| ) | |
|---|---|
| Name | axe |
| Appearance | axe |
| Damage vs. small | 1d6 |
| Damage vs. large | 1d4 |
| To-hit bonus | +0 |
| Weapon skill | axe |
| Size | one-handed |
| Cost | 8 zm (+10/positive enchant) |
| Weight | 60 |
| Material | iron |
An axe is a kind of melee weapon. Axes do an extra d4 damage against wood golems.[1]
Axes are throwable, and quite useful on doors because it always succeeds on a normal door, but will not destroy a shop door. You can also apply an axe to a tree but it is not currently possible to apply them to corpses.
Barbarians start with an axe 50% of the time.[2]
Axe skill[]
| Axe | |
|---|---|
| Max | Role |
| Basic | |
| Skilled | |
| Expert | |
Axes and battle-axes both use the axe skill. When applied, all types of axes can be used to chop down doors. Cleaver is the only artifact axe.
References[]
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