NetHack Fourk

NetHack Fourk is a variant of NetHack. Fourk is based on the NetHack 4 codebase but has a more experimental approach to game-play changes.

Public Server
A public server is available on nethack.xd.cm.

Changes
In addition to the NetHack 4 interface and AI enhancements, Fourk has made a number of gameplay changes.


 * Balance Adjustments
 * Death drops are more common in the early game but are less common when killing many of the same kind of monster (e.g., pudding farming).
 * Engraving is more reliable if done infrequently, less reliable if abused.
 * Alignment record is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters.  You get warning messages when losing alignment.
 * The chance-to-hit formula relies on skill, so restricted weapons are hard to hit with.
 * Unicorn horns degrade when used to fix attribute loss.
 * Certain kinds of traps do not generate on early dungeon levels.
 * Arrows and darts do more damage.
 * The Wizard of Yendor can change your alignment.
 * Early poison attacks are less likely to kill you outright.
 * Rings are easier to identify in the early game.
 * Minetown is more likely to have a general store.
 * Luck penalties in Sokoban do not apply if you are carrying a non-cursed luckstone or have entered the zoo and can also be dodged via hallucination.
 * Wands of wishing are not rechargeable; but there are guaranteed single-use wishes in Vlad's Tower, the Wizard's Tower, and Orcus Town.
 * The Backstab bonus depends on weapon skill.
 * Spears are more common in the early game.
 * The odds of thrown projectiles breaking decreases as your skill increases.
 * Engravings do not degrade as easily, especially from non-fighting actions (such as walking).


 * Differentiation / Variety
 * The floating eyes' passive attack does damage directly, rather than paralyzing.
 * More monsters have unique attacks (e.g., pit fiends, ice devils, hezrou).
 * Some monsters have been moved to different letter classes (e.g., leprechauns are lowercase i) or have changed colors (acid blobs are yellow).
 * Valkyries fly and get better armor but start with a spear or war hammer instead of the sword, and some of their weapon skill caps are reduced.
 * Barbarians have improved melee skill caps, and the Heart of Ahriman has an uncurse-items effect when invoked.
 * Knights, Samurai, and Valkyries get strategically important items from their quests (lances, ya, and cone of cold, respectively).
 * The Caveman quest text is rewritten in 4.3.0.2.
 * Monkeys are better at stealing something and getting away.
 * The Oracle can sell you enlightenment, and Oracle prices are reduced.
 * Sokoban has more variety of levels.
 * The Wizard of Yendor can get interesting items in his inventory.
 * Mazes in Gehennom can now have wider corridors and/or wider walls. Occasionally, the "walls" can be made of something other than wall, e.g., lava.