| ) | |
|---|---|
| Name | silver saber |
| Appearance | silver saber |
| Damage vs. small | 1d8+(1d20) |
| Damage vs. large | 1d8+(1d20) |
| To-hit bonus | +0 |
| Weapon skill | saber |
| Size | one-handed |
| Cost | 75 zm (+10/positive enchant) |
| Weight | 40 |
| Material | silver |
The silver saber is a silver sword, commonly used as a secondary weapon in #twoweaponing, as it gives silver damage against lycanthropes, demons, vampires, minor demons (except tengu), and shades, in addition to being a respectable weapon in its own right.
Generation[]
They are randomly generated like any other weapon, but the watch captain in Minetown has a 50% chance of being generated with one, as does any Captain. If Fort Ludios exists, you are extremely likely to find a saber there.
Average damage calculation[]
We assume the player has expert skill in saber, which gives a +2 damage bonus. A blessed weapon deals 1d4 extra damage against demons and undead, and being of silver, an added 1d20 to silver-hating monsters. The worst case scenario is against a non-undead, non-demon, non-silver-hating monster. The best case scenario is against a undead/demon silver-hating monster.
| Weapon | Against regular small monsters | Against regular large monsters | Worst case scenario | Best case scenario |
|---|---|---|---|---|
| Blessed silver saber+0 | ||||
| Blessed silver saber +7 | ||||
| Blessed silver saber +9 |
Despite the inclusion in the above table, attempting to enchant a silver saber to +9 is generally a very bad idea, as they're quite rare.
SLASH'EM[]
SLASH'EM adds a new saber weapon: the rapier. A +1 rapier is guaranteed to appear in Grund's Stronghold.
Saber skill[]
| Saber | |
|---|---|
| Max | Role |
| Basic | |
| Skilled | |
| Expert | |
The silver saber is the only weapon to use the saber skill. Artifact sabers are Grayswandir and Werebane.
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