Quaffing effects[]
Case | Effect |
---|---|
blessed | Restores all lost statistics to their previous maximum amount. |
uncursed | Restores one random lost statistic to its previous maximum amount. |
cursed | No effect. |
If the potion hits a monster, it is restored to maximum hit points.
If you breathe its vapors, the effects are as for quaffing.
Messages[]
Message | Reason |
---|---|
"Wow! This makes you feel great!" | The potion was blessed |
"Wow! This makes you feel better!" | The potion was blessed, but there are still other things wrong with you |
"Wow! This makes you feel good!" | The potion was uncursed |
"Ulch! This makes you feel mediocre!" | The potion was cursed |
"<monster> looks sound and hale again." | The potion hit <monster> |
"Ulch! That potion smells terrible!" | You inhaled the vapors of the cursed potion |
"Your eyes sting." | You would have inhaled the vapors of the cursed potion, but are unbreathing |
Identification[]
This potion is completely safe to quaff, even if the BUC status is unknown.
Strategy[]
The effects of this potion are completely superseded by a unicorn horn, the only difference being that this potion is 100% reliable, whereas even a blessed unicorn horn has a chance of doing nothing. It is therefore a prime candidate for dilution.
SLASH'EM[]
In SLASH'EM, the potion of restore ability has an important new use: magical polymorphing is usually temporary, and items and monsters will revert to their original form with time. If you dip a polymorphed item into a potion of restore ability, its new form will be "fixed" and become permanent.
This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:
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