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Below is the full text to dokick.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/dokick.c#line123]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

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1.    /*	SCCS Id: @(#)dokick.c	3.2	96/03/23	*/
2.    /* Copyright (c) Izchak Miller, Mike Stephenson, Steve Linhart, 1989. */
3.    /* NetHack may be freely redistributed.  See license for details. */
4.    
5.    #include "hack.h"
6.    #include "eshk.h"
7.    
8.    #define is_bigfoot(x)	((x) == &mons[PM_SASQUATCH])
9.    #define martial()	(Role_is('S') || Role_is('P') || is_bigfoot(uasmon))
10.   
11.   static NEARDATA struct rm *maploc;
12.   static NEARDATA const char *gate_str;
13.   
14.   extern boolean notonhead;	/* for long worms */
15.   
16.   static void FDECL(kickdmg, (struct monst *, BOOLEAN_P));
17.   static void FDECL(kick_monster, (XCHAR_P, XCHAR_P));
18.   static int FDECL(kick_object, (XCHAR_P, XCHAR_P));
19.   static char *FDECL(kickstr, (char *));
20.   static void FDECL(otransit_msg, (struct obj *, BOOLEAN_P, int));
21.   static void FDECL(drop_to, (coord *,SCHAR_P));
22.   
23.   static NEARDATA struct obj *kickobj;
24.   
25.   #define IS_SHOP(x)	(rooms[x].rtype >= SHOPBASE)
26.   
27.   static void
28.   kickdmg(mon, clumsy)
29.   register struct monst *mon;
30.   register boolean clumsy;
31.   {
32.   	register int mdx, mdy;
33.   	register int dmg = ( ACURRSTR + ACURR(A_DEX) + ACURR(A_CON) )/ 15;
34.   
35.   	/* excessive wt affects dex, so it affects dmg */
36.   	if(clumsy) dmg = dmg/2;
37.   
38.   	/* kicking a dragon or an elephant will not harm it */
39.   	if(thick_skinned(mon->data)) dmg = 0;
40.   
41.   	/* a good kick exercises your dex */
42.   	exercise(A_DEX, TRUE);
43.   
44.   /*	it is unchivalrous to attack the defenseless or from behind */
45.   	if (Role_is('K') &&
46.   		u.ualign.type == A_LAWFUL && u.ualign.record > -10 &&
47.   		(!mon->mcanmove || mon->msleep || mon->mflee))
48.   		adjalign(-1);
49.   
50.   	/* squeeze some guilt feelings... */
51.   	if(mon->mtame) {
52.   	    abuse_dog(mon);
53.   	    mon->mflee = mon->mtame ? 1 : 0;
54.   #ifdef HISX
55.   	    mon->mfleetim = mon->mfleetim + (dmg ? rnd(dmg) : 1);
56.   #else
57.   	    mon->mfleetim += (dmg ? rnd(dmg) : 1);
58.   #endif
59.   	}
60.   
61.   	if (dmg > 0) {
62.   		/* convert potential damage to actual damage */
63.   		dmg = rnd(dmg);
64.   		if (martial()) dmg += rn2(ACURR(A_DEX)/2 + 1);
65.   	}
66.   	dmg += u.udaminc;	/* add ring(s) of increase damage */
67.   	if (dmg > 0) {
68.   		mon->mhp -= dmg;
69.   		if (mon->mhp < 1) {
70.   			(void) passive(mon, TRUE, 0, TRUE);
71.   			killed(mon);
72.   			return;
73.   		}
74.   	}
75.   	if(martial() && !bigmonst(mon->data) && !rn2(3) && mon->mcanmove
76.   	   && mon != u.ustuck) {
77.   		/* see if the monster has a place to move into */
78.   		mdx = mon->mx + u.dx;
79.   		mdy = mon->my + u.dy;
80.   		if(goodpos(mdx, mdy, mon, mon->data)) {
81.   			pline("%s reels from the blow.", Monnam(mon));
82.   			remove_monster(mon->mx, mon->my);
83.   			newsym(mon->mx, mon->my);
84.   			place_monster(mon, mdx, mdy);
85.   			newsym(mon->mx, mon->my);
86.   			set_apparxy(mon);
87.   		}
88.   	}
89.   	(void) passive(mon, FALSE, 1, TRUE);
90.   
91.   }
92.   
93.   static void
94.   kick_monster(x, y)
95.   register xchar x, y;
96.   {
97.   	register boolean clumsy = FALSE;
98.   	register struct monst *mon = m_at(x, y);
99.   	register int i, j;
100.  
101.  	bhitpos.x = x;
102.  	bhitpos.y = y;
103.  	if (attack_checks(mon, (struct obj *)0)) return;
104.  	setmangry(mon);
105.  
106.  	/* Kick attacks by kicking monsters are normal attacks, not special.
107.  	 * If you have >1 kick attack, you get all of them.
108.  	 */
109.  	if (attacktype(uasmon, AT_KICK)) {
110.  	    schar tmp = find_roll_to_hit(mon);
111.  	    for(i=0; i<NATTK; i++) {
112.  		if (uasmon->mattk[i].aatyp == AT_KICK && multi >= 0) {
113.  		    /* check multi; maybe they had 2 kicks and the first */
114.  		    /* was a kick against a floating eye */
115.  		    if (tmp > rnd(20)) {
116.  			int sum;
117.  
118.  			You("kick %s.", mon_nam(mon));
119.  			sum = damageum(mon, &(uasmon->mattk[i]));
120.  			if (sum == 2)
121.  				(void)passive(mon, 1, 0, TRUE);
122.  			else (void)passive(mon, sum, 1, TRUE);
123.  		    } else {
124.  			missum(mon, &(uasmon->mattk[i]));
125.  			(void)passive(mon, 0, 1, TRUE);
126.  		    }
127.  		}
128.  	    }
129.  	    return;
130.  	}
131.  
132.  	if(noncorporeal(mon->data)) {
133.  		Your("kick passes through!");
134.  		return;
135.  	}
136.  
137.  	if(Levitation && !rn2(3) && verysmall(mon->data) &&
138.  	   !is_flyer(mon->data)) {
139.  		pline("Floating in the air, you miss wildly!");
140.  		exercise(A_DEX, FALSE);
141.  		(void) passive(mon, FALSE, 1, TRUE);
142.  		return;
143.  	}
144.  
145.  	i = -inv_weight();
146.  	j = weight_cap();
147.  
148.  	if(i < (j*3)/10) {
149.  		if(!rn2((i < j/10) ? 2 : (i < j/5) ? 3 : 4)) {
150.  			if(martial() && !rn2(2)) goto doit;
151.  			Your("clumsy kick does no damage.");
152.  			(void) passive(mon, FALSE, 1, TRUE);
153.  			return;
154.  		}
155.  		if(i < j/10) clumsy = TRUE;
156.  		else if(!rn2((i < j/5) ? 2 : 3)) clumsy = TRUE;
157.  	}
158.  
159.  	if(Fumbling) clumsy = TRUE;
160.  
161.  	else if(uarm && objects[uarm->otyp].oc_bulky && ACURR(A_DEX) < rnd(25))
162.  		clumsy = TRUE;
163.  doit:
164.  	You("kick %s.", mon_nam(mon));
165.  	if(!rn2(clumsy ? 3 : 4) && (clumsy || !bigmonst(mon->data)) &&
166.  	   mon->mcansee && !mon->mtrapped && !thick_skinned(mon->data) &&
167.  	   mon->data->mlet != S_EEL && haseyes(mon->data) && mon->mcanmove &&
168.  	   !mon->mstun && !mon->mconf && !mon->msleep &&
169.  	   mon->data->mmove >= 12) {
170.  		if(!nohands(mon->data) && !rn2(martial() ? 5 : 3)) {
171.  		    pline("%s blocks your %skick.", Monnam(mon),
172.  				clumsy ? "clumsy " : "");
173.  		    (void) passive(mon, FALSE, 1, TRUE);
174.  		    return;
175.  		} else {
176.  		    mnexto(mon);
177.  		    if(mon->mx != x || mon->my != y) {
178.  			pline("%s %s, %s evading your %skick.", Monnam(mon),
179.  				(can_teleport(mon->data) ? "teleports" :
180.  				 is_floater(mon->data) ? "floats" :
181.  				 is_flyer(mon->data) ? "flutters" :
182.  				 nolimbs(mon->data) ? "slides" :
183.  				 "jumps"),
184.  				clumsy ? "easily" : "nimbly",
185.  				clumsy ? "clumsy " : "");
186.  			(void) passive(mon, FALSE, 1, TRUE);
187.  			return;
188.  		    }
189.  		}
190.  	}
191.  	kickdmg(mon, clumsy);
192.  }
193.  
194.  /*
195.   *  Return TRUE if caught (the gold taken care of), FALSE otherwise.
196.   *  The gold object is *not* attached to the fobj chain!
197.   */
198.  boolean
199.  ghitm(mtmp, gold)
200.  register struct monst *mtmp;
201.  register struct obj *gold;
202.  {
203.  	if(!likes_gold(mtmp->data) && !mtmp->isshk && !mtmp->ispriest
204.  			&& !is_mercenary(mtmp->data)) {
205.  		wakeup(mtmp);
206.  	} else if (!mtmp->mcanmove) {
207.  		/* too light to do real damage */
208.  		if (canseemon(mtmp))
209.  		    pline_The("gold hits %s.", mon_nam(mtmp));
210.  	} else {
211.  		mtmp->msleep = 0;
212.  		mtmp->meating = 0;
213.  		if(!rn2(4)) setmangry(mtmp); /* not always pleasing */
214.  
215.  		/* greedy monsters catch gold */
216.  		if (cansee(mtmp->mx, mtmp->my))
217.  		    pline("%s catches the gold.", Monnam(mtmp));
218.  		mtmp->mgold += gold->quan;
219.  		if (mtmp->isshk) {
220.  			long robbed = ESHK(mtmp)->robbed;
221.  
222.  			if (robbed) {
223.  				robbed -= gold->quan;
224.  				if (robbed < 0) robbed = 0;
225.  				pline_The("amount %scovers %s recent losses.",
226.  				      !robbed ? "" : "partially ",
227.  				      his[mtmp->female]);
228.  				ESHK(mtmp)->robbed = robbed;
229.  				if(!robbed)
230.  					make_happy_shk(mtmp, FALSE);
231.  			} else {
232.  				if(mtmp->mpeaceful) {
233.  				    ESHK(mtmp)->credit += gold->quan;
234.  				    You("have %ld zorkmid%s in credit.",
235.  					ESHK(mtmp)->credit,
236.  					plur(ESHK(mtmp)->credit));
237.  				} else verbalize("Thanks, scum!");
238.  			}
239.  		} else if (mtmp->ispriest) {
240.  			if (mtmp->mpeaceful)
241.  			    verbalize("Thank you for your contribution.");
242.  			else verbalize("Thanks, scum!");
243.  		} else if (is_mercenary(mtmp->data)) {
244.  		    long goldreqd = 0L;
245.  
246.  		    if (rn2(3)) {
247.  			if (mtmp->data == &mons[PM_SOLDIER])
248.  			   goldreqd = 100L;
249.  			else if (mtmp->data == &mons[PM_SERGEANT])
250.  			   goldreqd = 250L;
251.  			else if (mtmp->data == &mons[PM_LIEUTENANT])
252.  			   goldreqd = 500L;
253.  			else if (mtmp->data == &mons[PM_CAPTAIN])
254.  			   goldreqd = 750L;
255.  
256.  			if (goldreqd) {
257.  			   if (gold->quan > goldreqd +
258.  				(u.ugold + u.ulevel*rn2(5))/ACURR(A_CHA))
259.  			    mtmp->mpeaceful = TRUE;
260.  			}
261.  		     }
262.  		     if (mtmp->mpeaceful)
263.  			    verbalize("That should do.  Now beat it!");
264.  		     else verbalize("That's not enough, coward!");
265.  		 }
266.  
267.  		dealloc_obj(gold);
268.  		return(1);
269.  	}
270.  	return(0);
271.  }
272.  
273.  static int
274.  kick_object(x, y)
275.  xchar x, y;
276.  {
277.  	int range;
278.  	register struct monst *mon, *shkp;
279.  	register struct obj *otmp;
280.  	struct trap *trap;
281.  	char bhitroom;
282.  	boolean costly, insider, isgold, slide = FALSE;
283.  
284.  	/* if a pile, the "top" object gets kicked */
285.  	kickobj = level.objects[x][y];
286.  
287.  	/* kickobj should always be set due to conditions of call */
288.  	if(!kickobj || kickobj->otyp == BOULDER
289.  			|| kickobj == uball || kickobj == uchain)
290.  		return(0);
291.  
292.  	if((trap = t_at(x,y)) && trap->tseen) {
293.  		if (((trap->ttyp == PIT || trap->ttyp == SPIKED_PIT)
294.  					&& !passes_walls(uasmon))
295.  				|| trap->ttyp == WEB) {
296.  			You_cant("kick %s that's in a %s!", something,
297.  				trap->ttyp == WEB ? "web" : "pit");
298.  			return(1);
299.  		}
300.  	}
301.  
302.  	if(Fumbling && !rn2(3)) {
303.  		Your("clumsy kick missed.");
304.  		return(1);
305.  	}
306.  
307.  	/* range < 2 means the object will not move.	*/
308.  	/* maybe dexterity should also figure here.     */
309.  	range = (int)((ACURRSTR)/2 - kickobj->owt/40);
310.  
311.  	if(martial()) range += rnd(3);
312.  
313.  	if(is_ice(x,y)) { range += rnd(3); slide = TRUE; }
314.  	if(kickobj->greased) { range += rnd(3); slide = TRUE; }
315.  
316.  	/* Mjollnir is magically too heavy to kick */
317.  	if(kickobj->oartifact == ART_MJOLLNIR) range = 1;
318.  
319.  	/* see if the object has a place to move into */
320.  	if(!ZAP_POS(levl[x+u.dx][y+u.dy].typ) || closed_door(x+u.dx, y+u.dy))
321.  		range = 1;
322.  
323.  	costly = ((shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) &&
324.  				    costly_spot(x, y));
325.  	insider = (*u.ushops && inside_shop(u.ux, u.uy) &&
326.  				    *in_rooms(x, y, SHOPBASE) == *u.ushops);
327.  
328.  	/* a box gets a chance of breaking open here */
329.  	if(Is_box(kickobj)) {
330.  		boolean otrp = kickobj->otrapped;
331.  		struct obj *otmp2;
332.  		long loss = 0L;
333.  
334.  		if(range < 2) pline("THUD!");
335.  
336.  		for(otmp = kickobj->cobj; otmp; otmp = otmp2) {
337.  			const char *result = (char *)0;
338.  
339.  			otmp2 = otmp->nobj;
340.  			if (objects[otmp->otyp].oc_material == GLASS
341.  			    && otmp->oclass != GEM_CLASS
342.  			    && !obj_resists(otmp, 33, 100)) {
343.  				result = "shatter";
344.  			} else if (otmp->otyp == EGG && !rn2(3)) {
345.  				result = "cracking";
346.  			}
347.  			if (result) {
348.  				You_hear("a muffled %s.",result);
349.  				if(costly) loss += stolen_value(otmp, x, y,
350.  					    (boolean)shkp->mpeaceful, TRUE);
351.  				if (otmp->quan > 1L)
352.  					useup(otmp);
353.  				else {
354.  					obj_extract_self(otmp);
355.  					obfree(otmp, (struct obj *) 0);
356.  				}
357.  			}
358.  		}
359.  		if(costly && loss) {
360.  		    if(!insider) {
361.  			You("caused %ld zorkmids worth of damage!", loss);
362.  			make_angry_shk(shkp, x, y);
363.  		    } else {
364.  			You("owe %s %ld zorkmids for objects destroyed.",
365.  			    mon_nam(shkp), loss);
366.  		    }
367.  		}
368.  
369.  		if (kickobj->olocked) {
370.  		    if (!rn2(5) || (martial() && !rn2(2))) {
371.  			You("break open the lock!");
372.  			kickobj->olocked = 0;
373.  			kickobj->obroken = 1;
374.  			if (otrp) (void) chest_trap(kickobj, LEG, FALSE);
375.  			return(1);
376.  		    }
377.  		} else {
378.  		    if (!rn2(3) || (martial() && !rn2(2))) {
379.  			pline_The("lid slams open, then falls shut.");
380.  			if (otrp) (void) chest_trap(kickobj, LEG, FALSE);
381.  			return(1);
382.  		    }
383.  		}
384.  		if(range < 2) return(1);
385.  		/* else let it fall through to the next cases... */
386.  	}
387.  
388.  	/* fragile objects should not be kicked */
389.  	if (breaks(kickobj, kickobj->ox, kickobj->oy, FALSE)) return 1;
390.  
391.  	if(IS_ROCK(levl[x][y].typ)) {
392.  		if ((!martial() && rn2(20) > ACURR(A_DEX))
393.  				|| IS_ROCK(levl[u.ux][u.uy].typ)) {
394.  			if (Blind) pline("It doesn't come loose.");
395.  			else pline("%s do%sn't come loose.",
396.  				The(distant_name(kickobj, xname)),
397.  				(kickobj->quan == 1L) ? "es" : "");
398.  			return(!rn2(3) || martial());
399.  		}
400.  		if (Blind) pline("It comes loose.");
401.  		else pline("%s come%s loose.",
402.  			   The(distant_name(kickobj, xname)),
403.  			   (kickobj->quan == 1L) ? "s" : "");
404.  		obj_extract_self(kickobj);
405.  		newsym(x, y);
406.  		if (costly && (!costly_spot(u.ux, u.uy)
407.  			       || !index(u.urooms, *in_rooms(x, y, SHOPBASE))))
408.  			addtobill(kickobj, FALSE, FALSE, FALSE);
409.  		if(!flooreffects(kickobj,u.ux,u.uy,"fall")) {
410.  		    place_object(kickobj, u.ux, u.uy);
411.  		    stackobj(kickobj);
412.  		    newsym(u.ux, u.uy);
413.  		}
414.  		return(1);
415.  	}
416.  
417.  	isgold = (kickobj->oclass == GOLD_CLASS);
418.  
419.  	/* too heavy to move.  range is calculated as potential distance from
420.  	 * player, so range == 2 means the object may move up to one square
421.  	 * from its current position
422.  	 */
423.  	if(range < 2 || (isgold && kickobj->quan > 300L)) {
424.  	    if(!Is_box(kickobj)) pline("Thump!");
425.  	    return(!rn2(3) || martial());
426.  	}
427.  
428.  	if (kickobj->quan > 1L && !isgold) (void) splitobj(kickobj, 1L);
429.  
430.  	if (slide && !Blind)
431.  	    pline("Whee!  %s slide%s across the %s.", Doname2(kickobj),
432.  		kickobj->quan > 1L ? "" : "s",
433.  		surface(x,y));
434.  
435.  	obj_extract_self(kickobj);
436.  	newsym(x, y);
437.  	mon = bhit(u.dx, u.dy, range, KICKED_WEAPON,
438.  		   (int (*)()) 0, (int (*)()) 0, kickobj);
439.  
440.  	/* We check for whether the object falls down the stairs by
441.  	 * calling ship_object() from bhit().  This is necessary so that if
442.  	 * the object doesn't fall, we can continue bhit() by moving the
443.  	 * object the rest of the way.  If it does fall, bhit() returns at
444.  	 * the fall position (which must have stairs at it).  This is somewhat
445.  	 * ugly (for instance, we need to duplicate the shop check within
446.  	 * bhit()), and we really should be checking _whether_ it falls in there
447.  	 * and only doing the actual fall here, but this would take a lot of
448.  	 * rewriting.
449.  	 */
450.  	if (!mon && down_gate(bhitpos.x, bhitpos.y) != MIGR_NOWHERE)
451.  		return 1;
452.  
453.  	if(mon) {
454.  	    if (mon->isshk &&
455.  		    kickobj->where == OBJ_MINVENT && kickobj->ocarry == mon)
456.  		return 1;	/* alert shk caught it */
457.  	    notonhead = (mon->mx != bhitpos.x || mon->my != bhitpos.y);
458.  	    /* awake monster if sleeping */
459.  	    wakeup(mon);
460.  	    if(isgold ? ghitm(mon, kickobj) :	/* caught? */
461.  		thitmonst(mon, kickobj))	/* hit && used up? */
462.  		return(1);
463.  	}
464.  	bhitroom = *in_rooms(bhitpos.x, bhitpos.y, SHOPBASE);
465.  	if (costly && (!costly_spot(bhitpos.x, bhitpos.y) ||
466.  			*in_rooms(x, y, SHOPBASE) != bhitroom)) {
467.  	    if(isgold)
468.  		costly_gold(x, y, kickobj->quan);
469.  	    else (void)stolen_value(kickobj, x, y,
470.  				    (boolean)shkp->mpeaceful, FALSE);
471.  	}
472.  
473.  	if(flooreffects(kickobj,bhitpos.x,bhitpos.y,"fall")) return(1);
474.  	place_object(kickobj, bhitpos.x, bhitpos.y);
475.  	stackobj(kickobj);
476.  	newsym(kickobj->ox, kickobj->oy);
477.  	return(1);
478.  }
479.  
480.  static char *
481.  kickstr(buf)
482.  char *buf;
483.  {
484.  	const char *what;
485.  
486.  	if (kickobj) what = distant_name(kickobj,doname);
487.  	else if (IS_DOOR(maploc->typ)) what = "a door";
488.  	else if (IS_STWALL(maploc->typ)) what = "a wall";
489.  	else if (IS_ROCK(maploc->typ)) what = "a rock";
490.  	else if (IS_THRONE(maploc->typ)) what = "a throne";
491.  #ifdef SINKS
492.  	else if (IS_SINK(maploc->typ)) what = "a sink";
493.  #endif
494.  	else if (IS_ALTAR(maploc->typ)) what = "an altar";
495.  	else if (IS_DRAWBRIDGE(maploc->typ)) what = "the drawbridge";
496.  	else if (maploc->typ == STAIRS) what = "the stairs";
497.  	else if (maploc->typ == LADDER) what = "a ladder";
498.  	else what = "something weird";
499.  	return strcat(strcpy(buf, "kicking "), what);
500.  }
501.  
502.  int
503.  dokick()
504.  {
505.  	register int x, y;
506.  	int avrg_attrib;
507.  	register struct monst *mtmp;
508.  	s_level *slev;
509.  	boolean no_kick = FALSE;
510.  	char buf[BUFSZ];
511.  
512.  	if (nolimbs(uasmon)) {
513.  		You("have no legs to kick with.");
514.  		no_kick = TRUE;
515.  	} else if (verysmall(uasmon)) {
516.  		You("are too small to do any kicking.");
517.  		no_kick = TRUE;
518.  	} else if (Wounded_legs) {
519.  		Your("%s %s in no shape for kicking.",
520.  		  ((Wounded_legs & BOTH_SIDES)==BOTH_SIDES)
521.  		    ? (const char *)makeplural(body_part(LEG)) : body_part(LEG),
522.  		  ((Wounded_legs & BOTH_SIDES)==BOTH_SIDES) ? "are" : "is");
523.  		no_kick = TRUE;
524.  	} else if (near_capacity() > SLT_ENCUMBER) {
525.  		Your("load is too heavy to balance yourself for a kick.");
526.  		no_kick = TRUE;
527.  	} else if (u.uinwater && !rn2(2)) {
528.  		Your("slow motion kick doesn't hit anything.");
529.  		no_kick = TRUE;
530.  	} else if (u.utrap) {
531.  		switch (u.utraptype) {
532.  		    case TT_PIT:
533.  			pline("There's not enough room to kick down here.");
534.  			break;
535.  		    case TT_WEB:
536.  		    case TT_BEARTRAP:
537.  			You_cant("move your %s!", body_part(LEG));
538.  			break;
539.  		    default:
540.  			break;
541.  		}
542.  		no_kick = TRUE;
543.  	}
544.  
545.  	if (no_kick) {
546.  		/* discard direction typeahead, if any */
547.  		display_nhwindow(WIN_MESSAGE, TRUE);	/* --More-- */
548.  		return 0;
549.  	}
550.  
551.  	if(!getdir((char *)0)) return(0);
552.  	if(!u.dx && !u.dy) return(0);
553.  
554.  	x = u.ux + u.dx;
555.  	y = u.uy + u.dy;
556.  	avrg_attrib = (ACURRSTR+ACURR(A_DEX)+ACURR(A_CON))/3;
557.  
558.  	if(u.uswallow) {
559.  		switch(rn2(3)) {
560.  		case 0:  You_cant("move your %s!", body_part(LEG));
561.  			 break;
562.  		case 1:  if (is_animal(u.ustuck->data)) {
563.  				pline("%s burps loudly.", Monnam(u.ustuck));
564.  				break;
565.  			 }
566.  		default: Your("feeble kick has no effect."); break;
567.  		}
568.  		return(1);
569.  	}
570.  
571.  	wake_nearby();
572.  	u_wipe_engr(2);
573.  
574.  	maploc = &levl[x][y];
575.  
576.  	/* The next four tests should stay in      */
577.  	/* their present order: monsters, objects, */
578.  	/* non-doors, doors.			   */
579.  
580.  	if(MON_AT(x, y)) {
581.  		struct permonst *mdat = m_at(x,y)->data;
582.  		kick_monster(x, y);
583.  		if((Is_airlevel(&u.uz) || Levitation) && flags.move) {
584.  		    int range;
585.  
586.  		    range = ((int)uasmon->cwt + (weight_cap() + inv_weight()));
587.  		    if (range < 1) range = 1; /* divide by zero avoidance */
588.  		    range = (3*(int)mdat->cwt) / range;
589.  
590.  		    if(range < 1) range = 1;
591.  		    hurtle(-u.dx, -u.dy, range);
592.  		}
593.  		return(1);
594.  	}
595.  
596.  	kickobj = (struct obj *)0;
597.  	if (OBJ_AT(x, y) &&
598.  	    (!Levitation || Is_airlevel(&u.uz) || Is_waterlevel(&u.uz)
599.  	     || sobj_at(BOULDER,x,y))) {
600.  		if(kick_object(x, y)) {
601.  		    if(Is_airlevel(&u.uz))
602.  			hurtle(-u.dx, -u.dy, 1); /* assume it's light */
603.  		    return(1);
604.  		}
605.  		goto ouch;
606.  	}
607.  
608.  	if(!IS_DOOR(maploc->typ)) {
609.  		if(maploc->typ == SDOOR) {
610.  		    if(!Levitation && rn2(30) < avrg_attrib) {
611.  			pline("Crash!  You kick open a secret door!");
612.  			exercise(A_DEX, TRUE);
613.  			maploc->typ = DOOR;
614.  			maploc->doormask = exposed_sdoor_mask(maploc);
615.  			if(maploc->doormask & D_TRAPPED) {
616.  			    maploc->doormask = D_NODOOR;
617.  			    b_trapped("door", FOOT);
618.  			} else if (maploc->doormask != D_NODOOR)
619.  			    maploc->doormask = D_ISOPEN;
620.  			if (Blind)
621.  			    feel_location(x,y);	/* we know its gone */
622.  			else
623.  			    newsym(x,y);
624.  			unblock_point(x,y);	/* vision */
625.  			return(1);
626.  		    } else goto ouch;
627.  		}
628.  		if(maploc->typ == SCORR) {
629.  		    if(!Levitation && rn2(30) < avrg_attrib) {
630.  			pline("Crash!  You kick open a secret passage!");
631.  			exercise(A_DEX, TRUE);
632.  			maploc->typ = CORR;
633.  			if (Blind)
634.  			    feel_location(x,y);	/* we known its gone */
635.  			else
636.  			    newsym(x,y);
637.  			unblock_point(x,y);	/* vision */
638.  			return(1);
639.  		    } else goto ouch;
640.  		}
641.  		if(IS_THRONE(maploc->typ)) {
642.  		    register int i;
643.  		    if(Levitation) goto dumb;
644.  		    if((Luck < 0 || maploc->doormask) && !rn2(3)) {
645.  			maploc->typ = ROOM;
646.  			maploc->doormask = 0; /* don't leave loose ends.. */
647.  			mkgold((long)rnd(200), x, y);
648.  			if (Blind)
649.  			    pline("CRASH!  You destroy it.");
650.  			else {
651.  			    pline("CRASH!  You destroy the throne.");
652.  			    newsym(x, y);
653.  			}
654.  			exercise(A_DEX, TRUE);
655.  			return(1);
656.  		    } else if(Luck > 0 && !rn2(3) && !maploc->looted) {
657.  			mkgold((long) rn1(201, 300), x, y);
658.  			i = Luck + 1;
659.  			if(i > 6) i = 6;
660.  			while(i--) (void) mkobj_at(GEM_CLASS, x, y, TRUE);
661.  			if (Blind)
662.  			    You("kick %s loose!", something);
663.  			else {
664.  			    You("kick loose some ornamental coins and gems!");
665.  			    newsym(x, y);
666.  			}
667.  			/* prevent endless milking */
668.  			maploc->looted = T_LOOTED;
669.  			return(1);
670.  		    } else if (!rn2(4)) {
671.  			if(dunlev(&u.uz) < dunlevs_in_dungeon(&u.uz)) {
672.  			    fall_through(FALSE);
673.  			    return(1);
674.  			} else goto ouch;
675.  		    }
676.  		    goto ouch;
677.  		}
678.  		if(IS_ALTAR(maploc->typ)) {
679.  		    if(Levitation) goto dumb;
680.  		    You("kick %s.",(Blind ? something : "the altar"));
681.  		    if(!rn2(3)) goto ouch;
682.  		    altar_wrath(x, y);
683.  		    exercise(A_DEX, TRUE);
684.  		    return(1);
685.  		}
686.  		if(IS_FOUNTAIN(maploc->typ)) {
687.  		    if(Levitation) goto dumb;
688.  		    You("kick %s.",(Blind ? something : "the fountain"));
689.  		    if(!rn2(3)) goto ouch;
690.  		    /* make metal boots rust */
691.  		    if(uarmf && rn2(3))
692.  			if (!rust_dmg(uarmf, "metal boots", 1, FALSE)) {
693.  				Your("boots get wet.");
694.  				/* could cause short-lived fumbling here */
695.  			}
696.  		    exercise(A_DEX, TRUE);
697.  		    return(1);
698.  		}
699.  #ifdef SINKS
700.  		if(IS_SINK(maploc->typ)) {
701.  		    if(Levitation) goto dumb;
702.  		    if(rn2(5)) {
703.  			if(flags.soundok)
704.  			    pline("Klunk!  The pipes vibrate noisily.");
705.  			else pline("Klunk!");
706.  			exercise(A_DEX, TRUE);
707.  			return(1);
708.  		    } else if(!(maploc->looted & S_LPUDDING) && !rn2(3) &&
709.  			  !(mvitals[PM_BLACK_PUDDING].mvflags & G_GONE)) {
710.  			if (Blind)
711.  			    You_hear("a gushing sound.");
712.  			else
713.  			    pline("A %s ooze gushes up from the drain!",
714.  					 hcolor(Black));
715.  			(void) makemon(&mons[PM_BLACK_PUDDING], x, y);
716.  			exercise(A_DEX, TRUE);
717.  			newsym(x,y);
718.  			maploc->looted |= S_LPUDDING;
719.  			return(1);
720.  		    } else if(!(maploc->looted & S_LDWASHER) && !rn2(3) &&
721.  			      !(mvitals[poly_gender() == 1 ? PM_INCUBUS
722.  					: PM_SUCCUBUS].mvflags & G_GONE)) {
723.  			/* can't resist... */
724.  			pline("%s returns!", (Blind ? Something :
725.  							"The dish washer"));
726.  			if (makemon(&mons[poly_gender() == 1 ?
727.  				PM_INCUBUS : PM_SUCCUBUS], x, y)) newsym(x,y);
728.  			maploc->looted |= S_LDWASHER;
729.  			exercise(A_DEX, TRUE);
730.  			return(1);
731.  		    } else if(!rn2(3)) {
732.  			pline("Flupp!  %s.", (Blind ?
733.  				      "You hear a sloshing sound" :
734.  				      "Muddy waste pops up from the drain"));
735.  			if(!(maploc->looted & S_LRING)) { /* once per sink */
736.  			    if (!Blind)
737.  				You("see a ring shining in its midst.");
738.  			    (void) mkobj_at(RING_CLASS, x, y, TRUE);
739.  			    newsym(x, y);
740.  			    exercise(A_DEX, TRUE);
741.  			    exercise(A_WIS, TRUE);	/* a discovery! */
742.  			    maploc->looted |= S_LRING;
743.  			}
744.  			return(1);
745.  		    }
746.  		    goto ouch;
747.  		}
748.  #endif
749.  		if (maploc->typ == STAIRS || maploc->typ == LADDER ||
750.  						    IS_STWALL(maploc->typ)) {
751.  		    if(!IS_STWALL(maploc->typ) && maploc->ladder == LA_DOWN)
752.  			goto dumb;
753.  ouch:
754.  		    pline("Ouch!  That hurts!");
755.  		    exercise(A_DEX, FALSE);
756.  		    exercise(A_STR, FALSE);
757.  		    if (Blind) feel_location(x,y); /* we know we hit it */
758.  		    if(!rn2(3)) set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
759.  		    losehp(rnd(ACURR(A_CON) > 15 ? 3 : 5), kickstr(buf),
760.  			KILLED_BY);
761.  		    if(Is_airlevel(&u.uz) || Levitation)
762.  			hurtle(-u.dx, -u.dy, rn1(2,4)); /* assume it's heavy */
763.  		    return(1);
764.  		}
765.  		if (is_drawbridge_wall(x,y) >= 0) {
766.  		    pline_The("drawbridge is unaffected.");
767.  		    if(Levitation)
768.  			hurtle(-u.dx, -u.dy, rn1(2,4)); /* it's heavy */
769.  		    return(1);
770.  		}
771.  		goto dumb;
772.  	}
773.  
774.  	if(maploc->doormask == D_ISOPEN ||
775.  	   maploc->doormask == D_BROKEN ||
776.  	   maploc->doormask == D_NODOOR) {
777.  dumb:
778.  		exercise(A_DEX, FALSE);
779.  		if (martial() || ACURR(A_DEX) >= 16 || rn2(3)) {
780.  			You("kick at empty space.");
781.  			feel_location(x,y);
782.  		} else {
783.  			pline("Dumb move!  You strain a muscle.");
784.  			exercise(A_STR, FALSE);
785.  			set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
786.  		}
787.  		if ((Is_airlevel(&u.uz) || Levitation) && rn2(2)) {
788.  		    hurtle(-u.dx, -u.dy, 1);
789.  		    return 1;		/* you moved, so use up a turn */
790.  		}
791.  		return(0);
792.  	}
793.  
794.  	/* not enough leverage to kick open doors while levitating */
795.  	if(Levitation) goto ouch;
796.  
797.  	exercise(A_DEX, TRUE);
798.  	/* door is known to be CLOSED or LOCKED */
799.  	if(rnl(35) < avrg_attrib + (!martial() ? 0 : ACURR(A_DEX))) {
800.  		boolean shopdoor = *in_rooms(x, y, SHOPBASE) ? TRUE : FALSE;
801.  		/* break the door */
802.  		if(maploc->doormask & D_TRAPPED) {
803.  		    if (flags.verbose) You("kick the door.");
804.  		    exercise(A_STR, FALSE);
805.  		    maploc->doormask = D_NODOOR;
806.  		    b_trapped("door", FOOT);
807.  		} else if(ACURR(A_STR) > 18 && !rn2(5) && !shopdoor) {
808.  		    pline("As you kick the door, it shatters to pieces!");
809.  		    exercise(A_STR, TRUE);
810.  		    maploc->doormask = D_NODOOR;
811.  		} else {
812.  		    pline("As you kick the door, it crashes open!");
813.  		    exercise(A_STR, TRUE);
814.  		    maploc->doormask = D_BROKEN;
815.  		}
816.  		if (Blind)
817.  		    feel_location(x,y);		/* we know we broke it */
818.  		else
819.  		    newsym(x,y);
820.  		unblock_point(x,y);		/* vision */
821.  		if (shopdoor) {
822.  		    add_damage(x, y, 400L);
823.  		    pay_for_damage("break");
824.  		}
825.  		if ((slev = Is_special(&u.uz)) && slev->flags.town)
826.  		  for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
827.  		    if((mtmp->data == &mons[PM_WATCHMAN] ||
828.  			mtmp->data == &mons[PM_WATCH_CAPTAIN]) &&
829.  			couldsee(mtmp->mx, mtmp->my) &&
830.  			mtmp->mpeaceful) {
831.  			pline("%s yells:", Amonnam(mtmp));
832.  			verbalize("Halt, thief!  You're under arrest!");
833.  			(void) angry_guards(FALSE);
834.  			break;
835.  		    }
836.  		  }
837.  	} else {
838.  	    if (Blind) feel_location(x,y);	/* we know we hit it */
839.  	    exercise(A_STR, TRUE);
840.  	    pline("WHAMMM!!!");
841.  	    if ((slev = Is_special(&u.uz)) && slev->flags.town)
842.  		for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
843.  		    if ((mtmp->data == &mons[PM_WATCHMAN] ||
844.  				mtmp->data == &mons[PM_WATCH_CAPTAIN]) &&
845.  			    mtmp->mpeaceful && couldsee(mtmp->mx, mtmp->my)) {
846.  			pline("%s yells:", Amonnam(mtmp));
847.  			if(levl[x][y].looted & D_WARNED) {
848.  			    verbalize("Halt, vandal!  You're under arrest!");
849.  			    (void) angry_guards(FALSE);
850.  			} else {
851.  			    verbalize("Hey, stop damaging that door!");
852.  			    levl[x][y].looted |= D_WARNED;
853.  			}
854.  			break;
855.  		    }
856.  		}
857.  	}
858.  	return(1);
859.  }
860.  
861.  static void
862.  drop_to(cc, loc)
863.  coord *cc;
864.  schar loc;
865.  {
866.  	/* cover all the MIGR_xxx choices generated by down_gate() */
867.  	switch (loc) {
868.  	 case MIGR_RANDOM:	/* trap door or hole */
869.  		    if (Is_stronghold(&u.uz)) {
870.  			cc->x = valley_level.dnum;
871.  			cc->y = valley_level.dlevel;
872.  			break;
873.  		    } else if (In_endgame(&u.uz) || Is_botlevel(&u.uz)) {
874.  			cc->y = cc->x = 0;
875.  			break;
876.  		    } /* else fall to the next cases */
877.  	 case MIGR_STAIRS_UP:
878.  	 case MIGR_LADDER_UP:
879.  		    cc->x = u.uz.dnum;
880.  		    cc->y = u.uz.dlevel + 1;
881.  		    break;
882.  	 case MIGR_SSTAIRS:
883.  		    cc->x = sstairs.tolev.dnum;
884.  		    cc->y = sstairs.tolev.dlevel;
885.  		    break;
886.  	 default:
887.  	 case MIGR_NOWHERE:
888.  		    /* y==0 means "nowhere", in which case x doesn't matter */
889.  		    cc->y = cc->x = 0;
890.  		    break;
891.  	}
892.  }
893.  
894.  void
895.  impact_drop(missile, x, y, dlev)
896.  struct obj *missile;
897.  xchar x, y, dlev;
898.  {
899.  	schar toloc;
900.  	register struct obj *obj, *obj2;
901.  	register struct monst *shkp;
902.  	long oct, dct, price, debit, robbed;
903.  	boolean angry, costly, isrock;
904.  	coord cc;
905.  
906.  	if(!OBJ_AT(x, y)) return;
907.  
908.  	toloc = down_gate(x, y);
909.  	drop_to(&cc, toloc);
910.  	if (!cc.y) return;
911.  
912.  	if (dlev) {
913.  		/* send objects next to player falling through trap door.
914.  		 * checked in obj_delivery().
915.  		 */
916.  		toloc = MIGR_NEAR_PLAYER;
917.  		cc.y = dlev;
918.  	}
919.  
920.  	costly = costly_spot(x, y);
921.  	price = debit = robbed = 0L;
922.  	angry = FALSE;
923.  	shkp = (struct monst *) 0;
924.  	/* if 'costly', we must keep a record of ESHK(shkp) before
925.  	 * it undergoes changes through the calls to stolen_value.
926.  	 * the angry bit must be reset, if needed, in this fn, since
927.  	 * stolen_value is called under the 'silent' flag to avoid
928.  	 * unsavory pline repetitions.
929.  	 */
930.  	if(costly) {
931.  	    if ((shkp = shop_keeper(*in_rooms(x, y, SHOPBASE))) != 0) {
932.  		debit	= ESHK(shkp)->debit;
933.  		robbed	= ESHK(shkp)->robbed;
934.  		angry	= !shkp->mpeaceful;
935.  	    }
936.  	}
937.  
938.  	isrock = (missile && missile->otyp == ROCK);
939.  	oct = dct = 0L;
940.  	for(obj = level.objects[x][y]; obj; obj = obj2) {
941.  		obj2 = obj->nexthere;
942.  		if(obj == missile) continue;
943.  		/* number of objects in the pile */
944.  		oct += obj->quan;
945.  		if(obj == uball || obj == uchain) continue;
946.  		/* boulders can fall too, but rarely & never due to rocks */
947.  		if((isrock && obj->otyp == BOULDER) ||
948.  		   rn2(obj->otyp == BOULDER ? 30 : 3)) continue;
949.  		obj_extract_self(obj);
950.  
951.  		if(costly) {
952.  		    price += stolen_value(obj, x, y,
953.  				(costly_spot(u.ux, u.uy) &&
954.  				 index(u.urooms, *in_rooms(x, y, SHOPBASE))),
955.  				TRUE);
956.  		    /* set obj->no_charge to 0 */
957.  		    if (Has_contents(obj))
958.  			picked_container(obj);	/* does the right thing */
959.  		    if (obj->oclass != GOLD_CLASS)
960.  			obj->no_charge = 0;
961.  		}
962.  
963.  		add_to_migration(obj);
964.  		obj->ox = cc.x;
965.  		obj->oy = cc.y;
966.  		obj->owornmask = (long)toloc;
967.  
968.  		/* number of fallen objects */
969.  		dct += obj->quan;
970.  	}
971.  
972.  	if (dct) {	/* at least one object fell */
973.  	    const char *what = (dct == 1L ? "object falls" : "objects fall");
974.  	    if (missile)
975.  		pline("From the impact, %sother %s.",
976.  			dct == oct ? "the " : dct == 1L ? "an" : "", what);
977.  	    else
978.  		if (oct == dct) {
979.  		    pline("%s adjacent %s %s.",
980.  			    dct == 1L ? "The" : "All the",
981.  			    what, gate_str);
982.  		} else {
983.  		    pline("%s adjacent %s %s.",
984.  			    dct == 1L ? "One of the" : "Some of the",
985.  			    dct == 1L ? "objects falls" : what,
986.  			    gate_str);
987.  		}
988.  	}
989.  
990.  	if(costly && shkp && price) {
991.  		if(ESHK(shkp)->robbed > robbed) {
992.  		    You("removed %ld zorkmids worth of goods!", price);
993.  		    if(cansee(shkp->mx, shkp->my)) {
994.  			if(ESHK(shkp)->customer[0] == 0)
995.  			    (void) strncpy(ESHK(shkp)->customer,
996.  					   plname, PL_NSIZ);
997.  			if(angry)
998.  			    pline("%s is infuriated!", Monnam(shkp));
999.  			else pline("\"%s, you are a thief!\"", plname);
1000. 		    } else  You_hear("a scream, \"Thief!\"");
1001. 		    hot_pursuit(shkp);
1002. 		    (void) angry_guards(FALSE);
1003. 		    return;
1004. 		}
1005. 		if(ESHK(shkp)->debit > debit)
1006. 		    You("owe %s %ld zorkmids for goods lost.",
1007. 			Monnam(shkp),
1008. 			(ESHK(shkp)->debit - debit));
1009. 	}
1010. 
1011. }
1012. 
1013. /* NOTE: ship_object assumes otmp was FREED from fobj or invent.
1014.  * <x,y> is the point of drop.  otmp is _not_ an <x,y> resident:
1015.  * otmp is either a kicked, dropped, or thrown object.
1016.  */
1017. boolean
1018. ship_object(otmp, x, y, shop_floor_obj)
1019. xchar  x, y;
1020. struct obj *otmp;
1021. boolean shop_floor_obj;
1022. {
1023. 	schar toloc;
1024. 	xchar ox, oy;
1025. 	coord cc;
1026. 	struct obj *obj;
1027. 	struct trap *t;
1028. 	boolean nodrop, unpaid, container, impact = FALSE;
1029. 	int n = 0;
1030. 
1031. 	if (!otmp) return(FALSE);
1032. 	if ((toloc = down_gate(x, y)) == MIGR_NOWHERE) return(FALSE);
1033. 	drop_to(&cc, toloc);
1034. 	if (!cc.y) return(FALSE);
1035. 
1036. 	/* objects other than attached iron ball always fall down ladder,
1037. 	   but have a chance of staying otherwise */
1038. 	nodrop = (otmp == uball) || (otmp == uchain) ||
1039. 			(toloc != MIGR_LADDER_UP && rn2(3));
1040. 
1041. 	container = Has_contents(otmp);
1042. 	unpaid = (otmp->unpaid || (container && count_unpaid(otmp->cobj)));
1043. 
1044. 	if(OBJ_AT(x, y)) {
1045. 	    for(obj = level.objects[x][y]; obj; obj = obj->nexthere)
1046. 		if(obj != otmp) n++;
1047. 	    if(n) impact = TRUE;
1048. 	}
1049. 	/* boulders never fall through trap doors, but they might knock
1050. 	   other things down before plugging the hole */
1051. 	if (otmp->otyp == BOULDER &&
1052. 		((t = t_at(x, y)) != 0) &&
1053. 		(t->ttyp == TRAPDOOR || t->ttyp == HOLE)) {
1054. 	    if (impact) impact_drop(otmp, x, y, 0);
1055. 	    return FALSE;		/* let caller finish the drop */
1056. 	}
1057. 
1058. 	otransit_msg(otmp, nodrop, n);
1059. 
1060. 	if (nodrop) {
1061. 	    if (impact) impact_drop(otmp, x, y, 0);
1062. 	    return(FALSE);
1063. 	}
1064. 
1065. 	if(unpaid || shop_floor_obj) {
1066. 	    if(unpaid) {
1067. 		subfrombill(otmp, shop_keeper(*u.ushops));
1068. 		(void)stolen_value(otmp, u.ux, u.uy, TRUE, FALSE);
1069. 	    } else {
1070. 		ox = otmp->ox;
1071. 		oy = otmp->oy;
1072. 		(void)stolen_value(otmp, ox, oy,
1073. 			  (costly_spot(u.ux, u.uy) &&
1074. 			      index(u.urooms, *in_rooms(ox, oy, SHOPBASE))),
1075. 			  FALSE);
1076. 	    }
1077. 	    /* set otmp->no_charge to 0 */
1078. 	    if(container)
1079. 		picked_container(otmp); /* happens to do the right thing */
1080. 	    if(otmp->oclass != GOLD_CLASS)
1081. 		otmp->no_charge = 0;
1082. 	}
1083. 
1084. 	add_to_migration(otmp);
1085. 	otmp->ox = cc.x;
1086. 	otmp->oy = cc.y;
1087. 	otmp->owornmask = (long)toloc;
1088. 
1089. 	if(impact) {
1090. 	    /* the objs impacted may be in a shop other than
1091. 	     * the one in which the hero is located.  another
1092. 	     * check for a shk is made in impact_drop.  it is, e.g.,
1093. 	     * possible to kick/throw an object belonging to one
1094. 	     * shop into another shop through a gap in the wall,
1095. 	     * and cause objects belonging to the other shop to
1096. 	     * fall down a trapdoor--thereby getting two shopkeepers
1097. 	     * angry at the hero in one shot.
1098. 	     */
1099. 	    impact_drop(otmp, x, y, 0);
1100. 	    newsym(x,y);
1101. 	}
1102. 	return(TRUE);
1103. }
1104. 
1105. void
1106. obj_delivery()
1107. {
1108. 	register struct obj *otmp, *otmp2;
1109. 	register int nx, ny;
1110. 	long where;
1111. 
1112. 	for (otmp = migrating_objs; otmp; otmp = otmp2) {
1113. 	    otmp2 = otmp->nobj;
1114. 	    if (otmp->ox != u.uz.dnum || otmp->oy != u.uz.dlevel) continue;
1115. 
1116. 	    obj_extract_self(otmp);
1117. 	    where = otmp->owornmask;		/* destination code */
1118. 	    otmp->owornmask = 0L;
1119. 
1120. 	    switch ((int)where) {
1121. 	     case MIGR_STAIRS_UP:   nx = xupstair,  ny = yupstair;
1122. 				break;
1123. 	     case MIGR_LADDER_UP:   nx = xupladder,  ny = yupladder;
1124. 				break;
1125. 	     case MIGR_SSTAIRS:	    nx = sstairs.sx,  ny = sstairs.sy;
1126. 				break;
1127. 	     case MIGR_NEAR_PLAYER: nx = u.ux,  ny = u.uy;
1128. 				break;
1129. 	     default:
1130. 	     case MIGR_RANDOM:	    nx = ny = 0;
1131. 				break;
1132. 	    }
1133. 	    if (nx > 0) {
1134. 		place_object(otmp, nx, ny);
1135. 		stackobj(otmp);
1136. 		scatter(nx, ny, rnd(2), 0);
1137. 	    } else {		/* random location */
1138. 		/* set dummy coordinates because there's no
1139. 		   current position for rloco() to update */
1140. 		otmp->ox = otmp->oy = 0;
1141. 		rloco(otmp);
1142. 	    }
1143. 	}
1144. }
1145. 
1146. static void
1147. otransit_msg(otmp, nodrop, num)
1148. register struct obj *otmp;
1149. register boolean nodrop;
1150. int num;
1151. {
1152. 	char obuf[BUFSZ];
1153. 
1154. 	Sprintf(obuf, "%s%s",
1155. 		 (otmp->otyp == CORPSE &&
1156. 			type_is_pname(&mons[otmp->corpsenm])) ? "" : "The ",
1157. 		 xname(otmp));
1158. 
1159. 	if(num) { /* means: other objects are impacted */
1160. 	    Sprintf(eos(obuf), " hit%s %s object%s",
1161. 		      otmp->quan == 1L ? "s" : "",
1162. 		      num == 1 ? "another" : "other",
1163. 		      num > 1 ? "s" : "");
1164. 	    if(nodrop)
1165. 		Sprintf(eos(obuf), " and stop%s.",
1166. 			otmp->quan == 1L ? "s" : "");
1167. 	    else
1168. 		Sprintf(eos(obuf), " and fall%s %s.",
1169. 			otmp->quan == 1L ? "s" : "", gate_str);
1170. 	    pline(obuf);
1171. 	} else if(!nodrop)
1172. 	    pline("%s fall%s %s.", obuf,
1173. 		  otmp->quan == 1L ? "s" : "", gate_str);
1174. }
1175. 
1176. /* migration destination for objects which fall down to next level */
1177. schar
1178. down_gate(x, y)
1179. xchar x, y;
1180. {
1181. 	struct trap *ttmp;
1182. 
1183. 	gate_str = 0;
1184. 	/* this matches the player restriction in goto_level() */
1185. 	if (on_level(&u.uz, &qstart_level) && !ok_to_quest())
1186. 	    return MIGR_NOWHERE;
1187. 
1188. 	if ((xdnstair == x && ydnstair == y) ||
1189. 		(sstairs.sx == x && sstairs.sy == y && !sstairs.up)) {
1190. 	    gate_str = "down the stairs";
1191. 	    return (xdnstair == x && ydnstair == y) ?
1192. 		    MIGR_STAIRS_UP : MIGR_SSTAIRS;
1193. 	}
1194. 	if (xdnladder == x && ydnladder == y) {
1195. 	    gate_str = "down the ladder";
1196. 	    return MIGR_LADDER_UP;
1197. 	}
1198. 
1199. 	if (((ttmp = t_at(x, y)) != 0 && ttmp->tseen) &&
1200. 		(ttmp->ttyp == TRAPDOOR || ttmp->ttyp == HOLE)) {
1201. 	    gate_str = (ttmp->ttyp == TRAPDOOR) ?
1202. 		    "through the trap door" : "through the hole";
1203. 	    return MIGR_RANDOM;
1204. 	}
1205. 	return MIGR_NOWHERE;
1206. }
1207. 
1208. /*dokick.c*/
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