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NetHack 3.3.0 is the 24th public release of NetHack and the 20th by the DevTeam. It was announced and released concurrently with NetHack 3.2.3 at the official NetHack website in December 1999.[1]
Availability[]
NetHack 3.3.0 is readily available from the official NetHack website [1].
Significant changes[]
NetHack 3.3.0 is a major release.
Notable changes in NetHack 3.3.0 include:
- Characters now have a race in addition to a role, which can be one of human, elf, dwarf, gnome or orc.
- You can choose the alignment for your character depending on your role.
- The Ranger and Monk roles are added; the former is derived from the Elf class, which has been superseded by the race.
- The Wizard Patch is incorporated, significantly changing the spellcasting system.
- Saddles and steeds appear for the first time, as does riding as a skill.
- Twoweapon appears for the first time.
- Sokoban is added to the dungeon.
- Numerous bug fixes.
The adventurer[]
The player may choose from these roles and races:
Role | Races | Alignments |
---|---|---|
Archeologist | human, dwarf, gnome | Lawful, Neutral |
Barbarian | human, orc | Neutral, Chaotic |
Cave(wo)man | human, dwarf, gnome | Lawful, Neutral |
Healer | human, gnome | Neutral |
Knight | human | Lawful |
Monk | human | Any |
Priest(ess) | human, elf | Any |
Ranger | human, elf, gnome, orc | Neutral, Chaotic |
Rogue | human, orc | Chaotic |
Samurai | human | Lawful |
Tourist | human | Neutral |
Valkyrie | human, dwarf | Lawful, Neutral |
Wizard | human, elf, gnome, orc | Neutral, Chaotic |
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.
The initial pet is a little dog for Cavemen, Rangers, and Samurai, a kitten for Wizards, a saddled pony for Knights, and a random choice of a kitten or little dog for all others (or the user's choice in his options).
Dungeon features[]
The main trunk of the dungeon begins at level 1, where the game begins, and proceeds down stairs to Medusa's Lair and the Castle. From there, it is necessary to enter a trap door to the Valley of the Dead. Further stairs down eventually lead to the invocation level. Performing the invocation ritual at the vibrating square opens the stairs to the Sanctum.
With the Amulet of Yendor in hand, the adventurer may ascend from level 1 into the Plane of Earth; thence s/he may proceed through magic portals to the planes of Air, Fire, and Water, and thence to the Astral Plane. Offering the Amulet of Yendor on the correct high altar wins the game.
Along the way, one will encounter these branches and special levels:
- A second stair to the Gnomish Mines. Therein, one will find Mine Town and, at the end, the bottom level with a luckstone.
- The Oracle level.
- A possible Bigroom.
- The Rogue level.
- The magic portal to the Quest.
- A possible magic portal, inside a vault, to Fort Ludios.
- The Castle.
- The Valley of the Dead. Gehennom begins here, and it is no longer safe to pray.
- A second upward staircase to Vlad's Tower.
- The Wizard's Tower; it is visible but not accessible from here.
- A Fake Tower containing a random Amulet.
- A Fake Tower containing a magic portal by which the Wizard's Tower may be entered.
To win the game, it is necessary to complete these tasks:
- Gather seven candles, possibly in Izchak's lighting shop in Mine Town.
- Complete the Quest and get the Bell of Opening.
- Kill Vlad the Impaler and get the Candelabrum of Invocation.
- Kill the Wizard of Yendor and get the Book of the Dead.
- Proceed to the vibrating square and perform the invocation ritual.
- Kill the high priest of Moloch and get the Amulet of Yendor.
- Escape from the dungeon.
- Pass through the Elemental Planes.
- Arrive at the correct altar in the Astral Plane.
- Offer the Amulet of Yendor to the god of your alignment.
Special rooms are:
Special dungeon features are:
Traps are:
- arrow trap
- dart trap
- falling rock trap
- squeaky board
- bear trap
- land mine
- rolling boulder trap
- sleeping gas trap
- rust trap
- fire trap
- pit
- spiked pit
- hole
- trapdoor
- teleportation trap
- level teleporter
- magic portal
- web
- monsters disguised as statues
- magic trap
- anti-magic field
- polymorph trap
A wand of wishing is guaranteed in the Castle, in its modern position, protected by Elbereth and a chest.
Bestiary[]
New monsters are indicated in boldface.
The following monsters may be encountered:
With the obsolescence of the Elf class, Earendil, Elwing, the Goblin King, and the High-elf have been removed.
Objects[]
New objects are indicated in boldface.
Artifacts[]
Artifacts in NetHack 3.3.0 are:
Name | Object | Alignment | Role | Notes |
---|---|---|---|---|
Excalibur | long sword | Lawful | Knight | |
Stormbringer | runesword | Chaotic | ||
Mjollnir | war hammer | Neutral | Valkyrie | |
Cleaver | battle-axe | Neutral | Barbarian | |
Grimtooth | orcish dagger | Chaotic | ||
Orcrist | elven broadsword | Chaotic | User-nameable | |
Sting | elven dagger | Chaotic | User-nameable | |
Magicbane | athame | Neutral | Wizard | |
Frost Brand | long sword | Unaligned | ||
Fire Brand | long sword | Unaligned | ||
Dragonbane | broadsword | Neutral | ||
Demonbane | long sword | Lawful | ||
Werebane | silver saber | Unaligned | ||
Grayswandir | silver saber | Lawful | ||
Giantslayer | long sword | Neutral | ||
Ogresmasher | war hammer | Unaligned | ||
Trollsbane | morning star | Chaotic | ||
Vorpal Blade | long sword | Neutral | ||
Snickersnee | katana | Lawful | Samurai | |
Sunsword | long sword | Lawful |
The following are Quest artifacts:
Name | Object | Alignment | Role | Notes |
---|---|---|---|---|
The Orb of Detection | crystal ball | Lawful | Archeologist | |
The Heart of Ahriman | luckstone | Neutral | Barbarian | |
The Sceptre of Might | mace | Lawful | Caveman | |
The Staff of Aesculapius | quarterstaff | Neutral | Healer | |
The Magic Mirror of Merlin | mirror | Lawful | Knight | |
The Eyes of the Overworld | pair of lenses | Neutral | Monk | |
The Mitre of Holiness | helm of brilliance | Lawful | Priest | |
The Longbow of Artemis | bow | Chaotic | Ranger | |
The Master Key of Thievery | skeleton key | Chaotic | Rogue | |
The Tsurugi of Muramasa | tsurugi | Lawful | Samurai | |
The Platinum Yendorian Express Card | credit card | Neutral | Tourist | If TOURIST defined at compile time |
The Orb of Fate | crystal ball | Neutral | Valkyrie | |
The Eye of the Aethiopica | amulet of ESP | Neutral | Wizard |
The Palantir of Westernesse is obsolete along with the Elf class.
Amulets[]
All amulets appear as "; tiles are .
Amulets in NetHack 3.3.0 are:
- amulet of ESP
- amulet of life saving
- amulet of strangulation
- amulet of restful sleep
- amulet versus poison
- amulet of change
- amulet of unchanging
- amulet of reflection
- amulet of magical breathing
- Amulet of Yendor (and cheap plastic imitation)
Food[]
Food items in NetHack 3.3.0 are:
Name | Symbol | Notes |
---|---|---|
tripe ration | % | |
corpse | % | |
egg | % | |
meatball | % | |
meat stick | % | |
huge chunk of meat | % | |
meat ring | % | |
kelp frond | % | |
eucalyptus leaf | % | |
apple | % | |
orange | % | |
pear | % | |
melon | % | |
banana | % | |
carrot | % | |
sprig of wolfsbane | % | |
clove of garlic | % | |
nameable fruit | % | |
lump of royal jelly | % | |
cream pie | % | |
candy bar | % | |
fortune cookie | % | |
pancake | % | |
lembas wafer | % | |
cram ration | % | |
food ration | % | |
K-ration | % | |
C-ration | % | |
tin | % |
Weapons[]
Weapons in NetHack 3.3.0 are:
Name | Symbol | Notes |
---|---|---|
arrow | ) | |
elven arrow | ) | |
orcish arrow | ) | |
silver arrow | ) | |
ya | ) | |
crossbow bolt | ) | |
dart | ) | |
shuriken | ) | |
boomerang | ) | |
spear | ) | |
elven spear | ) | |
orcish spear | ) | |
dwarvish spear | ) | |
silver spear | ) | |
javelin | ) | |
trident | ) | |
dagger | ) | |
elven dagger | ) | |
orcish dagger | ) | |
silver dagger | ) | |
athame | ) | |
scalpel | ) | |
knife | ) | |
stiletto | ) | |
worm tooth | ) | |
crysknife | ) | |
axe | ) | |
battle-axe | ) | |
short sword | ) | |
elven short sword | ) | |
orcish short sword | ) | |
dwarvish short sword | ) | |
scimitar | ) | |
silver saber | ) | |
broadsword | ) | |
elven broadsword | ) | |
long sword | ) | |
two-handed sword | ) | |
katana | ) | |
tsurugi | ) | |
runesword | ) | |
partisan | ) | |
ranseur | ) | |
spetum | ) | |
glaive | ) | |
lance | ) | |
halberd | ) | |
bardiche | ) | |
voulge | ) | |
dwarvish mattock | ) | |
fauchard | ) | |
guisarme | ) | |
bill-guisarme | ) | |
lucern hammer | ) | |
bec de corbin | ) | |
mace | ) | |
morning star | ) | |
war hammer | ) | |
club | ) | |
rubber hose | ) | if KOPS defined at compile time |
quarterstaff | ) | |
aklys | ) | |
flail | ) | |
bullwhip | ) | |
bow | ) | |
elven bow | ) | |
orcish bow | ) | |
yumi | ) | |
sling | ) | |
crossbow | ) |
Tools[]
Tools in NetHack 3.3.0 are:
Name | Symbol | Notes |
---|---|---|
large box | ( | |
chest | ( | |
ice box | ( | |
sack | ( | |
oilskin sack | ( | |
bag of holding | ( | |
bag of tricks | ( | |
skeleton key | ( | |
lock pick | ( | |
credit card | ( | If TOURIST defined at compile time |
tallow candle | ( | |
wax candle | ( | |
brass lantern | ( | |
oil lamp | ( | |
magic lamp | ( | |
expensive camera | ( | If TOURIST defined at compile time |
mirror | ( | |
crystal ball | ( | |
pair of lenses | ( | |
blindfold | ( | |
towel | ( | |
saddle | ( | |
leash | ( | |
stethoscope | ( | |
tinning kit | ( | |
tin opener | ( | |
can of grease | ( | |
figurine | ( | |
magic marker | ( | |
land mine | ( | |
beartrap | ( | |
tin whistle | ( | |
magic whistle | ( | |
wooden flute | ( | |
magic flute | ( | |
tooled horn | ( | |
frost horn | ( | |
fire horn | ( | |
horn of plenty | ( | |
wooden harp | ( | |
magic harp | ( | |
bell | ( | |
bugle | ( | |
leather drum | ( | |
drum of earthquake | ( | |
pick-axe | ( | |
grappling hook | ( | |
unicorn horn | ( | |
Candelabrum of Invocation | ( | |
Bell of Opening | ( |
Armor[]
Armor items in NetHack 3.3.0 are:
Potions[]
Potions in NetHack 3.3.0 have randomized appearances (except for water), occurring as one of ! ! ! ! ! ! ! ! ! ! ! ! !, or as tiles . They are:
- potion of gain ability
- potion of restore ability
- potion of confusion
- potion of blindness
- potion of paralysis
- potion of speed
- potion of levitation
- potion of hallucination
- potion of invisibility
- potion of see invisible
- potion of healing
- potion of extra healing
- potion of gain level
- potion of enlightenment
- potion of monster detection
- potion of object detection
- potion of gain energy
- potion of sleeping
- potion of full healing
- potion of polymorph
- potion of booze
- potion of sickness
- potion of fruit juice
- potion of acid
- potion of oil
- potion of water (always ! )
Scrolls[]
Scrolls in NetHack 3.3.0 are:
- scroll of enchant armor
- scroll of destroy armor
- scroll of confuse monster
- scroll of scare monster
- scroll of remove curse
- scroll of enchant weapon
- scroll of create monster
- scroll of taming
- scroll of genocide
- scroll of light
- scroll of teleportation
- scroll of gold detection
- scroll of food detection
- scroll of identify
- scroll of magic mapping
- scroll of amnesia
- scroll of fire
- scroll of earth
- scroll of punishment
- scroll of charging
- scroll of stinking cloud
- scroll of mail (if MAIL defined at compile time)
- scroll of blank paper
Wands[]
Wands in NetHack 3.3.0 have randomized appearances, occurring as one of / / / / / /, . They are:
- wand of light
- wand of secret door detection
- wand of enlightenment
- wand of create monster
- wand of wishing
- wand of nothing
- wand of striking
- wand of make invisible
- wand of slow monster
- wand of speed monster
- wand of undead turning
- wand of polymorph
- wand of cancellation
- wand of teleportation
- wand of opening
- wand of locking
- wand of probing
- wand of digging
- wand of magic missile
- wand of fire
- wand of sleep
- wand of cold
- wand of death
- wand of lightning
Spellbooks[]
Spellbooks in NetHack 3.3.0 have randomized appearances (except for blank paper and the Book of the Dead), occurring as one of + + + + + + + + + + + + + +, or tiles . They are:
- spellbook of dig
- spellbook of magic missile
- spellbook of fireball
- spellbook of cone of cold
- spellbook of sleep
- spellbook of finger of death
- spellbook of light
- spellbook of detect monsters
- spellbook of healing
- spellbook of knock
- spellbook of force bolt
- spellbook of confuse monster
- spellbook of cure blindness
- spellbook of drain life
- spellbook of slow monster
- spellbook of wizard lock
- spellbook of create monster
- spellbook of detect food
- spellbook of cause fear
- spellbook of clairvoyance
- spellbook of cure sickness
- spellbook of charm monster
- spellbook of haste self
- spellbook of detect unseen
- spellbook of levitation
- spellbook of extra healing
- spellbook of restore ability
- spellbook of invisibility
- spellbook of detect treasure
- spellbook of remove curse
- spellbook of magic mapping
- spellbook of identify
- spellbook of turn undead
- spellbook of polymorph
- spellbook of teleport away
- spellbook of create familiar
- spellbook of cancellation
- spellbook of protection
- spellbook of jumping
- spellbook of stone to flesh
- spellbook of blank paper (always + )
- Book of the Dead (always + )
Rings[]
Rings in NetHack 3.3.0 have randomized appearances, occurring as one of = = = = = = = = = = = =; tiles are . They are:
- ring of adornment
- ring of gain strength
- ring of gain constitution
- ring of increase accuracy
- ring of increase damage
- ring of protection
- ring of regeneration
- ring of searching
- ring of sustain ability
- ring of stealth
- ring of levitation
- ring of hunger
- ring of aggravate monster
- ring of conflict
- ring of warning
- ring of poison resistance
- ring of fire resistance
- ring of cold resistance
- ring of shock resistance
- ring of free action
- ring of slow digestion
- ring of teleportation
- ring of teleport control
- ring of polymorph
- ring of polymorph control
- ring of invisibility
- ring of see invisible
- ring of protection from shape changers
Stones[]
Stones in NetHack 3.3.0 are:
Name | Symbol | Notes |
---|---|---|
dilithium crystal | * | |
diamond | * | |
ruby | * | |
jacinth | * | |
sapphire | * | |
black opal | * | |
emerald | * | |
turquoise | * * | |
citrine | * | |
aquamarine | * * | |
amber | * | |
topaz | * | |
jet | * | |
opal | * | |
chrysoberyl | * | |
garnet | * | |
amethyst | * | |
jasper | * | |
fluorite | * * * * | |
obsidian | * | |
agate | * | |
jade | * | |
luckstone | * | |
loadstone | * | |
flint stone | * | |
rock | * |
and worthless pieces of white, blue, red, yellowish brown, orange, yellow, black green, and violet glass.
Other items[]
Other items not appearing in the above categories are:
Name | Symbol | Notes |
---|---|---|
gold piece | $ | |
boulder | ` | |
statue | ` | |
heavy iron ball | 0 | |
iron chain | _ |
Blinding venom (. ) and acid venom (. ) are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.
References[]