Source:NetHack 1.3d/hack.h

Below is the full text to hack.h from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/hack.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)hack.h	1.3	87/07/14 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* hack.h - version 1.0.3 */ 4.    5.    #include "config.h"  6. 7.   #define	Null(type)	((struct type *) 0) 8.    9.    #include	"objclass.h"  10. 11.  typedef struct { 12.  	xchar x,y; 13.  } coord; 14.   15.   extern coord bhitpos;	/* place where thrown weapon falls to the ground */ 16.   17.   #include	"monst.h"	/* uses coord */ 18.  #include	"gold.h"  19. #include	"trap.h" 20. #include	"obj.h" 21. #include	"flag.h" 22. 23.  #define	plur(x)	(((x) == 1) ? "" : "s") 24.  #define min(x,y) ((x) < (y) ? (x) : (y)) 25.   26.   #define	BUFSZ	256	/* for getlin buffers */ 27.  #define	PL_NSIZ	32	/* name of player, ghost, shopkeeper */ 28.   29.   #include	"rm.h"  30. 31.  #define Inhell		(dlevel >= 30) 32.  #define	newstring(x)	(char *) alloc((unsigned)(x)) 33.   34.   #ifdef SPELLS 35.  #include "spell.h"  36. #define	NO_SPELL	0 37.  #endif 38.   39.   #define	TELL	1 40.  #define NOTELL	0 41.   42.   #define ON 1 43.  #define OFF 0 44.   45.   #include "extern.h"  46. 47.  #define DIST(x1,y1,x2,y2)       (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) 48.   49.   #define	PL_CSIZ		20	/* sizeof pl_character */ 50.  #define	MAX_CARR_CAP	120	/* so that boulders can be heavier */ 51.  #define	MAXLEVEL	40 52.  #define	FAR	(COLNO+2)	/* position outside screen */