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In zoology, a sessile animal is one that cannot move from one place to another; those that can are referred to as motile.

In NetHack, sessile monsters have a speed of zero, and never move of their own volition, possessing only passive attacks.

Only seven monsters are truly sessile in NetHack, although there are a larger number with relatively slow speeds. The sessile monsters are:

Tame sessile monsters may be displaced (1/7 chance).


Truly sessile monsters can normally be left alone; even if they block a corridor, the player can usually dig around them or teleport them away safely. This contrasts with slower-moving monsters, such as floating eyes, which can move and block players if left unmolested.

Killing high-level sessile monsters while avoiding their passive attack can be frustrating; there is no way to retrieve any missiles thrown at them until they are killed, short of teleportation or taming; slow-moving monsters move eventually, allowing missiles to be retrieved. Players should therefore use rocks and other junk to kill such monsters.

Sessile monsters can be used by players to block all monster access to certain squares, to cover a stash or to protect a boulder fort from giants, for example. Typically these will be generated by reverse genocide. The player may wish to tame the sessile monsters in order to be able to move them around, although this means magic whistles should not be used on that level. Blue jellies are the default choice due to being somewhat difficult to kill in melee and their able to be split by heat multiplication. 

When polymorphing pets using a polymorph trap, producing a sessile monster spells the end of the activity, unless the hero has magic resistance (to safely displace the pet) or a magic whistle.

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