User:Jules Letters


 * Enjoys sliming the Riders (Riders -> Green_slime FTW)
 * Thinks good pets are: Angel | Purple_worm
 * Thinks so-so pets are: Archon
 * Thinks lame pets are: Air_elemental Dragon


 * Thinks no is worth the trouble, and genocides them first.

Ascensions
Slimed the Riders Slimed the Riders Polyless, Wishless, and Genocideless
 * 1)  4102737 Jules     Mon-Hum-Mal-Cha Level 30    hp 409/409  dlevel -5 (47)
 * 2)  4867283 Jules     Wiz-Gno-Mal-Neu Level 30    hp 454/454  dlevel -5 (51)
 * 1)  4847060 Jules     Rog-Orc-Mal-Cha Level 30    hp 226/226  dlevel -5 (51)
 * 1)  4026590 Jules     Tou-Hum-Mal-Neu Level 30    hp 252/404  dlevel -5 (46)
 * 1)  7387965 Jules     Kni-Hum-Fem-Neu Level 30    hp 433/433  dlevel -5 (51)

Strategies

 * Keep two bags of holding- name one MAIN INV and one LOOT. If you're burdened and you see a monster coming, drop the bag o' loot and deal with it.
 * Regularly return to DLvl1 by using cursed Scrolls_of_teleport, and leave all the loot to bring to the Endgame near the stairs in a sack or another Bag of Holding. No use dragging all that junk around, after all!
 * Carry only what you're actually going to use- dragging around stuff to polypile is useful when you're headed to a polypile, but definately not useful any other time.
 * Always keep certain tools on certain keys.

Sliming the Riders
If the Green Slime is at risk from the trapped Rider, make sure you can heal the Green Slime either by potion or spell. Healing the Rider inadvertently doesn't matter- the sliming process doesn't depend on HP.
 * The best way to slime the Riders is definately not polymorphing into a green slime.
 * The best way to slime the Riders is:
 * 1) Manipulate boulders from s that are created and block off an area with a Rider inside (and a Green Slime, if you can't summon a Green Slime some other way)
 * 2) Manipulate boulders to make a trap where:
 * 3) There are two spaces inside the trap
 * 4) You can see the Green Slime
 * 5) The Green Slime cannot move
 * 6) You can't see the Rider trapped and  The Green Slime is not at risk from other monsters.
 * 1) You are safe (Burn Elbereth, kill monsters as needed, have an escape plan)
 * 2) Wear a Ring_of_Conflict or toggle on Conflict some other way.
 * 3) Heal Green Slime as needed until the Rider is slimed
 * 4) Repeat for other Riders (some traps might be one-use, though)

Of coure, this trap only gets one use.
 * Myself, I like killing a Rider below the lowest, middle door on the astral, breaking the door, and pushing boulder(s) diagonally to the opposite sides of the corpse (if one wasn't on one side already), putting two boulders on the other side of the door, fixing the door with Wizard Lock or a Wand of Locking, and using a Magic Whistle to summon a pet Green Slime. Burn Elbereth, wear Conflict, go to town!


 * The other is done outside one of the side-rooms containing altars, also using four boulders. Arrange boulders such that either side can be closed with one push, then lead a Rider through (whichever way), close the end you leave, then run around and enter the other.  Summon a Green Slime between you, and be patient until the group moves all the way to the back, burn Elbereth, wear Conflict, heal the Green Slime as needed.  (This one isn't so great with Death, I would imagine...)

For either of these traps, it's a good idea to burn Elbereth under the boulders so a Giant doesn't move them, but not necessary.

Dungeon

 * Note: This is generalized. The key to winning NetHack is being adaptable.  This is my general pattern, and doesn't need to be yours!
 * 1) Goes to Minetown
 * 2) Goes to Sokoban
 * 3) Goes to Minebottom
 * 4) Goes to Dungeon until he can Quest
 * 5) Goes to the Quest
 * 6) Goes to Fort Ludios
 * 7) Goes to the Castle
 * 8) Prepares for the lower levels (Valley of the Dead and Gehennom) by
 * 9) Wishing for Artifacts
 * 10) Polypiling for stuff like
 * 11) Amulets of Magical Breathing to eat
 * 12) Rings of increase damage to charge and eat
 * 13) Rings of increase accuracy to charge and eat
 * 14) Amulets of Life Saving to wear
 * 15) Rings of Free Action to wear
 * 16) Rings of Slow Digestion to wear
 * 17) Rings of Levitation
 * 18) Rings of Conflict
 * 19) Kills Vlad
 * 20) Finds the Vibrating_sqauare and drops the Bell of Opening and |Cancelabrum_of_Invocation there after burning Elbereth
 * 21) Charms a bunch of Umber Hulks and uses Wands of Light or Scrolls of Light or the Light spell to carve a 3-wide path through all possible levels up to DLvl1
 * 22) Kicks Rodney's sorry butt
 * 23) You know the rest!