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[[Luck]] affects the chance of a search succeeding, so players who mistreat their luck can find themselves stuck in a series of rooms with no exits on level 1.
 
[[Luck]] affects the chance of a search succeeding, so players who mistreat their luck can find themselves stuck in a series of rooms with no exits on level 1.
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  +
[[Kick]]ing at walls, applying a [[pick-axe]] or zapping [[force bolt]] at them is another way to reveal secret doors, but much more time consuming and often dangerous.
   
 
==Strategy==
 
==Strategy==

Revision as of 22:30, 1 June 2006

Doors are represented by an orange + character when closed, and an orange - or | character when open, depending on whether the door is in a vertical or horizontal wall, respectively.

Doors can be generated locked or unlocked, and can be opened in a variety of ways:

Some monsters can ooze beneath locked doors, and some with hands will open closed doors. (CHECK: can some intelligent monsters use keys? I don't think so.)

A destroyed door is not represented by any character, but can be detected with the : command. A destroyed door, or any square leading to a corridor, can be turned into a fully functional door by casting the Wizard Lock spell at it. A wand of locking will lock a door, but is insufficient to create one.

Secret doors

Some walls are in fact secret doors, which can be discovered by searching. This can be done with the s command, and is aided by wearing a ring of searching or wielding Excalibur. A wand of secret door detection will reveal any secret doors within a 13 square radius immediately.

Luck affects the chance of a search succeeding, so players who mistreat their luck can find themselves stuck in a series of rooms with no exits on level 1.

Kicking at walls, applying a pick-axe or zapping force bolt at them is another way to reveal secret doors, but much more time consuming and often dangerous.

Strategy

Doors do not allow either monsters or you to pass through diagonally. This can be a great advantage when fighting multiples foes. A door like the entrance to the treasure zoo at the top of sokoban can become a killing ground for monsters who will stream through one by one, allowing you to avoid their ranged attacks.

See also

  • Drawbridges