Source:Monattk.h

Below is the full text to include/monattk.h from NetHack 3.4.3. To link to a particular line, write [[monattk.h#line123 ]], for example. 1.   /*	SCCS Id: @(#)monattk.h	3.4	2002/03/24	*/ 2.   /* NetHack may be freely redistributed. See license for details. */ 3.    /* Copyright 1988, M. Stephenson */ 4.

5.   #ifndef MONATTK_H 6.   #define MONATTK_H 7.    8.    /*	Add new attack types below - ordering affects experience (exper.c). 9.    *	Attacks > AT_BUTT are worth extra experience. 10.   */  11.   #define AT_ANY		(-1)	/* fake attack; dmgtype_fromattack wildcard */ 12.  #define AT_NONE		0	/* passive monster (ex. acid blob) */ 13.  #define AT_CLAW		1	/* claw (punch, hit, etc.) */ 14.  #define AT_BITE		2	/* bite */ 15.  #define AT_KICK		3	/* kick */ 16.  #define AT_BUTT		4	/* head butt (ex. a unicorn) */ 17.  #define AT_TUCH		5	/* touches */ 18.  #define AT_STNG		6	/* sting */ 19.  #define AT_HUGS		7	/* crushing bearhug */ 20.  #define AT_SPIT		10	/* spits substance - ranged */ 21.  #define AT_ENGL		11	/* engulf (swallow or by a cloud) */ 22.  #define AT_BREA		12	/* breath - ranged */ 23.  #define AT_EXPL		13	/* explodes - proximity */ 24.  #define AT_BOOM		14	/* explodes when killed */ 25.  #define AT_GAZE		15	/* gaze - ranged */ 26.  #define AT_TENT		16	/* tentacles */ 27.   28.   #define AT_WEAP		254	/* uses weapon */ 29.  #define AT_MAGC		255	/* uses magic spell(s) */ 30.   31.   /*	Add new damage types below. 32.   *  33.    *	Note that 1-10 correspond to the types of attack used in buzz. 34.   *	Please don't disturb the order unless you rewrite the buzz code. 35.   */  36.   #define AD_ANY		(-1)	/* fake damage; attacktype_fordmg wildcard */ 37.  #define AD_PHYS		0	/* ordinary physical */ 38.  #define AD_MAGM		1	/* magic missiles */ 39.  #define AD_FIRE		2	/* fire damage */ 40.  #define AD_COLD		3	/* frost damage */ 41.  #define AD_SLEE		4	/* sleep ray */ 42.  #define AD_DISN		5	/* disintegration (death ray) */ 43.  #define AD_ELEC		6	/* shock damage */ 44.  #define AD_DRST		7	/* drains str (poison) */ 45.  #define AD_ACID		8	/* acid damage */ 46.  #define AD_SPC1		9	/* for extension of buzz */ 47.  #define AD_SPC2		10	/* for extension of buzz */ 48.  #define AD_BLND		11	/* blinds (yellow light) */ 49.  #define AD_STUN		12	/* stuns */ 50.  #define AD_SLOW		13	/* slows */ 51.  #define AD_PLYS		14	/* paralyses */ 52.  #define AD_DRLI		15	/* drains life levels (Vampire) */ 53.  #define AD_DREN		16	/* drains magic energy */ 54.  #define AD_LEGS		17	/* damages legs (xan) */ 55.  #define AD_STON		18	/* petrifies (Medusa, cockatrice) */ 56.  #define AD_STCK		19	/* sticks to you (mimic) */ 57.  #define AD_SGLD		20	/* steals gold (leppie) */ 58.  #define AD_SITM		21	/* steals item (nymphs) */ 59.  #define AD_SEDU		22	/* seduces & steals multiple items */ 60.  #define AD_TLPT		23	/* teleports you (Quantum Mech.) */ 61.  #define AD_RUST		24	/* rusts armour (Rust Monster)*/ 62.  #define AD_CONF		25	/* confuses (Umber Hulk) */ 63.  #define AD_DGST		26	/* digests opponent (trapper, etc.) */ 64.  #define AD_HEAL		27	/* heals opponent's wounds (nurse) */ 65.  #define AD_WRAP		28	/* special "stick" for eels */ 66.  #define AD_WERE		29	/* confers lycanthropy */ 67.  #define AD_DRDX		30	/* drains dexterity (quasit) */ 68.  #define AD_DRCO		31	/* drains constitution */ 69.  #define AD_DRIN		32	/* drains intelligence (mind flayer) */ 70.  #define AD_DISE		33	/* confers diseases */ 71.  #define AD_DCAY		34	/* decays organics (brown Pudding) */ 72.  #define AD_SSEX		35	/* Succubus seduction (extended) */ 73.  				/* If no SEDUCE then same as AD_SEDU */ 74.  #define AD_HALU		36	/* causes hallucination */ 75.  #define AD_DETH		37	/* for Death only */ 76.  #define AD_PEST		38	/* for Pestilence only */ 77.  #define AD_FAMN		39	/* for Famine only */ 78.  #define AD_SLIM		40	/* turns you into green slime */ 79.  #define AD_ENCH		41	/* remove enchantment (disenchanter) */ 80.  #define AD_CORR		42	/* corrode armor (black pudding) */ 81.   82.   #define AD_CLRC		240	/* random clerical spell */ 83.  #define AD_SPEL		241	/* random magic spell */ 84.  #define AD_RBRE		242	/* random breath weapon */ 85.   86.   #define AD_SAMU		252	/* hits, may steal Amulet (Wizard) */ 87.  #define AD_CURS		253	/* random curse (ex. gremlin) */ 88.   89.    90.   /*  91.    *  Monster to monster attacks. When a monster attacks another (mattackm), 92.   *  any or all of the following can be returned. See mattackm for more 93.   *  details. 94.   */  95.   #define MM_MISS		0x0	/* aggressor missed */ 96.  #define MM_HIT		0x1	/* aggressor hit defender */ 97.  #define MM_DEF_DIED	0x2	/* defender died */ 98.  #define MM_AGR_DIED	0x4	/* aggressor died */ 99.   100.  #endif /* MONATTK_H */