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==Strategy==
 
==Strategy==
   
Early Archeologists are neither berserkers nor powerful spellcasters, but can - and must - become proficient tool-users. The early game must be played cautiously, akin to the [[Tourist]] and [[Healer]].
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Early Archeologists are neither berserkers nor powerful spellcasters, but can - and must - become proficient tool-users. The early game must be played cautiously, akin to the [[Tourist]] and [[Healer]].
 
Of all the things that can kill an early Archeologist, starvation should never be one of them. You begin the game with a large stack of food rations and a fully charged [[Tinning kit|Tinning Kit]]. A good strategy is to tin the corpses of the larger low level monsters encountered in the first few floors of the dungeons and mines.
 
   
 
Your starting touchstone will instantly identify a gem even when uncursed, which can make the first few floors of the [[mines]] very profitable. Between the ability to identify gems and the ability to use your [[pick-axe]] to dig up [[vault]]s, you can accumulate a lot of wealth in just the first few floors of the dungeon and mines. You can aim to purchase [[protection]] as soon as you reach [[minetown]], even without having to play a dangerous [[protection racket]] strategy. Archeologists should always go through the mines after XL 4 or so, before continuing on to Sokoban. They are well equipped to do so from the very beginning, and can even brave the mines as very low level if they have a well trained pet. [[Luck]] is very important early in the game, so save at least one cheap gem to throw to a co-aligned [[unicorn]]. Throwing an identified precious gem gives a very large boost to luck, so you might consider doing it even before you find a [[luckstone]].
 
Your starting touchstone will instantly identify a gem even when uncursed, which can make the first few floors of the [[mines]] very profitable. Between the ability to identify gems and the ability to use your [[pick-axe]] to dig up [[vault]]s, you can accumulate a lot of wealth in just the first few floors of the dungeon and mines. You can aim to purchase [[protection]] as soon as you reach [[minetown]], even without having to play a dangerous [[protection racket]] strategy. Archeologists should always go through the mines after XL 4 or so, before continuing on to Sokoban. They are well equipped to do so from the very beginning, and can even brave the mines as very low level if they have a well trained pet. [[Luck]] is very important early in the game, so save at least one cheap gem to throw to a co-aligned [[unicorn]]. Throwing an identified precious gem gives a very large boost to luck, so you might consider doing it even before you find a [[luckstone]].
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