Figurines are similar to statues in that casting stone to flesh at them re-animates them. However, this is where the similarities end. Figurines are generally lighter than statues, can not be created by petrifying a creature, and can not be destroyed with a pick-axe or wand of striking. They are classified as magical tools because they can be (a)pplied to an adjacent square to re-animate. The resulting creature is most likely to be tame if the figurine was blessed, peaceful if it was uncursed, and hostile if it was cursed; however, even a blessed figurine may create a hostile monster, or a cursed figurine a tame monster. The odds are as follows:
tame | peaceful | hostile | |
---|---|---|---|
blessed | 80% | 10% | 10% |
uncursed | 10% | 80% | 10% |
cursed | 10% | 10% | 80% |
Some players wish for a blessed figurine of an Archon or Solar in the hopes of gaining a powerful pet; as noted above, this may backfire and leave the player in a nasty situation should the angel turn out to be hostile! It can be a good idea to stand two squares from the stairs when applying it so you can #jump to escape a bad outcome.
If a figurine is applied to a square with a monster on it, the figurine will be lost and nothing will be spawned.
A figurine counts as a magical object, and is ideal for polypiling.
Messages[]
- "You get a bad feeling about this"[1]
- The monster generated was hostile.
- "The figurine writhes and then shatters into pieces!"
- You applied the figurine to a square with a monster on it, or applied a figurine of a genocided monster. The figurine is lost and unrecoverable.
- "You see a <monster> drop out of your pack!"
- You were carrying a cursed figurine, which spontaneously transformed.