Source:SLASH'EM 0.0.7E7F2/region.h

Below is the full text to region.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/region.h#line123 ]], for example.

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1.   /*	SCCS Id: @(#)region.h	3.4	2002/10/15	*/ 2.   /* Copyright (c) 1996 by Jean-Christophe Collet			  */ 3.   /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #ifndef REGION_H 6.   #define REGION_H 7.    8.    /* generic callback function */ 9.    10.   typedef boolean FDECL((*callback_proc), (genericptr_t, genericptr_t)); 11.   12.   /*  13.    * Overload the old player_inside field with two values, coded in such 14.   * a way as to retain compatibility with 3.4.0 save and bones files; 15.   * this relies on the fact that nethack's `boolean' is really stored 16.   * in a `char' (or bigger type) rather than in a single bit. 17.   *  18.    * 3.4.1 save and bones files will be correct. 19.   * 3.4.0 save files restored under 3.4.1 will be correct. 20.   * 3.4.0 bones files used with 3.4.1 will continue to have the minor 21.   *	 3.4.0 bug of falsely claiming that the current game's hero is  22. *	 responsible for the dead former hero's stinking clouds. 23.   */  24.   #define REG_HERO_INSIDE	1 25.  #define REG_NOT_HEROS	2 26.  #define hero_inside(r)	((unsigned)(r)->player_flags & REG_HERO_INSIDE) 27.  #define heros_fault(r)	(!((unsigned)(r)->player_flags & REG_NOT_HEROS)) 28.  #define set_hero_inside(r)	((r)->player_flags |= REG_HERO_INSIDE) 29.  #define clear_hero_inside(r)	((r)->player_flags &= ~REG_HERO_INSIDE) 30.  #define set_heros_fault(r)	((r)->player_flags &= ~REG_NOT_HEROS) 31.  #define clear_heros_fault(r)	((r)->player_flags |= REG_NOT_HEROS) 32.   33.   typedef struct { 34.    NhRect bounding_box;		/* Bounding box of the region */ 35.    NhRect *rects;		/* Rectangles composing the region */ 36.    short  nrects;		/* Number of rectangles  */ 37.    boolean attach_2_u;		/* Region attached to player ? */ 38.     unsigned int attach_2_m;	/* Region attached to monster ? */ 39.     /*struct obj *attach_2_o;*/	/* Region attached to object ? UNUSED YET */ 40.    const char* enter_msg;	/* Message when entering */ 41.    const char* leave_msg;	/* Message when leaving */ 42.    short  ttl;			/* Time to live. -1 is forever */ 43.    short expire_f;		/* Function to call when region's ttl expire */ 44.    short can_enter_f;		/* Function to call to check wether the player 45.  				   can, or can not, enter the region */ 46.    short enter_f;		/* Function to call when the player enters*/ 47.    short can_leave_f;		/* Function to call to check wether the player 48.  				   can, or can not, leave the region */ 49.    short leave_f;		/* Function to call when the player leaves */ 50.    short inside_f;		/* Function to call every turn if player's  51. inside */ 52.    boolean player_flags;	/* (see above) */ 53.    unsigned int* monsters;	/* Monsters currently inside this region */ 54.    short n_monst;		/* Number of monsters inside this region */ 55.    short max_monst;		/* Maximum number of monsters that can be  56. listed without having to grow the array */ 57.  #define MONST_INC	5 58.   59.     /* Should probably do the same thing about objects */ 60.   61.     boolean visible;		/* Is the region visible ? */ 62.     int glyph;			/* Which glyph to use if visible */ 63.    genericptr_t arg;		/* Optional user argument (Ex: strength of  64.   				   force field, damage of a fire zone, ...*/  65.   } NhRegion;  66.    67.   #endif /* REGION_H */