Source:NetHack 3.1.0/qtext.h

Below is the full text to qtext.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/qtext.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)qtext.h	3.1	92/01/22	*/ 2.   /* Copyright (c) Mike Stephenson 1991. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #ifdef MULDGN 6.   #ifndef QTEXT_H 7.   #define QTEXT_H 8.    9.    #define N_HDR	13		/* number of classes + 1 */ 10.  #define COMMON_ID	'-'	/* common message id value */ 11.   12.   struct qtmsg { 13.  	int	msgnum; 14.  	char	delivery; 15.  	long	offset, 16.  		size; 17.  };  18.    19.   #ifdef MAKEDEFS_C 20.   21.   #define N_MSG	100		/* arbitrary */ 22.   23.   struct msghdr { 24.  	int	n_msg; 25.  	struct	qtmsg	qt_msg[N_MSG]; 26.  };  27.    28.   struct	qthdr { 29.  	int	n_hdr; 30.  	char	id[N_HDR]; 31.  	long	offset[N_HDR]; 32.  };  33.    34.   /* Error message macros */ 35.  #define CREC_IN_MSG	"Control record encountered during message - line %d\n" 36.  #define DUP_MSG		"Duplicate message number at line %d\n" 37.  #define END_NOT_IN_MSG	"End record encountered before message - line %d\n" 38.  #define UNREC_CREC	"Unrecognized Control record at line %d\n" 39.  #define OUT_OF_HEADERS	"Too many message types (line %d)\nAdjust N_HDR in qtext.h and recompile.\n" 40.  #define OUT_OF_MESSAGES	"Too many messages in class (line %d)\nAdjust N_MSG in qtext.h and recompile.\n" 41.   42.   #else	/* !MAKEDEFS_C */ 43.   44.   struct	qtlists { 45.  	struct	qtmsg	*common, 46.  			*chclass; 47.  };  48.    49.    50.   /*  51.    *	Quest message defines. Used in quest.c to trigger off "realistic" 52.   *	dialogue to the player. 53.   */  54.   #define QT_FIRSTTIME	 1 55.  #define QT_NEXTTIME	 2 56.  #define QT_OTHERTIME	 3 57.   58.   #define QT_GUARDTALK	 5	/* 5 random things for guards to say */ 59.   60.   #define QT_FIRSTLEADER	10 61.  #define QT_NEXTLEADER	11 62.  #define QT_OTHERLEADER	12 63.  #define QT_LASTLEADER	13 64.  #define QT_BADLEVEL	14 65.  #define QT_BADALIGN	15 66.  #define QT_ASSIGNQUEST	16 67.   68.   #define QT_ENCOURAGE	20	/* 1-10 random encouragement messages */ 69.   70.   #define QT_FIRSTLOCATE	30 71.  #define QT_NEXTLOCATE	31 72.   73.   #define QT_FIRSTGOAL	40 74.  #define QT_NEXTGOAL	41 75.   76.   #define QT_FIRSTNEMESIS	50 77.  #define QT_NEXTNEMESIS	51 78.  #define QT_OTHERNEMESIS	52 79.  #define QT_NEMWANTSIT	53	/* you somehow got the artifact */ 80.   81.   #define QT_DISCOURAGE	60	/* 1-10 random maledictive messages */ 82.   83.   #define QT_GOTIT	70 84.   85.   #define QT_KILLEDNEM	80 86.  #define QT_OFFEREDIT	81 87.   88.   #define QT_POSTHANKS	90 89.  #define QT_HASAMULET	91 90.   91.   /*  92.    *	Message defines for common text used in maledictions. 93.   */  94.   #define QT_ANGELIC	10 95.  #define QTN_ANGELIC	10 96.   97.   #define QT_DEMONIC	30 98.  #define QTN_DEMONIC	20 99.   100.  #endif	/* MAKEDEFS_C */ 101.  102.  #endif /* QTEXT_H */ 103. #endif /* MULDGN */