Source:NetHack 3.1.0/monst.c

Below is the full text to monst.c from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/monst.c#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)monst.c	3.1	92/11/25		  */ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #include "config.h"  6.    #include "permonst.h"  7.    #include "monsym.h"  8.    #include "eshk.h"  9.    #include "vault.h"  10. #include "epri.h" 11. 12.  #ifdef MUSE 13.  #define MARM(x,y) x /* x is usually 10 */ 14.  #else 15.  #define MARM(x,y) y  16. #endif 17.   18.   #define NO_ATTK 	{ 0, 0, 0, 0 } 19.   20.   #define WT_ELF		800 21.  #define WT_DRAGON	4500 22.   23.   #ifdef C  24. #undef C 25. #endif 26.  #ifdef TEXTCOLOR 27.  #include "color.h"  28. #define C(color)	color 29.  #define HI_DOMESTIC	WHITE		/* use for player + friendlies */ 30.  #define HI_LORD 	MAGENTA 31.  #else 32.  #define C(color) 33.  #endif 34.   35.   void NDECL(monst_init); 36.  /*  37.    *	Entry Format:		(from permonst.h)  38. * 39.    *	name, symbol (S_* defines), 40.   *	difficulty level, move rate, armor class, magic resistance, 41.   *	alignment, creation/geno flags (G_* defines), 42.   *	6 * attack structs ( type, damage-type, # dice, # sides ), 43.   *	weight (WT_* defines), nutritional value, extension length, 44.   *	sounds made (MS_* defines), physical size (MZ_* defines), 45.   *	resistances, resistances conferred (both MR_* defines), 46.   *	3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively) 47.   *	symbol color (C(x) macro) 48.   */  49.    50.   #ifndef SPLITMON_2 51.  struct permonst NEARDATA playermon = {		/* used by weapons bonus code */ 52.  	"player", S_HUMAN, 1, 10, 10, 0, 0, G_GENO | G_NOGEN, 53.  	{ { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 54.  	  NO_ATTK, NO_ATTK, NO_ATTK }, 55.  	WT_HUMAN, 400, PL_NSIZ, MS_HUMANOID, MZ_HUMAN, 0, 0, 56.  	M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE, 57.  	M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) 58.  },	NEARDATA *uasmon = &playermon; 59.  #endif /* SPLITMON_2 */ 60.   61.   /*  62.    *	Rule #1:	monsters of a given class are contiguous in the 63.   *			mons[] array. 64.   *  65.    *	Rule #2:	monsters of a given class are presented in ascending 66.   *			order of strength. 67.   *  68.    *	Rule #3:	monster frequency is included in the geno mask; 69.   *			the frequency can be from 0 to 7. 0's will also 70.   *			be skipped during generation. 71.   *  72.    *	Rule #4:	monster subclasses (e.g. giants) should be kept 73.   *			together, unless it violates Rule 2. NOGEN monsters 74.   *			won't violate Rule 2. 75.   *  76.    * Guidelines for color assignment: 77.   *  78.    *	* Use the same color for all `growth stages' of a monster (ex.  79.    *	  little dog/big dog, baby naga/full-grown naga.  80.    *  81.    *	* Use colors given in names wherever possible. If the class has `real'  82.    *	  members with strong color associations, use those.  83.    *  84.    *	* Favor `cool' colors for cold-resistent monsters, `warm' ones for  85.    *	  fire-resistent ones.  86.    *  87.    *	* Try to reserve purple (magenta) for powerful `ruler' monsters (queen 88.   *	  bee, kobold lord, &c.).  89.    *  90.    *	* Subject to all these constraints, try to use color to make as many  91.    *	  distinctions as the / command (that is, within a monster letter 92.   *	  distinct names should map to distinct colors).  93.    *  94.    * The aim in assigning colors is to be consistent enough so a player can  95.    * become `intuitive' about them, deducing some or all of these rules  96.    * unconsciously. Use your common sense.  97.    */  98.    99.   #ifndef SPLITMON_2  100.  struct permonst NEARDATA mons[] = {  101.  /*	ants	*/  102.  	{ "giant ant",	S_ANT, 2, 18, 3, 0, 0, (G_GENO | G_SGROUP | 3),  103.  	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK,  104.  	    NO_ATTK, NO_ATTK, NO_ATTK },  105.  	  10, 10, 0, MS_SILENT, MZ_TINY, 0, 0,  106.  	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE,  107.  	  M2_HOSTILE, 0, C(BROWN) },  108.  	{ "killer bee", S_ANT, 1, 18, -1, 0, 0, (G_GENO | G_LGROUP | 2),  109.  	  { { AT_STNG, AD_DRST, 1, 3 }, NO_ATTK, NO_ATTK,  110.  	    NO_ATTK, NO_ATTK, NO_ATTK },  111.  	  1, 5, 0, MS_BUZZ, MZ_TINY, MR_POISON, MR_POISON, 112. 	  M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_POIS, M2_HOSTILE | M2_FEMALE, 113. 	  0, C(YELLOW) }, 114. 	{ "soldier ant", S_ANT, 3, 18, 3, 0, 0, (G_GENO | G_SGROUP | 2), 115. 	  { { AT_BITE, AD_PHYS, 2, 4 }, { AT_STNG, AD_DRST, 3, 4 }, 116. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 117. 	  20, 5, 0, MS_SILENT, MZ_TINY, MR_POISON, MR_POISON, 118. 	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE, 119. 	  M2_HOSTILE, 0, C(BLUE) }, 120. 	{ "fire ant", S_ANT, 3, 18, 3, 10, 0, (G_GENO | G_SGROUP | 1), 121. 	  { { AT_BITE, AD_PHYS, 2, 4 }, { AT_BITE, AD_FIRE, 2, 4 }, 122. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 123. 	  30, 10, 0, MS_SILENT, MZ_TINY, MR_FIRE, MR_FIRE, 124. 	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, 125. 	  M2_HOSTILE, 0, C(RED) }, 126. 	{ "giant beetle", S_ANT, 5, 6, 4, 0, 0, (G_GENO | 3), 127. 	  { { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, 128. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 129. 	  10, 10, 0, MS_SILENT, MZ_LARGE, MR_POISON, MR_POISON, 130. 	  M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, 131. 	  M2_HOSTILE, 0, C(BLACK) }, 132. 	{ "queen bee", S_ANT, 9, 24, -4, 0, 0, (G_GENO | G_NOGEN), 133. 	  { { AT_STNG, AD_DRST, 1, 8 }, NO_ATTK, NO_ATTK, 134. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 135. 	  1, 5, 0, MS_BUZZ, MZ_TINY, MR_POISON, MR_POISON, 136. 	  M1_ANIMAL | M1_FLY | M1_NOHANDS | M1_POIS, 137. 	  M2_HOSTILE | M2_FEMALE | M2_PRINCE, 0, C(HI_LORD) }, 138. /*	blobs	*/ 139. 	{ "acid blob", S_BLOB, 1, 3, 8, 0, 0, (G_GENO | 2), 140. 	  { { AT_NONE, AD_ACID, 1, 8 }, NO_ATTK, NO_ATTK, 141. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 142. 	  30, 10, 0, MS_SILENT, MZ_TINY, 143. 	  MR_SLEEP | MR_POISON | MR_ACID | MR_STONE, MR_SLEEP | MR_STONE, 144. 	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 145. 	  M1_MINDLESS | M1_ACID, M2_WANDER | M2_NEUTER, 0, C(GREEN) }, 146. 	{ "quivering blob", S_BLOB, 5, 1, 8, 0, 0, (G_GENO | 2), 147. 	  { { AT_TUCH, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 148. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 149. 	  200, 100, 0, MS_SILENT, MZ_SMALL, 150. 	  MR_SLEEP | MR_POISON, MR_POISON, 151. 	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS, 152. 	  M2_WANDER | M2_HOSTILE | M2_NEUTER, 0, C(WHITE) }, 153. 	{ "gelatinous cube", S_BLOB, 6, 6, 8, 0, 0, (G_GENO | 2), 154. 	  { { AT_TUCH, AD_PLYS, 2, 4 }, { AT_NONE, AD_PLYS, 1, 4 }, 155. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 156. 	  600, 150, 0, MS_SILENT, MZ_LARGE, 157. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_ACID | 158. 	  MR_STONE, MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP, 159. 	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_OMNIVORE | 160. 	  M1_ACID, M2_WANDER | M2_HOSTILE | M2_NEUTER, 161. 	  0, C(CYAN) }, 162. /*	cockatrice	*/ 163. 	{ "cockatrice", S_COCKATRICE, 5, 6, 6, 30, 0, (G_GENO | 5), 164. 	  { { AT_BITE, AD_PHYS, 1, 3 }, { AT_TUCH, AD_STON, 0, 0 }, 165. 	    { AT_NONE, AD_STON, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK }, 166. 	  30, 30, 0, MS_HISS, MZ_SMALL, 167. 	  MR_POISON | MR_STONE, MR_POISON | MR_STONE, 168. 	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS, M2_HOSTILE, 0, C(YELLOW) }, 169. /*	dogs and other canines	*/ 170. 	{ "jackal", S_DOG, 0, 12, 7, 0, 0, (G_GENO | G_SGROUP | 3), 171. 	  { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK, 172. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 173. 	  300, 250, 0, MS_BARK, MZ_SMALL, 0, 0, 174. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(BROWN) }, 175. 	{ "werejackal", S_DOG, 2, 12, 7, 10, -7, G_NOGEN | G_NOCORPSE, 176. 	  { { AT_BITE, AD_WERE, 1, 4 }, NO_ATTK, NO_ATTK, 177. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 178. 	  300, 250, 0, MS_BARK, MZ_SMALL, MR_POISON, 0, 179. 	  M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE, 180. 	  M2_NOPOLY | M2_WERE | M2_HOSTILE, 0, C(BROWN) }, 181. 	{ "little dog", S_DOG, 2, 18, 6, 0, 0, (G_GENO | 1), 182. 	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 183. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 184. 	  150, 150, 0, MS_BARK, MZ_SMALL, 0, 0, 185. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 186. 	  M2_DOMESTIC, 0, C(HI_DOMESTIC) }, 187. 	{ "dog", S_DOG, 4, 16, 5, 0, 0, (G_GENO | 1), 188. 	  { { AT_BITE, AD_PHYS, 1 ,6 }, NO_ATTK, NO_ATTK, 189. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 190. 	  400, 200, 0, MS_BARK, MZ_MEDIUM, 0, 0, 191. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 192. 	  M2_DOMESTIC, 0, C(HI_DOMESTIC) }, 193. 	{ "large dog", S_DOG, 6, 15, 4, 0, 0, (G_GENO | 1), 194. 	  { { AT_BITE, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 195. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 196. 	  800, 250, 0, MS_BARK, MZ_MEDIUM, 0, 0, 197. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_STRONG | M2_DOMESTIC, 198. 	  0, C(HI_DOMESTIC) }, 199. 	{ "wolf", S_DOG, 5, 12, 4, 0, 0, (G_GENO | G_SGROUP | 2), 200. 	  { { AT_BITE, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 201. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 202. 	  500, 250, 0, MS_BARK, MZ_SMALL, 0, 0, 203. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(BROWN) }, 204. 	{ "werewolf", S_DOG, 5, 12, 4, 20, -7, G_NOGEN | G_NOCORPSE, 205. 	  { { AT_BITE, AD_WERE, 2, 6 }, NO_ATTK, NO_ATTK, 206. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 207. 	  500, 250, 0, MS_BARK, MZ_MEDIUM, MR_POISON, 0, 208. 	  M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE, 209. 	  M2_NOPOLY | M2_WERE | M2_HOSTILE, 0, C(BROWN) }, 210. 	{ "warg", S_DOG, 7, 12, 4, 0, -5, (G_GENO | G_SGROUP | 2), 211. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 212. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 213. 	  850, 350, 0, MS_BARK, MZ_MEDIUM, 0, 0, 214. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 215. 	  M2_HOSTILE, 0, C(BROWN) }, 216. 	{ "winter wolf", S_DOG, 7, 12, 4, 0, 0, (G_GENO | 1), 217. 	  { { AT_BITE, AD_PHYS, 2, 6 }, { AT_BREA, AD_COLD, 2, 6 }, 218. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 219. 	  700, 300, 0, MS_BARK, MZ_LARGE, MR_COLD, MR_COLD, 220. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 221. 	  M2_HOSTILE | M2_STRONG, 0, C(CYAN) }, 222. 	{ "hell hound pup", S_DOG, 7, 12, 4, 20, -5, 223. 	  (G_HELL | G_GENO | G_SGROUP | 1), 224. 	  { { AT_BITE, AD_PHYS, 2, 6 }, { AT_BREA, AD_FIRE, 2, 6 }, 225. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 226. 	  200, 200, 0, MS_BARK, MZ_SMALL, 227. 	  MR_FIRE, MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 228. 	  M2_HOSTILE, 0, C(RED) }, 229. 	{ "hell hound", S_DOG, 12, 14, 2, 20, 0, (G_HELL | G_GENO | 1), 230. 	  { { AT_BITE, AD_PHYS, 3, 6 }, { AT_BREA, AD_FIRE, 3, 6 }, 231. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 232. 	  600, 300, 0, MS_BARK, MZ_MEDIUM, 233. 	  MR_FIRE, MR_FIRE, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 234. 	  M2_HOSTILE | M2_STRONG, 0, C(RED) }, 235. #ifdef CHARON 236. 	{ "Cerberus", S_DOG, 12, 10, 2, 20, -7, (G_HELL | G_UNIQ | 1), 237. 	  { { AT_BITE, AD_PHYS, 3, 6 }, { AT_BITE, AD_PHYS, 3, 6 }, 238. 	    { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 239. 	  1000, 350, 0, MS_BARK, MZ_LARGE, MR_FIRE, MR_FIRE, 240. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 241. 	  M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_MALE, 0, 242. 	  C(RED) }, 243. #endif 244. /*	eyes	*/ 245. 	{ "floating eye", S_EYE, 2, 1, 9, 10, 0, (G_GENO | 5), 246. 	  { { AT_NONE, AD_PLYS, 0, 70 }, NO_ATTK, NO_ATTK, 247. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 248. 	  10, 10, 0, MS_SILENT, MZ_SMALL, 0, 0, 249. 	  M1_FLY | M1_AMPHIBIOUS | M1_NOLIMBS | M1_NOHEAD, 250. 	  M2_HOSTILE | M2_NEUTER, 0, C(BLUE) }, 251. 	{ "freezing sphere", S_EYE, 6, 13, 4, 0, 0, (G_GENO | 2), 252. 	  { { AT_EXPL, AD_COLD, 4, 6 }, NO_ATTK, NO_ATTK, 253. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 254. 	  10, 10, 0, MS_SILENT, MZ_SMALL, MR_COLD, MR_COLD, 255. 	  M1_FLY | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS, 256. 	  M2_HOSTILE | M2_NEUTER, 0, C(WHITE) }, 257. /*	felines 	*/ 258. 	{ "kitten", S_FELINE, 2, 18, 6, 0, 0, (G_GENO | 1), 259. 	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 260. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 261. 	  150, 150, 0, MS_MEW, MZ_SMALL, 0, 0, 262. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 263. 	  M2_WANDER | M2_DOMESTIC, 0, C(HI_DOMESTIC) }, 264. 	{ "housecat", S_FELINE, 4, 16, 5, 0, 0, (G_GENO | 1), 265. 	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 266. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 267. 	  200, 200, 0, MS_MEW, MZ_SMALL, 0, 0, 268. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 269. 	  M2_DOMESTIC, 0, C(HI_DOMESTIC) }, 270. 	{ "jaguar", S_FELINE, 4, 15, 6, 0, 0, (G_GENO | 2), 271. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 272. 	    { AT_BITE, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK }, 273. 	  600, 300, 0, MS_GROWL, MZ_LARGE, 0, 0, 274. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 275. 	  M2_HOSTILE, 0, C(BROWN) }, 276. 	{ "large cat", S_FELINE, 6, 15, 4, 0, 0, (G_GENO | 1), 277. 	  { { AT_BITE, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 278. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 279. 	  250, 250, 0, MS_MEW, MZ_SMALL, 0, 0, 280. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 281. 	  M2_STRONG | M2_DOMESTIC, 0, C(HI_DOMESTIC) }, 282. 	{ "tiger", S_FELINE, 6, 12, 6, 0, 0, (G_GENO | 2), 283. 	  { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 }, 284. 	    { AT_BITE, AD_PHYS, 1, 10 }, NO_ATTK, NO_ATTK, NO_ATTK }, 285. 	  600, 300, 0, MS_GROWL, MZ_LARGE, 0, 0, 286. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 287. 	  M2_HOSTILE, 0, C(YELLOW) }, 288. /*	gremlins	*/ 289. 	{ "gremlin", S_GREMLIN, 5, 12, 2, 25, -9, (G_GENO | 2), 290. 	  { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 }, 291. 	    { AT_BITE, AD_PHYS, 1, 4 }, { AT_CLAW, AD_CURS, 0, 0 }, 292. 	    NO_ATTK, NO_ATTK }, 293. 	  100, 20, 0, MS_LAUGH, MZ_SMALL, MR_POISON, 0, 294. 	  M1_SWIM | M1_HUMANOID | M1_POIS, M2_STALK, 0, C(GREEN) }, 295. /*	humanoids	*/ 296. 	{ "hobbit", S_HUMANOID, 1, 9, MARM(10,7), 0, 6, (G_GENO | 2), 297. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 298. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 299. 	  500, 200, 0, MS_HUMANOID, MZ_SMALL, 0, 0, 300. 	  M1_HUMANOID, M2_COLLECT, 0, C(GREEN) }, 301. 	{ "dwarf", S_HUMANOID,	2, 6, MARM(10,4), 10, 4, (G_GENO | 3), 302. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 303. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 304. 	  900, 300, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 305. 	  M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID, 306. 	  M2_DWARF | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, 307. 	  0, C(RED) }, 308. 	{ "bugbear", S_HUMANOID, 3, 9, 5, 0, -6, (G_GENO | 1), 309. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 310. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 311. 	  1250, 250, 0, MS_GROWL, MZ_LARGE, 0, 0, 312. 	  M1_HUMANOID, M2_STRONG | M2_COLLECT, 0, C(BROWN) }, 313. 	{ "dwarf lord", S_HUMANOID,  4, 6, MARM(10,4), 10, 5, (G_GENO | 2), 314. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 }, 315. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 316. 	  900, 300, 0, MS_HUMANOID, MZ_HUMAN, 317. 	  0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID, 318. 	  M2_DWARF | M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS | 319. 	  M2_COLLECT, 0, C(BLUE) }, 320. 	{ "dwarf king", S_HUMANOID,  6, 6, MARM(10,4), 20, 6, (G_GENO | 1), 321. 	  { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 6 }, 322. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 323. 	  900, 300, 0, MS_HUMANOID, MZ_HUMAN, 324. 	  0, 0, M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID, 325. 	  M2_DWARF | M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | 326. 	  M2_COLLECT, 0, C(HI_LORD) }, 327. 	{ "mind flayer", S_HUMANOID, 9, 12, 5, 90, -8, (G_GENO | 1), 328. 	  { { AT_WEAP, AD_PHYS, 1, 4 }, { AT_TENT, AD_DRIN, 2, 1 }, 329. 	    { AT_TENT, AD_DRIN, 2, 1 }, { AT_TENT, AD_DRIN, 2, 1 }, 330. 	    { AT_TENT, AD_DRIN, 2, 1 }, NO_ATTK }, 331. 	  1450, 400, 0, MS_HISS, MZ_HUMAN, 332. 	  0, 0, M1_HUMANOID | M1_FLY | M1_SEE_INVIS | M1_OMNIVORE, 333. 	  M2_HOSTILE | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_COLLECT, 334. 	  0, C(MAGENTA) }, 335. /*	imps & other minor demons/devils */ 336. 	{ "manes", S_IMP, 1, 3, 7, 0, -7, (G_GENO | G_LGROUP | G_NOCORPSE | 1), 337. 	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, 338. 	    { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 339. 	  100, 100, 0, MS_SILENT, MZ_SMALL, 340. 	  MR_SLEEP | MR_POISON, 0, M1_POIS, M2_HOSTILE | M2_STALK, 0, C(RED) }, 341. 	{ "homunculus", S_IMP, 2, 12, 6, 10, -7, (G_GENO | 2), 342. 	  { { AT_BITE, AD_SLEE, 1, 3 }, NO_ATTK, NO_ATTK, 343. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 344. 	  60, 100, 0, MS_SILENT, MZ_TINY, 345. 	  MR_SLEEP | MR_POISON, MR_SLEEP | MR_POISON, 346. 	  M1_FLY | M1_POIS, M2_STALK, 0, C(GREEN) }, 347. 	{ "imp", S_IMP, 3, 12, 2, 20, -7, (G_GENO | 1), 348. 	  { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 349. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 350. 	  20, 10, 0, MS_CUSS, MZ_TINY, 0, 0, 351. 	  M1_REGEN, M2_WANDER | M2_STALK, 0, C(RED) }, 352. 	{ "lemure", S_IMP, 3, 3, 7, 0, -7, 353. 	  (G_HELL | G_GENO | G_LGROUP | G_NOCORPSE | 1), 354. 	  { { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, 355. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 356. 	  150, 100, 0, MS_SILENT, MZ_MEDIUM, MR_SLEEP | MR_POISON, MR_SLEEP, 357. 	  M1_POIS | M1_REGEN, M2_HOSTILE | M2_WANDER | M2_STALK | M2_NEUTER, 358. 	  0, C(BROWN) }, 359. 	{ "quasit", S_IMP, 3, 15, 2, 20, -7, (G_GENO | 2), 360. 	  { { AT_CLAW, AD_DRDX, 1, 2 }, { AT_CLAW, AD_DRDX, 1, 2 }, 361. 	    { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 362. 	  200, 200, 0, MS_SILENT, MZ_SMALL, MR_POISON, MR_POISON, 363. 	  M1_REGEN, M2_STALK, 0, C(BLUE) }, 364. 	{ "tengu", S_IMP, 6, 13, 5, 30, 7, (G_GENO | 3), 365. 	  { { AT_BITE, AD_PHYS, 1, 7 }, NO_ATTK, NO_ATTK, 366. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 367. 	  300, 200, 0, MS_SQAWK, MZ_SMALL, MR_POISON, MR_POISON, 368. 	  M1_TPORT | M1_TPORT_CNTRL, M2_STALK, 0, C(CYAN) }, 369. /*	jellies 	*/ 370. 	{ "blue jelly", S_JELLY, 4, 0, 8, 10, 0, (G_GENO | 2), 371. 	  { { AT_NONE, AD_COLD, 0, 6 }, NO_ATTK, NO_ATTK, 372. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 373. 	  50, 20, 0, MS_SILENT, MZ_MEDIUM, 374. 	  MR_COLD | MR_POISON, MR_COLD | MR_POISON, 375. 	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 376. 	  M1_MINDLESS | M1_OMNIVORE, M2_HOSTILE | M2_NEUTER, 0, C(BLUE) }, 377. 	{ "spotted jelly", S_JELLY, 5, 0, 8, 10, 0, (G_GENO | 1), 378. 	  { { AT_NONE, AD_ACID, 0, 6 }, NO_ATTK, NO_ATTK, 379. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 380. 	  50, 20, 0, MS_SILENT, MZ_MEDIUM, MR_ACID | MR_STONE, 0, 381. 	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 382. 	  M1_MINDLESS | M1_ACID | M1_OMNIVORE, M2_HOSTILE | M2_NEUTER, 383. 	  0, C(GREEN) }, 384. 	{ "ochre jelly", S_JELLY, 6, 3, 8, 20, 0, (G_GENO | 2), 385. 	  { { AT_ENGL, AD_ACID, 3, 6 }, { AT_NONE, AD_ACID, 3, 6 }, 386. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 387. 	  50, 20, 0, MS_SILENT, MZ_MEDIUM, MR_ACID | MR_STONE, 0, 388. 	  M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 389. 	  M1_MINDLESS | M1_ACID | M1_OMNIVORE, M2_HOSTILE | M2_NEUTER, 390. 	  0, C(BROWN) }, 391. /*	kobolds 	*/ 392. 	{ "kobold", S_KOBOLD,  0, 6, MARM(10,7), 0, -2, (G_GENO | 1), 393. 	  { { AT_WEAP, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 394. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 395. 	  400, 100, 0, MS_ORC, MZ_SMALL, MR_POISON, 0, 396. 	  M1_HUMANOID | M1_POIS, M2_HOSTILE | M2_COLLECT, 0, C(BROWN) }, 397. 	{ "large kobold", S_KOBOLD,  1, 6, MARM(10,6), 0, -3, (G_GENO | 1), 398. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 399. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 400. 	  450, 150, 0, MS_ORC, MZ_SMALL, MR_POISON, 0, 401. 	  M1_HUMANOID | M1_POIS, M2_HOSTILE | M2_COLLECT, 0, C(RED) }, 402. 	{ "kobold lord", S_KOBOLD,  2, 6, MARM(10,5), 0, -4, (G_GENO | 1), 403. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 404. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 405. 	  500, 200, 0, MS_ORC, MZ_SMALL, MR_POISON, 0, 406. 	  M1_HUMANOID | M1_POIS, 407. 	  M2_HOSTILE | M2_LORD | M2_MALE | M2_COLLECT, 0, C(HI_LORD) }, 408. 	{ "kobold shaman", S_KOBOLD, 1, 6, 6, 10, -4, (G_GENO | 1), 409. 	  { { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK, 410. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 411. 	  450, 150, 0, MS_ORC, MZ_SMALL, MR_POISON, 0, 412. 	  M1_HUMANOID | M1_POIS, M2_HOSTILE | M2_MAGIC, 0, C(HI_ZAP) }, 413. /*	leprechauns	*/ 414. 	{ "leprechaun", S_LEPRECHAUN, 5, 15, 8, 20, 0, (G_GENO | 4), 415. 	  { { AT_CLAW, AD_SGLD, 1, 2 }, NO_ATTK, NO_ATTK, 416. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 417. 	  60, 30, 0, MS_LAUGH, MZ_TINY, 0, 0, 418. 	  M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_GREEDY, 0, C(GREEN) }, 419. /*	mimics	*/ 420. 	{ "small mimic", S_MIMIC, 7, 3, 7, 0, 0, (G_GENO | 2), 421. 	  { { AT_CLAW, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK, 422. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 423. 	  300, 200, 0, MS_SILENT, MZ_MEDIUM, MR_ACID, 0, 424. 	  M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | 425. 	  M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE, 426. 	  M2_HOSTILE, 0, C(BROWN) }, 427. 	{ "large mimic", S_MIMIC, 8, 3, 7, 10, 0, (G_GENO | 1), 428. 	  { { AT_CLAW, AD_STCK, 3, 4 }, NO_ATTK, NO_ATTK, 429. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 430. 	  600, 400, 0, MS_SILENT, MZ_LARGE, MR_ACID, 0, 431. 	  M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | 432. 	  M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE, 433. 	  M2_HOSTILE | M2_STRONG, 0, C(RED) }, 434. 	{ "giant mimic", S_MIMIC, 9, 3, 7, 20, 0, (G_GENO | 1), 435. 	  { { AT_CLAW, AD_STCK, 3, 6 }, { AT_CLAW, AD_STCK, 3, 6 }, 436. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 437. 	  800, 500, 0, MS_SILENT, MZ_LARGE, MR_ACID, 0, 438. 	  M1_CLING | M1_BREATHLESS | M1_AMORPHOUS | M1_HIDE | M1_ANIMAL | 439. 	  M1_NOEYES | M1_NOHEAD | M1_NOLIMBS | M1_THICK_HIDE | M1_CARNIVORE, 440. 	  M2_HOSTILE | M2_STRONG, 0, C(HI_LORD) }, 441. /*	nymphs	*/ 442. 	{ "wood nymph", S_NYMPH, 3, 12, 9, 20, 0, (G_GENO | 2), 443. 	  { { AT_CLAW, AD_SITM, 0, 0 }, { AT_CLAW, AD_SEDU, 0, 0 }, 444. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 445. 	  600, 300, 0, MS_SEDUCE, MZ_HUMAN, 446. 	  0, 0, M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_FEMALE | M2_COLLECT, 447. 	  0, C(GREEN) }, 448. 	{ "water nymph", S_NYMPH, 3, 12, 9, 20, 0, (G_GENO | 2), 449. 	  { { AT_CLAW, AD_SITM, 0, 0 }, { AT_CLAW, AD_SEDU, 0, 0 }, 450. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 451. 	  600, 300, 0, MS_SEDUCE, MZ_HUMAN, 452. 	  0, 0, M1_HUMANOID | M1_TPORT | M1_SWIM, 453. 	  M2_HOSTILE | M2_FEMALE | M2_COLLECT, 0, C(BLUE) }, 454. 	{ "mountain nymph", S_NYMPH, 3, 12, 9, 20, 0, (G_GENO | 2), 455. 	  { { AT_CLAW, AD_SITM, 0, 0 }, { AT_CLAW, AD_SEDU, 0, 0 }, 456. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 457. 	  600, 300, 0, MS_SEDUCE, MZ_HUMAN, 458. 	  0, 0, M1_HUMANOID | M1_TPORT, M2_HOSTILE | M2_FEMALE | M2_COLLECT, 459. 	  0, C(BROWN) }, 460. /*	orcs	*/ 461. 	{ "goblin", S_ORC,  0, 6, MARM(10,6), 0, -3, (G_GENO | 2), 462. 	  { { AT_WEAP, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 463. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 464. 	  400, 100, 0, MS_ORC, MZ_SMALL, 0, 0, 465. 	  M1_HUMANOID, M2_ORC | M2_COLLECT, 0, C(GRAY) }, 466. 	{ "hobgoblin", S_ORC,  1, 9, MARM(10,6), 0, -4, (G_GENO | 2), 467. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 468. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 469. 	  1000, 200, 0, MS_ORC, MZ_HUMAN, 0, 0, 470. 	  M1_HUMANOID, M2_ORC | M2_STRONG | M2_COLLECT, 0, C(BROWN) }, 471. 	/* "orc" for zombie corpses only; they don't get created at random */ 472. 	{ "orc", S_ORC,  1, 9, MARM(10,6), 0, -3, (G_GENO | G_NOGEN | G_LGROUP), 473. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 474. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 475. 	  850, 150, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID, 476. 	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, 477. 	  0, C(RED) }, 478. 	{ "hill orc", S_ORC, 2, 9, MARM(10,6), 0, -4, (G_GENO | G_LGROUP | 2), 479. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 480. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 481. 	  1000, 200, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID, 482. 	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, 483. 	  0, C(YELLOW) }, 484. 	{ "Mordor orc", S_ORC, 3, 5, MARM(10,6), 0, -5, (G_GENO | G_LGROUP | 1), 485. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 486. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 487. 	  1200, 200, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID, 488. 	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, 489. 	  0, C(BLUE) }, 490. 	{ "Uruk-hai", S_ORC, 3, 7, MARM(10,5), 0, -4, (G_GENO | G_LGROUP | 1), 491. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 492. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 493. 	  1300, 300, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID, 494. 	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, 495. 	  0, C(BLACK) }, 496. 	{ "orc shaman", S_ORC, 3, 9, 5, 10, -5, (G_GENO | 1), 497. 	  { { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK, 498. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 499. 	  1000, 300, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID, 500. 	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_MAGIC, 501. 	  0, C(HI_ZAP) }, 502. 	{ "orc-captain", S_ORC, 5, 5, MARM(10,4), 0, -5, (G_GENO | 1), 503. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 }, 504. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 505. 	  1350, 350, 0, MS_ORC, MZ_HUMAN, 0, 0, M1_HUMANOID, 506. 	  M2_ORC | M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, 507. 	  0, C(HI_LORD) }, 508. /*	 piercers	*/ 509. 	{ "rock piercer", S_PIERCER, 3, 1, 3, 0, 0, (G_GENO | 4), 510. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 511. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 512. 	  200, 200, 0, MS_SILENT, MZ_SMALL, 0, 0, 513. 	  M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | 514. 	  M1_CARNIVORE, M2_HOSTILE, 0, C(GRAY) }, 515. 	{ "iron piercer", S_PIERCER, 5, 1, 0, 0, 0, (G_GENO | 2), 516. 	  { { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, 517. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 518. 	  400, 300, 0, MS_SILENT, MZ_MEDIUM, 0, 0, 519. 	  M1_CLING | M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | 520. 	  M1_CARNIVORE, M2_HOSTILE, 0, C(CYAN) }, 521. /*	quadrupeds (generic)	*/ 522. 	{ "rothe", S_QUADRUPED, 2, 9, 7, 0, 0, (G_GENO | G_SGROUP | 4), 523. 	  { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_BITE, AD_PHYS, 1, 3 }, 524. 	    { AT_BITE, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK }, 525. 	  400, 100, 0, MS_SILENT, MZ_LARGE, 0, 0, 526. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(GRAY) }, 527. 	{ "mumak", S_QUADRUPED, 5, 9, 0, 0, -2, (G_GENO | 1), 528. 	  { { AT_BUTT, AD_PHYS, 4, 12 }, { AT_BITE, AD_PHYS, 2, 6 }, 529. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 530. 	  2500, 500, 0, MS_SILENT, MZ_LARGE, 0, 0, 531. 	  M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, 532. 	  M2_HOSTILE | M2_STRONG, 0, C(GRAY) }, 533. 	{ "leocrotta", S_QUADRUPED, 6, 18, 4, 10, 0, (G_GENO | 2), 534. 	  { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_BITE, AD_PHYS, 2, 6 }, 535. 	    { AT_CLAW, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 536. 	  1200, 500, 0, MS_IMITATE, MZ_LARGE, 0, 0, 537. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 538. 	  M2_HOSTILE | M2_STRONG, 0, C(RED) }, 539. 	{ "wumpus", S_QUADRUPED, 8, 3, 2, 10, 0, (G_GENO | 1), 540. 	  { { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, 541. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 542. 	  2500, 500, 0, MS_SILENT, MZ_LARGE, 0, 0, 543. 	  M1_CLING | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 544. 	  M2_HOSTILE | M2_STRONG, 0, C(CYAN) }, 545. 	{ "titanothere", S_QUADRUPED, 12, 12, 6, 0, 0, (G_GENO | 2), 546. 	  { { AT_CLAW, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, 547. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 548. 	  2650, 650, 0, MS_SILENT, MZ_LARGE, 0, 0, 549. 	  M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, 550. 	  M2_HOSTILE | M2_STRONG, 0, C(GRAY) }, 551. 	{ "baluchitherium", S_QUADRUPED, 14, 12, 5, 0, 0, (G_GENO | 2), 552. 	  { { AT_CLAW, AD_PHYS, 5, 4 }, { AT_CLAW, AD_PHYS, 5, 4 }, 553. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 554. 	  3800, 800, 0, MS_SILENT, MZ_LARGE, 0, 0, 555. 	  M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_HERBIVORE, 556. 	  M2_HOSTILE | M2_STRONG, 0, C(GRAY) }, 557. /*	rodents 	*/ 558. 	{ "sewer rat",	S_RODENT, 0, 12, 7, 0, 0, (G_GENO | G_SGROUP | 1), 559. 	  { { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, 560. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 561. 	  20, 12, 0, MS_SQEEK, MZ_TINY, 0, 0, 562. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 563. 	  M2_HOSTILE, 0, C(BROWN) }, 564. 	{ "giant rat",	S_RODENT, 1, 10, 7, 0, 0, (G_GENO | G_SGROUP | 2), 565. 	  { { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, 566. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 567. 	  30, 30, 0, MS_SQEEK, MZ_TINY, 0, 0, 568. 	  M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 569. 	  M2_HOSTILE, 0, C(BROWN) }, 570. 	{ "rabid rat", S_RODENT, 2, 12, 6, 0, 0, (G_GENO | 1), 571. 	  { { AT_BITE, AD_DRCO, 2, 4 }, NO_ATTK, NO_ATTK, 572. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 573. 	  30, 5, 0, MS_SQEEK, MZ_TINY, MR_POISON, 0, 574. 	  M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_CARNIVORE, 575. 	  M2_HOSTILE, 0, C(BROWN) }, 576. 	{ "wererat", S_RODENT, 2, 12, 6, 10, -7, G_NOGEN | G_NOCORPSE, 577. 	  { { AT_BITE, AD_WERE, 1, 4 }, NO_ATTK, NO_ATTK, 578. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 579. 	  40, 30, 0, MS_SQEEK, MZ_TINY, MR_POISON, 0, 580. 	  M1_NOHANDS | M1_POIS | M1_REGEN | M1_CARNIVORE, 581. 	  M2_NOPOLY | M2_WERE | M2_HOSTILE, 0, C(BROWN) }, 582. 	{ "rock mole", S_RODENT, 3, 3, 0, 20, 0, (G_GENO | 2), 583. 	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 584. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 585. 	  30, 30, 0, MS_SILENT, MZ_SMALL, 0, 0, 586. 	  M1_TUNNEL | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE, 587. 	  M2_HOSTILE | M2_GREEDY | M2_JEWELS | M2_COLLECT, 0, C(GRAY) }, 588. /*	spiders and scorpions	*/ 589. 	{ "cave spider", S_SPIDER, 1, 12, 3, 0, 0, (G_GENO | G_SGROUP | 2), 590. 	  { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK, 591. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 592. 	  50, 50, 0, MS_SILENT, MZ_TINY, MR_POISON, MR_POISON, 593. 	  M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_CARNIVORE, 594. 	  M2_HOSTILE, 0, C(GRAY) }, 595. 	{ "giant spider", S_SPIDER, 5, 15, 4, 0, 0, (G_GENO | 1), 596. 	  { { AT_BITE, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK, 597. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 598. 	  100, 100, 0, MS_SILENT, MZ_LARGE, MR_POISON, MR_POISON, 599. 	  M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | M1_CARNIVORE, 600. 	  M2_HOSTILE | M2_STRONG, 0, C(MAGENTA) }, 601. 	{ "scorpion", S_SPIDER, 5, 15, 3, 0, 0, (G_GENO | 2), 602. 	  { { AT_CLAW, AD_PHYS, 1, 2 }, { AT_CLAW, AD_PHYS, 1, 2 }, 603. 	    { AT_STNG, AD_DRST, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 604. 	  50, 100, 0, MS_SILENT, MZ_SMALL, MR_POISON, MR_POISON, 605. 	  M1_CONCEAL | M1_ANIMAL | M1_NOHANDS | M1_OVIPAROUS | M1_POIS | 606. 	  M1_CARNIVORE, M2_HOSTILE, 0, C(RED) }, 607. /*	trappers, lurkers, &c. */ 608.  	{ "lurker above", S_TRAPPER, 10, 3, 3, 0, 0, (G_GENO | 2), 609. 	  { { AT_ENGL, AD_DGST, 1, 8 }, NO_ATTK, NO_ATTK, 610. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 611. 	  800, 350, 0, MS_SILENT, MZ_HUGE, 0, 0, 612. 	  M1_HIDE | M1_FLY | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 613. 	  M1_CARNIVORE, M2_HOSTILE | M2_STALK | M2_STRONG, 0, C(GRAY) }, 614. 	{ "trapper", S_TRAPPER, 12, 3, 3, 0, 0, (G_GENO | 2), 615. 	  { { AT_ENGL, AD_DGST, 1, 10 }, NO_ATTK, NO_ATTK, 616. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 617. 	  800, 350, 0, MS_SILENT, MZ_HUGE, 0, 0, 618. 	  M1_HIDE | M1_ANIMAL | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 619. 	  M1_CARNIVORE, M2_HOSTILE | M2_STALK | M2_STRONG, 0, C(GREEN) }, 620. /*	unicorns	*/ 621. 	{ "white unicorn", S_UNICORN, 4, 24, 2, 70, 7, (G_GENO | 2), 622. 	  { { AT_BUTT, AD_PHYS, 1, 12 }, { AT_KICK, AD_PHYS, 1, 6 }, 623. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 624. 	  1300, 300, 0, MS_NEIGH, MZ_LARGE, 625. 	  MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE, 626. 	  M2_WANDER | M2_STRONG | M2_JEWELS, 0, C(WHITE) }, 627. 	{ "gray unicorn", S_UNICORN, 4, 24, 2, 70, 0, (G_GENO | 1), 628. 	  { { AT_BUTT, AD_PHYS, 1, 12 }, { AT_KICK, AD_PHYS, 1, 6 }, 629. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 630. 	  1300, 300, 0, MS_NEIGH, MZ_LARGE, 631. 	  MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE, 632. 	  M2_WANDER | M2_STRONG | M2_JEWELS, 0, C(GRAY) }, 633. 	{ "black unicorn", S_UNICORN, 4, 24, 2, 70, -7, (G_GENO | 1), 634. 	  { { AT_BUTT, AD_PHYS, 1, 12 }, { AT_KICK, AD_PHYS, 1, 6 }, 635. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 636. 	  1300, 300, 0, MS_NEIGH, MZ_LARGE, 637. 	  MR_POISON, MR_POISON, M1_NOHANDS | M1_HERBIVORE, 638. 	  M2_WANDER | M2_STRONG | M2_JEWELS, 0, C(BLACK) }, 639. /*	vortices	*/ 640. 	{ "fog cloud",	S_VORTEX, 3,  1, 0, 0, 0, (G_GENO | G_NOCORPSE | 2), 641. 	  { { AT_ENGL, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 642. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 643. 	  0, 0, 0, MS_SILENT, MZ_HUGE, 644. 	  MR_SLEEP | MR_POISON | MR_STONE, 0, 645. 	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 646. 	  M1_MINDLESS | M1_AMORPHOUS | M1_UNSOLID, 647. 	  M2_HOSTILE | M2_NEUTER, 0, C(GRAY) }, 648. 	{ "dust vortex", S_VORTEX, 4, 20, 2, 30, 0, (G_GENO | G_NOCORPSE | 2), 649. 	  { { AT_ENGL, AD_BLND, 2, 8 }, NO_ATTK, NO_ATTK, 650. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 651. 	  0, 0, 0, MS_SILENT, MZ_HUGE, 652. 	  MR_SLEEP | MR_POISON | MR_STONE, 0, 653. 	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 654. 	  M1_MINDLESS, 655. 	  M2_HOSTILE | M2_NEUTER, 0, C(BROWN) }, 656. 	{ "ice vortex", S_VORTEX, 5, 20, 2, 30, 0, (G_GENO | G_NOCORPSE | 1), 657. 	  { { AT_ENGL, AD_COLD, 1, 6 }, NO_ATTK, NO_ATTK, 658. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 659. 	  0, 0, 0, MS_SILENT, MZ_HUGE, 660. 	  MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0, 661. 	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 662. 	  M1_MINDLESS, 663. 	  M2_HOSTILE | M2_NEUTER, 0, C(CYAN) }, 664. 	{ "energy vortex", S_VORTEX, 6, 20, 2, 30, 0, (G_GENO | G_NOCORPSE | 1), 665. 	  { { AT_ENGL, AD_ELEC, 1, 6 }, { AT_ENGL, AD_DREN, 0, 0 }, 666. 	    { AT_NONE, AD_ELEC, 0, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 667. 	  0, 0, 0, MS_SILENT, MZ_HUGE, 668. 	  MR_ELEC | MR_SLEEP | MR_DISINT | MR_POISON | MR_STONE, 0, 669. 	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 670. 	  M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 0, C(HI_ZAP) }, 671. 	{ "steam vortex", S_VORTEX, 7, 22, 2, 30, 0, 672. 	  (G_HELL | G_GENO | G_NOCORPSE | 2), 673. 	  { { AT_ENGL, AD_FIRE, 1, 8 }, NO_ATTK, NO_ATTK, 674. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 675. 	  0, 0, 0, MS_SILENT, MZ_HUGE, 676. 	  MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0, 677. 	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 678. 	  M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 0, C(BLUE) }, 679. 	{ "fire vortex", S_VORTEX, 8, 22, 2, 30, 0, 680. 	  (G_HELL | G_GENO | G_NOCORPSE | 1), 681. 	  { { AT_ENGL, AD_FIRE, 1, 10 }, { AT_NONE, AD_FIRE, 0, 4 }, 682. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 683. 	  0, 0, 0, MS_SILENT, MZ_HUGE, 684. 	  MR_FIRE | MR_SLEEP | MR_POISON | MR_STONE, 0, 685. 	  M1_FLY | M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 686. 	  M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 0, C(YELLOW) }, 687. /*	worms	*/ 688. 	{ "baby long worm", S_WORM, 8, 3, 5, 0, 0, G_GENO, 689. 	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 690. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 691. 	  600, 250, 0, MS_SILENT, MZ_LARGE, 0, 0, 692. 	  M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE, 693. 	  M2_HOSTILE, 0, C(BROWN) }, 694. 	{ "baby purple worm", S_WORM, 8, 3, 5, 0, 0, G_GENO, 695. 	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 696. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 697. 	  600, 250, 0, MS_SILENT, MZ_LARGE, 0, 0, 698. 	  M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_CARNIVORE, 699. 	  M2_HOSTILE, 0, C(MAGENTA) }, 700. 	{ "long worm", S_WORM, 8, 3, 5, 10, 0, (G_GENO | 2), 701. 	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 702. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 703. 	  1500, 500, 0, MS_SILENT, MZ_GIGANTIC, 0, 0, 704. 	  M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE, 705. 	  M2_HOSTILE | M2_STRONG | M2_NASTY, 706. 	  0, C(BROWN) }, 707. 	{ "purple worm", S_WORM, 15, 9, 6, 20, 0, (G_GENO | 2), 708. 	  { { AT_BITE, AD_PHYS, 2, 8 }, { AT_ENGL, AD_DGST, 1, 10 }, 709. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 710. 	  2700, 700, 0, MS_SILENT, MZ_GIGANTIC, 0, 0, 711. 	  M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_OVIPAROUS | M1_CARNIVORE, 712. 	  M2_HOSTILE | M2_STRONG | M2_NASTY, 713. 	  0, C(MAGENTA) }, 714. /*	Dummy monster needed for visual interface. */ 715.  	{ "long worm tail", S_WORM_TAIL, 0, 0, 0, 0, 0, G_NOGEN | G_NOCORPSE, 716. 	  { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 717. 	  0, 0, 0, 0, 0, 0, 0, 0, M2_NOPOLY, 0, C(BROWN) }, 718. /*	xan, &c. */ 719.  	{ "grid bug", S_XAN, 0, 12, 9, 0, 0, 720. 	  (G_GENO | G_SGROUP | G_NOCORPSE | 3), 721. 	  { { AT_BITE, AD_ELEC, 1, 1 }, NO_ATTK, NO_ATTK, 722. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 723. 	  15, 10, 0, MS_BUZZ, MZ_TINY, MR_ELEC | MR_POISON, 0, 724. 	  M1_ANIMAL, M2_HOSTILE, 0, C(MAGENTA) }, 725. 	{ "xan", S_XAN, 7, 18, -4, 0, 0, (G_GENO | 3), 726. 	  { { AT_STNG, AD_LEGS, 1, 4 }, NO_ATTK, NO_ATTK, 727. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 728. 	  300, 300, 0, MS_BUZZ, MZ_TINY, MR_POISON, MR_POISON, 729. 	  M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_POIS, M2_HOSTILE, 0, C(RED) }, 730. /*	lights */ 731. 	{ "yellow light", S_LIGHT, 3, 15, 0, 0, 0, (G_NOCORPSE| G_GENO | 4), 732. 	  { { AT_EXPL, AD_BLND, 10, 20 }, NO_ATTK, NO_ATTK, 733. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 734. 	  0, 0, 0, MS_SILENT, MZ_SMALL, 735. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_SLEEP | MR_POISON | 736. 	  MR_ACID | MR_STONE, 0, 737. 	  M1_FLY | M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | 738. 	  M1_NOHEAD | M1_MINDLESS | M1_UNSOLID, M2_HOSTILE | M2_NEUTER, 739. 	  0, C(YELLOW) }, 740. /*	zruty	*/ 741. 	{ "zruty", S_ZRUTY, 9, 8, 3, 0, 0, (G_GENO | 2), 742. 	  { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 }, 743. 	    { AT_BITE, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 744. 	  1200, 600, 0, MS_SILENT, MZ_LARGE, 0, 0, 745. 	  M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 746. 	  M2_HOSTILE | M2_STRONG, 0, C(BROWN) }, 747. /*	Angels and other lawful minions */ 748. 	{ "couatl", S_ANGEL, 8, 10, 5, 30, 7, 749. 	  (G_NOHELL | G_SGROUP | G_NOCORPSE | 1), 750. 	  { { AT_BITE, AD_DRST, 2, 4 }, { AT_BITE, AD_PHYS, 1, 3 }, 751. 	    { AT_HUGS, AD_WRAP, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 752. 	  900, 400, 0, MS_SILENT, MZ_LARGE, MR_POISON, 0, M1_FLY | M1_POIS, 753. 	  M2_MINION | M2_STALK | M2_STRONG | M2_NASTY, 0, C(GREEN) }, 754. 	{ "Aleax", S_ANGEL, 10, 8, 0, 30, 7, (G_NOHELL | G_NOCORPSE | 1), 755. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_WEAP, AD_PHYS, 1, 6 }, 756. 	    { AT_KICK, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 757. 	  WT_HUMAN, 400, 0, 758. 	  MS_SILENT, MZ_HUMAN, MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0, 759. 	  M1_HUMANOID | M1_SEE_INVIS, 760. 	  M2_MINION | M2_STALK | M2_NASTY | M2_COLLECT, 0, C(YELLOW) }, 761. 	{ "Angel", S_ANGEL, 14, 10, -4, 55, 12, (G_NOHELL | G_NOCORPSE | 1), 762. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 4 }, 763. 	    { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_MAGM, 2, 6 }, 764. 	    NO_ATTK, NO_ATTK }, 765. 	  WT_HUMAN, 400, sizeof(struct epri), MS_CUSS, MZ_HUMAN, 766. 	  MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0, 767. 	  M1_HUMANOID | M1_SEE_INVIS, 768. 	  M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_COLLECT, 769. 	  0, C(WHITE) }, 770. 	{ "ki-rin", S_ANGEL, 16, 18, -5, 90, 15, (G_NOHELL | G_NOCORPSE | 1), 771. 	  { { AT_KICK, AD_PHYS, 2, 4 }, { AT_KICK, AD_BLND, 2, 4 }, 772. 	    { AT_BUTT, AD_PHYS, 3, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 773. 	  WT_HUMAN, 400, 0, MS_NEIGH, MZ_LARGE, 0, 0, 774. 	  M1_FLY | M1_HUMANOID | M1_SEE_INVIS, 775. 	  M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD, 776. 	  0, C(HI_GOLD) }, 777. 	{ "Archon", S_ANGEL, 19, 16, -6, 80, 15, (G_NOHELL | G_NOCORPSE |1), 778. 	  { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_GAZE, AD_BLND, 2, 6 }, 779. 	    { AT_WEAP, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 1, 8 }, 780. 	    { AT_MAGC, AD_SPEL, 4, 6 }, NO_ATTK }, 781. 	  WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE, 782. 	  MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0, 783. 	  M1_FLY | M1_HUMANOID | M1_SEE_INVIS | M1_REGEN, 784. 	  M2_NOPOLY | M2_MINION | M2_STALK | M2_STRONG | M2_NASTY | M2_LORD | 785. 	  M2_COLLECT | M2_MAGIC, 786. 	  0, C(HI_LORD) }, 787. /*	Bats	*/ 788. 	{ "bat", S_BAT, 0, 22, 8, 0, 0, (G_GENO | G_SGROUP | 1), 789. 	  { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 790. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 791. 	  20, 20, 0, MS_SQEEK, MZ_TINY, 0, 0, 792. 	  M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 793. 	  M2_WANDER, 0, C(BROWN) }, 794. 	{ "giant bat", S_BAT, 2, 22, 7, 0, 0, (G_GENO | 2), 795. 	  { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 796. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 797. 	  30, 30, 0, MS_SQEEK, MZ_MEDIUM, 0, 0, 798. 	  M1_FLY | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 799. 	  M2_WANDER | M2_HOSTILE, 0, C(RED) }, 800. 	{ "vampire bat", S_BAT, 5, 20, 6, 0, 0, (G_GENO | 2), 801. 	  { { AT_BITE, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRST, 0, 0 }, 802. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 803. 	  30, 20, 0, MS_SQEEK, MZ_TINY, MR_SLEEP | MR_POISON, 0, 804. 	  M1_FLY | M1_BREATHLESS | M1_ANIMAL | M1_NOHANDS | M1_POIS | M1_REGEN, 805. 	  M2_UNDEAD | M2_HOSTILE, 0, C(BLACK) }, 806. /*	Centaurs	*/ 807. 	{ "plains centaur", S_CENTAUR, 4, 18, 4, 0, 0, (G_GENO | 1), 808. 	  { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_KICK, AD_PHYS, 1, 6 }, 809. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 810. 	  2500, 500, 0, MS_SILENT, MZ_LARGE, 0, 0, 811. 	  M1_HUMANOID, M2_STRONG | M2_GREEDY | M2_COLLECT, 0, C(BROWN) }, 812. 	{ "forest centaur", S_CENTAUR, 5, 18, 3, 10, -1, (G_GENO | 1), 813. 	  { { AT_WEAP, AD_PHYS, 1, 8 }, { AT_KICK, AD_PHYS, 1, 6 }, 814. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 815. 	  2550, 600, 0, MS_SILENT, MZ_LARGE, 0, 0, 816. 	  M1_HUMANOID, M2_STRONG | M2_GREEDY | M2_COLLECT, 0, C(GREEN) }, 817. 	{ "mountain centaur", S_CENTAUR, 6, 20, 2, 10, -3, (G_GENO | 1), 818. 	  { { AT_WEAP, AD_PHYS, 1, 10 }, { AT_KICK, AD_PHYS, 1, 6 }, 819. 	    { AT_KICK, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 820. 	  2550, 500, 0, MS_SILENT, MZ_LARGE, 0, 0, 821. 	  M1_HUMANOID, M2_STRONG | M2_GREEDY | M2_COLLECT, 0, C(CYAN) }, 822. /*	Dragons. The order of the dragons is VERY IMPORTANT. Quite a few 823. 	pieces of code depend on gray being first and yellow being last. 824. 	The code also depends on the *order* being the same as that for 825. 	dragon scale mail and dragon scales in objects.c		    */ 826. 	{ "baby gray dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO, 827. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 828. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 829. 	  1500, 500, 0, MS_ROAR, MZ_HUGE, 0, 0, 830. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, 831. 	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(GRAY) }, 832. 	{ "baby red dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO, 833. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 834. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 835. 	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_FIRE, MR_FIRE, 836. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, 837. 	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(RED) }, 838. 	{ "baby white dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO, 839. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 840. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 841. 	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_COLD, MR_COLD, 842. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, 843. 	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(WHITE) }, 844. 	{ "baby orange dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO, 845. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 846. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 847. 	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_SLEEP, MR_SLEEP, 848. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, 849. 	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(ORANGE_COLORED) }, 850. 	{ "baby black dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO, 851. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 852. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 853. 	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_DISINT, MR_DISINT, 854. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, 855. 	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(BLACK) }, 856. 	{ "baby blue dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO, 857. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 858. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 859. 	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_ELEC, MR_ELEC, 860. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE, 861. 	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(BLUE) }, 862. 	{ "baby green dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO, 863. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 864. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 865. 	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_POISON, MR_POISON, 866. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_POIS, 867. 	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(GREEN) }, 868. 	{ "baby yellow dragon", S_DRAGON, 12, 9, 2, 10, 0, G_GENO, 869. 	  { { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 870. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 871. 	  1500, 500, 0, MS_ROAR, MZ_HUGE, MR_ACID | MR_STONE, MR_STONE, 872. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_ACID, 873. 	  M2_HOSTILE | M2_STRONG | M2_GREEDY | M2_JEWELS, 0, C(YELLOW) }, 874. 	{ "gray dragon", S_DRAGON, 15, 9, -1, 20, 4, (G_GENO | 1), 875. 	  { { AT_BREA, AD_MAGM, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 }, 876. 	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 877. 	    NO_ATTK, NO_ATTK }, 878. 	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, 0, 0, 879. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | 880. 	  M1_CARNIVORE, 881. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 882. 	  0, C(GRAY) }, 883. 	{ "red dragon", S_DRAGON, 15, 9, -1, 20, -4, (G_GENO | 1), 884. 	  { { AT_BREA, AD_FIRE, 6, 6 }, { AT_BITE, AD_PHYS, 3, 8 }, 885. 	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 886. 	    NO_ATTK, NO_ATTK }, 887. 	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_FIRE, MR_FIRE, 888. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | 889. 	  M1_CARNIVORE, 890. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 891. 	  0, C(RED) }, 892. 	{ "white dragon", S_DRAGON, 15, 9, -1, 20, -5, (G_GENO | 1), 893. 	  { { AT_BREA, AD_COLD, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 }, 894. 	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 895. 	    NO_ATTK, NO_ATTK }, 896. 	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_COLD, MR_COLD, 897. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | 898. 	  M1_CARNIVORE, 899. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 900. 	  0, C(WHITE) }, 901. 	{ "orange dragon", S_DRAGON, 15, 9, -1, 20, 5, (G_GENO | 1), 902. 	  { { AT_BREA, AD_SLEE, 4, 25 }, { AT_BITE, AD_PHYS, 3, 8 }, 903. 	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 904. 	    NO_ATTK, NO_ATTK }, 905. 	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_SLEEP, MR_SLEEP, 906. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | 907. 	  M1_CARNIVORE, 908. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 909. 	  0, C(ORANGE_COLORED) }, 910. 	{ "black dragon", S_DRAGON, 15, 9, -1, 20, -6, (G_GENO | 1), 911. 	  { { AT_BREA, AD_DISN, 4, 10 }, { AT_BITE, AD_PHYS, 3, 8 }, 912. 	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 913. 	    NO_ATTK, NO_ATTK }, 914. 	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_DISINT, MR_DISINT, 915. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | 916. 	  M1_CARNIVORE, 917. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 918. 	  0, C(BLACK) }, 919. 	{ "blue dragon", S_DRAGON, 15, 9, -1, 20, -7, (G_GENO | 1), 920. 	  { { AT_BREA, AD_ELEC, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 }, 921. 	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 922. 	    NO_ATTK, NO_ATTK }, 923. 	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_ELEC, MR_ELEC, 924. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | 925. 	  M1_CARNIVORE, 926. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 927. 	  0, C(BLUE) }, 928. 	{ "green dragon", S_DRAGON, 15, 9, -1, 20, 6, (G_GENO | 1), 929. 	  { { AT_BREA, AD_DRST, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 }, 930. 	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 931. 	    NO_ATTK, NO_ATTK }, 932. 	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, MR_POISON, MR_POISON, 933. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | 934. 	  M1_CARNIVORE | M1_POIS, 935. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 936. 	  0, C(GREEN) }, 937. 	{ "yellow dragon", S_DRAGON, 15, 9, -1, 20, 7, (G_GENO | 1), 938. 	  { { AT_BREA, AD_ACID, 4, 6 }, { AT_BITE, AD_PHYS, 3, 8 }, 939. 	    { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 940. 	    NO_ATTK, NO_ATTK }, 941. 	  WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC, 942. 	  MR_ACID | MR_STONE, MR_STONE, 943. 	  M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_SEE_INVIS | M1_OVIPAROUS | 944. 	  M1_CARNIVORE | M1_ACID, 945. 	  M2_HOSTILE | M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 946. 	  0, C(YELLOW) }, 947. /*	Elementals	*/ 948. 	{ "air elemental", S_ELEMENTAL, 8, 36, 2, 30, 0, (G_NOCORPSE | 1), 949. 	  { { AT_ENGL, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, 950. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 951. 	  0, 0, 0, MS_SILENT, MZ_HUGE, MR_POISON | MR_STONE, 0, 952. 	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | 953. 	  M1_FLY, 954. 	  M2_STRONG | M2_NEUTER, 0, C(CYAN) }, 955. 	{ "fire elemental", S_ELEMENTAL, 8, 12, 2, 30, 0, (G_NOCORPSE | 1), 956. 	  { { AT_CLAW, AD_FIRE, 3, 6 }, { AT_NONE, AD_FIRE, 0, 4 }, 957. 	    NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 958. 	  0, 0, 0, MS_SILENT, MZ_HUGE, MR_FIRE | MR_POISON | MR_STONE, 0, 959. 	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_UNSOLID | 960. 	  M1_FLY, 961. 	  M2_STRONG | M2_NEUTER, 0, C(YELLOW) }, 962. 	{ "earth elemental", S_ELEMENTAL, 8, 6, 2, 30, 0, (G_NOCORPSE | 1), 963. 	  { { AT_CLAW, AD_PHYS, 4, 6 }, NO_ATTK, NO_ATTK, 964. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 965. 	  2500, 0, 0, MS_SILENT, MZ_HUGE, 966. 	  MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0, 967. 	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_BREATHLESS | 968. 	  M1_WALLWALK | M1_THICK_HIDE, M2_STRONG | M2_NEUTER, 0, C(BROWN) }, 969. 	{ "water elemental", S_ELEMENTAL, 8, 6, 2, 30, 0, (G_NOCORPSE | 1), 970. 	  { { AT_CLAW, AD_PHYS, 5, 6 }, NO_ATTK, NO_ATTK, 971. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 972. 	  2500, 0, 0, MS_SILENT, MZ_HUGE, MR_POISON | MR_STONE, 0, 973. 	  M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | M1_AMPHIBIOUS | 974. 	  M1_SWIM, 975. 	  M2_STRONG | M2_NEUTER, 0, C(BLUE) }, 976. /*	Fungi	*/ 977. 	{ "brown mold", S_FUNGUS, 1, 0, 9, 0, 0, (G_GENO | 1), 978. 	  { { AT_NONE, AD_COLD, 0, 6 }, NO_ATTK, NO_ATTK, 979. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 980. 	  50, 30, 0, MS_SILENT, MZ_SMALL, 981. 	  MR_COLD | MR_POISON, MR_COLD | MR_POISON, 982. 	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | 983. 	  M1_OMNIVORE, 984. 	  M2_HOSTILE | M2_NEUTER, 0, C(BROWN) }, 985. 	{ "yellow mold", S_FUNGUS, 1, 0, 9, 0, 0, (G_GENO | 2), 986. 	  { { AT_NONE, AD_STUN, 0, 4 }, NO_ATTK, NO_ATTK, 987. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 988. 	  50, 30, 0, MS_SILENT, MZ_SMALL, MR_POISON, MR_POISON, 989. 	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | 990. 	  M1_OMNIVORE | M1_POIS, 991. 	  M2_HOSTILE | M2_NEUTER, 0, C(YELLOW) }, 992. 	{ "green mold", S_FUNGUS, 1, 0, 9, 0, 0, (G_GENO | 1), 993. 	  { { AT_NONE, AD_ACID, 0, 4 }, NO_ATTK, NO_ATTK, 994. 	    NO_ATTK, NO_ATTK, NO_ATTK }, 995. 	  50, 30, 0, MS_SILENT, MZ_SMALL, MR_ACID | MR_STONE, MR_STONE, 996. 	  M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | 997. 	  M1_OMNIVORE | M1_ACID, 998. 	  M2_HOSTILE | M2_NEUTER, 0, C(GREEN) }, 999. 	{ "red mold", S_FUNGUS, 1, 0, 9, 0, 0, (G_GENO | 1), 1000. 	 { { AT_NONE, AD_FIRE, 0, 4 }, NO_ATTK, NO_ATTK, 1001. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1002. 	 50, 30, 0, MS_SILENT, MZ_SMALL, 1003. 	 MR_FIRE | MR_POISON, MR_FIRE | MR_POISON, 1004. 	 M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | 1005. 	 M1_OMNIVORE, 1006. 	 M2_HOSTILE | M2_NEUTER, 0, C(RED) }, 1007. 	{ "shrieker", S_FUNGUS, 3, 1, 7, 0, 0, (G_GENO | 1), 1008. 	 { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1009. 	 100, 100, 0, MS_SHRIEK, MZ_SMALL, MR_POISON, MR_POISON, 1010. 	 M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS, 1011. 	 M2_HOSTILE | M2_NEUTER, 0, C(MAGENTA) }, 1012. 	{ "violet fungus", S_FUNGUS, 3, 1, 7, 0, 0, (G_GENO | 2), 1013. 	 { { AT_TUCH, AD_PHYS, 1, 4 }, { AT_TUCH, AD_STCK, 0, 0 }, 1014. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1015. 	 100, 100, 0, MS_SILENT, MZ_SMALL, MR_POISON, MR_POISON, 1016. 	 M1_BREATHLESS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | M1_MINDLESS | 1017. 	 M1_OMNIVORE, 1018. 	 M2_HOSTILE | M2_NEUTER, 0, C(MAGENTA) }, 1019. /*	Gnomes	*/ 1020. 	{ "gnome", S_GNOME, 1, 6, MARM(10,5), 4, 0, (G_GENO | G_SGROUP | 1), 1021. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 1022. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1023. 	 650, 100, 0, MS_ORC, MZ_SMALL, 0, 0, 1024. 	 M1_HUMANOID, M2_COLLECT, 0, C(BROWN) }, 1025. 	{ "gnome lord", S_GNOME, 3, 8, MARM(10,4), 4, 0, (G_GENO | 2), 1026. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 1027. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1028. 	 700, 120, 0, MS_ORC, MZ_SMALL, 0, 0, 1029. 	 M1_HUMANOID, M2_LORD | M2_MALE | M2_COLLECT, 0, C(BLUE) }, 1030. 	{ "gnomish wizard", S_GNOME, 3, 10, 4, 10, 0, (G_GENO | 1), 1031. 	 { { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK, 1032. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1033. 	 700, 120, 0, MS_ORC, MZ_SMALL, 0, 0, 1034. 	 M1_HUMANOID, M2_MAGIC, 0, C(HI_ZAP) }, 1035. 	{ "gnome king", S_GNOME, 5, 10, MARM(10,2), 20, 0, (G_GENO | 1), 1036. 	 { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 1037. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1038. 	 750, 150, 0, MS_ORC, MZ_SMALL, 0, 0, 1039. 	 M1_HUMANOID, M2_PRINCE | M2_MALE | M2_COLLECT, 0, C(HI_LORD) }, 1040. #ifdef SPLITMON_1 1041. }; 1042. #endif 1043. #endif /* !SPLITMON_2 */ 1044. 1045. /* horrible kludge alert: 1046. * This is a compiler-specific kludge to allow the compilation of monst.o in  1047. * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The 1048. * resulting assembler files (monst1.s and monst2.s) are then run through 1049. * sed to change local symbols, concatenated together, and assembled to  1050. * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only 1051. * be done if you don't have enough memory to compile monst.o the "normal" 1052. * way. --ERS 1053. */  1054.  1055. #ifndef SPLITMON_1 1056. #ifdef SPLITMON_2 1057. struct permonst _mons2[] = { 1058. #endif 1059. /*	giant Humanoids */ 1060. 	{ "giant", S_GIANT, 6, 6, 0, 0, 2, (G_GENO | G_NOGEN | 1), 1061. 	 { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, 1062. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1063. 	 2250, 750, 0, MS_SILENT, MZ_HUGE, 0, 0, 1064. 	 M1_HUMANOID, 1065. 	 M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | 1066. 	 M2_JEWELS, 0, C(RED) }, 1067. 	{ "stone giant", S_GIANT, 6, 6, 0, 0, 2, (G_GENO | G_SGROUP | 1), 1068. 	 { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, 1069. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1070. 	 2250, 750, 0, MS_SILENT, MZ_HUGE, 0, 0, 1071. 	 M1_HUMANOID, 1072. 	 M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | 1073. 	 M2_JEWELS, 0, C(GRAY) }, 1074. 	{ "hill giant", S_GIANT, 8, 10, 6, 0, -2, (G_GENO | G_SGROUP | 1), 1075. 	 { { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, 1076. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1077. 	 2200, 700, 0, MS_SILENT, MZ_HUGE, 0, 0, 1078. 	 M1_HUMANOID, 1079. 	 M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | 1080. 	 M2_JEWELS, 0, C(CYAN) }, 1081. 	{ "fire giant", S_GIANT, 9, 12, 4, 5, 2, (G_GENO | G_SGROUP | 1), 1082. 	 { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, 1083. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1084. 	 2250, 750, 0, MS_SILENT, MZ_HUGE, MR_FIRE, MR_FIRE, 1085. 	 M1_HUMANOID, 1086. 	 M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | 1087. 	 M2_JEWELS, 0, C(YELLOW) }, 1088. 	{ "frost giant", S_GIANT, 10, 12, 3, 10, -3, (G_GENO | G_SGROUP | 1), 1089. 	 { { AT_WEAP, AD_PHYS, 2, 12 }, NO_ATTK, NO_ATTK, 1090. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1091. 	 2250, 750, 0, MS_SILENT, MZ_HUGE, MR_COLD, MR_COLD, 1092. 	 M1_HUMANOID, 1093. 	 M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY | M2_COLLECT | 1094. 	 M2_JEWELS, 0, C(WHITE) }, 1095. 	{ "ettin", S_GIANT, 10, 12, 3, 0, 0, (G_GENO | 1), 1096. 	 { { AT_WEAP, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 }, 1097. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1098. 	 1700, 500, 0, MS_GRUNT, MZ_HUGE, 0, 0, 1099. 	 M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 1100. 	 M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, 0, C(BROWN) }, 1101. 	{ "titan", S_GIANT, 16, 18, -3, 70, 9, 1, 1102. 	 { { AT_WEAP, AD_PHYS, 2, 8 }, { AT_MAGC, AD_SPEL, 0, 0 }, 1103. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1104. 	 2300, 900, 0, MS_SILENT, MZ_HUGE, 0, 0, 1105. 	 M1_FLY | M1_HUMANOID, M2_STRONG | M2_ROCKTHROW | M2_NASTY | 1106. 	 M2_COLLECT | M2_MAGIC, 0, C(MAGENTA) }, 1107. 	{ "minotaur", S_GIANT, 15, 15, 6, 0, 0, (G_GENO | G_NOGEN), 1108. 	 { { AT_CLAW, AD_PHYS, 3, 10 }, { AT_CLAW, AD_PHYS, 3, 10 }, 1109. 	   { AT_BUTT, AD_PHYS, 2, 8}, NO_ATTK, NO_ATTK, NO_ATTK }, 1110. 	 1500, 700, 0, MS_SILENT, MZ_LARGE, 0, 0, 1111. 	 M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 1112. 	 M2_HOSTILE | M2_STRONG | M2_NASTY, 0, C(BROWN) }, 1113. /*	Invisible stalker	*/ 1114. 	{ "stalker", S_STALKER, 8, 12, 3, 0, 0, (G_GENO | 3), 1115. 	 { { AT_CLAW, AD_PHYS, 4, 4 }, NO_ATTK, NO_ATTK, 1116. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1117. 	 900, 400, 0, MS_SILENT, MZ_LARGE, 0, 0, 1118. 	 M1_ANIMAL | M1_FLY | M1_SEE_INVIS, 1119. 	 M2_WANDER | M2_STALK | M2_HOSTILE | M2_STRONG, 0, C(WHITE) }, 1120. /*	Jabberwock */ 1121. 	{ "jabberwock", S_JABBERWOCK, 15, 12, -2, 50, 0, (G_GENO | 1), 1122. 	 { { AT_BITE, AD_PHYS, 2, 10 }, { AT_BITE, AD_PHYS, 2, 10 }, 1123. 	   { AT_CLAW, AD_PHYS, 2, 10 }, { AT_CLAW, AD_PHYS, 2, 10 }, 1124. 	   NO_ATTK, NO_ATTK }, 1125. 	 1300, 600, 0, MS_BURBLE, MZ_LARGE, 0, 0, 1126. 	 M1_ANIMAL | M1_FLY | M1_CARNIVORE, 1127. 	 M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, 1128. 	 0, C(ORANGE_COLORED) }, 1129. /*	Kops	*/ 1130. #ifdef KOPS 1131. 	{ "Keystone Kop", S_KOP, 1, 6, MARM(10,7), 10, 9, 1132. 	 (G_GENO | G_LGROUP | G_NOGEN), 1133. 	 { { AT_WEAP, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 1134. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1135. 	 WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN, 0, 0, M1_HUMANOID, 1136. 	 M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_MALE | M2_COLLECT, 1137. 	 0, C(BLUE) }, 1138. 	{ "Kop Sergeant", S_KOP, 2, 8, MARM(10,6), 10, 10, 1139. 	 (G_GENO | G_SGROUP | G_NOGEN), 1140. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 1141. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1142. 	 WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN, 0, 0, M1_HUMANOID, 1143. 	 M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT, 1144. 	 0, C(BLUE) }, 1145. 	{ "Kop Lieutenant", S_KOP, 3, 10, MARM(10,5), 20, 11, 1146. 	 (G_GENO | G_NOGEN), 1147. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 1148. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1149. 	 WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN, 0, 0, M1_HUMANOID, 1150. 	 M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT, 1151. 	 0, C(CYAN) }, 1152. 	{ "Kop Kaptain", S_KOP, 4, 12, MARM(10,4), 20, 12, (G_GENO | G_NOGEN), 1153. 	 { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 1154. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1155. 	 WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN, 0, 0, M1_HUMANOID, 1156. 	 M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_MALE | M2_COLLECT, 1157. 	 0, C(HI_LORD) }, 1158. #endif 1159. /*	Liches	 */ 1160. 	{ "lich", S_LICH, 11, 6, 0, 30, -9, (G_GENO | 1), 1161. 	 { { AT_TUCH, AD_COLD, 1, 10 }, { AT_MAGC, AD_SPEL, 0, 0 }, 1162. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1163. 	 1200, 100, 0, MS_MUMBLE, MZ_HUMAN, 1164. 	 MR_COLD | MR_SLEEP | MR_POISON, MR_COLD, 1165. 	 M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, 1166. 	 M2_UNDEAD | M2_HOSTILE | M2_MAGIC, 0, C(BROWN) }, 1167. 	{ "demilich", S_LICH, 14, 9, -2, 60, -12, (G_GENO | 1), 1168. 	 { { AT_TUCH, AD_COLD, 3, 4 }, { AT_MAGC, AD_SPEL, 0, 0 }, 1169. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1170. 	 1200, 100, 0, MS_MUMBLE, MZ_HUMAN, 1171. 	 MR_COLD | MR_SLEEP | MR_POISON, MR_COLD, 1172. 	 M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, 1173. 	 M2_UNDEAD | M2_HOSTILE | M2_MAGIC, 0, C(RED) }, 1174. 	{ "master lich", S_LICH, 17, 9, -4, 90, -15, (G_HELL | G_GENO | 1), 1175. 	 { { AT_TUCH, AD_COLD, 3, 6 }, { AT_MAGC, AD_SPEL, 0, 0 }, 1176. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1177. 	 1200, 100, 0, MS_MUMBLE, MZ_HUMAN, 1178. 	 MR_FIRE | MR_COLD | MR_SLEEP | MR_POISON, MR_FIRE | MR_COLD, 1179. 	 M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, 1180. 	 M2_UNDEAD | M2_HOSTILE | M2_MAGIC, M3_WANTSBOOK, C(HI_LORD) }, 1181. /*	Mummies 	*/ 1182. 	{ "kobold mummy", S_MUMMY, 3, 8, 6, 20, -2, (G_GENO | G_NOCORPSE | 1), 1183. 	 { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 1184. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1185. 	 400, 50, 0, MS_SILENT, MZ_SMALL, 1186. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1187. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1188. 	 M2_UNDEAD | M2_HOSTILE, 0, C(BROWN) }, 1189. 	{ "gnome mummy", S_MUMMY, 4, 10, 6, 20, -3, (G_GENO | G_NOCORPSE | 1), 1190. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 1191. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1192. 	 650, 50, 0, MS_SILENT, MZ_SMALL, 1193. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1194. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1195. 	 M2_UNDEAD | M2_HOSTILE, 0, C(RED) }, 1196. 	{ "orc mummy", S_MUMMY, 5, 10, 5, 20, -4, (G_GENO | G_NOCORPSE | 1), 1197. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 1198. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1199. 	 850, 75, 0, MS_SILENT, MZ_HUMAN, 1200. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1201. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1202. 	 M2_UNDEAD | M2_HOSTILE | M2_ORC | M2_GREEDY | M2_JEWELS, 0, C(GRAY) }, 1203. 	{ "elf mummy", S_MUMMY, 6, 12, 4, 30, -5, (G_GENO | G_NOCORPSE | 1), 1204. 	 { { AT_CLAW, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 1205. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1206. 	 WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN, 1207. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1208. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1209. 	 M2_UNDEAD | M2_HOSTILE | M2_ELF, 0, C(GREEN) }, 1210. 	{ "human mummy", S_MUMMY, 6, 12, 4, 30, -5, (G_GENO | G_NOCORPSE | 1), 1211. 	 { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 }, 1212. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1213. 	 WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN, 1214. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1215. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1216. 	 M2_UNDEAD | M2_HOSTILE, 0, C(GRAY) }, 1217. 	{ "ettin mummy", S_MUMMY, 7, 12, 4, 30, -6, (G_GENO | G_NOCORPSE | 1), 1218. 	 { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_CLAW, AD_PHYS, 2, 6 }, 1219. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1220. 	 1700, 250, 0, MS_SILENT, MZ_HUGE, 1221. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1222. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1223. 	 M2_UNDEAD | M2_HOSTILE | M2_STRONG, 0, C(BLUE) }, 1224. 	{ "giant mummy", S_MUMMY, 8, 14, 3, 30, -7, (G_GENO | G_NOCORPSE | 1), 1225. 	 { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 }, 1226. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1227. 	 2050, 375, 0, MS_SILENT, MZ_HUGE, 1228. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1229. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1230. 	 M2_UNDEAD | M2_HOSTILE | M2_GIANT | M2_STRONG | M2_JEWELS, 1231. 	 0, C(CYAN) }, 1232. /*	Nagas	*/ 1233. 	{ "red naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO, 1234. 	 { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 1235. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1236. 	 500, 100, 0, MS_MUMBLE, MZ_LARGE, 1237. 	 MR_FIRE | MR_POISON, MR_FIRE | MR_POISON, 1238. 	 M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE, M2_STRONG, 0, C(RED) }, 1239. 	{ "black naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO, 1240. 	 { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 1241. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1242. 	 500, 100, 0, MS_MUMBLE, MZ_LARGE, 1243. 	 MR_POISON | MR_ACID | MR_STONE, MR_POISON | MR_STONE, 1244. 	 M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE, M2_STRONG, 0, C(BLACK) }, 1245. 	{ "golden naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO, 1246. 	 { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 1247. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1248. 	 500, 100, 0, MS_MUMBLE, MZ_LARGE, MR_POISON, MR_POISON, 1249. 	 M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE, M2_STRONG, 0, C(HI_GOLD) }, 1250. 	{ "guardian naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO, 1251. 	 { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 1252. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1253. 	 500, 100, 0, MS_MUMBLE, MZ_LARGE, MR_POISON, MR_POISON, 1254. 	 M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE, M2_STRONG, 0, C(GREEN) }, 1255. 	{ "red naga", S_NAGA, 6, 12, 4, 0, -4, (G_GENO | 1), 1256. 	 { { AT_BITE, AD_PHYS, 2, 4 }, { AT_BREA, AD_FIRE, 2, 6 }, 1257. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1258. 	 2600, 400, 0, MS_MUMBLE, MZ_HUGE, 1259. 	 MR_FIRE | MR_POISON, MR_FIRE | MR_POISON, 1260. 	 M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS, 1261. 	 M2_STRONG, 0, C(RED) }, 1262. 	{ "black naga", S_NAGA, 8, 14, 2, 10, 4, (G_GENO | 1), 1263. 	 { { AT_BITE, AD_PHYS, 2, 6 }, { AT_SPIT, AD_ACID, 0, 0 }, 1264. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1265. 	 2600, 400, 0, MS_MUMBLE, MZ_HUGE, 1266. 	 MR_POISON | MR_ACID | MR_STONE, MR_POISON | MR_STONE, 1267. 	 M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_ACID, 1268. 	 M2_STRONG, 0, C(BLACK) }, 1269. 	{ "golden naga", S_NAGA, 10, 14, 2, 70, 5, (G_GENO | 1), 1270. 	 { { AT_BITE, AD_PHYS, 2, 6 }, { AT_MAGC, AD_SPEL, 4, 6 }, 1271. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1272. 	 2600, 400, 0, MS_MUMBLE, MZ_HUGE, MR_POISON, MR_POISON, 1273. 	 M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS, 1274. 	 M2_STRONG, 0, C(HI_GOLD) }, 1275. 	{ "guardian naga", S_NAGA, 12, 16, 0, 50, 7, (G_GENO | 1), 1276. 	 { { AT_BITE, AD_PLYS, 1, 6 }, { AT_HUGS, AD_PHYS, 2, 4 }, 1277. 	   { AT_SPIT, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1278. 	 2600, 400, 0, MS_MUMBLE, MZ_HUGE, MR_POISON, MR_POISON, 1279. 	 M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_OVIPAROUS | M1_POIS, 1280. 	 M2_STRONG, 0, C(GREEN) }, 1281. /*	Ogres	*/ 1282. 	{ "ogre", S_OGRE, 5, 10, 5, 0, -3, (G_SGROUP | G_GENO | 1), 1283. 	 { { AT_WEAP, AD_PHYS, 2, 5 }, NO_ATTK, NO_ATTK, 1284. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1285. 	 1600, 500, 0, MS_GRUNT, MZ_LARGE, 0, 0, 1286. 	 M1_HUMANOID, M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, 1287. 	 0, C(BROWN) }, 1288. 	{ "ogre lord", S_OGRE, 7, 12, 3, 30, -5, (G_GENO | 2), 1289. 	 { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 1290. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1291. 	 1700, 700, 0, MS_GRUNT, MZ_LARGE, 0, 0, M1_HUMANOID, 1292. 	 M2_STRONG | M2_LORD | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT, 1293. 	 0, C(RED) }, 1294. 	{ "ogre king", S_OGRE, 7, 14, 4, 60, -7, (G_GENO | 2), 1295. 	 { { AT_WEAP, AD_PHYS, 3, 5 }, NO_ATTK, NO_ATTK, 1296. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1297. 	 1700, 750, 0, MS_GRUNT, MZ_LARGE, 0, 0, M1_HUMANOID, 1298. 	 M2_STRONG | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT, 1299. 	 0, C(HI_LORD) }, 1300. /*	Puddings */ 1301. 	{ "gray ooze", S_PUDDING, 3, 1, 8, 0, 0, (G_GENO | 2), 1302. 	 { { AT_BITE, AD_RUST, 2, 8 }, NO_ATTK, NO_ATTK, 1303. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1304. 	 500, 250, 0, MS_SILENT, MZ_MEDIUM, 1305. 	 MR_FIRE | MR_COLD | MR_POISON | MR_ACID | MR_STONE, 1306. 	 MR_FIRE | MR_COLD | MR_POISON, 1307. 	 M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 1308. 	 M1_MINDLESS | M1_OMNIVORE | M1_ACID, 1309. 	 M2_HOSTILE | M2_NEUTER, 0, C(GRAY) }, 1310. 	{ "brown pudding", S_PUDDING, 5, 3, 8, 0, 0, (G_GENO | 1), 1311. 	 { { AT_BITE, AD_DCAY, 0, 0 }, NO_ATTK, NO_ATTK, 1312. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1313. 	 500, 250, 0, MS_SILENT, MZ_MEDIUM, 1314. 	 MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, 1315. 	 MR_COLD | MR_ELEC | MR_POISON, 1316. 	 M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 1317. 	 M1_MINDLESS | M1_OMNIVORE | M1_ACID, 1318. 	 M2_HOSTILE | M2_NEUTER, 0, C(BROWN) }, 1319. 	{ "black pudding", S_PUDDING, 10, 6, 6, 0, 0, (G_GENO | 1), 1320. 	 { { AT_BITE, AD_RUST, 3, 8 }, { AT_NONE, AD_RUST, 0, 0 }, 1321. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1322. 	 900, 250, 0, MS_SILENT, MZ_LARGE, 1323. 	 MR_COLD | MR_ELEC | MR_POISON | MR_ACID | MR_STONE, 1324. 	 MR_COLD | MR_ELEC | MR_POISON, 1325. 	 M1_BREATHLESS | M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_NOHEAD | 1326. 	 M1_MINDLESS | M1_OMNIVORE | M1_ACID, 1327. 	 M2_HOSTILE | M2_NEUTER, 0, C(BLACK) }, 1328. /*	Quantum Mechanics	*/ 1329. 	{ "quantum mechanic", S_QUANTMECH, 7, 12, 3, 10, 0, (G_GENO | 3), 1330. 	 { { AT_CLAW, AD_TLPT, 1, 4 }, NO_ATTK, NO_ATTK, 1331. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1332. 	 WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN, MR_POISON, 0, 1333. 	 M1_HUMANOID | M1_POIS | M1_TPORT, M2_HOSTILE, 0, C(CYAN) }, 1334. /*	Rust Monster	*/ 1335. 	{ "rust monster", S_RUSTMONST, 5, 18, 2, 0, 0, (G_GENO | 2), 1336. 	 { { AT_TUCH, AD_RUST, 0, 0 }, { AT_TUCH, AD_RUST, 0, 0 }, 1337. 	   { AT_NONE, AD_RUST, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1338. 	 1000, 250, 0, MS_SILENT, MZ_MEDIUM, 0, 0, 1339. 	 M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_METALLIVORE, M2_HOSTILE, 1340. 	 0, C(BROWN) }, 1341. /*	Snakes	*/ 1342. 	{ "garter snake", S_SNAKE, 1, 8, 8, 0, 0, (G_LGROUP | G_GENO | 1), 1343. 	 { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK, 1344. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1345. 	 50, 60, 0, MS_HISS, MZ_TINY, 0, 0, 1346. 	 M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | 1347. 	 M1_OVIPAROUS | M1_CARNIVORE, 0, 0, C(GREEN) }, 1348. 	{ "snake", S_SNAKE, 4, 15, 3, 0, 0, (G_GENO | 2), 1349. 	 { { AT_BITE, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK, 1350. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1351. 	 100, 80, 0, MS_HISS, MZ_SMALL, MR_POISON, MR_POISON, 1352. 	 M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | 1353. 	 M1_OVIPAROUS | M1_CARNIVORE, M2_HOSTILE, 0, C(BROWN) }, 1354. 	{ "water moccasin", S_SNAKE, 4, 15, 3, 0, 0, 1355. 	 (G_GENO | G_NOGEN | G_LGROUP), 1356. 	 { { AT_BITE, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK, 1357. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1358. 	 150, 80, 0, MS_HISS, MZ_SMALL, MR_POISON, MR_POISON, 1359. 	 M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | 1360. 	 M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(RED) }, 1361. 	{ "pit viper", S_SNAKE, 6, 15, 2, 0, 0, (G_GENO | 1), 1362. 	 { { AT_BITE, AD_DRST, 1, 4 }, { AT_BITE, AD_DRST, 1, 4 }, 1363. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1364. 	 100, 60, 0, MS_HISS, MZ_MEDIUM, 1365. 	 MR_POISON, MR_POISON, 1366. 	 M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | 1367. 	 M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(BLUE) }, 1368. 	{ "python", S_SNAKE, 6, 3, 5, 0, 0, (G_GENO | 1), 1369. 	 { { AT_BITE, AD_DRST, 1, 4 }, {AT_BITE, AD_PHYS, 1, 4}, 1370. 	   { AT_HUGS, AD_WRAP, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1371. 	 250, 100, 0, MS_HISS, MZ_LARGE, MR_POISON, MR_POISON, 1372. 	 M1_SWIM | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | 1373. 	 M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE | M2_STRONG, 0, C(MAGENTA) }, 1374. 	{ "cobra", S_SNAKE, 6, 18, 2, 0, 0, (G_GENO | 1), 1375. 	 { { AT_BITE, AD_DRST, 2, 4 }, { AT_SPIT, AD_BLND, 0, 0 }, 1376. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1377. 	 250, 100, 0, MS_HISS, MZ_MEDIUM, 1378. 	 MR_POISON, MR_POISON, 1379. 	 M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | 1380. 	 M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(BLUE) }, 1381. /*	Trolls	*/ 1382. 	{ "troll", S_TROLL, 7, 12, 4, 0, -3, (G_GENO | 2), 1383. 	 { { AT_CLAW, AD_PHYS, 4, 2 }, { AT_CLAW, AD_PHYS, 4, 2 }, 1384. 	   { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1385. 	 800, 350, 0, MS_GRUNT, MZ_LARGE, 0, 0, 1386. 	 M1_HUMANOID | M1_REGEN | M1_CARNIVORE, 1387. 	 M2_STRONG | M2_STALK | M2_HOSTILE, 0, C(BROWN) }, 1388. 	{ "ice troll", S_TROLL, 9, 10, 2, 20, -3, (G_GENO | 1), 1389. 	 { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_CLAW, AD_COLD, 2, 6 }, 1390. 	   { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1391. 	 1000, 300, 0, MS_GRUNT, MZ_LARGE, MR_COLD, MR_COLD, 1392. 	 M1_HUMANOID | M1_REGEN | M1_CARNIVORE, 1393. 	 M2_STRONG | M2_STALK | M2_HOSTILE, 0, C(WHITE) }, 1394. 	{ "rock troll", S_TROLL, 9, 12, 0, 0, -3, (G_GENO | 1), 1395. 	 { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 }, 1396. 	   { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1397. 	 1200, 300, 0, MS_GRUNT, MZ_LARGE, 0, 0, 1398. 	 M1_HUMANOID | M1_REGEN | M1_CARNIVORE, 1399. 	 M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, C(CYAN) }, 1400. 	{ "water troll", S_TROLL, 11, 14, 4, 40, -3, (G_NOGEN | G_GENO), 1401. 	 { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 }, 1402. 	   { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1403. 	 1200, 350, 0, MS_GRUNT, MZ_LARGE, 0, 0, 1404. 	 M1_HUMANOID | M1_REGEN | M1_CARNIVORE | M1_SWIM, 1405. 	 M2_STRONG | M2_STALK | M2_HOSTILE, 0, C(BLUE) }, 1406. 	{ "Olog-hai", S_TROLL, 13, 12, -4, 0, -7, (G_GENO | 1), 1407. 	 { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 }, 1408. 	   { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1409. 	 1500, 400, 0, MS_GRUNT, MZ_LARGE, 0, 0, 1410. 	 M1_HUMANOID | M1_REGEN | M1_CARNIVORE, 1411. 	 M2_STRONG | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, C(HI_LORD) }, 1412. /*	Umber Hulk	*/ 1413. 	{ "umber hulk", S_UMBER, 9, 6, 2, 25, 0, (G_GENO | 2), 1414. 	 { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 }, 1415. 	   { AT_BITE, AD_PHYS, 2, 5 }, { AT_GAZE, AD_CONF, 0, 0 }, 1416. 	   NO_ATTK, NO_ATTK }, 1417. 	 1200, 500, 0, MS_SILENT, MZ_LARGE, 0, 0, 1418. 	 M1_TUNNEL | M1_CARNIVORE, M2_STRONG, 0, C(BROWN) }, 1419. /*	Vampires	*/ 1420. 	{ "vampire", S_VAMPIRE, 10, 12, 1, 25, -8, (G_GENO | 1), 1421. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRLI, 1, 6 }, 1422. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1423. 	 WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN, MR_SLEEP | MR_POISON, 0, 1424. 	 M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, 1425. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY, 0, C(RED) }, 1426. 	{ "vampire lord", S_VAMPIRE, 12, 14, 0, 50, -9, (G_GENO | 1), 1427. 	 { { AT_CLAW, AD_PHYS, 1, 8 }, { AT_BITE, AD_DRLI, 1, 8 }, 1428. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1429. 	 WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN, MR_SLEEP | MR_POISON, 0, 1430. 	 M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, 1431. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | 1432. 	 M2_LORD | M2_MALE, 0, C(BLUE) }, 1433. 	{ "Vlad the Impaler", S_VAMPIRE, 14, 18, -3, 80, -10, 1434. 	 (G_NOGEN | G_NOCORPSE | G_UNIQ), 1435. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRLI, 1, 6 }, 1436. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1437. 	 WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN, MR_SLEEP | MR_POISON, 0, 1438. 	 M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_POIS | M1_REGEN, 1439. 	 M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | 1440. 	 M2_NASTY | M2_PRINCE | M2_MALE, M3_WANTSBOOK, C(HI_LORD) }, 1441. /*	Wraiths 	*/ 1442. 	{ "barrow wight", S_WRAITH, 3, 12, 5, 5, -3, (G_GENO | G_NOCORPSE | 1), 1443. 	 { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_MAGC, AD_SPEL, 0, 0 }, 1444. 	   { AT_WEAP, AD_DRLI, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1445. 	 1200, 0, 0, MS_SILENT, MZ_HUMAN, MR_COLD | MR_SLEEP | MR_POISON, 0, 1446. 	 M1_BREATHLESS | M1_HUMANOID, 1447. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_COLLECT, 0, C(GRAY) }, 1448. 	{ "wraith", S_WRAITH, 6, 12, 4, 15, -6, (G_GENO | 2), 1449. 	 { { AT_TUCH, AD_DRLI, 1, 6 }, NO_ATTK, NO_ATTK, 1450. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1451. 	 0, 0, 0, MS_SILENT, MZ_HUMAN, 1452. 	 MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0, 1453. 	 M1_BREATHLESS | M1_FLY | M1_HUMANOID | M1_UNSOLID, 1454. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(BLACK) }, 1455. 	{ "Nazgul", S_WRAITH, 13, 12, 0, 25, -17, (G_GENO | G_NOCORPSE | 1), 1456. 	 { { AT_WEAP, AD_DRLI, 1, 4 }, { AT_BREA, AD_SLEE, 0, 0 }, 1457. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1458. 	 WT_HUMAN, 0, 0, MS_SILENT, MZ_HUMAN, 1459. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_HUMANOID, 1460. 	 M2_UNDEAD | M2_STALK | M2_STRONG | M2_HOSTILE | M2_MALE | M2_COLLECT, 1461. 	 0, C(HI_LORD) }, 1462. /*	Xorn	*/ 1463. 	{ "xorn", S_XORN, 8, 9,-2, 20, 0, (G_GENO | 1), 1464. 	 { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, 1465. 	   { AT_CLAW, AD_PHYS, 1, 3 }, { AT_BITE, AD_PHYS, 4, 6 }, 1466. 	   NO_ATTK, NO_ATTK }, 1200, 700, 0, MS_SILENT, MZ_MEDIUM, 1467. 	 MR_FIRE | MR_COLD | MR_STONE, MR_FIRE | MR_COLD | MR_STONE, 1468. 	 M1_BREATHLESS | M1_WALLWALK | M1_THICK_HIDE | M1_METALLIVORE, 1469. 	 M2_HOSTILE | M2_STRONG, 0, C(BROWN) }, 1470. /*	Yeti, Apes and other large beasts */ 1471. 	{ "ape", S_YETI, 4, 12, 6, 0, 0, (G_GENO | G_SGROUP | 2), 1472. 	 { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, 1473. 	   { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1474. 	 1100, 500, 0, MS_GROWL, MZ_LARGE, 0, 0, 1475. 	 M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 1476. 	 M2_STRONG, 0, C(BROWN) }, 1477. 	{ "owlbear", S_YETI, 5, 12, 5, 0, 0, (G_GENO | 3), 1478. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 }, 1479. 	   { AT_HUGS, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1480. 	 1700, 700, 0, MS_SILENT, MZ_LARGE, 0, 0, 1481. 	 M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 1482. 	 M2_HOSTILE | M2_STRONG | M2_NASTY, 0, C(BROWN) }, 1483. 	{ "yeti", S_YETI, 5, 15, 6, 0, 0, (G_GENO | 2), 1484. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 }, 1485. 	   { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1486. 	 1600, 700, 0, MS_GROWL, MZ_LARGE, MR_COLD, MR_COLD, 1487. 	 M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 1488. 	 M2_HOSTILE | M2_STRONG, 0, C(WHITE) }, 1489. 	{ "carnivorous ape", S_YETI, 6, 12, 6, 0, 0, (G_GENO | 1), 1490. 	 { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 1491. 	   { AT_HUGS, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1492. 	 1250, 550, 0, MS_GROWL, MZ_LARGE, 0, 0, 1493. 	 M1_ANIMAL | M1_HUMANOID | M1_CARNIVORE, 1494. 	 M2_HOSTILE | M2_STRONG, 0, C(BLACK) }, 1495. 	{ "sasquatch", S_YETI, 7, 15, 6, 0, 2, (G_GENO | 1), 1496. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 }, 1497. 	   { AT_KICK, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1498. 	 1550, 750, 0, MS_GROWL, MZ_LARGE, 0, 0, 1499. 	 M1_ANIMAL | M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, 1500. 	 M2_STRONG, 0, C(GRAY) }, 1501. /*	Zombies 	*/ 1502. 	{ "kobold zombie", S_ZOMBIE, 0, 6, 10, 0, -2, (G_GENO | G_NOCORPSE | 1), 1503. 	 { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 1504. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1505. 	 400, 50, 0, MS_SILENT, MZ_SMALL, 1506. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1507. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1508. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(BROWN) }, 1509. 	{ "gnome zombie", S_ZOMBIE, 1, 6, 10, 0, -2, (G_GENO | G_NOCORPSE | 1), 1510. 	 { { AT_CLAW, AD_PHYS, 1, 5 }, NO_ATTK, NO_ATTK, 1511. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1512. 	 650, 50, 0, MS_SILENT, MZ_SMALL, 1513. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1514. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1515. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(BROWN) }, 1516. 	{ "orc zombie", S_ZOMBIE, 2, 6, 9, 0, -3, 1517. 	 (G_GENO | G_SGROUP | G_NOCORPSE | 1), 1518. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 1519. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1520. 	 850, 75, 0, MS_SILENT, MZ_HUMAN, 1521. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1522. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_POIS, 1523. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ORC, 0, C(GRAY) }, 1524. 	{ "elf zombie", S_ZOMBIE, 3, 6, 9, 0, -3, 1525. 	 (G_GENO | G_SGROUP | G_NOCORPSE | 1), 1526. 	 { { AT_CLAW, AD_PHYS, 1, 7 }, NO_ATTK, NO_ATTK, 1527. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1528. 	 WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN, 1529. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1530. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, 1531. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ELF, 0, C(GREEN) }, 1532. 	{ "human zombie", S_ZOMBIE, 4, 6, 8, 0, -3, 1533. 	 (G_GENO | G_SGROUP | G_NOCORPSE | 1), 1534. 	 { { AT_CLAW, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 1535. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1536. 	 WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN, 1537. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1538. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, 1539. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(HI_DOMESTIC) }, 1540. 	{ "ettin zombie", S_ZOMBIE, 6, 8, 6, 0, -4, (G_GENO | G_NOCORPSE | 1), 1541. 	 { { AT_CLAW, AD_PHYS, 1, 10 }, { AT_CLAW, AD_PHYS, 1, 10 }, 1542. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1543. 	 1700, 250, 0, MS_SILENT, MZ_HUGE, 1544. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1545. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, 1546. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG, 0, C(BLUE) }, 1547. 	{ "giant zombie", S_ZOMBIE, 8, 8, 6, 0, -4, (G_GENO | G_NOCORPSE | 1), 1548. 	 { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 }, 1549. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1550. 	 2050, 375, 0, MS_SILENT, MZ_HUGE, 1551. 	 MR_COLD | MR_SLEEP | MR_POISON, 0, 1552. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, 1553. 	 M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GIANT | M2_STRONG, 1554. 	 0, C(CYAN) }, 1555. 	{ "skeleton", S_ZOMBIE, 12, 8, 4, 0, 0, (G_NOCORPSE | G_NOGEN), 1556. 	 { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_TUCH, AD_SLOW, 1, 6}, 1557. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1558. 	 300, 5, 0, MS_BONES, MZ_HUMAN, 1559. 	 MR_COLD | MR_SLEEP | MR_POISON | MR_STONE, 0, 1560. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, 1561. 	 M2_UNDEAD | M2_WANDER | M2_HOSTILE | M2_STRONG | M2_COLLECT, 1562. 	 0, C(WHITE) }, 1563. /*	Golems	*/ 1564. 	{ "straw golem", S_GOLEM, 3, 12, 10, 0, 0, (G_GENO | G_NOCORPSE | 1), 1565. 	 { { AT_CLAW, AD_PHYS, 1, 2 }, { AT_CLAW, AD_PHYS, 1, 2 }, 1566. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1567. 	 400, 0, 0, MS_SILENT, MZ_LARGE, 1568. 	 MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, 1569. 	 M2_HOSTILE | M2_NEUTER, 0, C(YELLOW) }, 1570. 	{ "rope golem", S_GOLEM, 4, 9, 8, 0, 0, (G_GENO | G_NOCORPSE | 1), 1571. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_HUGS, AD_PHYS, 6, 1 }, 1572. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1573. 	 450, 0, 0, MS_SILENT, MZ_LARGE, 1574. 	 MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, 1575. 	 M2_HOSTILE | M2_NEUTER, 0, C(BROWN) }, 1576. 	{ "leather golem", S_GOLEM, 6, 6, 6, 0, 0, (G_GENO | G_NOCORPSE | 1), 1577. 	 { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 }, 1578. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1579. 	 800, 0, 0, MS_SILENT, MZ_LARGE, 1580. 	 MR_SLEEP | MR_POISON, 0, M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, 1581. 	 M2_HOSTILE | M2_NEUTER, 0, C(HI_LEATHER) }, 1582. 	{ "wood golem", S_GOLEM, 7, 3, 4, 0, 0, (G_GENO | G_NOCORPSE | 1), 1583. 	 { { AT_CLAW, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK, 1584. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1585. 	 900, 0, 0, MS_SILENT, MZ_LARGE, 1586. 	 MR_SLEEP | MR_POISON, 0, 1587. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, 1588. 	 M2_HOSTILE | M2_NEUTER, 0, C(HI_WOOD) }, 1589. 	{ "flesh golem", S_GOLEM, 9, 8, 9, 30, 0, (G_GENO | 1), 1590. 	 { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 }, 1591. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1592. 	 1400, 600, 0, MS_SILENT, MZ_LARGE, 1593. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 1594. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 1595. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID, 1596. 	 M2_HOSTILE | M2_STRONG, 0, C(RED) }, 1597. 	{ "clay golem", S_GOLEM, 11, 7, 7, 40, 0, (G_GENO | G_NOCORPSE | 1), 1598. 	 { { AT_CLAW, AD_PHYS, 3, 10 }, NO_ATTK, NO_ATTK, 1599. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1600. 	 1550, 0, 0, MS_SILENT, MZ_LARGE, 1601. 	 MR_SLEEP | MR_POISON, 0, 1602. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, 1603. 	 M2_HOSTILE | M2_STRONG, 0, C(BROWN) }, 1604. 	{ "stone golem", S_GOLEM, 14, 6, 5, 50, 0, (G_GENO | G_NOCORPSE | 1), 1605. 	 { { AT_CLAW, AD_PHYS, 3, 8 }, NO_ATTK, NO_ATTK, 1606. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1607. 	 1900, 0, 0, MS_SILENT, MZ_LARGE, 1608. 	 MR_SLEEP | MR_POISON | MR_STONE, 0, 1609. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE, 1610. 	 M2_HOSTILE | M2_STRONG, 0, C(GRAY) }, 1611. 	{ "iron golem", S_GOLEM, 18, 6, 3, 60, 0, (G_GENO | G_NOCORPSE | 1), 1612. 	 { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_BREA, AD_DRST, 4, 6 }, 1613. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1614. 	 2000, 0, 0, MS_SILENT, MZ_LARGE, 1615. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON, 0, 1616. 	 M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE | M1_POIS, 1617. 	 M2_HOSTILE | M2_STRONG | M2_COLLECT, 0, C(HI_METAL) }, 1618. /*	Humans		*/ 1619. 	{ "human", S_HUMAN, 0, 12, 10, 0, 0, G_NOGEN, /* for corpses */ 1620. 	 { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, 1621. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1622. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 1623. 	 M1_HUMANOID | M1_OMNIVORE, 1624. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 1625. 	 0, C(HI_DOMESTIC) }, 1626. 	{ "wererat", S_HUMAN, 2, 12, MARM(10,7), 10, -7, 1, 1627. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 1628. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1629. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN, MR_POISON, 0, 1630. 	 M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE, 1631. 	 M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT, 0, C(BROWN) }, 1632. 	{ "werejackal", S_HUMAN, 2, 12, MARM(10,7), 10, -7, 1, 1633. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 1634. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1635. 	 WT_HUMAN, 400, 0, MS_BARK, MZ_HUMAN, MR_POISON, 0, 1636. 	 M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE, 1637. 	 M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT, 0, C(RED) }, 1638. 	{ "werewolf", S_HUMAN, 5, 12, MARM(10,6), 20, -7, 1, 1639. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 1640. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1641. 	 WT_HUMAN, 400, 0, MS_BARK, MZ_HUMAN, MR_POISON, 0, 1642. 	 M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE, 1643. 	 M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT, 1644. 	 0, C(ORANGE_COLORED) }, 1645. 	{ "Woodland-elf", S_HUMAN, 4, 12, MARM(10,5), 10, -5, 1646. 	 (G_GENO | G_SGROUP | 2), 1647. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 1648. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1649. 	 WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP, 1650. 	 M1_HUMANOID | M1_OMNIVORE, M2_ELF | M2_COLLECT, 0, C(GREEN) }, 1651. 	{ "Green-elf", S_HUMAN, 5, 12, MARM(10,5), 10, -6, 1652. 	 (G_GENO | G_SGROUP | 2), 1653. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 1654. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1655. 	 WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP, 1656. 	 M1_HUMANOID | M1_OMNIVORE, M2_ELF | M2_COLLECT, 0, C(BRIGHT_GREEN) }, 1657. 	{ "Grey-elf", S_HUMAN, 6, 12, MARM(10,5), 10, -7, 1658. 	 (G_GENO | G_SGROUP | 2), 1659. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 1660. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1661. 	 WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP, 1662. 	 M1_HUMANOID | M1_OMNIVORE, M2_ELF | M2_COLLECT, 0, C(GRAY) }, 1663. 	{ "elf-lord", S_HUMAN, 8, 12, MARM(10,5), 20, -9, 1664. 	 (G_GENO | G_SGROUP | 2), 1665. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 }, 1666. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1667. 	 WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP, 1668. 	 M1_HUMANOID | M1_OMNIVORE, 1669. 	 M2_ELF | M2_STRONG | M2_LORD | M2_MALE | M2_COLLECT, 1670. 	 0, C(BRIGHT_BLUE) }, 1671. 	{ "Elvenking", S_HUMAN, 9, 12, MARM(10,5), 25, -10, (G_GENO | 1), 1672. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4}, 1673. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1674. 	 WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, 1675. 	 MR_SLEEP, MR_SLEEP, M1_HUMANOID | M1_OMNIVORE, 1676. 	 M2_ELF | M2_STRONG | M2_PRINCE | M2_MALE | M2_COLLECT, 0, 1677. 	 C(HI_LORD) }, 1678. 	{ "nurse", S_HUMAN, 11, 6, 0, 0, 0, (G_GENO | 3), 1679. 	 { { AT_CLAW, AD_HEAL, 2, 6 }, NO_ATTK, NO_ATTK, 1680. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1681. 	 WT_HUMAN, 400, 0, MS_NURSE, MZ_HUMAN, MR_POISON, MR_POISON, 1682. 	 M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_HOSTILE, 1683. 	 0, C(HI_DOMESTIC) }, 1684. 	{ "shopkeeper", S_HUMAN, 12, 18, 0, 50, 0, G_NOGEN, 1685. 	 { { AT_WEAP, AD_PHYS, 4, 4 }, { AT_WEAP, AD_PHYS, 4, 4 }, 1686. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1687. 	 WT_HUMAN, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN, 0, 0, 1688. 	 M1_HUMANOID | M1_OMNIVORE, 1689. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | 1690. 	 M2_COLLECT | M2_MAGIC, 1691. 	 0, C(HI_DOMESTIC) }, 1692. 	{ "guard", S_HUMAN, 12, 12, MARM(10,-1), 40, 10, G_NOGEN, 1693. 	 { { AT_WEAP, AD_PHYS, 4, 10 }, NO_ATTK, NO_ATTK, 1694. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1695. 	 WT_HUMAN, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN, 1696. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1697. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 1698. 	 0, C(BLUE) }, 1699. 	{ "oracle", S_HUMAN, 12, 0, 0, 50, 0, G_NOGEN | G_UNIQ, 1700. 	 { { AT_NONE, AD_MAGM, 0, 4 }, NO_ATTK, NO_ATTK, 1701. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1702. 	 WT_HUMAN, 400, 0, MS_ORACLE, MZ_HUMAN, 0, 0, 1703. 	 M1_HUMANOID | M1_OMNIVORE, 1704. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_FEMALE, 0, C(HI_ZAP) }, 1705. 	{ "aligned priest", S_HUMAN, 12, 12, MARM(10,0), 50, 0, G_NOGEN, 1706. 	 { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 1, 4 }, 1707. 	   { AT_MAGC, AD_CLRC, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1708. 	 WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN, 1709. 	 MR_ELEC, MR_ELEC, M1_HUMANOID | M1_OMNIVORE, 1710. 	 M2_NOPOLY | M2_HUMAN | M2_LORD | M2_PEACEFUL | M2_COLLECT, 1711. 	 0, C(WHITE) }, 1712. 	{ "high priest", S_HUMAN, 25, 15, MARM(7,-3), 70, 0, 1713. 	  (G_NOGEN | G_UNIQ), 1714. 	 { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 2, 8 }, 1715. 	   { AT_MAGC, AD_CLRC, 2, 8 }, { AT_MAGC, AD_CLRC, 2, 8 }, 1716. 	   NO_ATTK, NO_ATTK }, 1717. 	 WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN, 1718. 	 MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 1719. 	 MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 1720. 	 M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, 1721. 	 M2_NOPOLY | M2_HUMAN | M2_MINION | M2_PRINCE | M2_NASTY | 1722. 	 M2_COLLECT | M2_MAGIC, 0, C(WHITE) }, 1723. #ifndef MUSE 1724. 	{ "unarmored watchman", S_HUMAN, 6, 4, 10, 0, -2, G_NOGEN, 1725. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 1726. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1727. 	 WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN, 1728. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1729. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_PEACEFUL | M2_STRONG | 1730. 	 M2_COLLECT, 0, C(BROWN) }, 1731. #endif 1732. #ifdef ARMY 1733. # ifndef MUSE 1734. 	{ "unarmored soldier", S_HUMAN, 6, 4, 10, 0, -2, G_NOGEN, 1735. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 1736. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1737. 	 WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN, 1738. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1739. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | 1740. 	 M2_COLLECT, 0, C(BROWN) }, 1741. # endif 1742. 	{ "soldier", S_HUMAN, 6, 4, MARM(10,3), 0, -2, (G_SGROUP | G_GENO | 1), 1743. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 1744. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1745. 	 WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN, 1746. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1747. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | 1748. 	 M2_COLLECT, 0, C(GRAY) }, 1749. 	{ "sergeant", S_HUMAN, 8, 4, MARM(10,0), 5, -3, (G_SGROUP | G_GENO | 1), 1750. 	 { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, 1751. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1752. 	 WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN, 1753. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1754. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | 1755. 	 M2_COLLECT, 0, C(RED) }, 1756. 	{ "lieutenant", S_HUMAN, 10, 4, MARM(10,-2), 15, -4, (G_GENO | 1), 1757. 	 { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_WEAP, AD_PHYS, 3, 4 }, 1758. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1759. 	 WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN, 1760. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1761. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | 1762. 	 M2_COLLECT, 0, C(GREEN) }, 1763. 	{ "captain", S_HUMAN, 12, 4, MARM(10,-3), 15, -5, (G_GENO | 1), 1764. 	 { { AT_WEAP, AD_PHYS, 4, 4 }, { AT_WEAP, AD_PHYS, 4, 4 }, 1765. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1766. 	 WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN, 1767. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1768. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG | 1769. 	 M2_COLLECT, 0, C(BLUE) }, 1770. #endif 1771. /* 1772.  *	Keep these separate - some of the mkroom code assumes that all 1773. *	the soldiers are contiguous. 1774. */  1775. 	{ "watchman", S_HUMAN, 6, 4, MARM(10,3), 0, -2, (G_SGROUP | G_NOGEN | G_GENO | 1), 1776. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 1777. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1778. 	 WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN, 1779. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1780. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_PEACEFUL | M2_STRONG | 1781. 	 M2_COLLECT, 0, C(GRAY) }, 1782. 	{ "watch captain", S_HUMAN, 10, 4, MARM(10,-2), 15, -4, (G_NOGEN | G_GENO | 1), 1783. 	 { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_WEAP, AD_PHYS, 3, 4 }, 1784. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1785. 	 WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN, 1786. 	 0, 0, M1_HUMANOID | M1_OMNIVORE, 1787. 	 M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK | M2_PEACEFUL | M2_STRONG | 1788. 	 M2_COLLECT, 0, C(GREEN) }, 1789. 	{ "Medusa", S_HUMAN, 20, 12, 2, 50, -15, G_NOGEN | G_UNIQ, 1790. 	 { { AT_CLAW, AD_PHYS, 1, 8 }, { AT_GAZE, AD_STON, 0, 0 }, 1791. 	   { AT_BITE, AD_DRST, 1, 6 }, { AT_WEAP, AD_PHYS, 2, 4 }, 1792. 	   NO_ATTK, NO_ATTK }, 1793. 	 WT_HUMAN, 400, 0, MS_HISS, MZ_LARGE, 1794. 	 MR_POISON | MR_STONE, MR_POISON | MR_STONE, M1_SWIM | 1795. 	 M1_AMPHIBIOUS | M1_HUMANOID | M1_SLITHY | M1_POIS | M1_OMNIVORE, 1796. 	 M2_NOPOLY | M2_HOSTILE | M2_STRONG | M2_PNAME | M2_FEMALE, 1797. 	 0, C(BRIGHT_GREEN) }, 1798. 	{ "Wizard of Yendor", S_HUMAN, 30, 12, -8, 100, A_NONE, G_NOGEN, 1799. 	 { { AT_CLAW, AD_SAMU, 2, 12 }, { AT_MAGC, AD_SPEL, 0, 0 }, 1800. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1801. 	 WT_HUMAN, 400, 0, MS_CUSS, MZ_HUMAN, 1802. 	 MR_FIRE | MR_POISON, MR_FIRE | MR_POISON, 1803. 	 M1_FLY | M1_BREATHLESS | M1_HUMANOID | M1_REGEN | M1_SEE_INVIS | 1804. 	 M1_TPORT | M1_TPORT_CNTRL | M1_OMNIVORE, 1805. 	 M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY | 1806. 	 M2_PRINCE | M2_MALE | M2_MAGIC, 1807. 	 M3_COVETOUS | M3_WAITFORU, C(HI_LORD) }, 1808. #ifdef MULDGN 1809. 	{ "Croesus", S_HUMAN, 20, 15, 0, 40, 15, (G_UNIQ | G_NOGEN), 1810. 	 { { AT_WEAP, AD_PHYS, 4, 10 }, NO_ATTK, NO_ATTK, 1811. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1812. 	 WT_HUMAN, 400, 0, MS_GUARD, MZ_HUMAN, 1813. 	 MR_STONE, MR_STONE, M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, 1814. 	 M2_NOPOLY | M2_HUMAN | M2_STALK | M2_PEACEFUL | M2_STRONG | M2_NASTY | 1815. 	 M2_PNAME | M2_PRINCE | M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | 1816. 	 M2_MAGIC, 0, C(HI_LORD) }, 1817. #endif 1818. #ifdef CHARON 1819. 	{ "Charon", S_HUMAN, 76, 18, -5, 120, 0, 1820. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 1821. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, { AT_TUCH, AD_PLYS, 1, 8 }, 1822. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1823. 	 WT_HUMAN, 400, 0, MS_FERRY, MZ_HUMAN, 1824. 	 MR_FIRE | MR_COLD | MR_POISON | MR_STONE, 0, 1825. 	 M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID, 1826. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_PNAME | M2_MALE | M2_GREEDY | 1827. 	 M2_COLLECT, 1828. 	 0, C(WHITE) }, 1829. #endif 1830. /*	Ghosts		*/ 1831. 	{ "ghost", S_GHOST, 10, 3, -5, 50, -5, (G_NOCORPSE | G_NOGEN), 1832. 	 { { AT_TUCH, AD_PHYS, 1, 1 }, NO_ATTK, NO_ATTK, 1833. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1834. 	 WT_HUMAN, 0, PL_NSIZ, MS_SILENT, MZ_HUMAN, 1835. 	 MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0, 1836. 	 M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID, 1837. 	 M2_NOPOLY | M2_UNDEAD | M2_STALK | M2_HOSTILE, 0, C(GRAY) }, 1838. 	{ "shade", S_GHOST, 12, 10, 10, 0, 0, (G_NOCORPSE | G_NOGEN), 1839. 	 { { AT_TUCH, AD_PLYS, 2, 6 }, { AT_TUCH, AD_SLOW, 1, 6}, 1840. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1841. 	 WT_HUMAN, 0, 0, MS_WAIL, MZ_HUMAN, 1842. 	 MR_COLD | MR_DISINT | MR_SLEEP | MR_POISON | MR_STONE, 0, 1843. 	 M1_FLY | M1_BREATHLESS | M1_WALLWALK | M1_HUMANOID | M1_UNSOLID | 1844. 	 M1_SEE_INVIS, 1845. 	 M2_NOPOLY | M2_UNDEAD | M2_WANDER | M2_STALK | M2_HOSTILE, 1846. 	 0, C(BLACK) }, 1847. /*	(major) Demons	*/ 1848. 	{ "water demon", S_DEMON, 8, 12,-4, 30, -7, (G_NOCORPSE | G_NOGEN), 1849. 	 { { AT_WEAP, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, 1850. 	   { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1851. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN, 1852. 	 MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS | M1_SWIM, 1853. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT, 1854. 	 0, C(BLUE) }, 1855. 	/* standard demons & devils */ 1856. 	{ "horned devil", S_DEMON, 6, 9, -5, 50, 11, (G_HELL | G_NOCORPSE | 2), 1857. 	 { { AT_WEAP, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 1858. 	   { AT_BITE, AD_PHYS, 2, 3 }, { AT_STNG, AD_PHYS, 1, 3 }, 1859. 	   NO_ATTK, NO_ATTK }, 1860. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN, 1861. 	 MR_FIRE | MR_POISON, 0, M1_POIS | M1_THICK_HIDE, 1862. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(BROWN) }, 1863. #ifdef SEDUCE 1864. 	{ "succubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1), 1865. 	 { { AT_BITE, AD_SSEX, 0, 0 }, { AT_CLAW, AD_PHYS, 1, 3 }, 1866. 	   { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK, 1867. 	   NO_ATTK, NO_ATTK }, 1868. 	 WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN, 1869. 	 MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS, 1870. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE, 0, C(GRAY) }, 1871. 	{ "incubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1), 1872. 	 { { AT_BITE, AD_SSEX, 0, 0 }, { AT_CLAW, AD_PHYS, 1, 3 }, 1873. 	   { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1874. 	 WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN, 1875. 	 MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS, 1876. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_MALE, 0, C(GRAY) }, 1877. #else 1878. 	{ "succubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1), 1879. 	 { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, 1880. 	   { AT_BITE, AD_DRLI, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1881. 	 WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN, 1882. 	 MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY, 1883. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE, 0, C(GRAY) }, 1884. 	{ "incubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1), 1885. 	 { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, 1886. 	   { AT_BITE, AD_DRLI, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1887. 	 WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN, 1888. 	 MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_FLY | M1_POIS, 1889. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_MALE, 0, C(GRAY) }, 1890. #endif 1891. 	{ "erinyes", S_DEMON, 7, 12, 2, 30, 10, 1892. 	 (G_HELL | G_NOCORPSE | G_SGROUP | 2), 1893. 	 { { AT_WEAP, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK, 1894. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 1895. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN, 1896. 	 MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS, 1897. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_FEMALE | 1898. 	 M2_COLLECT, 0, C(RED) }, 1899. 	{ "barbed devil", S_DEMON, 8, 12, 0, 35, 8, 1900. 	 (G_HELL | G_NOCORPSE | G_SGROUP | 2), 1901. 	 { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 }, 1902. 	   { AT_STNG, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1903. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN, 1904. 	 MR_FIRE | MR_POISON, 0, M1_POIS | M1_THICK_HIDE, 1905. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(RED) }, 1906. 	{ "marilith", S_DEMON, 7, 12, -6, 80, -12, (G_HELL | G_NOCORPSE | 1), 1907. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 }, 1908. 	   { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 }, 1909. 	   { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 } }, 1910. 	 WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE, 1911. 	 MR_FIRE | MR_POISON, 0, 1912. 	 M1_HUMANOID | M1_SLITHY | M1_SEE_INVIS | M1_POIS, 1913. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEMALE | M2_COLLECT, 1914. 	 0, C(RED) }, 1915. 	{ "vrock", S_DEMON, 8, 12, 0, 50, -9, 1916. 	 (G_HELL | G_NOCORPSE | G_SGROUP | 2), 1917. 	 { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 1918. 	   { AT_CLAW, AD_PHYS, 1, 8 }, { AT_CLAW, AD_PHYS, 1, 8 }, 1919. 	   { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK }, 1920. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE, 1921. 	 MR_FIRE | MR_POISON, 0, M1_POIS, 1922. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(RED) }, 1923. 	{ "hezrou", S_DEMON, 9, 6, -2, 55, -10, 1924. 	 (G_HELL | G_NOCORPSE | G_SGROUP | 2), 1925. 	 { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, 1926. 	   { AT_BITE, AD_PHYS, 4, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1927. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE, 1928. 	 MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS, 1929. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(RED) }, 1930. 	{ "bone devil", S_DEMON, 9, 15, -1, 40, -9, 1931. 	 (G_HELL | G_NOCORPSE | G_SGROUP | 2), 1932. 	 { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_STNG, AD_DRST, 2, 4 }, 1933. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1934. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE, 1935. 	 MR_FIRE | MR_POISON, 0, M1_POIS, 1936. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT, 1937. 	 0, C(GRAY) }, 1938. 	{ "ice devil", S_DEMON, 11, 6, -4, 55, -12, (G_HELL | G_NOCORPSE | 2), 1939. 	 { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 1940. 	   { AT_BITE, AD_PHYS, 2, 4 }, { AT_STNG, AD_COLD, 3, 4 }, 1941. 	   NO_ATTK, NO_ATTK }, 1942. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE, 1943. 	 MR_FIRE | MR_COLD | MR_POISON, 0, M1_SEE_INVIS | M1_POIS, 1944. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(WHITE) }, 1945. 	{ "nalfeshnee", S_DEMON, 11, 9, -1, 65, -11, (G_HELL | G_NOCORPSE | 1), 1946. 	 { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, 1947. 	   { AT_BITE, AD_PHYS, 2, 4 }, { AT_MAGC, AD_SPEL, 0, 0 }, 1948. 	   NO_ATTK, NO_ATTK }, 1949. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE, 1950. 	 MR_FIRE | MR_POISON, 0, M1_HUMANOID | M1_POIS, 1951. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, 0, C(RED) }, 1952. 	{ "pit fiend", S_DEMON, 13, 6, -3, 65, -13, (G_HELL | G_NOCORPSE | 2), 1953. 	 { { AT_WEAP, AD_PHYS, 4, 2 }, { AT_WEAP, AD_PHYS, 4, 2 }, 1954. 	   { AT_HUGS, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 1955. 	 WT_HUMAN, 400, 0, MS_GROWL, MZ_LARGE, 1956. 	 MR_FIRE | MR_POISON, 0, M1_SEE_INVIS | M1_POIS, 1957. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_COLLECT, 0, C(RED) }, 1958. 	{ "balrog", S_DEMON, 16, 5, -2, 75, -14, (G_HELL | G_NOCORPSE | 1), 1959. 	 { { AT_WEAP, AD_PHYS, 8, 4 }, { AT_WEAP, AD_PHYS, 4, 6 }, 1960. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1961. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE, 1962. 	 MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS, 1963. 	 M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_COLLECT, 1964. 	 0, C(RED) }, 1965. 	/* Named demon lords & princes plus Arch-Devils */ 1966. 	{ "Juiblex", S_DEMON, 50, 3, -7, 65, -15, 1967. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 1968. 	 { { AT_ENGL, AD_DISE, 4, 10 }, { AT_SPIT, AD_ACID, 3, 6 }, 1969. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 1970. 	 1500, 0, 0, MS_GURGLE, MZ_LARGE, 1971. 	 MR_FIRE | MR_POISON | MR_ACID | MR_STONE, 0, 1972. 	 M1_AMPHIBIOUS | M1_AMORPHOUS | M1_NOHEAD | M1_FLY | M1_SEE_INVIS | 1973. 	 M1_ACID | M1_POIS, 1974. 	 M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | 1975. 	 M2_LORD | M2_MALE, 1976. 	 M3_WANTSAMUL, C(BRIGHT_GREEN) }, 1977. 	{ "Yeenoghu", S_DEMON, 56, 18, -5, 80, -15, 1978. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 1979. 	 { { AT_WEAP, AD_PHYS, 3, 6 }, { AT_WEAP, AD_CONF, 2, 8 }, 1980. 	   { AT_WEAP, AD_PLYS, 1, 6 }, { AT_MAGC, AD_MAGM, 2, 6 }, 1981. 	   NO_ATTK, NO_ATTK }, 1982. 	 900, 500, 0, MS_ORC, MZ_LARGE, MR_FIRE | MR_POISON, 0, 1983. 	 M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | 1984. 	 M2_HOSTILE | M2_PNAME | M2_NASTY | M2_LORD | M2_MALE | M2_COLLECT, 1985. 	 M3_WANTSAMUL, C(HI_LORD) }, 1986. 	{ "Orcus", S_DEMON, 66, 9, -6, 85, -20, 1987. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 1988. 	 { { AT_MAGC, AD_SPEL, 8, 6 }, { AT_WEAP, AD_PHYS, 3, 6 }, 1989. 	   { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 }, 1990. 	   { AT_STNG, AD_DRST, 2, 4 }, NO_ATTK }, 1991. 	 1500, 500, 0, MS_ORC, MZ_HUGE, 1992. 	 MR_FIRE | MR_POISON, 0, 1993. 	 M1_FLY | M1_SEE_INVIS | M1_POIS, M2_NOPOLY | M2_DEMON | M2_STALK | 1994. 	 M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE | M2_COLLECT, 1995. 	 M3_WANTSBOOK | M3_WANTSAMUL, C(HI_LORD) }, 1996. 	{ "Geryon", S_DEMON, 72, 3, -3, 75, 15, 1997. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 1998. 	 { { AT_CLAW, AD_PHYS, 3, 6 }, { AT_CLAW, AD_PHYS, 3, 6 }, 1999. 	   { AT_STNG, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK }, 2000. 	 1500, 500, 0, MS_BRIBE, MZ_HUGE, 2001. 	 MR_FIRE | MR_POISON, 0, 2002. 	 M1_FLY | M1_SEE_INVIS | M1_POIS | M1_SLITHY, M2_NOPOLY | M2_DEMON | 2003. 	 M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE, 2004. 	 M3_WANTSAMUL, C(HI_LORD) }, 2005. 	{ "Dispater", S_DEMON, 78, 15, -2, 80, 15, 2006. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 2007. 	 { { AT_WEAP, AD_PHYS, 4, 6 }, { AT_MAGC, AD_SPEL, 6, 6 }, 2008. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2009. 	 1500, 500, 0, MS_BRIBE, MZ_HUMAN, 2010. 	 MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS | 2011. 	 M1_HUMANOID, M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | 2012. 	 M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE | M2_COLLECT, 2013. 	 M3_WANTSAMUL, C(HI_LORD) }, 2014. 	{ "Baalzebub", S_DEMON, 89, 9, -5, 85, 20, 2015. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 2016. 	 { { AT_BITE, AD_DRST, 2, 6 }, { AT_GAZE, AD_STUN, 2, 6 }, 2017. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2018. 	 1500, 500, 0, MS_BRIBE, MZ_LARGE, 2019. 	 MR_FIRE | MR_POISON, 0, M1_FLY | M1_SEE_INVIS | M1_POIS, 2020. 	 M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | 2021. 	 M2_PRINCE | M2_MALE, M3_WANTSAMUL | M3_WAITFORU, C(HI_LORD) }, 2022. 	{ "Asmodeus", S_DEMON, 105, 12, -7, 90, 20, 2023. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 2024. 	 { { AT_CLAW, AD_PHYS, 4, 4 }, { AT_MAGC, AD_COLD, 6, 6 }, 2025. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2026. 	 1500, 500, 0, MS_BRIBE, MZ_HUGE, 2027. 	 MR_FIRE | MR_COLD | MR_POISON, 0, 2028. 	 M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS, 2029. 	 M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | 2030. 	 M2_NASTY | M2_PRINCE | M2_MALE, M3_WANTSAMUL | M3_WAITFORU, 2031. 	 C(HI_LORD) }, 2032. 	{ "Demogorgon", S_DEMON, 106, 15, -8, 95, -20, 2033. 	 (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), 2034. 	 { { AT_MAGC, AD_SPEL, 8, 6 }, { AT_STNG, AD_DRLI, 1, 4 }, 2035. 	   { AT_CLAW, AD_DISE, 1, 6 }, { AT_CLAW, AD_DISE, 1, 6 }, 2036. 	   NO_ATTK, NO_ATTK }, 2037. 	 1500, 500, 0, MS_GROWL, MZ_HUGE, MR_FIRE | MR_POISON, 0, 2038. 	 M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS, M2_NOPOLY | M2_DEMON | 2039. 	 M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE | M2_MALE, 2040. 	 M3_WANTSAMUL, C(HI_LORD) }, 2041. 	{ "Death", S_DEMON, 20, 3, 4, 95, 0, (G_UNIQ | G_NOGEN), 2042. 	 { { AT_TUCH, AD_DETH, 8, 8 }, { AT_TUCH, AD_DETH, 8, 8 }, 2043. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2044. 	 WT_HUMAN, 0, 0, MS_DEATH, MZ_HUMAN, 2045. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 2046. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 2047. 	 M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_REGEN, 2048. 	 M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY, 2049. 	 0, C(HI_LORD) }, 2050. 	{ "Pestilence", S_DEMON, 20, 3, 4, 95, 0, (G_UNIQ | G_NOGEN), 2051. 	 { { AT_TUCH, AD_PEST, 8, 8 }, { AT_TUCH, AD_PEST, 8, 8 }, 2052. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2053. 	 WT_HUMAN, 0, 0, MS_PESTILENCE, MZ_HUMAN, 2054. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 2055. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 2056. 	 M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_REGEN, 2057. 	 M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY, 2058. 	 0, C(HI_LORD) }, 2059. 	{ "Famine", S_DEMON, 20, 3, 4, 95, 0, (G_UNIQ | G_NOGEN), 2060. 	 { { AT_TUCH, AD_FAMN, 8, 8 }, { AT_TUCH, AD_FAMN, 8, 8 }, 2061. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2062. 	 WT_HUMAN, 0, 0, MS_FAMINE, MZ_HUMAN, 2063. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 2064. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 2065. 	 M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_REGEN, 2066. 	 M2_NOPOLY | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY, 2067. 	 0, C(HI_LORD) }, 2068. #ifdef MAIL 2069. 	{ "mail daemon", S_DEMON, 56, 24, 10, 127, 0, (G_NOGEN | G_NOCORPSE), 2070. 	 { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2071. 	 600, 300, 0, MS_SILENT, MZ_HUMAN, 2072. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_SLEEP | MR_POISON | MR_STONE, 0, 2073. 	 M1_FLY | M1_SWIM | M1_BREATHLESS | M1_SEE_INVIS | M1_HUMANOID | 2074. 	 M1_POIS, M2_NOPOLY | M2_STALK | M2_PEACEFUL, 0, C(BRIGHT_BLUE) }, 2075. /* Neither rain nor sleet nor gloom of night shall stay this courier... */ 2076. #endif 2077. 	{ "djinni", S_DEMON, 7, 12, 4, 30, 0, (G_NOGEN | G_NOCORPSE), 2078. 	 { { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, 2079. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2080. 	 1500, 400, 0, MS_DJINNI, MZ_HUMAN, MR_POISON | MR_STONE, 0, 2081. 	 M1_HUMANOID | M1_FLY | M1_POIS, 2082. 	 M2_NOPOLY | M2_STALK | M2_COLLECT, 0, C(YELLOW) }, 2083. /*	sea monsters		*/ 2084. 	{ "giant eel", S_EEL, 5, 9, -1, 0, 0, (G_GENO | G_NOGEN), 2085. 	 { { AT_BITE, AD_PHYS, 3, 6 }, { AT_TUCH, AD_WRAP, 0, 0 }, 2086. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2087. 	 200, 250, 0, MS_SILENT, MZ_HUGE, 2088. 	 0, 0, M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | 2089. 	 M1_NOLIMBS | M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(CYAN) }, 2090. 	{ "electric eel", S_EEL, 7, 10, -3, 0, 0, (G_GENO | G_NOGEN), 2091. 	 { { AT_BITE, AD_ELEC, 4, 6 }, { AT_TUCH, AD_WRAP, 0, 0 }, 2092. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2093. 	 200, 250, 0, MS_SILENT, MZ_HUGE, MR_ELEC, MR_ELEC, 2094. 	 M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | 2095. 	 M1_CARNIVORE | M1_OVIPAROUS, M2_HOSTILE, 0, C(BLUE) }, 2096. 	{ "kraken", S_EEL, 20, 3, 6, 0, -3, (G_GENO | G_NOGEN), 2097. 	 { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 }, 2098. 	   { AT_HUGS, AD_WRAP, 2, 6 }, { AT_BITE, AD_PHYS, 5, 4 }, 2099. 	   NO_ATTK, NO_ATTK }, 2100. 	 1800, 1000, 0, MS_SILENT, MZ_HUGE, 0, 0, 2101. 	 M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 2102. 	 M2_NOPOLY | M2_HOSTILE | M2_STRONG, 0, C(RED) }, 2103. /*	lizards 	*/ 2104. 	{ "newt", S_LIZARD, 0, 6, 8, 0, 0, (G_GENO | 5), 2105. 	 { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK, 2106. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2107. 	 10, 20, 0, MS_SILENT, MZ_TINY, 0, 0, 2108. 	 M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 2109. 	 M2_HOSTILE, 0, C(YELLOW) }, 2110. 	{ "gecko", S_LIZARD, 1, 6, 8, 0, 0, (G_GENO | 5), 2111. 	 { { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, 2112. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2113. 	 10, 20, 0, MS_SQEEK, MZ_TINY, 0, 0, 2114. 	 M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(GREEN) }, 2115. 	{ "iguana", S_LIZARD, 2, 6, 7, 0, 0, (G_GENO | 5), 2116. 	 { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 2117. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2118. 	 30, 30, 0, MS_SILENT, MZ_TINY, 0, 0, 2119. 	 M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(BROWN) }, 2120. 	{ "baby crocodile", S_LIZARD, 3, 6, 7, 0, 0, G_GENO, 2121. 	 { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, 2122. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2123. 	 200, 200, 0, MS_SILENT, MZ_MEDIUM, 0, 0, 2124. 	 M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 2125. 	 M2_HOSTILE, 0, C(BROWN) }, 2126. 	{ "lizard", S_LIZARD, 5, 6, 6, 10, 0, (G_GENO | 5), 2127. 	 { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2128. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2129. 	 10, 40, 0, MS_SILENT, MZ_TINY, MR_STONE, MR_STONE, 2130. 	 M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, M2_HOSTILE, 0, C(GREEN) }, 2131. 	{ "chameleon", S_LIZARD, 6, 5, 6, 10, 0, (G_GENO | 2), 2132. 	 { { AT_BITE, AD_PHYS, 4, 2 }, NO_ATTK, NO_ATTK, 2133. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2134. 	 100, 100, 0, MS_SILENT, MZ_TINY, 2135. 	 0, 0, M1_ANIMAL | M1_NOHANDS | M1_CARNIVORE, 2136. 	 M2_NOPOLY | M2_HOSTILE, 0, C(BROWN) }, 2137. 	{ "crocodile", S_LIZARD, 6, 9, 5, 0, 0, (G_GENO | 1), 2138. 	 { { AT_BITE, AD_PHYS, 4, 2 }, { AT_CLAW, AD_PHYS, 1, 12 }, 2139. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2140. 	 WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE, 0, 0, 2141. 	 M1_SWIM | M1_AMPHIBIOUS | M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | 2142. 	 M1_OVIPAROUS | M1_CARNIVORE, M2_STRONG | M2_HOSTILE, 0, C(BROWN) }, 2143. 2144. /*	character classes */ 2145. 	{ "archeologist", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN, 2146. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2147. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2148. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2149. 	 M1_HUMANOID | M1_TUNNEL | M1_NEEDPICK | M1_OMNIVORE, 2150. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) }, 2151. 	{ "barbarian", S_HUMAN, 1, 10, 10, 1, 0, G_NOGEN, 2152. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2153. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2154. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, MR_POISON, MR_POISON, 2155. 	 M1_HUMANOID | M1_OMNIVORE, 2156. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) }, 2157. 	{ "caveman", S_HUMAN, 1, 10, 10, 0, 1, G_NOGEN, 2158. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 2159. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2160. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2161. 	 M1_HUMANOID | M1_OMNIVORE, 2162. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT, 0, C(RED) }, 2163. 	{ "cavewoman", S_HUMAN, 1, 10, 10, 0, 1, G_NOGEN, 2164. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 2165. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2166. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2167. 	 M1_HUMANOID | M1_OMNIVORE, 2168. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT, 2169. 	 0, C(HI_DOMESTIC) }, 2170. 	/* Note: players who are elves still get normal carrying capacity, 2171. 	 * even though this is strictly speaking inconsistent. 2172. 	 */ 2173. 	{ "elf", S_HUMAN, 1, 12, 10, 2, -3, G_NOGEN, 2174. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2175. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2176. 	 WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN, MR_SLEEP, MR_SLEEP, 2177. 	 M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, 2178. 	 M2_NOPOLY | M2_ELF | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) }, 2179. 	{ "healer", S_HUMAN, 1, 10, 10, 1, 0, G_NOGEN, 2180. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2181. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2182. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, MR_POISON, MR_POISON, 2183. 	 M1_HUMANOID | M1_OMNIVORE, 2184. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) }, 2185. 	{ "knight", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN, 2186. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2187. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2188. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2189. 	 M1_HUMANOID | M1_OMNIVORE, 2190. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) }, 2191. 	{ "priest", S_HUMAN, 1, 10, 10, 2, 0, G_NOGEN, 2192. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2193. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2194. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2195. 	 M1_HUMANOID | M1_OMNIVORE, 2196. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_MALE | M2_COLLECT, 2197. 	 0, C(HI_DOMESTIC) }, 2198. 	{ "priestess", S_HUMAN, 1, 10, 10, 2, 0, G_NOGEN, 2199. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2200. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2201. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2202. 	 M1_HUMANOID | M1_OMNIVORE, 2203. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT, 2204. 	 0, C(HI_DOMESTIC) }, 2205. 	{ "rogue", S_HUMAN, 1, 10, 10, 1, -3, G_NOGEN, 2206. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2207. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2208. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2209. 	 M1_HUMANOID | M1_OMNIVORE, 2210. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_GREEDY | M2_JEWELS | M2_COLLECT, 2211. 	 0, C(HI_DOMESTIC) }, 2212. 	{ "samurai", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN, 2213. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2214. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2215. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2216. 	 M1_HUMANOID | M1_OMNIVORE, 2217. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) }, 2218. #ifdef TOURIST 2219. 	{ "tourist", S_HUMAN, 1, 10, 10, 1, 0, G_NOGEN, 2220. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2221. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2222. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2223. 	 M1_HUMANOID | M1_OMNIVORE, 2224. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, 0, C(HI_DOMESTIC) }, 2225. #endif 2226. 	{ "valkyrie", S_HUMAN, 1, 10, 10, 1, -1, G_NOGEN, 2227. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2228. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2229. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, MR_COLD, MR_COLD, 2230. 	 M1_HUMANOID | M1_OMNIVORE, 2231. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_FEMALE | M2_COLLECT, 2232. 	 0, C(HI_DOMESTIC) }, 2233. 	{ "wizard", S_HUMAN, 1, 10, 10, 3, 0, G_NOGEN, 2234. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2235. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2236. 	 WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN, 0, 0, 2237. 	 M1_HUMANOID | M1_OMNIVORE, 2238. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MAGIC, 2239. 	 0, C(HI_DOMESTIC) }, 2240. #ifdef MULDGN 2241. 	{ "Lord Carnarvon", S_HUMAN, 20, 12, 0, 30, 20, (G_NOGEN | G_UNIQ), 2242. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2243. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2244. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0, 2245. 	 M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE, 2246. 	 M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | 2247. 	 M2_COLLECT | M2_MAGIC, 2248. 	 M3_CLOSE, C(HI_LORD) }, 2249. 	{ "Pelias", S_HUMAN, 20, 12, 0, 30, 0, (G_NOGEN | G_UNIQ), 2250. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2251. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2252. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, MR_POISON, MR_POISON, 2253. 	 M1_HUMANOID | M1_OMNIVORE, 2254. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | 2255. 	 M2_COLLECT | M2_MAGIC, 2256. 	 M3_CLOSE, C(HI_LORD) }, 2257. 	{ "Shaman Karnov", S_HUMAN, 20, 12, 0, 30, 20, (G_NOGEN | G_UNIQ), 2258. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 2259. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2260. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0, 2261. 	 M1_HUMANOID | M1_OMNIVORE, 2262. 	 M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | 2263. 	 M2_COLLECT | M2_MAGIC, 2264. 	 M3_CLOSE, C(HI_LORD) }, 2265. 	/* Two for elves - one of each sex. */ 2266. 	{ "Earendil", S_HUMAN, 20, 15, 0, 50, -20, (G_NOGEN | G_UNIQ), 2267. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2268. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2269. 	 WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN, MR_SLEEP, MR_SLEEP, 2270. 	 M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, 2271. 	 M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | 2272. 	 M2_MALE | M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) }, 2273. 	{ "Elwing", S_HUMAN, 20, 15, 0, 50, -20, (G_NOGEN | G_UNIQ), 2274. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2275. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2276. 	 WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN, MR_SLEEP, MR_SLEEP, 2277. 	 M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, 2278. 	 M2_NOPOLY | M2_ELF | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | 2279. 	 M2_FEMALE | M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) }, 2280. 	{ "Hippocrates", S_HUMAN, 20, 12, 0, 40, 0, (G_NOGEN | G_UNIQ), 2281. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2282. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2283. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, MR_POISON, MR_POISON, 2284. 	 M1_HUMANOID | M1_OMNIVORE, 2285. 	 M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | 2286. 	 M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) }, 2287. 	{ "King Arthur", S_HUMAN, 20, 12, 0, 40, 20, (G_NOGEN | G_UNIQ), 2288. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2289. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2290. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0, 2291. 	 M1_HUMANOID | M1_OMNIVORE, 2292. 	 M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | 2293. 	 M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) }, 2294. 	{ "Arch Priest", S_HUMAN, 25, 15, MARM(7,-3), 70, 0, 2295. 	  (G_NOGEN | G_UNIQ), 2296. 	 { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 2, 8 }, 2297. 	   { AT_MAGC, AD_CLRC, 2, 8 }, { AT_MAGC, AD_CLRC, 2, 8 }, 2298. 	   NO_ATTK, NO_ATTK }, 2299. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 2300. 	 MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 2301. 	 MR_FIRE | MR_ELEC | MR_SLEEP | MR_POISON, 2302. 	 M1_HUMANOID | M1_SEE_INVIS | M1_OMNIVORE, 2303. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_NASTY | 2304. 	 M2_COLLECT | M2_MAGIC, M3_CLOSE, C(WHITE) }, 2305. 	{ "Master of Thieves", S_HUMAN, 20, 15, 0, 30, -20, (G_NOGEN | G_UNIQ), 2306. 	 { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, 2307. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2308. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0, 2309. 	 M1_HUMANOID | M1_OMNIVORE, 2310. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_MALE | 2311. 	 M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC, 2312. 	 M3_CLOSE, C(HI_LORD) }, 2313. 	{ "Lord Sato", S_HUMAN, 20, 0, 0, 30, 20, (G_NOGEN | G_UNIQ), 2314. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2315. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2316. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0, 2317. 	 M1_HUMANOID | M1_OMNIVORE, 2318. 	 M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | 2319. 	 M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) }, 2320. #ifdef TOURIST 2321. 	{ "Twoflower", S_HUMAN, 20, 10, 10, 20, 0, (G_NOGEN | G_UNIQ), 2322. 	 { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, 2323. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2324. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0, 2325. 	 M1_HUMANOID | M1_OMNIVORE, 2326. 	 M2_NOPOLY | M2_HUMAN | M2_PNAME | M2_PEACEFUL | M2_STRONG | M2_MALE | 2327. 	 M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_DOMESTIC) }, 2328. #endif 2329. 	{ "Norn", S_HUMAN, 20, 15, 0, 80, 0, (G_NOGEN | G_UNIQ), 2330. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2331. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2332. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, MR_COLD, MR_COLD, 2333. 	 M1_HUMANOID | M1_OMNIVORE, 2334. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_FEMALE | 2335. 	 M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) }, 2336. 	{ "Wizard of Balance", S_HUMAN, 20, 12, 0, 60, 0, (G_NOGEN | G_UNIQ), 2337. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2338. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2339. 	 WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN, 0, 0, 2340. 	 M1_HUMANOID | M1_OMNIVORE, 2341. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | 2342. 	 M2_COLLECT | M2_MAGIC, M3_CLOSE, C(HI_LORD) }, 2343. 2344. 	/* The nemesis monsters */ 2345. 2346. 	{ "Minion of Huhetol", S_DEMON, 16, 10, -2, 75, -14, 2347. 	 (G_NOCORPSE | G_NOGEN | G_UNIQ), 2348. 	 { { AT_WEAP, AD_PHYS, 8, 4 }, { AT_WEAP, AD_PHYS, 4, 6 }, 2349. 	   { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK }, 2350. 	 WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE, MR_FIRE | MR_POISON, 0, 2351. 	 M1_FLY | M1_SEE_INVIS | M1_POIS, 2352. 	 M2_NOPOLY | M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | 2353. 	 M2_COLLECT, M3_WANTSARTI | M3_WAITFORU, C(RED) }, 2354. 	{ "Thoth Amon", S_HUMAN, 16, 10, 0, 10, -14, (G_NOGEN | G_UNIQ), 2355. 	 { { AT_MAGC, AD_SPEL, 0, 0 }, { AT_MAGC, AD_SPEL, 0, 0 }, 2356. 	   { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 2357. 	 WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN, MR_POISON, MR_POISON, 2358. 	 M1_HUMANOID | M1_OMNIVORE, 2359. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_STALK | M2_HOSTILE | M2_NASTY | 2360. 	 M2_COLLECT | M2_MAGIC, M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) }, 2361. 	{ "Chromatic Dragon", S_DRAGON, 16, 10, 0, 30, -14, (G_NOGEN | G_UNIQ), 2362. 	 { { AT_BREA, AD_RBRE, 6, 8 }, { AT_MAGC, AD_SPEL, 0, 0 }, 2363. 	   { AT_BITE, AD_PHYS, 4, 8 }, { AT_BITE, AD_PHYS, 4, 8 }, 2364. 	   { AT_BITE, AD_PHYS, 4, 8 }, { AT_STNG, AD_PHYS, 1, 6 } }, 2365. 	 WT_DRAGON, 1700, 0, MS_NEMESIS, MZ_GIGANTIC, 2366. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_POISON, 2367. 	 MR_FIRE | MR_COLD | MR_ELEC | MR_DISINT | MR_POISON, 2368. 	 M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS | M1_POIS, 2369. 	 M2_NOPOLY | M2_HOSTILE | M2_FEMALE | M2_PNAME | M2_STALK | 2370. 	 M2_STRONG | M2_NASTY | M2_GREEDY | M2_JEWELS | M2_MAGIC, 2371. 	 M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) }, 2372. 	{ "Goblin King", S_ORC, 15, 10, MARM(10,4), 0, -15, (G_NOGEN | G_UNIQ), 2373. 	 { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 6 }, 2374. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2375. 	 750, 350, 0, MS_NEMESIS, MZ_HUMAN, 0, 0, M1_HUMANOID | M1_OMNIVORE, 2376. 	 M2_NOPOLY | M2_ORC | M2_HOSTILE | M2_STRONG | M2_STALK | M2_NASTY | 2377. 	 M2_MALE | M2_GREEDY | M2_JEWELS | M2_COLLECT | M2_MAGIC, 2378. 	 M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) }, 2379. 	{ "Cyclops", S_GIANT, 18, 10, 0, 0, -15, (G_NOGEN | G_UNIQ), 2380. 	 { { AT_WEAP, AD_PHYS, 4, 8 }, { AT_WEAP, AD_PHYS, 4, 8 }, 2381. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2382. 	 1900, 700, 0, MS_NEMESIS, MZ_HUGE, 0, 0, 2383. 	 M1_HUMANOID | M1_OMNIVORE, 2384. 	 M2_NOPOLY | M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_STALK | 2385. 	 M2_HOSTILE | M2_NASTY | M2_MALE | M2_JEWELS | M2_COLLECT, 2386. 	 M3_WANTSARTI | M3_WAITFORU, C(GRAY) }, 2387. 	{ "Ixoth", S_DRAGON, 15, 9, -1, 20, -14, (G_NOGEN | G_UNIQ), 2388. 	 { { AT_BREA, AD_FIRE, 8, 6 }, { AT_BITE, AD_PHYS, 4, 8 }, 2389. 	   { AT_MAGC, AD_SPEL, 0, 0 }, { AT_CLAW, AD_PHYS, 2, 4 }, 2390. 	   { AT_CLAW, AD_PHYS, 2, 4 }, NO_ATTK  }, 2391. 	 WT_DRAGON, 1600, 0, MS_NEMESIS, MZ_GIGANTIC, MR_FIRE, MR_FIRE, 2392. 	 M1_FLY | M1_THICK_HIDE | M1_NOHANDS | M1_CARNIVORE | M1_SEE_INVIS, 2393. 	 M2_NOPOLY | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY | M2_STALK | 2394. 	 M2_GREEDY | M2_JEWELS | M2_MAGIC, 2395. 	 M3_WANTSARTI | M3_WAITFORU, C(RED) }, 2396. 	{ "Nalzok", S_DEMON, 16, 10, -2, 85, -127, 2397. 	 (G_NOGEN | G_UNIQ | G_NOCORPSE), 2398. 	 { { AT_WEAP, AD_PHYS, 8, 4 }, { AT_WEAP, AD_PHYS, 4, 6 }, 2399. 	   { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK }, 2400. 	 WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE, MR_FIRE | MR_POISON, 0, 2401. 	 M1_FLY | M1_SEE_INVIS | M1_POIS, 2402. 	 M2_NOPOLY | M2_DEMON | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_STALK | 2403. 	 M2_NASTY | M2_COLLECT, M3_WANTSARTI | M3_WAITFORU, C(RED) }, 2404. 	{ "Master Assassin", S_HUMAN, 15, 15, 0, 30, 18, (G_NOGEN | G_UNIQ), 2405. 	 { { AT_WEAP, AD_DRST, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, 2406. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2407. 	 WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN, 0, 0, 2408. 	 M1_HUMANOID | M1_OMNIVORE, 2409. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_HOSTILE | M2_STALK | M2_NASTY | 2410. 	 M2_COLLECT | M2_MAGIC, 2411. 	 M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) }, 2412. 	/* A renegade daimyo who led a 13 year civil war against the shogun */ 2413. 	/* of his time. */ 2414. 	{ "Ashikaga Takauji", S_HUMAN, 15, 15, 0, 40, -13, (G_NOGEN | G_UNIQ), 2415. 	 { { AT_WEAP, AD_PHYS, 2, 6 }, { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, 2416. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2417. 	 WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN, 0, 0, 2418. 	 M1_HUMANOID | M1_OMNIVORE, 2419. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_PNAME | M2_HOSTILE | M2_STALK | 2420. 	 M2_NASTY | M2_MALE | M2_COLLECT | M2_MAGIC, 2421. 	 M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) }, 2422. 2423. /*	NOTE: the Master of Thieves was defined above. */ 2424.  2425. 	{ "Lord Surtur", S_GIANT, 15, 12, 2, 50, 12, (G_NOGEN | G_UNIQ), 2426. 	 { { AT_WEAP, AD_PHYS, 2, 10 }, { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, 2427. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2428. 	 2250, 850, 0, MS_NEMESIS, MZ_HUGE, MR_FIRE, MR_FIRE, 2429. 	 M1_HUMANOID | M1_OMNIVORE, 2430. 	 M2_NOPOLY | M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_STALK | 2431. 	 M2_HOSTILE | M2_NASTY | M2_MALE | M2_PNAME | M2_COLLECT | M2_JEWELS, 2432. 	 M3_WANTSARTI | M3_WAITFORU, C(HI_LORD) }, 2433. 	{ "Dark One", S_HUMAN, 15, 10, 0, 80, -10, (G_NOGEN | G_UNIQ), 2434. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_SPEL, 0, 0 }, 2435. 	   { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK }, 2436. 	 WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN, 0, 0, 2437. 	 M1_HUMANOID | M1_OMNIVORE, 2438. 	 M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_HOSTILE | M2_STALK | M2_NASTY | 2439. 	 M2_COLLECT | M2_MAGIC, 2440. 	 M3_WANTSARTI | M3_WAITFORU, C(BLACK) }, 2441. 2442. /*	The "guards" */ 2443. 	{ "student", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN, 2444. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2445. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2446. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2447. 	 M1_TUNNEL | M1_NEEDPICK | M1_HUMANOID | M1_OMNIVORE, 2448. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 2449. 	 0, C(HI_DOMESTIC) }, 2450. 	{ "chieftain", S_HUMAN, 5, 10, 10, 10, 0, G_NOGEN, 2451. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2452. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2453. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, MR_POISON, MR_POISON, 2454. 	 M1_HUMANOID | M1_OMNIVORE, 2455. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 2456. 	 0, C(HI_DOMESTIC) }, 2457. 	{ "neanderthal", S_HUMAN, 5, 10, 10, 10, 1, G_NOGEN, 2458. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, 2459. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2460. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2461. 	 M1_HUMANOID | M1_OMNIVORE, 2462. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 2463. 	 0, C(HI_DOMESTIC) }, 2464. 	{ "High-elf", S_HUMAN, 5, 12, MARM(10,5), 10, -7, G_NOGEN, 2465. 	 { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_MAGC, AD_CLRC, 0, 0 }, 2466. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2467. 	 WT_ELF, 350, 0, MS_GUARDIAN, MZ_HUMAN, MR_SLEEP, MR_SLEEP, 2468. 	 M1_HUMANOID | M1_OMNIVORE, 2469. 	 M2_NOPOLY | M2_ELF | M2_PEACEFUL | M2_COLLECT, 0, C(HI_DOMESTIC) }, 2470. 	{ "intern", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN, 2471. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2472. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2473. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, MR_POISON, MR_POISON, 2474. 	 M1_HUMANOID | M1_OMNIVORE, 2475. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 2476. 	 0, C(HI_DOMESTIC) }, 2477. 	{ "page", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN, 2478. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2479. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2480. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2481. 	 M1_HUMANOID | M1_OMNIVORE, 2482. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 2483. 	 0, C(HI_DOMESTIC) }, 2484. 	{ "acolyte", S_HUMAN, 5, 10, 10, 20, 0, G_NOGEN, 2485. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_CLRC, 0, 0 }, 2486. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2487. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2488. 	 M1_HUMANOID | M1_OMNIVORE, 2489. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 2490. 	 0, C(HI_DOMESTIC) }, 2491. 	{ "thug", S_HUMAN, 5, 10, 10, 10, -3, G_NOGEN, 2492. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, 2493. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2494. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2495. 	 M1_HUMANOID | M1_OMNIVORE, 2496. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | 2497. 	 M2_GREEDY | M2_COLLECT, 2498. 	 0, C(HI_DOMESTIC) }, 2499. 	{ "ninja", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN, 2500. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2501. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2502. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2503. 	 M1_HUMANOID | M1_OMNIVORE, 2504. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 2505. 	 0, C(HI_DOMESTIC) }, 2506. 	{ "ronin", S_HUMAN, 5, 10, 10, 10, 3, G_NOGEN, 2507. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2508. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2509. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2510. 	 M1_HUMANOID | M1_OMNIVORE, 2511. 	 M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT, 2512. 	 0, C(HI_DOMESTIC) }, 2513. #ifdef TOURIST 2514. 	{ "guide", S_HUMAN, 5, 10, 10, 20, 0, G_NOGEN, 2515. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_SPEL, 0, 0 }, 2516. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2517. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2518. 	 M1_HUMANOID | M1_OMNIVORE, 2519. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | 2520. 	 M2_COLLECT | M2_MAGIC, 0, C(HI_DOMESTIC) }, 2521. #endif 2522. 	{ "warrior", S_HUMAN, 5, 10, 10, 10, -1, G_NOGEN, 2523. 	 { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, 2524. 	   NO_ATTK, NO_ATTK, NO_ATTK }, 2525. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2526. 	 M1_HUMANOID | M1_OMNIVORE, 2527. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT, 2528. 	 0, C(HI_DOMESTIC) }, 2529. 	{ "apprentice", S_HUMAN, 5, 10, 10, 30, 0, G_NOGEN, 2530. 	 { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_MAGC, AD_SPEL, 0, 0 }, 2531. 	   NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2532. 	 WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN, 0, 0, 2533. 	 M1_HUMANOID | M1_OMNIVORE, 2534. 	 M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | 2535. 	 M2_COLLECT | M2_MAGIC, 0, C(HI_DOMESTIC) }, 2536. #endif /* MULDGN /* */ 2537. /*	ARRAY TERMINATOR	*/ 2538. 	{ "", 0, 0, 0, 0, 0, 0, 0, 2539. 	  { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 2540. 	 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, C(0) } 2541. }; 2542. #endif /* !SPLITMON_1 */ 2543. 2544. #ifndef SPLITMON_1 2545. /* dummy routine used to force linkage */ 2546. void 2547. monst_init 2548. { 2549.     return; 2550. } 2551. #endif 2552. 2553. /*monst.c*/