Source:NetHack 1.3d/config.h

Below is the full text to config.h from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/config.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)config.h	1.3	87/07/14 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* config.h - version 1.0.3 */ 4.    5.    #ifndef CONFIG	/* make sure the compiler does not see the typedefs twice */ 6.   #define	CONFIG 7.    8.    #define	CHDIR		/* delete if no chdir available */ 9.    10.   /*  11.    * Some include files are in a different place under SYSV 12.   * 	BSD		   SYSV 13.   * 		  14. * 		 15. * 		 16. * 		 17. * Some routines are called differently 18.   * index		strchr 19.   * rindex		strrchr 20.   * Also, the code for suspend and various ioctls is only given for BSD4.2 21.   * (I do not have access to a SYSV system.) 22.   */  23.   /* #define MSDOS 	/* define for MS-DOS (actually defined by compiler) */ 24.  #define	UNIX		/* delete if no fork, exec available */ 25.  #define BSD		/* defind for 4.n BSD  */ 26.  /* #define SYSV		/* define for System V */ 27.   28.   /* #define BETA		/* if a beta-test copy  [MRS] */ 29.  #define VERSION	"1.3d"	/* version number. */ 30.    31.   #define PYRAMID_BUG 	/* avoid a bug on the Pyramid */ 32.  /* #define APOLLO		/* same for the Apollo */ 33.  /* #define STUPID		/* avoid some complicated expressions if  34. your C compiler chokes on them */ 35.  /* #define NOWAITINCLUDE	/* neither  nor  exists */ 36.  #ifdef MSDOS 37.  #define	NOWAITINCLUDE 38.  #endif 39.   40.   #define WIZARD  "mike"	/* the person allowed to use the -D option */ 41.  #define RECORD	"record"/* the file containing the list of topscorers */ 42.  #define	NEWS	"news"	/* the file containing the latest hack news */ 43.  #define	HELP	"help"	/* the file containing a description of the commands */ 44.  #define	SHELP	"hh"	/* abbreviated form of the same */ 45.  #define	RUMORFILE	"rumors"	/* a file with fortune cookies */ 46.  #define	DATAFILE	"data"	/* a file giving the meaning of symbols used */ 47.  #define	FMASK	0660	/* file creation mask */ 48.   49.   #ifdef UNIX 50.  #define	HLOCK	"perm"	/* an empty file used for locking purposes */ 51.  #define LLOCK	"safelock"	/* link to previous */ 52.   53.   /*  54.    * Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more" 55.   * If defined, it can be overridden by the environment variable PAGER. 56.   * Hack will use its internal pager if DEF_PAGER is not defined. 57.   * (This might be preferable for security reasons.) 58.   * #define DEF_PAGER	".../mydir/mypager" 59.   */  60.    61.   /*  62.    * If you define MAIL, then the player will be notified of new mail 63.   * when it arrives. If you also define DEF_MAILREADER then this will 64.   * be the default mail reader, and can be overridden by the environment 65.   * variable MAILREADER; otherwise an internal pager will be used. 66.   * A stat system call is done on the mailbox every MAILCKFREQ moves. 67.   */  68.   #define	MAIL 69.  #define	DEF_MAILREADER	"/usr/bin/mail"		/* or e.g. /bin/mail */ 70.  #define	MAILCKFREQ	1 71.   72.    73.   #define SHELL		/* do not delete the '!' command */ 74.   75.   #ifdef BSD 76.  #define	SUSPEND		/* let ^Z suspend the game */ 77.  #endif 78.  #endif /* UNIX /**/ 79.   80.   #ifdef CHDIR 81.  /*  82.    * If you define HACKDIR, then this will be the default playground; 83.   * otherwise it will be the current directory. 84.   */  85.   #define HACKDIR	"/usr/games/lib/nethackdir" 86.   87.   /*  88.    * Some system administrators are stupid enough to make Hack suid root 89.   * or suid daemon, where daemon has other powers besides that of reading or  90. * writing Hack files. In such cases one should be careful with chdir's 91. * since the user might create files in a directory of his choice. 92.   * Of course SECURE is meaningful only if HACKDIR is defined. 93.   */  94.   #define SECURE			/* do setuid(getuid) after chdir */ 95.   96.   /*  97.    * If it is desirable to limit the number of people that can play Hack 98.   * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. 99.   * #define MAX_NR_OF_PLAYERS	6 100.  */  101.  #endif /* CHDIR /**/ 102.  103.  /* size of terminal screen is (at least) (ROWNO+2) by COLNO */ 104. #define	COLNO	80 105. #define	ROWNO	22 106.  107.  #ifdef BSD 108. #include 		/* declarations for strcat etc. */ 109. #else 110. #include 		/* idem on System V */ 111. #define	index	strchr 112. #define	rindex	strrchr 113. #endif 114.  115.  /*  116.   * small signed integers (8 bits suffice) 117.  *	typedef	char	schar; 118.  * will do when you have signed characters; otherwise use 119.  *	typedef	short int schar; 120.  */  121.  typedef	char	schar; 122.  123.  /*  124.   * small unsigned integers (8 bits suffice - but 7 bits do not) 125.  * - these are usually object types; be careful with inequalities! - 126.   *	typedef	unsigned char	uchar; 127.  * will be satisfactory if you have an "unsigned char" type; otherwise use 128.  *	typedef unsigned short int uchar; 129.  */  130.  typedef	unsigned char	uchar; 131.  132.  /*  133.   * small integers in the range 0 - 127, usually coordinates 134.  * although they are nonnegative they must not be declared unsigned 135.  * since otherwise comparisons with signed quantities are done incorrectly 136.  */  137.  typedef schar	xchar; 138. typedef	xchar	boolean;		/* 0 or 1 */ 139. #define	TRUE	1 140. #define	FALSE	0 141.  142.  /*  143.   * Declaration of bitfields in various structs; if your C compiler 144.  * doesnt handle bitfields well, e.g., if it is unable to initialize 145.  * structs containing bitfields, then you might use 146.  *	#define Bitfield(x,n)	uchar x  147. * since the bitfields used never have more than 7 bits. (Most have 1 bit.) 148.  */  149.  #define	Bitfield(x,n)	uchar x  150. 151. #define	SIZE(x)	(int)(sizeof(x) / sizeof(x[0])) 152.  153.  #ifdef MSDOS 154. #include   155. #define	exit	msexit		/* do chdir first */ 156. #ifdef getchar 157. #	undef getchar 158. #endif /* getchar /**/ 159. #define getchar tgetch 160. #define DGK			/* MS DOS specific enhancements by dgk */ 161.  162.  #ifdef DGK 163. #  include "msdos.h"	/* contains necessary externs for msdos.c */ 164. #  define SHELL		/* via exec of COMMAND.COM */ 165. #  define PATHLEN	64	/* maximum pathlength */ 166. #  define FILENAME 80	/* maximum filename length (conservative) */ 167. #  define FROMPERM	1	/* for ramdisk use */ 168. #  define TOPERM	2	/* for ramdisk use */ 169. #  define glo(x)	name_file(lock, x)	/* name_file used for bones */ 170. #  define IS_CORNER(x)	((x) == symbol.tlcorn || (x) == symbol.trcorn\  171.  				|| (x) == symbol.blcorn || (x)==symbol.brcorn) 172. 	/* screen symbols for using character graphics. */ 173.  	struct symbols { 174. 		unsigned char vwall, hwall, tlcorn, trcorn, blcorn, brcorn; 175. 		unsigned char door, room, corr; 176. 	};  177.  	extern struct symbols symbol; 178. 	extern char *configfile; 179. #endif /* DGK /**/ 180. #endif /* MSDOS /**/ 181.  182.  /*  183.   *	Conditional compilation of special options are controlled here. 184.  *	If you define the following flags, you will add not only to the 185.  *	complexity of the game but also to the size of the load module. 186.  */  187.    188.  #define	SPELLS		/* Spell casting by M. Stephenson */ 189. #define	PRAYERS		/* Prayer code by M. Stephenson */ 190. #define KAA		/* Various changes made by Ken Arromdee */ 191. #define MARKER		/* Magic marker modification from Gil Neiger */ 192. #define	NEWCLASS	/* Samurai/Ninja etc. by M. Stephenson */ 193. #define	SAFE_ATTACK 	/* Safe attack code by Don Kneller */ 194. #define	PROBING		/* Wand of probing code by Gil Neiger */ 195. #define	DIAGS		/* Diagnostics after death/quit by Gil Neiger */ 196. #define	SORTING		/* Sorted inventory by Don Kneller */ 197. #define	DGKMOD		/* Additional features by Don Kneller */ 198. #define REDO 		/* support for redoing last command - DGK */ 199. #define	HARD		/* Enhanced wizard code by M. Stephenson */ 200. #define	WALKIES		/* Leash code by M. Stephenson */ 201. #define NEWTRAPS	/* Magic and Squeeky board traps by Scott R. Turner*/ 202. #define FREEHAND	/* Cannot use Pick-axe without wielding it. */ 203.  #define SPIDERS		/* Spiders and webs by Scott R. Turner */ 204. #define FOUNTAINS	/* Fountain code by SRT (+ GAN + EB) */ 205. #define KOPS		/* Keystone Kops by Scott R. Turner */ 206. #define ROCKMOLE	/* Rockmoles by Scott R. Turner */ 207.  208.  /*  209.   *	Status Line options. 210.  */  211.   212.  #define	GOLD_ON_BOTL 213. #define	EXP_ON_BOTL 214. 	  215.  #ifdef REDO 216. #define DOAGAIN	'\001'		/* Used in tty.c and cmd.c */ 217. #endif 218.  219.  #ifdef DGKMOD 220. #define LARGEST_INT	((1 << 15) - 1) 221. #endif 222.  223.  #endif /* CONFIG /**/