Early Wish

An early Wish can be a great thing, but it requires special care. Wishing is highly luck dependent. Hence, early in the game you may not have maximized (or even made positive) your luck.

Stumbling through a wand shop, you may discover a wand for sale for 666 or 888. It's either a wand of wishing or a wand of death. The theory goes that you line up with the shopkeeper and zap the wand. If it's death, you shoot the shopkeeper and take all the other wands. If it's wishing, you wish for a wand of death and proceed.

The problem is that killing the shopkeeper will hurt your luck if you're not chaotic. Subsequent wishes that you make will be affected by that.

You will get a wish if your Luck + Rnd(5) is greater than 0. If it doesn't work, you get the dreaded "Unfortunately, nothing happens."

But even if you get the wish, if your luck is negative you may not get the object with the same blessed status that you wish for. So if you second wish is for 2 blessed scrolls of charging, you may get a cursed scroll of charging.

Recharging a wand of wishing with a cursed scroll of charging is a terrible, terrible thing. It increments the recharge count, but leaves the wand at 0 charges. You've just destroyed three wishes.

To watch a terrible version of this take a look [this embarassing example.] Two wands of wishing found on turn 195... you can guess the rest...