A gypsy is a monster which only appears in SLASH'EM. Gypsies are human, and are represented by a @.

Chatting with a gypsy can be very useful, provided you have luck, money, and time.

When chatting to a gypsy, these choices will show themselves :

Fortune tellingEdit

The gypsy reads your fortune and charges you 50 credit. The effects of this are determined by the card.

Cards with an effectEdit

Zero of trumpsThe FoolYou lose one point wisdom and 3 points of luck.
1 of trumpsThe MagicianReveals the location of the portal to the Wizard's Tower if you haven't killed him, otherwise resurrects him and teleports him to your current location.
2 of trumpsThe High Priestess"I see a high altar on level <level of Moloch's Sanctum>" if you don't have the amulet, otherwise "I see a high altar in the heavens..."
3 of trumpsThe Oracle"I see an Oracle on level <oracle level>".
4 of trumpsThe LoversA foocubus of the opposite sex appears.
5 of trumpsThe Chariot"For 5000 credit I will teleport you to a level of your choosing!"
6 of trumpsStrengthGain one point strength and gives protection from half physical damage for 500-1000 turns.
7 of trumpsThe Hermit"You feel like hiding"; Gives teleportitis for 300-600 turns and invisibility for 500-1000 turns.
8 of trumpsThe Wheel of Fortune"You feel lucky"; Increases luck by 3.
9 of trumpsJusticeSummons an erinyes if not extinct.
10 of trumpsPunishmentYou become punished if you are not already punished. If you are punished, does the Curse items monster spell against you
11 of trumpsThe DevilThe voice of Moloch booms: "Thou shalt pay for thy indiscretion!" A <demon name> of Moloch appears before you.
12 of trumpsSorceryAugments your wisdom and gives protection from half physical damage for 500-1000 turns.
13 of trumpsDeathDoes a Touch of death against you.
14 of trumpsThe TowerGives the location of Vlad's Tower.
15 of trumpsThe Star"The gypsy reaches behind your head and pulls out a <name of the stone>." The gypsy pulls a precious stone out of the back of your head, based on the month as described below. There is a one in six chance of getting two gems. This will automatically identify the gem.
16 of trumpsThe MoonResets and gives the current phase of the moon, changing luck to match the possibly new moon phase.
18 of trumpsThe Judgment"I see a quest on level <quest level>"
19 of trumpsInfinity"For 10000 credit I will grant you a wish". If accepted, the next time Infinity is drawn the gypsy disappears, "I wish I wasn't here!".

Note: For levelport or wish to work, you need credit from pawning gems. Otherwise you'll only get the message "what a pity that I can't accept gold", and nothing will happen.

The gypsy has a deck of 72 cards that is used for fortunes and ninety-nine (but not three card monte). If the deck is exhaused the gypsy will reshuffle the deck. It is therefore possible to go through the entire deck of cards to get the wish. You need 3,600 credit to go through the entire deck of cards and will also need some way to deal with the negative effects, especially the touch of death. If playing during the month of April, however, the gems received through "The Star" will always be greater than the cost of going through the entire deck, giving players the option of repeatedly going through the entire deck (refusing to accept the wish each time) to slowly collect diamonds, as well as the other positive effects.

Gems that a gypsy can give you with "The Star"Edit

OctoberBlack opal2500

Cards which do nothing, but have a messageEdit

2 of ringsChangeYour powers will be put to the test soon ..
3 of ringsWorksYou will meet new challenges
4 of ringsPowerYour strength will aid you greatly in times to come
5 of ringsWorryYour worst nightmares will come true
8 of ringsPrudenceNext full moon is an excellent time to try to please your god
9 of ringsGainYour wishes will become true
3 of swordsSorrowYour relationships will be shaky
6 of swordsScienceYour intellect will aid you soon
7 of swordsFutilityYou should stop tryiing to bend fate
9 of swordsCrueltyThe cards are stacked against you.
10 of swordsRuinWhen the full moon rises terrible things will happen to you.
2 of wandsDominionYou must not let evil overcome you
3 of wandsVirtueKeep active or woe will overcome you
4 of wandsCompletionYou should stick to your path
5 of wandsStrifeWhen Mars is out, it will be a time of bloodshed for you
6 of wandsVictoryIf you stick to your path, great things will happen to you
7 of wandsValourYour strength will be put to the test in coming times
9 of wandsAdjustmentBeware, it will not be a safe time for you next full moon
2 of shieldsLoveYou should work on your relationships.
5 of shieldsDisappointmentDisappointment waits for you around the corner
6 of shieldsPleasureThe full moon is the time for you to develop relationships
7 of shieldsDebauchYou will meet someone tall, dark and handsome
8 of shieldsIndolenceYour god will be short tempered during the new moon
9 of shieldsHappinessYour dreams will come true
17 of trumpsThe Sun"It is the witching hour. Beware of the undead!" if it's midnight, "It is nighttime. Beware of creatures of the night!" if it's nighttime, "It is daytime. Shouldn't you be working?" if it's daytime

Card which do nothingEdit

All others.

Three card MonteEdit

The aim of this game is simple: you choose a card, and the card might or might not be the right one. If you choose the right card, you win your bet in credit. Whether or not you win is based on luck and your previous games' results. You are guaranteed to win the first game you play.


Each player draws three cards at the beginning of the game. Players take turns playing cards, drawing after each turn. Non-trump and non-face cards add to the total score, with a maximum of 99, and a minimum of 0 (see below for other card effects). If your opponent cannot play a card, you win.

KingsPut the score to ninety-nineCan always be played
Queens and JacksDiminish the points by 10Cannot be played unless score is above 10
The FoolCan't be playedWill stay till the end of the game in your hand
All other trumpsDon't do anything to the pointsAlways safe to play
All the other cardsAdd their value to score Cannot exceed 99 points if played.

Note that the cards held in hand or played in the last game of ninety-nine will be taken out of the deck when you ask for the gypsy to read your fortune. The gypsy shuffles the deck at the start of each game.

Pawn gemsEdit

This allows you to sell gems for credit. To successfully pawn gems, they must be identified first. The gypsy gives you the base price of the gem as credit. Gems pawned in this way are not transfered to the gypsy's inventory, but are rather destroyed. Thus it is not possible to pawn a large number of gems in the hopes of getting a wish and recover the gems by killing the gypsy afterwards.

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