Below is the full text to src/mkobj.c from NetHack 3.4.3. To link to a particular line, write [[mkobj.c#line123]], for example.
Top of file[]
1. /* SCCS Id: @(#)mkobj.c 3.4 2002/10/07 */ 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* NetHack may be freely redistributed. See license for details. */ 4.
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5. #include "hack.h" 6. #include "prop.h" 7. 8. STATIC_DCL void FDECL(mkbox_cnts,(struct obj *)); 9. STATIC_DCL void FDECL(obj_timer_checks,(struct obj *, XCHAR_P, XCHAR_P, int)); 10. #ifdef OVL1 11. STATIC_DCL void FDECL(container_weight, (struct obj *)); 12. STATIC_DCL struct obj *FDECL(save_mtraits, (struct obj *, struct monst *)); 13. #ifdef WIZARD 14. STATIC_DCL const char *FDECL(where_name, (int)); 15. STATIC_DCL void FDECL(check_contained, (struct obj *,const char *)); 16. #endif 17. #endif /* OVL1 */ 18. 19. extern struct obj *thrownobj; /* defined in dothrow.c */ 20. 21. /*#define DEBUG_EFFECTS*/ /* show some messages for debugging */ 22. 23. struct icp { 24. int iprob; /* probability of an item type */ 25. char iclass; /* item class */ 26. }; 27. 28. #ifdef OVL1 29. 30. const struct icp mkobjprobs[] = { 31. {10, WEAPON_CLASS}, 32. {10, ARMOR_CLASS}, 33. {20, FOOD_CLASS}, 34. { 8, TOOL_CLASS}, 35. { 8, GEM_CLASS}, 36. {16, POTION_CLASS}, 37. {16, SCROLL_CLASS}, 38. { 4, SPBOOK_CLASS}, 39. { 4, WAND_CLASS}, 40. { 3, RING_CLASS}, 41. { 1, AMULET_CLASS} 42. }; 43. 44. const struct icp boxiprobs[] = { 45. {18, GEM_CLASS}, 46. {15, FOOD_CLASS}, 47. {18, POTION_CLASS}, 48. {18, SCROLL_CLASS}, 49. {12, SPBOOK_CLASS}, 50. { 7, COIN_CLASS}, 51. { 6, WAND_CLASS}, 52. { 5, RING_CLASS}, 53. { 1, AMULET_CLASS} 54. }; 55. 56. #ifdef REINCARNATION 57. const struct icp rogueprobs[] = { 58. {12, WEAPON_CLASS}, 59. {12, ARMOR_CLASS}, 60. {22, FOOD_CLASS}, 61. {22, POTION_CLASS}, 62. {22, SCROLL_CLASS}, 63. { 5, WAND_CLASS}, 64. { 5, RING_CLASS} 65. }; 66. #endif 67. 68. const struct icp hellprobs[] = { 69. {20, WEAPON_CLASS}, 70. {20, ARMOR_CLASS}, 71. {16, FOOD_CLASS}, 72. {12, TOOL_CLASS}, 73. {10, GEM_CLASS}, 74. { 1, POTION_CLASS}, 75. { 1, SCROLL_CLASS}, 76. { 8, WAND_CLASS}, 77. { 8, RING_CLASS}, 78. { 4, AMULET_CLASS} 79. }; 80.
mkobj_at[]
81. struct obj * 82. mkobj_at(let, x, y, artif) 83. char let; 84. int x, y; 85. boolean artif; 86. { 87. struct obj *otmp; 88. 89. otmp = mkobj(let, artif); 90. place_object(otmp, x, y); 91. return(otmp); 92. } 93.
mksobj_at[]
94. struct obj * 95. mksobj_at(otyp, x, y, init, artif) 96. int otyp, x, y; 97. boolean init, artif; 98. { 99. struct obj *otmp; 100. 101. otmp = mksobj(otyp, init, artif); 102. place_object(otmp, x, y); 103. return(otmp); 104. } 105.
mkobj[]
106. struct obj * 107. mkobj(oclass, artif) 108. char oclass; 109. boolean artif; 110. { 111. int tprob, i, prob = rnd(1000); 112. 113. if(oclass == RANDOM_CLASS) { 114. const struct icp *iprobs = 115. #ifdef REINCARNATION 116. (Is_rogue_level(&u.uz)) ? 117. (const struct icp *)rogueprobs : 118. #endif 119. Inhell ? (const struct icp *)hellprobs : 120. (const struct icp *)mkobjprobs; 121. 122. for(tprob = rnd(100); 123. (tprob -= iprobs->iprob) > 0; 124. iprobs++); 125. oclass = iprobs->iclass; 126. } 127. 128. i = bases[(int)oclass]; 129. while((prob -= objects[i].oc_prob) > 0) i++; 130. 131. if(objects[i].oc_class != oclass || !OBJ_NAME(objects[i])) 132. panic("probtype error, oclass=%d i=%d", (int) oclass, i); 133. 134. return(mksobj(i, TRUE, artif)); 135. } 136.
mkbox_cnts[]
137. STATIC_OVL void 138. mkbox_cnts(box) 139. struct obj *box; 140. { 141. register int n; 142. register struct obj *otmp; 143. 144. box->cobj = (struct obj *) 0; 145. 146. switch (box->otyp) { 147. case ICE_BOX: n = 20; break; 148. case CHEST: n = 5; break; 149. case LARGE_BOX: n = 3; break; 150. case SACK: 151. case OILSKIN_SACK: 152. /* initial inventory: sack starts out empty */ 153. if (moves <= 1 && !in_mklev) { n = 0; break; } 154. /*else FALLTHRU*/ 155. case BAG_OF_HOLDING: n = 1; break; 156. default: n = 0; break; 157. } 158. 159. for (n = rn2(n+1); n > 0; n--) { 160. if (box->otyp == ICE_BOX) { 161. if (!(otmp = mksobj(CORPSE, TRUE, TRUE))) continue; 162. /* Note: setting age to 0 is correct. Age has a different 163. * from usual meaning for objects stored in ice boxes. -KAA 164. */ 165. otmp->age = 0L; 166. if (otmp->timed) { 167. (void) stop_timer(ROT_CORPSE, (genericptr_t)otmp); 168. (void) stop_timer(REVIVE_MON, (genericptr_t)otmp); 169. } 170. } else { 171. register int tprob; 172. const struct icp *iprobs = boxiprobs; 173. 174. for (tprob = rnd(100); (tprob -= iprobs->iprob) > 0; iprobs++) 175. ; 176. if (!(otmp = mkobj(iprobs->iclass, TRUE))) continue; 177. 178. /* handle a couple of special cases */ 179. if (otmp->oclass == COIN_CLASS) { 180. /* 2.5 x level's usual amount; weight adjusted below */ 181. otmp->quan = (long)(rnd(level_difficulty()+2) * rnd(75)); 182. otmp->owt = weight(otmp); 183. } else while (otmp->otyp == ROCK) { 184. otmp->otyp = rnd_class(DILITHIUM_CRYSTAL, LOADSTONE); 185. if (otmp->quan > 2L) otmp->quan = 1L; 186. otmp->owt = weight(otmp); 187. } 188. if (box->otyp == BAG_OF_HOLDING) { 189. if (Is_mbag(otmp)) { 190. otmp->otyp = SACK; 191. otmp->spe = 0; 192. otmp->owt = weight(otmp); 193. } else while (otmp->otyp == WAN_CANCELLATION) 194. otmp->otyp = rnd_class(WAN_LIGHT, WAN_LIGHTNING); 195. } 196. } 197. (void) add_to_container(box, otmp); 198. } 199. } 200.
rndmonnum[]
201. int 202. rndmonnum() /* select a random, common monster type */ 203. { 204. register struct permonst *ptr; 205. register int i; 206. 207. /* Plan A: get a level-appropriate common monster */ 208. ptr = rndmonst(); 209. if (ptr) return(monsndx(ptr)); 210. 211. /* Plan B: get any common monster */ 212. do { 213. i = rn1(SPECIAL_PM - LOW_PM, LOW_PM); 214. ptr = &mons[i]; 215. } while((ptr->geno & G_NOGEN) || (!Inhell && (ptr->geno & G_HELL))); 216. 217. return(i); 218. } 219.
splitobj[]
220. /* 221. * Split obj so that it gets size gets reduced by num. The quantity num is 222. * put in the object structure delivered by this call. The returned object 223. * has its wornmask cleared and is positioned just following the original 224. * in the nobj chain (and nexthere chain when on the floor). 225. */ 226. struct obj * 227. splitobj(obj, num) 228. struct obj *obj; 229. long num; 230. { 231. struct obj *otmp; 232. 233. if (obj->cobj || num <= 0L || obj->quan <= num) 234. panic("splitobj"); /* can't split containers */ 235. otmp = newobj(obj->oxlth + obj->onamelth); 236. *otmp = *obj; /* copies whole structure */ 237. otmp->o_id = flags.ident++; 238. if (!otmp->o_id) otmp->o_id = flags.ident++; /* ident overflowed */ 239. otmp->timed = 0; /* not timed, yet */ 240. otmp->lamplit = 0; /* ditto */ 241. otmp->owornmask = 0L; /* new object isn't worn */ 242. obj->quan -= num; 243. obj->owt = weight(obj); 244. otmp->quan = num; 245. otmp->owt = weight(otmp); /* -= obj->owt ? */ 246. obj->nobj = otmp; 247. /* Only set nexthere when on the floor, nexthere is also used */ 248. /* as a back pointer to the container object when contained. */ 249. if (obj->where == OBJ_FLOOR) 250. obj->nexthere = otmp; 251. if (obj->oxlth) 252. (void)memcpy((genericptr_t)otmp->oextra, (genericptr_t)obj->oextra, 253. obj->oxlth); 254. if (obj->onamelth) 255. (void)strncpy(ONAME(otmp), ONAME(obj), (int)obj->onamelth); 256. if (obj->unpaid) splitbill(obj,otmp); 257. if (obj->timed) obj_split_timers(obj, otmp); 258. if (obj_sheds_light(obj)) obj_split_light_source(obj, otmp); 259. return otmp; 260. } 261.
replace_object[]
262. /* 263. * Insert otmp right after obj in whatever chain(s) it is on. Then extract 264. * obj from the chain(s). This function does a literal swap. It is up to 265. * the caller to provide a valid context for the swap. When done, obj will 266. * still exist, but not on any chain. 267. * 268. * Note: Don't use use obj_extract_self() -- we are doing an in-place swap, 269. * not actually moving something. 270. */ 271. void 272. replace_object(obj, otmp) 273. struct obj *obj; 274. struct obj *otmp; 275. { 276. otmp->where = obj->where; 277. switch (obj->where) { 278. case OBJ_FREE: 279. /* do nothing */ 280. break; 281. case OBJ_INVENT: 282. otmp->nobj = obj->nobj; 283. obj->nobj = otmp; 284. extract_nobj(obj, &invent); 285. break; 286. case OBJ_CONTAINED: 287. otmp->nobj = obj->nobj; 288. otmp->ocontainer = obj->ocontainer; 289. obj->nobj = otmp; 290. extract_nobj(obj, &obj->ocontainer->cobj); 291. break; 292. case OBJ_MINVENT: 293. otmp->nobj = obj->nobj; 294. otmp->ocarry = obj->ocarry; 295. obj->nobj = otmp; 296. extract_nobj(obj, &obj->ocarry->minvent); 297. break; 298. case OBJ_FLOOR: 299. otmp->nobj = obj->nobj; 300. otmp->nexthere = obj->nexthere; 301. otmp->ox = obj->ox; 302. otmp->oy = obj->oy; 303. obj->nobj = otmp; 304. obj->nexthere = otmp; 305. extract_nobj(obj, &fobj); 306. extract_nexthere(obj, &level.objects[obj->ox][obj->oy]); 307. break; 308. default: 309. panic("replace_object: obj position"); 310. break; 311. } 312. } 313.
bill_dummy_object[]
314. /* 315. * Create a dummy duplicate to put on shop bill. The duplicate exists 316. * only in the billobjs chain. This function is used when a shop object 317. * is being altered, and a copy of the original is needed for billing 318. * purposes. For example, when eating, where an interruption will yield 319. * an object which is different from what it started out as; the "I x" 320. * command needs to display the original object. 321. * 322. * The caller is responsible for checking otmp->unpaid and 323. * costly_spot(u.ux, u.uy). This function will make otmp no charge. 324. * 325. * Note that check_unpaid_usage() should be used instead for partial 326. * usage of an object. 327. */ 328. void 329. bill_dummy_object(otmp) 330. register struct obj *otmp; 331. { 332. register struct obj *dummy; 333. 334. if (otmp->unpaid) 335. subfrombill(otmp, shop_keeper(*u.ushops)); 336. dummy = newobj(otmp->oxlth + otmp->onamelth); 337. *dummy = *otmp; 338. dummy->where = OBJ_FREE; 339. dummy->o_id = flags.ident++; 340. if (!dummy->o_id) dummy->o_id = flags.ident++; /* ident overflowed */ 341. dummy->timed = 0; 342. if (otmp->oxlth) 343. (void)memcpy((genericptr_t)dummy->oextra, 344. (genericptr_t)otmp->oextra, otmp->oxlth); 345. if (otmp->onamelth) 346. (void)strncpy(ONAME(dummy), ONAME(otmp), (int)otmp->onamelth); 347. if (Is_candle(dummy)) dummy->lamplit = 0; 348. addtobill(dummy, FALSE, TRUE, TRUE); 349. otmp->no_charge = 1; 350. otmp->unpaid = 0; 351. return; 352. } 353. 354. #endif /* OVL1 */ 355. #ifdef OVLB 356. 357. static const char dknowns[] = { 358. WAND_CLASS, RING_CLASS, POTION_CLASS, SCROLL_CLASS, 359. GEM_CLASS, SPBOOK_CLASS, WEAPON_CLASS, TOOL_CLASS, 0 360. }; 361.
mksobj[]
mksobj() takes three parameters, an object type macro, and two boolean values, and makes a random object of the given type. The first boolean tells whether the object data should be initialized with appropriate random values, and the second boolean tells whether to consider making an artifact. (1 in 20 chances, and only if the initialization was done)
362. struct obj * 363. mksobj(otyp, init, artif) 364. int otyp; 365. boolean init; 366. boolean artif; 367. { 368. int mndx, tryct; 369. struct obj *otmp; 370. char let = objects[otyp].oc_class; 371. 372. otmp = newobj(0); 373. *otmp = zeroobj; 374. otmp->age = monstermoves; 375. otmp->o_id = flags.ident++; 376. if (!otmp->o_id) otmp->o_id = flags.ident++; /* ident overflowed */ 377. otmp->quan = 1L; 378. otmp->oclass = let; 379. otmp->otyp = otyp; 380. otmp->where = OBJ_FREE; 381. otmp->dknown = index(dknowns, let) ? 0 : 1; 382. if ((otmp->otyp >= ELVEN_SHIELD && otmp->otyp <= ORCISH_SHIELD) || 383. otmp->otyp == SHIELD_OF_REFLECTION) 384. otmp->dknown = 0; 385. if (!objects[otmp->otyp].oc_uses_known) 386. otmp->known = 1; 387. #ifdef INVISIBLE_OBJECTS 388. otmp->oinvis = !rn2(1250); 389. #endif 390. if (init) switch (let) { 391. case WEAPON_CLASS: 392. otmp->quan = is_multigen(otmp) ? (long) rn1(6,6) : 1L; 393. if(!rn2(11)) { 394. otmp->spe = rne(3); 395. otmp->blessed = rn2(2); 396. } else if(!rn2(10)) { 397. curse(otmp); 398. otmp->spe = -rne(3); 399. } else blessorcurse(otmp, 10); 400. if (is_poisonable(otmp) && !rn2(100)) 401. otmp->opoisoned = 1; 402. 403. if (artif && !rn2(20)) 404. otmp = mk_artifact(otmp, (aligntyp)A_NONE); 405. break; 406. case FOOD_CLASS: 407. otmp->oeaten = 0; 408. switch(otmp->otyp) { 409. case CORPSE: 410. /* possibly overridden by mkcorpstat() */ 411. tryct = 50; 412. do otmp->corpsenm = undead_to_corpse(rndmonnum()); 413. while ((mvitals[otmp->corpsenm].mvflags & G_NOCORPSE) && (--tryct > 0)); 414. if (tryct == 0) { 415. /* perhaps rndmonnum() only wants to make G_NOCORPSE monsters on 416. this level; let's create an adventurer's corpse instead, then */ 417. otmp->corpsenm = PM_HUMAN; 418. } 419. /* timer set below */ 420. break; 421. case EGG: 422. otmp->corpsenm = NON_PM; /* generic egg */ 423. if (!rn2(3)) for (tryct = 200; tryct > 0; --tryct) { 424. mndx = can_be_hatched(rndmonnum()); 425. if (mndx != NON_PM && !dead_species(mndx, TRUE)) { 426. otmp->corpsenm = mndx; /* typed egg */ 427. attach_egg_hatch_timeout(otmp); 428. break; 429. } 430. } 431. break; 432. case TIN: 433. otmp->corpsenm = NON_PM; /* empty (so far) */ 434. if (!rn2(6)) 435. otmp->spe = 1; /* spinach */ 436. else for (tryct = 200; tryct > 0; --tryct) { 437. mndx = undead_to_corpse(rndmonnum()); 438. if (mons[mndx].cnutrit && 439. !(mvitals[mndx].mvflags & G_NOCORPSE)) { 440. otmp->corpsenm = mndx; 441. break; 442. } 443. } 444. blessorcurse(otmp, 10); 445. break; 446. case SLIME_MOLD: 447. otmp->spe = current_fruit; 448. break; 449. case KELP_FROND: 450. otmp->quan = (long) rnd(2); 451. break; 452. } 453. if (otmp->otyp == CORPSE || otmp->otyp == MEAT_RING || 454. otmp->otyp == KELP_FROND) break; 455. /* fall into next case */ 456. 457. case GEM_CLASS: 458. if (otmp->otyp == LOADSTONE) curse(otmp); 459. else if (otmp->otyp == ROCK) otmp->quan = (long) rn1(6,6); 460. else if (otmp->otyp != LUCKSTONE && !rn2(6)) otmp->quan = 2L; 461. else otmp->quan = 1L; 462. break; 463. case TOOL_CLASS: 464. switch(otmp->otyp) { 465. case TALLOW_CANDLE: 466. case WAX_CANDLE: otmp->spe = 1; 467. otmp->age = 20L * /* 400 or 200 */ 468. (long)objects[otmp->otyp].oc_cost; 469. otmp->lamplit = 0; 470. otmp->quan = 1L + 471. (long)(rn2(2) ? rn2(7) : 0); 472. blessorcurse(otmp, 5); 473. break; 474. case BRASS_LANTERN: 475. case OIL_LAMP: otmp->spe = 1; 476. otmp->age = (long) rn1(500,1000); 477. otmp->lamplit = 0; 478. blessorcurse(otmp, 5); 479. break; 480. case MAGIC_LAMP: otmp->spe = 1; 481. otmp->lamplit = 0; 482. blessorcurse(otmp, 2); 483. break; 484. case CHEST: 485. case LARGE_BOX: otmp->olocked = !!(rn2(5)); 486. otmp->otrapped = !(rn2(10)); 487. case ICE_BOX: 488. case SACK: 489. case OILSKIN_SACK: 490. case BAG_OF_HOLDING: mkbox_cnts(otmp); 491. break; 492. #ifdef TOURIST 493. case EXPENSIVE_CAMERA: 494. #endif 495. case TINNING_KIT: 496. case MAGIC_MARKER: otmp->spe = rn1(70,30); 497. break; 498. case CAN_OF_GREASE: otmp->spe = rnd(25); 499. blessorcurse(otmp, 10); 500. break; 501. case CRYSTAL_BALL: otmp->spe = rnd(5); 502. blessorcurse(otmp, 2); 503. break; 504. case HORN_OF_PLENTY: 505. case BAG_OF_TRICKS: otmp->spe = rnd(20); 506. break; 507. case FIGURINE: { int tryct2 = 0; 508. do 509. otmp->corpsenm = rndmonnum(); 510. while(is_human(&mons[otmp->corpsenm]) 511. && tryct2++ < 30); 512. blessorcurse(otmp, 4); 513. break; 514. } 515. case BELL_OF_OPENING: otmp->spe = 3; 516. break; 517. case MAGIC_FLUTE: 518. case MAGIC_HARP: 519. case FROST_HORN: 520. case FIRE_HORN: 521. case DRUM_OF_EARTHQUAKE: 522. otmp->spe = rn1(5,4); 523. break; 524. } 525. break; 526. case AMULET_CLASS: 527. if (otmp->otyp == AMULET_OF_YENDOR) flags.made_amulet = TRUE; 528. if(rn2(10) && (otmp->otyp == AMULET_OF_STRANGULATION || 529. otmp->otyp == AMULET_OF_CHANGE || 530. otmp->otyp == AMULET_OF_RESTFUL_SLEEP)) { 531. curse(otmp); 532. } else blessorcurse(otmp, 10); 533. case VENOM_CLASS: 534. case CHAIN_CLASS: 535. case BALL_CLASS: 536. break; 537. case POTION_CLASS: 538. if (otmp->otyp == POT_OIL) 539. otmp->age = MAX_OIL_IN_FLASK; /* amount of oil */ 540. /* fall through */ 541. case SCROLL_CLASS: 542. #ifdef MAIL 543. if (otmp->otyp != SCR_MAIL) 544. #endif 545. blessorcurse(otmp, 4); 546. break; 547. case SPBOOK_CLASS: 548. blessorcurse(otmp, 17); 549. break; 550. case ARMOR_CLASS: 551. if(rn2(10) && (otmp->otyp == FUMBLE_BOOTS || 552. otmp->otyp == LEVITATION_BOOTS || 553. otmp->otyp == HELM_OF_OPPOSITE_ALIGNMENT || 554. otmp->otyp == GAUNTLETS_OF_FUMBLING || 555. !rn2(11))) { 556. curse(otmp); 557. otmp->spe = -rne(3); 558. } else if(!rn2(10)) { 559. otmp->blessed = rn2(2); 560. otmp->spe = rne(3); 561. } else blessorcurse(otmp, 10); 562. if (artif && !rn2(40)) 563. otmp = mk_artifact(otmp, (aligntyp)A_NONE); 564. /* simulate lacquered armor for samurai */ 565. if (Role_if(PM_SAMURAI) && otmp->otyp == SPLINT_MAIL && 566. (moves <= 1 || In_quest(&u.uz))) { 567. #ifdef UNIXPC 568. /* optimizer bitfield bug */ 569. otmp->oerodeproof = 1; 570. otmp->rknown = 1; 571. #else 572. otmp->oerodeproof = otmp->rknown = 1; 573. #endif 574. } 575. break; 576. case WAND_CLASS: 577. if(otmp->otyp == WAN_WISHING) otmp->spe = rnd(3); else 578. otmp->spe = rn1(5, 579. (objects[otmp->otyp].oc_dir == NODIR) ? 11 : 4); 580. blessorcurse(otmp, 17); 581. otmp->recharged = 0; /* used to control recharging */ 582. break; 583. case RING_CLASS: 584. if(objects[otmp->otyp].oc_charged) { 585. blessorcurse(otmp, 3); 586. if(rn2(10)) { 587. if(rn2(10) && bcsign(otmp)) 588. otmp->spe = bcsign(otmp) * rne(3); 589. else otmp->spe = rn2(2) ? rne(3) : -rne(3); 590. } 591. /* make useless +0 rings much less common */ 592. if (otmp->spe == 0) otmp->spe = rn2(4) - rn2(3); 593. /* negative rings are usually cursed */ 594. if (otmp->spe < 0 && rn2(5)) curse(otmp); 595. } else if(rn2(10) && (otmp->otyp == RIN_TELEPORTATION || 596. otmp->otyp == RIN_POLYMORPH || 597. otmp->otyp == RIN_AGGRAVATE_MONSTER || 598. otmp->otyp == RIN_HUNGER || !rn2(9))) { 599. curse(otmp); 600. } 601. break; 602. case ROCK_CLASS: 603. switch (otmp->otyp) { 604. case STATUE: 605. /* possibly overridden by mkcorpstat() */ 606. otmp->corpsenm = rndmonnum(); 607. if (!verysmall(&mons[otmp->corpsenm]) && 608. rn2(level_difficulty()/2 + 10) > 10) 609. (void) add_to_container(otmp, 610. mkobj(SPBOOK_CLASS,FALSE)); 611. } 612. break; 613. case COIN_CLASS: 614. break; /* do nothing */ 615. default: 616. impossible("impossible mkobj %d, sym '%c'.", otmp->otyp, 617. objects[otmp->otyp].oc_class); 618. return (struct obj *)0; 619. } 620. 621. /* Some things must get done (timers) even if init = 0 */ 622. switch (otmp->otyp) { 623. case CORPSE: 624. start_corpse_timeout(otmp); 625. break; 626. } 627. 628. /* unique objects may have an associated artifact entry */ 629. if (objects[otyp].oc_unique && !otmp->oartifact) 630. otmp = mk_artifact(otmp, (aligntyp)A_NONE); 631. otmp->owt = weight(otmp); 632. return(otmp); 633. } 634.
start_corpse_timeout[]
635. /* 636. * Start a corpse decay or revive timer. 637. * This takes the age of the corpse into consideration as of 3.4.0. 638. */ 639. void 640. start_corpse_timeout(body) 641. struct obj *body; 642. { 643. long when; /* rot away when this old */ 644. long corpse_age; /* age of corpse */ 645. int rot_adjust; 646. short action; 647. 648. #define TAINT_AGE (50L) /* age when corpses go bad */ 649. #define TROLL_REVIVE_CHANCE 37 /* 1/37 chance for 50 turns ~ 75% chance */ 650. #define ROT_AGE (250L) /* age when corpses rot away */ 651. 652. /* lizards and lichen don't rot or revive */ 653. if (body->corpsenm == PM_LIZARD || body->corpsenm == PM_LICHEN) return; 654. 655. action = ROT_CORPSE; /* default action: rot away */ 656. rot_adjust = in_mklev ? 25 : 10; /* give some variation */ 657. corpse_age = monstermoves - body->age; 658. if (corpse_age > ROT_AGE) 659. when = rot_adjust; 660. else 661. when = ROT_AGE - corpse_age; 662. when += (long)(rnz(rot_adjust) - rot_adjust); 663. 664. if (is_rider(&mons[body->corpsenm])) { 665. /* 666. * Riders always revive. They have a 1/3 chance per turn 667. * of reviving after 12 turns. Always revive by 500. 668. */ 669. action = REVIVE_MON; 670. for (when = 12L; when < 500L; when++) 671. if (!rn2(3)) break; 672. 673. } else if (mons[body->corpsenm].mlet == S_TROLL && !body->norevive) { 674. long age; 675. for (age = 2; age <= TAINT_AGE; age++) 676. if (!rn2(TROLL_REVIVE_CHANCE)) { /* troll revives */ 677. action = REVIVE_MON; 678. when = age; 679. break; 680. } 681. } 682. 683. if (body->norevive) body->norevive = 0; 684. (void) start_timer(when, TIMER_OBJECT, action, (genericptr_t)body); 685. } 686.
bless[]
687. void 688. bless(otmp) 689. register struct obj *otmp; 690. { 691. #ifdef GOLDOBJ 692. if (otmp->oclass == COIN_CLASS) return; 693. #endif 694. otmp->cursed = 0; 695. otmp->blessed = 1; 696. if (carried(otmp) && confers_luck(otmp)) 697. set_moreluck(); 698. else if (otmp->otyp == BAG_OF_HOLDING) 699. otmp->owt = weight(otmp); 700. else if (otmp->otyp == FIGURINE && otmp->timed) 701. (void) stop_timer(FIG_TRANSFORM, (genericptr_t) otmp); 702. return; 703. } 704.
unbless[]
705. void 706. unbless(otmp) 707. register struct obj *otmp; 708. { 709. otmp->blessed = 0; 710. if (carried(otmp) && confers_luck(otmp)) 711. set_moreluck(); 712. else if (otmp->otyp == BAG_OF_HOLDING) 713. otmp->owt = weight(otmp); 714. } 715.
curse[]
716. void 717. curse(otmp) 718. register struct obj *otmp; 719. { 720. #ifdef GOLDOBJ 721. if (otmp->oclass == COIN_CLASS) return; 722. #endif 723. otmp->blessed = 0; 724. otmp->cursed = 1; 725. /* welded two-handed weapon interferes with some armor removal */ 726. if (otmp == uwep && bimanual(uwep)) reset_remarm(); 727. /* rules at top of wield.c state that twoweapon cannot be done 728. with cursed alternate weapon */ 729. if (otmp == uswapwep && u.twoweap) 730. drop_uswapwep(); 731. /* some cursed items need immediate updating */ 732. if (carried(otmp) && confers_luck(otmp)) 733. set_moreluck(); 734. else if (otmp->otyp == BAG_OF_HOLDING) 735. otmp->owt = weight(otmp); 736. else if (otmp->otyp == FIGURINE) { 737. if (otmp->corpsenm != NON_PM 738. && !dead_species(otmp->corpsenm,TRUE) 739. && (carried(otmp) || mcarried(otmp))) 740. attach_fig_transform_timeout(otmp); 741. } 742. return; 743. } 744.
uncurse[]
745. void 746. uncurse(otmp) 747. register struct obj *otmp; 748. { 749. otmp->cursed = 0; 750. if (carried(otmp) && confers_luck(otmp)) 751. set_moreluck(); 752. else if (otmp->otyp == BAG_OF_HOLDING) 753. otmp->owt = weight(otmp); 754. else if (otmp->otyp == FIGURINE && otmp->timed) 755. (void) stop_timer(FIG_TRANSFORM, (genericptr_t) otmp); 756. return; 757. } 758. 759. #endif /* OVLB */ 760. #ifdef OVL1 761.
blessorcurse[]
762. void 763. blessorcurse(otmp, chance) 764. register struct obj *otmp; 765. register int chance; 766. { 767. if(otmp->blessed || otmp->cursed) return; 768. 769. if(!rn2(chance)) { 770. if(!rn2(2)) { 771. curse(otmp); 772. } else { 773. bless(otmp); 774. } 775. } 776. return; 777. } 778. 779. #endif /* OVL1 */ 780. #ifdef OVLB 781.
bcsign[]
782. int 783. bcsign(otmp) 784. register struct obj *otmp; 785. { 786. return(!!otmp->blessed - !!otmp->cursed); 787. } 788. 789. #endif /* OVLB */ 790. #ifdef OVL0 791.
weight[]
792. /* 793. * Calculate the weight of the given object. This will recursively follow 794. * and calculate the weight of any containers. 795. * 796. * Note: It is possible to end up with an incorrect weight if some part 797. * of the code messes with a contained object and doesn't update the 798. * container's weight. 799. */ 800. int 801. weight(obj) 802. register struct obj *obj; 803. { 804. int wt = objects[obj->otyp].oc_weight; 805. 806. if (obj->otyp == LARGE_BOX && obj->spe == 1) /* Schroedinger's Cat */ 807. wt += mons[PM_HOUSECAT].cwt; 808. if (Is_container(obj) || obj->otyp == STATUE) { 809. struct obj *contents; 810. register int cwt = 0; 811. 812. if (obj->otyp == STATUE && obj->corpsenm >= LOW_PM) 813. wt = (int)obj->quan * 814. ((int)mons[obj->corpsenm].cwt * 3 / 2); 815. 816. for(contents=obj->cobj; contents; contents=contents->nobj) 817. cwt += weight(contents); 818. /* 819. * The weight of bags of holding is calculated as the weight 820. * of the bag plus the weight of the bag's contents modified 821. * as follows: 822. * 823. * Bag status Weight of contents 824. * ---------- ------------------ 825. * cursed 2x 826. * blessed x/4 + 1 827. * otherwise x/2 + 1 828. * 829. * The macro DELTA_CWT in pickup.c also implements these 830. * weight equations. 831. * 832. * Note: The above checks are performed in the given order. 833. * this means that if an object is both blessed and 834. * cursed (not supposed to happen), it will be treated 835. * as cursed. 836. */ 837. if (obj->otyp == BAG_OF_HOLDING) 838. cwt = obj->cursed ? (cwt * 2) : 839. (1 + (cwt / (obj->blessed ? 4 : 2))); 840. 841. return wt + cwt; 842. } 843. if (obj->otyp == CORPSE && obj->corpsenm >= LOW_PM) { 844. long long_wt = obj->quan * (long) mons[obj->corpsenm].cwt; 845. 846. wt = (long_wt > LARGEST_INT) ? LARGEST_INT : (int)long_wt; 847. if (obj->oeaten) wt = eaten_stat(wt, obj); 848. return wt; 849. } else if (obj->oclass == FOOD_CLASS && obj->oeaten) { 850. return eaten_stat((int)obj->quan * wt, obj); 851. } else if (obj->oclass == COIN_CLASS) 852. return (int)((obj->quan + 50L) / 100L); 853. else if (obj->otyp == HEAVY_IRON_BALL && obj->owt != 0) 854. return((int)(obj->owt)); /* kludge for "very" heavy iron ball */ 855. return(wt ? wt*(int)obj->quan : ((int)obj->quan + 1)>>1); 856. } 857.
rnd_treefruit_at[]
858. static int treefruits[] = {APPLE,ORANGE,PEAR,BANANA,EUCALYPTUS_LEAF}; 859. 860. struct obj * 861. rnd_treefruit_at(x,y) 862. int x, y; 863. { 864. return mksobj_at(treefruits[rn2(SIZE(treefruits))], x, y, TRUE, FALSE); 865. } 866. #endif /* OVL0 */ 867. #ifdef OVLB 868.
mkgold[]
869. struct obj * 870. mkgold(amount, x, y) 871. long amount; 872. int x, y; 873. { 874. register struct obj *gold = g_at(x,y); 875. 876. if (amount <= 0L) 877. amount = (long)(1 + rnd(level_difficulty()+2) * rnd(30)); 878. if (gold) { 879. gold->quan += amount; 880. } else { 881. gold = mksobj_at(GOLD_PIECE, x, y, TRUE, FALSE); 882. gold->quan = amount; 883. } 884. gold->owt = weight(gold); 885. return (gold); 886. } 887. 888. #endif /* OVLB */ 889. #ifdef OVL1 890. 891. /* return TRUE if the corpse has special timing */ 892. #define special_corpse(num) (((num) == PM_LIZARD) \ 893. || ((num) == PM_LICHEN) \ 894. || (is_rider(&mons[num])) \ 895. || (mons[num].mlet == S_TROLL)) 896.
mkcorpstat[]
897. /* 898. * OEXTRA note: Passing mtmp causes mtraits to be saved 899. * even if ptr passed as well, but ptr is always used for 900. * the corpse type (corpsenm). That allows the corpse type 901. * to be different from the original monster, 902. * i.e. vampire -> human corpse 903. * yet still allow restoration of the original monster upon 904. * resurrection. 905. */ 906. struct obj * 907. mkcorpstat(objtype, mtmp, ptr, x, y, init) 908. int objtype; /* CORPSE or STATUE */ 909. struct monst *mtmp; 910. struct permonst *ptr; 911. int x, y; 912. boolean init; 913. { 914. register struct obj *otmp; 915. 916. if (objtype != CORPSE && objtype != STATUE) 917. impossible("making corpstat type %d", objtype); 918. if (x == 0 && y == 0) { /* special case - random placement */ 919. otmp = mksobj(objtype, init, FALSE); 920. if (otmp) rloco(otmp); 921. } else 922. otmp = mksobj_at(objtype, x, y, init, FALSE); 923. if (otmp) { 924. if (mtmp) { 925. struct obj *otmp2; 926. 927. if (!ptr) ptr = mtmp->data; 928. /* save_mtraits frees original data pointed to by otmp */ 929. otmp2 = save_mtraits(otmp, mtmp); 930. if (otmp2) otmp = otmp2; 931. } 932. /* use the corpse or statue produced by mksobj() as-is 933. unless `ptr' is non-null */ 934. if (ptr) { 935. int old_corpsenm = otmp->corpsenm; 936. 937. otmp->corpsenm = monsndx(ptr); 938. otmp->owt = weight(otmp); 939. if (otmp->otyp == CORPSE && 940. (special_corpse(old_corpsenm) || 941. special_corpse(otmp->corpsenm))) { 942. obj_stop_timers(otmp); 943. start_corpse_timeout(otmp); 944. } 945. } 946. } 947. return(otmp); 948. } 949.
obj_attach_mid[]
950. /* 951. * Attach a monster id to an object, to provide 952. * a lasting association between the two. 953. */ 954. struct obj * 955. obj_attach_mid(obj, mid) 956. struct obj *obj; 957. unsigned mid; 958. { 959. struct obj *otmp; 960. int lth, namelth; 961. 962. if (!mid || !obj) return (struct obj *)0; 963. lth = sizeof(mid); 964. namelth = obj->onamelth ? strlen(ONAME(obj)) + 1 : 0; 965. if (namelth) 966. otmp = realloc_obj(obj, lth, (genericptr_t) &mid, namelth, ONAME(obj)); 967. else { 968. otmp = obj; 969. otmp->oxlth = sizeof(mid); 970. (void) memcpy((genericptr_t)otmp->oextra, (genericptr_t)&mid, 971. sizeof(mid)); 972. } 973. if (otmp && otmp->oxlth) otmp->oattached = OATTACHED_M_ID; /* mark it */ 974. return otmp; 975. } 976.
save_mtraits[]
977. static struct obj * 978. save_mtraits(obj, mtmp) 979. struct obj *obj; 980. struct monst *mtmp; 981. { 982. struct obj *otmp; 983. int lth, namelth; 984. 985. lth = sizeof(struct monst) + mtmp->mxlth + mtmp->mnamelth; 986. namelth = obj->onamelth ? strlen(ONAME(obj)) + 1 : 0; 987. otmp = realloc_obj(obj, lth, (genericptr_t) mtmp, namelth, ONAME(obj)); 988. if (otmp && otmp->oxlth) { 989. struct monst *mtmp2 = (struct monst *)otmp->oextra; 990. if (mtmp->data) mtmp2->mnum = monsndx(mtmp->data); 991. /* invalidate pointers */ 992. /* m_id is needed to know if this is a revived quest leader */ 993. /* but m_id must be cleared when loading bones */ 994. mtmp2->nmon = (struct monst *)0; 995. mtmp2->data = (struct permonst *)0; 996. mtmp2->minvent = (struct obj *)0; 997. otmp->oattached = OATTACHED_MONST; /* mark it */ 998. } 999. return otmp; 1000. } 1001.
get_mtraits[]
1002. /* returns a pointer to a new monst structure based on 1003. * the one contained within the obj. 1004. */ 1005. struct monst * 1006. get_mtraits(obj, copyof) 1007. struct obj *obj; 1008. boolean copyof; 1009. { 1010. struct monst *mtmp = (struct monst *)0; 1011. struct monst *mnew = (struct monst *)0; 1012. 1013. if (obj->oxlth && obj->oattached == OATTACHED_MONST) 1014. mtmp = (struct monst *)obj->oextra; 1015. if (mtmp) { 1016. if (copyof) { 1017. int lth = mtmp->mxlth + mtmp->mnamelth; 1018. mnew = newmonst(lth); 1019. lth += sizeof(struct monst); 1020. (void) memcpy((genericptr_t)mnew, 1021. (genericptr_t)mtmp, lth); 1022. } else { 1023. /* Never insert this returned pointer into mon chains! */ 1024. mnew = mtmp; 1025. } 1026. } 1027. return mnew; 1028. } 1029. 1030. #endif /* OVL1 */ 1031. #ifdef OVLB 1032.
mk_tt_object[]
1033. /* make an object named after someone listed in the scoreboard file */ 1034. struct obj * 1035. mk_tt_object(objtype, x, y) 1036. int objtype; /* CORPSE or STATUE */ 1037. register int x, y; 1038. { 1039. register struct obj *otmp, *otmp2; 1040. boolean initialize_it; 1041. 1042. /* player statues never contain books */ 1043. initialize_it = (objtype != STATUE); 1044. if ((otmp = mksobj_at(objtype, x, y, initialize_it, FALSE)) != 0) { 1045. /* tt_oname will return null if the scoreboard is empty */ 1046. if ((otmp2 = tt_oname(otmp)) != 0) otmp = otmp2; 1047. } 1048. return(otmp); 1049. } 1050.
mk_named_object[]
1051. /* make a new corpse or statue, uninitialized if a statue (i.e. no books) */ 1052. struct obj * 1053. mk_named_object(objtype, ptr, x, y, nm) 1054. int objtype; /* CORPSE or STATUE */ 1055. struct permonst *ptr; 1056. int x, y; 1057. const char *nm; 1058. { 1059. struct obj *otmp; 1060. 1061. otmp = mkcorpstat(objtype, (struct monst *)0, ptr, 1062. x, y, (boolean)(objtype != STATUE)); 1063. if (nm) 1064. otmp = oname(otmp, nm); 1065. return(otmp); 1066. } 1067.
is_flammable[]
1068. boolean 1069. is_flammable(otmp) 1070. register struct obj *otmp; 1071. { 1072. int otyp = otmp->otyp; 1073. int omat = objects[otyp].oc_material; 1074. 1075. if (objects[otyp].oc_oprop == FIRE_RES || otyp == WAN_FIRE) 1076. return FALSE; 1077. 1078. return((boolean)((omat <= WOOD && omat != LIQUID) || omat == PLASTIC)); 1079. } 1080.
is_rottable[]
1081. boolean 1082. is_rottable(otmp) 1083. register struct obj *otmp; 1084. { 1085. int otyp = otmp->otyp; 1086. 1087. return((boolean)(objects[otyp].oc_material <= WOOD && 1088. objects[otyp].oc_material != LIQUID)); 1089. } 1090. 1091. #endif /* OVLB */ 1092. #ifdef OVL1 1093. 1094. /* 1095. * These routines maintain the single-linked lists headed in level.objects[][] 1096. * and threaded through the nexthere fields in the object-instance structure. 1097. */ 1098.
place_object[]
place_object() takes three parameters, an object and an x,y coordinate, and places the object at that location.
1099. /* put the object at the given location */ 1100. void 1101. place_object(otmp, x, y) 1102. register struct obj *otmp; 1103. int x, y; 1104. { 1105. register struct obj *otmp2 = level.objects[x][y]; 1106. 1107. if (otmp->where != OBJ_FREE) 1108. panic("place_object: obj not free"); 1109. 1110. obj_no_longer_held(otmp); 1111. if (otmp->otyp == BOULDER) block_point(x,y); /* vision */ 1112. 1113. /* obj goes under boulders */ 1114. if (otmp2 && (otmp2->otyp == BOULDER)) { 1115. otmp->nexthere = otmp2->nexthere; 1116. otmp2->nexthere = otmp; 1117. } else { 1118. otmp->nexthere = otmp2; 1119. level.objects[x][y] = otmp; 1120. } 1121. 1122. /* set the new object's location */ 1123. otmp->ox = x; 1124. otmp->oy = y; 1125. 1126. otmp->where = OBJ_FLOOR; 1127. 1128. /* add to floor chain */ 1129. otmp->nobj = fobj; 1130. fobj = otmp; 1131. if (otmp->timed) obj_timer_checks(otmp, x, y, 0); 1132. }
1133. 1134. #define ON_ICE(a) ((a)->recharged) 1135. #define ROT_ICE_ADJUSTMENT 2 /* rotting on ice takes 2 times as long */ 1136.
obj_ice_effects[]
1137. /* If ice was affecting any objects correct that now 1138. * Also used for starting ice effects too. [zap.c] 1139. */ 1140. void 1141. obj_ice_effects(x, y, do_buried) 1142. int x, y; 1143. boolean do_buried; 1144. { 1145. struct obj *otmp; 1146. 1147. for (otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) { 1148. if (otmp->timed) obj_timer_checks(otmp, x, y, 0); 1149. } 1150. if (do_buried) { 1151. for (otmp = level.buriedobjlist; otmp; otmp = otmp->nobj) { 1152. if (otmp->ox == x && otmp->oy == y) { 1153. if (otmp->timed) obj_timer_checks(otmp, x, y, 0); 1154. } 1155. } 1156. } 1157. } 1158.
peek_at_iced_corpse_age[]
1159. /* 1160. * Returns an obj->age for a corpse object on ice, that would be the 1161. * actual obj->age if the corpse had just been lifted from the ice. 1162. * This is useful when just using obj->age in a check or calculation because 1163. * rot timers pertaining to the object don't have to be stopped and 1164. * restarted etc. 1165. */ 1166. long 1167. peek_at_iced_corpse_age(otmp) 1168. struct obj *otmp; 1169. { 1170. long age, retval = otmp->age; 1171. 1172. if (otmp->otyp == CORPSE && ON_ICE(otmp)) { 1173. /* Adjust the age; must be same as obj_timer_checks() for off ice*/ 1174. age = monstermoves - otmp->age; 1175. retval = otmp->age + (age / ROT_ICE_ADJUSTMENT); 1176. #ifdef DEBUG_EFFECTS 1177. pline_The("%s age has ice modifications:otmp->age = %ld, returning %ld.", 1178. s_suffix(doname(otmp)),otmp->age, retval); 1179. pline("Effective age of corpse: %ld.", 1180. monstermoves - retval); 1181. #endif 1182. } 1183. return retval; 1184. } 1185.
obj_timer_checks[]
1186. STATIC_OVL void 1187. obj_timer_checks(otmp, x, y, force) 1188. struct obj *otmp; 1189. xchar x, y; 1190. int force; /* 0 = no force so do checks, <0 = force off, >0 force on */ 1191. { 1192. long tleft = 0L; 1193. short action = ROT_CORPSE; 1194. boolean restart_timer = FALSE; 1195. boolean on_floor = (otmp->where == OBJ_FLOOR); 1196. boolean buried = (otmp->where == OBJ_BURIED); 1197. 1198. /* Check for corpses just placed on or in ice */ 1199. if (otmp->otyp == CORPSE && (on_floor || buried) && is_ice(x,y)) { 1200. tleft = stop_timer(action, (genericptr_t)otmp); 1201. if (tleft == 0L) { 1202. action = REVIVE_MON; 1203. tleft = stop_timer(action, (genericptr_t)otmp); 1204. } 1205. if (tleft != 0L) { 1206. long age; 1207. 1208. tleft = tleft - monstermoves; 1209. /* mark the corpse as being on ice */ 1210. ON_ICE(otmp) = 1; 1211. #ifdef DEBUG_EFFECTS 1212. pline("%s is now on ice at %d,%d.", The(xname(otmp)),x,y); 1213. #endif 1214. /* Adjust the time remaining */ 1215. tleft *= ROT_ICE_ADJUSTMENT; 1216. restart_timer = TRUE; 1217. /* Adjust the age; must be same as in obj_ice_age() */ 1218. age = monstermoves - otmp->age; 1219. otmp->age = monstermoves - (age * ROT_ICE_ADJUSTMENT); 1220. } 1221. } 1222. /* Check for corpses coming off ice */ 1223. else if ((force < 0) || 1224. (otmp->otyp == CORPSE && ON_ICE(otmp) && 1225. ((on_floor && !is_ice(x,y)) || !on_floor))) { 1226. tleft = stop_timer(action, (genericptr_t)otmp); 1227. if (tleft == 0L) { 1228. action = REVIVE_MON; 1229. tleft = stop_timer(action, (genericptr_t)otmp); 1230. } 1231. if (tleft != 0L) { 1232. long age; 1233. 1234. tleft = tleft - monstermoves; 1235. ON_ICE(otmp) = 0; 1236. #ifdef DEBUG_EFFECTS 1237. pline("%s is no longer on ice at %d,%d.", The(xname(otmp)),x,y); 1238. #endif 1239. /* Adjust the remaining time */ 1240. tleft /= ROT_ICE_ADJUSTMENT; 1241. restart_timer = TRUE; 1242. /* Adjust the age */ 1243. age = monstermoves - otmp->age; 1244. otmp->age = otmp->age + (age / ROT_ICE_ADJUSTMENT); 1245. } 1246. } 1247. /* now re-start the timer with the appropriate modifications */ 1248. if (restart_timer) 1249. (void) start_timer(tleft, TIMER_OBJECT, action, (genericptr_t)otmp); 1250. } 1251. 1252. #undef ON_ICE 1253. #undef ROT_ICE_ADJUSTMENT 1254.
remove_object[]
1255. void 1256. remove_object(otmp) 1257. register struct obj *otmp; 1258. { 1259. xchar x = otmp->ox; 1260. xchar y = otmp->oy; 1261. 1262. if (otmp->where != OBJ_FLOOR) 1263. panic("remove_object: obj not on floor"); 1264. if (otmp->otyp == BOULDER) unblock_point(x,y); /* vision */ 1265. extract_nexthere(otmp, &level.objects[x][y]); 1266. extract_nobj(otmp, &fobj); 1267. if (otmp->timed) obj_timer_checks(otmp,x,y,0); 1268. } 1269.
discard_minvent[]
1270. /* throw away all of a monster's inventory */ 1271. void 1272. discard_minvent(mtmp) 1273. struct monst *mtmp; 1274. { 1275. struct obj *otmp; 1276. 1277. while ((otmp = mtmp->minvent) != 0) { 1278. obj_extract_self(otmp); 1279. obfree(otmp, (struct obj *)0); /* dealloc_obj() isn't sufficient */ 1280. } 1281. } 1282.
obj_extract_self[]
1283. /* 1284. * Free obj from whatever list it is on in preperation of deleting it or 1285. * moving it elsewhere. This will perform all high-level consequences 1286. * involved with removing the item. E.g. if the object is in the hero's 1287. * inventory and confers heat resistance, the hero will lose it. 1288. * 1289. * Object positions: 1290. * OBJ_FREE not on any list 1291. * OBJ_FLOOR fobj, level.locations[][] chains (use remove_object) 1292. * OBJ_CONTAINED cobj chain of container object 1293. * OBJ_INVENT hero's invent chain (use freeinv) 1294. * OBJ_MINVENT monster's invent chain 1295. * OBJ_MIGRATING migrating chain 1296. * OBJ_BURIED level.buriedobjs chain 1297. * OBJ_ONBILL on billobjs chain 1298. */ 1299. void 1300. obj_extract_self(obj) 1301. struct obj *obj; 1302. { 1303. switch (obj->where) { 1304. case OBJ_FREE: 1305. break; 1306. case OBJ_FLOOR: 1307. remove_object(obj); 1308. break; 1309. case OBJ_CONTAINED: 1310. extract_nobj(obj, &obj->ocontainer->cobj); 1311. container_weight(obj->ocontainer); 1312. break; 1313. case OBJ_INVENT: 1314. freeinv(obj); 1315. break; 1316. case OBJ_MINVENT: 1317. extract_nobj(obj, &obj->ocarry->minvent); 1318. break; 1319. case OBJ_MIGRATING: 1320. extract_nobj(obj, &migrating_objs); 1321. break; 1322. case OBJ_BURIED: 1323. extract_nobj(obj, &level.buriedobjlist); 1324. break; 1325. case OBJ_ONBILL: 1326. extract_nobj(obj, &billobjs); 1327. break; 1328. default: 1329. panic("obj_extract_self"); 1330. break; 1331. } 1332. } 1333.
extract_nobj[]
1334. 1335. /* Extract the given object from the chain, following nobj chain. */ 1336. void 1337. extract_nobj(obj, head_ptr) 1338. struct obj *obj, **head_ptr; 1339. { 1340. struct obj *curr, *prev; 1341. 1342. curr = *head_ptr; 1343. for (prev = (struct obj *) 0; curr; prev = curr, curr = curr->nobj) { 1344. if (curr == obj) { 1345. if (prev) 1346. prev->nobj = curr->nobj; 1347. else 1348. *head_ptr = curr->nobj; 1349. break; 1350. } 1351. } 1352. if (!curr) panic("extract_nobj: object lost"); 1353. obj->where = OBJ_FREE; 1354. } 1355. 1356.
extract_nexthere[]
1357. /* 1358. * Extract the given object from the chain, following nexthere chain. 1359. * 1360. * This does not set obj->where, this function is expected to be called 1361. * in tandem with extract_nobj, which does set it. 1362. */ 1363. void 1364. extract_nexthere(obj, head_ptr) 1365. struct obj *obj, **head_ptr; 1366. { 1367. struct obj *curr, *prev; 1368. 1369. curr = *head_ptr; 1370. for (prev = (struct obj *) 0; curr; prev = curr, curr = curr->nexthere) { 1371. if (curr == obj) { 1372. if (prev) 1373. prev->nexthere = curr->nexthere; 1374. else 1375. *head_ptr = curr->nexthere; 1376. break; 1377. } 1378. } 1379. if (!curr) panic("extract_nexthere: object lost"); 1380. } 1381. 1382.
add_to_minv[]
1383. /* 1384. * Add obj to mon's inventory. If obj is able to merge with something already 1385. * in the inventory, then the passed obj is deleted and 1 is returned. 1386. * Otherwise 0 is returned. 1387. */ 1388. int 1389. add_to_minv(mon, obj) 1390. struct monst *mon; 1391. struct obj *obj; 1392. { 1393. struct obj *otmp; 1394. 1395. if (obj->where != OBJ_FREE) 1396. panic("add_to_minv: obj not free"); 1397. 1398. /* merge if possible */ 1399. for (otmp = mon->minvent; otmp; otmp = otmp->nobj) 1400. if (merged(&otmp, &obj)) 1401. return 1; /* obj merged and then free'd */ 1402. /* else insert; don't bother forcing it to end of chain */ 1403. obj->where = OBJ_MINVENT; 1404. obj->ocarry = mon; 1405. obj->nobj = mon->minvent; 1406. mon->minvent = obj; 1407. return 0; /* obj on mon's inventory chain */ 1408. } 1409.
add_to_container[]
1410. /* 1411. * Add obj to container, make sure obj is "free". Returns (merged) obj. 1412. * The input obj may be deleted in the process. 1413. */ 1414. struct obj * 1415. add_to_container(container, obj) 1416. struct obj *container, *obj; 1417. { 1418. struct obj *otmp; 1419. 1420. if (obj->where != OBJ_FREE) 1421. panic("add_to_container: obj not free"); 1422. if (container->where != OBJ_INVENT && container->where != OBJ_MINVENT) 1423. obj_no_longer_held(obj); 1424. 1425. /* merge if possible */ 1426. for (otmp = container->cobj; otmp; otmp = otmp->nobj) 1427. if (merged(&otmp, &obj)) return (otmp); 1428. 1429. obj->where = OBJ_CONTAINED; 1430. obj->ocontainer = container; 1431. obj->nobj = container->cobj; 1432. container->cobj = obj; 1433. return (obj); 1434. } 1435.
add_to_migration[]
1436. void 1437. add_to_migration(obj) 1438. struct obj *obj; 1439. { 1440. if (obj->where != OBJ_FREE) 1441. panic("add_to_migration: obj not free"); 1442. 1443. obj->where = OBJ_MIGRATING; 1444. obj->nobj = migrating_objs; 1445. migrating_objs = obj; 1446. } 1447.
add_to_buried[]
1448. void 1449. add_to_buried(obj) 1450. struct obj *obj; 1451. { 1452. if (obj->where != OBJ_FREE) 1453. panic("add_to_buried: obj not free"); 1454. 1455. obj->where = OBJ_BURIED; 1456. obj->nobj = level.buriedobjlist; 1457. level.buriedobjlist = obj; 1458. } 1459.
container_weight[]
1460. /* Recalculate the weight of this container and all of _its_ containers. */ 1461. STATIC_OVL void 1462. container_weight(container) 1463. struct obj *container; 1464. { 1465. container->owt = weight(container); 1466. if (container->where == OBJ_CONTAINED) 1467. container_weight(container->ocontainer); 1468. /* 1469. else if (container->where == OBJ_INVENT) 1470. recalculate load delay here ??? 1471. */ 1472. } 1473.
dealloc_obj[]
1474. /* 1475. * Deallocate the object. _All_ objects should be run through here for 1476. * them to be deallocated. 1477. */ 1478. void 1479. dealloc_obj(obj) 1480. struct obj *obj; 1481. { 1482. if (obj->where != OBJ_FREE) 1483. panic("dealloc_obj: obj not free"); 1484. 1485. /* free up any timers attached to the object */ 1486. if (obj->timed) 1487. obj_stop_timers(obj); 1488. 1489. /* 1490. * Free up any light sources attached to the object. 1491. * 1492. * We may want to just call del_light_source() without any 1493. * checks (requires a code change there). Otherwise this 1494. * list must track all objects that can have a light source 1495. * attached to it (and also requires lamplit to be set). 1496. */ 1497. if (obj_sheds_light(obj)) 1498. del_light_source(LS_OBJECT, (genericptr_t) obj); 1499. 1500. if (obj == thrownobj) thrownobj = (struct obj*)0; 1501. 1502. free((genericptr_t) obj); 1503. } 1504. 1505. #ifdef WIZARD
obj_sanity_check[]
1506. /* Check all object lists for consistency. */ 1507. void 1508. obj_sanity_check() 1509. { 1510. int x, y; 1511. struct obj *obj; 1512. struct monst *mon; 1513. const char *mesg; 1514. char obj_address[20], mon_address[20]; /* room for formatted pointers */ 1515. 1516. mesg = "fobj sanity"; 1517. for (obj = fobj; obj; obj = obj->nobj) { 1518. if (obj->where != OBJ_FLOOR) { 1519. pline("%s obj %s %s@(%d,%d): %s\n", mesg, 1520. fmt_ptr((genericptr_t)obj, obj_address), 1521. where_name(obj->where), 1522. obj->ox, obj->oy, doname(obj)); 1523. } 1524. check_contained(obj, mesg); 1525. } 1526. 1527. mesg = "location sanity"; 1528. for (x = 0; x < COLNO; x++) 1529. for (y = 0; y < ROWNO; y++) 1530. for (obj = level.objects[x][y]; obj; obj = obj->nexthere) 1531. if (obj->where != OBJ_FLOOR) { 1532. pline("%s obj %s %s@(%d,%d): %s\n", mesg, 1533. fmt_ptr((genericptr_t)obj, obj_address), 1534. where_name(obj->where), 1535. obj->ox, obj->oy, doname(obj)); 1536. } 1537. 1538. mesg = "invent sanity"; 1539. for (obj = invent; obj; obj = obj->nobj) { 1540. if (obj->where != OBJ_INVENT) { 1541. pline("%s obj %s %s: %s\n", mesg, 1542. fmt_ptr((genericptr_t)obj, obj_address), 1543. where_name(obj->where), doname(obj)); 1544. } 1545. check_contained(obj, mesg); 1546. } 1547. 1548. mesg = "migrating sanity"; 1549. for (obj = migrating_objs; obj; obj = obj->nobj) { 1550. if (obj->where != OBJ_MIGRATING) { 1551. pline("%s obj %s %s: %s\n", mesg, 1552. fmt_ptr((genericptr_t)obj, obj_address), 1553. where_name(obj->where), doname(obj)); 1554. } 1555. check_contained(obj, mesg); 1556. } 1557. 1558. mesg = "buried sanity"; 1559. for (obj = level.buriedobjlist; obj; obj = obj->nobj) { 1560. if (obj->where != OBJ_BURIED) { 1561. pline("%s obj %s %s: %s\n", mesg, 1562. fmt_ptr((genericptr_t)obj, obj_address), 1563. where_name(obj->where), doname(obj)); 1564. } 1565. check_contained(obj, mesg); 1566. } 1567. 1568. mesg = "bill sanity"; 1569. for (obj = billobjs; obj; obj = obj->nobj) { 1570. if (obj->where != OBJ_ONBILL) { 1571. pline("%s obj %s %s: %s\n", mesg, 1572. fmt_ptr((genericptr_t)obj, obj_address), 1573. where_name(obj->where), doname(obj)); 1574. } 1575. /* shouldn't be a full container on the bill */ 1576. if (obj->cobj) { 1577. pline("%s obj %s contains %s! %s\n", mesg, 1578. fmt_ptr((genericptr_t)obj, obj_address), 1579. something, doname(obj)); 1580. } 1581. } 1582. 1583. mesg = "minvent sanity"; 1584. for (mon = fmon; mon; mon = mon->nmon) 1585. for (obj = mon->minvent; obj; obj = obj->nobj) { 1586. if (obj->where != OBJ_MINVENT) { 1587. pline("%s obj %s %s: %s\n", mesg, 1588. fmt_ptr((genericptr_t)obj, obj_address), 1589. where_name(obj->where), doname(obj)); 1590. } 1591. if (obj->ocarry != mon) { 1592. pline("%s obj %s (%s) not held by mon %s (%s)\n", mesg, 1593. fmt_ptr((genericptr_t)obj, obj_address), 1594. doname(obj), 1595. fmt_ptr((genericptr_t)mon, mon_address), 1596. mon_nam(mon)); 1597. } 1598. check_contained(obj, mesg); 1599. } 1600. } 1601.
where_name[]
1602. /* This must stay consistent with the defines in obj.h. */ 1603. static const char *obj_state_names[NOBJ_STATES] = { 1604. "free", "floor", "contained", "invent", 1605. "minvent", "migrating", "buried", "onbill" 1606. }; 1607. 1608. STATIC_OVL const char * 1609. where_name(where) 1610. int where; 1611. { 1612. return (where<0 || where>=NOBJ_STATES) ? "unknown" : obj_state_names[where]; 1613. } 1614. 1615. /* obj sanity check: check objs contained by container */ 1616. STATIC_OVL void 1617. check_contained(container, mesg) 1618. struct obj *container; 1619. const char *mesg; 1620. { 1621. struct obj *obj; 1622. char obj1_address[20], obj2_address[20]; 1623. 1624. for (obj = container->cobj; obj; obj = obj->nobj) { 1625. if (obj->where != OBJ_CONTAINED) 1626. pline("contained %s obj %s: %s\n", mesg, 1627. fmt_ptr((genericptr_t)obj, obj1_address), 1628. where_name(obj->where)); 1629. else if (obj->ocontainer != container) 1630. pline("%s obj %s not in container %s\n", mesg, 1631. fmt_ptr((genericptr_t)obj, obj1_address), 1632. fmt_ptr((genericptr_t)container, obj2_address)); 1633. } 1634. } 1635. #endif /* WIZARD */ 1636. 1637. #endif /* OVL1 */ 1638. 1639. /*mkobj.c*/