Astral Plane

The Astral Plane is the final level of the game. You must bring the Amulet of Yendor to the high altar of your alignment and #offer it to your deity. High altars cannot be converted, but it is possible to fool the gods by wearing a helm of opposite alignment to match your alignment to that of the altar.

Astral is home to the three Riders: Death, Pestilence, and Famine and to large numbers of priests, angels and adventurers. In Falcon's Eye, contrary to NetHack, the Wizard of Yendor returns.

Map
---                                                            |.............|                                                             |..-..|                                                             |..|.......|..|                               ---               |..|.......|..|               --- |.............|               |..|..._...|..|               |.............| |..-..--   -  |..|.......|..|  -   --..-..| |..|.......|...-- --.......-- |..|.......|..| --.......-- --...|.......|..| |..|.......|....---.........--|..+..|--.........---....|.......|..| |..|..._...+.....+...........||.............||...........+.....+..._...|..| |..|.......|....---.........-.........-.........---....|.......|..| |..|.......|...-- --.......--   -+-   --.......-- --...|.......|..| |..-..--   +    --.......--    +   --..-..| |.............|      |...............|      |.............| ---      |.........|...........|.........|      ---                      ---.@.--.........--.@.---                                                 |....--.......--....|                                                       ---...+...---                                                         |...............|                                                           -

The player enters Astral from a magic portal on the Plane of Water and lands at one of the two spots marked with an @.

Strategy

 * Try to be satiated when entering the Astral Plane as protection against Famine.
 * Don't try to kill everything, just keep moving. It helps to use wands of teleportation to make paths through the hordes.
 * Each Rider starts near a different altar. Since each altar is equally likely to be the right one, start by heading towards Famine who is the least dangerous of the Riders.
 * Good rings to wear on the Astral Plane are free action, conflict and regeneration, but don't wear a ring of conflict if you want a tame guardian angel.