NetHack Versions |
|
|
|
|
|
|
|
NetHack 3.1.2 is the 18th public release of NetHack and the 14th by the DevTeam. Izchak Miller published it to the Usenet newsgroup comp.sources.games and the moderator approved it in June 1993.
Availability[]
The original Usenet postings are most easily obtained from UUNet at [1]. The part*.Z files in that directory are NetHack 3.1.0; patch*.Z files are the patches for succeeding versions through NetHack 3.1.3.
Ali Harlow[2] has a NetHack 3.1.2 distribution at [3].
Significant changes[]
NetHack 3.1.2 is principally a bug-fix release.
Notable changes in NetHack 3.1.2 are:
- The Amiga and Mac ports are further polished.
- The MS-DOS versions can use direct screen output instead of drivers such as ANSI.SYS, and can now be compiled for the PC-9800 architecture (which is principally used in Japan).
- End-of-game disclosure is enhanced, now adding the body count and list of genocides.
- Many bug fixes.
The adventurer[]
The player may choose from these roles:
Role | Alignment |
---|---|
Archeologist | Lawful |
Barbarian | Neutral |
Cave(wo)man | Lawful |
Elf | Chaotic |
Healer | Neutral |
Knight | Lawful |
Priest(ess) | Random |
Rogue | Chaotic |
Samurai | Lawful |
Tourist | Neutral |
Valkyrie | Neutral |
Wizard | Neutral |
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. He may advance to experience level 30.
The initial pet is a little dog for Cavemen and Samurai, a kitten for Wizards, and a random choice of the two (or the user's choice in his options) for all others.
Dungeon features[]
The main trunk of the dungeon begins at level 1, where the game begins, and proceeds down stairs to Medusa's Lair and the Castle. From there, it is necessary to enter a trap door to the Valley of the Dead. Further stairs down eventually lead to the invocation level. Performing the invocation ritual at the vibrating square opens the stairs to the Sanctum.
With the Amulet of Yendor in hand, the adventurer may ascend from level 1 into the Plane of Earth; thence s/he may proceed through magic portals to the planes of Air, Fire, and Water, and thence to the Astral Plane. Offering the Amulet of Yendor on the correct high altar wins the game.
Along the way, one will encounter these branches and special levels:
- A second stair to the Gnomish Mines. Therein, one will find Mine Town and, at the end, the bottom level with a luckstone.
- The Oracle level.
- A possible Bigroom.
- The Rogue level.
- The magic portal to the Quest.
- A possible magic portal, inside a vault, to Fort Ludios.
- The Castle.
- The Valley of the Dead. Gehennom begins here, and it is no longer safe to pray.
- A second upward staircase to Vlad's Tower.
- The Wizard's Tower; it is visible but not accessible from here.
- A Fake Tower containing a random Amulet.
- A Fake Tower containing a magic portal by which the Wizard's Tower may be entered.
To win the game, it is necessary to complete these tasks:
- Gather seven candles, possibly in the lighting shop (not yet tended by Izchak) in Mine Town.
- Complete the Quest and get the Bell of Opening.
- Kill Vlad the Impaler and get the Candelabrum of Invocation.
- Kill the Wizard of Yendor and get the Book of the Dead.
- Proceed to the vibrating square and perform the invocation ritual.
- Kill the high priest of Moloch and get the Amulet of Yendor.
- Escape from the dungeon.
- Pass through the Elemental Planes.
- Arrive at the correct altar in the Astral Plane.
- Offer the Amulet of Yendor to the god of your alignment.
Special rooms are:
Special dungeon features are:
Traps are:
- arrow trap
- dart trap
- falling rock trap
- squeaky board
- bear trap
- land mine
- sleeping gas trap
- rust trap
- fire trap
- pit
- spiked pit
- trapdoor
- teleportation trap
- level teleporter
- magic portal
- web
- monsters disguised as statues
- magic trap
- anti-magic field
- polymorph trap
A wand of wishing is guaranteed in the Castle, in its modern position, and protected by Elbereth, but not tucked inside a chest.
Bestiary[]
NetHack 3.1.2 introduces no new monsters.
The following monsters may be encountered:
Objects[]
NetHack 3.1.2 introduces no new objects.
Artifacts[]
Artifacts in NetHack 3.1.2 are:
Name | Object | Alignment | Role | Notes |
---|---|---|---|---|
Excalibur | long sword | Lawful | Knight | |
Stormbringer | runesword | Chaotic | ||
Mjollnir | war hammer | Neutral | Valkyrie | |
Cleaver | battle-axe | Neutral | Barbarian | |
Grimtooth | orcish dagger | Chaotic | ||
Orcrist | elven broadsword | Lawful | Elf | User-nameable |
Sting | elven dagger | Lawful | User-nameable | |
Magicbane | athame | Neutral | Wizard | |
Frost Brand | long sword | Neutral | ||
Fire Brand | long sword | Neutral | ||
Dragonbane | broadsword | Neutral | ||
Demonbane | long sword | Lawful | ||
Werebane | silver saber | Lawful | ||
Grayswandir | silver saber | Lawful | ||
Giantslayer | long sword | Neutral | ||
Ogresmasher | war hammer | Lawful | ||
Trollsbane | morning star | Lawful | ||
Vorpal Blade | long sword | Neutral | ||
Snickersnee | katana | Lawful | Samurai | |
Sunsword | long sword | Lawful |
The following are Quest artifacts and appear only if MULDGN is defined at compile time.
Name | Object | Alignment | Role | Notes |
---|---|---|---|---|
The Orb of Detection | crystal ball | Lawful | Archeologist | |
The Heart of Ahriman | luckstone | Neutral | Barbarian | |
The Sceptre of Might | quarterstaff | Lawful | Caveman | |
The Palantir of Westernesse | crystal ball | Chaotic | Elf | |
The Staff of Aesculapius | quarterstaff | Neutral | Healer | |
The Magic Mirror of Merlin | mirror | Lawful | Knight | |
The Mitre of Holiness | helm of brilliance | Lawful | Priest | |
The Master Key of Thievery | skeleton key | Chaotic | Rogue | |
The Tsurugi of Muramasa | tsurugi | Lawful | Samurai | |
The Platinum Yendorian Express Card | credit card | Neutral | Tourist | If MULDGN and TOURIST defined at compile time |
The Orb of Fate | crystal ball | Neutral | Valkyrie | |
The Eye of the Aethiopica | amulet of ESP | Neutral | Wizard |
Orcrist is lawful, but Elves are chaotic; how this apparent conflict is resolved is unclear at this time.
Amulets[]
All amulets appear as ".
Amulets in NetHack 3.1.2 are:
- amulet of ESP
- amulet of life saving
- amulet of strangulation
- amulet of restful sleep
- amulet versus poison
- amulet of change
- amulet of reflection
- amulet of magical breathing
- Amulet of Yendor (and cheap plastic imitation)
Food[]
Food items in NetHack 3.1.2 are:
Name | Symbol | Notes |
---|---|---|
tripe ration | % | |
corpse | % | |
egg | % | |
apple | % | |
orange | % | |
pear | % | |
melon | % | |
banana | % | |
carrot | % | |
sprig of wolfsbane | % | |
clove of garlic | % | |
nameable fruit | % | if TUTTI_FRUTTI defined at compile time |
slice of pizza | % | if TUTTI_FRUTTI not defined at compile time (not in default build) |
lump of royal jelly | % | |
cream pie | % | |
candy bar | % | |
fortune cookie | % | Formerly % |
pancake | % | Formerly % |
lembas wafer | % | |
cram ration | % | |
food ration | % | |
K-ration | % | if ARMY defined at compile time |
C-ration | % | if ARMY defined at compile time |
tin | % |
Weapons[]
Weapons in NetHack 3.1.2 are:
Name | Symbol | Notes |
---|---|---|
arrow | ) | |
elven arrow | ) | |
orcish arrow | ) | |
silver arrow | ) | |
ya | ) | |
crossbow bolt | ) | |
dart | ) | |
shuriken | ) | |
boomerang | ) | |
spear | ) | |
elven spear | ) | |
orcish spear | ) | |
dwarvish spear | ) | |
javelin | ) | |
trident | ) | |
lance | ) | |
dagger | ) | |
elven dagger | ) | |
orcish dagger | ) | |
athame | ) | |
scalpel | ) | |
knife | ) | |
stiletto | ) | |
worm tooth | ) | |
crysknife | ) | |
dwarvish mattock | ) | |
axe | ) | |
battle-axe | ) | |
short sword | ) | |
elven short sword | ) | |
orcish short sword | ) | |
dwarvish short sword | ) | |
scimitar | ) | |
silver saber | ) | |
broadsword | ) | |
elven broadsword | ) | |
long sword | ) | |
two-handed sword | ) | |
katana | ) | |
tsurugi | ) | |
runesword | ) | |
partisan | ) | |
ranseur | ) | |
spetum | ) | |
glaive | ) | |
halberd | ) | |
bardiche | ) | |
voulge | ) | |
fauchard | ) | |
guisarme | ) | |
bill-guisarme | ) | |
lucern hammer | ) | |
bec de corbin | ) | |
mace | ) | |
morning star | ) | |
war hammer | ) | |
club | ) | |
rubber hose | ) | if KOPS defined at compile time |
quarterstaff | ) | |
aklys | ) | |
flail | ) | |
bullwhip | ) | |
bow | ) | |
elven bow | ) | |
orcish bow | ) | |
yumi | ) | |
sling | ) | |
crossbow | ) |
Tools[]
Tools in NetHack 3.1.2 are:
Name | Symbol | Notes |
---|---|---|
large box | ( | |
chest | ( | |
ice box | ( | |
sack | ( | |
oilskin sack | ( | |
bag of holding | ( | |
bag of tricks | ( | |
skeleton key | ( | |
lock pick | ( | |
credit card | ( | If TOURIST defined at compile time |
tallow candle | ( | |
wax candle | ( | |
brass lantern | ( | |
oil lamp | ( | |
magic lamp | ( | |
expensive camera | ( | If TOURIST defined at compile time |
mirror | ( | |
crystal ball | ( | |
blindfold | ( | |
towel | ( | |
leash | ( | if WALKIES defined at compile time |
stethoscope | ( | |
tinning kit | ( | |
tin opener | ( | |
can of grease | ( | |
figurine | ( | |
magic marker | ( | |
whistle | ( | |
magic whistle | ( | |
wooden flute | ( | |
magic flute | ( | |
tooled horn | ( | |
frost horn | ( | |
fire horn | ( | |
horn of plenty | ( | |
wooden harp | ( | |
magic harp | ( | |
bell | ( | |
bugle | ( | |
leather drum | ( | |
drum of earthquake | ( | |
pick-axe | ( | |
unicorn horn | ( | |
Candelabrum of Invocation | ( | |
Bell of Opening | ( |
Armor[]
Armor items in NetHack 3.1.2 are:
Potions[]
Potions in NetHack 3.1.2 have randomized appearances (except for water), occurring as one of ! ! ! ! ! ! ! ! ! ! ! ! !. They are:
- potion of gain ability
- potion of restore ability
- potion of confusion
- potion of blindness
- potion of paralysis
- potion of speed
- potion of levitation
- potion of hallucination
- potion of invisibility
- potion of see invisible
- potion of healing
- potion of extra healing
- potion of gain level
- potion of enlightenment
- potion of monster detection
- potion of object detection
- potion of gain energy
- potion of booze
- potion of sickness
- potion of fruit juice
- potion of water (always !)
Holy and unholy water are now obtained by prayer.
Scrolls[]
All scrolls appear as ?.
Scrolls in NetHack 3.1.2 are:
- scroll of enchant armor
- scroll of destroy armor
- scroll of confuse monster
- scroll of scare monster
- scroll of remove curse
- scroll of enchant weapon
- scroll of create monster
- scroll of taming
- scroll of genocide
- scroll of light
- scroll of teleportation
- scroll of gold detection
- scroll of food detection
- scroll of identify
- scroll of magic mapping
- scroll of amnesia
- scroll of fire
- scroll of punishment
- scroll of charging
- scroll of mail (if MAIL defined at compile time)
- scroll of blank paper
Wands[]
Wands in NetHack 3.1.2 have randomized appearances, occurring as one of / / / / / /. They are:
- wand of light
- wand of secret door detection
- wand of create monster
- wand of wishing
- wand of striking
- wand of nothing
- wand of make invisible
- wand of slow monster
- wand of speed monster
- wand of undead turning
- wand of polymorph
- wand of cancellation
- wand of teleportation
- wand of opening
- wand of locking
- wand of probing (if PROBING defined at compile time)
- wand of digging
- wand of magic missile
- wand of fire
- wand of sleep
- wand of cold
- wand of death
- wand of lightning
Spellbooks[]
Spellbooks in NetHack 3.1.2 have randomized appearances (except for blank paper and the Book of the Dead), occurring as one of + + + + + + + + + + + + + +. They are:
- spellbook of dig
- spellbook of magic missile
- spellbook of fireball
- spellbook of cone of cold
- spellbook of sleep
- spellbook of finger of death
- spellbook of light
- spellbook of detect monsters
- spellbook of healing
- spellbook of knock
- spellbook of force bolt
- spellbook of confuse monster
- spellbook of cure blindness
- spellbook of slow monster
- spellbook of wizard lock
- spellbook of create monster
- spellbook of detect food
- spellbook of cause fear
- spellbook of clairvoyance
- spellbook of cure sickness
- spellbook of charm monster
- spellbook of haste self
- spellbook of detect unseen
- spellbook of levitation
- spellbook of extra healing
- spellbook of restore ability
- spellbook of invisibility
- spellbook of detect treasure
- spellbook of remove curse
- spellbook of magic mapping
- spellbook of identify
- spellbook of turn undead
- spellbook of polymorph
- spellbook of teleport away
- spellbook of create familiar
- spellbook of cancellation
- spellbook of blank paper (always +)
- Book of the Dead (always +)
Rings[]
Rings in NetHack 3.1.2 have randomized appearances, occurring as one of = = = = = = = = = = = =. They are:
- ring of adornment
- ring of gain strength
- ring of increase damage
- ring of protection
- ring of regeneration
- ring of searching
- ring of stealth
- ring of levitation
- ring of hunger
- ring of aggravate monster
- ring of conflict
- ring of warning
- ring of poison resistance
- ring of fire resistance
- ring of cold resistance
- ring of shock resistance
- ring of teleportation
- ring of teleport control
- ring of polymorph (if POLYSELF defined at compile time)
- ring of polymorph control (if POLYSELF defined at compile time)
- ring of invisibility
- ring of see invisible
- ring of protection from shape changers
Stones[]
Stones in NetHack 3.1.2 are:
Name | Symbol | Notes |
---|---|---|
dilithium crystal | * | |
diamond | * | |
ruby | * | |
sapphire | * | |
emerald | * | |
turquoise stone | * * | |
aquamarine stone | * * | |
amber stone | * | |
topaz stone | * | |
opal stone | * | |
garnet stone | * | |
amethyst stone | * | |
jasper stone | * | |
fluorite stone | * * * * | |
jade stone | * | |
luckstone | * | |
loadstone | * | |
rock | * |
and worthless pieces of white, blue, red, yellowish brown, green, and violet glass.
Other items[]
Other items not appearing in the above categories are:
Name | Symbol | Notes |
---|---|---|
gold piece | $ | |
boulder | ` | |
statue | ` | |
heavy iron ball | 0 | |
iron chain | _ |
Blinding and acid venom (both .) are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.