, 2), 3133. ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3134. SIZ(800, 350, 0, MS_GRUNT, MZ_LARGE), MR_HITASONE, 0, 3135. M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 3136. M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 3137. CLR_BROWN), 3138. MON("ice troll", S_TROLL, 3139. LVL(9, 10, 2, 20, -3), (G_NOHELL|G_GENO|1), 3140. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_COLD, 2, 6), 3141. ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3142. SIZ(1000, 300, 0, MS_GRUNT, MZ_LARGE), MR_COLD|MR_HITASONE, MR_COLD, 3143. M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 3144. M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 3145. CLR_WHITE), 3146. MON("rock troll", S_TROLL, 3147. LVL(9, 12, 0, 0, -3), (G_NOHELL|G_GENO|1), 3148. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8), 3149. ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3150. SIZ(1200, 300, 0, MS_GRUNT, MZ_LARGE), MR_HITASTWO, 0, 3151. M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 3152. M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 3153. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_CYAN), 3154. MON("two-headed troll", S_TROLL, 3155. LVL(10, 12, 8, 0, -3), (G_NOHELL|G_GENO|1), 3156. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 3157. ATTK(AT_BITE, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 10), 3158. NO_ATTK, NO_ATTK), 3159. SIZ(1200, 300, 0, MS_GRUNT, MZ_LARGE), MR_HITASTWO, 0, 3160. M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 3161. M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 3162. CLR_GREEN), 3163. MON("water troll", S_TROLL, 3164. LVL(11, 14, 4, 40, -3), (G_NOGEN|G_GENO), 3165. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 3166. ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3167. SIZ(1200, 350, 0, MS_GRUNT, MZ_LARGE), MR_HITASTWO, 0, 3168. M1_HUMANOID|M1_REGEN|M1_CARNIVORE|M1_SWIM, 3169. M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 3170. CLR_BLUE), 3171. MON("Olog-hai", S_TROLL, 3172. LVL(13, 12, -4, 0, -7), (G_NOHELL|G_GENO|1), 3173. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8), 3174. ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3175. SIZ(1500, 400, 0, MS_GRUNT, MZ_LARGE), MR_HITASTWO, 0, 3176. M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 3177. M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 3178. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, HI_LORD), 3179. MON("black troll", S_TROLL, 3180. LVL(17, 12, -4, 0, -7), (G_HELL|G_GENO|1), 3181. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 8), 3182. ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3183. SIZ(1500, 400, 0, MS_GRUNT, MZ_LARGE), MR_HITASTHREE, 0, 3184. M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 3185. M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 3186. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 3187. /* 3188. * Umber hulk 3189. */ 3190. MON("umber hulk", S_UMBER, 3191. LVL(9, 6, 2, 25, 0), (G_NOHELL|G_GENO|2), 3192. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 3193. ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0), 3194. NO_ATTK, NO_ATTK), 3195. SIZ(1200, 500, 0, MS_SILENT, MZ_LARGE), MR_HITASONE, 0, 3196. M1_TUNNEL|M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), 3197. MON("water hulk", S_UMBER, 3198. LVL(11, 6, 2, 25, 0), (G_HELL|G_GENO|1), 3199. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 3200. ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0), 3201. NO_ATTK, NO_ATTK), 3202. SIZ(1200, 500, 0, MS_SILENT, MZ_LARGE), MR_HITASONE, 0, 3203. M1_SWIM|M1_TUNNEL|M1_CARNIVORE, M2_STRONG, 0, CLR_GREEN), 3204. /* 3205. * Vampires 3206. */ 3207. MON("vampire", S_VAMPIRE, 3208. LVL(10, 12, 1, 25, -8), (G_GENO|G_NOCORPSE|2), 3209. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6), 3210. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3211. SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON|MR_PLUSTWO, 0, 3212. M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN|M1_CARNIVORE, 3213. M2_NOPOLY|M2_UNDEAD|M2_VAMPIRE|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY, 3214. M3_INFRAVISIBLE|M3_TRAITOR, CLR_RED), 3215. MON("vampire lord", S_VAMPIRE, 3216. LVL(12, 14, 0, 50, -9), (G_GENO|G_NOCORPSE|2), 3217. A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), 3218. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3219. SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON|MR_PLUSTHREE, 0, 3220. M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN|M1_CARNIVORE, 3221. M2_UNDEAD|M2_VAMPIRE|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE, 3222. M3_INFRAVISIBLE|M3_TRAITOR, CLR_BLUE), 3223. MON("fire vampire", S_VAMPIRE, 3224. LVL(12, 24, 0, 50, -5), (G_GENO|G_NOCORPSE|1), 3225. A(ATTK(AT_CLAW, AD_FIRE, 2, 4), ATTK(AT_CLAW, AD_FIRE, 2, 4), 3226. ATTK(AT_BITE, AD_DRLI, 2, 4), ATTK(AT_TUCH, AD_DREN, 2, 4), 3227. ATTK(AT_MAGC, AD_FIRE, 2, 12), NO_ATTK), 3228. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_SLEEP|MR_POISON|MR_COLD|MR_FIRE, 0, 3229. M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN|M1_CARNIVORE, 3230. M2_VAMPIRE|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_NEUTER, 3231. M3_INFRAVISIBLE|M3_TRAITOR, CLR_RED), 3232. MON("star vampire", S_VAMPIRE, 3233. LVL(18, 18, -5, 60, -5), (G_GENO|G_NOCORPSE|1), 3234. A(ATTK(AT_TENT, AD_PHYS, 2, 6), ATTK(AT_TENT, AD_DRLI, 2, 6), 3235. ATTK(AT_TENT, AD_PHYS, 2, 6), ATTK(AT_TENT, AD_DRLI, 2, 6), 3236. ATTK(AT_TENT, AD_PHYS, 2, 6), ATTK(AT_TENT, AD_DRLI, 2, 6)), 3237. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_COLD, 0, 3238. M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN|M1_CARNIVORE, 3239. M2_VAMPIRE|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_NEUTER, 3240. M3_INFRAVISIBLE|M3_TRAITOR, CLR_WHITE), 3241. MON("vampire mage", S_VAMPIRE, 3242. LVL(20, 14, -4, 50, -9), (G_GENO|G_NOCORPSE|1), 3243. A(ATTK(AT_CLAW, AD_DRLI, 2, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), 3244. ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3245. SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON| 3246. MR_PLUSTHREE, 0, M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN|M1_CARNIVORE, 3247. M2_UNDEAD|M2_VAMPIRE|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE| 3248. M2_MAGIC, M3_INFRAVISIBLE|M3_TRAITOR, HI_ZAP), 3249. MON("Vlad the Impaler", S_VAMPIRE, 3250. LVL(14, 18, -3, 80, -10), (G_NOGEN|G_NOCORPSE|G_UNIQ), 3251. A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_DRLI, 1, 10), 3252. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3253. SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON|MR_PLUSTHREE, 0, 3254. M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN|M1_CARNIVORE, 3255. M2_NOPOLY|M2_UNDEAD|M2_VAMPIRE|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG| 3256. M2_NASTY|M2_PRINCE|M2_MALE, 3257. M3_WAITFORU|M3_WANTSCAND|M3_INFRAVISIBLE, HI_LORD), 3258. /* 3259. * Wraiths 3260. */ 3261. MON("barrow wight", S_WRAITH, 3262. LVL(3, 12, 5, 5, -3), (G_GENO|G_NOCORPSE|1), 3263. A(ATTK(AT_WEAP, AD_DRLI, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3264. ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 3265. SIZ(1200, 0, 0, MS_SPELL, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 3266. M1_BREATHLESS|M1_HUMANOID, 3267. M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_COLLECT, 0, CLR_GRAY), 3268. MON("wight", S_WRAITH, 3269. LVL(5, 12, 5, 5, -3), (G_NOCORPSE|G_GENO|1), 3270. A(ATTK(AT_CLAW, AD_DRLI, 1, 4), ATTK(AT_BITE, AD_PHYS, 2, 3), 3271. ATTK(AT_CLAW, AD_DRLI, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 3272. SIZ(1200, 0, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 3273. M1_BREATHLESS|M1_HUMANOID, 3274. M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_COLLECT, 0, CLR_GRAY), 3275. MON("wraith", S_WRAITH, 3276. LVL(6, 12, 4, 15, -6), (G_GENO|2), 3277. A(ATTK(AT_TUCH, AD_DRLI, 1, 6), 3278. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3279. SIZ(0, 0, 0, MS_SILENT, MZ_HUMAN), 3280. MR_COLD|MR_SLEEP|MR_POISON|MR_STONE|MR_PLUSONE|MR_HITASTWO, 0, 3281. M1_BREATHLESS|M1_FLY|M1_HUMANOID|M1_UNSOLID, 3282. M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_BLACK), 3283. MON("Nazgul", S_WRAITH, 3284. LVL(13, 12, 0, 25, -17), (G_GENO|G_NOCORPSE|1), 3285. A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 2,25), 3286. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3287. SIZ(WT_HUMAN, 0, 0, MS_SPELL, MZ_HUMAN), 3288. MR_COLD|MR_SLEEP|MR_POISON|MR_PLUSONE|MR_HITASTWO, 0, M1_BREATHLESS|M1_HUMANOID, 3289. M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_STRONG|M2_HOSTILE|M2_MALE|M2_COLLECT, 3290. 0, HI_LORD), 3291. /* 3292. * Xorn 3293. */ 3294. MON("xorn", S_XORN, 3295. LVL(8, 9,-2, 20, 0), (G_NOHELL|G_GENO|3), 3296. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 3297. ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6), 3298. NO_ATTK, NO_ATTK), 3299. SIZ(1200, 700, 0, MS_ROAR, MZ_MEDIUM), 3300. MR_FIRE|MR_COLD|MR_STONE|MR_HITASTWO, MR_COLD|MR_FIRE|MR_STONE, 3301. M1_BREATHLESS|M1_WALLWALK|M1_THICK_HIDE|M1_METALLIVORE, 3302. M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 3303. /* 3304. * Apelike beasts 3305. */ 3306. MON("monkey", S_YETI, 3307. LVL(2, 12, 6, 0, 0), (G_GENO|1), 3308. A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_BITE, AD_PHYS, 1, 3), 3309. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3310. SIZ(100, 50, 0, MS_GROWL, MZ_SMALL), 0, 0, 3311. M1_ANIMAL|M1_HUMANOID|M1_OMNIVORE, 0, M3_INFRAVISIBLE, CLR_GRAY), 3312. MON("ape", S_YETI, 3313. LVL(4, 12, 6, 0, 0), (G_NOHELL|G_GENO|G_SGROUP|2), 3314. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 3315. ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3316. SIZ(1100, 500, 0, MS_GROWL, MZ_LARGE), 0, 0, 3317. M1_ANIMAL|M1_HUMANOID|M1_OMNIVORE, M2_STRONG, M3_INFRAVISIBLE, 3318. CLR_BROWN), 3319. MON("owlbear", S_YETI, 3320. LVL(5, 12, 5, 0, 0), (G_NOHELL|G_GENO|3), 3321. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 3322. ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), 3323. SIZ(1700, 700, 0, MS_ROAR, MZ_LARGE), MR_HITASONE, 0, 3324. M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 3325. M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE, CLR_BROWN), 3326. MON("yeti", S_YETI, 3327. LVL(5, 15, 6, 0, 0), (G_NOHELL|G_GENO|2), 3328. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 3329. ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 3330. SIZ(1600, 700, 0, MS_GROWL, MZ_LARGE), MR_COLD|MR_HITASONE, MR_COLD, 3331. M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 3332. M3_INFRAVISIBLE, CLR_WHITE), 3333. MON("carnivorous ape", S_YETI, 3334. LVL(6, 12, 6, 0, 0), (G_NOHELL|G_GENO|1), 3335. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 3336. ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 3337. SIZ(1250, 550, 0, MS_GROWL, MZ_LARGE), 0, 0, 3338. M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 3339. M3_INFRAVISIBLE, CLR_BLACK), 3340. MON("sasquatch", S_YETI, 3341. LVL(7, 15, 6, 0, 2), (G_NOHELL|G_GENO|1), 3342. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 3343. ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 3344. SIZ(1550, 750, 0, MS_GROWL, MZ_LARGE), MR_HITASONE, 0, 3345. M1_ANIMAL|M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, M2_STRONG, 3346. M3_INFRAVISIBLE, CLR_GRAY), 3347. /* Moved from 'z' */ 3348. MON("zruty", S_YETI, 3349. LVL(9, 8, 3, 0, 0), (G_NOHELL|G_GENO|2), 3350. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 3351. ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3352. SIZ(1200, 600, 0, MS_SILENT, MZ_LARGE), MR_HITASONE, 0, 3353. M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 3354. M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GREEN), 3355. /* 3356. * Zombies 3357. */ 3358. MON("kobold zombie", S_ZOMBIE, 3359. LVL(0, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 3360. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 3361. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3362. SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 3363. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 3364. M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, CLR_BROWN), 3365. MON("gnome zombie", S_ZOMBIE, 3366. LVL(1, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 3367. A(ATTK(AT_CLAW, AD_PHYS, 1, 5), 3368. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3369. SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 3370. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 3371. M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GNOME, M3_INFRAVISION, CLR_BROWN), 3372. MON("orc zombie", S_ZOMBIE, 3373. LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 3374. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 3375. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3376. SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 3377. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 3378. M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ORC, M3_INFRAVISION, CLR_GRAY), 3379. MON("dwarf zombie", S_ZOMBIE, 3380. LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 3381. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 3382. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3383. SIZ(900, 150, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 3384. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 3385. M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_DWARF, M3_INFRAVISION, CLR_RED), 3386. MON("elf zombie", S_ZOMBIE, 3387. LVL(3, 6, 9, 0, 3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 3388. A(ATTK(AT_CLAW, AD_PHYS, 1, 7), 3389. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3390. SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN), 3391. MR_COLD|MR_SLEEP|MR_POISON, 0, 3392. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3393. M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ELF, M3_INFRAVISION, CLR_GREEN), 3394. MON("human zombie", S_ZOMBIE, 3395. LVL(4, 6, 8, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 3396. A(ATTK(AT_CLAW, AD_PHYS, 1, 8), 3397. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3398. SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN), 3399. MR_COLD|MR_SLEEP|MR_POISON, 0, 3400. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3401. M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, HI_DOMESTIC), 3402. MON("ghoul", S_ZOMBIE, 3403. LVL(5, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 3404. A(ATTK(AT_CLAW, AD_PLYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 4), 3405. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3406. SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), 3407. MR_COLD|MR_SLEEP|MR_POISON, 0, 3408. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS|M1_CARNIVORE, 3409. M2_UNDEAD|M2_WANDER|M2_HOSTILE, M3_INFRAVISION, CLR_BLACK), 3410. MON("ghoul mage", S_ZOMBIE, 3411. LVL(10, 12, 4, 10, -4), (G_GENO|G_NOCORPSE|1), 3412. A(ATTK(AT_CLAW, AD_PLYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 4), 3413. ATTK(AT_MAGC, AD_SPEL, 6, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3414. SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), 3415. MR_COLD|MR_SLEEP|MR_POISON, 0, 3416. M1_HUMANOID|M1_POIS|M1_TUNNEL|M1_NEEDPICK|M1_CARNIVORE, 3417. M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_COLLECT|M2_MAGIC, 3418. M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 3419. MON("ettin zombie", S_ZOMBIE, 3420. LVL(6, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1), 3421. A(ATTK(AT_CLAW, AD_PHYS, 1,10), ATTK(AT_CLAW, AD_PHYS, 1,10), 3422. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3423. SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE), 3424. MR_COLD|MR_SLEEP|MR_POISON, 0, 3425. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3426. M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_BLUE), 3427. MON("ghast", S_ZOMBIE, 3428. LVL(4, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 3429. A(ATTK(AT_CLAW, AD_PLYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 4), 3430. ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3431. SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), 3432. MR_COLD|MR_SLEEP|MR_POISON, 0, 3433. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS|M1_CARNIVORE, 3434. M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_MAGENTA), 3435. MON("giant zombie", S_ZOMBIE, 3436. LVL(8, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1), 3437. A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 3438. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3439. SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE), 3440. MR_COLD|MR_SLEEP|MR_POISON, 0, 3441. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3442. M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GIANT|M2_STRONG, M3_INFRAVISION, 3443. CLR_CYAN), 3444. MON("skeleton", S_ZOMBIE, 3445. LVL(12, 8, 4, 0, 0), (G_NOCORPSE|G_NOGEN), 3446. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), 3447. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3448. SIZ(300, 5, 0, MS_BONES, MZ_HUMAN), 3449. MR_COLD|MR_SLEEP|MR_POISON|MR_STONE|MR_PLUSTWO, 0, 3450. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 3451. M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NASTY, 3452. M3_INFRAVISION, CLR_WHITE), 3453. MON("ghoul queen", S_ZOMBIE, 3454. LVL(14, 12, 0, 30, -8), (G_GENO|G_NOCORPSE|G_NOGEN|1), 3455. A(ATTK(AT_CLAW, AD_PLYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 4), 3456. ATTK(AT_MAGC, AD_SPEL, 4, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6), 3457. NO_ATTK, NO_ATTK), 3458. SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), 3459. MR_COLD|MR_SLEEP|MR_POISON, 0, 3460. M1_HUMANOID|M1_POIS|M1_TUNNEL|M1_NEEDPICK|M1_CARNIVORE, 3461. M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_FEMALE|M2_COLLECT|M2_MAGIC, 3462. M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 3463. MON("gug", S_ZOMBIE, 3464. LVL(15, 18, 5, 15, -4), (G_GENO|G_NOCORPSE|1|G_LGROUP), 3465. A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), 3466. ATTK(AT_BITE, AD_PLYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3467. SIZ(1800, 150, 0, MS_SILENT, MZ_MEDIUM), 3468. MR_COLD|MR_SLEEP|MR_POISON, 0, 3469. M1_HUMANOID|M1_POIS|M1_TUNNEL|M1_NEEDPICK|M1_THICK_HIDE|M1_CARNIVORE, 3470. M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_STALK|M2_COLLECT|M2_MAGIC, 3471. M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 3472. /* 3473. * golems 3474. */ 3475. MON("straw golem", S_GOLEM, 3476. LVL(3, 12, 10, 0, 0), (G_NOCORPSE|1), 3477. A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), 3478. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3479. SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_HITASONE, 0, 3480. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3481. M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 3482. MON("paper golem", S_GOLEM, 3483. LVL(3, 12, 10, 0, 0), (G_NOCORPSE|1), 3484. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), 3485. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3486. SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 3487. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3488. M2_HOSTILE|M2_NEUTER, 0, HI_PAPER), 3489. MON("wax golem", S_GOLEM, 3490. LVL(3, 12, 9, 0, 0), (G_NOCORPSE|1), 3491. A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_FIRE, 1, 4), 3492. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3493. SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 3494. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3495. M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY), 3496. MON("plastic golem", S_GOLEM, 3497. LVL(4, 12, 9, 0, 0), (G_NOCORPSE|1), 3498. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 3499. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3500. SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 3501. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3502. M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 3503. MON("rope golem", S_GOLEM, 3504. LVL(4, 9, 8, 0, 0), (G_NOCORPSE|1), 3505. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 3506. ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK), 3507. SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_DEATH|MR_SLEEP|MR_POISON|MR_HITASONE, 0, 3508. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3509. M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 3510. MON("gold golem", S_GOLEM, 3511. LVL(5, 9, 6, 0, 0), (G_NOCORPSE|1), 3512. A(ATTK(AT_CLAW, AD_PHYS, 2, 3), ATTK(AT_CLAW, AD_PHYS, 2, 3), 3513. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3514. SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_ACID, 0, 3515. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 3516. M2_HOSTILE|M2_NEUTER, 0, HI_GOLD), 3517. MON("leather golem", S_GOLEM, 3518. LVL(6, 6, 6, 0, 0), (G_NOCORPSE|1), 3519. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 3520. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3521. SIZ(800, 0, 0, MS_SILENT, MZ_LARGE), MR_DEATH|MR_SLEEP|MR_POISON|MR_HITASONE, 0, 3522. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3523. M2_HOSTILE|M2_NEUTER, 0, HI_LEATHER), 3524. MON("wood golem", S_GOLEM, 3525. LVL(7, 3, 4, 0, 0), (G_NOCORPSE|1), 3526. A(ATTK(AT_CLAW, AD_PHYS, 3, 4), 3527. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3528. SIZ(900, 0, 0, MS_SILENT, MZ_LARGE), MR_DEATH|MR_SLEEP|MR_POISON|MR_HITASONE, 0, 3529. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 3530. M2_HOSTILE|M2_NEUTER, 0, HI_WOOD), 3531. MON("flesh golem", S_GOLEM, 3532. LVL(9, 8, 9, 30, 0), (1), 3533. A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 3534. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3535. SIZ(1400, 600, 0, MS_SILENT, MZ_LARGE), 3536. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_PLUSONE|MR_HITASTWO, 3537. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 3538. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3539. M2_HOSTILE|M2_STRONG, 0, CLR_RED), 3540. MON("clay golem", S_GOLEM, 3541. LVL(11, 7, 7, 40, 0), (G_NOCORPSE|1), 3542. A(ATTK(AT_CLAW, AD_PHYS, 3,10), 3543. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3544. SIZ(1550, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 3545. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 3546. M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 3547. MON("stone golem", S_GOLEM, 3548. LVL(14, 6, 5, 50, 0), (G_NOCORPSE|1), 3549. A(ATTK(AT_CLAW, AD_PHYS, 3, 8), 3550. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3551. SIZ(1900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 3552. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 3553. M2_HOSTILE|M2_STRONG, 0, CLR_GRAY), 3554. MON("glass golem", S_GOLEM, 3555. LVL(16, 6, 1, 50, 0), (G_NOCORPSE|1), 3556. A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 3557. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3558. SIZ(1800, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_ACID, 0, 3559. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 3560. M2_HOSTILE|M2_STRONG, 0, CLR_CYAN), 3561. MON("iron golem", S_GOLEM, 3562. LVL(18, 6, 3, 60, 0), (G_NOCORPSE|1), 3563. A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_BREA, AD_DRST, 4, 6), 3564. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3565. SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 3566. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3567. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 3568. M2_HOSTILE|M2_STRONG|M2_COLLECT, 0, HI_METAL), 3569. MON("Frankenstein's Monster", S_GOLEM, 3570. LVL(20, 8, -5, 50, 0), (G_NOGEN|G_UNIQ), 3571. A(ATTK(AT_CLAW, AD_PHYS, 3, 8), ATTK(AT_CLAW, AD_PHYS, 3, 8), 3572. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3573. SIZ(1400, 600, 0, MS_SILENT, MZ_LARGE), 3574. MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 3575. MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 3576. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 3577. M2_HOSTILE|M2_STRONG|M2_UNDEAD|M2_NOPOLY|M2_MALE|M2_PNAME, 0, HI_LORD), 3578. /* [Lethe] Greater golems */ 3579. MON("ruby golem", S_GOLEM, 3580. LVL(24, 12, 3, 60, 0), (G_NOCORPSE|1), 3581. A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_BREA, AD_FIRE, 5, 6), 3582. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3583. SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 3584. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3585. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 3586. M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NEUTER, 0, CLR_RED), 3587. MON("diamond golem", S_GOLEM, 3588. LVL(26, 12, 3, 60, 0), (G_NOCORPSE|1), 3589. A(ATTK(AT_WEAP, AD_PHYS, 5,10), ATTK(AT_BREA, AD_MAGM, 5, 6), 3590. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3591. SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 3592. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3593. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 3594. M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NEUTER, 0, CLR_WHITE), 3595. MON("sapphire golem", S_GOLEM, 3596. LVL(28, 12, 3, 60, 0), (G_NOCORPSE|1), 3597. A(ATTK(AT_WEAP, AD_PHYS, 6,10), ATTK(AT_BREA, AD_ELEC, 5, 8), 3598. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3599. SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 3600. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3601. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 3602. M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NEUTER, 0, CLR_BRIGHT_CYAN), 3603. MON("steel golem", S_GOLEM, 3604. LVL(30, 15, 3, 60, 0), (G_NOCORPSE|1), 3605. A(ATTK(AT_WEAP, AD_PHYS, 6,10), ATTK(AT_BREA, AD_COLD, 5, 8), 3606. ATTK(AT_NONE, AD_ENCH, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 3607. SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 3608. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3609. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 3610. M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NEUTER, 0, CLR_BRIGHT_BLUE), 3611. MON("crystal golem", S_GOLEM, 3612. LVL(32, 15, 3, 60, 0), (G_NOCORPSE|1), 3613. A(ATTK(AT_WEAP, AD_PHYS, 8,12), ATTK(AT_BREA, AD_RBRE, 6, 8), 3614. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3615. SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 3616. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3617. M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 3618. M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NEUTER, 0, CLR_BRIGHT_BLUE), 3619. /* 3620. * humans, including elves and were-critters 3621. */ 3622. MON("human", S_HUMAN, 3623. LVL(0, 12, 10, 0, 0), G_NOGEN, /* for corpses */ 3624. A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_WEAP, AD_PHYS, 1, 3), 3625. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3626. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3627. M1_HUMANOID|M1_OMNIVORE, 3628. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 3629. M3_INFRAVISIBLE, HI_DOMESTIC), 3630. MON("wererat", S_HUMAN, 3631. LVL(2, 12, 10, 10, -7), (1), 3632. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3633. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3634. SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 3635. M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 3636. M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE, 3637. CLR_BROWN), 3638. MON("werejackal", S_HUMAN, 3639. LVL(2, 12, 10, 10, -7), (1), 3640. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3641. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3642. SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 3643. M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 3644. M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE, 3645. CLR_RED), 3646. MON("werewolf", S_HUMAN, 3647. LVL(5, 12, 10, 20, -7), (1), 3648. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3649. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3650. SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 3651. M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 3652. M2_NOPOLY|M2_WERE|M2_HUMAN|M2_COLLECT, 3653. M3_INFRAVISIBLE, CLR_ORANGE), 3654. MON("werepanther", S_HUMAN, 3655. LVL(5, 15, MARM(10,6), 20, -7), (1), 3656. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, 3657. NO_ATTK, NO_ATTK, NO_ATTK), 3658. SIZ(WT_HUMAN, 400, 0, MS_GROWL, MZ_HUMAN), MR_POISON, 0, 3659. M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 3660. M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 3661. M3_INFRAVISIBLE, CLR_BLACK), 3662. MON("weretiger", S_HUMAN, 3663. LVL(7, 12, MARM(10,5), 20, -7), (1), 3664. A(ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, 3665. NO_ATTK, NO_ATTK, NO_ATTK), 3666. SIZ(WT_HUMAN, 400, 0, MS_GROWL, MZ_HUMAN), MR_POISON, 0, 3667. M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 3668. M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 3669. M3_INFRAVISIBLE, CLR_YELLOW), 3670. MON("weresnake", S_HUMAN, 3671. LVL(9, 12, MARM(10,3), 20, -7), (0), 3672. A(ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, 3673. NO_ATTK, NO_ATTK, NO_ATTK), 3674. SIZ(WT_HUMAN, 400, 0, MS_HISS, MZ_HUMAN), MR_POISON, 0, 3675. M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 3676. M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 3677. 0, CLR_BROWN), 3678. MON("werespider", S_HUMAN, 3679. LVL(9, 12, MARM(10,3), 20, -7), (0), 3680. A(ATTK(AT_WEAP, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, 3681. NO_ATTK, NO_ATTK, NO_ATTK), 3682. SIZ(WT_HUMAN, 400, 0, MS_HISS, MZ_HUMAN), MR_POISON, 0, 3683. M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 3684. M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 3685. 0, CLR_BLACK), 3686. MON("gibberling", S_HUMAN, 3687. LVL(6, 12, 10, 0, -2), (G_HELL|G_GENO|G_VLGROUP|1), 3688. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, 3689. NO_ATTK, NO_ATTK, NO_ATTK), 3690. SIZ(WT_HUMAN, 400, 0, MS_WAIL, MZ_HUMAN), 0, 0, 3691. M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_HUMAN|M2_COLLECT, 3692. M3_INFRAVISIBLE|M3_TRAITOR, CLR_GRAY), 3693. MON("grimlock", S_HUMAN, 3694. LVL(8, 12, 5, 0, -2), (G_HELL|G_GENO|G_VLGROUP|1), 3695. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, 3696. NO_ATTK, NO_ATTK, NO_ATTK), 3697. SIZ(WT_HUMAN, 400, 0, MS_GRUNT, MZ_HUMAN), 3698. 0, 0, M1_HUMANOID|M1_OMNIVORE|M1_NOEYES, 3699. M2_NOPOLY|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE|M3_TRAITOR, CLR_BLACK), 3700. /* [ALI] Elves in the Slash'EM universe are based on Tolkien 3701. * and are lawful rather than chaotic. To quote Elrond from the FotR: 3702. * "The Three were not made by Sauron, nor did he ever touch 3703. * them. But of them it is not permitted to speak. So much 3704. * only in this hour of doubt I may now say. They are not 3705. * idle. But they were not made as weapons of war or conquest: 3706. * that is not their power. Those who made them did not 3707. * desire strength or domination or hoarded wealth, but 3708. * understanding, making, and healing, to preserve all things 3709. * unstained. These things the Elves of Middle-earth have in 3710. * some measure gained, though with sorrow." 3711. */ 3712. MON("elf", S_HUMAN, 3713. LVL(10, 12, 10, 2, 3), G_NOGEN, /* for corpses */ 3714. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_WEAP, AD_PHYS, 1, 4), 3715. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3716. SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3717. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 3718. M2_NOPOLY|M2_ELF|M2_STRONG|M2_COLLECT, M3_INFRAVISION|M3_INFRAVISIBLE, 3719. HI_DOMESTIC), 3720. MON("Woodland-elf", S_HUMAN, 3721. LVL(4, 12, 10, 10, 5), (G_GENO|G_SGROUP|3), 3722. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3723. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3724. SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3725. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 3726. M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN), 3727. MON("Green-elf", S_HUMAN, 3728. LVL(5, 12, 10, 10, 6), (G_GENO|G_SGROUP|3), 3729. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3730. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3731. SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3732. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 3733. M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_GREEN), 3734. MON("Grey-elf", S_HUMAN, 3735. LVL(6, 12, 10, 10, 7), (G_GENO|G_SGROUP|3), 3736. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3737. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3738. SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3739. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 3740. M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 3741. MON("High-elf", S_HUMAN, 3742. LVL(7, 12, 10, 10, 9), G_NOGEN, 3743. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 2, 17), 3744. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3745. SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3746. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 3747. M2_ELF|M2_STRONG|M2_COLLECT, 3748. M3_INFRAVISION|M3_INFRAVISIBLE, CLR_WHITE), 3749. MON("elf-lord", S_HUMAN, 3750. LVL(8, 12, 10, 20, 9), (G_GENO|G_SGROUP|2), 3751. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 3752. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3753. SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3754. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 3755. M2_ELF|M2_STRONG|M2_LORD|M2_MALE|M2_COLLECT, 3756. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_BLUE), 3757. MON("drow", S_HUMAN, 3758. LVL(6, 12, MARM(4,0), 60, -9), (G_GENO|G_SGROUP|1), 3759. A(ATTK(AT_WEAP, AD_SLEE, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 3760. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3761. SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3762. M1_HUMANOID|M1_OMNIVORE, 3763. M2_NOPOLY|M2_ELF|M2_STRONG|M2_LORD|M2_MALE|M2_COLLECT|M2_HOSTILE, 3764. M3_TRAITOR, CLR_BLACK), 3765. MON("Elvenking", S_HUMAN, 3766. LVL(9, 12, 10, 25, 10), (G_GENO|1), 3767. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 3768. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3769. SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3770. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 3771. M2_ELF|M2_STRONG|M2_PRINCE|M2_MALE|M2_COLLECT, 3772. M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 3773. MON("doppelganger", S_HUMAN, 3774. LVL(9, 12, 5, 20, 0), (G_GENO|1), 3775. A(ATTK(AT_WEAP, AD_PHYS, 1, 12), 3776. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3777. SIZ(WT_HUMAN, 400, 0, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0, 3778. M1_HUMANOID|M1_OMNIVORE, 3779. M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT, 3780. M3_INFRAVISIBLE, HI_DOMESTIC), 3781. MON("mugger", S_HUMAN, 3782. LVL(2, 12, MARM(10,7), 0, -8), (G_GENO|G_NOGEN), 3783. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), NO_ATTK, 3784. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3785. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 3786. 0, 0, M1_HUMANOID|M1_OMNIVORE, 3787. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_COLLECT, 3788. M3_INFRAVISIBLE|M3_TRAITOR, CLR_BLACK), 3789. MON("nurse", S_HUMAN, 3790. LVL(11, 6, 0, 0, 0), (G_GENO|3), 3791. A(ATTK(AT_CLAW, AD_HEAL, 2, 6), 3792. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3793. SIZ(WT_HUMAN, 400, 0, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON, 3794. M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_HUMAN|M2_HOSTILE, 3795. M3_INFRAVISIBLE, HI_DOMESTIC), 3796. MON("gypsy", S_HUMAN, 3797. LVL(20, 12, -2, 90, 0), (G_GENO|2), 3798. A(ATTK(AT_CLAW, AD_CURS, 2,12), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3799. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3800. SIZ(WT_HUMAN, 400, sizeof(struct egyp), MS_GYPSY, MZ_HUMAN), 3801. MR_DEATH|MR_SLEEP|MR_POISON, 0, 3802. M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT|M1_OMNIVORE, 3803. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_GREEDY|M2_MAGIC, 3804. M3_TRAITOR, HI_DOMESTIC), 3805. MON("shopkeeper", S_HUMAN, 3806. LVL(24, 18, -6, 50, 0), G_NOGEN, 3807. A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 3808. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3809. SIZ(WT_HUMAN, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN), 0, 0, 3810. M1_HUMANOID|M1_OMNIVORE, 3811. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 3812. M3_INFRAVISIBLE, HI_DOMESTIC), 3813. #ifdef BLACKMARKET 3814. /* the black marketeer's speed (24) matches the speed boots he's wearing */ 3815. MON("black marketeer", S_HUMAN, 3816. LVL(25, 24, -8, 50, -2), G_NOGEN, 3817. A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, 3818. NO_ATTK, NO_ATTK, NO_ATTK), 3819. SIZ(WT_HUMAN, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN), 3820. MR_DEATH|MR_FIRE|MR_COLD|MR_SLEEP|MR_ELEC|MR_STONE|MR_HITASFOUR, 3821. MR_SLEEP, M1_HUMANOID|M1_OMNIVORE, 3822. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG| 3823. M2_COLLECT|M2_MAGIC|M2_MALE, M3_INFRAVISIBLE, CLR_BLACK), 3824. #endif /* BLACKMARKET */ 3825. MON("guard", S_HUMAN, 3826. LVL(12, 12, 10, 40, 10), G_NOGEN, 3827. A(ATTK(AT_WEAP, AD_PHYS, 4,10), 3828. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3829. SIZ(WT_HUMAN, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN), 0, 0, 3830. M1_HUMANOID|M1_OMNIVORE, 3831. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 3832. M3_INFRAVISIBLE, CLR_BLUE), 3833. MON("prisoner", S_HUMAN, 3834. LVL(12, 12, 10, 0, 0), G_NOGEN, /* for special levels */ 3835. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3836. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3837. SIZ(WT_HUMAN, 400, 0, MS_DJINNI, MZ_HUMAN), 0, 0, 3838. M1_HUMANOID|M1_OMNIVORE, 3839. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 3840. M3_INFRAVISIBLE|M3_CLOSE, HI_DOMESTIC), 3841. MON("Oracle", S_HUMAN, 3842. LVL(12, 0, 0, 50, 0), (G_NOGEN|G_UNIQ), 3843. A(ATTK(AT_NONE, AD_MAGM, 0, 4), 3844. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3845. SIZ(WT_HUMAN, 400, 0, MS_ORACLE, MZ_HUMAN), 0, 0, 3846. M1_HUMANOID|M1_OMNIVORE, 3847. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_FEMALE, M3_INFRAVISIBLE, HI_ZAP), 3848. MON("aligned priest", S_HUMAN, 3849. LVL(12, 12, 10, 50, 0), G_NOGEN, 3850. A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 1, 4), 3851. ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 3852. SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN), 3853. MR_ELEC, 0, M1_HUMANOID|M1_OMNIVORE, 3854. M2_NOPOLY|M2_HUMAN|M2_LORD|M2_PEACEFUL|M2_COLLECT, M3_INFRAVISIBLE, 3855. CLR_WHITE), 3856. MON("high priest", S_HUMAN, 3857. LVL(25, 15, 7, 70, 0), (G_NOGEN|G_UNIQ), 3858. A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8), 3859. ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), 3860. NO_ATTK, NO_ATTK), 3861. SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN), 3862. MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3863. M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3864. M2_NOPOLY|M2_HUMAN|M2_MINION|M2_PRINCE|M2_NASTY|M2_COLLECT|M2_MAGIC, 3865. M3_INFRAVISIBLE, CLR_WHITE), 3866. /* #ifndef MUSE 3867. MON("unarmored watchman", S_HUMAN, 3868. LVL(6, 4, 10, 0, -2), G_NOGEN, 3869. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, 3870. NO_ATTK, NO_ATTK, NO_ATTK), 3871. SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 3872. 0, 0, M1_HUMANOID|M1_OMNIVORE, 3873. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG| 3874. M2_COLLECT, M3_INFRAVISIBLE, CLR_BROWN), 3875. #endif */ 3876. /* # ifndef MUSE 3877. MON("unarmored soldier", S_HUMAN, 3878. LVL(6, 4, 10, 0, -2), G_NOGEN, 3879. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, 3880. NO_ATTK, NO_ATTK, NO_ATTK), 3881. SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 3882. 0, 0, M1_HUMANOID|M1_OMNIVORE, 3883. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG| 3884. M2_COLLECT, M3_INFRAVISIBLE, CLR_BROWN), 3885. # endif */ 3886. MON("soldier", S_HUMAN, 3887. LVL(6, 10, 10, 0, -2), (G_SGROUP|G_GENO|1), 3888. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3889. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3890. SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 3891. M1_HUMANOID|M1_OMNIVORE, 3892. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 3893. M3_INFRAVISIBLE, CLR_GRAY), 3894. MON("sergeant", S_HUMAN, 3895. LVL(8, 10, 10, 5, -3), (G_SGROUP|G_GENO|1), 3896. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 3897. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3898. SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 3899. M1_HUMANOID|M1_OMNIVORE, 3900. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 3901. M3_INFRAVISIBLE, CLR_RED), 3902. MON("lieutenant", S_HUMAN, 3903. LVL(10, 10, 10, 15, -4), (G_GENO|1), 3904. A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), 3905. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3906. SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 3907. M1_HUMANOID|M1_OMNIVORE, 3908. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 3909. M3_INFRAVISIBLE, CLR_GREEN), 3910. MON("captain", S_HUMAN, 3911. LVL(12, 10, 10, 15, -5), (G_GENO|1), 3912. A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 3913. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3914. SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 3915. M1_HUMANOID|M1_OMNIVORE, 3916. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 3917. M3_INFRAVISIBLE, CLR_BLUE), 3918. /* Keep these separate - some of the mkroom code assumes that 3919. * all the soldiers are contiguous. 3920. */ 3921. MON("watchman", S_HUMAN, 3922. LVL(6, 10, 10, 0, -2), (G_SGROUP|G_NOGEN|G_GENO|1), 3923. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3924. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3925. SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 3926. M1_HUMANOID|M1_OMNIVORE, 3927. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 3928. M3_INFRAVISIBLE, CLR_GRAY), 3929. MON("watch captain", S_HUMAN, 3930. LVL(10, 10, 10, 15, -4), (G_NOGEN|G_GENO|1), 3931. A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), 3932. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3933. SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 3934. M1_HUMANOID|M1_OMNIVORE, 3935. M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 3936. M3_INFRAVISIBLE, CLR_GREEN), 3937. /* Unique humans not tied to quests. 3938. */ 3939. MON("Medusa", S_HUMAN, 3940. LVL(20, 12, 2, 50, -15), (G_NOGEN|G_UNIQ), 3941. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8), 3942. ATTK(AT_GAZE, AD_STON, 0, 0), ATTK(AT_BITE, AD_DRST, 1, 6), 3943. NO_ATTK, NO_ATTK), 3944. SIZ(WT_HUMAN, 400, 0, MS_HISS, MZ_LARGE), 3945. MR_POISON|MR_STONE, MR_POISON|MR_STONE, 3946. M1_FLY|M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_POIS|M1_OMNIVORE, 3947. M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_FEMALE, 3948. M3_WAITFORU|M3_INFRAVISIBLE, CLR_BRIGHT_GREEN), 3949. MON("Wizard of Yendor", S_HUMAN, 3950. LVL(30, 12, -8, 100, A_NONE), (G_NOGEN|G_UNIQ), 3951. A(ATTK(AT_CLAW, AD_SAMU, 2,12), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3952. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3953. SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_HUMAN), 3954. MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 3955. M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT| 3956. M1_TPORT_CNTRL|M1_OMNIVORE, 3957. M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_NASTY| 3958. M2_PRINCE|M2_MALE|M2_MAGIC, 3959. M3_COVETOUS|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3960. MON("Croesus", S_HUMAN, 3961. LVL(20, 15, 0, 40, 15), (G_UNIQ|G_NOGEN), 3962. A(ATTK(AT_WEAP, AD_PHYS, 4,10), 3963. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3964. SIZ(WT_HUMAN, 400, 0, MS_GUARD, MZ_HUMAN), 0, 0, 3965. M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3966. M2_NOPOLY|M2_HUMAN|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_PNAME| 3967. M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 3968. M3_INFRAVISIBLE, HI_LORD), 3969. #ifdef CHARON 3970. MON("Charon", S_HUMAN, 3971. LVL(76, 18, -5, 120, 0), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 3972. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8), 3973. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3974. SIZ(WT_HUMAN, 400, 0, MS_FERRY, MZ_HUMAN), 3975. MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0, 3976. M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID, 3977. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_PNAME|M2_MALE|M2_GREEDY|M2_COLLECT, 3978. M3_INFRAVISIBLE, CLR_WHITE), 3979. #endif 3980. /* 3981. * ghosts 3982. */ 3983. MON("shadow", S_GHOST, 3984. LVL(4, 9, 4, 0, 0), (G_NOCORPSE|G_NOGEN), 3985. A(ATTK(AT_TUCH, AD_DRST, 1, 4), ATTK(AT_TUCH, AD_COLD, 1, 4), 3986. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3987. SIZ(WT_HUMAN, 0, 0, MS_WAIL, MZ_HUMAN), 3988. MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 3989. M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_SEE_INVIS, 3990. M2_NOPOLY|M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_NASTY, 3991. 0, CLR_BLACK), 3992. MON("ghost", S_GHOST, 3993. LVL(10, 3, -5, 50, -5), (G_NOCORPSE|G_NOGEN), 3994. A(ATTK(AT_TUCH, AD_PHYS, 1, 1), 3995. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3996. SIZ(WT_HUMAN, 0, 0, MS_SILENT, MZ_HUMAN), 3997. MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 3998. M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID, 3999. M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, CLR_GRAY), 4000. MON("shade", S_GHOST, 4001. LVL(12, 10, 10, 0, 0), (G_NOCORPSE|G_NOGEN), 4002. A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), 4003. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4004. SIZ(WT_HUMAN, 0, 0, MS_WAIL, MZ_HUMAN), 4005. MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 4006. M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID|M1_SEE_INVIS, 4007. M2_NOPOLY|M2_UNDEAD|M2_WANDER|M2_STALK|M2_HOSTILE|M2_NASTY, 4008. M3_INFRAVISION, CLR_BLACK), 4009. /* 4010. * (major) demons 4011. */ 4012. MON("water demon", S_DEMON, 4013. LVL(8, 12,-4, 30, -7), (G_NOCORPSE|G_NOGEN), 4014. A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 4015. ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK), 4016. SIZ(WT_HUMAN, 400, 0, MS_DJINNI, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 4017. M1_HUMANOID|M1_POIS|M1_SWIM, 4018. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 4019. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 4020. /* standard demons & devils 4021. */ 4022. MON("horned devil", S_DEMON, 4023. LVL(6, 9, -5, 50, 11), (G_HELL|G_NOCORPSE|2), 4024. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 4025. ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3), 4026. NO_ATTK, NO_ATTK), 4027. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 4028. M1_POIS|M1_THICK_HIDE, 4029. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 4030. CLR_BROWN), 4031. MON("spined devil", S_DEMON, 4032. LVL(5, 18, 1, 45, 7), (G_HELL|G_LGROUP|G_NOCORPSE|2), 4033. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 4), 4034. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4035. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), 4036. MR_DEATH|MR_FIRE|MR_POISON|MR_PLUSONE, 0, 4037. M1_FLY|M1_POIS|M1_THICK_HIDE, 4038. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_TRAITOR, CLR_GREEN), 4039. MON("bearded devil", S_DEMON, 4040. LVL(8, 15, 1, 45, 7), (G_HELL|G_NOCORPSE|1), 4041. A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_WEAP, AD_PHYS, 1, 10), 4042. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4043. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), 4044. MR_DEATH|MR_FIRE|MR_POISON|MR_PLUSONE|MR_HITASTWO, 0, 4045. M1_POIS|M1_THICK_HIDE, 4046. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_TRAITOR, CLR_BLACK), 4047. #ifdef SEDUCE 4048. # define SEDUCTION_ATTACKS \ 4049. A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ 4050. ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK) 4051. #else 4052. # define SEDUCTION_ATTACKS \ 4053. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ 4054. ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK) 4055. #endif 4056. MON("succubus", S_DEMON, 4057. LVL(6, 12, 0, 70, -9), (G_NOCORPSE|2), 4058. SEDUCTION_ATTACKS, 4059. SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 4060. M1_HUMANOID|M1_FLY|M1_POIS, 4061. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE, 4062. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_GRAY), 4063. MON("incubus", S_DEMON, 4064. LVL(6, 12, 0, 70, -9), (G_NOCORPSE|2), 4065. SEDUCTION_ATTACKS, 4066. SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 4067. M1_HUMANOID|M1_FLY|M1_POIS, 4068. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_MALE, 4069. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_GRAY), 4070. #undef SEDUCTION_ATTACKS 4071. /* Used by AD&D for a type of demon, originally one of the Furies */ 4072. /* and spelled this way */ 4073. MON("erinys", S_DEMON, 4074. LVL(7, 12, 2, 30, 10), (G_HELL|G_NOCORPSE|G_SGROUP|1), 4075. A(ATTK(AT_WEAP, AD_DRST, 2, 4), 4076. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4077. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 4078. M1_HUMANOID|M1_POIS, 4079. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_FEMALE| 4080. M2_COLLECT, 4081. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 4082. MON("barbed devil", S_DEMON, 4083. LVL(8, 12, 0, 35, 8), (G_HELL|G_NOCORPSE|G_SGROUP|2), 4084. A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 4085. ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 4086. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 4087. M1_POIS|M1_THICK_HIDE, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 4088. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 4089. MON("marilith", S_DEMON, 4090. LVL(7, 12, -6, 80, -12), (G_HELL|G_NOCORPSE|1), 4091. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 4092. ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 4093. ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4)), 4094. SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4095. M1_HUMANOID|M1_SLITHY|M1_SEE_INVIS|M1_POIS, 4096. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE|M2_COLLECT, 4097. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 4098. MON("bar-lgura", S_DEMON, 4099. LVL(7, 15, -3, 45, -9), (G_HELL|G_NOCORPSE|G_SGROUP|1), 4100. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 4101. ATTK(AT_BITE, AD_PHYS, 2, 12), NO_ATTK, NO_ATTK, NO_ATTK), 4102. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 4103. MR_DEATH|MR_FIRE|MR_POISON|MR_PLUSONE|MR_HITASTWO, 0, M1_POIS, 4104. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 4105. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_ORANGE), 4106. MON("chasme", S_DEMON, 4107. LVL(8, 21, -1, 40, -9), (G_HELL|G_NOCORPSE|G_SGROUP|1), 4108. A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), 4109. ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_GAZE, AD_SLEE, 1, 6), 4110. NO_ATTK, NO_ATTK), 4111. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_MEDIUM), 4112. MR_DEATH|MR_FIRE|MR_POISON|MR_PLUSONE|MR_HITASTWO, 0, M1_POIS|M1_FLY, 4113. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 4114. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_CYAN), 4115. MON("vrock", S_DEMON, 4116. LVL(8, 12, 0, 50, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2), 4117. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 4118. ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8), 4119. ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK), 4120. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4121. M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 4122. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 4123. MON("babau", S_DEMON, 4124. LVL(9, 15, -3, 50, -9), (G_HELL|G_NOCORPSE|G_SGROUP|1), 4125. A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 4126. ATTK(AT_GAZE, AD_DRST, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 8), 4127. NO_ATTK, NO_ATTK), 4128. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 4129. MR_DEATH|MR_FIRE|MR_POISON|MR_PLUSONE|MR_HITASTWO, 0, M1_POIS, 4130. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 4131. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 4132. MON("hezrou", S_DEMON, 4133. LVL(9, 6, -2, 55, -10), (G_HELL|G_NOCORPSE|G_SGROUP|2), 4134. A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 4135. ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK), 4136. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4137. M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 4138. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 4139. MON("bone devil", S_DEMON, 4140. LVL(9, 15, -1, 40, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2), 4141. A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4), 4142. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4143. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4144. M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 4145. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_GRAY), 4146. MON("ice devil", S_DEMON, 4147. LVL(11, 6, -4, 55, -12), (G_HELL|G_NOCORPSE|2), 4148. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 4149. ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4), 4150. NO_ATTK, NO_ATTK), 4151. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 4152. MR_FIRE|MR_COLD|MR_POISON, 0, M1_SEE_INVIS|M1_POIS, 4153. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, 4154. CLR_WHITE), 4155. MON("nalfeshnee", S_DEMON, 4156. LVL(11, 9, -1, 65, -11), (G_HELL|G_NOCORPSE|1), 4157. A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 4158. ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 4159. NO_ATTK, NO_ATTK), 4160. SIZ(WT_HUMAN, 400, 0, MS_SPELL, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4161. M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 4162. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 4163. MON("nabassu", S_DEMON, 4164. LVL(9, 15, -5, 50, -11), (G_HELL|G_NOCORPSE|1), 4165. A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 4166. ATTK(AT_BITE, AD_DRLI, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 4167. NO_ATTK, NO_ATTK), 4168. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 4169. MR_DEATH|MR_FIRE|MR_POISON|MR_PLUSONE|MR_HITASTHREE, 0, 4170. M1_HUMANOID|M1_POIS|M1_FLY, 4171. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 4172. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_BLACK), 4173. MON("pit fiend", S_DEMON, 4174. LVL(13, 6, -3, 65, -13), (G_HELL|G_NOCORPSE|2), 4175. A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2), 4176. ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 4177. SIZ(WT_HUMAN, 400, 0, MS_GROWL, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4178. M1_SEE_INVIS|M1_POIS, 4179. M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 4180. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 4181. MON("balrog", S_DEMON, 4182. LVL(16, 5, -2, 75, -14), (G_HELL|G_NOCORPSE|1), 4183. A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 4184. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4185. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4186. M1_FLY|M1_SEE_INVIS|M1_POIS, 4187. M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 4188. M3_INFRAVISIBLE|M3_INFRAVISION|M3_TRAITOR, CLR_RED), 4189. /* Named demon lords & princes plus Arch-Devils. 4190. * (their order matters; see minion.c) 4191. */ 4192. MON("Juiblex", S_DEMON, 4193. LVL(50, 3, -7, 65, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4194. A(ATTK(AT_ENGL, AD_DISE, 4,10), ATTK(AT_SPIT, AD_ACID, 3, 6), 4195. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4196. SIZ(1500, 0, 0, MS_GURGLE, MZ_LARGE), 4197. MR_FIRE|MR_POISON|MR_ACID|MR_STONE, 0, 4198. M1_AMPHIBIOUS|M1_AMORPHOUS|M1_NOHEAD|M1_FLY|M1_SEE_INVIS|M1_ACID| 4199. M1_POIS, 4200. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD| 4201. M2_MALE, 4202. M3_WAITFORU|M3_WANTSAMUL|M3_INFRAVISION, CLR_BRIGHT_GREEN), 4203. MON("Yeenoghu", S_DEMON, 4204. LVL(56, 18, -5, 80, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4205. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8), 4206. ATTK(AT_CLAW, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6), 4207. NO_ATTK, NO_ATTK), 4208. SIZ(900, 500, 0, MS_ORC, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4209. M1_FLY|M1_SEE_INVIS|M1_POIS, 4210. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD| 4211. M2_MALE|M2_COLLECT, 4212. M3_WAITFORU|M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4213. MON("Orcus", S_DEMON, 4214. LVL(66, 9, -6, 85, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4215. A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 4), 4216. ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_MAGC, AD_SPEL, 8, 6), 4217. ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK), 4218. SIZ(1500, 500, 0, MS_ORC, MZ_HUGE), MR_FIRE|MR_POISON, 0, 4219. M1_FLY|M1_SEE_INVIS|M1_POIS, 4220. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_PRINCE| 4221. M2_MALE|M2_COLLECT, 4222. M3_WAITFORU|M3_WANTSBOOK|M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, 4223. HI_LORD), 4224. MON("Geryon", S_DEMON, 4225. LVL(72, 3, -3, 75, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4226. A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), 4227. ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 4228. SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_POISON, 0, 4229. M1_FLY|M1_SEE_INVIS|M1_POIS|M1_SLITHY, 4230. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 4231. M2_PRINCE|M2_MALE, 4232. M3_WAITFORU|M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4233. MON("Dispater", S_DEMON, 4234. LVL(78, 15, -2, 80, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4235. A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6), 4236. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4237. SIZ(1500, 500, 0, MS_BRIBE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 4238. M1_FLY|M1_SEE_INVIS|M1_POIS|M1_HUMANOID, 4239. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 4240. M2_PRINCE|M2_MALE|M2_COLLECT, 4241. M3_WAITFORU|M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4242. MON("Baalzebub", S_DEMON, 4243. LVL(89, 9, -5, 85, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4244. A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6), 4245. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4246. SIZ(1500, 500, 0, MS_BRIBE, MZ_LARGE), MR_FIRE|MR_POISON, 0, 4247. M1_FLY|M1_SEE_INVIS|M1_POIS, 4248. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 4249. M2_PRINCE|M2_MALE, 4250. M3_WANTSAMUL|M3_WAITFORU|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4251. MON("Asmodeus", S_DEMON, 4252. LVL(105, 12, -7, 90, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4253. A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6), 4254. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4255. SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_COLD|MR_POISON, 0, 4256. M1_FLY|M1_SEE_INVIS|M1_HUMANOID|M1_POIS, 4257. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG| 4258. M2_NASTY|M2_PRINCE|M2_MALE, 4259. M3_WANTSAMUL|M3_WAITFORU|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4260. MON("Demogorgon", S_DEMON, 4261. LVL(106, 15, -8, 95, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4262. A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4), 4263. ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6), 4264. NO_ATTK, NO_ATTK), 4265. SIZ(1500, 500, 0, MS_GROWL, MZ_HUGE), MR_FIRE|MR_POISON, 0, 4266. M1_FLY|M1_SEE_INVIS|M1_NOHANDS|M1_POIS, 4267. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 4268. M2_PRINCE|M2_MALE, 4269. M3_WAITFORU|M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4270. /* Cthulhu MUST be placed after Demogorgon so he will not be summoned as a 4271. random demon lord or demon prince. See minion.c */ 4272. MON("Cthulhu", S_DEMON, 4273. LVL(106, 18, -15, 95, 0), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 4274. A(ATTK(AT_MAGC, AD_CLRC, 4, 6), ATTK(AT_CLAW, AD_PHYS, 6, 8), 4275. ATTK(AT_BITE, AD_PHYS, 4, 10), ATTK(AT_HUGS, AD_PHYS, 6, 6), 4276. ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_GAZE, AD_CONF, 0, 0)), 4277. SIZ(3000, 500, 0, MS_ROAR, MZ_GIGANTIC), 4278. MR_POISON|MR_STONE|MR_DISINT|MR_SLEEP|MR_ACID, 0, 4279. M1_SWIM|M1_AMPHIBIOUS|M1_BREATHLESS|M1_THICK_HIDE|M1_SEE_INVIS| 4280. M1_NOHANDS|M1_POIS, 4281. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_STRONG| 4282. M2_PRINCE|M2_NEUTER, 4283. M3_WAITFORU|M3_INFRAVISION|M3_NOTAME, HI_LORD), 4284. /* Riders -- the Four Horsemen of the Apocalypse ("War" == player) 4285. */ 4286. MON("Death", S_DEMON, 4287. LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 4288. A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8), 4289. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4290. SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 4291. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 4292. M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 4293. M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 4294. M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4295. MON("Pestilence", S_DEMON, 4296. LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 4297. A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8), 4298. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4299. SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 4300. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 4301. M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 4302. M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 4303. M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4304. MON("Famine", S_DEMON, 4305. LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 4306. A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8), 4307. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4308. SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 4309. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 4310. M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 4311. M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 4312. M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 4313. /* other demons 4314. */ 4315. #ifdef MAIL 4316. MON("mail daemon", S_DEMON, 4317. LVL(56, 24, 10, 127, 0), (G_NOGEN|G_NOCORPSE), 4318. A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4319. SIZ(600, 300, 0, MS_SILENT, MZ_HUMAN), 4320. MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 4321. M1_FLY|M1_SWIM|M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID|M1_POIS, 4322. M2_NOPOLY|M2_STALK|M2_PEACEFUL, M3_INFRAVISIBLE|M3_INFRAVISION, 4323. CLR_BRIGHT_BLUE), 4324. /* Neither rain nor sleet nor gloom of night shall stay this courier... */ 4325. #endif 4326. MON("djinni", S_DEMON, 4327. LVL(7, 12, 4, 30, 0), (G_NOGEN|G_NOCORPSE), 4328. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), 4329. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4330. SIZ(1500, 400, 0, MS_DJINNI, MZ_HUMAN), MR_POISON|MR_STONE, 0, 4331. M1_HUMANOID|M1_FLY|M1_POIS, 4332. M2_NOPOLY|M2_STALK|M2_COLLECT, M3_INFRAVISIBLE, CLR_YELLOW), 4333. #if 0 4334. /* KMH -- Redundant djinni types removed 4335. * These were causing problems with the djinni chances. Since 4336. * they are basically different names for the same monster, why 4337. * should we keep them? 4338. */ 4339. MON("efreeti", S_DEMON, 4340. LVL(7, 12, 4, 30, 0), (G_NOGEN|G_NOCORPSE), 4341. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 4342. NO_ATTK, NO_ATTK, NO_ATTK), 4343. SIZ(1500, 400, 0, MS_DJINNI, MZ_HUMAN), MR_POISON|MR_STONE| 4344. MR_FIRE|MR_ELEC, 0, 4345. M1_HUMANOID|M1_FLY|M1_POIS, 4346. M2_NOPOLY|M2_STALK|M2_COLLECT, 0, CLR_RED), 4347. MON("dao", S_DEMON, 4348. LVL(7, 12, 4, 30, 0), (G_NOGEN|G_NOCORPSE), 4349. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 4350. NO_ATTK, NO_ATTK, NO_ATTK), 4351. SIZ(1500, 400, 0, MS_DJINNI, MZ_HUMAN), MR_POISON|MR_STONE, 0, 4352. M1_HUMANOID|M1_FLY|M1_POIS, 4353. M2_NOPOLY|M2_STALK|M2_COLLECT, 0, CLR_BROWN), 4354. MON("marid", S_DEMON, 4355. LVL(7, 12, 4, 30, 0), (G_NOGEN|G_NOCORPSE), 4356. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 4357. NO_ATTK, NO_ATTK, NO_ATTK), 4358. SIZ(1500, 400, 0, MS_DJINNI, MZ_HUMAN), MR_COLD|MR_POISON|MR_STONE, 0, 4359. M1_HUMANOID|M1_FLY|M1_POIS, 4360. M2_NOPOLY|M2_STALK|M2_COLLECT, 0, CLR_BLUE), 4361. #endif 4362. 4363. MON("sandestin", S_DEMON, 4364. LVL(13, 12, 4, 60, -5), (G_HELL|G_NOCORPSE|1), 4365. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 4366. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4367. SIZ(1500, 400, 0, MS_CUSS, MZ_HUMAN), MR_STONE, 0, 4368. M1_HUMANOID, M2_NOPOLY|M2_STALK|M2_STRONG|M2_COLLECT, 4369. M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 4370. 4371. 4372. /* 4373. * sea monsters 4374. */ 4375. MON("jellyfish", S_EEL, 4376. LVL(3, 3, 6, 0, 0), (G_GENO|G_NOGEN), 4377. A(ATTK(AT_STNG, AD_DRST, 3, 3), NO_ATTK, 4378. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4379. SIZ(80, 20, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 4380. M1_SWIM|M1_AMPHIBIOUS|M1_SLITHY|M1_NOLIMBS|M1_NOTAKE|M1_POIS, 4381. M2_HOSTILE, 0, CLR_BLUE), 4382. MON("piranha", S_EEL, 4383. LVL(5, 12, 4, 0, 0), (G_GENO|G_NOGEN|G_SGROUP), 4384. A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, 4385. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4386. SIZ(60, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 4387. M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 4388. M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 4389. M2_HOSTILE, 0, CLR_RED), 4390. MON("giant eel", S_EEL, 4391. LVL(5, 9, -1, 0, 0), (G_GENO|G_NOGEN), 4392. A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), 4393. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4394. SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), 0, 0, 4395. M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 4396. M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 4397. M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN), 4398. MON("shark", S_EEL, 4399. LVL(7, 12, 2, 0, 0), (G_GENO|G_NOGEN), 4400. A(ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK, 4401. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4402. SIZ(500, 350, 0, MS_SILENT, MZ_LARGE), 0, 0, 4403. M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 4404. M1_CARNIVORE|M1_OVIPAROUS|M1_THICK_HIDE|M1_NOTAKE, 4405. M2_HOSTILE, 0, CLR_GRAY), 4406. MON("giant crab", S_EEL, 4407. LVL(7, 12, 0, 0, 0), (G_GENO|G_NOGEN), 4408. A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), 4409. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4410. SIZ(500, 350, 0, MS_SILENT, MZ_HUGE), 4411. 0, 0, M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_OVIPAROUS, 4412. M2_HOSTILE, 0, CLR_GREEN), 4413. MON("electric eel", S_EEL, 4414. LVL(7, 10, -3, 0, 0), (G_GENO|G_NOGEN), 4415. A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), 4416. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4417. SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC, 4418. M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 4419. M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 4420. M2_HOSTILE, M3_INFRAVISIBLE, CLR_BRIGHT_BLUE), 4421. MON("kraken", S_EEL, 4422. LVL(20, 3, 6, 0, -3), (G_GENO|G_NOGEN), 4423. A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 4424. ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4), 4425. NO_ATTK, NO_ATTK), 4426. SIZ(1800, 1000, 0, MS_SILENT, MZ_HUGE), 0, 0, 4427. M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 4428. M2_NOPOLY|M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_RED), 4429. /* 4430. * lizards, &c 4431. */ 4432. MON("newt", S_LIZARD, 4433. LVL(0, 6, 8, 0, 0), (G_GENO|5), 4434. A(ATTK(AT_BITE, AD_PHYS, 1, 2), 4435. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4436. SIZ(10, 20, 0, MS_SILENT, MZ_TINY), 0, 0, 4437. M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 4438. M2_HOSTILE, 0, CLR_YELLOW), 4439. MON("gecko", S_LIZARD, 4440. LVL(1, 6, 8, 0, 0), (G_GENO|5), 4441. A(ATTK(AT_BITE, AD_PHYS, 1, 3), 4442. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4443. SIZ(10, 20, 0, MS_SQEEK, MZ_TINY), 0, 0, 4444. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), 4445. MON("iguana", S_LIZARD, 4446. LVL(2, 6, 7, 0, 0), (G_GENO|5), 4447. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 4448. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4449. SIZ(30, 30, 0, MS_SILENT, MZ_TINY), 0, 0, 4450. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), 4451. MON("baby crocodile", S_LIZARD, 4452. LVL(3, 6, 7, 0, 0), G_GENO, 4453. A(ATTK(AT_BITE, AD_PHYS, 1, 4), 4454. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4455. SIZ(200, 200, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 4456. M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 4457. M2_HOSTILE, 0, CLR_BROWN), 4458. MON("lizard", S_LIZARD, 4459. LVL(5, 6, 6, 10, 0), (G_GENO|5), 4460. A(ATTK(AT_BITE, AD_PHYS, 1, 6), 4461. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4462. SIZ(10, 40, 0, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE, 4463. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), 4464. MON("gila monster", S_LIZARD, 4465. LVL(6, 6, 6, 10, 0), (G_NOHELL|G_GENO|1), 4466. A(ATTK(AT_BITE, AD_DRST, 2, 6), NO_ATTK, NO_ATTK, 4467. NO_ATTK, NO_ATTK, NO_ATTK), 4468. SIZ(10, 40, 0, MS_SILENT, MZ_TINY), MR_POISON, 0, 4469. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_ORANGE), 4470. MON("chameleon", S_LIZARD, 4471. LVL(6, 5, 6, 10, 0), (G_GENO|2), 4472. A(ATTK(AT_BITE, AD_PHYS, 4, 2), 4473. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4474. SIZ(100, 100, 0, MS_SILENT, MZ_TINY), 0, 0, 4475. M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_NOPOLY|M2_HOSTILE, 0, CLR_BROWN), 4476. MON("crocodile", S_LIZARD, 4477. LVL(6, 9, 5, 0, 0), (G_GENO|1), 4478. A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1,12), 4479. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4480. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 4481. M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS| 4482. M1_OVIPAROUS|M1_CARNIVORE, 4483. M2_STRONG|M2_HOSTILE, 0, CLR_BROWN), 4484. MON("salamander", S_LIZARD, 4485. LVL(8, 12, -1, 0, -9), (G_HELL|1), 4486. A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6), 4487. ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6), 4488. NO_ATTK, NO_ATTK), 4489. SIZ(1500, 400, 0, MS_MUMBLE, MZ_HUMAN), MR_SLEEP|MR_FIRE, MR_FIRE, 4490. M1_HUMANOID|M1_SLITHY|M1_THICK_HIDE|M1_POIS, 4491. M2_STALK|M2_HOSTILE|M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE, CLR_ORANGE), 4492. MON("rhaumbusun", S_LIZARD, 4493. LVL(2, 9, 5, 0, 0), (G_HELL|G_GENO|1), 4494. A(ATTK(AT_GAZE, AD_PLYS, 1, 2), NO_ATTK, 4495. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4496. SIZ(20, 40, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 4497. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS| 4498. M1_OVIPAROUS|M1_CARNIVORE, M2_NASTY|M2_HOSTILE, 0, CLR_MAGENTA), 4499. MON("basilisk", S_LIZARD, 4500. LVL(8, 9, 5, 0, 0), (G_GENO|1), 4501. A(ATTK(AT_BITE, AD_STON, 4, 2), ATTK(AT_NONE, AD_STON, 0, 0), 4502. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4503. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_POISON|MR_STONE, 4504. MR_POISON|MR_STONE, 4505. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS| 4506. M1_OVIPAROUS|M1_CARNIVORE, M2_STRONG|M2_HOSTILE, 0, CLR_BLACK), 4507. MON("komodo dragon", S_LIZARD, 4508. LVL(9, 9, 5, 0, 0), (G_NOHELL|G_GENO|1), 4509. A(ATTK(AT_BITE, AD_DRCO, 2, 6), ATTK(AT_CLAW, AD_PHYS, 1, 12), 4510. ATTK(AT_CLAW, AD_PHYS, 1, 12), NO_ATTK, NO_ATTK, NO_ATTK), 4511. SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 4512. M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS| 4513. M1_OVIPAROUS|M1_CARNIVORE, M2_STRONG|M2_HOSTILE, 0, CLR_GREEN), 4514. /* evil food */ 4515. /* WAC moved Evil Food here - otherwise won't get generated */ 4516. MON("bad egg", S_BAD_FOOD, 4517. LVL(4, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_NOCORPSE), 4518. A(ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, 4519. NO_ATTK, NO_ATTK, NO_ATTK), 4520. SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 0, 0, 4521. M1_BREATHLESS|M1_NOEYES|M1_NOHEAD|M1_MINDLESS| 4522. M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_WHITE), 4523. MON("killer tripe ration", S_BAD_FOOD, 4524. LVL(7, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_NOCORPSE), 4525. A(ATTK(AT_BITE, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, 4526. NO_ATTK, NO_ATTK, NO_ATTK), 4527. SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 0, 0, 4528. M1_BREATHLESS|M1_NOEYES|M1_NOHEAD|M1_MINDLESS| 4529. M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), 4530. MON("killer food ration", S_BAD_FOOD, 4531. LVL(9, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_NOCORPSE), 4532. A(ATTK(AT_BITE, AD_PHYS, 2, 10), NO_ATTK, NO_ATTK, 4533. NO_ATTK, NO_ATTK, NO_ATTK), 4534. SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 0, 0, 4535. M1_BREATHLESS|M1_NOEYES|M1_NOHEAD|M1_MINDLESS| 4536. M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), 4537. /* evil coins */ 4538. MON("pile of killer coins", S_BAD_COINS, 4539. LVL(6, 9, 7, 0, 0), (G_NOHELL|G_GENO|G_NOCORPSE), 4540. A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, 4541. NO_ATTK, NO_ATTK, NO_ATTK), 4542. SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 0, 0, 4543. M1_BREATHLESS|M1_NOEYES|M1_NOHEAD|M1_MINDLESS | 4544. M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_YELLOW), 4545. MON("large pile of killer coins", S_BAD_COINS, 4546. LVL(9, 12, 7, 0, 0), (G_NOHELL|G_GENO|G_NOCORPSE), 4547. A(ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, 4548. NO_ATTK, NO_ATTK, NO_ATTK), 4549. SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 0, 0, 4550. M1_BREATHLESS|M1_NOEYES|M1_NOHEAD|M1_MINDLESS| 4551. M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_YELLOW), 4552. MON("huge pile of killer coins", S_BAD_COINS, 4553. LVL(11, 12, 7, 0, 0), (G_NOHELL|G_GENO|G_NOCORPSE), 4554. A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK, 4555. NO_ATTK, NO_ATTK, NO_ATTK), 4556. SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 0, 0, 4557. M1_BREATHLESS|M1_NOEYES|M1_NOHEAD|M1_MINDLESS| 4558. M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_YELLOW), 4559. /* 4560. * dummy monster needed for visual interface 4561. */ 4562. /* (marking it unique prevents figurines) 4563. */ 4564. MON("long worm tail", S_WORM_TAIL, 4565. LVL(0, 0, 0, 0, 0), (G_NOGEN|G_NOCORPSE|G_UNIQ), 4566. A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4567. SIZ(0, 0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, CLR_BROWN), 4568. 4569. /* Note: 4570. * Worm tail must be between the normal monsters and the special 4571. * quest & pseudo-character ones because an optimization in the 4572. * random monster selection code assumes everything beyond here 4573. * has the G_NOGEN and M2_NOPOLY attributes. 4574. */ 4575. 4576. /* 4577. * KMH -- Monsters of the aligned key quests 4578. */ 4579. MON("Nightmare", S_UNICORN, 4580. LVL(12, 24, -2, 70, 15), (G_UNIQ|G_NOGEN|G_NOCORPSE), 4581. A(ATTK(AT_BUTT, AD_PHYS, 3, 12), ATTK(AT_KICK, AD_PHYS, 3, 6), 4582. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4583. SIZ(1500, 300, 0, MS_NEIGH, MZ_LARGE), 4584. MR_POISON|MR_FIRE|MR_COLD|MR_ELEC|MR_HITASTWO, 4585. MR_POISON|MR_FIRE|MR_COLD|MR_ELEC, 4586. M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, 4587. M2_NOPOLY|M2_PNAME|M2_FEMALE|M2_HOSTILE|M2_NASTY|M2_STALK| 4588. M2_WANDER|M2_STRONG, 4589. M3_WAITFORU|M3_WANTSALL, CLR_RED), 4590. MON("Beholder", S_EYE, 4591. LVL(15, 9, -4, 70, 0), (G_UNIQ|G_NOGEN|G_NOCORPSE), 4592. A(ATTK(AT_GAZE, AD_DETH, 1, 4), ATTK(AT_GAZE, AD_PHYS, 3, 8), 4593. ATTK(AT_GAZE, AD_STUN, 1, 3), ATTK(AT_GAZE, AD_CONF, 1, 3), 4594. ATTK(AT_GAZE, AD_SLEE, 1, 4), NO_ATTK), 4595. SIZ(500, 100, 0, MS_SILENT, MZ_LARGE), 4596. 0, 0, 4597. M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_REGEN, 4598. M2_NOPOLY|M2_NEUTER|M2_HOSTILE|M2_NASTY|M2_STALK, 4599. M3_INFRAVISIBLE|M3_WAITFORU|M3_WANTSALL, CLR_GRAY), 4600. MON("Vecna", S_LICH, 4601. LVL(49, 9, -8, 90, -15), (G_UNIQ|G_NOGEN|G_NOCORPSE), 4602. A(ATTK(AT_TUCH, AD_COLD, 9, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 4603. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4604. SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 4605. MR_FIRE|MR_COLD|MR_SLEEP|MR_POISON|MR_STONE|MR_PLUSFOUR, 4606. MR_FIRE|MR_COLD, 4607. M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 4608. M2_NOPOLY|M2_PNAME|M2_PRINCE|M2_MALE|M2_HOSTILE|M2_NASTY|M2_STALK| 4609. M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_UNDEAD|M2_STRONG|M2_MAGIC, 4610. M3_WAITFORU|M3_WANTSALL, HI_LORD), 4611. 4612. /* WAC fixed so all classes have G_NOGEN only, level 10 */ 4613. /* 4614. * character classes 4615. */ 4616. MON("archeologist", S_HUMAN, 4617. LVL(10, 12, 10, 1, 3), G_NOGEN, 4618. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4619. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4620. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4621. M1_HUMANOID|M1_TUNNEL|M1_NEEDPICK|M1_OMNIVORE, 4622. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 4623. MON("barbarian", S_HUMAN, 4624. LVL(10, 12, 10, 1, 0), G_NOGEN, 4625. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4626. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4627. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 4628. M1_HUMANOID|M1_OMNIVORE, 4629. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 4630. MON("caveman", S_HUMAN, 4631. LVL(10, 12, 10, 0, 1), G_NOGEN, 4632. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 4633. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4634. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4635. M1_HUMANOID|M1_OMNIVORE, 4636. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 4637. HI_DOMESTIC), 4638. MON("cavewoman", S_HUMAN, 4639. LVL(10, 12, 10, 0, 1), G_NOGEN, 4640. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 4641. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4642. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4643. M1_HUMANOID|M1_OMNIVORE, 4644. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 4645. HI_DOMESTIC), 4646. MON("flame mage", S_HUMAN, 4647. LVL(10, 12, 10, 3, 0), G_NOGEN, 4648. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4649. ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 4650. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4651. M1_HUMANOID|M1_OMNIVORE, 4652. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MAGIC|M2_HOSTILE, 4653. M3_INFRAVISIBLE, CLR_RED), 4654. MON("healer", S_HUMAN, 4655. LVL(10, 12, 10, 1, 0), G_NOGEN, 4656. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 4657. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4658. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 4659. M1_HUMANOID|M1_OMNIVORE, 4660. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 4661. MON("ice mage", S_HUMAN, 4662. LVL(10, 12, 10, 3, 0), G_NOGEN, 4663. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4664. ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 4665. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4666. M1_HUMANOID|M1_OMNIVORE, 4667. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MAGIC|M2_HOSTILE, 4668. M3_INFRAVISIBLE, CLR_WHITE), 4669. MON("knight", S_HUMAN, 4670. LVL(10, 12, 10, 1, 3), G_NOGEN, 4671. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4672. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4673. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4674. M1_HUMANOID|M1_OMNIVORE, 4675. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 4676. MON("monk", S_HUMAN, 4677. LVL(10, 12, 10, 2, 0), G_NOGEN, 4678. A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 8), 4679. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4680. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4681. M1_HUMANOID|M1_HERBIVORE, 4682. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MALE, 4683. M3_INFRAVISIBLE, HI_DOMESTIC), 4684. MON("necromancer", S_HUMAN, 4685. LVL(10, 12, 10, 3, 0), G_NOGEN, 4686. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 4687. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4688. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4689. M1_HUMANOID|M1_OMNIVORE, 4690. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MAGIC|M2_HOSTILE, 4691. M3_INFRAVISIBLE, CLR_BLACK), 4692. MON("priest", S_HUMAN, 4693. LVL(10, 12, 10, 2, 0), G_NOGEN, 4694. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 4695. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4696. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4697. M1_HUMANOID|M1_OMNIVORE, 4698. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 4699. HI_DOMESTIC), 4700. MON("priestess", S_HUMAN, 4701. LVL(10, 12, 10, 2, 0), G_NOGEN, 4702. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 4703. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4704. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4705. M1_HUMANOID|M1_OMNIVORE, 4706. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 4707. HI_DOMESTIC), 4708. MON("ranger", S_HUMAN, 4709. LVL(10, 12, 10, 2, -3), G_NOGEN, 4710. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 4711. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4712. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4713. M1_HUMANOID|M1_OMNIVORE, 4714. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 4715. HI_DOMESTIC), 4716. MON("rogue", S_HUMAN, 4717. LVL(10, 12, 10, 1, -3), G_NOGEN, 4718. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4719. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4720. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4721. M1_HUMANOID|M1_OMNIVORE, 4722. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 4723. M3_INFRAVISIBLE, HI_DOMESTIC), 4724. MON("samurai", S_HUMAN, 4725. LVL(10, 12, 10, 1, 3), G_NOGEN, 4726. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 4727. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4728. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4729. M1_HUMANOID|M1_OMNIVORE, 4730. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 4731. #ifdef TOURIST 4732. MON("tourist", S_HUMAN, 4733. LVL(10, 12, 10, 1, 0), G_NOGEN, 4734. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4735. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4736. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4737. M1_HUMANOID|M1_OMNIVORE, 4738. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 4739. #endif 4740. MON("undead slayer", S_HUMAN, 4741. LVL(10, 10, 10, 1, -1), G_NOGEN, 4742. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, 4743. NO_ATTK, NO_ATTK, NO_ATTK), 4744. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_DRAIN, 0, 4745. M1_HUMANOID|M1_OMNIVORE, 4746. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT|M2_HOSTILE, 4747. M3_INFRAVISIBLE, CLR_BLACK), 4748. MON("valkyrie", S_HUMAN, 4749. LVL(10, 12, 10, 1, -1), G_NOGEN, 4750. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 4751. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4752. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0, 4753. M1_HUMANOID|M1_OMNIVORE, 4754. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 4755. HI_DOMESTIC), 4756. #ifdef YEOMAN 4757. MON("yeoman", S_HUMAN, 4758. LVL(10, 10, 10, 1, 3), G_NOGEN, 4759. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4760. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4761. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4762. M1_HUMANOID|M1_OMNIVORE, 4763. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 4764. HI_DOMESTIC), 4765. #endif 4766. /* Wizard should be last. Sigh. */ 4767. MON("wizard", S_HUMAN, 4768. LVL(10, 12, 10, 3, 0), G_NOGEN, 4769. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 4770. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4771. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 4772. M1_HUMANOID|M1_OMNIVORE, 4773. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE, 4774. HI_DOMESTIC), 4775. /* 4776. * quest leaders 4777. */ 4778. MON("Lord Carnarvon", S_HUMAN, 4779. LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 4780. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 4781. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4782. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 4783. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 4784. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4785. M2_COLLECT|M2_MAGIC, 4786. M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4787. MON("Pelias", S_HUMAN, 4788. LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ), 4789. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 4790. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4791. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0, 4792. M1_HUMANOID|M1_OMNIVORE, 4793. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4794. M2_COLLECT|M2_MAGIC, 4795. M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4796. MON("Shaman Karnov", S_HUMAN, 4797. LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 4798. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 4799. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4800. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 4801. M1_HUMANOID|M1_OMNIVORE, 4802. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4803. M2_COLLECT|M2_MAGIC, 4804. M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4805. #if 0 /* OBSOLETE */ 4806. MON("Master Shifter", S_HUMAN, 4807. LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ), 4808. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 4809. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4810. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_HITASFOUR, 0, 4811. M1_HUMANOID|M1_OMNIVORE, 4812. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4813. M2_COLLECT|M2_MAGIC, 4814. M3_CLOSE, HI_LORD), 4815. #ifdef DWARF 4816. MON("Thorin", S_HUMANOID, 4817. LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 4818. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 4819. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4820. SIZ(900, 300, 0, MS_LEADER, MZ_HUMAN), 0, 0, 4821. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 4822. M2_DWARF|M2_STRONG|M2_NOPOLY|M2_PNAME|M2_MALE|M2_GREEDY| 4823. M2_JEWELS|M2_COLLECT|M2_MAGIC|M2_PEACEFUL, 4824. M3_CLOSE, HI_LORD), 4825. #endif 4826. /* Two for elves - one of each sex. 4827. */ 4828. MON("Earendil", S_HUMAN, 4829. LVL(20, 12, 0, 50, 20), (G_NOGEN|G_UNIQ), 4830. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 4831. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4832. SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 4833. M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 4834. M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 4835. M2_MALE|M2_COLLECT|M2_MAGIC, 4836. M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 4837. MON("Elwing", S_HUMAN, 4838. LVL(20, 12, 0, 50, 20), (G_NOGEN|G_UNIQ), 4839. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 4840. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4841. SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 4842. M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 4843. M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 4844. M2_FEMALE|M2_COLLECT|M2_MAGIC, 4845. M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 4846. #endif /* 0 */ 4847. MON("High Flame Mage", S_HUMAN, 4848. LVL(20, 12, 0, 40, 0), (G_NOGEN|G_UNIQ), 4849. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4850. ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 4851. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON|MR_HITASFOUR, 4852. MR_POISON, M1_HUMANOID|M1_OMNIVORE, 4853. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4854. M2_COLLECT|M2_MAGIC, M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4855. MON("Hippocrates", S_HUMAN, 4856. LVL(20, 12, 0, 40, 0), (G_NOGEN|G_UNIQ), 4857. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 4858. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4859. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0, 4860. M1_HUMANOID|M1_OMNIVORE, 4861. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4862. M2_COLLECT|M2_MAGIC, 4863. M3_CLOSE, HI_LORD), 4864. #if 0 /* OBSOLETE */ 4865. MON("Bilbo Baggins", S_HUMANOID, 4866. LVL(20, 9, MARM(10,7), 0, 6), (G_NOGEN|G_UNIQ), 4867. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 4868. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4869. SIZ(500, 200, 0, MS_LEADER, MZ_SMALL), 0, 0, 4870. M1_HUMANOID|M1_OMNIVORE, 4871. M2_NOPOLY|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE|M2_COLLECT|M2_MAGIC| 4872. M2_HOBBIT, M3_CLOSE, HI_LORD), 4873. #endif /* 0 */ 4874. MON("High Ice Mage", S_HUMAN, 4875. LVL(20, 12, 0, 40, 0), (G_NOGEN|G_UNIQ), 4876. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4877. ATTK(AT_MAGC, AD_SPEL, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 4878. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON|MR_HITASFOUR, 4879. MR_POISON, M1_HUMANOID|M1_OMNIVORE, 4880. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4881. M2_COLLECT|M2_MAGIC, M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4882. MON("King Arthur", S_HUMAN, 4883. LVL(20, 12, 0, 40, 20), (G_NOGEN|G_UNIQ), 4884. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4885. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4886. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 4887. M1_HUMANOID|M1_OMNIVORE, 4888. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4889. M2_COLLECT|M2_MAGIC, 4890. M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4891. #if 0 /* OBSOLETE */ 4892. MON("High Lycanthrope", S_HUMAN, 4893. LVL(20, 12, 0, 40, -20), (G_NOGEN|G_UNIQ), 4894. A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6), 4895. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4896. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON|MR_HITASFOUR, 4897. MR_POISON, M1_HUMANOID|M1_OMNIVORE, 4898. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4899. M2_COLLECT|M2_MAGIC, M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4900. #endif /* 0 */ 4901. MON("Grand Master", S_HUMAN, 4902. LVL(25, 12, 0, 70, 0), (G_NOGEN|G_UNIQ), 4903. A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8), 4904. ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), 4905. NO_ATTK, NO_ATTK), 4906. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 4907. MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 4908. M1_HUMANOID|M1_SEE_INVIS|M1_HERBIVORE, 4909. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_NASTY|M2_MAGIC, 4910. M3_CLOSE|M3_INFRAVISIBLE, CLR_BLACK), 4911. MON("Dark Lord", S_HUMAN, 4912. LVL(20, 12, 0, 60, -20), (G_NOGEN|G_UNIQ), 4913. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, 4914. NO_ATTK, NO_ATTK, NO_ATTK), 4915. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_HITASFOUR, 0, 4916. M1_HUMANOID|M1_OMNIVORE, 4917. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG| 4918. M2_COLLECT|M2_MAGIC, M3_CLOSE, HI_LORD), 4919. MON("Arch Priest", S_HUMAN, 4920. LVL(25, 12, 7, 70, 0), (G_NOGEN|G_UNIQ), 4921. A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8), 4922. ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8), 4923. NO_ATTK, NO_ATTK), 4924. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 4925. MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 4926. M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 4927. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 4928. M3_CLOSE|M3_INFRAVISIBLE, CLR_WHITE), 4929. MON("Orion", S_HUMAN, 4930. LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ), 4931. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 4932. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4933. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 4934. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS|M1_SWIM|M1_AMPHIBIOUS, 4935. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4936. M2_COLLECT|M2_MAGIC, 4937. M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 4938. /* Note: Master of Thieves is also the Tourist's nemesis. 4939. */ 4940. MON("Master of Thieves", S_HUMAN, 4941. LVL(20, 12, 0, 30, -20), (G_NOGEN|G_UNIQ), 4942. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 4943. ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 4944. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_STONE, 0, 4945. M1_HUMANOID|M1_OMNIVORE, 4946. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_MALE|M2_GREEDY| 4947. M2_JEWELS|M2_COLLECT|M2_MAGIC, 4948. M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4949. MON("Lord Sato", S_HUMAN, 4950. LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 4951. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4952. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4953. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 4954. M1_HUMANOID|M1_OMNIVORE, 4955. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4956. M2_COLLECT|M2_MAGIC, 4957. M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4958. #ifdef TOURIST 4959. MON("Twoflower", S_HUMAN, 4960. LVL(20, 12, 10, 20, 0), (G_NOGEN|G_UNIQ), 4961. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4962. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4963. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 4964. M1_HUMANOID|M1_OMNIVORE, 4965. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4966. M2_COLLECT|M2_MAGIC, 4967. M3_CLOSE|M3_INFRAVISIBLE, HI_DOMESTIC), 4968. #endif 4969. MON("Van Helsing", S_HUMAN, 4970. LVL(20, 12, 0, 40, 20), (G_NOGEN|G_UNIQ), 4971. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 4972. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4973. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_HITASFOUR, 0, 4974. M1_HUMANOID|M1_OMNIVORE, 4975. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 4976. M2_COLLECT|M2_MAGIC, M3_CLOSE, HI_LORD), 4977. MON("Norn", S_HUMAN, 4978. LVL(20, 12, 0, 80, 0), (G_NOGEN|G_UNIQ), 4979. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), 4980. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4981. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_COLD, 0, 4982. M1_HUMANOID|M1_OMNIVORE, 4983. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_FEMALE| 4984. M2_COLLECT|M2_MAGIC, 4985. M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 4986. MON("Neferet the Green", S_HUMAN, 4987. LVL(20, 12, 0, 60, 0), (G_NOGEN|G_UNIQ), 4988. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 2, 8), 4989. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 4990. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 4991. M1_HUMANOID|M1_OMNIVORE, 4992. M2_NOPOLY|M2_HUMAN|M2_FEMALE|M2_PNAME|M2_PEACEFUL| 4993. M2_STRONG|M2_COLLECT|M2_MAGIC, 4994. M3_CLOSE|M3_INFRAVISIBLE, CLR_GREEN), 4995. #if 0 /* OBSOLETE */ 4996. MON("Lolth", S_SPIDER, 4997. LVL(20, 15, 0, 50, -20), (G_NOGEN|G_UNIQ), 4998. A(ATTK(AT_BITE, AD_DRST, 5, 8), NO_ATTK, NO_ATTK, 4999. NO_ATTK, NO_ATTK, NO_ATTK), 5000. SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP|MR_HITASFOUR, 5001. MR_SLEEP, M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 5002. M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 5003. M2_FEMALE|M2_COLLECT|M2_MAGIC, M3_CLOSE, HI_LORD), 5004. #endif 5005. #ifdef YEOMAN 5006. MON("Chief Yeoman Warder", S_HUMAN, 5007. LVL(20, 12, 0, 40, 20), (G_NOGEN|G_UNIQ), 5008. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 5009. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5010. SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 5011. M1_HUMANOID|M1_OMNIVORE, 5012. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_MALE|M2_COLLECT|M2_MAGIC, 5013. M3_CLOSE, HI_LORD), 5014. #endif 5015. 5016. /* 5017. * quest nemeses 5018. */ 5019. MON("Minion of Huhetotl", S_DEMON, 5020. LVL(16, 12, -2, 75, -14), (G_NOCORPSE|G_NOGEN|G_UNIQ), 5021. A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 5022. ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), 5023. NO_ATTK, NO_ATTK), 5024. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), 5025. MR_FIRE|MR_POISON|MR_STONE, 0, M1_FLY|M1_SEE_INVIS|M1_POIS, 5026. M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 5027. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_RED), 5028. MON("Thoth Amon", S_HUMAN, 5029. LVL(16, 12, 0, 10, -14), (G_NOGEN|G_UNIQ|G_NOCORPSE), 5030. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5031. ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), 5032. NO_ATTK, NO_ATTK), 5033. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON|MR_STONE, 0, 5034. M1_HUMANOID|M1_OMNIVORE, 5035. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_STRONG|M2_MALE|M2_STALK|M2_HOSTILE| 5036. M2_NASTY|M2_COLLECT|M2_MAGIC, 5037. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 5038. /* Multi-headed, possessing the breath attacks of all the other dragons 5039. * (selected at random when attacking). 5040. */ 5041. MON("Chromatic Dragon", S_DRAGON, 5042. LVL(16, 12, 0, 30, -14), (G_NOGEN|G_UNIQ), 5043. A(ATTK(AT_BREA, AD_RBRE, 6, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5044. ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8), 5045. ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)), 5046. SIZ(WT_DRAGON, 1700, 0, MS_NEMESIS, MZ_GIGANTIC), 5047. MR_FIRE|MR_COLD|MR_SLEEP|MR_DISINT|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, 5048. MR_FIRE|MR_COLD|MR_SLEEP|MR_DISINT|MR_ELEC|MR_POISON|MR_STONE, 5049. M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS|M1_POIS, 5050. M2_NOPOLY|M2_HOSTILE|M2_FEMALE|M2_STALK|M2_STRONG|M2_NASTY| 5051. M2_GREEDY|M2_JEWELS|M2_MAGIC, 5052. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 5053. #if 0 /* OBSOLETE */ 5054. MON("Transmuter", S_HUMAN, 5055. LVL(25, 10, -10, 30, -20), (G_NOGEN|G_UNIQ), 5056. A(ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5057. ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_CLAW, AD_SAMU, 2, 8), 5058. ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_CLAW, AD_SAMU, 2, 8)), 5059. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 5060. MR_DEATH|MR_FIRE|MR_COLD|MR_ELEC|MR_POISON|MR_HITASFOUR, 5061. MR_FIRE|MR_COLD|MR_ELEC|MR_POISON, 5062. M1_CARNIVORE|M1_SEE_INVIS, 5063. M2_NOPOLY|M2_HOSTILE|M2_PNAME|M2_STALK| 5064. M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 5065. M3_WANTSARTI|M3_WAITFORU, HI_LORD), 5066. #ifdef DWARF 5067. MON("Smaug", S_DRAGON, 5068. LVL(16, 10, 0, 20, -14), (G_NOGEN|G_UNIQ), 5069. A(ATTK(AT_BREA, AD_FIRE, 6, 8), ATTK(AT_BREA, AD_FIRE, 2, 6), 5070. ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 1, 6), 5071. ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4)), 5072. SIZ(WT_DRAGON, 1800, 0, MS_NEMESIS, MZ_GIGANTIC), 5073. MR_FIRE, MR_FIRE, 5074. M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_FLY, 5075. M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_MALE|M2_STALK|M2_STRONG|M2_NASTY| 5076. M2_GREEDY|M2_JEWELS|M2_MAGIC, 5077. M3_WANTSARTI|M3_WAITFORU, CLR_RED), 5078. #endif 5079. MON("Goblin King", S_ORC, 5080. LVL(15, 12, 10, 0, -15), (G_NOGEN|G_UNIQ), 5081. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 5082. ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 5083. SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 5084. M1_HUMANOID|M1_OMNIVORE, 5085. M2_NOPOLY|M2_ORC|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY|M2_MALE| 5086. M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 5087. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 5088. #endif /* 0 */ 5089. MON("Water Mage", S_HUMAN, 5090. LVL(25, 10, -10, 10, 20), (G_NOGEN|G_UNIQ), 5091. A(ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5092. ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_SAMU, 1, 4), 5093. NO_ATTK, NO_ATTK), 5094. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_DEATH|MR_POISON| 5095. MR_HITASFOUR, MR_POISON, M1_HUMANOID|M1_OMNIVORE, 5096. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_STALK|M2_HOSTILE|M2_NASTY| 5097. M2_COLLECT|M2_MAGIC, M3_WANTSARTI|M3_WAITFORU, HI_LORD), 5098. #if 0 /* OBSOLETE */ 5099. MON("Lareth", S_HUMAN, 5100. LVL(25, 15, 0, 50, 20), (G_NOGEN|G_UNIQ), 5101. A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_SLEE, 2, 5), 5102. ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5103. NO_ATTK, NO_ATTK), 5104. SIZ(WT_ELF, 350, 0, MS_NEMESIS, MZ_HUMAN), MR_SLEEP|MR_HITASFOUR| 5105. MR_DEATH, MR_SLEEP, M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 5106. M2_NOPOLY|M2_ELF|M2_HUMAN|M2_STRONG|M2_PNAME|M2_HOSTILE|M2_NASTY| 5107. M2_MALE|M2_COLLECT|M2_JEWELS|M2_MAGIC|M2_STALK, 5108. M3_WANTSARTI|M3_WAITFORU, CLR_BLACK), 5109. #endif 5110. MON("Cyclops", S_GIANT, 5111. LVL(18, 12, 0, 0, -15), (G_NOGEN|G_UNIQ), 5112. A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8), 5113. ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 5114. SIZ(1900, 700, 0, MS_NEMESIS, MZ_HUGE), MR_STONE, 0, 5115. M1_HUMANOID|M1_OMNIVORE, 5116. M2_NOPOLY|M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_STALK|M2_HOSTILE| 5117. M2_NASTY|M2_MALE|M2_JEWELS|M2_COLLECT, 5118. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_GRAY), 5119. #if 0 /* OBSOLETE */ 5120. MON("Gollum", S_HUMANOID, 5121. LVL(16, 10, -5, 0, -6), (G_NOGEN|G_UNIQ), 5122. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 5123. ATTK(AT_TUCH, AD_DRST, 1, 2), NO_ATTK, NO_ATTK, NO_ATTK), 5124. SIZ(500, 200, 0, MS_NEMESIS, MZ_SMALL), MR_POISON, MR_POISON, 5125. M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS|M1_POIS, 5126. M2_NOPOLY|M2_PNAME|M2_STRONG|M2_STALK|M2_HOSTILE|M2_NASTY| 5127. M2_MALE|M2_COLLECT|M2_JEWELS|M2_MAGIC, 5128. M3_WANTSARTI|M3_WAITFORU, CLR_BLACK), 5129. #endif 5130. MON("Earth Mage", S_HUMAN, 5131. LVL(25, 10, -10, 10, 20), (G_NOGEN|G_UNIQ), 5132. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5133. ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), 5134. NO_ATTK, NO_ATTK), 5135. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_DEATH|MR_POISON| 5136. MR_HITASFOUR, MR_POISON, M1_HUMANOID|M1_OMNIVORE, 5137. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_STALK|M2_HOSTILE|M2_NASTY| 5138. M2_COLLECT|M2_MAGIC, M3_WANTSARTI|M3_WAITFORU, HI_LORD), 5139. MON("Ixoth", S_DRAGON, 5140. LVL(15, 12, -1, 20, -14), (G_NOGEN|G_UNIQ), 5141. A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 5142. ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4), 5143. ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK ), 5144. SIZ(WT_DRAGON, 1600, 0, MS_NEMESIS, MZ_GIGANTIC), 5145. MR_FIRE|MR_STONE, MR_FIRE, 5146. M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS, 5147. M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_STALK| 5148. M2_GREEDY|M2_JEWELS|M2_MAGIC, 5149. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, CLR_RED), 5150. #if 0 /* OBSOLETE */ 5151. MON("Sir Lorimar", S_HUMAN, 5152. LVL(25, 15, -10, 40, -20), (G_NOGEN|G_UNIQ), 5153. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 5154. ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 5155. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_DEATH|MR_HITASFOUR, 0, 5156. M1_HUMANOID|M1_OMNIVORE, 5157. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_PNAME|M2_HOSTILE|M2_STALK| 5158. M2_NASTY|M2_MALE|M2_COLLECT|M2_MAGIC, 5159. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 5160. #endif 5161. MON("Master Kaen", S_HUMAN, 5162. LVL(25, 12, -10, 10, -20), (G_NOGEN|G_UNIQ), 5163. A(ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_CLAW, AD_PHYS, 16, 2), 5164. ATTK(AT_MAGC, AD_CLRC, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4), 5165. NO_ATTK, NO_ATTK), 5166. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 5167. MR_POISON|MR_STONE, MR_POISON, 5168. M1_HUMANOID|M1_HERBIVORE|M1_SEE_INVIS, 5169. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY| 5170. M2_STALK|M2_COLLECT|M2_MAGIC, 5171. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 5172. MON("Maugneshaagar", S_DEMON, 5173. LVL(16, 10, -10, 85, -20), (G_NOGEN|G_UNIQ|G_NOCORPSE), 5174. A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 5175. ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), 5176. NO_ATTK, NO_ATTK), 5177. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), MR_DEATH|MR_FIRE| 5178. MR_POISON|MR_HITASFOUR, 0, M1_FLY|M1_SEE_INVIS|M1_POIS, 5179. M2_NOPOLY|M2_DEMON|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 5180. M2_NASTY|M2_COLLECT, M3_WANTSARTI|M3_WAITFORU, CLR_BLACK), 5181. MON("Nalzok", S_DEMON, 5182. LVL(16, 12, -2, 85, -127), (G_NOGEN|G_UNIQ|G_NOCORPSE), 5183. A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 5184. ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6), 5185. NO_ATTK, NO_ATTK), 5186. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), 5187. MR_FIRE|MR_POISON|MR_STONE, 0, M1_FLY|M1_SEE_INVIS|M1_POIS, 5188. M2_NOPOLY|M2_DEMON|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 5189. M2_NASTY|M2_COLLECT, 5190. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_RED), 5191. MON("Scorpius", S_SPIDER, 5192. LVL(15, 12, 10, 0, -15), (G_NOGEN|G_UNIQ), 5193. A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6), 5194. ATTK(AT_STNG, AD_DISE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 5195. SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON|MR_STONE, MR_POISON, 5196. M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 5197. M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY| 5198. M2_COLLECT|M2_MAGIC, 5199. M3_WANTSARTI|M3_WAITFORU, HI_LORD), 5200. MON("Master Assassin", S_HUMAN, 5201. LVL(15, 12, 0, 30, 18), (G_NOGEN|G_UNIQ), 5202. A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8), 5203. ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 5204. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0, 5205. M1_HUMANOID|M1_OMNIVORE, 5206. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY| 5207. M2_COLLECT|M2_MAGIC, 5208. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 5209. /* A renegade daimyo who led a 13 year civil war against the shogun 5210. * of his time. 5211. */ 5212. MON("Ashikaga Takauji", S_HUMAN, 5213. LVL(15, 12, 0, 40, -13), (G_NOGEN|G_UNIQ|G_NOCORPSE), 5214. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 5215. ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 5216. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0, 5217. M1_HUMANOID|M1_OMNIVORE, 5218. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 5219. M2_NASTY|M2_MALE|M2_COLLECT|M2_MAGIC, 5220. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 5221. #ifdef TOURIST 5222. /* 5223. * Note: the Master of Thieves was defined above. 5224. */ 5225. #endif 5226. MON("Count Dracula", S_VAMPIRE, 5227. LVL(25, 18, -8, 80, -10), (G_NOGEN|G_NOCORPSE|G_UNIQ), 5228. A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 5229. ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 5230. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 5231. MR_SLEEP|MR_POISON|MR_HITASFOUR, 0, 5232. M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 5233. M2_NOPOLY|M2_UNDEAD|M2_VAMPIRE|M2_STALK|M2_HOSTILE|M2_PNAME| 5234. M2_STRONG|M2_NASTY|M2_PRINCE|M2_MALE, 5235. M3_WAITFORU|M3_WANTSARTI, HI_LORD), 5236. MON("Lord Surtur", S_GIANT, 5237. LVL(15, 12, 2, 50, 12), (G_NOGEN|G_UNIQ), 5238. A(ATTK(AT_WEAP, AD_PHYS, 2,10), ATTK(AT_WEAP, AD_PHYS, 2,10), 5239. ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 5240. SIZ(2250, 850, 0, MS_NEMESIS, MZ_HUGE), MR_FIRE|MR_STONE, MR_FIRE, 5241. M1_HUMANOID|M1_OMNIVORE, 5242. M2_NOPOLY|M2_GIANT|M2_MALE|M2_PNAME|M2_HOSTILE|M2_STALK| 5243. M2_STRONG|M2_NASTY|M2_ROCKTHROW|M2_JEWELS|M2_COLLECT, 5244. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 5245. MON("Dark One", S_HUMAN, 5246. LVL(15, 12, 0, 80, -10), (G_NOGEN|G_UNIQ|G_NOCORPSE), 5247. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 5248. ATTK(AT_CLAW, AD_SAMU, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5249. NO_ATTK, NO_ATTK), 5250. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_STONE, 0, 5251. M1_HUMANOID|M1_OMNIVORE, 5252. M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY| 5253. M2_COLLECT|M2_MAGIC, 5254. M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, CLR_BLACK), 5255. #ifdef YEOMAN 5256. MON("Colonel Blood", S_HUMAN, 5257. LVL(20, 10, 5, 10, -10), (G_NOGEN|G_UNIQ), 5258. A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_WEAP, AD_PHYS, 4, 6), 5259. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5260. SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON, 0, 5261. M1_HUMANOID|M1_OMNIVORE, 5262. M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_STRONG|M2_MALE|M2_STALK|M2_HOSTILE| 5263. M2_NASTY|M2_COLLECT|M2_MAGIC, 5264. M3_WANTSARTI|M3_WAITFORU, HI_LORD), 5265. #endif 5266. 5267. /* 5268. * quest "guardians" 5269. */ 5270. MON("student", S_HUMAN, 5271. LVL(5, 12, 10, 10, 3), G_NOGEN, 5272. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 5273. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5274. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5275. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 5276. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5277. HI_DOMESTIC), 5278. MON("chieftain", S_HUMAN, 5279. LVL(5, 12, 10, 10, 0), G_NOGEN, 5280. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 5281. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5282. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, 5283. M1_HUMANOID|M1_OMNIVORE, 5284. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5285. HI_DOMESTIC), 5286. MON("neanderthal", S_HUMAN, 5287. LVL(5, 12, 10, 10, 1), G_NOGEN, 5288. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 5289. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5290. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5291. M1_HUMANOID|M1_OMNIVORE, 5292. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5293. HI_DOMESTIC), 5294. #if 0 /* OBSOLETE */ 5295. MON("shifter", S_HUMAN, 5296. LVL(5, 12, 0, 10, 0), G_NOGEN, 5297. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 5298. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5299. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_HITASONE, 0, 5300. M1_HUMANOID|M1_OMNIVORE, 5301. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_COLLECT, 5302. M3_INFRAVISIBLE, CLR_GRAY), 5303. #ifdef DWARF 5304. MON("dwarf warrior", S_HUMANOID, 5305. LVL(5, 10, 10, 10, 5), G_NOGEN, 5306. A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 5307. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5308. SIZ(900, 300, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5309. M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 5310. M2_DWARF|M2_STRONG|M2_NOPOLY|M2_MALE|M2_GREEDY|M2_JEWELS| 5311. M2_COLLECT|M2_PEACEFUL, 5312. M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC), 5313. #endif 5314. #endif 5315. MON("igniter", S_HUMAN, 5316. LVL(5, 10, 10, 10, 3), G_NOGEN, 5317. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 5318. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5319. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON|MR_HITASONE, 5320. MR_POISON, M1_HUMANOID|M1_OMNIVORE, 5321. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 5322. M3_INFRAVISIBLE, CLR_RED), 5323. MON("froster", S_HUMAN, 5324. LVL(5, 10, 10, 10, 3), G_NOGEN, 5325. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 5326. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5327. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON|MR_HITASONE, 5328. MR_POISON, M1_HUMANOID|M1_OMNIVORE, 5329. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 5330. M3_INFRAVISIBLE, CLR_WHITE), 5331. #if 0 /* OBSOLETE */ 5332. MON("fiend", S_HUMAN, 5333. LVL(5, 10, 10, 10, 3), G_NOGEN, 5334. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, 5335. NO_ATTK, NO_ATTK, NO_ATTK), 5336. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON|MR_HITASONE, 5337. MR_POISON, M1_HUMANOID|M1_OMNIVORE, 5338. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 5339. M3_INFRAVISION|M3_INFRAVISIBLE, CLR_ORANGE), 5340. #endif 5341. MON("attendant", S_HUMAN, 5342. LVL(5, 12, 10, 10, 3), G_NOGEN, 5343. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 5344. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5345. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, 5346. M1_HUMANOID|M1_OMNIVORE, 5347. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5348. HI_DOMESTIC), 5349. #if 0 /* OBSOLETE */ 5350. MON("proudfoot", S_HUMANOID, 5351. LVL(5, 9, MARM(10,7), 0, 6), G_NOGEN, 5352. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 5353. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5354. SIZ(500, 200, 0, MS_GUARDIAN, MZ_SMALL), 0, 0, 5355. M1_HUMANOID|M1_OMNIVORE, 5356. M2_NOPOLY|M2_PEACEFUL|M2_COLLECT|M2_HOBBIT, 5357. M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC), 5358. MON("intern", S_HUMAN, 5359. LVL(5, 10, 10, 10, 3), G_NOGEN, 5360. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, 5361. NO_ATTK, NO_ATTK, NO_ATTK), 5362. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON|MR_HITASONE, 5363. MR_POISON, M1_HUMANOID|M1_OMNIVORE, 5364. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 5365. M3_INFRAVISIBLE, HI_DOMESTIC), 5366. #endif 5367. MON("page", S_HUMAN, 5368. LVL(5, 12, 10, 10, 3), G_NOGEN, 5369. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 5370. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5371. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5372. M1_HUMANOID|M1_OMNIVORE, 5373. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5374. HI_DOMESTIC), 5375. MON("abbot", S_HUMAN, 5376. LVL(5, 12, 10, 20, 0), G_NOGEN, 5377. A(ATTK(AT_CLAW, AD_PHYS, 8, 2), ATTK(AT_KICK, AD_STUN, 3, 2), 5378. ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 5379. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5380. M1_HUMANOID|M1_HERBIVORE, 5381. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5382. HI_DOMESTIC), 5383. MON("embalmer", S_HUMAN, 5384. LVL(5, 12, 10, 30, 0), G_NOGEN, 5385. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5386. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5387. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_HITASONE, 0, 5388. M1_HUMANOID|M1_OMNIVORE, 5389. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG| 5390. M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE, CLR_BLACK), 5391. MON("acolyte", S_HUMAN, 5392. LVL(5, 12, 10, 20, 0), G_NOGEN, 5393. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0), 5394. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5395. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5396. M1_HUMANOID|M1_OMNIVORE, 5397. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5398. HI_DOMESTIC), 5399. MON("hunter", S_HUMAN, 5400. LVL(5, 12, 10, 10, -7), G_NOGEN, 5401. A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 5402. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5403. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5404. M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 5405. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 5406. M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC), 5407. MON("thug", S_HUMAN, 5408. LVL(5, 12, 10, 10, -3), G_NOGEN, 5409. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 5410. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5411. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5412. M1_HUMANOID|M1_OMNIVORE, 5413. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_GREEDY|M2_COLLECT, 5414. M3_INFRAVISIBLE, HI_DOMESTIC), 5415. MON("ninja", S_HUMAN, 5416. LVL(5, 12, 10, 10, 3), G_NOGEN, 5417. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 5418. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5419. SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 5420. M1_HUMANOID|M1_OMNIVORE, 5421. M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5422. HI_DOMESTIC), 5423. MON("roshi", S_HUMAN, 5424. LVL(5, 12, 10, 10, 3), G_NOGEN, 5425. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 5426. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5427. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5428. M1_HUMANOID|M1_OMNIVORE, 5429. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5430. HI_DOMESTIC), 5431. #ifdef TOURIST 5432. MON("guide", S_HUMAN, 5433. LVL(5, 12, 10, 20, 0), G_NOGEN, 5434. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5435. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5436. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5437. M1_HUMANOID|M1_OMNIVORE, 5438. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 5439. M3_INFRAVISIBLE, HI_DOMESTIC), 5440. #endif 5441. MON("exterminator", S_HUMAN, 5442. LVL(8, 10, 10, 10, 10), G_NOGEN, 5443. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, 5444. NO_ATTK, NO_ATTK, NO_ATTK), 5445. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_HITASONE, 0, 5446. M1_HUMANOID|M1_OMNIVORE, 5447. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 5448. M3_INFRAVISIBLE, CLR_BLACK), 5449. MON("warrior", S_HUMAN, 5450. LVL(5, 12, 10, 10, -1), G_NOGEN, 5451. A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 5452. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5453. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5454. M1_HUMANOID|M1_OMNIVORE, 5455. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_FEMALE, M3_INFRAVISIBLE, 5456. HI_DOMESTIC), 5457. MON("apprentice", S_HUMAN, 5458. LVL(5, 12, 10, 30, 0), G_NOGEN, 5459. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 5460. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5461. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5462. M1_HUMANOID|M1_OMNIVORE, 5463. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 5464. M3_INFRAVISIBLE, HI_DOMESTIC), 5465. #ifdef YEOMAN 5466. MON("Yeoman Warder", S_HUMAN, 5467. LVL(5, 10, 10, 10, 3), G_NOGEN, 5468. A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 5469. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5470. SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 5471. M1_HUMANOID|M1_OMNIVORE, 5472. M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5473. HI_DOMESTIC), 5474. #endif 5475. 5476. /* 5477. * Other quest uniques 5478. */ 5479. #if 0 /* OBSOLETE */ 5480. /* He's making a guest appearance from Angband. -RJ */ 5481. MON("Farmer Maggot", S_HUMANOID, 5482. LVL(11, 9, 10, 0, 6), (G_NOGEN|G_UNIQ), 5483. A(ATTK(/*AT_MOAN*/AT_NONE, AD_PHYS, 0, 0), ATTK(/*AT_MOAN*/AT_NONE, AD_PHYS, 0, 0), 5484. NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5485. SIZ(500, 200, 0, MS_HUMANOID, MZ_SMALL), 0, 0, 5486. M1_HUMANOID|M1_OMNIVORE, 5487. M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 5488. CLR_BROWN), 5489. #endif 5490. 5491. /* 5492. * array terminator 5493. */ 5494. MON("", 0, 5495. LVL(0, 0, 0, 0, 0), (0), 5496. A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 5497. SIZ(0, 0, 0, 0, 0), 0, 0, 0L, 0L, 0, 0) 5498. }; 5499. #endif /* !SPLITMON_1 */ 5500. 5501. #ifndef SPLITMON_1 5502. /* dummy routine used to force linkage */ 5503. void 5504. monst_init() 5505. { 5506. return; 5507. } 5508. #endif 5509. 5510. /*monst.c*/