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Below is the full text to include/mondata.h from NetHack 3.4.3. To link to a particular line, write [[mondata.h#line123]], for example.

1.    /*	SCCS Id: @(#)mondata.h	3.4	2003/01/08	*/
2.    /* Copyright (c) 1989 Mike Threepoint				  */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
The NetHack General Public License applies to screenshots, source code and other content from NetHack.
5.    #ifndef MONDATA_H
6.    #define MONDATA_H
7.    
8.    #define verysmall(ptr)		((ptr)->msize < MZ_SMALL)
9.    #define bigmonst(ptr)		((ptr)->msize >= MZ_LARGE)
10.   
11.   #define pm_resistance(ptr,typ)	(((ptr)->mresists & (typ)) != 0)
12.   
13.   #define resists_fire(mon)	(((mon)->mintrinsics & MR_FIRE) != 0)
14.   #define resists_cold(mon)	(((mon)->mintrinsics & MR_COLD) != 0)
15.   #define resists_sleep(mon)	(((mon)->mintrinsics & MR_SLEEP) != 0)
16.   #define resists_disint(mon)	(((mon)->mintrinsics & MR_DISINT) != 0)
17.   #define resists_elec(mon)	(((mon)->mintrinsics & MR_ELEC) != 0)
18.   #define resists_poison(mon)	(((mon)->mintrinsics & MR_POISON) != 0)
19.   #define resists_acid(mon)	(((mon)->mintrinsics & MR_ACID) != 0)
20.   #define resists_ston(mon)	(((mon)->mintrinsics & MR_STONE) != 0)
21.   
22.   #define is_lminion(mon)		(is_minion((mon)->data) && \
23.   				 (mon)->data->maligntyp >= A_COALIGNED && \
24.   				 ((mon)->data != &mons[PM_ANGEL] || \
25.   				  EPRI(mon)->shralign > 0))
26.   
27.   #define is_flyer(ptr)		(((ptr)->mflags1 & M1_FLY) != 0L)
28.   #define is_floater(ptr)		((ptr)->mlet == S_EYE)
29.   #define is_clinger(ptr)		(((ptr)->mflags1 & M1_CLING) != 0L)
30.   #define is_swimmer(ptr)		(((ptr)->mflags1 & M1_SWIM) != 0L)
31.   #define breathless(ptr)		(((ptr)->mflags1 & M1_BREATHLESS) != 0L)
32.   #define amphibious(ptr)		(((ptr)->mflags1 & (M1_AMPHIBIOUS | M1_BREATHLESS)) != 0L)
33.   #define passes_walls(ptr)	(((ptr)->mflags1 & M1_WALLWALK) != 0L)
34.   #define amorphous(ptr)		(((ptr)->mflags1 & M1_AMORPHOUS) != 0L)
35.   #define noncorporeal(ptr)	((ptr)->mlet == S_GHOST)
36.   #define tunnels(ptr)		(((ptr)->mflags1 & M1_TUNNEL) != 0L)
37.   #define needspick(ptr)		(((ptr)->mflags1 & M1_NEEDPICK) != 0L)
38.   #define hides_under(ptr)	(((ptr)->mflags1 & M1_CONCEAL) != 0L)
39.   #define is_hider(ptr)		(((ptr)->mflags1 & M1_HIDE) != 0L)
40.   #define haseyes(ptr)		(((ptr)->mflags1 & M1_NOEYES) == 0L)
41.   #define eyecount(ptr)		(!haseyes(ptr) ? 0 : \
42.   				 ((ptr) == &mons[PM_CYCLOPS] || \
43.   				  (ptr) == &mons[PM_FLOATING_EYE]) ? 1 : 2)
44.   #define nohands(ptr)		(((ptr)->mflags1 & M1_NOHANDS) != 0L)
45.   #define nolimbs(ptr)		(((ptr)->mflags1 & M1_NOLIMBS) == M1_NOLIMBS)
46.   #define notake(ptr)		(((ptr)->mflags1 & M1_NOTAKE) != 0L)
47.   #define has_head(ptr)		(((ptr)->mflags1 & M1_NOHEAD) == 0L)
48.   #define has_horns(ptr)		(num_horns(ptr) > 0)
49.   #define is_whirly(ptr)		((ptr)->mlet == S_VORTEX || \
50.   				 (ptr) == &mons[PM_AIR_ELEMENTAL])
51.   #define flaming(ptr)		((ptr) == &mons[PM_FIRE_VORTEX] || \
52.   				 (ptr) == &mons[PM_FLAMING_SPHERE] || \
53.   				 (ptr) == &mons[PM_FIRE_ELEMENTAL] || \
54.   				 (ptr) == &mons[PM_SALAMANDER])
55.   #define is_silent(ptr)		((ptr)->msound == MS_SILENT)
56.   #define unsolid(ptr)		(((ptr)->mflags1 & M1_UNSOLID) != 0L)
57.   #define mindless(ptr)		(((ptr)->mflags1 & M1_MINDLESS) != 0L)
58.   #define humanoid(ptr)		(((ptr)->mflags1 & M1_HUMANOID) != 0L)
59.   #define is_animal(ptr)		(((ptr)->mflags1 & M1_ANIMAL) != 0L)
60.   #define slithy(ptr)		(((ptr)->mflags1 & M1_SLITHY) != 0L)
61.   #define is_wooden(ptr)		((ptr) == &mons[PM_WOOD_GOLEM])
62.   #define thick_skinned(ptr)	(((ptr)->mflags1 & M1_THICK_HIDE) != 0L)
63.   #define lays_eggs(ptr)		(((ptr)->mflags1 & M1_OVIPAROUS) != 0L)
64.   #define regenerates(ptr)	(((ptr)->mflags1 & M1_REGEN) != 0L)
65.   #define perceives(ptr)		(((ptr)->mflags1 & M1_SEE_INVIS) != 0L)
66.   #define can_teleport(ptr)	(((ptr)->mflags1 & M1_TPORT) != 0L)
67.   #define control_teleport(ptr)	(((ptr)->mflags1 & M1_TPORT_CNTRL) != 0L)
68.   #define telepathic(ptr)		((ptr) == &mons[PM_FLOATING_EYE] || \
69.   				 (ptr) == &mons[PM_MIND_FLAYER] || \
70.   				 (ptr) == &mons[PM_MASTER_MIND_FLAYER])
71.   #define is_armed(ptr)		attacktype(ptr, AT_WEAP)
72.   #define acidic(ptr)		(((ptr)->mflags1 & M1_ACID) != 0L)
73.   #define poisonous(ptr)		(((ptr)->mflags1 & M1_POIS) != 0L)
74.   #define carnivorous(ptr)	(((ptr)->mflags1 & M1_CARNIVORE) != 0L)
75.   #define herbivorous(ptr)	(((ptr)->mflags1 & M1_HERBIVORE) != 0L)
76.   #define metallivorous(ptr)	(((ptr)->mflags1 & M1_METALLIVORE) != 0L)
77.   #define polyok(ptr)		(((ptr)->mflags2 & M2_NOPOLY) == 0L)
78.   #define is_undead(ptr)		(((ptr)->mflags2 & M2_UNDEAD) != 0L)
79.   #define is_were(ptr)		(((ptr)->mflags2 & M2_WERE) != 0L)
80.   #define is_elf(ptr)		(((ptr)->mflags2 & M2_ELF) != 0L)
81.   #define is_dwarf(ptr)		(((ptr)->mflags2 & M2_DWARF) != 0L)
82.   #define is_gnome(ptr)		(((ptr)->mflags2 & M2_GNOME) != 0L)
83.   #define is_orc(ptr)		(((ptr)->mflags2 & M2_ORC) != 0L)
84.   #define is_human(ptr)		(((ptr)->mflags2 & M2_HUMAN) != 0L)
85.   #define your_race(ptr)		(((ptr)->mflags2 & urace.selfmask) != 0L)
86.   #define is_bat(ptr)		((ptr) == &mons[PM_BAT] || \
87.   				 (ptr) == &mons[PM_GIANT_BAT] || \
88.   				 (ptr) == &mons[PM_VAMPIRE_BAT])
89.   #define is_bird(ptr)		((ptr)->mlet == S_BAT && !is_bat(ptr))
90.   #define is_giant(ptr)		(((ptr)->mflags2 & M2_GIANT) != 0L)
91.   #define is_golem(ptr)		((ptr)->mlet == S_GOLEM)
92.   #define is_domestic(ptr)	(((ptr)->mflags2 & M2_DOMESTIC) != 0L)
93.   #define is_demon(ptr)		(((ptr)->mflags2 & M2_DEMON) != 0L)
94.   #define is_mercenary(ptr)	(((ptr)->mflags2 & M2_MERC) != 0L)
95.   #define is_male(ptr)		(((ptr)->mflags2 & M2_MALE) != 0L)
96.   #define is_female(ptr)		(((ptr)->mflags2 & M2_FEMALE) != 0L)
97.   #define is_neuter(ptr)		(((ptr)->mflags2 & M2_NEUTER) != 0L)
98.   #define is_wanderer(ptr)	(((ptr)->mflags2 & M2_WANDER) != 0L)
99.   #define always_hostile(ptr)	(((ptr)->mflags2 & M2_HOSTILE) != 0L)
100.  #define always_peaceful(ptr)	(((ptr)->mflags2 & M2_PEACEFUL) != 0L)
101.  #define race_hostile(ptr)	(((ptr)->mflags2 & urace.hatemask) != 0L)
102.  #define race_peaceful(ptr)	(((ptr)->mflags2 & urace.lovemask) != 0L)
103.  #define extra_nasty(ptr)	(((ptr)->mflags2 & M2_NASTY) != 0L)
104.  #define strongmonst(ptr)	(((ptr)->mflags2 & M2_STRONG) != 0L)
105.  #define can_breathe(ptr)	attacktype(ptr, AT_BREA)
106.  #define cantwield(ptr)		(nohands(ptr) || verysmall(ptr))
107.  #define could_twoweap(ptr)	((ptr)->mattk[1].aatyp == AT_WEAP)
108.  #define cantweararm(ptr)	(breakarm(ptr) || sliparm(ptr))
109.  #define throws_rocks(ptr)	(((ptr)->mflags2 & M2_ROCKTHROW) != 0L)
110.  #define type_is_pname(ptr)	(((ptr)->mflags2 & M2_PNAME) != 0L)
111.  #define is_lord(ptr)		(((ptr)->mflags2 & M2_LORD) != 0L)
112.  #define is_prince(ptr)		(((ptr)->mflags2 & M2_PRINCE) != 0L)
113.  #define is_ndemon(ptr)		(is_demon(ptr) && \
114.  				 (((ptr)->mflags2 & (M2_LORD|M2_PRINCE)) == 0L))
115.  #define is_dlord(ptr)		(is_demon(ptr) && is_lord(ptr))
116.  #define is_dprince(ptr)		(is_demon(ptr) && is_prince(ptr))
117.  #define is_minion(ptr)		((ptr)->mflags2 & M2_MINION)
118.  #define likes_gold(ptr)		(((ptr)->mflags2 & M2_GREEDY) != 0L)
119.  #define likes_gems(ptr)		(((ptr)->mflags2 & M2_JEWELS) != 0L)
120.  #define likes_objs(ptr)		(((ptr)->mflags2 & M2_COLLECT) != 0L || \
121.  				 is_armed(ptr))
122.  #define likes_magic(ptr)	(((ptr)->mflags2 & M2_MAGIC) != 0L)
123.  #define webmaker(ptr)		((ptr) == &mons[PM_CAVE_SPIDER] || \
124.  				 (ptr) == &mons[PM_GIANT_SPIDER])
125.  #define is_unicorn(ptr)		((ptr)->mlet == S_UNICORN && likes_gems(ptr))
126.  #define is_longworm(ptr)	(((ptr) == &mons[PM_BABY_LONG_WORM]) || \
127.  				 ((ptr) == &mons[PM_LONG_WORM]) || \
128.  				 ((ptr) == &mons[PM_LONG_WORM_TAIL]))
129.  #define is_covetous(ptr)	((ptr->mflags3 & M3_COVETOUS))
130.  #define infravision(ptr)	((ptr->mflags3 & M3_INFRAVISION))
131.  #define infravisible(ptr)	((ptr->mflags3 & M3_INFRAVISIBLE))
132.  #define is_mplayer(ptr)		(((ptr) >= &mons[PM_ARCHEOLOGIST]) && \
133.  				 ((ptr) <= &mons[PM_WIZARD]))
134.  #define is_rider(ptr)		((ptr) == &mons[PM_DEATH] || \
135.  				 (ptr) == &mons[PM_FAMINE] || \
136.  				 (ptr) == &mons[PM_PESTILENCE])
137.  #define is_placeholder(ptr)	((ptr) == &mons[PM_ORC] || \
138.  				 (ptr) == &mons[PM_GIANT] || \
139.  				 (ptr) == &mons[PM_ELF] || \
140.  				 (ptr) == &mons[PM_HUMAN])
141.  /* return TRUE if the monster tends to revive */
142.  #define is_reviver(ptr)		(is_rider(ptr) || (ptr)->mlet == S_TROLL)
143.  
144.  /* this returns the light's range, or 0 if none; if we add more light emitting
145.     monsters, we'll likely have to add a new light range field to mons[] */
146.  #define emits_light(ptr)	(((ptr)->mlet == S_LIGHT || \
147.  				  (ptr) == &mons[PM_FLAMING_SPHERE] || \
148.  				  (ptr) == &mons[PM_SHOCKING_SPHERE] || \
149.  				  (ptr) == &mons[PM_FIRE_VORTEX]) ? 1 : \
150.  				 ((ptr) == &mons[PM_FIRE_ELEMENTAL]) ? 1 : 0)
151.  /*	[note: the light ranges above were reduced to 1 for performance...] */
152.  #define likes_lava(ptr)		(ptr == &mons[PM_FIRE_ELEMENTAL] || \
153.  				 ptr == &mons[PM_SALAMANDER])
154.  #define pm_invisible(ptr) ((ptr) == &mons[PM_STALKER] || \
155.  			   (ptr) == &mons[PM_BLACK_LIGHT])
156.  
157.  /* could probably add more */
158.  #define likes_fire(ptr)		((ptr) == &mons[PM_FIRE_VORTEX] || \
159.  				  (ptr) == &mons[PM_FLAMING_SPHERE] || \
160.  				 likes_lava(ptr))
161.  
162.  #define touch_petrifies(ptr)	((ptr) == &mons[PM_COCKATRICE] || \
163.  				 (ptr) == &mons[PM_CHICKATRICE])
164.  
165.  #define is_mind_flayer(ptr)	((ptr) == &mons[PM_MIND_FLAYER] || \
166.  				 (ptr) == &mons[PM_MASTER_MIND_FLAYER])
167.  
168.  #define nonliving(ptr)		(is_golem(ptr) || is_undead(ptr) || \
169.  				 (ptr)->mlet == S_VORTEX || \
170.  				 (ptr) == &mons[PM_MANES])
171.  
172.  /* Used for conduct with corpses, tins, and digestion attacks */
173.  /* G_NOCORPSE monsters might still be swallowed as a purple worm */
174.  /* Maybe someday this could be in mflags... */
175.  #define vegan(ptr)		((ptr)->mlet == S_BLOB || \
176.  				 (ptr)->mlet == S_JELLY ||            \
177.  				 (ptr)->mlet == S_FUNGUS ||           \
178.  				 (ptr)->mlet == S_VORTEX ||           \
179.  				 (ptr)->mlet == S_LIGHT ||            \
180.  				((ptr)->mlet == S_ELEMENTAL &&        \
181.  				 (ptr) != &mons[PM_STALKER]) ||       \
182.  				((ptr)->mlet == S_GOLEM &&            \
183.  				 (ptr) != &mons[PM_FLESH_GOLEM] &&    \
184.  				 (ptr) != &mons[PM_LEATHER_GOLEM]) || \
185.  				 noncorporeal(ptr))
186.  #define vegetarian(ptr)		(vegan(ptr) || \
187.  				((ptr)->mlet == S_PUDDING &&         \
188.  				 (ptr) != &mons[PM_BLACK_PUDDING]))
189.  
190.  #define befriend_with_obj(ptr, obj) ((obj)->oclass == FOOD_CLASS && \
191.  				     is_domestic(ptr))
192.  
193.  #endif /* MONDATA_H */
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