Source:NetHack 3.4.0/winami.h

Below is the full text to winami.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/winami.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)winami.h	3.4	1993/01/17	*/ 2.   /* Copyright (c) Kenneth Lorber, Bethesda, Maryland, 1991. */ 3.    /* Copyright (c) Gregg Wonderly, Naperville, Illinois, 1992, 1993. */ 4.    /* NetHack may be freely redistributed. See license for details. */ 5.     6.    #ifndef WINAMI_H 7.   #define WINAMI_H 8.    9.    #define MAXWINTAGS	5 10.   11.   /*  12.    * Information specific to a menu window. First a structure for each 13.   * menu entry, then the structure for each menu window. 14.   */  15.   typedef struct amii_mi { 16.      struct amii_mi *next; 17.      anything identifier;	/* Opaque type to identify this selection */ 18.      long glyph;			/* Glyph for menu item */ 19.      long count;                 /* Object count */ 20.      char selected;		/* Been selected? */ 21.       char selector;		/* Char used to select this entry. */ 22.       char gselector;		/* Group selector */ 23.      char canselect;		/* Can user select this entry. */ 24.       char attr;			/* Attribute for the line. */ 25.       char *str;			/* The text of the item. */ 26.   } amii_menu_item; 27.   28.   struct amii_menu 29.  {  30.       amii_menu_item *items;	/* Starting pointer for item list. */ 31.       amii_menu_item *last;	/* End pointer for item list. */ 32.       const char	   *query;	/* Query string */ 33.      int		    count;	/* Number of strings. */ 34.       char	    chr;	/* Character to assign for accelerator */ 35.  };  36.    37.   /* descriptor for Amiga Intuition-based windows. If we decide to cope with 38.   * tty-style windows also, then things will need to change. */ 39.   /* per-window data */ 40.  struct amii_WinDesc { 41.      xchar type;			/* type of window */ 42.      struct amii_menu menu; 43.      boolean active;		/* true if window is active */ 44.      boolean wasup;		/* true if menu/text window was already open */ 45.      short disprows;		/* Rows displayed so far (used for paging in message win) */ 46.      xchar offx, offy;		/* offset from topleft of display */ 47.      short vwx, vwy, vcx, vcy;	/* View cursor location */ 48.      short rows, cols;		/* dimensions */ 49.      short curx, cury;		/* current cursor position */ 50.      short maxrow, maxcol;	/* the maximum size used -- for INVEN wins */ 51.  				/* maxcol is also used by WIN_MESSAGE for */ 52.  				/* tracking the ^P command */ 53.      char **data;		/* window data [row][column] */ 54.      menu_item *mi;		/* Menu information */ 55.      char *resp;			/* valid menu responses (for NHW_INVEN) */ 56.      char *canresp;		/* cancel responses; 1st is the return value */ 57.      char *morestr;		/* string to display instead of default */ 58.  /* amiga stuff */ 59.      struct Window *win;		/* Intuition window pointer */ 60.  #ifdef	INTUI_NEW_LOOK 61.      struct ExtNewWindow *newwin;	/* NewWindow alloc'd */ 62.  #else 63.      struct NewWindow *newwin;	/* ExtNewWindow alloc'd */ 64.  #endif 65.  #ifdef	INTUI_NEW_LOOK 66.      struct TagItem wintags[ MAXWINTAGS ];/* Tag items for this window */ 67.  #else 68.      long wintags[ MAXWINTAGS*2 ]; 69.  #endif 70.      void *hook;			/* Hook structure pointer for tiles version */ 71.  #define FLMAP_INGLYPH	1	/* An NHW_MAP window is in glyph mode */ 72.  #define FLMAP_CURSUP	2	/* An NHW_MAP window has the cursor displayed */ 73.  #define FLMAP_SKIP	4 74.  #define FLMSG_FIRST	1	/* First message in the NHW_MESSAGE window for this turn */ 75.      long wflags; 76.      short cursx, cursy;		/* Where the cursor is displayed at */ 77.      short curs_apen,		/* Color cursor is displayed in */ 78.  	  curs_bpen; 79.  };  80.    81.   /* descriptor for intuition-based displays -- all the per-display data */ 82.  /* this is a generic thing - think of it as Screen level */ 83.   84.   struct amii_DisplayDesc { 85.  /* we need this for Screen size (which will vary with display mode) */ 86.      uchar rows, cols;		/* width & height of display in text units */ 87.      short xpix, ypix;		/* width and height of display in pixels */ 88.      int toplin;			/* flag for topl stuff */ 89.      int rawprint;		/* number of raw_printed lines since synch */ 90.      winid lastwin;		/* last window used for I/O */ 91.  };  92.    93.   typedef enum { 94.      WEUNK, WEKEY, WEMOUSE, WEMENU, 95.  } WETYPE; 96.   97.   typedef struct WEVENT 98.  {  99.       WETYPE type; 100.     union { 101. 	int key; 102. 	struct { 103. 	    int x, y;  104. int qual; 105. 	} mouse; 106. 	long menucode; 107.     } un; 108. } WEVENT; 109.  110.  #define MAXWIN 20		/* maximum number of windows, cop-out */ 111.  112.  /* port specific variable declarations */ 113. extern winid WIN_BASE; 114. extern winid WIN_OVER; 115. #define NHW_BASE	6 116. #define NHW_OVER	7		/* overview window */ 117.  118.   119.  extern struct amii_WinDesc *amii_wins[MAXWIN + 1]; 120.  121.  extern struct amii_DisplayDesc *amiIDisplay;	/* the Amiga Intuition descriptor */ 122.  123.  extern char morc;		/* last character typed to xwaitforspace */ 124. extern char defmorestr[];	/* default --more-- prompt */ 125.  126.  #endif /* WINAMI_H */