Source:NetHack 3.1.0/monflag.h

Below is the full text to monflag.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/monflag.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)monflag.h	3.1	92/11/25	*/ 2.   /* Copyright (c) 1989 Mike Threepoint				  */ 3.   /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #ifndef MONFLAG_H 6.   #define MONFLAG_H 7.    8.    #define MS_SILENT	0	/* makes no sound */ 9.   #define MS_SQEEK	1	/* squeaks, as a rodent */ 10.  #define MS_SQAWK	2	/* squawks, as a bird */ 11.  #define MS_HISS		3	/* hisses */ 12.  #define MS_BUZZ		4	/* buzzes (killer bee) */ 13.  #define MS_GRUNT	5	/* grunts (or speaks own language) */ 14.  #define MS_GROWL	6	/* growls */ 15.  #define MS_BARK		7	/* if full moon, may howl */ 16.  #define MS_MEW		8	/* mews or hisses */ 17.  #define MS_ROAR		9	/* roars */ 18.  #define MS_NEIGH	10	/* neighs, as an equine */ 19.  #define MS_WAIL		11	/* wails, as a tortured soul */ 20.  #define MS_GURGLE	12	/* gurgles, as liquid or through saliva */ 21.  #define MS_BURBLE	13	/* burbles (jabberwock) */ 22.  #define MS_SHRIEK	15	/* wakes up others */ 23.  #define MS_LAUGH	17	/* grins, smiles, giggles, and laughs */ 24.  #define MS_MUMBLE	18	/* says something or other */ 25.  #define MS_IMITATE	19	/* imitates others (leocrotta) */ 26.  #define MS_SEDUCE	20	/* "Hello, sailor." (Nymphs) */ 27.  #define MS_VAMPIRE	21	/* vampiric seduction, Vlad's exclamations */ 28.  #define MS_ORC		MS_GRUNT	/* intelligent brutes */ 29.  #define MS_BRIBE	25	/* asks for money, or berates you */ 30.  #define MS_CUSS		26	/* berates (demons) or intimidates (Wiz) */ 31.  #define MS_NURSE	27	/* "Take off your shirt, please." */ 32.   #define MS_DJINNI	28	/* "Thank you for freeing me!" */ 33.   #define MS_HUMANOID	29	/* generic traveling companion */ 34.  #define MS_GUARD	30	/* "Please drop that gold and follow me." */ 35.   #define MS_SELL		31	/* demand payment, complain about shoplifters */ 36.  #define MS_ORACLE	32	/* do a consultation */ 37.  #define MS_PRIEST	33	/* ask for contribution; do cleansing */ 38.  #ifdef KOPS 39.  #define MS_ARREST	34	/* "Stop in the name of the law!" (Kops) */ 40.  #endif 41.  #define MS_SOLDIER	35	/* army and watchmen expressions */ 42.  #ifdef MULDGN 43.  #define MS_LEADER	36	/* your class leader */ 44.  #define MS_NEMESIS	37	/* your nemesis */ 45.  #define MS_GUARDIAN	38	/* your leader's guards */ 46.  #endif 47.  #define MS_BONES	39	/* rattles bones (skeleton) */ 48.  #define MS_DEATH	40	/* \				*/ 49.  #define MS_PESTILENCE	41	/*  |- astral level special monsters */ 50.  #define MS_FAMINE	42	/* /				*/ 51.   52.    53.   #define MR_FIRE         0x01    /* resists fire */ 54.  #define MR_COLD         0x02    /* resists cold */ 55.  #define MR_SLEEP        0x04    /* resists sleep */ 56.  #define MR_DISINT       0x08    /* resists disintegration */ 57.  #define MR_ELEC         0x10    /* resists electricity */ 58.  #define MR_POISON       0x20    /* resists poison */ 59.  #define MR_ACID         0x40    /* resists acid */ 60.  #define MR_STONE        0x80    /* resists petrification */ 61.  /* other resistances: magic, sickness */ 62.  /* other conveyances: teleport, teleport control, telepathy */ 63.   64.    65.   #define M1_FLY		0x00000001L	/* can fly or float */ 66.  #define M1_SWIM		0x00000002L	/* can traverse water */ 67.  #define M1_AMORPHOUS	0x00000004L	/* can flow under doors */ 68.  #define M1_WALLWALK	0x00000008L	/* can phase thru rock */ 69.  #define M1_CLING	0x00000010L	/* can cling to ceiling */ 70.  #define M1_TUNNEL	0x00000020L	/* can tunnel thru rock */ 71.  #define M1_NEEDPICK	0x00000040L	/* needs pick to tunnel */ 72.  #define M1_CONCEAL	0x00000080L	/* hides under objects */ 73.  #define M1_HIDE		0x00000100L	/* mimics, blends in with ceiling */ 74.  #define M1_AMPHIBIOUS	0x00000200L	/* can survive underwater */ 75.  #define M1_BREATHLESS	0x00000200L	/* doesn't need to breathe */ 76.  #define M1_NOEYES	0x00001000L	/* no eyes to gaze into or blind */ 77.  #define M1_NOHANDS	0x00002000L	/* no hands to handle things */ 78.  #define M1_NOLIMBS	0x00006000L	/* no arms/legs to kick/wear on */ 79.  #define M1_NOHEAD	0x00008000L	/* no head to behead */ 80.  #define M1_MINDLESS	0x00010000L	/* has no mind--golem, zombie, mold */ 81.  #define M1_HUMANOID	0x00020000L	/* has humanoid head/arms/torso */ 82.  #define M1_ANIMAL	0x00040000L	/* has animal body */ 83.  #define M1_SLITHY	0x00080000L	/* has serpent body */ 84.  #define M1_UNSOLID	0x00100000L	/* has no solid or liquid body */ 85.  #define M1_THICK_HIDE	0x00200000L	/* has thick hide or scales */ 86.  #define M1_OVIPAROUS	0x00400000L	/* can lay eggs */ 87.  #define M1_REGEN	0x00800000L	/* regenerates hit points */ 88.  #define M1_SEE_INVIS	0x01000000L	/* can see invisible creatures */ 89.  #define M1_TPORT	0x02000000L	/* can teleport */ 90.  #define M1_TPORT_CNTRL	0x04000000L	/* controls where it teleports to */ 91.  #define M1_ACID		0x08000000L	/* acidic to eat */ 92.  #define M1_POIS		0x10000000L	/* poisonous to eat */ 93.  #define M1_CARNIVORE	0x20000000L	/* eats corpses */ 94.  #define M1_HERBIVORE	0x40000000L	/* eats fruits */ 95.  #define M1_OMNIVORE	0x60000000L	/* eats both */ 96.  #define M1_METALLIVORE	0x80000000L	/* eats metal */ 97.   98.   #define M2_NOPOLY	0x00000001L	/* players mayn't poly into one */ 99.  #define M2_UNDEAD	0x00000002L	/* is walking dead */ 100. #define M2_WERE		0x00000004L	/* is a lycanthrope */ 101. #define M2_ELF		0x00000008L	/* is an elf */ 102. #define M2_DWARF	0x00000010L	/* is a dwarf */ 103. #define M2_GIANT	0x00000020L	/* is a giant */ 104. #define M2_ORC		0x00000040L	/* is an orc */ 105. #define M2_HUMAN	0x00000080L	/* is a human */ 106. #define M2_DEMON	0x00000100L	/* is a demon */ 107. #define M2_MERC		0x00000200L	/* is a guard or soldier */ 108. #define M2_LORD		0x00000400L	/* is a lord to its kind */ 109. #define M2_PRINCE	0x00000800L	/* is an overlord to its kind */ 110. #define M2_MINION	0x00001000L	/* is a minion of a deity */ 111. #define M2_MALE		0x00010000L	/* always male */ 112. #define M2_FEMALE	0x00020000L	/* always female */ 113. #define M2_NEUTER	0x00040000L	/* neither male nor female */ 114. #define M2_PNAME	0x00080000L	/* monster name is a proper name */ 115. #define M2_HOSTILE	0x00100000L	/* always starts hostile */ 116. #define M2_PEACEFUL	0x00200000L	/* always starts peaceful */ 117. #define M2_DOMESTIC	0x00400000L	/* can be tamed by feeding */ 118. #define M2_WANDER	0x00800000L	/* wanders randomly */ 119. #define M2_STALK	0x01000000L	/* follows you to other levels */ 120. #define M2_NASTY	0x02000000L	/* extra-nasty monster (more xp) */ 121. #define M2_STRONG	0x04000000L	/* strong (or big) monster */ 122. #define M2_ROCKTHROW	0x08000000L	/* throws boulders */ 123. #define M2_GREEDY	0x10000000L	/* likes gold */ 124. #define M2_JEWELS	0x20000000L	/* likes gems */ 125. #define M2_COLLECT	0x40000000L	/* picks up weapons and food */ 126. #define M2_MAGIC	0x80000000L	/* picks up magic items */ 127.  128.  #define M3_WANTSAMUL	0x01		/* would like to steal the amulet */ 129. #define M3_WANTSBELL	0x02		/* wants the bell */ 130. #define M3_WANTSBOOK	0x04		/* wants the book */ 131. #define M3_WANTSCAND	0x08		/* wants the candelabrum */ 132. #ifdef MULDGN 133. #define M3_WANTSARTI	0x10		/* wants the quest artifact */ 134. #endif 135. #define M3_WAITFORU	0x40		/* waits to see you or get attacked */ 136. #define M3_CLOSE	0x80		/* lets you close unless attacked */ 137.  138.  #define M3_COVETOUS	0x1f		/* wants something */ 139. #define M3_WAITMASK	0xc0		/* waiting... */ 140.   141.  #define MZ_TINY		0		/* < 2' */ 142. #define MZ_SMALL	1		/* 2-4' */ 143. #define MZ_MEDIUM	2		/* 4-7' */ 144. #define MZ_HUMAN	MZ_MEDIUM	/* human-sized */ 145. #define MZ_LARGE	3		/* 7-12' */ 146. #define MZ_HUGE		4		/* 12-25' */ 147. #define MZ_GIGANTIC	7		/* off the scale */ 148.  149.  #endif /* MONFLAG_H */