Source:NetHack 1.4f/config.h

Below is the full text to config.h from the source code of NetHack 1.4f. To link to a particular line, write [[NetHack 1.4f/config.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)config.h	1.4	87/08/08 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* config.h - version 1.0.3 */ 4.    5.    #ifndef CONFIG	/* make sure the compiler does not see the typedefs twice */ 6.   #define	CONFIG 7.    8.    #define	CHDIR		/* delete if no chdir available */ 9.    10.   /*  11.    * Some include files are in a different place under SYSV 12.   * 	BSD		   SYSV 13.   * 		  14. * 		 15. * 		 16. * Some routines are called differently 17.   * index		strchr 18.   * rindex		strrchr 19.   * Also, the code for suspend and various ioctls is only given for BSD4.2 20.   * (I do not have access to a SYSV system.) 21.   */  22.   /* #define MSDOS 	/* define for MS-DOS (actually defined by compiler) */ 23.  #define	UNIX		/* delete if no fork, exec available */ 24.  /* #define	GENIX		/* Yet Another Unix Clone */ 25.  #define BSD		/* defind for 4.n BSD  */ 26.  /* #define SYSV		/* define for System V */ 27.   28.   /* #define BETA		/* if a beta-test copy  [MRS] */ 29.  #define VERSION	"1.4f"	/* version number. */ 30.    31.   #define PYRAMID_BUG 	/* avoid a bug on the Pyramid */ 32.  /* #define APOLLO		/* same for the Apollo */ 33.  /* #define STUPID		/* avoid some complicated expressions if  34. your C compiler chokes on them */ 35.  /* #define TERMINFO		/* uses "curses" rather than termcap */ 36.   37.   #ifdef __TURBOC__ 38.  #define	alloc	malloc 39.  #define	signal	ssignal 40.  #endif 41.   42.   #define WIZARD  "mike"	/* the person allowed to use the -D option */ 43.  #define RECORD	"record"/* the file containing the list of topscorers */ 44.  #define	NEWS	"news"	/* the file containing the latest hack news */ 45.  #define	HELP	"help"	/* the file containing a description of the commands */ 46.  #define	SHELP	"hh"	/* abbreviated form of the same */ 47.  #define	RUMORFILE	"rumors"	/* a file with fortune cookies */ 48.  #define	DATAFILE	"data"	/* a file giving the meaning of symbols used */ 49.  #define	FMASK	0660	/* file creation mask */ 50.   51.   #ifdef UNIX 52.  #define	HLOCK	"perm"	/* an empty file used for locking purposes */ 53.  #define LLOCK	"safelock"	/* link to previous */ 54.   55.   /*  56.    * Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more" 57.   * If defined, it can be overridden by the environment variable PAGER. 58.   * Hack will use its internal pager if DEF_PAGER is not defined. 59.   * (This might be preferable for security reasons.) 60.   * #define DEF_PAGER	".../mydir/mypager" 61.   */  62.    63.   /*  64.    * If you define MAIL, then the player will be notified of new mail 65.   * when it arrives. If you also define DEF_MAILREADER then this will 66.   * be the default mail reader, and can be overridden by the environment 67.   * variable MAILREADER; otherwise an internal pager will be used. 68.   * A stat system call is done on the mailbox every MAILCKFREQ moves. 69.   */  70.   #define	MAIL 71.  #define	DEF_MAILREADER	"/usr/bin/mail"		/* or e.g. /bin/mail */ 72.  #define	MAILCKFREQ	1 73.   74.    75.   #define SHELL		/* do not delete the '!' command */ 76.   77.   #ifdef BSD 78.  #define	SUSPEND		/* let ^Z suspend the game */ 79.  #endif 80.  #endif /* UNIX /**/ 81.   82.   #ifdef CHDIR 83.  /*  84.    * If you define HACKDIR, then this will be the default playground; 85.   * otherwise it will be the current directory. 86.   */  87.   #define HACKDIR	"/usr/games/lib/nethackdir" 88.   89.   /*  90.    * Some system administrators are stupid enough to make Hack suid root 91.   * or suid daemon, where daemon has other powers besides that of reading or  92. * writing Hack files. In such cases one should be careful with chdir's 93. * since the user might create files in a directory of his choice. 94.   * Of course SECURE is meaningful only if HACKDIR is defined. 95.   */  96.   #define SECURE			/* do setuid(getuid) after chdir */ 97.   98.   /*  99.    * If it is desirable to limit the number of people that can play Hack 100.  * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. 101.  * #define MAX_NR_OF_PLAYERS	6 102.  */  103.  #endif /* CHDIR /**/ 104.  105.  /* size of terminal screen is (at least) (ROWNO+2) by COLNO */ 106. #define	COLNO	80 107. #define	ROWNO	22 108.  109.  #ifdef BSD 110. #include 		/* declarations for strcat etc. */ 111. #define memcpy(d, s, n)		bcopy(s, d, n)  112. #define memcmp(s1, s2, n)	bcmp(s2, s1, n) 113. #else 114. #include 		/* idem on System V */ 115. #define	index	strchr 116. #define	rindex	strrchr 117. #endif 118.  119.  /*  120.   * small signed integers (8 bits suffice) 121.  *	typedef	char	schar; 122.  * will do when you have signed characters; otherwise use 123.  *	typedef	short int schar; 124.  */  125.  typedef	char	schar; 126.  127.  /*  128.   * small unsigned integers (8 bits suffice - but 7 bits do not) 129.  * - these are usually object types; be careful with inequalities! - 130.   *	typedef	unsigned char	uchar; 131.  * will be satisfactory if you have an "unsigned char" type; otherwise use 132.  *	typedef unsigned short int uchar; 133.  */  134.  typedef	unsigned char	uchar; 135.  136.  /*  137.   * small integers in the range 0 - 127, usually coordinates 138.  * although they are nonnegative they must not be declared unsigned 139.  * since otherwise comparisons with signed quantities are done incorrectly 140.  */  141.  typedef schar	xchar; 142. typedef	xchar	boolean;		/* 0 or 1 */ 143. #define	TRUE	1 144. #define	FALSE	0 145.  146.  /*  147.   * Declaration of bitfields in various structs; if your C compiler 148.  * doesnt handle bitfields well, e.g., if it is unable to initialize 149.  * structs containing bitfields, then you might use 150.  *	#define Bitfield(x,n)	uchar x  151. * since the bitfields used never have more than 7 bits. (Most have 1 bit.) 152.  * otherwise: 153.  *	#define	Bitfield(x,n)	unsigned x:n 154.  */  155.  #define	Bitfield(x,n)	uchar x  156. 157. #define	SIZE(x)	(int)(sizeof(x) / sizeof(x[0])) 158.  159.  #ifdef MSDOS 160. #include   161. #define	exit	msexit		/* do chdir first */ 162. #ifdef getchar 163. #	undef getchar 164. #endif /* getchar /**/ 165. #define getchar tgetch 166. #define DGK			/* MS DOS specific enhancements by dgk */ 167.  168.  #ifdef DGK 169. #  include "msdos.h"	/* contains necessary externs for msdos.c */ 170. #  define SHELL		/* via exec of COMMAND.COM */ 171. #  define PATHLEN	64	/* maximum pathlength */ 172. #  define FILENAME 80	/* maximum filename length (conservative) */ 173. #  define FROMPERM	1	/* for ramdisk use */ 174. #  define TOPERM	2	/* for ramdisk use */ 175. #  define glo(x)	name_file(lock, x)	/* name_file used for bones */ 176. 	extern char *configfile; 177. #endif /* DGK /**/ 178. #endif /* MSDOS /**/ 179.  180.  /*  181.   *	Conditional compilation of special options are controlled here. 182.  *	If you define the following flags, you will add not only to the 183.  *	complexity of the game but also to the size of the load module. 184.  */  185.   186.  #define	DOGNAME		/* Name of your first dog as an option */ 187. #define	SPELLS		/* Spell casting by M. Stephenson */ 188. #define	PRAYERS		/* Prayer code by M. Stephenson */ 189. #define KAA		/* Various changes made by Ken Arromdee */ 190. #define MARKER		/* Magic marker modification from Gil Neiger */ 191. #define	NEWCLASS	/* Samurai/Ninja etc. by M. Stephenson */ 192. #define	SAFE_ATTACK 	/* Safe attack code by Don Kneller */ 193. #define	PROBING		/* Wand of probing code by Gil Neiger */ 194. #define	DIAGS		/* Diagnostics after death/quit by Gil Neiger */ 195. #define	SORTING		/* Sorted inventory by Don Kneller */ 196. #define	DGKMOD		/* Additional features by Don Kneller */ 197. #define REDO 		/* support for redoing last command - DGK */ 198. #define	HARD		/* Enhanced wizard code by M. Stephenson */ 199. #define	WALKIES		/* Leash code by M. Stephenson */ 200. #define NEWTRAPS	/* Magic and Squeeky board traps by Scott R. Turner*/ 201. #define FREEHAND	/* Cannot use Pick-axe without wielding it. */ 202.  #define SPIDERS		/* Spiders and webs by Scott R. Turner */ 203. #define FOUNTAINS	/* Fountain code by SRT (+ GAN + EB) */ 204. #define KOPS		/* Keystone Kops by Scott R. Turner */ 205. #define ROCKMOLE	/* Rockmoles by Scott R. Turner */ 206. #define COM_COMPL	/* Command line completion by John S. Bien */ 207. #define GRAPHICS	/* Funky screen character support (Eric S. Raymond) */ 208. #define HACKOPTIONS	/* Support DGK-style HACKOPTIONS processing (ESR) */ 209.  210.  /*  211.   *	Status Line options. 212.  */  213.   214.  #define	GOLD_ON_BOTL 215. #define	EXP_ON_BOTL 216. 	  217.  #ifdef REDO 218. #define DOAGAIN	'\001'		/* Used in tty.c and cmd.c */ 219. #endif 220.  221.  #ifdef DGKMOD 222. #define LARGEST_INT	((1 << 15) - 1) 223. #endif 224.  225.  #endif /* CONFIG /**/