Source:NetHack 3.1.0/monattk.h

Below is the full text to monattk.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/monattk.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)monattk.h	3.1	90/22/02	*/ 2.   /* NetHack may be freely redistributed. See license for details. */ 3.    /* Copyright 1988, M. Stephenson */ 4.    5.    #ifndef MONATTK_H 6.   #define MONATTK_H 7.    8.    /*	Add new attack types below - ordering affects experience (exper.c). 9.    *	Attacks > AT_BUTT are worth extra experience. 10.   */  11.   #define AT_NONE		0		/* passive monster (ex. acid blob) */ 12.  #define AT_CLAW		1		/* claw (punch, hit, etc.) */ 13.  #define AT_BITE		2		/* bite */ 14.  #define AT_KICK		3		/* kick */ 15.  #define AT_BUTT		4		/* head butt (ex. a unicorn) */ 16.  #define AT_TUCH		5		/* touches */ 17.  #define AT_STNG		6		/* sting */ 18.  #define AT_HUGS		7		/* crushing bearhug */ 19.  #define AT_SPIT		10		/* spits substance - ranged */ 20.  #define AT_ENGL		11		/* engulf (swallow or by a cloud) */ 21.  #define AT_BREA		12		/* breath - ranged */ 22.  #define AT_EXPL		13		/* explodes - proximity */ 23.  #define AT_GAZE		14		/* gaze - ranged */ 24.  #define AT_TENT		15		/* tentacles */ 25.   26.   #define AT_WEAP		254		/* uses weapon */ 27.  #define AT_MAGC		255		/* uses magic spell(s) */ 28.   29.   /*	Add new damage types below. 30.   *  31.    *	Note that 1-10 correspond to the types of attack used in buzz. 32.   *	Please don't disturb the order unless you rewrite the buzz code. 33.   */  34.   #define AD_PHYS		0		/* ordinary physical */ 35.  #define AD_MAGM		1		/* magic missiles */ 36.  #define AD_FIRE		2		/* fire damage */ 37.  #define AD_COLD		3		/* frost damage */ 38.  #define AD_SLEE		4		/* sleep ray */ 39.  #define AD_DISN		5		/* disintegration (death ray) */ 40.  #define AD_ELEC		6		/* shock damage */ 41.  #define AD_DRST		7		/* drains str (poison) */ 42.  #define AD_ACID		8		/* acid damage */ 43.  #define AD_SPC1		9		/* for extension of buzz */ 44.  #define AD_SPC2		10		/* for extension of buzz */ 45.  #define AD_BLND		11		/* blinds (glowing eye) */ 46.  #define AD_STUN		12		/* stuns */ 47.  #define AD_SLOW		13		/* slows */ 48.  #define AD_PLYS		14		/* paralyses */ 49.  #define AD_DRLI		15		/* drains life levels (Vampire) */ 50.  #define AD_DREN		16		/* drains magic energy */ 51.  #define AD_LEGS		17		/* damages legs (xan) */ 52.  #define AD_STON		18		/* petrifies (Medusa, Cockatrice) */ 53.  #define AD_STCK		19		/* sticks to you (Mimic) */ 54.  #define AD_SGLD		20		/* steals gold (Leppie) */ 55.  #define AD_SITM		21		/* steals item (Nymphs) */ 56.  #define AD_SEDU		22		/* seduces & steals multiple items */ 57.  #define AD_TLPT		23		/* teleports you (Quantum Mech.) */ 58.  #define AD_RUST		24		/* rusts armour (Rust Monster)*/ 59.  #define AD_CONF		25		/* confuses (Umber Hulk) */ 60.  #define AD_DGST		26		/* digests opponent (trapper, etc.) */ 61.  #define AD_HEAL		27		/* heals opponent's wounds (nurse) */ 62.  #define AD_WRAP		28		/* special "stick" for eels */ 63.  #define AD_WERE		29		/* confers lycanthropy */ 64.  #define AD_DRDX		30		/* drains dexterity (Quasit) */ 65.  #define AD_DRCO		31		/* drains constitution */ 66.  #define AD_DRIN		32		/* drains intelligence (mind flayer) */ 67.  #define AD_DISE		33		/* confers diseases */ 68.  #define AD_DCAY		34		/* decays organics (Brown pudding) */ 69.  #define AD_SSEX		35		/* Succubus seduction (extended) */ 70.  					/* If no SEDUCE then same as AD_SEDU */ 71.  #define AD_DETH		36		/* for Death only */ 72.  #define AD_PEST		37		/* for Pestilence only */ 73.  #define AD_FAMN		38		/* for Famine only */ 74.   75.   #define AD_CLRC		240		/* random clerical spell */ 76.  #define AD_SPEL		241		/* random magic spell */ 77.  #define AD_RBRE		242		/* random breath weapon */ 78.   79.   #define AD_SAMU		252		/* hits, may steal Amulet (Wizard) */ 80.  #define AD_CURS		253		/* random curse (ex. gremlin) */ 81.   82.    83.   /*  84.    *  Monster to monster attacks. When a monster attacks another (mattackm), 85.   *  any or all of the following can be returned. See mattackm for more 86.   *  details. 87.   */  88.   #define MM_MISS		0x0	/* aggressor missed */ 89.  #define MM_HIT		0x1	/* aggressor hit defender */ 90.  #define MM_DEF_DIED	0x2	/* defender died */ 91.  #define MM_AGR_DIED	0x4	/* aggressor died */ 92.   93.   #endif /* MONATTK_H */