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Name | dwarvish mattock |
Appearance | broad pick |
Damage vs. small | 1d12 (1-12) |
Damage vs. large | 1d8+2d6 (3-20) |
To-hit bonus | -1 |
Weapon skill | pick-axe |
Size | two-handed |
Cost | 50 zm (+10/positive enchant) |
Weight | 120 |
Material | iron |
Dwarvish mattocks are effective weapons; much more so than pick-axes. They however have some drawbacks — mattocks are not only heavier than pick-axes, but require two hands to wield as well. Furthermore, their -1 to-hit "bonus" can make them difficult to hit enemies with. Dwarves (the monster) are occasionally generated with a mattock. When unidentified, a mattock appears as a broad pick.
The mattock, besides being two-handed, heavier, and a superior weapon, has the same advantages and drawbacks as pick-axe, namely:
- They can be (a)pplied (this wields the mattock!) to dig through walls or floors, or to break boulders or statues into rocks (Archeologists are penalized for breaking historic statues). Occasionally a spellbook or other useful item will be found in the remains of a statue. If you apply it upwards, a rock will fall from the ceiling and bonk you on the head.
- Shopkeepers will not allow you to carry a mattock into a shop unless you hide it within a container. Attempting to throw one into a shop by standing in front of the shopkeeper and throwing it diagonally past him/her will fail, as the shopkeeper will catch it.
Dwarvish mattocks are classified as weapons, not tools.