Source:SLASH'EM 0.0.7E7F2/invent.c

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1.   /*	SCCS Id: @(#)invent.c	3.4	2003/12/02	*/ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #include "hack.h"  6. 7.   #define NOINVSYM	'#' 8.   #define CONTAINED_SYM	'>'	/* designator for inside a container */ 9.    10.   #ifdef OVL1 11.  STATIC_DCL void NDECL(reorder_invent); 12.  STATIC_DCL boolean FDECL(mergable,(struct obj *,struct obj *)); 13.  STATIC_DCL void FDECL(invdisp_nothing, (const char *,const char *)); 14.  STATIC_DCL boolean FDECL(worn_wield_only, (struct obj *)); 15.  STATIC_DCL boolean FDECL(only_here, (struct obj *)); 16.  #endif /* OVL1 */ 17.  STATIC_DCL void FDECL(compactify,(char *)); 18.  STATIC_DCL boolean FDECL(taking_off, (const char *)); 19.  STATIC_DCL boolean FDECL(putting_on, (const char *)); 20.  STATIC_PTR int FDECL(ckunpaid,(struct obj *)); 21.  STATIC_PTR int FDECL(ckvalidcat,(struct obj *)); 22.  static char FDECL(display_pickinv, (const char *,BOOLEAN_P, long *)); 23.  #ifdef OVLB 24.  STATIC_DCL boolean FDECL(this_type_only, (struct obj *)); 25.  STATIC_DCL void NDECL(dounpaid); 26.  STATIC_DCL struct obj *FDECL(find_unpaid,(struct obj *,struct obj **)); 27.  STATIC_DCL void FDECL(menu_identify, (int)); 28.  STATIC_DCL boolean FDECL(tool_in_use, (struct obj *)); 29.  #endif /* OVLB */ 30.  STATIC_DCL char FDECL(obj_to_let,(struct obj *)); 31.   32.   /* define for getobj */ 33.  #define FOLLOW(curr, flags) \ 34.      (((flags) & BY_NEXTHERE) ? (curr)->nexthere : (curr)->nobj) 35.   36.   #ifdef OVLB 37.   38.   static int lastinvnr = 51;	/* 0 ... 51 (never saved&restored) */ 39.   40.   #ifdef WIZARD 41.  /* wizards can wish for venom, which will become an invisible inventory 42.   * item without this. putting it in inv_order would mean venom would 43.   * suddenly become a choice for all the inventory-class commands, which 44.   * would probably cause mass confusion. the test for inventory venom 45.   * is only WIZARD and not wizard because the wizard can leave venom lying 46.   * around on a bones level for normal players to find. 47.   */  48.   static char venom_inv[] = { VENOM_CLASS, 0 };	/* (constant) */ 49.  #endif 50.   51.   void 52.  assigninvlet(otmp) 53.  register struct obj *otmp; 54.  {  55.   	boolean inuse[52]; 56.  	register int i;  57. register struct obj *obj; 58.   59.   #ifdef GOLDOBJ 60.          /* There is only one of these in inventory... */        61.           if (otmp->oclass == COIN_CLASS) { 62.  	    otmp->invlet = GOLD_SYM; 63.  	    return; 64.  	}  65.   #endif 66.   67.   	for(i = 0; i < 52; i++) inuse[i] = FALSE; 68.  	for(obj = invent; obj; obj = obj->nobj) if(obj != otmp) { 69.  		i = obj->invlet; 70.  		if('a' <= i && i <= 'z') inuse[i - 'a'] = TRUE; else 71.  		if('A' <= i && i <= 'Z') inuse[i - 'A' + 26] = TRUE; 72.  		if(i == otmp->invlet) otmp->invlet = 0; 73.  	}  74.   	if((i = otmp->invlet) &&  75.   	    (('a' <= i && i <= 'z') || ('A' <= i && i <= 'Z'))) 76.  		return; 77.  	for(i = lastinvnr+1; i != lastinvnr; i++) { 78.  		if(i == 52) { i = -1; continue; } 79.  		if(!inuse[i]) break; 80.  	}  81.   	otmp->invlet = (inuse[i] ? NOINVSYM :  82.   			(i < 26) ? ('a'+i) : ('A'+i-26)); 83.  	lastinvnr = i;  84. } 85.    86.   #endif /* OVLB */ 87.  #ifdef OVL1 88.   89.   /* note: assumes ASCII; toggling a bit puts lowercase in front of uppercase */ 90.  #define inv_rank(o) ((o)->invlet ^ 040) 91.   92.   /* sort the inventory; used by addinv and doorganize */ 93.  STATIC_OVL void 94.  reorder_invent 95.  {  96.   	struct obj *otmp, *prev, *next; 97.  	boolean need_more_sorting; 98.   99.   	do { 100. 	    /*  101.  	     * We expect at most one item to be out of order, so this 102. 	     * isn't nearly as inefficient as it may first appear. 103. 	     */  104.  	    need_more_sorting = FALSE; 105. 	    for (otmp = invent, prev = 0; otmp; ) { 106. 		next = otmp->nobj; 107. 		if (next && inv_rank(next) < inv_rank(otmp)) { 108. 		    need_more_sorting = TRUE; 109. 		    if (prev) prev->nobj = next; 110. 		    else      invent = next; 111. 		    otmp->nobj = next->nobj; 112. 		    next->nobj = otmp; 113. 		    prev = next; 114. 		} else { 115. 		    prev = otmp; 116. 		    otmp = next; 117. 		}  118.  	    }  119.  	} while (need_more_sorting); 120. }  121.   122.  #undef inv_rank 123.  124.  /* KMH, balance patch -- Idea by Wolfgang von Hansen . 125.  * Harmless to character, yet deliciously evil. 126.  * Somewhat expensive, so don't use it often. 127.  *  128.   * Some players who depend upon fixinv complained. They take damage 129.  * instead. 130.  */  131.  int jumble_pack 132. {  133.  	register struct obj *obj, *nobj, *otmp; 134. 	register char let; 135. 	register int dmg = 0; 136.  137.   138.  	for (obj = invent; obj; obj = nobj) 139. 	{  140.  		nobj = obj->nobj; 141. 		if (rn2(10)) 142. 			/* Skip it */; 143. 		else if (flags.invlet_constant) 144. 			dmg += 2; 145. 		else { 146. 			/* Remove it from the inventory list (but don't touch the obj) */ 147. 			extract_nobj(obj, &invent); 148.  149.  			/* Determine the new letter */ 150. 			let = rnd(52) + 'A'; 151. 			if (let > 'Z') 152. 				let = let - 'Z' + 'a' - 1; 153.  154.  			/* Does another object share this letter? */ 155.  			for (otmp = invent; otmp; otmp = otmp->nobj) 156. 				if (otmp->invlet == let) 157. 					otmp->invlet = obj->invlet; 158.  159.  			/* Add the item back into the inventory */ 160. 			obj->invlet = let; 161. 			obj->nobj = invent; /* insert at beginning */ 162. 			obj->where = OBJ_INVENT; 163. 			invent = obj; 164. 		}  165.  	}  166.   167.  	/* Clean up */ 168. 	reorder_invent; 169. 	return (dmg); 170. }  171.   172.   173.  /* scan a list of objects to see whether another object will merge with 174.    one of them; used in pickup.c when all 52 inventory slots are in use, 175.    to figure out whether another object could still be picked up */ 176. struct obj * 177. merge_choice(objlist, obj) 178. struct obj *objlist, *obj; 179. {  180.  	struct monst *shkp; 181. 	int save_nocharge; 182.  183.  	if (obj->otyp == SCR_SCARE_MONSTER)	/* punt on these */ 184. 	    return (struct obj *)0; 185. 	/* if this is an item on the shop floor, the attributes it will 186. 	   have when carried are different from what they are now; prevent 187. 	   that from eliciting an incorrect result from mergable */ 188. 	save_nocharge = obj->no_charge; 189. 	if (objlist == invent && obj->where == OBJ_FLOOR &&  190.  		(shkp = shop_keeper(inside_shop(obj->ox, obj->oy))) != 0) { 191. 	    if (obj->no_charge) obj->no_charge = 0; 192. 	    /* A billable object won't have its `unpaid' bit set, so would 193. 	       erroneously seem to be a candidate to merge with a similar 194. 	       ordinary object. That's no good, because once it's really 195. 	       picked up, it won't merge after all. It might merge with 196. 	       another unpaid object, but we can't check that here (depends  197.  	       too much upon shk's bill) and if it doesn't merge it would 198. 	       end up in the '#' overflow inventory slot, so reject it now. */ 199.  	    else if (inhishop(shkp)) return (struct obj *)0; 200. 	}  201.  	while (objlist) { 202. 	    if (mergable(objlist, obj)) break; 203. 	    objlist = objlist->nobj; 204. 	}  205.  	obj->no_charge = save_nocharge; 206. 	return objlist; 207. }  208.   209.  /* merge obj with otmp and delete obj if types agree */ 210. int 211. merged(potmp, pobj) 212. struct obj **potmp, **pobj; 213. {  214.  	register struct obj *otmp = *potmp, *obj = *pobj; 215.  216.  	if(mergable(otmp, obj)) { 217. 		/* Approximate age: we do it this way because if we were to  218. * do it "accurately" (merge only when ages are identical) 219. 		 * we'd wind up never merging any corpses. 220. 		 * otmp->age = otmp->age*(1-proportion) + obj->age*proportion; 221. 		 *  222.  		 * Don't do the age manipulation if lit.  We would need 223. 		 * to stop the burn on both items, then merge the age, 224. 		 * then restart the burn. 225. 		 */  226.  		if (!obj->lamplit) 227. 		    otmp->age = ((otmp->age*otmp->quan) + (obj->age*obj->quan)) 228. 			    / (otmp->quan + obj->quan); 229.  230.  		otmp->quan += obj->quan; 231. #ifdef GOLDOBJ 232.                 /* temporary special case for gold objects!!!! */ 233.  #endif 234. 		if (otmp->oclass == COIN_CLASS) otmp->owt = weight(otmp); 235. 		else otmp->owt += obj->owt; 236. 		if(!otmp->onamelth && obj->onamelth) 237. 			otmp = *potmp = oname(otmp, ONAME(obj)); 238. 		obj_extract_self(obj); 239.  240.  		/* really should merge the timeouts */ 241. 		if (obj->lamplit) obj_merge_light_sources(obj, otmp); 242. 		if (obj->timed) obj_stop_timers(obj);	/* follows lights */ 243.  244.  		/* fixup for `#adjust' merging wielded darts, daggers, &c */ 245. 		if (obj->owornmask && carried(otmp)) { 246. 		    long wmask = otmp->owornmask | obj->owornmask; 247.  248.  		    /* Both the items might be worn in competing slots; 249. 		       merger preference (regardless of which is which): 250. 			 primary weapon + alternate weapon -> primary weapon; 251. 			 primary weapon + quiver -> primary weapon; 252. 			 alternate weapon + quiver -> alternate weapon. 253. 		       (Prior to 3.3.0, it was not possible for the two  254.  		       stacks to be worn in different slots and `obj'  255.  		       didn't need to be unworn when merging.) */ 256. 		    if (wmask & W_WEP) wmask = W_WEP; 257. 		    else if (wmask & W_SWAPWEP) wmask = W_SWAPWEP; 258. 		    else if (wmask & W_QUIVER) wmask = W_QUIVER; 259. 		    else { 260. 			impossible("merging strangely worn items (%lx)", wmask); 261. 			wmask = otmp->owornmask; 262. 		    }  263.  		    if ((otmp->owornmask & ~wmask) != 0L) setnotworn(otmp); 264. 		    setworn(otmp, wmask); 265. 		    setnotworn(obj); 266. 		}  267.  #if 0 268. 		/* (this should not be necessary, since items  269.  		    already in a monster's inventory don't ever get  270.  		    merged into other objects [only vice versa]) */ 271. 		else if (obj->owornmask && mcarried(otmp)) { 272. 		    if (obj == MON_WEP(otmp->ocarry)) { 273. 			MON_WEP(otmp->ocarry) = otmp; 274. 			otmp->owornmask = W_WEP; 275. 		    }  276.  		}  277.  #endif /*0*/ 278.  279.  		obfree(obj,otmp);	/* free(obj), bill->otmp */ 280. 		return(1); 281. 	}  282.  	return 0; 283. }  284.   285.  /*  286.  Adjust hero intrinsics as if this object was being added to the hero's  287. inventory. Called _before_ the object has been added to the hero's 288. inventory. 289.  290.  This is called when adding objects to the hero's inventory normally (via  291.  addinv) or when an object in the hero's inventory has been polymorphed 292. in-place. 293.  294.  It may be valid to merge this code with with addinv_core2. 295. */  296.  void 297. addinv_core1(obj) 298. struct obj *obj; 299. {  300.  	if (obj->oclass == COIN_CLASS) { 301. #ifndef GOLDOBJ 302. 		u.ugold += obj->quan; 303. #else 304. 		flags.botl = 1; 305. #endif 306. 	} else if (obj->otyp == AMULET_OF_YENDOR) { 307. 		if (u.uhave.amulet) impossible("already have amulet?"); 308. 		u.uhave.amulet = 1; 309. 	} else if (obj->otyp == CANDELABRUM_OF_INVOCATION) { 310. 		if (u.uhave.menorah) impossible("already have candelabrum?"); 311. 		u.uhave.menorah = 1; 312. 	} else if (obj->otyp == BELL_OF_OPENING) { 313. 		if (u.uhave.bell) impossible("already have silver bell?"); 314. 		u.uhave.bell = 1; 315. 	} else if (obj->otyp == SPE_BOOK_OF_THE_DEAD) { 316. 		if (u.uhave.book) impossible("already have the book?"); 317. 		u.uhave.book = 1; 318. 	} else if (obj->oartifact) { 319. 		if (is_quest_artifact(obj)) { 320. 		    if (u.uhave.questart) 321. 			impossible("already have quest artifact?"); 322. 		    u.uhave.questart = 1; 323. 		    artitouch; 324. 		}  325.  		set_artifact_intrinsic(obj, 1, W_ART); 326. 	  327.  	}  328.  }  329.   330.  /*  331.  Adjust hero intrinsics as if this object was being added to the hero's  332. inventory. Called _after_ the object has been added to the hero's 333. inventory. 334.  335.  This is called when adding objects to the hero's inventory normally (via  336.  addinv) or when an object in the hero's inventory has been polymorphed 337. in-place. 338. */  339.  void 340. addinv_core2(obj) 341. struct obj *obj; 342. {  343.  	if (confers_luck(obj)) { 344. 		/* new luckstone must be in inventory by this point 345. 		 * for correct calculation */ 346. 		set_moreluck; 347. 	}  348.   349.  	/* KMH, balance patch -- recalculate health if you've gained healthstones */ 350. 	if (obj->otyp == HEALTHSTONE) 351. 		recalc_health; 352.  353.  }  354.   355.  /*  356.  Add obj to the hero's inventory. Make sure the object is "free". 357. Adjust hero attributes as necessary. 358. */  359.  struct obj * 360. addinv(obj) 361. struct obj *obj; 362. {  363.  	struct obj *otmp, *prev; 364.  365.  	if (obj->where != OBJ_FREE) 366. 	    panic("addinv: obj not free"); 367. 	obj->no_charge = 0;	/* not meaningful for invent */ 368.  369.  	addinv_core1(obj); 370. #ifndef GOLDOBJ 371. 	/* if handed gold, we're done */ 372. 	if (obj->oclass == COIN_CLASS) 373. 	    return obj; 374. #endif 375.  376.  	/* merge if possible; find end of chain in the process */ 377. 	for (prev = 0, otmp = invent; otmp; prev = otmp, otmp = otmp->nobj) 378. 	    if (merged(&otmp, &obj)) { 379. 		obj = otmp; 380. 		goto added; 381. 	    }  382.  	/* didn't merge, so insert into chain */ 383. 	if (flags.invlet_constant || !prev) { 384. 	    if (flags.invlet_constant) assigninvlet(obj); 385. 	    obj->nobj = invent;		/* insert at beginning */ 386. 	    invent = obj; 387. 	    if (flags.invlet_constant) reorder_invent; 388. 	} else { 389. 	    prev->nobj = obj;		/* insert at end */ 390. 	    obj->nobj = 0; 391. 	}  392.  	obj->where = OBJ_INVENT; 393.  394.  added: 395. 	addinv_core2(obj); 396. 	carry_obj_effects(&youmonst, obj); /* carrying affects the obj */ 397. 	update_inventory; 398. 	return(obj); 399. }  400.  /*  401.   * Some objects are affected by being carried. 402.  * Make those adjustments here. Called _after_ the object 403.  * has been added to the hero's or monster's inventory, 404.  * and after hero's intrinsics have been updated. 405.  */  406.  void 407. carry_obj_effects(mon, obj) 408. struct monst *mon; 409. struct obj *obj; 410. {  411.  	/* Cursed figurines can spontaneously transform 412. 	   when carried. */ 413.  	if (obj->otyp == FIGURINE) { 414. 		if (obj->cursed  415.  	    	    && obj->corpsenm != NON_PM  416.  	    	    && !dead_species(obj->corpsenm,TRUE)) { 417. 			attach_fig_transform_timeout(obj); 418. 		    }  419.  	}  420.  	else if (obj->otyp == TORCH && obj->lamplit) { 421. 	  /* MRKR: extinguish torches before putting them */ 422. 	  /*       away. Should monsters do the same? */ 423.   424.  	  if (mon == &youmonst) { 425. 	    You("extinguish %s before putting it away.",  426.  		yname(obj)); 427. 	    end_burn(obj, TRUE); 428. 	  }  429.  	}	  430.  }  431.   432.  #endif /* OVL1 */ 433. #ifdef OVLB 434.  435.  /* Add an item to the inventory unless we're fumbling or it refuses to be  436. * held (via touch_artifact), and give a message. 437.  * If there aren't any free inventory slots, we'll drop it instead. 438.  * If both success and failure messages are NULL, then we're just doing the 439.  * fumbling/slot-limit checking for a silent grab. In any case, 440.  * touch_artifact will print its own messages if they are warranted. 441.  */  442.  struct obj * 443. hold_another_object(obj, drop_fmt, drop_arg, hold_msg) 444. struct obj *obj; 445. const char *drop_fmt, *drop_arg, *hold_msg; 446. {  447.  	char buf[BUFSZ]; 448.  449.  #ifndef INVISIBLE_OBJECTS 450. 	if (!Blind) obj->dknown = 1;	/* maximize mergibility */ 451. #else 452. 	if (!Blind && (!obj->oinvis || See_invisible)) obj->dknown = 1; 453. #endif 454. 	if (obj->oartifact) { 455. 	    /* place_object may change these */ 456. 	    boolean crysknife = (obj->otyp == CRYSKNIFE); 457. 	    int oerode = obj->oerodeproof; 458. 	    boolean wasUpolyd = Upolyd; 459.  460.  	    /* in case touching this object turns out to be fatal */ 461. 	    place_object(obj, u.ux, u.uy); 462.  463.  	    if (!touch_artifact(obj, &youmonst)) { 464. 		obj_extract_self(obj);	/* remove it from the floor */ 465. 		dropy(obj);		/* now put it back again :-) */  466.  		return obj;  467.  	    } else if (wasUpolyd && !Upolyd) {  468.  		/* loose your grip if you revert your form */  469.  		if (drop_fmt) pline(drop_fmt, drop_arg);  470.  		obj_extract_self(obj);  471.  		dropy(obj);  472.  		return obj;  473.  	    }  474.  	    obj_extract_self(obj);  475.  	    if (crysknife) {  476.  		obj->otyp = CRYSKNIFE;  477.  		obj->oerodeproof = oerode;  478.  	    }  479.  	}  480.  	if (Fumbling) {  481.  	    if (drop_fmt) pline(drop_fmt, drop_arg);  482.  	    dropy(obj);  483.  	} else {  484.  	    long oquan = obj->quan;  485.  	    int prev_encumbr = near_capacity;	/* before addinv */  486.   487.  	    /* encumbrance only matters if it would now become worse  488.  	       than max( current_value, stressed ) */  489.  	    if (prev_encumbr < MOD_ENCUMBER) prev_encumbr = MOD_ENCUMBER;  490. /* addinv may redraw the entire inventory, overwriting 491. 	       drop_arg when it comes from something like doname */ 492. 	    if (drop_arg) drop_arg = strcpy(buf, drop_arg); 493.  494.  	    obj = addinv(obj); 495. 	    if (inv_cnt > 52  496.  		    || ((obj->otyp != LOADSTONE || !obj->cursed) 497. 			&& near_capacity > prev_encumbr)) { 498. 		if (drop_fmt) pline(drop_fmt, drop_arg); 499. 		/* undo any merge which took place */ 500. 		if (obj->quan > oquan) obj = splitobj(obj, oquan); 501. 		dropx(obj); 502. 	    } else { 503. 		if (flags.autoquiver && !uquiver && !obj->owornmask &&  504.  			(is_missile(obj) || 505. 			    ammo_and_launcher(obj, uwep) || 506. 			    ammo_and_launcher(obj, uswapwep))) 507. 		    setuqwep(obj); 508. 		if (hold_msg || drop_fmt) prinv(hold_msg, obj, oquan); 509. 	    }  510.  	}  511.  	return obj; 512. }  513.   514.  /* useup all of an item regardless of its quantity */ 515. void 516. useupall(obj) 517. struct obj *obj; 518. {  519.  	if (Has_contents(obj)) delete_contents(obj); 520. 	setnotworn(obj); 521. 	freeinv(obj); 522. 	obfree(obj, (struct obj *)0); 523. }  524.   525.  void 526. useup(obj) 527. register struct obj *obj; 528. {  529.  	/*  Note:  This works correctly for containers because they */ 530. 	/*	   (containers) don't merge. */ 531.  	if(obj->quan > 1L){ 532. 		obj->in_use = FALSE;	/* no longer in use */ 533. 		obj->quan--; 534. 		obj->owt = weight(obj); 535. 		update_inventory; 536. 	} else { 537. 		useupall(obj); 538. 	}  539.  }  540.   541.  /* use one charge from an item and possibly incur shop debt for it */ 542. void 543. consume_obj_charge(obj, maybe_unpaid) 544. struct obj *obj; 545. boolean maybe_unpaid;	/* false if caller handles shop billing */ 546. {  547.  	if (maybe_unpaid) check_unpaid(obj); 548. 	obj->spe -= 1; 549. 	if (obj->known) update_inventory; 550. }  551.   552.  #endif /* OVLB */ 553. #ifdef OVL3 554.  555.  /*  556.  Adjust hero's attributes as if this object was being removed from the 557. hero's inventory. This should only be called from freeinv and 558. where we are polymorphing an object already in the hero's inventory. 559.  560.  Should think of a better name...  561. */ 562.  void 563. freeinv_core(obj) 564. struct obj *obj; 565. {  566.  	if (obj->oclass == COIN_CLASS) { 567. #ifndef GOLDOBJ 568. 		u.ugold -= obj->quan; 569. 		obj->in_use = FALSE; 570. #endif 571. 		flags.botl = 1; 572. 		return; 573. 	} else if (obj->otyp == AMULET_OF_YENDOR) { 574. 		if (!u.uhave.amulet) impossible("don't have amulet?"); 575. 		u.uhave.amulet = 0; 576. 	} else if (obj->otyp == CANDELABRUM_OF_INVOCATION) { 577. 		if (!u.uhave.menorah) impossible("don't have candelabrum?"); 578. 		u.uhave.menorah = 0; 579. 	} else if (obj->otyp == BELL_OF_OPENING) { 580. 		if (!u.uhave.bell) impossible("don't have silver bell?"); 581. 		u.uhave.bell = 0; 582. 	} else if (obj->otyp == SPE_BOOK_OF_THE_DEAD) { 583. 		if (!u.uhave.book) impossible("don't have the book?"); 584. 		u.uhave.book = 0; 585. 	} else if (obj->oartifact) { 586. 		if (is_quest_artifact(obj)) { 587. 		    if (!u.uhave.questart) 588. 			impossible("don't have quest artifact?"); 589. 		    u.uhave.questart = 0; 590. 		}  591.  		set_artifact_intrinsic(obj, 0, W_ART); 592. 	}  593.   594.  	if (obj->otyp == LOADSTONE) { 595. 		curse(obj); 596. 	} else if (confers_luck(obj)) { 597. 		set_moreluck; 598. 		flags.botl = 1; 599. 	} else if (obj->otyp == HEALTHSTONE) { 600. 	/* KMH, balance patch -- recalculate health if you've lost healthstones */ 601. 		recalc_health; 602. 	} else if (obj->otyp == FIGURINE && obj->timed) { 603. 		(void) stop_timer(FIG_TRANSFORM, (genericptr_t) obj); 604. 	}  605.  }  606.   607.  /* remove an object from the hero's inventory */ 608. void 609. freeinv(obj) 610. register struct obj *obj; 611. {  612.  	extract_nobj(obj, &invent); 613. 	freeinv_core(obj); 614. 	update_inventory; 615. }  616.   617.  void 618. delallobj(x, y)  619. int x, y; 620. { 621.  	struct obj *otmp, *otmp2; 622.  623.  	for (otmp = level.objects[x][y]; otmp; otmp = otmp2) { 624. 		if (otmp == uball) 625. 			unpunish; 626. 		/* after unpunish, or might get deallocated chain */ 627. 		otmp2 = otmp->nexthere; 628. 		if (otmp == uchain) 629. 			continue; 630. 		delobj(otmp); 631. 	}  632.  }  633.   634.  #endif /* OVL3 */ 635. #ifdef OVL2 636.  637.  /* destroy object in fobj chain (if unpaid, it remains on the bill) */ 638. void 639. delobj(obj) 640. register struct obj *obj; 641. {  642.  	boolean update_map; 643.  644.  	if (evades_destruction(obj)) { 645. 		/* player might be doing something stupid, but we  646. * can't guarantee that. assume special artifacts 647. 		 * are indestructible via drawbridges, and exploding 648. 		 * chests, and golem creation, and ...  649. */ 650.  		return; 651. 	}  652.  	update_map = (obj->where == OBJ_FLOOR || Has_contents(obj) &&  653.  		(obj->where == OBJ_INVENT || obj->where == OBJ_MINVENT)); 654. 	if (Has_contents(obj)) delete_contents(obj); 655. 	obj_extract_self(obj); 656. 	if (update_map) newsym(obj->ox, obj->oy); 657. 	obfree(obj, (struct obj *) 0); 658. }  659.   660.  #endif /* OVL2 */ 661. #ifdef OVL0 662.  663.  struct obj * 664. sobj_at(n,x,y) 665. register int n, x, y;  666. { 667.  	register struct obj *otmp; 668.  669.  	for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) 670. 		if(otmp->otyp == n)  671. return(otmp); 672. 	return((struct obj *)0); 673. }  674.   675.  #endif /* OVL0 */ 676. #ifdef OVLB 677.  678.  struct obj * 679. carrying(type) 680. register int type; 681. {  682.  	register struct obj *otmp; 683.  684.  	for(otmp = invent; otmp; otmp = otmp->nobj) 685. 		if(otmp->otyp == type) 686. 			return(otmp); 687. 	return((struct obj *) 0); 688. }  689.   690.  const char * 691. currency(amount) 692. long amount; 693. {  694.  	if (amount == 1L) return "zorkmid"; 695. 	else return "zorkmids"; 696. }  697.   698.  boolean 699. have_lizard 700. {  701.  	register struct obj *otmp; 702.  703.  	for(otmp = invent; otmp; otmp = otmp->nobj) 704. 		if(otmp->otyp == CORPSE && otmp->corpsenm == PM_LIZARD) 705. 			return(TRUE); 706. 	return(FALSE); 707. }  708.   709.  struct obj * 710. o_on(id, objchn) 711. unsigned int id; 712. register struct obj *objchn; 713. {  714.  	struct obj *temp; 715.  716.  	while(objchn) { 717. 		if(objchn->o_id == id) return(objchn); 718. 		if (Has_contents(objchn) && (temp = o_on(id,objchn->cobj))) 719. 			return temp; 720. 		objchn = objchn->nobj; 721. 	}  722.  	return((struct obj *) 0); 723. }  724.   725.  boolean 726. obj_here(obj, x, y)  727. register struct obj *obj; 728. int x, y;  729. { 730.  	register struct obj *otmp; 731.  732.  	for(otmp = level.objects[x][y]; otmp; otmp = otmp->nexthere) 733. 		if(obj == otmp) return(TRUE); 734. 	return(FALSE); 735. }  736.   737.  #endif /* OVLB */ 738. #ifdef OVL2 739.  740.  struct obj * 741. g_at(x,y) 742. register int x, y;  743. { 744.  	register struct obj *obj = level.objects[x][y]; 745. 	while(obj) { 746. 	    if (obj->oclass == COIN_CLASS) return obj; 747. 	    obj = obj->nexthere; 748. 	}  749.  	return((struct obj *)0); 750. }  751.   752.  #endif /* OVL2 */ 753. #ifdef OVLB 754. #ifndef GOLDOBJ 755. /* Make a gold object from the hero's gold. */ 756.  struct obj * 757. mkgoldobj(q) 758. register long q;  759. { 760.  	register struct obj *otmp; 761.  762.  	otmp = mksobj(GOLD_PIECE, FALSE, FALSE); 763. 	u.ugold -= q;  764. otmp->quan = q; 765. otmp->owt = weight(otmp); 766. 	flags.botl = 1; 767. 	return(otmp); 768. }  769.  #endif 770. #endif /* OVLB */ 771. #ifdef OVL1 772.  773.  STATIC_OVL void 774. compactify(buf) 775. register char *buf; 776. /* compact a string of inventory letters by dashing runs of letters */ 777. {  778.  	register int i1 = 1, i2 = 1; 779. 	register char ilet, ilet1, ilet2; 780.  781.  	ilet2 = buf[0]; 782. 	ilet1 = buf[1]; 783. 	buf[++i2] = buf[++i1]; 784. 	ilet = buf[i1]; 785. 	while(ilet) { 786. 		if(ilet == ilet1+1) { 787. 			if(ilet1 == ilet2+1) 788. 				buf[i2 - 1] = ilet1 = '-'; 789. 			else if(ilet2 == '-') { 790. 				buf[i2 - 1] = ++ilet1; 791. 				buf[i2] = buf[++i1]; 792. 				ilet = buf[i1]; 793. 				continue; 794. 			}  795.  		}  796.  		ilet2 = ilet1; 797. 		ilet1 = ilet; 798. 		buf[++i2] = buf[++i1]; 799. 		ilet = buf[i1]; 800. 	}  801.  }  802.   803.  /* match the prompt for either 'T' or 'R' command */ 804. STATIC_OVL boolean 805. taking_off(action) 806. const char *action; 807. {  808.      return !strcmp(action, "take off") || !strcmp(action, "remove"); 809. }  810.   811.  /* match the prompt for either 'W' or 'P' command */ 812. STATIC_OVL boolean 813. putting_on(action) 814. const char *action; 815. {  816.      return !strcmp(action, "wear") || !strcmp(action, "put on"); 817. }  818.   819.  STATIC_OVL int 820. ugly_checks(let, word, otmp) 821. const char *let, *word; 822. struct obj *otmp; 823. {  824.  		register int otyp = otmp->otyp; 825. 		/* ugly check: remove inappropriate things */ 826. 		if((taking_off(word) && 827. 		    (!(otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL))  828.  		     || (otmp==uarm && uarmc)  829.  #ifdef TOURIST  830.  		     || (otmp==uarmu && (uarm || uarmc))  831.  #endif  832.  		    ))  833.  		|| (putting_on(word) && 834. 		     (otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL)))  835.  							/* already worn */  836.  #if 0	/* 3.4.1 -- include currently wielded weapon among the choices */  837.  		|| (!strcmp(word, "wield") && 838. 		    (otmp->owornmask & W_WEP))  839.  #endif  840.  		|| (!strcmp(word, "ready") && 841. 		    (otmp == uwep || (otmp == uswapwep && u.twoweap)))  842.  		    ) { 843. 			return 1; 844. 		}  845.   846.  		/* Second ugly check; unlike the first it won't trigger an  847. * "else" in "you don't have anything else to ___". 848. 		 */  849.                  else if ((putting_on(word) && 850. 		    ((otmp->oclass == FOOD_CLASS && otmp->otyp != MEAT_RING) ||  851.  		    (otmp->oclass == TOOL_CLASS && 852. 		     otyp != BLINDFOLD && otyp != TOWEL && otyp != LENSES)))  853.  /*add check for improving*/  854.                  || ( (!strcmp(word, "wield") || !strcmp(word, "improve")) && 855. 		    (otmp->oclass == TOOL_CLASS && !is_weptool(otmp)))  856.  		|| (!strcmp(word, "eat") && !is_edible(otmp))  857.  		|| (!strcmp(word, "revive") && otyp != CORPSE) /* revive */  858.  		|| (!strcmp(word, "sacrifice") && 859. 		    (otyp != CORPSE &&  860.  		     otyp != SEVERED_HAND &&                     861.  		     otyp != EYEBALL &&	/* KMH -- fixed */  862.  		     otyp != AMULET_OF_YENDOR && otyp != FAKE_AMULET_OF_YENDOR))  863.  		|| (!strcmp(word, "write with") && 864. 		    (otmp->oclass == TOOL_CLASS &&  865.  #ifdef LIGHTSABERS  866.  		     (!is_lightsaber(otmp) || !otmp->lamplit) &&  867.  #endif  868.  		     otyp != MAGIC_MARKER && otyp != TOWEL))  869.  		|| (!strcmp(word, "tin") && 870. 		    (otyp != CORPSE || !tinnable(otmp)))  871.  		|| (!strcmp(word, "rub") && 872. 		    ((otmp->oclass == TOOL_CLASS && 873. 		      otyp != OIL_LAMP && otyp != MAGIC_LAMP && 874. 		      otyp != BRASS_LANTERN) ||  875.  		     (otmp->oclass == GEM_CLASS && !is_graystone(otmp))))  876.  		|| (!strncmp(word, "rub on the stone", 16) && 877. 		    *let == GEM_CLASS &&	/* using known touchstone */ 878. 		    otmp->dknown && objects[otyp].oc_name_known)  879.  		|| ((!strcmp(word, "use or apply") ||  880.  			!strcmp(word, "untrap with")) && 881. 		     /* Picks, axes, pole-weapons, bullwhips */ 882. 		    ((otmp->oclass == WEAPON_CLASS && !is_pick(otmp) && 883. #ifdef FIREARMS 884. 		      otyp != SUBMACHINE_GUN && 885. 		      otyp != AUTO_SHOTGUN && 886. 		      otyp != ASSAULT_RIFLE && 887. 		      otyp != FRAG_GRENADE && 888. 		      otyp != GAS_GRENADE && 889. 		      otyp != STICK_OF_DYNAMITE && 890. #endif 891. 		      !is_axe(otmp) && !is_pole(otmp) && otyp != BULLWHIP) ||  892.  		    (otmp->oclass == POTION_CLASS && 893. 		     /* only applicable potion is oil, and it will only 894. 			be offered as a choice when already discovered */ 895. 		     (otyp != POT_OIL || !otmp->dknown ||  896.  		      !objects[POT_OIL].oc_name_known) && 897. 		      /* water is only for untrapping */ 898. 		     (strcmp(word, "untrap with") ||  899.  		      otyp != POT_WATER || !otmp->dknown ||  900.  		      !objects[POT_WATER].oc_name_known)) ||  901.  		     (otmp->oclass == FOOD_CLASS && 902. 		      otyp != CREAM_PIE && otyp != EUCALYPTUS_LEAF) ||  903.  		     (otmp->oclass == GEM_CLASS && !is_graystone(otmp))))  904.  		|| (!strcmp(word, "invoke") && 905. 		    (!otmp->oartifact && !objects[otyp].oc_unique &&  906.  		     (otyp != FAKE_AMULET_OF_YENDOR || otmp->known) &&  907.  		     otyp != CRYSTAL_BALL &&	/* #invoke synonym for apply */  908.  		   /* note: presenting the possibility of invoking non-artifact  909.  		      mirrors and/or lamps is a simply a cruel deception... */  910.  		     otyp != MIRROR && otyp != MAGIC_LAMP &&  911.  		     (otyp != OIL_LAMP ||	/* don't list known oil lamp */ 912. 		      (otmp->dknown && objects[OIL_LAMP].oc_name_known))))  913.  		|| (!strcmp(word, "untrap with") && 914. 		    (otmp->oclass == TOOL_CLASS && otyp != CAN_OF_GREASE))  915.  		|| (!strcmp(word, "charge") && !is_chargeable(otmp))  916.  		|| (!strcmp(word, "poison") && !is_poisonable(otmp))  917.  		|| ((!strcmp(word, "draw blood with") ||  918.  			!strcmp(word, "bandage your wounds with")) && 919. 		    (otmp->oclass == TOOL_CLASS && otyp != MEDICAL_KIT))  920.  		    ) 921. 			return 2; 922. 		else 923. 		    return 0; 924. }  925.   926.  /* List of valid classes for allow_ugly callback */ 927. static char valid_ugly_classes[MAXOCLASSES + 1]; 928.  929.  /* Action word for allow_ugly callback */ 930. static const char *ugly_word; 931.  932.  STATIC_OVL boolean 933. allow_ugly(obj) 934. struct obj *obj; 935. {  936.      return index(valid_ugly_classes, obj->oclass) && 937. 	   !ugly_checks(valid_ugly_classes, ugly_word, obj); 938. }  939.   940.  /*  941.   * getobj returns: 942.  *	struct obj *xxx:	object to do something with. 943.  *	(struct obj *) 0	error return: no object. 944.  *	&zeroobj		explicitly no object (as in w-). 945.  *	&thisplace		this place (as in r.). 946. #ifdef GOLDOBJ 947. !!!! test if gold can be used in unusual ways (eaten etc.) 948. !!!! may be able to remove "usegold" 949. #endif 950.  */  951.  struct obj * 952. getobj(let,word) 953. register const char *let,*word; 954. {  955.  	register struct obj *otmp; 956. 	register char ilet; 957. 	char buf[BUFSZ], qbuf[QBUFSZ]; 958. 	char lets[BUFSZ], altlets[BUFSZ], *ap; 959. 	register int foo = 0; 960. 	register char *bp = buf; 961. 	xchar allowcnt = 0;	/* 0, 1 or 2 */ 962. #ifndef GOLDOBJ 963. 	boolean allowgold = FALSE;	/* can't use gold because they don't have any */ 964. #endif 965. 	boolean usegold = FALSE;	/* can't use gold because its illegal */ 966. 	boolean allowall = FALSE; 967. 	boolean allownone = FALSE; 968. 	boolean allowfloor = FALSE; 969. 	boolean usefloor = FALSE; 970. 	boolean allowthisplace = FALSE; 971. 	boolean useboulder = FALSE; 972. 	xchar foox = 0; 973. 	long cnt; 974. 	boolean prezero = FALSE; 975. 	long dummymask; 976. 	int ugly; 977. 	struct obj *floorchain; 978. 	int floorfollow; 979.  980.  	if(*let == ALLOW_COUNT) let++, allowcnt = 1; 981. #ifndef GOLDOBJ 982. 	if(*let == COIN_CLASS) let++, 983. 		usegold = TRUE, allowgold = (u.ugold ? TRUE : FALSE); 984. #else 985. 	if(*let == COIN_CLASS) let++, usegold = TRUE; 986. #endif 987.  988.  	/* Equivalent of an "ugly check" for gold */ 989. 	if (usegold && !strcmp(word, "eat") &&  990.  	    (!metallivorous(youmonst.data) 991. 	     || youmonst.data == &mons[PM_RUST_MONSTER])) 992. #ifndef GOLDOBJ 993. 		usegold = allowgold = FALSE; 994. #else 995. 		usegold = FALSE; 996. #endif 997.  998.  	if(*let == ALL_CLASSES) let++, allowall = TRUE; 999. 	if(*let == ALLOW_NONE) let++, allownone = TRUE; 1000. 	if(*let == ALLOW_FLOOROBJ) { 1001. 	   let++; 1002. 	   if (!u.uswallow) { 1003. 		floorchain = can_reach_floorobj ? level.objects[u.ux][u.uy] : 1004. 			    (struct obj *)0; 1005. 		floorfollow = BY_NEXTHERE; 1006. 	   } else { 1007. 		floorchain = u.ustuck->minvent; 1008. 		floorfollow = 0;		/* nobj */ 1009. 	   }  1010. 	    usefloor = TRUE; 1011. 	   allowfloor = !!floorchain; 1012. 	} 1013. 	if(*let == ALLOW_THISPLACE) let++, allowthisplace = TRUE; 1014. 	/* "ugly check" for reading fortune cookies, part 1 */ 1015. 	/* The normal 'ugly check' keeps the object on the inventory list. 1016. 	 * We don't want to do that for shirts/cookies, so the check for 1017. 	 * them is handled a bit differently (and also requires that we set 1018. 	 * allowall in the caller) 1019. 	 */ 1020. 	if(allowall && !strcmp(word, "read")) allowall = FALSE; 1021. 1022. 	/* another ugly check: show boulders (not statues) */ 1023. 	if(*let == WEAPON_CLASS && 1024. 	   !strcmp(word, "throw") && throws_rocks(youmonst.data)) 1025. 	   useboulder = TRUE; 1026. 1027. 	if(allownone) *bp++ = '-'; 1028. #ifndef GOLDOBJ 1029. 	if(allowgold) *bp++ = def_oc_syms[COIN_CLASS]; 1030. #endif 1031. 	if(bp > buf && bp[-1] == '-') *bp++ = ' '; 1032. 	ap = altlets; 1033. 1034. 	ilet = 'a'; 1035. 	for (otmp = invent; otmp; otmp = otmp->nobj) { 1036. 	   if (!flags.invlet_constant) 1037. #ifdef GOLDOBJ 1038. 		if (otmp->invlet != GOLD_SYM) /* don't reassign this */ 1039. #endif 1040. 		otmp->invlet = ilet;	/* reassign */ 1041. 	   if (!*let || index(let, otmp->oclass)  1042. #ifdef GOLDOBJ  1043. 		|| (usegold && otmp->invlet == GOLD_SYM)  1044. #endif  1045. 		|| (useboulder && otmp->otyp == BOULDER)  1046. 		) { 1047. 		bp[foo++] = otmp->invlet; 1048. 1049. 		/* ugly checks */ 1050. 		ugly = ugly_checks(let, word, otmp); 1051. 		if (ugly == 1) { 1052. 		   foo--; 1053. 		   foox++; 1054. 		} else if (ugly == 2) 1055. 		   foo--; 1056. 		/* ugly check for unworn armor that can't be worn */ 1057. 		else if (putting_on(word) && *let == ARMOR_CLASS && 1058. 			 !canwearobj(otmp, &dummymask, FALSE)) { 1059. 			foo--; 1060. 			allowall = TRUE; 1061. 			*ap++ = otmp->invlet; 1062. 		} 1063. 	    } else { 1064. 1065. 		/* "ugly check" for reading fortune cookies, part 2 */ 1066. 		if ((!strcmp(word, "read") && 1067. 		   (otmp->otyp == FORTUNE_COOKIE  1068. #ifdef TOURIST  1069. 			|| otmp->otyp == T_SHIRT  1070. #endif  1071. 		    ))) 1072. 			allowall = TRUE; 1073. 	   }  1074.  1075. 	    if(ilet == 'z') ilet = 'A'; else ilet++; 1076. 	} 1077. 	bp[foo] = 0; 1078. 	if(foo == 0 && bp > buf && bp[-1] == ' ') *--bp = 0; 1079. 	Strcpy(lets, bp);	/* necessary since we destroy buf */ 1080. 	if(foo > 5)			/* compactify string */ 1081. 		compactify(bp); 1082. 	*ap = '\0'; 1083. 1084. 	if (allowfloor && !allowall) { 1085. 	   if (usegold) { 1086. 		valid_ugly_classes[0] = COIN_CLASS; 1087. 		Strcpy(valid_ugly_classes + 1, let); 1088. 	   } else 1089. 		Strcpy(valid_ugly_classes, let); 1090. 	   ugly_word = word; 1091. 	   for (otmp = floorchain; otmp; otmp = FOLLOW(otmp, floorfollow)) 1092. 		if (allow_ugly(otmp)) 1093. 		   break; 1094. 	   if (!otmp) 1095. 		allowfloor = FALSE; 1096. 	} 1097.  1098. 	if(!foo && !allowall && !allownone &&  1099. #ifndef GOLDOBJ  1100. 	   !allowgold &&  1101. #endif  1102. 	   !allowfloor && !allowthisplace) { 1103. 		You("don't have anything %sto %s.", 1104. 			foox ? "else " : "", word); 1105. 		return((struct obj *)0); 1106. 	} 1107. 	  1108. 	for { 1109. 		cnt = 0; 1110. 		if (allowcnt == 2) allowcnt = 1; /* abort previous count */ 1111. 		Sprintf(qbuf, "What do you want to %s? [", word); 1112. 		bp = eos(qbuf); 1113. 		if (buf[0]) { 1114. 		   Sprintf(bp, "%s or ?", buf); 1115. 		   bp = eos(bp); 1116. 		} 1117. 		*bp++ = '*'; 1118. 		if (allowfloor) 1119. 		   *bp++ = ','; 1120. 		if (allowthisplace) 1121. 		   *bp++ = '.'; 1122. 		if (!buf[0] && bp[-2] != '[') { 1123. 		   /* "*," -> "* or ,"; "*." -> "* or ."; "*,." -> "*, or ." */ 1124. 		    --bp; 1125. 		   Sprintf(bp, " or %c", *bp); 1126. 		   bp += 5; 1127. 		} 1128. 		*bp++ = ']'; 1129. 		*bp = '\0'; 1130. #ifdef REDO 1131. 		if (in_doagain) 1132. 		   ilet = readchar; 1133. 		else 1134. #endif 1135. 		   ilet = yn_function(qbuf, (char *)0, '\0'); 1136. 		if(ilet == '0') prezero = TRUE; 1137. 		while(digit(ilet) && allowcnt) { 1138. #ifdef REDO 1139. 			if (ilet != '?' && ilet != '*')	savech(ilet); 1140. #endif 1141. 			cnt = 10*cnt + (ilet - '0'); 1142. 			allowcnt = 2;	/* signal presence of cnt */ 1143. 			ilet = readchar; 1144. 		} 1145. 		if(digit(ilet)) { 1146. 			pline("No count allowed with this command."); 1147. 			continue; 1148. 		} 1149. 		if(index(quitchars,ilet)) { 1150. 		   if(flags.verbose) 1151. 			pline(Never_mind); 1152. 		   return((struct obj *)0); 1153. 		} 1154. 		if(ilet == '-') { 1155. 			return(allownone ? &zeroobj : (struct obj *) 0); 1156. 		} 1157. 		if(ilet == def_oc_syms[COIN_CLASS]) { 1158. 			if (!usegold) { 1159. 			   if (!strncmp(word, "rub on ", 7)) { 1160. 				/* the dangers of building sentences... */ 1161. 				You("cannot rub gold%s.", word + 3); 1162. 			   } else { 1163. 				You("cannot %s gold.", word); 1164. 			   }  1165. 			    return(struct obj *)0; 1166. #ifndef GOLDOBJ 1167. 			} else if (!allowgold) { 1168. 				You("are not carrying any gold."); 1169. 				return(struct obj *)0; 1170. #endif 1171. 			} 1172. 			if(cnt == 0 && prezero) return((struct obj *)0); 1173. 			/* Historic note: early Nethack had a bug which was 1174. 			 * first reported for Larn, where trying to drop 2^32-n 1175. 			 * gold pieces was allowed, and did interesting things 1176. 			 * to your money supply. The LRS is the tax bureau 1177. 			 * from Larn. 1178. 			 */ 1179. 			if(cnt < 0) { 1180. 	pline_The("LRS would be very interested to know you have that much."); 1181. 				return(struct obj *)0; 1182. 			} 1183.  1184. #ifndef GOLDOBJ 1185. 			if(!(allowcnt == 2 && cnt < u.ugold)) 1186. 				cnt = u.ugold; 1187. 			return(mkgoldobj(cnt)); 1188. #endif 1189. 		} 1190. 		if(ilet == '.') { 1191. 		   if (allowthisplace) 1192. 			return &thisplace; 1193. 		   else { 1194. 			pline(silly_thing_to, word); 1195. 			return(struct obj *)0; 1196. 		   }  1197. 		}  1198. 		if(ilet == ',') { 1199. 		   int n;  1200. menu_item *pick_list; 1201. 1202. 		    if (!usefloor) { 1203. 			pline(silly_thing_to, word); 1204. 			return(struct obj *)0; 1205. 		   } else if (!allowfloor) { 1206. 			pline("There's nothing here to %s.", word); 1207. 			return(struct obj *)0; 1208. 		   }  1209. 		    Sprintf(qbuf, "%s what?", word); 1210. 		   n = query_objlist(qbuf, floorchain,  1211. 			    floorfollow|INVORDER_SORT|SIGNAL_CANCEL, &pick_list,  1212. 			    PICK_ONE, allowall ? allow_all : allow_ugly); 1213. 		   if (n<0) { 1214. 			if (flags.verbose) 1215. 			   pline(Never_mind); 1216. 			return (struct obj *)0; 1217. 		   } else if (!n) 1218. 			continue; 1219. 		   otmp = pick_list->item.a_obj; 1220. 		   if (allowcnt && pick_list->count < otmp->quan) 1221. 			otmp = splitobj(otmp, pick_list->count); 1222. 		   free((genericptr_t)pick_list); 1223. 		   return otmp; 1224. 		} 1225. 		if(ilet == '?' || ilet == '*') { 1226. 		   char *allowed_choices = (ilet == '?') ? lets : (char *)0; 1227. 		   long ctmp = 0; 1228. 1229. 		    if (ilet == '?' && !*lets && *altlets) 1230. 			allowed_choices = altlets; 1231. 		   ilet = display_pickinv(allowed_choices, TRUE,  1232. 					   allowcnt ? &ctmp : (long *)0); 1233. 		   if(!ilet) continue; 1234. 		   if (allowcnt && ctmp >= 0) { 1235. 			cnt = ctmp; 1236. 			if (!cnt) prezero = TRUE; 1237. 			allowcnt = 2; 1238. 		   }  1239. 		    if(ilet == '\033') { 1240. 			if(flags.verbose) 1241. 			   pline(Never_mind); 1242. 			return((struct obj *)0); 1243. 		   }  1244. 		    /* they typed a letter (not a space) at the prompt */ 1245. 		} 1246. 		/* WAC - throw now takes a count to allow for single/controlled shooting */ 1247. 		if(allowcnt == 2 && !strcmp(word,"throw")) { 1248. 		   /* permit counts for throwing gold, but don't accept 1249. 		    * counts for other things since the throw code will 1250. 		    * split off a single item anyway */ 1251. #ifdef GOLDOBJ 1252. 		   if (ilet != def_oc_syms[COIN_CLASS]) 1253. #endif 1254. 			allowcnt = 1; 1255. 		   if(cnt == 0 && prezero) return((struct obj *)0); 1256. 		   if (cnt == 1) { 1257. 			save_cm = (char *) 1; /* Non zero */ 1258. 			multi = 0; 1259. 		   }  1260. 		    if(cnt > 1) { 1261. 			/* You("can only throw one item at a time."); 1262. 			continue; */ 1263. 			multi = cnt - 1; 1264. 			cnt = 1; 1265. 		   }  1266. 		}  1267. #ifdef GOLDOBJ 1268. 		flags.botl = 1; /* May have changed the amount of money */ 1269. #endif 1270. #ifdef REDO 1271. 		savech(ilet); 1272. #endif 1273. 		for (otmp = invent; otmp; otmp = otmp->nobj) 1274. 			if (otmp->invlet == ilet) break; 1275. 		if(!otmp) { 1276. 			You("don't have that object."); 1277. #ifdef REDO 1278. 			if (in_doagain) return((struct obj *) 0); 1279. #endif 1280. 			continue; 1281. 		} else if (cnt < 0 || otmp->quan < cnt) { 1282. 			You("don't have that many! You have only %ld.",  1283. 			    otmp->quan); 1284. #ifdef REDO 1285. 			if (in_doagain) return((struct obj *) 0); 1286. #endif 1287. 			continue; 1288. 		} 1289. 		break; 1290. 	} 1291.  1292. 	if(!allowall && let && !index(let,otmp->oclass)  1293. #ifdef GOLDOBJ  1294. 	   && !(usegold && otmp->oclass == COIN_CLASS)  1295. #endif  1296. 	   ) { 1297. 		silly_thing(word, otmp); 1298. 		return((struct obj *)0); 1299. 	} 1300. 	if(allowcnt == 2) {	/* cnt given */ 1301. 	   if(cnt == 0) return (struct obj *)0; 1302. 	   if(cnt != otmp->quan) { 1303. 		/* don't split a stack of cursed loadstones */ 1304. 		if (otmp->otyp == LOADSTONE && otmp->cursed) 1305. 		   /* kludge for canletgo's can't-drop-this message */ 1306. 		   otmp->corpsenm = (int) cnt; 1307. 		else 1308. 		   otmp = splitobj(otmp, cnt); 1309. 	   }  1310. 	}  1311. 	return(otmp); 1312. } 1313.  1314. void 1315. silly_thing(word, otmp) 1316. const char *word; 1317. struct obj *otmp; 1318. { 1319. 	const char *s1, *s2, *s3, *what; 1320. 	int ocls = otmp->oclass, otyp = otmp->otyp; 1321. 1322. 	s1 = s2 = s3 = 0; 1323. 	/* check for attempted use of accessory commands ('P','R') on armor 1324. 	  and for corresponding armor commands ('W','T') on accessories */ 1325. 	if (ocls == ARMOR_CLASS) { 1326. 	   if (!strcmp(word, "put on")) 1327. 		s1 = "W", s2 = "wear", s3 = ""; 1328. 	   else if (!strcmp(word, "remove")) 1329. 		s1 = "T", s2 = "take", s3 = " off"; 1330. 	} else if ((ocls == RING_CLASS || otyp == MEAT_RING) || 1331. 		ocls == AMULET_CLASS ||  1332. 		(otyp == BLINDFOLD || otyp == TOWEL || otyp == LENSES)) { 1333. 	   if (!strcmp(word, "wear")) 1334. 		s1 = "P", s2 = "put", s3 = " on"; 1335. 	   else if (!strcmp(word, "take off")) 1336. 		s1 = "R", s2 = "remove", s3 = ""; 1337. 	} 1338. 	if (s1) { 1339. 	   what = "that"; 1340. 	   /* quantity for armor and accessory objects is always 1, 1341. 	      but some things should be referred to as plural */ 1342. 	   if (otyp == LENSES || is_gloves(otmp) || is_boots(otmp)) 1343. 		what = "those"; 1344. 	   pline("Use the '%s' command to %s %s%s.", s1, s2, what, s3); 1345. 	} else { 1346. 	   pline(silly_thing_to, word); 1347. 	} 1348. }  1349.  1350. #endif /* OVL1 */ 1351. #ifdef OVLB 1352. 1353. STATIC_PTR int 1354. ckvalidcat(otmp) 1355. register struct obj *otmp; 1356. { 1357. 	/* use allow_category from pickup.c */ 1358. 	return((int)allow_category(otmp)); 1359. } 1360.  1361. STATIC_PTR int 1362. ckunpaid(otmp) 1363. register struct obj *otmp; 1364. { 1365. 	return((int)(otmp->unpaid)); 1366. } 1367.  1368. boolean 1369. wearing_armor 1370. { 1371. 	return((boolean)(uarm || uarmc || uarmf || uarmg || uarmh || uarms 1372. #ifdef TOURIST 1373. 		|| uarmu 1374. #endif 1375. 		)); 1376. }  1377.  1378. boolean 1379. is_worn(otmp) 1380. register struct obj *otmp; 1381. { 1382.     return((boolean)(!!(otmp->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL | 1383. #ifdef STEED 1384. 			W_SADDLE | 1385. #endif 1386. 			W_WEP | W_SWAPWEP | W_QUIVER)))); 1387. } 1388.  1389. static NEARDATA const char removeables[] = 1390. 	{ ARMOR_CLASS, WEAPON_CLASS, RING_CLASS, AMULET_CLASS, TOOL_CLASS, 0 }; 1391. 1392. /* interactive version of getobj - used for Drop, Identify and */ 1393. /* Takeoff (A). Return the number of times fn was called successfully */ 1394. /* If combo is TRUE, we just use this to get a category list */ 1395. int 1396. ggetobj(word, fn, mx, combo, resultflags) 1397. const char *word; 1398. int FDECL((*fn),(OBJ_P)), mx; 1399. boolean combo;		/* combination menu flag */ 1400. unsigned *resultflags; 1401. { 1402. 	int FDECL((*ckfn),(OBJ_P)) = (int FDECL((*),(OBJ_P))) 0; 1403. 	boolean FDECL((*filter),(OBJ_P)) = (boolean FDECL((*),(OBJ_P))) 0; 1404. 	boolean takeoff, ident, allflag, m_seen; 1405. 	int itemcount; 1406. #ifndef GOLDOBJ 1407. 	int oletct, iletct, allowgold, unpaid, oc_of_sym; 1408. #else 1409. 	int oletct, iletct, unpaid, oc_of_sym; 1410. #endif 1411. 	char sym, *ip, olets[MAXOCLASSES+5], ilets[MAXOCLASSES+5]; 1412. 	char extra_removeables[3+1];	/* uwep,uswapwep,uquiver */ 1413. 	char buf[BUFSZ], qbuf[QBUFSZ]; 1414. 1415. 	if (resultflags) *resultflags = 0; 1416. #ifndef GOLDOBJ 1417. 	allowgold = (u.ugold && !strcmp(word, "drop")) ? 1 : 0; 1418. #endif 1419. 	takeoff = ident = allflag = m_seen = FALSE; 1420. #ifndef GOLDOBJ 1421. 	if(!invent && !allowgold){ 1422. #else 1423. 	if(!invent){ 1424. #endif 1425. 		You("have nothing to %s.", word); 1426. 		return(0); 1427. 	} 1428. 	add_valid_menu_class(0);	/* reset */ 1429. 	if (taking_off(word)) { 1430. 	   takeoff = TRUE; 1431. 	   filter = is_worn; 1432. 	} else if (!strcmp(word, "identify")) { 1433. 	   ident = TRUE; 1434. 	   filter = not_fully_identified; 1435. 	} 1436.  1437. 	iletct = collect_obj_classes(ilets, invent,  1438. 				     	FALSE,  1439. #ifndef GOLDOBJ  1440. 					(allowgold != 0),  1441. #endif  1442. 					filter, &itemcount); 1443. 	unpaid = count_unpaid(invent); 1444. 1445. 	if (ident && !iletct) { 1446. 	   return -1;		/* no further identifications */ 1447. 	} else if (!takeoff && (unpaid || invent)) { 1448. 	   ilets[iletct++] = ' '; 1449. 	   if (unpaid) ilets[iletct++] = 'u'; 1450. 	   if (count_buc(invent, BUC_BLESSED))  ilets[iletct++] = 'B'; 1451. 	   if (count_buc(invent, BUC_UNCURSED)) ilets[iletct++] = 'U'; 1452. 	   if (count_buc(invent, BUC_CURSED))   ilets[iletct++] = 'C'; 1453. 	   if (count_buc(invent, BUC_UNKNOWN))  ilets[iletct++] = 'X'; 1454. 	   if (invent) ilets[iletct++] = 'a'; 1455. 	} else if (takeoff && invent) { 1456. 	   ilets[iletct++] = ' '; 1457. 	} 1458. 	ilets[iletct++] = 'i'; 1459. 	if (!combo) 1460. 	   ilets[iletct++] = 'm';	/* allow menu presentation on request */ 1461. 	ilets[iletct] = '\0'; 1462. 1463. 	for  { 1464. 	   Sprintf(qbuf,"What kinds of thing do you want to %s? [%s]",  1465. 		    word, ilets); 1466. 	   getlin(qbuf, buf); 1467. 	   if (buf[0] == '\033') return(0); 1468. 	   if (index(buf, 'i')) { 1469. 		if (display_inventory((char *)0, TRUE) == '\033') return 0; 1470. 	   } else 1471. 		break; 1472. 	} 1473.  1474. 	extra_removeables[0] = '\0'; 1475. 	if (takeoff) { 1476. 	   /* arbitrary types of items can be placed in the weapon slots 1477. 	      [any duplicate entries in extra_removeables[] won't matter] */ 1478. 	   if (uwep) (void)strkitten(extra_removeables, uwep->oclass); 1479. 	   if (uswapwep) (void)strkitten(extra_removeables, uswapwep->oclass); 1480. 	   if (uquiver) (void)strkitten(extra_removeables, uquiver->oclass); 1481. 	} 1482.  1483. 	ip = buf; 1484. 	olets[oletct = 0] = '\0'; 1485. 	while ((sym = *ip++) != '\0') { 1486. 	   if (sym == ' ') continue; 1487. 	   oc_of_sym = def_char_to_objclass(sym); 1488. 	   if (takeoff && oc_of_sym != MAXOCLASSES) { 1489. 		if (index(extra_removeables, oc_of_sym)) { 1490. 		   ;	/* skip rest of takeoff checks */ 1491. 		} else if (!index(removeables, oc_of_sym)) { 1492. 		   pline("Not applicable."); 1493. 		   return 0; 1494. 		} else if (oc_of_sym == ARMOR_CLASS && !wearing_armor) { 1495. 		   You("are not wearing any armor."); 1496. 		   return 0; 1497. 		} else if (oc_of_sym == WEAPON_CLASS && 1498. 			!uwep && !uswapwep && !uquiver) { 1499. 		   You("are not wielding anything."); 1500. 		   return 0; 1501. 		} else if (oc_of_sym == RING_CLASS && !uright && !uleft) { 1502. 		   You("are not wearing rings."); 1503. 		   return 0; 1504. 		} else if (oc_of_sym == AMULET_CLASS && !uamul) { 1505. 		   You("are not wearing an amulet."); 1506. 		   return 0; 1507. 		} else if (oc_of_sym == TOOL_CLASS && !ublindf) { 1508. 		   You("are not wearing a blindfold."); 1509. 		   return 0; 1510. 		} 1511. 	    }  1512.  1513. 	    if (oc_of_sym == COIN_CLASS && !combo) { 1514. #ifndef GOLDOBJ 1515. 		if (allowgold == 1) 1516. 		   (*fn)(mkgoldobj(u.ugold)); 1517. 		else if (!u.ugold) 1518. 		   You("have no gold."); 1519. 		allowgold = 2; 1520. #else 1521. 		flags.botl = 1; 1522. #endif 1523. 	   } else if (sym == 'a') { 1524. 		allflag = TRUE; 1525. 	   } else if (sym == 'A') { 1526. 		/* same as the default */ ; 1527. 	   } else if (sym == 'u') { 1528. 		add_valid_menu_class('u'); 1529. 		ckfn = ckunpaid; 1530. 	   } else if (sym == 'B') { 1531. 	   	add_valid_menu_class('B'); 1532. 	   	ckfn = ckvalidcat; 1533. 	   } else if (sym == 'U') { 1534. 	   	add_valid_menu_class('U'); 1535. 	   	ckfn = ckvalidcat; 1536. 	   } else if (sym == 'C') { 1537. 	   	add_valid_menu_class('C'); 1538. 		ckfn = ckvalidcat; 1539. 	   } else if (sym == 'X') { 1540. 	   	add_valid_menu_class('X'); 1541. 		ckfn = ckvalidcat; 1542. 	   } else if (sym == 'm') { 1543. 		m_seen = TRUE; 1544. 	   } else if (oc_of_sym == MAXOCLASSES) { 1545. 		You("don't have any %c's.", sym); 1546. 	   } else if (oc_of_sym != VENOM_CLASS) {	/* suppress venom */ 1547. 		if (!index(olets, oc_of_sym)) { 1548. 		   add_valid_menu_class(oc_of_sym); 1549. 		   olets[oletct++] = oc_of_sym; 1550. 		   olets[oletct] = 0; 1551. 		} 1552. 	    }  1553. 	}  1554.  1555. 	if (m_seen) 1556. 	   return (allflag || (!oletct && ckfn != ckunpaid)) ? -2 : -3; 1557. 	else if (flags.menu_style != MENU_TRADITIONAL && combo && !allflag) 1558. 	   return 0; 1559. #ifndef GOLDOBJ 1560. 	else if (allowgold == 2 && !oletct) 1561. 	   return 1;	/* you dropped gold (or at least tried to) */ 1562. 	else { 1563. #else 1564. 	else /*!!!! if (allowgold == 2 && !oletct) 1565. 	   !!!! return 1;	 you dropped gold (or at least tried to) 1566.            !!!! test gold dropping 1567. 	else*/ { 1568. #endif 1569. 	   int cnt = askchain(&invent, olets, allflag, fn, ckfn, mx, word); 1570. 	   /*  1571. 	     * askchain has already finished the job in this case 1572. 	    * so set a special flag to convey that back to the caller 1573. 	    * so that it won't continue processing. 1574. 	    * Fix for bug C331-1 reported by Irina Rempt-Drijfhout. 1575. 	    */  1576. 	    if (combo && allflag && resultflags) 1577. 		*resultflags |= ALL_FINISHED; 1578. 	   return cnt; 1579. 	} 1580. }  1581.  1582. /*  1583.  * Walk through the chain starting at objchn and ask for all objects 1584. * with olet in olets (if nonNULL) and satisfying ckfn (if nonnull) 1585. * whether the action in question (i.e., fn) has to be performed. 1586. * If allflag then no questions are asked. Max gives the max nr of 1587. * objects to be treated. Return the number of objects treated. 1588. */  1589. int 1590. askchain(objchn, olets, allflag, fn, ckfn, mx, word) 1591. struct obj **objchn; 1592. register int allflag, mx; 1593. register const char *olets, *word;	/* olets is an Obj Class char array */ 1594. register int FDECL((*fn),(OBJ_P)), FDECL((*ckfn),(OBJ_P)); 1595. { 1596. 	struct obj *otmp, *otmp2, *otmpo; 1597. 	register char sym, ilet; 1598. 	register int cnt = 0, dud = 0, tmp; 1599. 	boolean takeoff, nodot, ident, ininv; 1600. 	char qbuf[QBUFSZ]; 1601. 1602. 	takeoff = taking_off(word); 1603. 	ident = !strcmp(word, "identify"); 1604. 	nodot = (!strcmp(word, "nodot") || !strcmp(word, "drop") || 1605. 		 ident || takeoff); 1606. 	ininv = (*objchn == invent); 1607. 	/* Changed so the askchain is interrogated in the order specified. 1608. 	 * For example, if a person specifies =/ then first all rings will be 1609. * asked about followed by all wands -dgk 1610. 	 */ 1611. nextclass: 1612. 	ilet = 'a'-1; 1613. 	if (*objchn && (*objchn)->oclass == COIN_CLASS) 1614. 		ilet--;		/* extra iteration */ 1615. 	for (otmp = *objchn; otmp; otmp = otmp2) { 1616. 		if(ilet == 'z') ilet = 'A'; else ilet++; 1617. 		otmp2 = otmp->nobj; 1618. 		if (olets && *olets && otmp->oclass != *olets) continue; 1619. 		if (takeoff && !is_worn(otmp)) continue; 1620. 		if (ident && !not_fully_identified(otmp)) continue; 1621. 		if (ckfn && !(*ckfn)(otmp)) continue; 1622. 		if (!allflag) { 1623. 			Strcpy(qbuf, !ininv ? doname(otmp) : 1624. 				xprname(otmp, (char *)0, ilet, !nodot, 0L, 0L)); 1625. 			Strcat(qbuf, "?"); 1626. 			sym = (takeoff || ident || otmp->quan < 2L) ? 1627. 				nyaq(qbuf) : nyNaq(qbuf); 1628. 		} 1629. 		else	sym = 'y'; 1630. 1631. 		otmpo = otmp; 1632. 		if (sym == '#') { 1633. 		 /* Number was entered; split the object unless it corresponds 1634. 		   to 'none' or 'all'. 2 special cases: cursed loadstones and 1635. 		   welded weapons (eg, multiple daggers) will remain as merged 1636. 		   unit; done to avoid splitting an object that won't be  1637. droppable (even if we're picking up rather than dropping). 1638. 		 */  1639. 		    if (!yn_number) 1640. 			sym = 'n'; 1641. 		   else { 1642. 			sym = 'y'; 1643. 			if (yn_number < otmp->quan && !welded(otmp) && 1644. 			    (!otmp->cursed || otmp->otyp != LOADSTONE)) { 1645. 			   otmp = splitobj(otmp, yn_number); 1646. 			} 1647. 		    }  1648. 		}  1649. 		switch(sym){ 1650. 		case 'a': 1651. 			allflag = 1; 1652. 		case 'y': 1653. 			tmp = (*fn)(otmp); 1654. 			if(tmp < 0) { 1655. 			   if (container_gone(fn)) { 1656. 				/* otmp caused magic bag to explode; 1657. 				  both are now gone */ 1658. 				otmp = 0;		/* and return */ 1659. 			   } else if (otmp && otmp != otmpo) { 1660. 				/* split occurred, merge again */ 1661. 				(void) merged(&otmpo, &otmp); 1662. 			   }  1663. 			    goto ret; 1664. 			} 1665. 			cnt += tmp; 1666. 			if(--mx == 0) goto ret; 1667. 		case 'n': 1668. 			if(nodot) dud++; 1669. 		default: 1670. 			break; 1671. 		case 'q': 1672. 			/* special case for seffects */ 1673. 			if (ident) cnt = -1; 1674. 			goto ret; 1675. 		} 1676. 	}  1677. 	if (olets && *olets && *++olets) 1678. 		goto nextclass; 1679. 	if(!takeoff && (dud || cnt)) pline("That was all."); 1680. 	else if(!dud && !cnt) pline("No applicable objects."); 1681. ret: 1682. 	return(cnt); 1683. } 1684.  1685.  1686. /*  1687.  *	Object identification routines: 1688. */  1689.  1690. /* make an object actually be identified; no display updating */ 1691. void 1692. fully_identify_obj(otmp) 1693. struct obj *otmp; 1694. { 1695.     makeknown(otmp->otyp); 1696.    if (otmp->oartifact) discover_artifact((xchar)otmp->oartifact); 1697.    otmp->known = otmp->dknown = otmp->bknown = otmp->rknown = 1; 1698.    if (otmp->otyp == EGG && otmp->corpsenm != NON_PM) 1699. 	learn_egg_type(otmp->corpsenm); 1700. } 1701.  1702. /* ggetobj callback routine; identify an object and give immediate feedback */ 1703. int 1704. identify(otmp) 1705. struct obj *otmp; 1706. { 1707.     fully_identify_obj(otmp); 1708.    prinv((char *)0, otmp, 0L); 1709.    return 1; 1710. } 1711.  1712. /* menu of unidentified objects; select and identify up to id_limit of them */ 1713. STATIC_OVL void 1714. menu_identify(id_limit) 1715. int id_limit; 1716. { 1717.     menu_item *pick_list; 1718.    int n, i, first = 1; 1719.    char buf[BUFSZ]; 1720.    /* assumptions:  id_limit > 0 and at least one unID'd item is present */ 1721. 1722.     while (id_limit) { 1723. 	Sprintf(buf, "What would you like to identify %s?", 1724. 		first ? "first" : "next"); 1725. 	n = query_objlist(buf, invent, SIGNAL_NOMENU|USE_INVLET|INVORDER_SORT, 1726. 		&pick_list, PICK_ANY, not_fully_identified); 1727. 1728. 	if (n > 0) { 1729. 	   if (n > id_limit) n = id_limit; 1730. 	   for (i = 0; i < n; i++, id_limit--) 1731. 		(void) identify(pick_list[i].item.a_obj); 1732. 	   free((genericptr_t) pick_list); 1733. 	   mark_synch; /* Before we loop to pop open another menu */ 1734. 	} else { 1735. 	   if (n < 0) pline("That was all."); 1736. 	   id_limit = 0; /* Stop now */ 1737. 	} 1738. 	first = 0; 1739.    }  1740. }  1741.  1742. /* dialog with user to identify a given number of items; 0 means all */ 1743. void 1744. identify_pack(id_limit) 1745. int id_limit; 1746. { 1747.     struct obj *obj, *the_obj; 1748.    int n, unid_cnt; 1749. 1750.     unid_cnt = 0; 1751.    the_obj = 0;		/* if unid_cnt ends up 1, this will be it */ 1752.    for (obj = invent; obj; obj = obj->nobj) 1753. 	if (not_fully_identified(obj)) ++unid_cnt, the_obj = obj; 1754. 1755.     if (!unid_cnt) { 1756. 	You("have already identified all of your possessions."); 1757.    } else if (!id_limit) { 1758. 	/* identify everything */ 1759. 	if (unid_cnt == 1) { 1760. 	   (void) identify(the_obj); 1761. 	} else { 1762. 1763. 	    /* TODO:  use fully_identify_obj and cornline/menu/whatever here */ 1764. 	   for (obj = invent; obj; obj = obj->nobj) 1765. 		if (not_fully_identified(obj)) (void) identify(obj); 1766. 1767. 	}  1768.     } else { 1769. 	/* identify up to `id_limit' items */ 1770. 	n = 0; 1771. 	if (flags.menu_style == MENU_TRADITIONAL) 1772. 	   do { 1773. 		n = ggetobj("identify", identify, id_limit, FALSE, (unsigned *)0); 1774. 		if (n < 0) break; /* quit or no eligible items */ 1775. 	   } while ((id_limit -= n) > 0); 1776. 	if (n == 0 || n < -1) 1777. 	   menu_identify(id_limit); 1778.    }  1779.     update_inventory; 1780. } 1781.  1782. #endif /* OVLB */ 1783. #ifdef OVL2 1784. 1785. STATIC_OVL char 1786. obj_to_let(obj)	/* should of course only be called for things in invent */ 1787. register struct obj *obj; 1788. { 1789. #ifndef GOLDOBJ 1790. 	if (obj->oclass == COIN_CLASS) 1791. 		return GOLD_SYM; 1792. #endif 1793. 	if (!flags.invlet_constant) { 1794. 		obj->invlet = NOINVSYM; 1795. 		reassign; 1796. 	} 1797. 	return obj->invlet; 1798. } 1799.  1800. /*  1801.  * Print the indicated quantity of the given object. If quan == 0L then use 1802. * the current quantity. 1803. */  1804. void 1805. prinv(prefix, obj, quan) 1806. const char *prefix; 1807. register struct obj *obj; 1808. long quan; 1809. { 1810. 	if (!prefix) prefix = ""; 1811. 	pline("%s%s%s", 1812. 	      prefix, *prefix ? " " : "",  1813. 	      xprname(obj, (char *)0, obj_to_let(obj), TRUE, 0L, quan)); 1814. } 1815.  1816. #endif /* OVL2 */ 1817. #ifdef OVL1 1818. 1819. char * 1820. xprname(obj, txt, let, dot, cost, quan) 1821. struct obj *obj; 1822. const char *txt;	/* text to print instead of obj */ 1823. char let;		/* inventory letter */ 1824. boolean dot;		/* append period; (dot && cost => Iu) */ 1825. long cost;		/* cost (for inventory of unpaid or expended items) */ 1826. long quan;		/* if non-0, print this quantity, not obj->quan */ 1827. { 1828. #ifdef LINT	/* handle static char li[BUFSZ]; */ 1829.    char li[BUFSZ]; 1830. #else 1831.    static char li[BUFSZ]; 1832. #endif 1833.    boolean use_invlet = flags.invlet_constant && let != CONTAINED_SYM; 1834.    long savequan = 0; 1835. 1836.     if (quan && obj) { 1837. 	savequan = obj->quan; 1838. 	obj->quan = quan; 1839.    }  1840.  1841.     /*  1842.      * If let is: 1843.     *	*  Then obj == null and we are printing a total amount. 1844.     *	>  Then the object is contained and doesn't have an inventory letter. 1845.     */  1846.     if (cost != 0 || let == '*') { 1847. 	/* if dot is true, we're doing Iu, otherwise Ix */ 1848. 	Sprintf(li, "%c - %-45s %6ld %s", 1849. 		(dot && use_invlet ? obj->invlet : let), 1850. 		(txt ? txt : doname(obj)), cost, currency(cost)); 1851. #ifndef GOLDOBJ 1852.    } else if (obj && obj->oclass == COIN_CLASS) { 1853. 	Sprintf(li, "%ld gold piece%s%s", obj->quan, plur(obj->quan), 1854. 		(dot ? "." : "")); 1855. #endif 1856.    } else { 1857. 	/* ordinary inventory display or pickup message */ 1858. 	Sprintf(li, "%c - %s%s", 1859. 		(use_invlet ? obj->invlet : let), 1860. 		(txt ? txt : doname(obj)), (dot ? "." : "")); 1861.     }  1862.     if (savequan) obj->quan = savequan; 1863. 1864.     return li; 1865. } 1866.  1867. #endif /* OVL1 */ 1868. #ifdef OVLB 1869. 1870. /* the 'i' command */ 1871. int 1872. ddoinv 1873. { 1874. 	(void) display_inventory((char *)0, FALSE); 1875. 	return 0; 1876. } 1877.  1878. /*  1879.  * find_unpaid 1880. *  1881.  * Scan the given list of objects. If last_found is NULL, return the first 1882. * unpaid object found. If last_found is not NULL, then skip over unpaid 1883. * objects until last_found is reached, then set last_found to NULL so the 1884. * next unpaid object is returned. This routine recursively follows 1885. * containers. 1886. */  1887. STATIC_OVL struct obj * 1888. find_unpaid(list, last_found) 1889.    struct obj *list, **last_found; 1890. { 1891.     struct obj *obj; 1892. 1893.     while (list) { 1894. 	if (list->unpaid) { 1895. 	   if (*last_found) { 1896. 		/* still looking for previous unpaid object */ 1897. 		if (list == *last_found) 1898. 		   *last_found = (struct obj *) 0; 1899. 	   } else 1900. 		return (*last_found = list); 1901. 	} 1902. 	if (Has_contents(list)) { 1903. 	   if ((obj = find_unpaid(list->cobj, last_found)) != 0) 1904. 		return obj; 1905. 	} 1906. 	list = list->nobj; 1907.    }  1908.     return (struct obj *) 0; 1909. } 1910.  1911. /*  1912.  * Internal function used by display_inventory and getobj that can display 1913. * inventory and return a count as well as a letter. If out_cnt is not null, 1914. * any count returned from the menu selection is placed here. 1915. */  1916. static char 1917. display_pickinv(lets, want_reply, out_cnt) 1918. register const char *lets; 1919. boolean want_reply; 1920. long* out_cnt; 1921. { 1922. 	struct obj *otmp; 1923. 	char ilet, ret; 1924. 	char *invlet = flags.inv_order; 1925. 	int n, classcount; 1926. 	winid win;				/* windows being used */ 1927. 	static winid local_win = WIN_ERR;	/* window for partial menus */ 1928. 	anything any; 1929. 	menu_item *selected; 1930. #ifdef PROXY_GRAPHICS 1931. 	static int busy = 0; 1932. 	if (busy) 1933. 	   return 0; 1934. 	busy++; 1935. #endif 1936. 1937. 	/* overriden by global flag */ 1938. 	if (flags.perm_invent) { 1939. 	   win = (lets && *lets) ? local_win : WIN_INVEN; 1940. 	   /* create the first time used */ 1941. 	   if (win == WIN_ERR) 1942. 		win = local_win = create_nhwindow(NHW_MENU); 1943. 	} else 1944. 	   win = WIN_INVEN; 1945. 1946. 	/*  1947. 	Exit early if no inventory -- but keep going if we are doing 1948. 	a permanent inventory update. We need to keep going so the 1949. 	permanent inventory window updates itself to remove the last 1950. 	item(s) dropped. One down side: the addition of the exception 1951. 	for permanent inventory window updates _can_ pop the window 1952. 	up when it's not displayed -- even if it's empty -- because we 1953. don't know at this level if its up or not. This may not be 1954. an issue if empty checks are done before hand and the call 1955. 	to here is short circuited away. 1956. 	*/ 1957. 	if (!invent && !(flags.perm_invent && !lets && !want_reply)) { 1958. #ifndef GOLDOBJ 1959. 	   pline("Not carrying anything%s.", u.ugold ? " except gold" : ""); 1960. #else 1961. 	   pline("Not carrying anything."); 1962. #endif 1963. #ifdef PROXY_GRAPHICS 1964. 	   busy--; 1965. #endif 1966. 	   return 0; 1967. 	} 1968.  1969. 	/* oxymoron? temporarily assign permanent inventory letters */ 1970. 	if (!flags.invlet_constant) reassign; 1971. 1972. 	if (lets && strlen(lets) == 1) { 1973. 	   /* when only one item of interest, use pline instead of menus; 1974. 	      we actually use a fake message-line menu in order to allow 1975. 	      the user to perform selection at the --More-- prompt for tty */ 1976. 	   ret = '\0'; 1977. 	   for (otmp = invent; otmp; otmp = otmp->nobj) { 1978. 		if (otmp->invlet == lets[0]) { 1979. 		   ret = message_menu(lets[0],  1980. 			  want_reply ? PICK_ONE : PICK_NONE,  1981. 			  xprname(otmp, (char *)0, lets[0], TRUE, 0L, 0L)); 1982. 		   if (out_cnt) *out_cnt = -1L;	/* select all */ 1983. 		   break; 1984. 		} 1985. 	    }  1986. #ifdef PROXY_GRAPHICS 1987. 	   busy--; 1988. #endif 1989. 	   return ret; 1990. 	} 1991.  1992. 	start_menu(win); 1993. nextclass: 1994. 	classcount = 0; 1995. 	any.a_void = 0;		/* set all bits to zero */ 1996. 	for(otmp = invent; otmp; otmp = otmp->nobj) { 1997. 		ilet = otmp->invlet; 1998. 		if(!lets || !*lets || index(lets, ilet)) { 1999. 			if (!flags.sortpack || otmp->oclass == *invlet) { 2000. 			   if (flags.sortpack && !classcount) { 2001. 				any.a_void = 0;		/* zero */ 2002. 				add_menu(win, NO_GLYPH, &any, 0, 0, iflags.menu_headings, 2003. 				    let_to_name(*invlet, FALSE), MENU_UNSELECTED); 2004. 				classcount++; 2005. 			   }  2006. 			    any.a_char = ilet; 2007. 			   add_menu(win, obj_to_glyph(otmp),  2008. 					&any, ilet, 0, ATR_NONE, doname(otmp),  2009. 					MENU_UNSELECTED); 2010. 			} 2011. 		}  2012. 	}  2013. 	if (flags.sortpack) { 2014. 		if (*++invlet) goto nextclass; 2015. #ifdef WIZARD 2016. 		if (--invlet != venom_inv) { 2017. 			invlet = venom_inv; 2018. 			goto nextclass; 2019. 		} 2020. #endif 2021. 	} 2022. 	end_menu(win, (char *) 0); 2023. 2024. 	n = select_menu(win, want_reply ? PICK_ONE : PICK_NONE, &selected); 2025. 	if (n > 0) { 2026. 	   ret = selected[0].item.a_char; 2027. 	   if (out_cnt) *out_cnt = selected[0].count; 2028. 	   free((genericptr_t)selected); 2029. 	} else 2030. 	   ret = !n ? '\0' : '\033';	/* cancelled */ 2031. 2032. #ifdef PROXY_GRAPHICS 2033. 	busy--; 2034. #endif 2035. 	return ret; 2036. } 2037.  2038. /*  2039.  * If lets == NULL or "", list all objects in the inventory. Otherwise, 2040. * list all objects with object classes that match the order in lets. 2041. *  2042.  * Returns the letter identifier of a selected item, or 0 if nothing 2043. * was selected. 2044. */  2045. char 2046. display_inventory(lets, want_reply) 2047. register const char *lets; 2048. boolean want_reply; 2049. { 2050. 	return display_pickinv(lets, want_reply, (long *)0); 2051. } 2052.  2053. /*  2054.  * Returns the number of unpaid items within the given list. This includes 2055. * contained objects. 2056. */  2057. int 2058. count_unpaid(list) 2059.    struct obj *list; 2060. { 2061.     int count = 0; 2062. 2063.     while (list) { 2064. 	if (list->unpaid) count++; 2065. 	if (Has_contents(list)) 2066. 	   count += count_unpaid(list->cobj); 2067. 	list = list->nobj; 2068.    }  2069.     return count; 2070. } 2071.  2072. /*  2073.  * Returns the number of items with b/u/c/unknown within the given list. 2074. * This does NOT include contained objects. 2075. */  2076. int 2077. count_buc(list, type) 2078.    struct obj *list; 2079.    int type; 2080. { 2081.     int count = 0; 2082. 2083.     while (list) { 2084. 	if (Role_if(PM_PRIEST)) list->bknown = TRUE; 2085. 	switch(type) { 2086. 	   case BUC_BLESSED: 2087. 		if (list->oclass != COIN_CLASS && list->bknown && list->blessed) 2088. 		   count++; 2089. 		break; 2090. 	   case BUC_CURSED: 2091. 		if (list->oclass != COIN_CLASS && list->bknown && list->cursed) 2092. 		   count++; 2093. 		break; 2094. 	   case BUC_UNCURSED: 2095. 		if (list->oclass != COIN_CLASS && 2096. 			list->bknown && !list->blessed && !list->cursed) 2097. 		   count++; 2098. 		break; 2099. 	   case BUC_UNKNOWN: 2100. 		if (list->oclass != COIN_CLASS && !list->bknown) 2101. 		   count++; 2102. 		break; 2103. 	   default: 2104. 		impossible("need count of curse status %d?", type); 2105. 		return 0; 2106. 	} 2107. 	list = list->nobj; 2108.    }  2109.     return count; 2110. } 2111.  2112. STATIC_OVL void 2113. dounpaid 2114. { 2115.     winid win; 2116.    struct obj *otmp, *marker; 2117.    register char ilet; 2118.    char *invlet = flags.inv_order; 2119.    int classcount, count, num_so_far; 2120.    int save_unpaid = 0;	/* lint init */ 2121.    long cost, totcost; 2122. 2123.     count = count_unpaid(invent); 2124. 2125.     if (count == 1) { 2126. 	marker = (struct obj *) 0; 2127. 	otmp = find_unpaid(invent, &marker); 2128. 2129. 	/* see if the unpaid item is in the top level inventory */ 2130. 	for (marker = invent; marker; marker = marker->nobj) 2131. 	   if (marker == otmp) break; 2132. 2133. 	pline("%s", xprname(otmp, distant_name(otmp, doname), 2134. 			   marker ? otmp->invlet : CONTAINED_SYM, 2135. 			   TRUE, unpaid_cost(otmp), 0L)); 2136. 	return; 2137.    }  2138.  2139.     win = create_nhwindow(NHW_MENU); 2140.    cost = totcost = 0; 2141.    num_so_far = 0;	/* count of # printed so far */ 2142.    if (!flags.invlet_constant) reassign; 2143. 2144.     do { 2145. 	classcount = 0; 2146. 	for (otmp = invent; otmp; otmp = otmp->nobj) { 2147. 	   ilet = otmp->invlet; 2148. 	   if (otmp->unpaid) { 2149. 		if (!flags.sortpack || otmp->oclass == *invlet) { 2150. 		   if (flags.sortpack && !classcount) { 2151. 			putstr(win, 0, let_to_name(*invlet, TRUE)); 2152. 			classcount++; 2153. 		   }  2154.  2155. 		    totcost += cost = unpaid_cost(otmp); 2156. 		   /* suppress "(unpaid)" suffix */ 2157. 		   save_unpaid = otmp->unpaid; 2158. 		   otmp->unpaid = 0; 2159. 		   putstr(win, 0, xprname(otmp, distant_name(otmp, doname), 2160. 					  ilet, TRUE, cost, 0L)); 2161. 		   otmp->unpaid = save_unpaid; 2162. 		   num_so_far++; 2163. 		} 2164. 	    }  2165. 	}  2166.     } while (flags.sortpack && (*++invlet)); 2167. 2168.     if (count > num_so_far) { 2169. 	/* something unpaid is contained */ 2170. 	if (flags.sortpack) 2171. 	   putstr(win, 0, let_to_name(CONTAINED_SYM, TRUE)); 2172. 	/* 2173. 	 * Search through the container objects in the inventory for 2174. 	 * unpaid items. The top level inventory items have already 2175. 	 * been listed. 2176. 	 */ 2177. 	for (otmp = invent; otmp; otmp = otmp->nobj) { 2178. 	   if (Has_contents(otmp)) { 2179. 		marker = (struct obj *) 0;	/* haven't found any */ 2180. 		while (find_unpaid(otmp->cobj, &marker)) { 2181. 		   totcost += cost = unpaid_cost(marker); 2182. 		   save_unpaid = marker->unpaid; 2183. 		   marker->unpaid = 0;    /* suppress "(unpaid)" suffix */ 2184. 		   putstr(win, 0,  2185. 			   xprname(marker, distant_name(marker, doname), 2186. 				  CONTAINED_SYM, TRUE, cost, 0L)); 2187. 		   marker->unpaid = save_unpaid; 2188. 		} 2189. 	    }  2190. 	}  2191.     }  2192.  2193.     putstr(win, 0, ""); 2194.    putstr(win, 0, xprname((struct obj *)0, "Total:", '*', FALSE, totcost, 0L)); 2195.    display_nhwindow(win, FALSE); 2196.    destroy_nhwindow(win); 2197. } 2198.  2199.  2200. /* query objlist callback: return TRUE if obj type matches "this_type" */ 2201. static int this_type; 2202. 2203. STATIC_OVL boolean 2204. this_type_only(obj) 2205.    struct obj *obj; 2206. { 2207.     return (obj->oclass == this_type); 2208. } 2209.  2210. /* the 'I' command */ 2211. int 2212. dotypeinv 2213. { 2214. 	char c = '\0'; 2215. 	int n, i = 0; 2216. 	char *extra_types, types[BUFSZ]; 2217. 	int class_count, oclass, unpaid_count, itemcount; 2218. 	boolean billx = *u.ushops && doinvbill(0); 2219. 	menu_item *pick_list; 2220. 	boolean traditional = TRUE; 2221. 	const char *prompt = "What type of object do you want an inventory of?"; 2222. 2223. #ifndef GOLDOBJ 2224. 	if (!invent && !u.ugold && !billx) { 2225. #else 2226. 	if (!invent && !billx) { 2227. #endif 2228. 	   You("aren't carrying anything."); 2229. 	   return 0; 2230. 	} 2231. 	unpaid_count = count_unpaid(invent); 2232. 	if (flags.menu_style != MENU_TRADITIONAL) { 2233. 	   if (flags.menu_style == MENU_FULL ||  2234. 				flags.menu_style == MENU_PARTIAL) { 2235. 		traditional = FALSE; 2236. 		i = UNPAID_TYPES; 2237. 		if (billx) i |= BILLED_TYPES; 2238. 		n = query_category(prompt, invent, i, &pick_list, PICK_ONE); 2239. 		if (!n) return 0; 2240. 		this_type = c = pick_list[0].item.a_int; 2241. 		free((genericptr_t) pick_list); 2242. 	   }  2243. 	}  2244. 	if (traditional) { 2245. 	   /* collect a list of classes of objects carried, for use as a prompt */ 2246. 	   types[0] = 0; 2247. 	   class_count = collect_obj_classes(types, invent,  2248. 					      FALSE,  2249. #ifndef GOLDOBJ  2250. 					      (u.ugold != 0),  2251. #endif  2252. 					      (boolean FDECL((*),(OBJ_P))) 0, &itemcount); 2253. 	   if (unpaid_count) { 2254. 		Strcat(types, "u"); 2255. 		class_count++; 2256. 	   }  2257. 	    if (billx) { 2258. 		Strcat(types, "x"); 2259. 		class_count++; 2260. 	   }  2261. 	    /* add everything not already included; user won't see these */ 2262. 	   extra_types = eos(types); 2263. 	   *extra_types++ = '\033'; 2264. 	   if (!unpaid_count) *extra_types++ = 'u'; 2265. 	   if (!billx) *extra_types++ = 'x'; 2266. 	   *extra_types = '\0';	/* for index */ 2267. 	   for (i = 0; i < MAXOCLASSES; i++) 2268. 		if (!index(types, def_oc_syms[i])) { 2269. 		   *extra_types++ = def_oc_syms[i]; 2270. 		   *extra_types = '\0'; 2271. 		} 2272.  2273. 	    if(class_count > 1) { 2274. 		c = yn_function(prompt, types, '\0'); 2275. #ifdef REDO 2276. 		savech(c); 2277. #endif 2278. 		if(c == '\0') { 2279. 			clear_nhwindow(WIN_MESSAGE); 2280. 			return 0; 2281. 		} 2282. 	    } else { 2283. 		/* only one thing to itemize */ 2284. 		if (unpaid_count) 2285. 		   c = 'u'; 2286. 		else if (billx) 2287. 		   c = 'x'; 2288. 		else 2289. 		   c = types[0]; 2290. 	   }  2291. 	}  2292. 	if (c == 'x') { 2293. 	   if (billx) 2294. 		(void) doinvbill(1); 2295. 	   else 2296. 		pline("No used-up objects on your shopping bill."); 2297. 	   return 0; 2298. 	} 2299. 	if (c == 'u') { 2300. 	   if (unpaid_count) 2301. 		dounpaid; 2302. 	   else 2303. 		You("are not carrying any unpaid objects."); 2304. 	   return 0; 2305. 	} 2306. 	if (traditional) { 2307. 	   oclass = def_char_to_objclass(c); /* change to object class */ 2308. 	   if (oclass == COIN_CLASS) { 2309. 		return doprgold; 2310. 	   } else if (index(types, c) > index(types, '\033')) { 2311. 		You("have no such objects."); 2312. 		return 0; 2313. 	   }  2314. 	    this_type = oclass; 2315. 	} 2316. 	if (query_objlist((char *) 0, invent, 2317. 		   (flags.invlet_constant ? USE_INVLET : 0)|INVORDER_SORT, 2318. 		   &pick_list, PICK_NONE, this_type_only) > 0) 2319. 	   free((genericptr_t)pick_list); 2320. 	return 0; 2321. } 2322.  2323. /* return a string describing the dungeon feature at  if there 2324.   is one worth mentioning at that location; otherwise null */ 2325. const char * 2326. dfeature_at(x, y, buf) 2327. int x, y; 2328. char *buf; 2329. { 2330. 	struct rm *lev = &levl[x][y]; 2331. 	int ltyp = lev->typ, cmap = -1; 2332. 	const char *dfeature = 0; 2333. 	static char altbuf[BUFSZ]; 2334. 2335. 	if (IS_DOOR(ltyp)) { 2336. 	   switch (lev->doormask) { 2337. 	   case D_NODOOR:	cmap = S_ndoor; break;	/* "doorway" */ 2338. 	   case D_ISOPEN:	cmap = S_vodoor; break;	/* "open door" */ 2339. 	   case D_BROKEN:	dfeature = "broken door"; break; 2340. 	   default:	cmap = S_vcdoor; break;	/* "closed door" */ 2341. 	   }  2342. 	    /* override door description for open drawbridge */ 2343. 	   if (is_drawbridge_wall(x, y) >= 0) 2344. 		dfeature = "open drawbridge portcullis", cmap = -1; 2345. 	} else if (IS_FOUNTAIN(ltyp)) 2346. 	   cmap = S_fountain;				/* "fountain" */ 2347. 	else if (IS_THRONE(ltyp)) 2348. 	   cmap = S_throne;				/* "opulent throne" */ 2349. 	else if (is_lava(x,y)) 2350. 	   cmap = S_lava;				/* "molten lava" */ 2351. 	else if (is_ice(x,y)) 2352. 	   cmap = S_ice;				/* "ice" */ 2353. 	else if (is_pool(x,y)) 2354. 	   dfeature = "pool of water"; 2355. #ifdef SINKS 2356. 	else if (IS_SINK(ltyp)) 2357. 	   cmap = S_sink;				/* "sink" */ 2358. 	else if (IS_TOILET(ltyp)) 2359. 	   cmap = S_toilet; 2360. #endif 2361. 	else if (IS_ALTAR(ltyp)) { 2362. 	   Sprintf(altbuf, "altar to %s (%s)", a_gname,  2363. 		    align_str(Amask2align(lev->altarmask & ~AM_SHRINE))); 2364. 	   dfeature = altbuf; 2365. 	} else if ((x == xupstair && y == yupstair) || 2366. 		 (x == sstairs.sx && y == sstairs.sy && sstairs.up)) 2367. 	   cmap = S_upstair;				/* "staircase up" */ 2368. 	else if ((x == xdnstair && y == ydnstair) || 2369. 		 (x == sstairs.sx && y == sstairs.sy && !sstairs.up)) 2370. 	   cmap = S_dnstair;				/* "staircase down" */ 2371. 	else if (x == xupladder && y == yupladder) 2372. 	   cmap = S_upladder;				/* "ladder up" */ 2373. 	else if (x == xdnladder && y == ydnladder) 2374. 	   cmap = S_dnladder;				/* "ladder down" */ 2375. 	else if (ltyp == DRAWBRIDGE_DOWN) 2376. 	   cmap = S_vodbridge;			/* "lowered drawbridge" */ 2377. 	else if (ltyp == DBWALL) 2378. 	   cmap = S_vcdbridge;			/* "raised drawbridge" */ 2379. 	else if (IS_GRAVE(ltyp)) 2380. 	   cmap = S_grave;				/* "grave" */ 2381. 	else if (ltyp == TREE) 2382. 	   cmap = S_tree;				/* "tree" */ 2383. 	else if (ltyp == IRONBARS) 2384. 	   dfeature = "set of iron bars"; 2385. 2386. 	if (cmap >= 0) dfeature = defsyms[cmap].explanation; 2387. 	if (dfeature) Strcpy(buf, dfeature); 2388. 	return dfeature; 2389. } 2390.  2391. /* look at what is here; if there are many objects (5 or more), 2392.   don't show them unless obj_cnt is 0 */ 2393. int 2394. look_here(obj_cnt, picked_some) 2395. int obj_cnt;	/* obj_cnt > 0 implies that autopickup is in progess */ 2396. boolean picked_some; 2397. { 2398. 	struct obj *otmp; 2399. 	struct trap *trap; 2400. 	const char *verb = Blind ? "feel" : "see"; 2401. 	const char *dfeature = (char*) 0; 2402. 	char fbuf[BUFSZ], fbuf2[BUFSZ]; 2403. 	winid tmpwin; 2404. 	boolean skip_objects = (obj_cnt >= 5), felt_cockatrice = FALSE; 2405. 2406. 	if (u.uswallow && u.ustuck) { 2407. 	   struct monst *mtmp = u.ustuck; 2408. 	   Sprintf(fbuf, "Contents of %s %s",  2409. 		s_suffix(mon_nam(mtmp)), mbodypart(mtmp, STOMACH)); 2410. 	   /* Skip "Contents of " by using fbuf index 12 */ 2411. 	   You("%s to %s what is lying in %s.",  2412. 		Blind ? "try" : "look around", verb, &fbuf[12]); 2413. 	   otmp = mtmp->minvent; 2414. 	   if (otmp) { 2415. 		for (otmp; otmp = otmp->nobj) { 2416. 			/* If swallower is an animal, it should have become stone but... */ 2417. 			if (otmp->otyp == CORPSE) feel_cockatrice(otmp, FALSE); 2418. 		} 2419. 		if (Blind) Strcpy(fbuf, "You feel"); 2420. 		Strcat(fbuf,":"); 2421. 	   	(void) display_minventory(mtmp, MINV_ALL, fbuf); 2422. 	   } else { 2423. 		You("%s no objects here.", verb); 2424. 	   }  2425. 	    return(!!Blind); 2426. 	} 2427. 	if (!skip_objects && (trap = t_at(u.ux,u.uy)) && trap->tseen) 2428. 		There("is %s here.", 2429. 			an(defsyms[trap_to_defsym(trap->ttyp)].explanation)); 2430. 2431. 	otmp = level.objects[u.ux][u.uy]; 2432. 	dfeature = dfeature_at(u.ux, u.uy, fbuf2); 2433. 	if (dfeature && !strcmp(dfeature, "pool of water") && Underwater) 2434. 		dfeature = 0; 2435. 2436. 	if (Blind) { 2437. 		boolean drift = Is_airlevel(&u.uz) || Is_waterlevel(&u.uz); 2438. 		if (dfeature && !strncmp(dfeature, "altar ", 6)) { 2439. 		   /* don't say "altar" twice, dfeature has more info */ 2440. 		   You("try to feel what is here."); 2441. 		} else { 2442. 		   You("try to feel what is %s%s.",  2443. 			drift ? "floating here" : "lying here on the ",  2444. 			drift ? ""		: surface(u.ux, u.uy)); 2445. 		} 2446. 		if (dfeature && !drift && !strcmp(dfeature, surface(u.ux,u.uy))) 2447. 			dfeature = 0;		/* ice already identifed */ 2448. 		if (!can_reach_floor) { 2449. 			pline("But you can't reach it!"); 2450. 			return(0); 2451. 		} 2452. 	}  2453.  2454. 	if (dfeature) { 2455. 		Sprintf(fbuf, "There is %s here.", an(dfeature)); 2456. 		if (flags.suppress_alert < FEATURE_NOTICE_VER(0,0,7) && 2457. 			(IS_FOUNTAIN(levl[u.ux][u.uy].typ) || 2458. #ifdef SINKS 2459. 			 IS_SINK(levl[u.ux][u.uy].typ) || 2460. 			 IS_TOILET(levl[u.ux][u.uy].typ) 2461. #endif 2462. 			)) 2463. 		    Strcat(fbuf, "  Use \"q.\" to drink from it."); 2464. 	} 2465.  2466. 	if (!otmp || is_lava(u.ux,u.uy) || (is_pool(u.ux,u.uy) && !Underwater)) { 2467. 		if (dfeature) pline(fbuf); 2468. 		sense_engr_at(u.ux, u.uy, FALSE); /* Eric Backus */ 2469. 		if (!skip_objects && (Blind || !dfeature)) 2470. 		   You("%s no objects here.", verb); 2471. 		return(!!Blind); 2472. 	} 2473. 	/* we know there is something here */ 2474. 2475. 	if (skip_objects) { 2476. 	   if (dfeature) pline(fbuf); 2477. 	   sense_engr_at(u.ux, u.uy, FALSE); /* Eric Backus */ 2478. 	   There("are %s%s objects here.",  2479. 		  (obj_cnt <= 10) ? "several" : "many",  2480. 		  picked_some ? " more" : ""); 2481. 	} else if (!otmp->nexthere) { 2482. 	   /* only one object */ 2483. 	   if (dfeature) pline(fbuf); 2484. 	   sense_engr_at(u.ux, u.uy, FALSE); /* Eric Backus */ 2485. #ifdef INVISIBLE_OBJECTS 2486. 	   if (otmp->oinvis && !See_invisible) verb = "feel"; 2487. #endif 2488. 	   You("%s here %s.", verb, doname(otmp)); 2489. 	   if (otmp->otyp == CORPSE) feel_cockatrice(otmp, FALSE); 2490. 	} else { 2491. 	   display_nhwindow(WIN_MESSAGE, FALSE); 2492. 	   tmpwin = create_nhwindow(NHW_MENU); 2493. 	   if(dfeature) { 2494. 		putstr(tmpwin, 0, fbuf); 2495. 		putstr(tmpwin, 0, ""); 2496. 	   }  2497. 	    putstr(tmpwin, 0, Blind ? "Things that you feel here:" :  2498. 				      "Things that are here:"); 2499. 	   for (otmp; otmp = otmp->nexthere) { 2500. 		if (otmp->otyp == CORPSE && will_feel_cockatrice(otmp, FALSE)) { 2501. 			char buf[BUFSZ]; 2502. 			felt_cockatrice = TRUE; 2503. 			Strcpy(buf, doname(otmp)); 2504. 			Strcat(buf, "..."); 2505. 			putstr(tmpwin, 0, buf); 2506. 			break; 2507. 		} 2508. 		putstr(tmpwin, 0, doname(otmp)); 2509. 	   }  2510. 	    display_nhwindow(tmpwin, TRUE); 2511. 	   destroy_nhwindow(tmpwin); 2512. 	   if (felt_cockatrice) feel_cockatrice(otmp, FALSE); 2513. 	   sense_engr_at(u.ux, u.uy, FALSE); /* Eric Backus */ 2514. 	} 2515. 	return(!!Blind); 2516. } 2517.  2518. /* explicilty look at what is here, including all objects */ 2519. int 2520. dolook 2521. { 2522. 	return look_here(0, FALSE); 2523. } 2524.  2525. boolean 2526. will_feel_cockatrice(otmp, force_touch) 2527. struct obj *otmp; 2528. boolean force_touch; 2529. { 2530. 	if ((Blind || force_touch) && !uarmg && !Stone_resistance &&  2531. 		(otmp->otyp == CORPSE && touch_petrifies(&mons[otmp->corpsenm]))) 2532. 			return TRUE; 2533. 	return FALSE; 2534. } 2535.  2536. void 2537. feel_cockatrice(otmp, force_touch) 2538. struct obj *otmp; 2539. boolean force_touch; 2540. { 2541. 	char kbuf[BUFSZ]; 2542. 2543. 	if (will_feel_cockatrice(otmp, force_touch)) { 2544. 	   if(poly_when_stoned(youmonst.data)) 2545. 			You("touched the %s corpse with your bare %s.", 2546. 				mons[otmp->corpsenm].mname, makeplural(body_part(HAND))); 2547. 	   else 2548. 			pline("Touching the %s corpse is a fatal mistake...", 2549. 				mons[otmp->corpsenm].mname); 2550. 		Sprintf(kbuf, "%s corpse", an(mons[otmp->corpsenm].mname)); 2551. 		instapetrify(kbuf); 2552. 	} 2553. }  2554.  2555. #endif /* OVLB */ 2556. #ifdef OVL1 2557. 2558. void 2559. stackobj(obj) 2560. struct obj *obj; 2561. { 2562. 	struct obj *otmp; 2563. 2564. 	for(otmp = level.objects[obj->ox][obj->oy]; otmp; otmp = otmp->nexthere) 2565. 		if(otmp != obj && merged(&obj,&otmp)) 2566. 			break; 2567. 	return; 2568. } 2569.  2570. STATIC_OVL boolean 2571. mergable(otmp, obj)	/* returns TRUE if obj & otmp can be merged */ 2572. 	register struct obj *otmp, *obj; 2573. { 2574. 	if (obj->otyp != otmp->otyp) return FALSE; 2575. #ifdef GOLDOBJ 2576. 	/* coins of the same kind will always merge */ 2577. 	if (obj->oclass == COIN_CLASS) return TRUE; 2578. #endif 2579. 	if (obj->unpaid != otmp->unpaid || 2580. 	    obj->spe != otmp->spe || obj->dknown != otmp->dknown ||  2581. 	    (obj->bknown != otmp->bknown && !Role_if(PM_PRIEST)) ||  2582. 	    obj->cursed != otmp->cursed || obj->blessed != otmp->blessed ||  2583. 	    obj->no_charge != otmp->no_charge ||  2584. 	    obj->obroken != otmp->obroken ||  2585. 	    obj->otrapped != otmp->otrapped ||  2586. 	    obj->lamplit != otmp->lamplit ||  2587. 	    flags.pickup_thrown && obj->was_thrown != otmp->was_thrown ||  2588. #ifdef INVISIBLE_OBJECTS  2589. 	    obj->oinvis != otmp->oinvis ||  2590. #endif  2591. #ifdef UNPOLYPILE  2592. 	    obj->oldtyp != otmp->oldtyp ||  2593. #endif  2594. 	    obj->greased != otmp->greased ||  2595. 	    obj->oeroded != otmp->oeroded ||  2596. 	    obj->oeroded2 != otmp->oeroded2 ||  2597. 	    obj->bypass != otmp->bypass) 2598. 	   return(FALSE); 2599. 2600. 	if ((obj->oclass==WEAPON_CLASS || obj->oclass==ARMOR_CLASS) &&  2601. 	    (obj->oerodeproof!=otmp->oerodeproof || obj->rknown!=otmp->rknown)) 2602. 	   return FALSE; 2603. 2604. 	if (obj->oclass == FOOD_CLASS && (obj->oeaten != otmp->oeaten || 2605. 	 obj->odrained != otmp->odrained || obj->orotten != otmp->orotten)) 2606. 	   return(FALSE); 2607. 2608. 	if (obj->otyp == CORPSE || obj->otyp == EGG || obj->otyp == TIN) { 2609. 		if (obj->corpsenm != otmp->corpsenm) 2610. 				return FALSE; 2611. 	} 2612.  2613. 	/* armed grenades do not merge */ 2614. 	if ((obj->timed || otmp->timed) && is_grenade(obj)) 2615. 	   return FALSE; 2616. 2617. 	/* hatching eggs don't merge; ditto for revivable corpses */ 2618. 	if ((obj->timed || otmp->timed) && (obj->otyp == EGG || 2619. 	   (obj->otyp == CORPSE && otmp->corpsenm >= LOW_PM &&  2620. 		 is_reviver(&mons[otmp->corpsenm])))) 2621. 	   return FALSE; 2622. 2623. 	/* allow candle merging only if their ages are close */ 2624. 	/* see begin_burn for a reference for the magic "25" */ 2625. 	/* [ALI] Slash'EM can't rely on using 25, because we 2626. * have chosen to reduce the cost of candles such that 2627. 	 * the initial age is no longer a multiple of 25. The 2628. 	 * simplest solution is just to use 20 instead, since 2629. 	 * initial candle age is always a multiple of 20. 2630. 	 */ 2631. 	if ((obj->otyp == TORCH || Is_candle(obj)) && obj->age/20 != otmp->age/20) 2632. 	   return(FALSE); 2633. 2634. 	/* burning potions of oil never merge */ 2635. 	/* MRKR: nor do burning torches */ 2636. 	if ((obj->otyp == POT_OIL || obj->otyp == TORCH) && obj->lamplit) 2637. 	   return FALSE; 2638. 2639. 	/* don't merge surcharged item with base-cost item */ 2640. 	if (obj->unpaid && !same_price(obj, otmp)) 2641. 	   return FALSE; 2642. 2643. 	/* if they have names, make sure they're the same */ 2644. 	if ( (obj->onamelth != otmp->onamelth && 2645. 		((obj->onamelth && otmp->onamelth) || obj->otyp == CORPSE) 2646. 	    ) ||  2647. 	    (obj->onamelth && otmp->onamelth && 2648. 		   strncmp(ONAME(obj), ONAME(otmp), (int)obj->onamelth))) 2649. 		return FALSE; 2650. 2651. 	/* for the moment, any additional information is incompatible */ 2652. 	if (obj->oxlth || otmp->oxlth) return FALSE; 2653. 2654. 	if(obj->oartifact != otmp->oartifact) return FALSE; 2655. 2656. 	if(obj->known == otmp->known ||  2657. 		!objects[otmp->otyp].oc_uses_known) { 2658. 		return((boolean)(objects[obj->otyp].oc_merge)); 2659. 	} else return(FALSE); 2660. } 2661.  2662. int 2663. doprgold 2664. { 2665. 	/* the messages used to refer to "carrying gold", but that didn't  2666. take containers into account */ 2667. #ifndef GOLDOBJ 2668. 	if(!u.ugold) 2669. 	   Your("wallet is empty."); 2670. 	else 2671. 	   Your("wallet contains %ld gold piece%s.", u.ugold, plur(u.ugold)); 2672. #else 2673.        long umoney = money_cnt(invent); 2674. 	if(!umoney) 2675. 	   Your("wallet is empty."); 2676. 	else 2677. 	   Your("wallet contains %ld %s.", umoney, currency(umoney)); 2678. #endif 2679. 	shopper_financial_report; 2680. 	return 0; 2681. } 2682.  2683. #endif /* OVL1 */ 2684. #ifdef OVLB 2685. 2686. int 2687. doprwep 2688. { 2689.     if (!uwep) { 2690. 	if (!u.twoweap){ 2691. 	You("are empty %s.", body_part(HANDED)); 2692. 	   return 0; 2693. 	} 2694. 	/* Avoid printing "right hand empty" and "other hand empty" */ 2695. 	if (!uswapwep) { 2696. 	   You("are attacking with both %s.", makeplural(body_part(HAND))); 2697. 	   return 0; 2698. 	} 2699. 	Your("right %s is empty.", body_part(HAND)); 2700.    } else { 2701. 	prinv((char *)0, uwep, 0L); 2702.    }  2703.     if (u.twoweap) { 2704.    	if (uswapwep) 2705.    	    prinv((char *)0, uswapwep, 0L); 2706.    	else 2707.    	    Your("other %s is empty.", body_part(HAND)); 2708.    }  2709.     return 0; 2710. #if 0 2711. 	if(!uwep && !uswapwep && !uquiver) You("are empty %s.", body_part(HANDED)); 2712. 	else { 2713. 		char lets[3]; 2714. 		register int ct = 0; 2715. 2716. 		if(uwep) lets[ct++] = obj_to_let(uwep); 2717. 		if(uswapwep) lets[ct++] = obj_to_let(uswapwep); 2718. 		if(uquiver) lets[ct++] = obj_to_let(uquiver); 2719. 		lets[ct] = 0; 2720. 		(void) display_inventory(lets, FALSE); 2721.    }  2722.     return 0; 2723. #endif 2724. } 2725.  2726. int 2727. doprarm 2728. { 2729. 	if(!wearing_armor) 2730. 		You("are not wearing any armor."); 2731. 	else { 2732. #ifdef TOURIST 2733. 		char lets[8]; 2734. #else 2735. 		char lets[7]; 2736. #endif 2737. 		register int ct = 0; 2738. 2739. #ifdef TOURIST 2740. 		if(uarmu) lets[ct++] = obj_to_let(uarmu); 2741. #endif 2742. 		if(uarm) lets[ct++] = obj_to_let(uarm); 2743. 		if(uarmc) lets[ct++] = obj_to_let(uarmc); 2744. 		if(uarmh) lets[ct++] = obj_to_let(uarmh); 2745. 		if(uarms) lets[ct++] = obj_to_let(uarms); 2746. 		if(uarmg) lets[ct++] = obj_to_let(uarmg); 2747. 		if(uarmf) lets[ct++] = obj_to_let(uarmf); 2748. 		lets[ct] = 0; 2749. 		(void) display_inventory(lets, FALSE); 2750. 	} 2751. 	return 0; 2752. } 2753.  2754. int 2755. doprring 2756. { 2757. 	if(!uleft && !uright) 2758. 		You("are not wearing any rings."); 2759. 	else { 2760. 		char lets[3]; 2761. 		register int ct = 0; 2762. 2763. 		if(uleft) lets[ct++] = obj_to_let(uleft); 2764. 		if(uright) lets[ct++] = obj_to_let(uright); 2765. 		lets[ct] = 0; 2766. 		(void) display_inventory(lets, FALSE); 2767. 	} 2768. 	return 0; 2769. } 2770.  2771. int 2772. dopramulet 2773. { 2774. 	if (!uamul) 2775. 		You("are not wearing an amulet."); 2776. 	else 2777. 		prinv((char *)0, uamul, 0L); 2778. 	return 0; 2779. } 2780.  2781. STATIC_OVL boolean 2782. tool_in_use(obj) 2783. struct obj *obj; 2784. { 2785. 	if ((obj->owornmask & (W_TOOL  2786. #ifdef STEED  2787. 			| W_SADDLE  2788. #endif  2789. 			)) != 0L) return TRUE; 2790. 	if (obj->oclass != TOOL_CLASS) return FALSE; 2791. 	return (boolean)(obj == uwep || obj->lamplit || 2792. 				(obj->otyp == LEASH && obj->leashmon)); 2793. } 2794.  2795. int 2796. doprtool 2797. { 2798. 	struct obj *otmp; 2799. 	int ct = 0; 2800. 	char lets[52+1]; 2801. 2802. 	for (otmp = invent; otmp; otmp = otmp->nobj) 2803. 	   if (tool_in_use(otmp)) 2804. 		lets[ct++] = obj_to_let(otmp); 2805. 	lets[ct] = '\0'; 2806. 	if (!ct) You("are not using any tools."); 2807. 	else (void) display_inventory(lets, FALSE); 2808. 	return 0; 2809. } 2810.  2811. /* '*' command; combines the ')' + '[' + '=' + '"' + '(' commands;  2812.    show inventory of all currently wielded, worn, or used objects */  2813. int  2814. doprinuse  2815. {  2816. 	struct obj *otmp;  2817. 	int ct = 0;  2818. 	char lets[52+1];  2819.  2820. 	for (otmp = invent; otmp; otmp = otmp->nobj)  2821. 	    if (is_worn(otmp) || tool_in_use(otmp))  2822. 		lets[ct++] = obj_to_let(otmp);  2823. 	lets[ct] = '\0';  2824. 	if (!ct) You("are not wearing or wielding anything.");  2825. 	else (void) display_inventory(lets, FALSE);  2826. 	return 0;  2827. }  2828.  2829. /*  2830.  * uses up an object that's on the floor, charging for it as necessary  2831.  */  2832. void  2833. useupf(obj, numused)  2834. register struct obj *obj;  2835. long numused;  2836. {  2837. 	register struct obj *otmp;  2838. 	boolean at_u = (obj->ox == u.ux && obj->oy == u.uy); 2839. 2840. 	/* burn_floor_paper keeps an object pointer that it tries to  2841. * useupf multiple times, so obj must survive if plural */ 2842. 	if (obj->quan > numused) { 2843. 		otmp = splitobj(obj, numused); 2844. 		obj->in_use = FALSE;		/* rest no longer in use */ 2845. 	} 2846. 	else 2847. 		otmp = obj; 2848. 	if(costly_spot(otmp->ox, otmp->oy)) { 2849. 	   if(index(u.urooms, *in_rooms(otmp->ox, otmp->oy, 0))) 2850. 	       addtobill(otmp, FALSE, FALSE, FALSE); 2851. 	   else (void)stolen_value(otmp, otmp->ox, otmp->oy, FALSE, FALSE,  2852. 		    TRUE); 2853. 	} 2854. 	delobj(otmp); 2855. 	if (at_u && u.uundetected && hides_under(youmonst.data)) 2856. 	   u.uundetected = OBJ_AT(u.ux, u.uy); 2857. } 2858.  2859. #endif /* OVLB */ 2860. 2861.  2862. #ifdef OVL1 2863. 2864. /*  2865.  * Conversion from a class to a string for printing. 2866. * This must match the object class order. 2867. */  2868. STATIC_VAR NEARDATA const char *names[] = { 0, 2869. 	"Illegal objects", "Weapons", "Armor", "Rings", "Amulets", 2870. 	"Tools", "Comestibles", "Potions", "Scrolls", "Spellbooks", 2871. 	"Wands", "Coins", "Gems", "Boulders/Statues", "Iron balls", 2872. 	"Chains", "Venoms" 2873. }; 2874.  2875. static NEARDATA const char oth_symbols[] = { 2876. 	CONTAINED_SYM, 2877. 	'\0' 2878. };  2879.  2880. static NEARDATA const char *oth_names[] = { 2881. 	"Bagged/Boxed items" 2882. }; 2883.  2884. static NEARDATA char *invbuf = (char *)0; 2885. static NEARDATA unsigned invbufsiz = 0; 2886. 2887. char * 2888. let_to_name(let,unpaid) 2889. char let; 2890. boolean unpaid; 2891. { 2892. 	const char *class_name; 2893. 	const char *pos; 2894. 	int oclass = (let >= 1 && let < MAXOCLASSES) ? let : 0; 2895. 	unsigned len; 2896. 2897. 	if (oclass) 2898. 	   class_name = names[oclass]; 2899. 	else if ((pos = index(oth_symbols, let)) != 0) 2900. 	   class_name = oth_names[pos - oth_symbols]; 2901. 	else 2902. 	   class_name = names[0]; 2903. 2904. 	len = strlen(class_name) + (unpaid ? sizeof "unpaid_" : sizeof ""); 2905. 	if (len > invbufsiz) { 2906. 	   if (invbuf) free((genericptr_t)invbuf); 2907. 	   invbufsiz = len + 10; /* add slop to reduce incremental realloc */ 2908. 	   invbuf = (char *) alloc(invbufsiz); 2909. 	} 2910. 	if (unpaid) 2911. 	   Strcat(strcpy(invbuf, "Unpaid "), class_name); 2912. 	else 2913. 	   Strcpy(invbuf, class_name); 2914. 	return invbuf; 2915. } 2916.  2917. void 2918. free_invbuf 2919. { 2920. 	if (invbuf) free((genericptr_t)invbuf),  invbuf = (char *)0; 2921. 	invbufsiz = 0; 2922. } 2923.  2924. #endif /* OVL1 */ 2925. #ifdef OVLB 2926. 2927. void 2928. reassign 2929. { 2930. 	register int i;  2931. register struct obj *obj; 2932. 2933. 	for(obj = invent, i = 0; obj; obj = obj->nobj, i++) 2934. 		obj->invlet = (i < 26) ? ('a'+i) : ('A'+i-26); 2935. 	lastinvnr = i; 2936. } 2937.  2938. #endif /* OVLB */ 2939. #ifdef OVL1 2940. 2941. int 2942. doorganize	/* inventory organizer by Del Lamb */ 2943. { 2944. 	struct obj *obj, *otmp; 2945. 	register int ix, cur; 2946. 	register char let; 2947. 	char alphabet[52+1], buf[52+1]; 2948. 	char qbuf[QBUFSZ]; 2949. 	char allowall[2]; 2950. 	const char *adj_type; 2951. 2952. 	if (!flags.invlet_constant) reassign; 2953. 	/* get a pointer to the object the user wants to organize */ 2954. 	allowall[0] = ALL_CLASSES; allowall[1] = '\0'; 2955. 	if (!(obj = getobj(allowall,"adjust"))) return(0); 2956. 2957. 	/* initialize the list with all upper and lower case letters */ 2958. 	for (let = 'a', ix = 0; let <= 'z';) alphabet[ix++] = let++; 2959. 	for (let = 'A', ix = 26; let <= 'Z';) alphabet[ix++] = let++; 2960. 	alphabet[52] = 0; 2961. 2962. 	/* blank out all the letters currently in use in the inventory */ 2963. 	/* except those that will be merged with the selected object  */ 2964. 	for (otmp = invent; otmp; otmp = otmp->nobj) 2965. 		if (otmp != obj && !mergable(otmp,obj)) { 2966. 			if (otmp->invlet <= 'Z') 2967. 				alphabet[(otmp->invlet) - 'A' + 26] = ' '; 2968. 			else	alphabet[(otmp->invlet) - 'a']	   = ' '; 2969. 		} 2970.  2971. 	/* compact the list by removing all the blanks */ 2972. 	for (ix = cur = 0; ix <= 52; ix++) 2973. 		if (alphabet[ix] != ' ') buf[cur++] = alphabet[ix]; 2974. 2975. 	/* and by dashing runs of letters */ 2976. 	if(cur > 5) compactify(buf); 2977. 2978. 	/* get new letter to use as inventory letter */ 2979. 	for { 2980. 		Sprintf(qbuf, "Adjust letter to what [%s]?",buf); 2981. 		let = yn_function(qbuf, (char *)0, '\0'); 2982. 		if(index(quitchars,let)) { 2983. 			pline(Never_mind); 2984. 			return(0); 2985. 		} 2986. 		if (let == '@' || !letter(let)) 2987. 			pline("Select an inventory slot letter."); 2988. 		else 2989. 			break; 2990. 	} 2991.  2992. 	/* change the inventory and print the resulting item */ 2993. 	adj_type = "Moving:"; 2994. 2995. 	/*  2996. 	 * don't use freeinv/addinv to avoid double-touching artifacts, 2997. 	 * dousing lamps, losing luck, cursing loadstone, etc. 2998. 	 */ 2999. 	extract_nobj(obj, &invent); 3000. 3001. 	for (otmp = invent; otmp;) 3002. 		if (merged(&otmp,&obj)) { 3003. 			adj_type = "Merging:"; 3004. 			obj = otmp; 3005. 			otmp = otmp->nobj; 3006. 			extract_nobj(obj, &invent); 3007. 		} else { 3008. 			if (otmp->invlet == let) { 3009. 				adj_type = "Swapping:"; 3010. 				otmp->invlet = obj->invlet; 3011. 			} 3012. 			otmp = otmp->nobj; 3013. 		} 3014.  3015. 	/* inline addinv (assuming flags.invlet_constant and !merged) */ 3016. 	obj->invlet = let; 3017. 	obj->nobj = invent; /* insert at beginning */ 3018. 	obj->where = OBJ_INVENT; 3019. 	invent = obj; 3020. 	reorder_invent; 3021. 3022. 	prinv(adj_type, obj, 0L); 3023. 	update_inventory; 3024. 	return(0); 3025. } 3026.  3027. /* common to display_minventory and display_cinventory */ 3028. STATIC_OVL void 3029. invdisp_nothing(hdr, txt) 3030. const char *hdr, *txt; 3031. { 3032. 	winid win; 3033. 	anything any; 3034. 	menu_item *selected; 3035. 3036. 	any.a_void = 0; 3037. 	win = create_nhwindow(NHW_MENU); 3038. 	start_menu(win); 3039. 	add_menu(win, NO_GLYPH, &any, 0, 0, iflags.menu_headings, hdr, MENU_UNSELECTED); 3040. 	add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, "", MENU_UNSELECTED); 3041. 	add_menu(win, NO_GLYPH, &any, 0, 0, ATR_NONE, txt, MENU_UNSELECTED); 3042. 	end_menu(win, (char *)0); 3043. 	if (select_menu(win, PICK_NONE, &selected) > 0) 3044. 	   free((genericptr_t)selected); 3045. 	destroy_nhwindow(win); 3046. 	return; 3047. } 3048.  3049. /* query_objlist callback: return things that could possibly be worn/wielded */ 3050. STATIC_OVL boolean 3051. worn_wield_only(obj) 3052. struct obj *obj; 3053. { 3054.     return (obj->oclass == WEAPON_CLASS  3055. 		|| obj->oclass == ARMOR_CLASS  3056. 		|| obj->oclass == AMULET_CLASS  3057. 		|| obj->oclass == RING_CLASS  3058. 		|| obj->oclass == TOOL_CLASS); 3059. } 3060.  3061. /*  3062.  * Display a monster's inventory. 3063. * Returns a pointer to the object from the monster's inventory selected 3064. * or NULL if nothing was selected. 3065. *  3066.  * By default, only worn and wielded items are displayed. The caller 3067. * can pick one. Modifier flags are: 3068. *  3069.  *	MINV_NOLET	- nothing selectable 3070. *	MINV_ALL	- display all inventory 3071. */  3072. struct obj * 3073. display_minventory(mon, dflags, title) 3074. register struct monst *mon; 3075. int dflags; 3076. char *title; 3077. { 3078. 	struct obj *ret; 3079. #ifndef GOLDOBJ 3080. 	struct obj m_gold; 3081. #endif 3082. 	char tmp[QBUFSZ]; 3083. 	int n; 3084. menu_item *selected = 0; 3085. #ifndef GOLDOBJ 3086. 	int do_all = (dflags & MINV_ALL) != 0, 3087. 	   do_gold = (do_all && mon->mgold); 3088. #else 3089. 	int do_all = (dflags & MINV_ALL) != 0; 3090. #endif 3091. 3092. 	Sprintf(tmp,"%s %s:", s_suffix(noit_Monnam(mon)),  3093. 		do_all ? "possessions" : "armament"); 3094. 3095. #ifndef GOLDOBJ 3096. 	if (do_all ? (mon->minvent || mon->mgold) 3097. #else  3098. 	if (do_all ? (mon->minvent != 0) 3099. #endif 3100. 		  : (mon->misc_worn_check || MON_WEP(mon))) {  3101. 	    /* Fool the 'weapon in hand' routine into  3102. 	     * displaying 'weapon in claw', etc. properly.  3103. 	     */  3104. 	    youmonst.data = mon->data;  3105.  3106. #ifndef GOLDOBJ  3107. 	    if (do_gold) {  3108. 		/*  3109. 		 * Make temporary gold object and insert at the head of  3110. 		 * the mon's inventory.  We can get away with using a  3111. 		 * stack variable object because monsters don't carry  3112. 		 * gold in their inventory, so it won't merge.  3113. 		 */  3114. 		m_gold = zeroobj;  3115. 		m_gold.otyp = GOLD_PIECE;  m_gold.oclass = COIN_CLASS;  3116. 		m_gold.quan = mon->mgold;  m_gold.dknown = 1;  3117. 		m_gold.where = OBJ_FREE;  3118. 		/* we had better not merge and free this object... */  3119. 		if (add_to_minv(mon, &m_gold))  3120. 		    panic("display_minventory: static object freed."); 3121. 	   }  3122.  3123. #endif 3124. 	   n = query_objlist(title ? title : tmp, mon->minvent, INVORDER_SORT, &selected,  3125. 			(dflags & MINV_NOLET) ? PICK_NONE : PICK_ONE,  3126. 			do_all ? allow_all : worn_wield_only); 3127. 3128. #ifndef GOLDOBJ 3129. 	   if (do_gold) obj_extract_self(&m_gold); 3130. #endif 3131. 3132. 	    set_uasmon; 3133. 	} else { 3134. 	   invdisp_nothing(title ? title : tmp, "(none)"); 3135. 	   n = 0; 3136. 	} 3137.  3138. 	if (n > 0) { 3139. 	   ret = selected[0].item.a_obj; 3140. 	   free((genericptr_t)selected); 3141. #ifndef GOLDOBJ 3142. 	   /*  3143. 	     * Unfortunately, we can't return a pointer to our temporary 3144. 	    * gold object. We'll have to work out a scheme where this 3145. 	    * can happen. Maybe even put gold in the inventory list... 3146. */ 3147. 	    if (ret == &m_gold) ret = (struct obj *) 0; 3148. #endif 3149. 	} else 3150. 	   ret = (struct obj *) 0; 3151. 	return ret; 3152. } 3153.  3154. /*  3155.  * Display the contents of a container in inventory style. 3156. * Currently, this is only used for statues, via wand of probing. 3157. * [ALI] Also used when looting medical kits. 3158. */  3159. struct obj * 3160. display_cinventory(obj) 3161. register struct obj *obj; 3162. { 3163. 	struct obj *ret; 3164. 	char tmp[QBUFSZ]; 3165. 	int n; 3166. menu_item *selected = 0; 3167. 3168. 	Sprintf(tmp,"Contents of %s:", doname(obj)); 3169. 3170. 	if (obj->cobj) { 3171. 	   n = query_objlist(tmp, obj->cobj, INVORDER_SORT, &selected,  3172. 			    PICK_NONE, allow_all); 3173. 	} else { 3174. 	   invdisp_nothing(tmp, "(empty)"); 3175. 	   n = 0; 3176. 	} 3177. 	if (n > 0) { 3178. 	   ret = selected[0].item.a_obj; 3179. 	   free((genericptr_t)selected); 3180. 	} else 3181. 	   ret = (struct obj *) 0; 3182. 	return ret; 3183. } 3184.  3185. /* query objlist callback: return TRUE if obj is at given location */ 3186. static coord only; 3187. 3188. STATIC_OVL boolean 3189. only_here(obj) 3190.    struct obj *obj; 3191. { 3192.     return (obj->ox == only.x && obj->oy == only.y); 3193. } 3194.  3195. /*  3196.  * Display a list of buried items in inventory style. Return a non-zero 3197. * value if there were items at that spot. 3198. *  3199.  * Currently, this is only used with a wand of probing zapped downwards. 3200. */  3201. int 3202. display_binventory(x, y, as_if_seen) 3203. int x, y; 3204. boolean as_if_seen; 3205. { 3206. 	struct obj *obj; 3207. 	menu_item *selected = 0; 3208. 	int n; 3209. 3210. 	/* count # of objects here */ 3211. 	for (n = 0, obj = level.buriedobjlist; obj; obj = obj->nobj) 3212. 	   if (obj->ox == x && obj->oy == y) { 3213. 		if (as_if_seen) obj->dknown = 1; 3214. 		n++; 3215. 	   }  3216.  3217. 	if (n) { 3218. 	   only.x = x;  3219. only.y = y; 3220. if (query_objlist("Things that are buried here:", 3221. 			     level.buriedobjlist, INVORDER_SORT, 3222. 			     &selected, PICK_NONE, only_here) > 0) 3223. 		free((genericptr_t)selected); 3224. 	   only.x = only.y = 0; 3225. 	} 3226. 	return n;  3227. } 3228.  3229. #endif /* OVL1 */ 3230. 3231. /*invent.c*/