User:Kalon/NetHack 4.0.0

NetHack 4.0.0 is the 27th public release of NetHack and the 1st by the private development firm, PrankAlott. It was briefly announced and released on the unofficial NetHack website on 1 April, 2008.

Availability
NetHack 4.0.0 was momentarily available from a number of unofficial NetHack websites before being withdrawn.

Significant changes
NetHack 4.0.0 was a major release. All the pent up desire of the previous 6 years without a major release was... released.

Notable changes in NetHack 4.0.0 include:
 * Daggers were toned down to make them only as useful as kitchen cutlery
 * Extedned command #tip implemented, with additional functionality to allow helmets, caps and cornuthaums to be tipped as greeting to pacify shopkeepers
 * New levels for the Dungeons of Doom, Gnomish Mines, and the Plane of Ultra Hard-Core in the Endgame.
 * Sokoban randomly electrifies the floor causing 6d6 shock damage (3d6 if shock resistant)
 * New T-shirt messages are included, including "I noticed the date and restrained myself from throttling Kalon".
 * Two thousand and fourty eight bug fixes, in an attempt to justify six years of "development"

The adventurer
The player may choose from these roles and races:

All classes permit male and female adventurers, except the Valkyrie which must be female and the Bureaucrat which must be male.

The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. For the first time in years, there is an increase in maximum level - a male may advance to experience level 50, whereas female characters, reflecting greater real world knowledge, may advance to experience level 70.

The initial pet is a little dog for Cavemen, Rangers, and Samurai, a kitten for Wizards, a saddled pony for Knights, and a random choice of a kitten or little dog for all others (or the user's choice in his options). Bureaucrats must start with a slimy newt.

Dungeon features
The main trunk of the dungeon is redesigned and surprisingly begins at level 2, and proceeds down stairs to Medusa's Lair and the Castle. From there, it is necessary to enter a trap door to the Valley of the Dead. Further stairs down eventually lead to the invocation level. Performing the invocation ritual at the vibrating square opens the stairs to the Sanctum.

With the Amulet of Yendor in hand, the adventurer may ascend from level 1 into the Plane of Earth; thence s/he may proceed through magic portals to the planes of Air, Fire, and Water, and then the new Plane of Ultra Hard-Core and thence to the Astral Plane. Offering the Amulet of Yendor on the correct high altar wins the game.

Along the way, one will encounter these branches and special levels:


 * A second stair to the Gnomish Mines. Therein, one will find Mine Town and, at the end, the bottom level with a luckstone.


 * The Oracle level.


 * An upward staircase to Sokoban.


 * A possible Big Room.


 * The Rogue level.


 * The magic portal to the Quest.


 * A possible magic portal, inside a vault, to Fort Ludios.


 * Medusa's Lair.


 * The Castle.


 * The Valley of the Dead. Gehennom begins here, and it is no longer safe to pray.


 * The lairs of Asmodeus, Juiblex, Baalzebub, and Orcus.


 * A second upward staircase to Vlad's Tower.


 * The Wizard's Tower; it is visible but not accessible from here.


 * A Fake Tower containing a random Amulet.


 * A Fake Tower containing a magic portal by which the Wizard's Tower may be entered.

To win the game, it is necessary to complete these tasks:


 * Gather seven candles, possibly in Izchak's lighting shop in Mine Town.


 * Complete the Quest and get the Bell of Opening.


 * Kill Vlad the Impaler and get the Candelabrum of Invocation.


 * Kill the Wizard of Yendor and get the Book of the Dead.


 * Proceed to the vibrating square and perform the invocation ritual.


 * Kill the high priest of Moloch and get the Amulet of Yendor.


 * Escape from the dungeon.


 * Pass through the Elemental Planes.


 * Arrive at the correct altar in the Astral Plane.


 * Offer the Amulet of Yendor to the god of your alignment.

Special rooms are:


 * throne room
 * swamp
 * vault
 * beehive
 * crypt
 * barracks
 * treasure zoo
 * Oracle
 * temple
 * shop
 * law courts where the player is required to answer a series of mind numbing questions about trivial matters in NetHack.

Special dungeon features are:
 * pool
 * moat
 * water
 * drawbridge
 * lava
 * door
 * ladder
 * fountain
 * throne
 * sink
 * altar
 * ice
 * air
 * cloud

Traps are:


 * arrow trap
 * dart trap
 * falling rock trap
 * squeaky board
 * bear trap
 * land mine
 * rolling boulder trap
 * sleeping gas trap
 * rust trap
 * fire trap
 * pit
 * spiked pit
 * hole
 * trapdoor
 * teleportation trap
 * level teleporter
 * magic portal
 * web
 * monsters disguised as statues
 * magic trap
 * anti-magic field
 * polymorph trap
 * believing major releases on certain dates

A wand of wishing is guaranteed in the Castle, in its modern position, protected by Elbereth and a chest.

Bestiary
New monsters are indicated in boldface.

The (trimmed) following monsters may be encountered:

Objects
New objects are indicated in boldface.

Artifacts
Artifacts in NetHack 4.0.0 are:

The following are Quest artifacts:

Amulets
All amulets in NetHack 4.0.0 are the same as in 3.4.3.

Food
Food items in NetHack 4.0.0 are the same as in 3.4.3.

Weapons
Weapons in NetHack 4.0.0 are the same as in 3.4.3.

Tools
Tools in NetHack 4.0.0 are the same as in 3.4.3.

Armor
Armor items in NetHack 4.0.0 are the same as in 3.4.3.

Potions
Potions in NetHack 4.0.0 are the same as in 3.4.3.

Scrolls
All scrolls in NetHack 4.0.0 are the same as in 3.4.3 and appear as.

Wands
Wands in NetHack 4.0.0 are the same as in 3.4.3.

Spellbooks
Spellbooks in NetHack 4.0.0 are the same as in 3.4.3.

Rings
Rings in NetHack 4.0.0 are the same as in 3.4.3 and have randomized appearances.

Stones
Stones in NetHack 4.0.0 are the same as in 3.4.3.

Other items
Other items not appearing in the above categories are:

Blinding venom and acid venom  are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.