Bubbles of air form a type of ground in the level; the bubbles move on their own and the player cannot leave them unless he is either levitating or capable of surviving underwater (water walking does not work). The player arrives in a bubble on the left-hand side of the screen. The magic portal to the Astral Plane is located in another one of the bubbles (initially on the right-hand side of the screen) and travels around the map along with the bubble. Bubbles will continually merge and divide, so the player will eventually drift onto the portal through chance--although this can take many turns.
Randomly located around the level are nineteen water elementals, eight electric eels, eight giant eels, nine kraken, four sharks, four piranhas, four jellyfish, and four other random monsters.
The Plane of Water is ineligible to leave bones files. The entire level is no-teleport and has an undiggable floor.
Unless you have magical breathing, or have genocided all sea monsters, there is significant danger of drowning while on this plane. Make sure to take the usual precautions, and also be aware that the bite of an electric eel might destroy a ring of levitation. A ring of conflict can help keep the sea monsters distracted.
Finding the magic portal can be difficult, because the portal moves along with its bubble. A confused scroll of gold detection is the surest way, a crystal ball works too (but less safe); the portal might not be around when you reach its former location, but will still be revealed, and visible once you enter its bubble. In some cases, wearing the Amulet of Yendor might help find the portal.
Some players genocide sea monsters right after entering this level to empty it completely. (If sea monsters are genocided when you enter, other initial monsters will be created instead.)
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