Below is the full text to src/restore.c from NetHack 3.4.3. To link to a particular line, write [[restore.c#line123]], for example.
Top of file[]
1. /* SCCS Id: @(#)restore.c 3.4 2003/09/06 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
The NetHack General Public License applies to screenshots, source code and other content from NetHack. |
5. #include "hack.h" 6. #include "lev.h" 7. #include "tcap.h" /* for TERMLIB and ASCIIGRAPH */ 8. 9. #if defined(MICRO) 10. extern int dotcnt; /* shared with save */ 11. extern int dotrow; /* shared with save */ 12. #endif 13. 14. #ifdef USE_TILES 15. extern void FDECL(substitute_tiles, (d_level *)); /* from tile.c */ 16. #endif 17. 18. #ifdef ZEROCOMP 19. static int NDECL(mgetc); 20. #endif 21. STATIC_DCL void NDECL(find_lev_obj); 22. STATIC_DCL void FDECL(restlevchn, (int)); 23. STATIC_DCL void FDECL(restdamage, (int,BOOLEAN_P)); 24. STATIC_DCL struct obj *FDECL(restobjchn, (int,BOOLEAN_P,BOOLEAN_P)); 25. STATIC_DCL struct monst *FDECL(restmonchn, (int,BOOLEAN_P)); 26. STATIC_DCL struct fruit *FDECL(loadfruitchn, (int)); 27. STATIC_DCL void FDECL(freefruitchn, (struct fruit *)); 28. STATIC_DCL void FDECL(ghostfruit, (struct obj *)); 29. STATIC_DCL boolean FDECL(restgamestate, (int, unsigned int *, unsigned int *)); 30. STATIC_DCL void FDECL(restlevelstate, (unsigned int, unsigned int)); 31. STATIC_DCL int FDECL(restlevelfile, (int,XCHAR_P)); 32. STATIC_DCL void FDECL(reset_oattached_mids, (BOOLEAN_P)); 33. 34. /* 35. * Save a mapping of IDs from ghost levels to the current level. This 36. * map is used by the timer routines when restoring ghost levels. 37. */ 38. #define N_PER_BUCKET 64 39. struct bucket { 40. struct bucket *next; 41. struct { 42. unsigned gid; /* ghost ID */ 43. unsigned nid; /* new ID */ 44. } map[N_PER_BUCKET]; 45. }; 46. 47. STATIC_DCL void NDECL(clear_id_mapping); 48. STATIC_DCL void FDECL(add_id_mapping, (unsigned, unsigned)); 49. 50. static int n_ids_mapped = 0; 51. static struct bucket *id_map = 0; 52. 53. 54. #ifdef AMII_GRAPHICS 55. void FDECL( amii_setpens, (int) ); /* use colors from save file */ 56. extern int amii_numcolors; 57. #endif 58. 59. #include "quest.h" 60. 61. boolean restoring = FALSE; 62. static NEARDATA struct fruit *oldfruit; 63. static NEARDATA long omoves; 64. 65. #define Is_IceBox(o) ((o)->otyp == ICE_BOX ? TRUE : FALSE) 66.
find_lev_obj[]
67. /* Recalculate level.objects[x][y], since this info was not saved. */ 68. STATIC_OVL void 69. find_lev_obj() 70. { 71. register struct obj *fobjtmp = (struct obj *)0; 72. register struct obj *otmp; 73. int x,y; 74. 75. for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++) 76. level.objects[x][y] = (struct obj *)0; 77. 78. /* 79. * Reverse the entire fobj chain, which is necessary so that we can 80. * place the objects in the proper order. Make all obj in chain 81. * OBJ_FREE so place_object will work correctly. 82. */ 83. while ((otmp = fobj) != 0) { 84. fobj = otmp->nobj; 85. otmp->nobj = fobjtmp; 86. otmp->where = OBJ_FREE; 87. fobjtmp = otmp; 88. } 89. /* fobj should now be empty */ 90. 91. /* Set level.objects (as well as reversing the chain back again) */ 92. while ((otmp = fobjtmp) != 0) { 93. fobjtmp = otmp->nobj; 94. place_object(otmp, otmp->ox, otmp->oy); 95. } 96. } 97.
inven_inuse[]
98. /* Things that were marked "in_use" when the game was saved (ex. via the 99. * infamous "HUP" cheat) get used up here. 100. */ 101. void 102. inven_inuse(quietly) 103. boolean quietly; 104. { 105. register struct obj *otmp, *otmp2; 106. 107. for (otmp = invent; otmp; otmp = otmp2) { 108. otmp2 = otmp->nobj; 109. #ifndef GOLDOBJ 110. if (otmp->oclass == COIN_CLASS) { 111. /* in_use gold is created by some menu operations */ 112. if (!otmp->in_use) { 113. impossible("inven_inuse: !in_use gold in inventory"); 114. } 115. extract_nobj(otmp, &invent); 116. otmp->in_use = FALSE; 117. dealloc_obj(otmp); 118. } else 119. #endif /* GOLDOBJ */ 120. if (otmp->in_use) { 121. if (!quietly) pline("Finishing off %s...", xname(otmp)); 122. useup(otmp); 123. } 124. } 125. } 126.
restlevchn[]
127. STATIC_OVL void 128. restlevchn(fd) 129. register int fd; 130. { 131. int cnt; 132. s_level *tmplev, *x; 133. 134. sp_levchn = (s_level *) 0; 135. mread(fd, (genericptr_t) &cnt, sizeof(int)); 136. for(; cnt > 0; cnt--) { 137. 138. tmplev = (s_level *)alloc(sizeof(s_level)); 139. mread(fd, (genericptr_t) tmplev, sizeof(s_level)); 140. if(!sp_levchn) sp_levchn = tmplev; 141. else { 142. 143. for(x = sp_levchn; x->next; x = x->next); 144. x->next = tmplev; 145. } 146. tmplev->next = (s_level *)0; 147. } 148. } 149.
restdamage[]
150. STATIC_OVL void 151. restdamage(fd, ghostly) 152. int fd; 153. boolean ghostly; 154. { 155. int counter; 156. struct damage *tmp_dam; 157. 158. mread(fd, (genericptr_t) &counter, sizeof(counter)); 159. if (!counter) 160. return; 161. tmp_dam = (struct damage *)alloc(sizeof(struct damage)); 162. while (--counter >= 0) { 163. char damaged_shops[5], *shp = (char *)0; 164. 165. mread(fd, (genericptr_t) tmp_dam, sizeof(*tmp_dam)); 166. if (ghostly) 167. tmp_dam->when += (monstermoves - omoves); 168. Strcpy(damaged_shops, 169. in_rooms(tmp_dam->place.x, tmp_dam->place.y, SHOPBASE)); 170. if (u.uz.dlevel) { 171. /* when restoring, there are two passes over the current 172. * level. the first time, u.uz isn't set, so neither is 173. * shop_keeper(). just wait and process the damage on 174. * the second pass. 175. */ 176. for (shp = damaged_shops; *shp; shp++) { 177. struct monst *shkp = shop_keeper(*shp); 178. 179. if (shkp && inhishop(shkp) && 180. repair_damage(shkp, tmp_dam, TRUE)) 181. break; 182. } 183. } 184. if (!shp || !*shp) { 185. tmp_dam->next = level.damagelist; 186. level.damagelist = tmp_dam; 187. tmp_dam = (struct damage *)alloc(sizeof(*tmp_dam)); 188. } 189. } 190. free((genericptr_t)tmp_dam); 191. } 192.
restobjchn[]
The restobjchn function returns a linked list of type struct obj. Each dungeon level has an object chain containing all objects on the floor, and each container has an object chain of its contents.
193. STATIC_OVL struct obj * 194. restobjchn(fd, ghostly, frozen) 195. register int fd; 196. boolean ghostly, frozen; 197. { 198. register struct obj *otmp, *otmp2 = 0; 199. register struct obj *first = (struct obj *)0; 200. int xl; 201. 202. while(1) { 203. mread(fd, (genericptr_t) &xl, sizeof(xl)); 204. if(xl == -1) break; 205. otmp = newobj(xl);
xl is the first block to be read from disk for each object. If it's -1, it indicates the end of the object chain. Otherwise, it contains the length of the oextra field in struct obj. Since sizeof(xl) depends on int width on a given processor, savefiles will not necessarily be portable between systems.
206. if(!first) first = otmp; 207. else otmp2->nobj = otmp; 208. mread(fd, (genericptr_t) otmp, 209. (unsigned) xl + sizeof(struct obj));
Reads xl + sizeof(struct obj) bytes directly into the struct. mread() appears to be a wrapper around a variety of implementations of the read() system call.
210. if (ghostly) { 211. unsigned nid = flags.ident++; 212. add_id_mapping(otmp->o_id, nid); 213. otmp->o_id = nid; 214. } 215. if (ghostly && otmp->otyp == SLIME_MOLD) ghostfruit(otmp); 216. /* Ghost levels get object age shifted from old player's clock 217. * to new player's clock. Assumption: new player arrived 218. * immediately after old player died. 219. */ 220. if (ghostly && !frozen && !age_is_relative(otmp)) 221. otmp->age = monstermoves - omoves + otmp->age; 222. 223. /* get contents of a container or statue */ 224. if (Has_contents(otmp)) { 225. struct obj *otmp3; 226. otmp->cobj = restobjchn(fd, ghostly, Is_IceBox(otmp)); 227. /* restore container back pointers */ 228. for (otmp3 = otmp->cobj; otmp3; otmp3 = otmp3->nobj) 229. otmp3->ocontainer = otmp; 230. }
Recursive call for populating the contents of containers.
231. if (otmp->bypass) otmp->bypass = 0; 232. 233. otmp2 = otmp; 234. } 235. if(first && otmp2->nobj){ 236. impossible("Restobjchn: error reading objchn."); 237. otmp2->nobj = 0; 238. } 239. 240. return(first); 241. } 242.
restmonchn[]
243. STATIC_OVL struct monst * 244. restmonchn(fd, ghostly) 245. register int fd; 246. boolean ghostly; 247. { 248. register struct monst *mtmp, *mtmp2 = 0; 249. register struct monst *first = (struct monst *)0; 250. int xl; 251. struct permonst *monbegin; 252. boolean moved; 253. 254. /* get the original base address */ 255. mread(fd, (genericptr_t)&monbegin, sizeof(monbegin)); 256. moved = (monbegin != mons); 257. 258. while(1) { 259. mread(fd, (genericptr_t) &xl, sizeof(xl)); 260. if(xl == -1) break; 261. mtmp = newmonst(xl); 262. if(!first) first = mtmp; 263. else mtmp2->nmon = mtmp; 264. mread(fd, (genericptr_t) mtmp, (unsigned) xl + sizeof(struct monst)); 265. if (ghostly) { 266. unsigned nid = flags.ident++; 267. add_id_mapping(mtmp->m_id, nid); 268. mtmp->m_id = nid; 269. } 270. if (moved && mtmp->data) { 271. int offset = mtmp->data - monbegin; /*(ptrdiff_t)*/ 272. mtmp->data = mons + offset; /* new permonst location */ 273. } 274. if (ghostly) { 275. int mndx = monsndx(mtmp->data); 276. if (propagate(mndx, TRUE, ghostly) == 0) { 277. /* cookie to trigger purge in getbones() */ 278. mtmp->mhpmax = DEFUNCT_MONSTER; 279. } 280. } 281. if(mtmp->minvent) { 282. struct obj *obj; 283. mtmp->minvent = restobjchn(fd, ghostly, FALSE); 284. /* restore monster back pointer */ 285. for (obj = mtmp->minvent; obj; obj = obj->nobj) 286. obj->ocarry = mtmp; 287. } 288. if (mtmp->mw) { 289. struct obj *obj; 290. 291. for(obj = mtmp->minvent; obj; obj = obj->nobj) 292. if (obj->owornmask & W_WEP) break; 293. if (obj) mtmp->mw = obj; 294. else { 295. MON_NOWEP(mtmp); 296. impossible("bad monster weapon restore"); 297. } 298. } 299. 300. if (mtmp->isshk) restshk(mtmp, ghostly); 301. if (mtmp->ispriest) restpriest(mtmp, ghostly); 302. 303. mtmp2 = mtmp; 304. } 305. if(first && mtmp2->nmon){ 306. impossible("Restmonchn: error reading monchn."); 307. mtmp2->nmon = 0; 308. } 309. return(first); 310. } 311.
loadfruitchn[]
312. STATIC_OVL struct fruit * 313. loadfruitchn(fd) 314. int fd; 315. { 316. register struct fruit *flist, *fnext; 317. 318. flist = 0; 319. while (fnext = newfruit(), 320. mread(fd, (genericptr_t)fnext, sizeof *fnext), 321. fnext->fid != 0) { 322. fnext->nextf = flist; 323. flist = fnext; 324. } 325. dealloc_fruit(fnext); 326. return flist; 327. } 328.
freefruitchn[]
329. STATIC_OVL void 330. freefruitchn(flist) 331. register struct fruit *flist; 332. { 333. register struct fruit *fnext; 334. 335. while (flist) { 336. fnext = flist->nextf; 337. dealloc_fruit(flist); 338. flist = fnext; 339. } 340. } 341.
ghostfruit[]
342. STATIC_OVL void 343. ghostfruit(otmp) 344. register struct obj *otmp; 345. { 346. register struct fruit *oldf; 347. 348. for (oldf = oldfruit; oldf; oldf = oldf->nextf) 349. if (oldf->fid == otmp->spe) break; 350. 351. if (!oldf) impossible("no old fruit?"); 352. else otmp->spe = fruitadd(oldf->fname); 353. } 354.
restgamestate[]
355. STATIC_OVL 356. boolean 357. restgamestate(fd, stuckid, steedid) 358. register int fd; 359. unsigned int *stuckid, *steedid; /* STEED */ 360. { 361. /* discover is actually flags.explore */ 362. boolean remember_discover = discover; 363. struct obj *otmp; 364. int uid; 365. 366. mread(fd, (genericptr_t) &uid, sizeof uid); 367. if (uid != getuid()) { /* strange ... */ 368. /* for wizard mode, issue a reminder; for others, treat it 369. as an attempt to cheat and refuse to restore this file */ 370. pline("Saved game was not yours."); 371. #ifdef WIZARD 372. if (!wizard) 373. #endif 374. return FALSE; 375. } 376. 377. mread(fd, (genericptr_t) &flags, sizeof(struct flag)); 378. flags.bypasses = 0; /* never use the saved value of bypasses */ 379. if (remember_discover) discover = remember_discover; 380. 381. role_init(); /* Reset the initial role, race, gender, and alignment */ 382. #ifdef AMII_GRAPHICS 383. amii_setpens(amii_numcolors); /* use colors from save file */ 384. #endif 385. mread(fd, (genericptr_t) &u, sizeof(struct you)); 386. set_uasmon(); 387. #ifdef CLIPPING 388. cliparound(u.ux, u.uy); 389. #endif 390. if(u.uhp <= 0 && (!Upolyd || u.mh <= 0)) { 391. u.ux = u.uy = 0; /* affects pline() [hence You()] */ 392. You("were not healthy enough to survive restoration."); 393. /* wiz1_level.dlevel is used by mklev.c to see if lots of stuff is 394. * uninitialized, so we only have to set it and not the other stuff. 395. */ 396. wiz1_level.dlevel = 0; 397. u.uz.dnum = 0; 398. u.uz.dlevel = 1; 399. return(FALSE); 400. } 401. 402. /* this stuff comes after potential aborted restore attempts */ 403. restore_timers(fd, RANGE_GLOBAL, FALSE, 0L); 404. restore_light_sources(fd); 405. invent = restobjchn(fd, FALSE, FALSE); 406. migrating_objs = restobjchn(fd, FALSE, FALSE); 407. migrating_mons = restmonchn(fd, FALSE); 408. mread(fd, (genericptr_t) mvitals, sizeof(mvitals)); 409. 410. /* this comes after inventory has been loaded */ 411. for(otmp = invent; otmp; otmp = otmp->nobj) 412. if(otmp->owornmask) 413. setworn(otmp, otmp->owornmask); 414. /* reset weapon so that player will get a reminder about "bashing" 415. during next fight when bare-handed or wielding an unconventional 416. item; for pick-axe, we aren't able to distinguish between having 417. applied or wielded it, so be conservative and assume the former */ 418. otmp = uwep; /* `uwep' usually init'd by setworn() in loop above */ 419. uwep = 0; /* clear it and have setuwep() reinit */ 420. setuwep(otmp); /* (don't need any null check here) */ 421. if (!uwep || uwep->otyp == PICK_AXE || uwep->otyp == GRAPPLING_HOOK) 422. unweapon = TRUE; 423. 424. restore_dungeon(fd); 425. restlevchn(fd); 426. mread(fd, (genericptr_t) &moves, sizeof moves); 427. mread(fd, (genericptr_t) &monstermoves, sizeof monstermoves); 428. mread(fd, (genericptr_t) &quest_status, sizeof(struct q_score)); 429. mread(fd, (genericptr_t) spl_book, 430. sizeof(struct spell) * (MAXSPELL + 1)); 431. restore_artifacts(fd); 432. restore_oracles(fd); 433. if (u.ustuck) 434. mread(fd, (genericptr_t) stuckid, sizeof (*stuckid)); 435. #ifdef STEED 436. if (u.usteed) 437. mread(fd, (genericptr_t) steedid, sizeof (*steedid)); 438. #endif 439. mread(fd, (genericptr_t) pl_character, sizeof pl_character); 440. 441. mread(fd, (genericptr_t) pl_fruit, sizeof pl_fruit); 442. mread(fd, (genericptr_t) ¤t_fruit, sizeof current_fruit); 443. freefruitchn(ffruit); /* clean up fruit(s) made by initoptions() */ 444. ffruit = loadfruitchn(fd); 445. 446. restnames(fd); 447. restore_waterlevel(fd); 448. /* must come after all mons & objs are restored */ 449. relink_timers(FALSE); 450. relink_light_sources(FALSE); 451. return(TRUE); 452. } 453.
restlevelstate[]
454. /* update game state pointers to those valid for the current level (so we 455. * don't dereference a wild u.ustuck when saving the game state, for instance) 456. */ 457. STATIC_OVL void 458. restlevelstate(stuckid, steedid) 459. unsigned int stuckid, steedid; /* STEED */ 460. { 461. register struct monst *mtmp; 462. 463. if (stuckid) { 464. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 465. if (mtmp->m_id == stuckid) break; 466. if (!mtmp) panic("Cannot find the monster ustuck."); 467. u.ustuck = mtmp; 468. } 469. #ifdef STEED 470. if (steedid) { 471. for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) 472. if (mtmp->m_id == steedid) break; 473. if (!mtmp) panic("Cannot find the monster usteed."); 474. u.usteed = mtmp; 475. remove_monster(mtmp->mx, mtmp->my); 476. } 477. #endif 478. } 479. 480. /*ARGSUSED*/ /* fd used in MFLOPPY only */
restlevelfile[]
481. STATIC_OVL int 482. restlevelfile(fd, ltmp) 483. register int fd; 484. xchar ltmp; 485. #if defined(macintosh) && (defined(__SC__) || defined(__MRC__)) 486. # pragma unused(fd) 487. #endif 488. { 489. register int nfd; 490. char whynot[BUFSZ]; 491. 492. nfd = create_levelfile(ltmp, whynot); 493. if (nfd < 0) { 494. /* BUG: should suppress any attempt to write a panic 495. save file if file creation is now failing... */ 496. panic("restlevelfile: %s", whynot); 497. } 498. #ifdef MFLOPPY 499. if (!savelev(nfd, ltmp, COUNT_SAVE)) { 500. 501. /* The savelev can't proceed because the size required 502. * is greater than the available disk space. 503. */ 504. pline("Not enough space on `%s' to restore your game.", 505. levels); 506. 507. /* Remove levels and bones that may have been created. 508. */ 509. (void) close(nfd); 510. # ifdef AMIGA 511. clearlocks(); 512. # else 513. eraseall(levels, alllevels); 514. eraseall(levels, allbones); 515. 516. /* Perhaps the person would like to play without a 517. * RAMdisk. 518. */ 519. if (ramdisk) { 520. /* PlaywoRAMdisk may not return, but if it does 521. * it is certain that ramdisk will be 0. 522. */ 523. playwoRAMdisk(); 524. /* Rewind save file and try again */ 525. (void) lseek(fd, (off_t)0, 0); 526. (void) uptodate(fd, (char *)0); /* skip version */ 527. return dorecover(fd); /* 0 or 1 */ 528. } else { 529. # endif 530. pline("Be seeing you..."); 531. terminate(EXIT_SUCCESS); 532. # ifndef AMIGA 533. } 534. # endif 535. } 536. #endif 537. bufon(nfd); 538. savelev(nfd, ltmp, WRITE_SAVE | FREE_SAVE); 539. bclose(nfd); 540. return(2); 541. } 542.
dorecover[]
543. int 544. dorecover(fd) 545. register int fd; 546. { 547. unsigned int stuckid = 0, steedid = 0; /* not a register */ 548. xchar ltmp; 549. int rtmp; 550. struct obj *otmp; 551. 552. #ifdef STORE_PLNAME_IN_FILE 553. mread(fd, (genericptr_t) plname, PL_NSIZ); 554. #endif 555. 556. restoring = TRUE; 557. getlev(fd, 0, (xchar)0, FALSE); 558. if (!restgamestate(fd, &stuckid, &steedid)) { 559. display_nhwindow(WIN_MESSAGE, TRUE); 560. savelev(-1, 0, FREE_SAVE); /* discard current level */ 561. (void) close(fd); 562. (void) delete_savefile(); 563. restoring = FALSE; 564. return(0); 565. } 566. restlevelstate(stuckid, steedid); 567. #ifdef INSURANCE 568. savestateinlock(); 569. #endif 570. rtmp = restlevelfile(fd, ledger_no(&u.uz)); 571. if (rtmp < 2) return(rtmp); /* dorecover called recursively */ 572. 573. /* these pointers won't be valid while we're processing the 574. * other levels, but they'll be reset again by restlevelstate() 575. * afterwards, and in the meantime at least u.usteed may mislead 576. * place_monster() on other levels 577. */ 578. u.ustuck = (struct monst *)0; 579. #ifdef STEED 580. u.usteed = (struct monst *)0; 581. #endif 582. 583. #ifdef MICRO 584. # ifdef AMII_GRAPHICS 585. { 586. extern struct window_procs amii_procs; 587. if(windowprocs.win_init_nhwindows== amii_procs.win_init_nhwindows){ 588. extern winid WIN_BASE; 589. clear_nhwindow(WIN_BASE); /* hack until there's a hook for this */ 590. } 591. } 592. # else 593. clear_nhwindow(WIN_MAP); 594. # endif 595. clear_nhwindow(WIN_MESSAGE); 596. You("return to level %d in %s%s.", 597. depth(&u.uz), dungeons[u.uz.dnum].dname, 598. flags.debug ? " while in debug mode" : 599. flags.explore ? " while in explore mode" : ""); 600. curs(WIN_MAP, 1, 1); 601. dotcnt = 0; 602. dotrow = 2; 603. if (strncmpi("X11", windowprocs.name, 3)) 604. putstr(WIN_MAP, 0, "Restoring:"); 605. #endif 606. while(1) { 607. #ifdef ZEROCOMP 608. if(mread(fd, (genericptr_t) <mp, sizeof ltmp) < 0) 609. #else 610. if(read(fd, (genericptr_t) <mp, sizeof ltmp) != sizeof ltmp) 611. #endif 612. break; 613. getlev(fd, 0, ltmp, FALSE); 614. #ifdef MICRO 615. curs(WIN_MAP, 1+dotcnt++, dotrow); 616. if (dotcnt >= (COLNO - 1)) { 617. dotrow++; 618. dotcnt = 0; 619. } 620. if (strncmpi("X11", windowprocs.name, 3)){ 621. putstr(WIN_MAP, 0, "."); 622. } 623. mark_synch(); 624. #endif 625. rtmp = restlevelfile(fd, ltmp); 626. if (rtmp < 2) return(rtmp); /* dorecover called recursively */ 627. } 628. 629. #ifdef BSD 630. (void) lseek(fd, 0L, 0); 631. #else 632. (void) lseek(fd, (off_t)0, 0); 633. #endif 634. (void) uptodate(fd, (char *)0); /* skip version info */ 635. #ifdef STORE_PLNAME_IN_FILE 636. mread(fd, (genericptr_t) plname, PL_NSIZ); 637. #endif 638. getlev(fd, 0, (xchar)0, FALSE); 639. (void) close(fd); 640. 641. if (!wizard && !discover) 642. (void) delete_savefile(); 643. #ifdef REINCARNATION 644. if (Is_rogue_level(&u.uz)) assign_rogue_graphics(TRUE); 645. #endif 646. #ifdef USE_TILES 647. substitute_tiles(&u.uz); 648. #endif 649. restlevelstate(stuckid, steedid); 650. #ifdef MFLOPPY 651. gameDiskPrompt(); 652. #endif 653. max_rank_sz(); /* to recompute mrank_sz (botl.c) */ 654. /* take care of iron ball & chain */ 655. for(otmp = fobj; otmp; otmp = otmp->nobj) 656. if(otmp->owornmask) 657. setworn(otmp, otmp->owornmask); 658. 659. /* in_use processing must be after: 660. * + The inventory has been read so that freeinv() works. 661. * + The current level has been restored so billing information 662. * is available. 663. */ 664. inven_inuse(FALSE); 665. 666. load_qtlist(); /* re-load the quest text info */ 667. reset_attribute_clock(); 668. /* Set up the vision internals, after levl[] data is loaded */ 669. /* but before docrt(). */ 670. vision_reset(); 671. vision_full_recalc = 1; /* recompute vision (not saved) */ 672. 673. run_timers(); /* expire all timers that have gone off while away */ 674. docrt(); 675. restoring = FALSE; 676. clear_nhwindow(WIN_MESSAGE); 677. program_state.something_worth_saving++; /* useful data now exists */ 678. 679. /* Success! */ 680. welcome(FALSE); 681. return(1); 682. } 683.
trickery[]
684. void 685. trickery(reason) 686. char *reason; 687. { 688. pline("Strange, this map is not as I remember it."); 689. pline("Somebody is trying some trickery here..."); 690. pline("This game is void."); 691. killer = reason; 692. done(TRICKED); 693. } 694.
getlev[]
695. void 696. getlev(fd, pid, lev, ghostly) 697. int fd, pid; 698. xchar lev; 699. boolean ghostly; 700. { 701. register struct trap *trap; 702. register struct monst *mtmp; 703. branch *br; 704. int hpid; 705. xchar dlvl; 706. int x, y; 707. #ifdef TOS 708. short tlev; 709. #endif 710. 711. if (ghostly) 712. clear_id_mapping(); 713. 714. #if defined(MSDOS) || defined(OS2) 715. setmode(fd, O_BINARY); 716. #endif 717. /* Load the old fruit info. We have to do it first, so the 718. * information is available when restoring the objects. 719. */ 720. if (ghostly) oldfruit = loadfruitchn(fd); 721. 722. /* First some sanity checks */ 723. mread(fd, (genericptr_t) &hpid, sizeof(hpid)); 724. /* CHECK: This may prevent restoration */ 725. #ifdef TOS 726. mread(fd, (genericptr_t) &tlev, sizeof(tlev)); 727. dlvl=tlev&0x00ff; 728. #else 729. mread(fd, (genericptr_t) &dlvl, sizeof(dlvl)); 730. #endif 731. if ((pid && pid != hpid) || (lev && dlvl != lev)) { 732. char trickbuf[BUFSZ]; 733. 734. if (pid && pid != hpid) 735. Sprintf(trickbuf, "PID (%d) doesn't match saved PID (%d)!", 736. hpid, pid); 737. else 738. Sprintf(trickbuf, "This is level %d, not %d!", dlvl, lev); 739. #ifdef WIZARD 740. if (wizard) pline(trickbuf); 741. #endif 742. trickery(trickbuf); 743. } 744. 745. #ifdef RLECOMP 746. { 747. short i, j; 748. uchar len; 749. struct rm r; 750. 751. #if defined(MAC) 752. /* Suppress warning about used before set */ 753. (void) memset((genericptr_t) &r, 0, sizeof(r)); 754. #endif 755. i = 0; j = 0; len = 0; 756. while(i < ROWNO) { 757. while(j < COLNO) { 758. if(len > 0) { 759. levl[j][i] = r; 760. len -= 1; 761. j += 1; 762. } else { 763. mread(fd, (genericptr_t)&len, sizeof(uchar)); 764. mread(fd, (genericptr_t)&r, sizeof(struct rm)); 765. } 766. } 767. j = 0; 768. i += 1; 769. } 770. } 771. #else 772. mread(fd, (genericptr_t) levl, sizeof(levl)); 773. #endif /* RLECOMP */ 774. 775. mread(fd, (genericptr_t)&omoves, sizeof(omoves)); 776. mread(fd, (genericptr_t)&upstair, sizeof(stairway)); 777. mread(fd, (genericptr_t)&dnstair, sizeof(stairway)); 778. mread(fd, (genericptr_t)&upladder, sizeof(stairway)); 779. mread(fd, (genericptr_t)&dnladder, sizeof(stairway)); 780. mread(fd, (genericptr_t)&sstairs, sizeof(stairway)); 781. mread(fd, (genericptr_t)&updest, sizeof(dest_area)); 782. mread(fd, (genericptr_t)&dndest, sizeof(dest_area)); 783. mread(fd, (genericptr_t)&level.flags, sizeof(level.flags)); 784. mread(fd, (genericptr_t)doors, sizeof(doors)); 785. rest_rooms(fd); /* No joke :-) */ 786. if (nroom) 787. doorindex = rooms[nroom - 1].fdoor + rooms[nroom - 1].doorct; 788. else 789. doorindex = 0; 790. 791. restore_timers(fd, RANGE_LEVEL, ghostly, monstermoves - omoves); 792. restore_light_sources(fd); 793. fmon = restmonchn(fd, ghostly); 794. 795. /* regenerate animals while on another level */ 796. if (u.uz.dlevel) { 797. register struct monst *mtmp2; 798. 799. for (mtmp = fmon; mtmp; mtmp = mtmp2) { 800. mtmp2 = mtmp->nmon; 801. if (ghostly) { 802. /* reset peaceful/malign relative to new character */ 803. if(!mtmp->isshk) 804. /* shopkeepers will reset based on name */ 805. mtmp->mpeaceful = peace_minded(mtmp->data); 806. set_malign(mtmp); 807. } else if (monstermoves > omoves) 808. mon_catchup_elapsed_time(mtmp, monstermoves - omoves); 809. 810. /* update shape-changers in case protection against 811. them is different now than when the level was saved */ 812. restore_cham(mtmp); 813. } 814. } 815. 816. rest_worm(fd); /* restore worm information */ 817. ftrap = 0; 818. while (trap = newtrap(), 819. mread(fd, (genericptr_t)trap, sizeof(struct trap)), 820. trap->tx != 0) { /* need "!= 0" to work around DICE 3.0 bug */ 821. trap->ntrap = ftrap; 822. ftrap = trap; 823. } 824. dealloc_trap(trap); 825. fobj = restobjchn(fd, ghostly, FALSE); 826. find_lev_obj(); 827. /* restobjchn()'s `frozen' argument probably ought to be a callback 828. routine so that we can check for objects being buried under ice */ 829. level.buriedobjlist = restobjchn(fd, ghostly, FALSE); 830. billobjs = restobjchn(fd, ghostly, FALSE); 831. rest_engravings(fd); 832. 833. /* reset level.monsters for new level */ 834. for (x = 0; x < COLNO; x++) 835. for (y = 0; y < ROWNO; y++) 836. level.monsters[x][y] = (struct monst *) 0; 837. for (mtmp = level.monlist; mtmp; mtmp = mtmp->nmon) { 838. if (mtmp->isshk) 839. set_residency(mtmp, FALSE); 840. place_monster(mtmp, mtmp->mx, mtmp->my); 841. if (mtmp->wormno) place_wsegs(mtmp); 842. } 843. restdamage(fd, ghostly); 844. 845. rest_regions(fd, ghostly); 846. if (ghostly) { 847. /* Now get rid of all the temp fruits... */ 848. freefruitchn(oldfruit), oldfruit = 0; 849. 850. if (lev > ledger_no(&medusa_level) && 851. lev < ledger_no(&stronghold_level) && xdnstair == 0) { 852. coord cc; 853. 854. mazexy(&cc); 855. xdnstair = cc.x; 856. ydnstair = cc.y; 857. levl[cc.x][cc.y].typ = STAIRS; 858. } 859. 860. br = Is_branchlev(&u.uz); 861. if (br && u.uz.dlevel == 1) { 862. d_level ltmp; 863. 864. if (on_level(&u.uz, &br->end1)) 865. assign_level(<mp, &br->end2); 866. else 867. assign_level(<mp, &br->end1); 868. 869. switch(br->type) { 870. case BR_STAIR: 871. case BR_NO_END1: 872. case BR_NO_END2: /* OK to assign to sstairs if it's not used */ 873. assign_level(&sstairs.tolev, <mp); 874. break; 875. case BR_PORTAL: /* max of 1 portal per level */ 876. { 877. register struct trap *ttmp; 878. for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) 879. if (ttmp->ttyp == MAGIC_PORTAL) 880. break; 881. if (!ttmp) panic("getlev: need portal but none found"); 882. assign_level(&ttmp->dst, <mp); 883. } 884. break; 885. } 886. } else if (!br) { 887. /* Remove any dangling portals. */ 888. register struct trap *ttmp; 889. for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) 890. if (ttmp->ttyp == MAGIC_PORTAL) { 891. deltrap(ttmp); 892. break; /* max of 1 portal/level */ 893. } 894. } 895. } 896. 897. /* must come after all mons & objs are restored */ 898. relink_timers(ghostly); 899. relink_light_sources(ghostly); 900. reset_oattached_mids(ghostly); 901. 902. if (ghostly) 903. clear_id_mapping(); 904. } 905. 906.
clear_id_mapping[]
907. /* Clear all structures for object and monster ID mapping. */ 908. STATIC_OVL void 909. clear_id_mapping() 910. { 911. struct bucket *curr; 912. 913. while ((curr = id_map) != 0) { 914. id_map = curr->next; 915. free((genericptr_t) curr); 916. } 917. n_ids_mapped = 0; 918. } 919.
add_id_mapping[]
920. /* Add a mapping to the ID map. */ 921. STATIC_OVL void 922. add_id_mapping(gid, nid) 923. unsigned gid, nid; 924. { 925. int idx; 926. 927. idx = n_ids_mapped % N_PER_BUCKET; 928. /* idx is zero on first time through, as well as when a new bucket is */ 929. /* needed */ 930. if (idx == 0) { 931. struct bucket *gnu = (struct bucket *) alloc(sizeof(struct bucket)); 932. gnu->next = id_map; 933. id_map = gnu; 934. } 935. 936. id_map->map[idx].gid = gid; 937. id_map->map[idx].nid = nid; 938. n_ids_mapped++; 939. } 940.
lookup_id_mapping[]
941. /* 942. * Global routine to look up a mapping. If found, return TRUE and fill 943. * in the new ID value. Otherwise, return false and return -1 in the new 944. * ID. 945. */ 946. boolean 947. lookup_id_mapping(gid, nidp) 948. unsigned gid, *nidp; 949. { 950. int i; 951. struct bucket *curr; 952. 953. if (n_ids_mapped) 954. for (curr = id_map; curr; curr = curr->next) { 955. /* first bucket might not be totally full */ 956. if (curr == id_map) { 957. i = n_ids_mapped % N_PER_BUCKET; 958. if (i == 0) i = N_PER_BUCKET; 959. } else 960. i = N_PER_BUCKET; 961. 962. while (--i >= 0) 963. if (gid == curr->map[i].gid) { 964. *nidp = curr->map[i].nid; 965. return TRUE; 966. } 967. } 968. 969. return FALSE; 970. } 971.
reset_oattached_mids[]
972. STATIC_OVL void 973. reset_oattached_mids(ghostly) 974. boolean ghostly; 975. { 976. struct obj *otmp; 977. unsigned oldid, nid; 978. for (otmp = fobj; otmp; otmp = otmp->nobj) { 979. if (ghostly && otmp->oattached == OATTACHED_MONST && otmp->oxlth) { 980. struct monst *mtmp = (struct monst *)otmp->oextra; 981. 982. mtmp->m_id = 0; 983. mtmp->mpeaceful = mtmp->mtame = 0; /* pet's owner died! */ 984. } 985. if (ghostly && otmp->oattached == OATTACHED_M_ID) { 986. (void) memcpy((genericptr_t)&oldid, (genericptr_t)otmp->oextra, 987. sizeof(oldid)); 988. if (lookup_id_mapping(oldid, &nid)) 989. (void) memcpy((genericptr_t)otmp->oextra, (genericptr_t)&nid, 990. sizeof(nid)); 991. else 992. otmp->oattached = OATTACHED_NOTHING; 993. } 994. } 995. } 996. 997.
998. #ifdef ZEROCOMP 999. #define RLESC '\0' /* Leading character for run of RLESC's */ 1000. 1001. #ifndef ZEROCOMP_BUFSIZ 1002. #define ZEROCOMP_BUFSIZ BUFSZ 1003. #endif 1004. static NEARDATA unsigned char inbuf[ZEROCOMP_BUFSIZ]; 1005. static NEARDATA unsigned short inbufp = 0; 1006. static NEARDATA unsigned short inbufsz = 0; 1007. static NEARDATA short inrunlength = -1; 1008. static NEARDATA int mreadfd; 1009.
mgetc[]
(mgetc is only used if ZEROCOMP is defined. It's called by mread.)
1010. static int 1011. mgetc() 1012. { 1013. if (inbufp >= inbufsz) { 1014. inbufsz = read(mreadfd, (genericptr_t)inbuf, sizeof inbuf); 1015. if (!inbufsz) { 1016. if (inbufp > sizeof inbuf) 1017. error("EOF on file #%d.\n", mreadfd); 1018. inbufp = 1 + sizeof inbuf; /* exactly one warning :-) */ 1019. return -1; 1020. } 1021. inbufp = 0; 1022. } 1023. return inbuf[inbufp++]; 1024. } 1025.
minit[]
(This version of minit is used only if ZEROCOMP is #defined.)
1026. void 1027. minit() 1028. { 1029. inbufsz = 0; 1030. inbufp = 0; 1031. inrunlength = -1; 1032. } 1033.
mread[]
(This version of mread is used only if ZEROCOMP is #defined.)
1034. int 1035. mread(fd, buf, len) 1036. int fd; 1037. genericptr_t buf; 1038. register unsigned len; 1039. { 1040. /*register int readlen = 0;*/ 1041. if (fd < 0) error("Restore error; mread attempting to read file %d.", fd); 1042. mreadfd = fd; 1043. while (len--) { 1044. if (inrunlength > 0) { 1045. inrunlength--; 1046. *(*((char **)&buf))++ = '\0'; 1047. } else { 1048. register short ch = mgetc(); 1049. if (ch < 0) return -1; /*readlen;*/ 1050. if ((*(*(char **)&buf)++ = (char)ch) == RLESC) { 1051. inrunlength = mgetc(); 1052. } 1053. } 1054. /*readlen++;*/ 1055. } 1056. return 0; /*readlen;*/ 1057. } 1058.
1059. #else /* ZEROCOMP */ 1060.
minit[]
(This version of minit is used only if ZEROCOMP is not #defined.)
1061. void 1062. minit() 1063. { 1064. return; 1065. } 1066.
mread[]
(This version of mread is used only if ZEROCOMP is not #defined.)
1067. void 1068. mread(fd, buf, len) 1069. register int fd; 1070. register genericptr_t buf; 1071. register unsigned int len; 1072. { 1073. register int rlen; 1074. 1075. #if defined(BSD) || defined(ULTRIX) 1076. rlen = read(fd, buf, (int) len); 1077. if(rlen != len){ 1078. #else /* e.g. SYSV, __TURBOC__ */ 1079. rlen = read(fd, buf, (unsigned) len); 1080. if((unsigned)rlen != len){ 1081. #endif 1082. pline("Read %d instead of %u bytes.", rlen, len); 1083. if(restoring) { 1084. (void) close(fd); 1085. (void) delete_savefile(); 1086. error("Error restoring old game."); 1087. } 1088. panic("Error reading level file."); 1089. } 1090. }
1091. #endif /* ZEROCOMP */ 1092. 1093. /*restore.c*/