Source:NetHack 3.4.0/monst.c

Below is the full text to monst.c from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/monst.c#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)monst.c	3.4	2000/07/14	*/ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #include "config.h"  6.    #include "permonst.h"  7.    #include "monsym.h"  8.    #include "dungeon.h"	/* prerequisite for eshk,vault,epri */ 9.   #include "eshk.h"  10. #include "vault.h" 11. #include "epri.h" 12. 13.  #define NO_ATTK {0,0,0,0} 14.   15.   #define WT_ELF	   800 16.  #define WT_DRAGON 4500 17.   18.   #ifdef C  19. #undef C 20. #endif 21.  #ifdef TEXTCOLOR 22.  #include "color.h"  23. #define C(color)	color 24.  #define HI_DOMESTIC	CLR_WHITE	/* use for player + friendlies */ 25.  #define HI_LORD		CLR_MAGENTA 26.  #else 27.  #define C(color) 28.  #endif 29.   30.   void NDECL(monst_init); 31.  /*  32.    *	Entry Format:		(from permonst.h)  33. * 34.    *	name, symbol (S_* defines), 35.   *	difficulty level, move rate, armor class, magic resistance, 36.   *	alignment, creation/geno flags (G_* defines), 37.   *	6 * attack structs ( type, damage-type, # dice, # sides ), 38.   *	weight (WT_* defines), nutritional value, extension length, 39.   *	sounds made (MS_* defines), physical size (MZ_* defines), 40.   *	resistances, resistances conferred (both MR_* defines), 41.   *	3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively) 42.   *	symbol color (C(x) macro) 43.   */  44.   #define MON(nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,col) \ 45.  	   {nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,C(col)} 46.  /* LVL and SIZ collect several fields to cut down on # of args for MON */ 47.  #define LVL(lvl,mov,ac,mr,aln) lvl,mov,ac,mr,aln 48.  #define SIZ(wt,nut,pxl,snd,siz) wt,nut,pxl,snd,siz 49.  /* ATTK and A are to avoid braces and commas within args to MON */ 50.  #define ATTK(at,ad,n,d) {at,ad,n,d} 51.  #define A(a1,a2,a3,a4,a5,a6) {a1,a2,a3,a4,a5,a6} 52.   53.    54.   /*  55.    *	Rule #1:	monsters of a given class are contiguous in the 56.   *			mons[] array. 57.   *  58.    *	Rule #2:	monsters of a given class are presented in ascending 59.   *			order of strength. 60.   *  61.    *	Rule #3:	monster frequency is included in the geno mask; 62.   *			the frequency can be from 0 to 7. 0's will also 63.   *			be skipped during generation. 64.   *  65.    *	Rule #4:	monster subclasses (e.g. giants) should be kept 66.   *			together, unless it violates Rule 2. NOGEN monsters 67.   *			won't violate Rule 2. 68.   *  69.    * Guidelines for color assignment: 70.   *  71.    *	* Use the same color for all `growth stages' of a monster (ex.  72.    *	  little dog/big dog, baby naga/full-grown naga.  73.    *  74.    *	* Use colors given in names wherever possible. If the class has `real'  75.    *	  members with strong color associations, use those.  76.    *  77.    *	* Favor `cool' colors for cold-resistent monsters, `warm' ones for  78.    *	  fire-resistent ones.  79.    *  80.    *	* Try to reserve purple (magenta) for powerful `ruler' monsters (queen 81.   *	  bee, kobold lord, &c.).  82.    *  83.    *	* Subject to all these constraints, try to use color to make as many  84.    *	  distinctions as the / command (that is, within a monster letter 85.   *	  distinct names should map to distinct colors).  86.    *  87.    * The aim in assigning colors is to be consistent enough so a player can  88.    * become `intuitive' about them, deducing some or all of these rules  89.    * unconsciously. Use your common sense.  90.    */  91.    92.   #ifndef SPLITMON_2  93.   NEARDATA struct permonst mons[] = {  94.   /*  95.    * ants  96.    */  97.       MON("giant ant", S_ANT, 98.  	LVL(2, 18, 3, 0, 0), (G_GENO|G_SGROUP|3), 99.  	A(ATTK(AT_BITE, AD_PHYS, 1, 4),  100.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 101. 	SIZ(10, 10, 0, MS_SILENT, MZ_TINY), 0, 0, 102. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 103. 	M2_HOSTILE, 0, CLR_BROWN),  104.      MON("killer bee", S_ANT, 105. 	LVL(1, 18, -1, 0, 0), (G_GENO|G_LGROUP|2), 106. 	A(ATTK(AT_STNG, AD_DRST, 1, 3),  107.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 108. 	SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 109. 	M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS, 110. 	M2_HOSTILE|M2_FEMALE, 0, CLR_YELLOW),  111.      MON("soldier ant", S_ANT, 112. 	LVL(3, 18, 3, 0, 0), (G_GENO|G_SGROUP|2), 113. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4),  114.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 115. 	SIZ(20, 5, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 116. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 117. 	M2_HOSTILE, 0, CLR_BLUE),  118.      MON("fire ant", S_ANT, 119. 	LVL(3, 18, 3, 10, 0), (G_GENO|G_SGROUP|1), 120. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4),  121.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 122. 	SIZ(30, 10, 0, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE, 123. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 124. 	M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED),  125.      MON("giant beetle", S_ANT, 126. 	LVL(5, 6, 4, 0, 0), (G_GENO|3), 127. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  128.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 129. 	SIZ(10, 10, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 130. 	M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, 131. 	M2_HOSTILE, 0, CLR_BLACK),  132.      MON("queen bee", S_ANT, 133. 	LVL(9, 24, -4, 0, 0), (G_GENO|G_NOGEN), 134. 	A(ATTK(AT_STNG, AD_DRST, 1, 8),  135.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 136. 	SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 137. 	M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_OVIPAROUS|M1_POIS, 138. 	M2_HOSTILE|M2_FEMALE|M2_PRINCE, 0, HI_LORD),  139.  /*  140.   * blobs  141.   */  142.      MON("acid blob", S_BLOB, 143. 	LVL(1, 3, 8, 0, 0), (G_GENO|2), 144. 	A(ATTK(AT_NONE, AD_ACID, 1, 8),  145.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 146. 	SIZ(30, 10, 0, MS_SILENT, MZ_TINY), 147. 	MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, MR_STONE, 148. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 149. 	  M1_MINDLESS|M1_ACID, 150. 	M2_WANDER|M2_NEUTER, 0, CLR_GREEN),  151.      MON("quivering blob", S_BLOB, 152. 	LVL(5, 1, 8, 0, 0), (G_GENO|2), 153. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 8),  154.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 155. 	SIZ(200, 100, 0, MS_SILENT, MZ_SMALL), 156. 	MR_SLEEP|MR_POISON, MR_POISON, 157. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 158. 	M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_WHITE),  159.      MON("gelatinous cube", S_BLOB, 160. 	LVL(6, 6, 8, 0, 0), (G_GENO|2), 161. 	A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4),  162.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 163. 	SIZ(600, 150, 0, MS_SILENT, MZ_LARGE), 164. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, 165. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP, 166. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE|M1_ACID, 167. 	M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN),  168.  /*  169.   * cockatrice  170.   */  171.      MON("chickatrice", S_COCKATRICE, 172. 	LVL(4, 4, 8, 30, 0), (G_GENO|G_SGROUP|1), 173. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_STON, 0, 0),  174.  	  ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 175. 	SIZ(10, 10, 0, MS_HISS, MZ_TINY), 176. 	MR_POISON|MR_STONE, MR_POISON|MR_STONE, 177. 	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE, 178. 	M3_INFRAVISIBLE, CLR_BROWN),  179.      MON("cockatrice", S_COCKATRICE, 180. 	LVL(5, 6, 6, 30, 0), (G_GENO|5), 181. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0),  182.  	  ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 183. 	SIZ(30, 30, 0, MS_HISS, MZ_SMALL), 184. 	MR_POISON|MR_STONE, MR_POISON|MR_STONE, 185. 	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE|M1_OVIPAROUS, M2_HOSTILE, 186. 	M3_INFRAVISIBLE, CLR_YELLOW),  187.      MON("pyrolisk", S_COCKATRICE, 188. 	LVL(6, 6, 6, 30, 0), (G_GENO|1), 189. 	A(ATTK(AT_GAZE, AD_FIRE, 2, 6), NO_ATTK,  190.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 191. 	SIZ(30, 30, 0, MS_HISS, MZ_SMALL), 192. 	MR_POISON|MR_FIRE, MR_POISON|MR_FIRE, 193. 	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE|M1_OVIPAROUS, M2_HOSTILE, 194. 	M3_INFRAVISIBLE, CLR_RED),  195.  /*  196.   * dogs & other canines  197.   */  198.      MON("jackal", S_DOG, 199. 	LVL(0, 12, 7, 0, 0), (G_GENO|G_SGROUP|3), 200. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2),  201.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 202. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 203. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 204. 	CLR_BROWN),  205.      MON("fox", S_DOG, 206. 	LVL(0, 15, 7, 0, 0), (G_GENO|1), 207. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK,  208.  	  NO_ATTK, NO_ATTK, NO_ATTK), 209. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 210. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 211. 	CLR_RED),  212.      MON("coyote", S_DOG, 213. 	LVL(1, 12, 7, 0, 0), (G_GENO|G_SGROUP|1), 214. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK,  215.  	  NO_ATTK, NO_ATTK, NO_ATTK), 216. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 217. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 218. 	CLR_BROWN),  219.      MON("werejackal", S_DOG, 220. 	LVL(2, 12, 7, 10, -7), (G_NOGEN|G_NOCORPSE), 221. 	A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK,  222.  	  NO_ATTK, NO_ATTK, NO_ATTK), 223. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), MR_POISON, 0, 224. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 225. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  226.      MON("little dog", S_DOG, 227. 	LVL(2, 18, 6, 0, 0), (G_GENO|1), 228. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  229.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 230. 	SIZ(150, 150, 0, MS_BARK, MZ_SMALL), 0, 0, 231. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, 232. 	HI_DOMESTIC),  233.      MON("dog", S_DOG, 234. 	LVL(4, 16, 5, 0, 0), (G_GENO|1), 235. 	A(ATTK(AT_BITE, AD_PHYS, 1 ,6),  236.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 237. 	SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0, 238. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, 239. 	HI_DOMESTIC),  240.      MON("large dog", S_DOG, 241. 	LVL(6, 15, 4, 0, 0), (G_GENO|1), 242. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  243.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 244. 	SIZ(800, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0, 245. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 246. 	M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),  247.      MON("dingo", S_DOG, 248. 	LVL(4, 16, 5, 0, 0), (G_GENO|1), 249. 	A(ATTK(AT_BITE, AD_PHYS, 1 ,6),  250.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 251. 	SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0, 252. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 253. 	CLR_YELLOW),  254.      MON("wolf", S_DOG, 255. 	LVL(5, 12, 4, 0, 0), (G_GENO|G_SGROUP|2), 256. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  257.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 258. 	SIZ(500, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0, 259. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 260. 	CLR_BROWN),  261.      MON("werewolf", S_DOG, 262. 	LVL(5, 12, 4, 20, -7), (G_NOGEN|G_NOCORPSE), 263. 	A(ATTK(AT_BITE, AD_WERE, 2, 6),  264.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 265. 	SIZ(500, 250, 0, MS_BARK, MZ_MEDIUM), MR_POISON, 0, 266. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 267. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  268.      MON("warg", S_DOG, 269. 	LVL(7, 12, 4, 0, -5), (G_GENO|G_SGROUP|2), 270. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6),  271.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 272. 	SIZ(850, 350, 0, MS_BARK, MZ_MEDIUM), 0, 0, 273. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 274. 	CLR_BROWN),  275.      MON("winter wolf cub", S_DOG, 276. 	LVL(5, 12, 4, 0, -5), (G_NOHELL|G_GENO|G_SGROUP|2), 277. 	A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 8),  278.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 279. 	SIZ(250, 200, 0, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD, 280. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_CYAN),  281.      MON("winter wolf", S_DOG, 282. 	LVL(7, 12, 4, 20, 0), (G_NOHELL|G_GENO|1), 283. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6),  284.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 285. 	SIZ(700, 300, 0, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD, 286. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 287. 	M2_HOSTILE|M2_STRONG, 0, CLR_CYAN),  288.      MON("hell hound pup", S_DOG, 289. 	LVL(7, 12, 4, 20, -5), (G_HELL|G_GENO|G_SGROUP|1), 290. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6),  291.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 292. 	SIZ(200, 200, 0, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE, 293. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 294. 	CLR_RED),  295.      MON("hell hound", S_DOG, 296. 	LVL(12, 14, 2, 20, 0), (G_HELL|G_GENO|1), 297. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6),  298.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 299. 	SIZ(600, 300, 0, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE, 300. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 301. 	M3_INFRAVISIBLE, CLR_RED),  302.  #ifdef CHARON  303.      MON("Cerberus", S_DOG, 304. 	LVL(12, 10, 2, 20, -7), (G_HELL|G_UNIQ|1), 305. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6),  306.  	  ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 307. 	SIZ(1000, 350, 0, MS_BARK, MZ_LARGE), MR_FIRE, MR_FIRE, 308. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 309. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_MALE, M3_INFRAVISIBLE, 310. 	CLR_RED),  311.  #endif  312.  /*  313.   * eyes  314.   */  315.      MON("gas spore", S_EYE, 316. 	LVL(1, 3, 10, 0, 0), (G_NOCORPSE|G_GENO|1), 317. 	A(ATTK(AT_BOOM, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK,  318.  	  NO_ATTK, NO_ATTK, NO_ATTK), 319. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 320. 	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 321. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY),  322.      MON("floating eye", S_EYE, 323. 	LVL(2, 1, 9, 10, 0), (G_GENO|5), 324. 	A(ATTK(AT_NONE, AD_PLYS, 0,70),  325.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 326. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 327. 	M1_FLY|M1_AMPHIBIOUS|M1_NOLIMBS|M1_NOHEAD|M1_NOTAKE, 328. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),  329.      MON("freezing sphere", S_EYE, 330. 	LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_NOHELL|G_GENO|2), 331. 	A(ATTK(AT_EXPL, AD_COLD, 4, 6),  332.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 333. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD, MR_COLD, 334. 	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 335. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_WHITE),  336.      MON("flaming sphere", S_EYE, 337. 	LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2), 338. 	A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK, NO_ATTK,  339.  	    NO_ATTK, NO_ATTK, NO_ATTK), 340. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE, 341. 	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 342. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),  343.      MON("shocking sphere", S_EYE, 344. 	LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2), 345. 	A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK, NO_ATTK,  346.  	  NO_ATTK, NO_ATTK, NO_ATTK), 347. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC, 348. 	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 349. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, HI_ZAP),  350.  #if 0		/* not yet implemented */  351.      MON("beholder", S_EYE, 352. 	LVL(6, 3, 4, 0, -10), (G_GENO|2), 353. 	A(ATTK(AT_GAZE, AD_SLOW, 0, 0), ATTK(AT_GAZE, AD_SLEE, 2,25),  354.  	  ATTK(AT_GAZE, AD_DISN, 0, 0), ATTK(AT_GAZE, AD_STON, 0, 0),  355.  	  ATTK(AT_GAZE, AD_CNCL, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 4)), 356. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD, 0, 357. 	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 358. 	M2_NOPOLY|M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BROWN),  359.  #endif  360.  /*  361.   * felines  362.   */  363.      MON("kitten", S_FELINE, 364. 	LVL(2, 18, 6, 0, 0), (G_GENO|1), 365. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  366.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 367. 	SIZ(150, 150, 0, MS_MEW, MZ_SMALL), 0, 0, 368. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 369. 	M2_WANDER|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),  370.      MON("housecat", S_FELINE, 371. 	LVL(4, 16, 5, 0, 0), (G_GENO|1), 372. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  373.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 374. 	SIZ(200, 200, 0, MS_MEW, MZ_SMALL), 0, 0, 375. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, 376. 	HI_DOMESTIC),  377.      MON("jaguar", S_FELINE, 378. 	LVL(4, 15, 6, 0, 0), (G_GENO|2), 379. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  380.  	  ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 381. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 382. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 383. 	CLR_BROWN),  384.      MON("lynx", S_FELINE, 385. 	LVL(5, 15, 6, 0, 0), (G_GENO|1), 386. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  387.  	  ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), 388. 	SIZ(600, 300, 0, MS_GROWL, MZ_SMALL), 0, 0, 389. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 390. 	CLR_CYAN),  391.      MON("panther", S_FELINE, 392. 	LVL(5, 15, 6, 0, 0), (G_GENO|1), 393. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),  394.  	  ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), 395. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 396. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 397. 	CLR_BLACK),  398.      MON("large cat", S_FELINE, 399. 	LVL(6, 15, 4, 0, 0), (G_GENO|1), 400. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  401.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 402. 	SIZ(250, 250, 0, MS_MEW, MZ_SMALL), 0, 0, 403. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 404. 	M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),  405.      MON("tiger", S_FELINE, 406. 	LVL(6, 12, 6, 0, 0), (G_GENO|2), 407. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),  408.  	  ATTK(AT_BITE, AD_PHYS, 1,10), NO_ATTK, NO_ATTK, NO_ATTK), 409. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 410. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 411. 	CLR_YELLOW),  412.  /*  413.   * gremlins and gargoyles  414.   */  415.      MON("gremlin", S_GREMLIN, 416. 	LVL(5, 12, 2, 25, -9), (G_GENO|2), 417. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),  418.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0),  419.  	  NO_ATTK, NO_ATTK), 420. 	SIZ(100, 20, 0, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON, 421. 	M1_SWIM|M1_HUMANOID|M1_POIS, M2_STALK, M3_INFRAVISIBLE, CLR_GREEN),  422.      MON("gargoyle", S_GREMLIN, 423. 	LVL(6, 10, -4, 0, -9), (G_GENO|2), 424. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6),  425.  	  ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 426. 	SIZ(1000, 200, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, 427. 	M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS, 428. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN),  429.      MON("winged gargoyle", S_GREMLIN, 430. 	LVL(9, 15, -2, 0, -12), (G_GENO|1), 431. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),  432.  	  ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 433. 	SIZ(1200, 300, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, 434. 	M1_FLY|M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS|M1_OVIPAROUS, 435. 	M2_LORD|M2_HOSTILE|M2_STRONG|M2_MAGIC, 0, HI_LORD),  436.  /*  437.   * humanoids  438.   */  439.      MON("hobbit", S_HUMANOID, 440. 	LVL(1, 9, 10, 0, 6), (G_GENO|2), 441. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  442.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 443. 	SIZ(500, 200, 0, MS_HUMANOID, MZ_SMALL), 0, 0, 444. 	M1_HUMANOID|M1_OMNIVORE, M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, 445. 	CLR_GREEN),  446.      MON("dwarf", S_HUMANOID, 447. 	LVL(2, 6, 10, 10, 4), (G_GENO|3), 448. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  449.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 450. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 451. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 452. 	M2_NOPOLY|M2_DWARF|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 453. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  454.      MON("bugbear", S_HUMANOID, 455. 	LVL(3, 9, 5, 0, -6), (G_GENO|1), 456. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),  457.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 458. 	SIZ(1250, 250, 0, MS_GROWL, MZ_LARGE), 0, 0, 459. 	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_COLLECT, 460. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),  461.      MON("dwarf lord", S_HUMANOID, 462. 	LVL(4, 6, 10, 10, 5), (G_GENO|2), 463. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),  464.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 465. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 466. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 467. 	M2_DWARF|M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 468. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),  469.      MON("dwarf king", S_HUMANOID, 470. 	LVL(6, 6, 10, 20, 6), (G_GENO|1), 471. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),  472.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 473. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 474. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 475. 	M2_DWARF|M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 476. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),  477.      MON("mind flayer", S_HUMANOID, 478. 	LVL(9, 12, 5, 90, -8), (G_GENO|1), 479. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1),  480.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),  481.  	  NO_ATTK, NO_ATTK), 482. 	SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN), 0, 0, 483. 	M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE, 484. 	M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT, 485. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA),  486.      MON("master mind flayer", S_HUMANOID, 487. 	LVL(13, 12, 0, 90, -8), (G_GENO|1), 488. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TENT, AD_DRIN, 2, 1),  489.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),  490.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1)), 491. 	SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN), 0, 0, 492. 	M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE, 493. 	M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT, 494. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA),  495.  /*  496.   * imps & other minor demons/devils  497.   */  498.      MON("manes", S_IMP, 499. 	LVL(1, 3, 7, 0, -7), (G_GENO|G_LGROUP|G_NOCORPSE|1), 500. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),  501.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 502. 	SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_SLEEP|MR_POISON, 0, 503. 	M1_POIS, M2_HOSTILE|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  504.      MON("homunculus", S_IMP, 505. 	LVL(2, 12, 6, 10, -7), (G_GENO|2), 506. 	A(ATTK(AT_BITE, AD_SLEE, 1, 3),  507.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 508. 	SIZ(60, 100, 0, MS_SILENT, MZ_TINY), 509. 	MR_SLEEP|MR_POISON, MR_SLEEP|MR_POISON, 510. 	M1_FLY|M1_POIS, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN),  511.      MON("imp", S_IMP, 512. 	LVL(3, 12, 2, 20, -7), (G_GENO|1), 513. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4),  514.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 515. 	SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0, 516. 	M1_REGEN, M2_WANDER|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  517.      MON("lemure", S_IMP, 518. 	LVL(3, 3, 7, 0, -7), (G_HELL|G_GENO|G_LGROUP|G_NOCORPSE|1), 519. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3),  520.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 521. 	SIZ(150, 100, 0, MS_SILENT, MZ_MEDIUM), 522. 	MR_SLEEP|MR_POISON, MR_SLEEP, M1_POIS|M1_REGEN, 523. 	M2_HOSTILE|M2_WANDER|M2_STALK|M2_NEUTER, 524. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),  525.      MON("quasit", S_IMP, 526. 	LVL(3, 15, 2, 20, -7), (G_GENO|2), 527. 	A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2),  528.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 529. 	SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 530. 	M1_REGEN, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),  531.      MON("tengu", S_IMP, 532. 	LVL(6, 13, 5, 30, 7), (G_GENO|3), 533. 	A(ATTK(AT_BITE, AD_PHYS, 1, 7),  534.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 535. 	SIZ(300, 200, 0, MS_SQAWK, MZ_SMALL), MR_POISON, MR_POISON, 536. 	M1_TPORT|M1_TPORT_CNTRL, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, 537. 	CLR_CYAN),  538.  /*  539.   * jellies  540.   */  541.      MON("blue jelly", S_JELLY, 542. 	LVL(4, 0, 8, 10, 0), (G_GENO|2), 543. 	A(ATTK(AT_NONE, AD_COLD, 0, 6),  544.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 545. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), 546. 	MR_COLD|MR_POISON, MR_COLD|MR_POISON, 547. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS 548. 	  |M1_NOTAKE, 549. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLUE),  550.      MON("spotted jelly", S_JELLY, 551. 	LVL(5, 0, 8, 10, 0), (G_GENO|1), 552. 	A(ATTK(AT_NONE, AD_ACID, 0, 6),  553.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 554. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 555. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 556. 	  M1_MINDLESS|M1_ACID|M1_NOTAKE, 557. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN),  558.      MON("ochre jelly", S_JELLY, 559. 	LVL(6, 3, 8, 20, 0), (G_GENO|2), 560. 	A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6),  561.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 562. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 563. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 564. 	  M1_MINDLESS|M1_ACID|M1_NOTAKE, 565. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),  566.  /*  567.   * kobolds  568.   */  569.      MON("kobold", S_KOBOLD, 570. 	LVL(0, 6, 10, 0, -2), (G_GENO|1), 571. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),  572.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 573. 	SIZ(400, 100, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 574. 	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 575. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),  576.      MON("large kobold", S_KOBOLD, 577. 	LVL(1, 6, 10, 0, -3), (G_GENO|1), 578. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  579.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 580. 	SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 581. 	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 582. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  583.      MON("kobold lord", S_KOBOLD, 584. 	LVL(2, 6, 10, 0, -4), (G_GENO|1), 585. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),  586.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 587. 	SIZ(500, 200, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 588. 	M1_HUMANOID|M1_POIS|M1_OMNIVORE, 589. 	M2_HOSTILE|M2_LORD|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, 590. 	HI_LORD),  591.      MON("kobold shaman", S_KOBOLD, 592. 	LVL(2, 6, 6, 10, -4), (G_GENO|1), 593. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),  594.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 595. 	SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 596. 	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_MAGIC, 597. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP),  598.  /*  599.   * leprechauns  600.   */  601.      MON("leprechaun", S_LEPRECHAUN, 602. 	LVL(5, 15, 8, 20, 0), (G_GENO|4), 603. 	A(ATTK(AT_CLAW, AD_SGLD, 1, 2),  604.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 605. 	SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), 0, 0, 606. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_GREEDY, M3_INFRAVISIBLE, CLR_GREEN),  607.  /*  608.   * mimics  609.   */  610.      MON("small mimic", S_MIMIC, 611. 	LVL(7, 3, 7, 0, 0), (G_GENO|2), 612. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4),  613.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 614. 	SIZ(300, 200, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, 615. 	M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 616. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 617. 	M2_HOSTILE, 0, CLR_BROWN),  618.      MON("large mimic", S_MIMIC, 619. 	LVL(8, 3, 7, 10, 0), (G_GENO|1), 620. 	A(ATTK(AT_CLAW, AD_STCK, 3, 4),  621.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 622. 	SIZ(600, 400, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0, 623. 	M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 624. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 625. 	M2_HOSTILE|M2_STRONG, 0, CLR_RED),  626.      MON("giant mimic", S_MIMIC, 627. 	LVL(9, 3, 7, 20, 0), (G_GENO|1), 628. 	A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6),  629.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 630. 	SIZ(800, 500, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0, 631. 	M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 632. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 633. 	M2_HOSTILE|M2_STRONG, 0, HI_LORD),  634.  /*  635.   * nymphs  636.   */  637.      MON("wood nymph", S_NYMPH, 638. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 639. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  640.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 641. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 642. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 643. 	CLR_GREEN),  644.      MON("water nymph", S_NYMPH, 645. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 646. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  647.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 648. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 649. 	M1_HUMANOID|M1_TPORT|M1_SWIM, 650. 	M2_HOSTILE|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE),  651.      MON("mountain nymph", S_NYMPH, 652. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 653. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  654.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 655. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 656. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, 657. 	M3_INFRAVISIBLE, CLR_BROWN),  658.  /*  659.   * orcs  660.   */  661.      MON("goblin", S_ORC, 662. 	LVL(0, 6, 10, 0, -3), (G_GENO|2), 663. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),  664.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 665. 	SIZ(400, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 666. 	M1_HUMANOID|M1_OMNIVORE, M2_ORC|M2_COLLECT, 667. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),  668.      MON("hobgoblin", S_ORC, 669. 	LVL(1, 9, 10, 0, -4), (G_GENO|2), 670. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  671.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 672. 	SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, 673. 	M1_HUMANOID|M1_OMNIVORE, M2_ORC|M2_STRONG|M2_COLLECT, 674. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),  675.  	/* plain "orc" for zombie corpses only; not created at random  676.  	 */  677.      MON("orc", S_ORC, 678. 	LVL(1, 9, 10, 0, -3), (G_GENO|G_NOGEN|G_LGROUP), 679. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  680.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 681. 	SIZ(850, 150, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 682. 	M2_NOPOLY|M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 683. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  684.      MON("hill orc", S_ORC, 685. 	LVL(2, 9, 10, 0, -4), (G_GENO|G_LGROUP|2), 686. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  687.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 688. 	SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 689. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 690. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_YELLOW),  691.      MON("Mordor orc", S_ORC, 692. 	LVL(3, 5, 10, 0, -5), (G_GENO|G_LGROUP|1), 693. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  694.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 695. 	SIZ(1200, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 696. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 697. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),  698.      MON("Uruk-hai", S_ORC, 699. 	LVL(3, 7, 10, 0, -4), (G_GENO|G_LGROUP|1), 700. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  701.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 702. 	SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 703. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 704. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLACK),  705.      MON("orc shaman", S_ORC, 706. 	LVL(3, 9, 5, 10, -5), (G_GENO|1), 707. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),  708.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 709. 	SIZ(1000, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 710. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_MAGIC, 711. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP),  712.      MON("orc-captain", S_ORC, 713. 	LVL(5, 5, 10, 0, -5), (G_GENO|1), 714. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),  715.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 716. 	SIZ(1350, 350, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 717. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 718. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),  719.  /*  720.   * piercers  721.   */  722.      MON("rock piercer", S_PIERCER, 723. 	LVL(3, 1, 3, 0, 0), (G_GENO|4), 724. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6),  725.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 726. 	SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), 0, 0, 727. 	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 728. 	M2_HOSTILE, 0, CLR_GRAY),  729.      MON("iron piercer", S_PIERCER, 730. 	LVL(5, 1, 0, 0, 0), (G_GENO|2), 731. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  732.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 733. 	SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 734. 	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 735. 	M2_HOSTILE, 0, CLR_CYAN),  736.      MON("glass piercer", S_PIERCER, 737. 	LVL(7, 1, 0, 0, 0), (G_GENO|1), 738. 	A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK,  739.  	  NO_ATTK, NO_ATTK, NO_ATTK), 740. 	SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, 741. 	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 742. 	M2_HOSTILE, 0, CLR_WHITE),  743.  /*  744.   * quadrupeds  745.   */  746.      MON("rothe", S_QUADRUPED, 747. 	LVL(2, 9, 7, 0, 0), (G_GENO|G_SGROUP|4), 748. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3),  749.  	  ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 750. 	SIZ(400, 100, 0, MS_SILENT, MZ_LARGE), 0, 0, 751. 	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 752. 	CLR_BROWN),  753.      MON("mumak", S_QUADRUPED, 754. 	LVL(5, 9, 0, 0, -2), (G_GENO|1), 755. 	A(ATTK(AT_BUTT, AD_PHYS, 4,12), ATTK(AT_BITE, AD_PHYS, 2, 6),  756.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 757. 	SIZ(2500, 500, 0, MS_ROAR, MZ_LARGE), 0, 0, 758. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 759. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),  760.      MON("leocrotta", S_QUADRUPED, 761. 	LVL(6, 18, 4, 10, 0), (G_GENO|2), 762. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6),  763.  	  ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 764. 	SIZ(1200, 500, 0, MS_IMITATE, MZ_LARGE), 0, 0, 765. 	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE|M2_STRONG, 766. 	M3_INFRAVISIBLE, CLR_RED),  767.      MON("wumpus", S_QUADRUPED, 768. 	LVL(8, 3, 2, 10, 0), (G_GENO|1), 769. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  770.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 771. 	SIZ(2500, 500, 0, MS_BURBLE, MZ_LARGE), 0, 0, 772. 	M1_CLING|M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, 773. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_CYAN),  774.      MON("titanothere", S_QUADRUPED, 775. 	LVL(12, 12, 6, 0, 0), (G_GENO|2), 776. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8),  777.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 778. 	SIZ(2650, 650, 0, MS_SILENT, MZ_LARGE), 0, 0, 779. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 780. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),  781.      MON("baluchitherium", S_QUADRUPED, 782. 	LVL(14, 12, 5, 0, 0), (G_GENO|2), 783. 	A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4),  784.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 785. 	SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), 0, 0, 786. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 787. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),  788.      MON("mastodon", S_QUADRUPED, 789. 	LVL(20, 12, 5, 0, 0), (G_GENO|1), 790. 	A(ATTK(AT_BUTT, AD_PHYS, 4, 8), ATTK(AT_BUTT, AD_PHYS, 4, 8),  791.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 792. 	SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), 0, 0, 793. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 794. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_BLACK),  795.  /*  796.   * rodents  797.   */  798.      MON("sewer rat", S_RODENT, 799. 	LVL(0, 12, 7, 0, 0), (G_GENO|G_SGROUP|1), 800. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3),  801.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 802. 	SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0, 803. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 804. 	CLR_BROWN),  805.      MON("giant rat", S_RODENT, 806. 	LVL(1, 10, 7, 0, 0), (G_GENO|G_SGROUP|2), 807. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3),  808.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 809. 	SIZ(30, 30, 0, MS_SQEEK, MZ_TINY), 0, 0, 810. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 811. 	CLR_BROWN),  812.      MON("rabid rat", S_RODENT, 813. 	LVL(2, 12, 6, 0, 0), (G_GENO|1), 814. 	A(ATTK(AT_BITE, AD_DRCO, 2, 4),  815.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 816. 	SIZ(30, 5, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0, 817. 	M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 818. 	CLR_BROWN),  819.      MON("wererat", S_RODENT, 820. 	LVL(2, 12, 6, 10, -7), (G_NOGEN|G_NOCORPSE), 821. 	A(ATTK(AT_BITE, AD_WERE, 1, 4),  822.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 823. 	SIZ(40, 30, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0, 824. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 825. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  826.      MON("rock mole", S_RODENT, 827. 	LVL(3, 3, 0, 20, 0), (G_GENO|2), 828. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  829.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 830. 	SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 831. 	M1_TUNNEL|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, 832. 	M2_HOSTILE|M2_GREEDY|M2_JEWELS|M2_COLLECT, M3_INFRAVISIBLE, CLR_GRAY),  833.      MON("woodchuck", S_RODENT, 834. 	LVL(3, 3, 0, 20, 0), (G_NOGEN|G_GENO), 835. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  836.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 837. 	SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 838. 	M1_TUNNEL/*LOGGING*/|M1_ANIMAL|M1_NOHANDS|M1_SWIM|M1_HERBIVORE, 839. 		/* In reality, they tunnel instead of cutting lumber. Oh, well. */ 840.  	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  841.  /*  842.   * spiders & scorpions (keep webmaker in sync if new critters are added)  843.   */  844.      MON("cave spider", S_SPIDER, 845. 	LVL(1, 12, 3, 0, 0), (G_GENO|G_SGROUP|2), 846. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2),  847.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 848. 	SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 849. 	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 850. 	M2_HOSTILE, 0, CLR_GRAY),  851.      MON("centipede", S_SPIDER, 852. 	LVL(2, 4, 3, 0, 0), (G_GENO|1), 853. 	A(ATTK(AT_BITE, AD_DRST, 1, 3), NO_ATTK, NO_ATTK,  854.  	  NO_ATTK, NO_ATTK, NO_ATTK), 855. 	SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 856. 	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 857. 	M2_HOSTILE, 0, CLR_YELLOW),  858.      MON("giant spider", S_SPIDER, 859. 	LVL(5, 15, 4, 0, 0), (G_GENO|1), 860. 	A(ATTK(AT_BITE, AD_DRST, 2, 4),  861.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 862. 	SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 863. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 864. 	M2_HOSTILE|M2_STRONG, 0, CLR_MAGENTA),  865.      MON("scorpion", S_SPIDER, 866. 	LVL(5, 15, 3, 0, 0), (G_GENO|2), 867. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),  868.  	  ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 869. 	SIZ(50, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 870. 	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 871. 	M2_HOSTILE, 0, CLR_RED),  872.  /*  873.   * trappers, lurkers, &c  874.   */  875.      MON("lurker above", S_TRAPPER, 876. 	LVL(10, 3, 3, 0, 0), (G_GENO|2), 877. 	A(ATTK(AT_ENGL, AD_DGST, 1, 8),  878.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 879. 	SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0, 880. 	M1_HIDE|M1_FLY|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE, 881. 	M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GRAY),  882.      MON("trapper", S_TRAPPER, 883. 	LVL(12, 3, 3, 0, 0), (G_GENO|2), 884. 	A(ATTK(AT_ENGL, AD_DGST, 1,10),  885.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 886. 	SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0, 887. 	M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE, 888. 	M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GREEN),  889.  /*  890.   * unicorns and horses  891.   */  892.      MON("white unicorn", S_UNICORN, 893. 	LVL(4, 24, 2, 70, 7), (G_GENO|2), 894. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  895.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 896. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 897. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 898. 	M3_INFRAVISIBLE, CLR_WHITE),  899.      MON("gray unicorn", S_UNICORN, 900. 	LVL(4, 24, 2, 70, 0), (G_GENO|1), 901. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  902.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 903. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 904. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 905. 	M3_INFRAVISIBLE, CLR_GRAY),  906.      MON("black unicorn", S_UNICORN, 907. 	LVL(4, 24, 2, 70, -7), (G_GENO|1), 908. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  909.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 910. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 911. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 912. 	M3_INFRAVISIBLE, CLR_BLACK),  913.      MON("pony", S_UNICORN, 914. 	LVL(3, 16, 6, 0, 0), (G_GENO|2), 915. 	A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2),  916.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 917. 	SIZ(1300, 250, 0, MS_NEIGH, MZ_MEDIUM), 0, 0, 918. 	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 919. 	M3_INFRAVISIBLE, CLR_BROWN),  920.      MON("horse", S_UNICORN, 921. 	LVL(5, 20, 5, 0, 0), (G_GENO|2), 922. 	A(ATTK(AT_KICK, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 3),  923.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 924. 	SIZ(1500, 300, 0, MS_NEIGH, MZ_LARGE), 0, 0, 925. 	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 926. 	M3_INFRAVISIBLE, CLR_BROWN),  927.      MON("warhorse", S_UNICORN, 928. 	LVL(7, 24, 4, 0, 0), (G_GENO|2), 929. 	A(ATTK(AT_KICK, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 4),  930.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 931. 	SIZ(1800, 350, 0, MS_NEIGH, MZ_LARGE), 0, 0, 932. 	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 933. 	M3_INFRAVISIBLE, CLR_BROWN),  934.  /*  935.   * vortices  936.   */  937.      MON("fog cloud", S_VORTEX, 938. 	LVL(3, 1, 0, 0, 0), (G_GENO|G_NOCORPSE|2), 939. 	A(ATTK(AT_ENGL, AD_PHYS, 1, 6),  940.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 941. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 942. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 943. 	  M1_AMORPHOUS|M1_UNSOLID, 944. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY),  945.      MON("dust vortex", S_VORTEX, 946. 	LVL(4, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|2), 947. 	A(ATTK(AT_ENGL, AD_BLND, 2, 8),  948.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 949. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 950. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 951. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),  952.      MON("ice vortex", S_VORTEX, 953. 	LVL(5, 20, 2, 30, 0), (G_NOHELL|G_GENO|G_NOCORPSE|1), 954. 	A(ATTK(AT_ENGL, AD_COLD, 1, 6),  955.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 956. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 957. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 958. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 959. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_CYAN),  960.      MON("energy vortex", S_VORTEX, 961. 	LVL(6, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|1), 962. 	A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 0, 0),  963.  	  ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK), 964. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 965. 	MR_ELEC|MR_SLEEP|MR_DISINT|MR_POISON|MR_STONE, 0, 966. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 967. 	  M1_UNSOLID, 968. 	M2_HOSTILE|M2_NEUTER, 0, HI_ZAP),  969.      MON("steam vortex", S_VORTEX, 970. 	LVL(7, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|2), 971. 	A(ATTK(AT_ENGL, AD_FIRE, 1, 8),  972.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 973. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 974. 	MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE, 0, 975. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 976. 	  M1_UNSOLID, 977. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),  978.      MON("fire vortex", S_VORTEX, 979. 	LVL(8, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|1), 980. 	A(ATTK(AT_ENGL, AD_FIRE, 1,10), ATTK(AT_NONE, AD_FIRE, 0, 4),  981.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 982. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 983. 	MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE, 0, 984. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 985. 	  M1_UNSOLID, 986. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),  987.  /*  988.   * worms  989.   */  990.      MON("baby long worm", S_WORM, 991. 	LVL(8, 3, 5, 0, 0), G_GENO, 992. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  993.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 994. 	SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0, 995. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 996. 	M2_HOSTILE, 0, CLR_BROWN),  997.      MON("baby purple worm", S_WORM, 998. 	LVL(8, 3, 5, 0, 0), G_GENO, 999. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  1000. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1001. 	SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0, 1002. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 1003. 	0, CLR_MAGENTA), 1004.     MON("long worm", S_WORM, 1005. 	LVL(8, 3, 5, 10, 0), (G_GENO|2), 1006. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1007. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1008. 	SIZ(1500, 500, 0, MS_SILENT, MZ_GIGANTIC), 0, 0, 1009. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE, 1010. 	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_BROWN), 1011.     MON("purple worm", S_WORM, 1012. 	LVL(15, 9, 6, 20, 0), (G_GENO|2), 1013. 	A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1,10), 1014. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1015. 	SIZ(2700, 700, 0, MS_SILENT, MZ_GIGANTIC), 0, 0, 1016. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE, 1017. 	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_MAGENTA), 1018. /*  1019.  * xan, &c  1020.  */  1021.     MON("grid bug", S_XAN, 1022. 	LVL(0, 12, 9, 0, 0), (G_GENO|G_SGROUP|G_NOCORPSE|3), 1023. 	A(ATTK(AT_BITE, AD_ELEC, 1, 1), 1024. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1025. 	SIZ(15, 10, 0, MS_BUZZ, MZ_TINY), MR_ELEC|MR_POISON, 0, 1026. 	M1_ANIMAL, M2_HOSTILE, M3_INFRAVISIBLE, CLR_MAGENTA), 1027.     MON("xan", S_XAN, 1028. 	LVL(7, 18, -4, 0, 0), (G_GENO|3), 1029. 	A(ATTK(AT_STNG, AD_LEGS, 1, 4), 1030. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1031. 	SIZ(300, 300, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 1032. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_POIS, M2_HOSTILE, M3_INFRAVISIBLE, 1033. 	CLR_RED), 1034. /*  1035.  * lights  1036.  */  1037.     MON("yellow light", S_LIGHT, 1038. 	LVL(3, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|4), 1039. 	A(ATTK(AT_EXPL, AD_BLND, 10,20), 1040. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1041. 	SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 1042. 	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID| 1043. 	 MR_STONE, 0, 1044. 	M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1045. 	 M1_MINDLESS|M1_UNSOLID|M1_NOTAKE, 1046. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), 1047.     MON("black light", S_LIGHT, 1048. 	LVL(5, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|2), 1049. 	A(ATTK(AT_EXPL, AD_HALU, 10,12), 1050. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1051. 	SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 1052. 	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID| 1053. 	 MR_STONE, 0, 1054. 	M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1055. 	 M1_MINDLESS|M1_UNSOLID|M1_SEE_INVIS|M1_NOTAKE, 1056. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 1057. /*  1058.  * zruty  1059.  */  1060.     MON("zruty", S_ZRUTY, 1061. 	LVL(9, 8, 3, 0, 0), (G_GENO|2), 1062. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1063. 	  ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1064. 	SIZ(1200, 600, 0, MS_SILENT, MZ_LARGE), 0, 0, 1065. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1066. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), 1067. /*  1068.  * Angels and other lawful minions  1069.  */  1070.     MON("couatl", S_ANGEL, 1071. 	LVL(8, 10, 5, 30, 7), (G_NOHELL|G_SGROUP|G_NOCORPSE|1), 1072. 	A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3), 1073. 	  ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1074. 	SIZ(900, 400, 0, MS_HISS, MZ_LARGE), MR_POISON, 0, 1075. 	M1_FLY|M1_POIS, 1076. 	M2_MINION|M2_STALK|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 1077. 	CLR_GREEN), 1078.     MON("Aleax", S_ANGEL, 1079. 	LVL(10, 8, 0, 30, 7), (G_NOHELL|G_NOCORPSE|1), 1080. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 1081. 	  ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1082. 	SIZ(WT_HUMAN, 400, 0, MS_IMITATE, MZ_HUMAN), 1083. 	MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 1084. 	M1_HUMANOID|M1_SEE_INVIS, 1085. 	M2_MINION|M2_STALK|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, 1086. 	CLR_YELLOW), 1087.     MON("Angel", S_ANGEL, 1088. 	LVL(14, 10, -4, 55, 12), (G_NOHELL|G_NOCORPSE|1), 1089. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 1090. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_MAGM, 2, 6),  1091. 	  NO_ATTK, NO_ATTK), 1092. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_CUSS, MZ_HUMAN), 1093. 	MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 1094. 	M1_FLY|M1_HUMANOID|M1_SEE_INVIS, 1095. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_COLLECT, 1096. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE), 1097.     MON("ki-rin", S_ANGEL, 1098. 	LVL(16, 18, -5, 90, 15), (G_NOHELL|G_NOCORPSE|1), 1099. 	A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_PHYS, 2, 4), 1100. 	  ATTK(AT_BUTT, AD_PHYS, 3, 6), ATTK(AT_MAGC, AD_SPEL, 2, 6),  1101. 	  NO_ATTK, NO_ATTK), 1102. 	SIZ(WT_HUMAN, 400, 0, MS_NEIGH, MZ_LARGE), 0, 0, 1103. 	M1_FLY|M1_SEE_INVIS, 1104. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD, 1105. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_GOLD), 1106.     MON("Archon", S_ANGEL, 1107. 	LVL(19, 16, -6, 80, 15), (G_NOHELL|G_NOCORPSE|1), 1108. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 1109. 	  ATTK(AT_GAZE, AD_BLND, 2, 6), ATTK(AT_CLAW, AD_PHYS, 1, 8),  1110. 	  ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK), 1111. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), 1112. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 1113. 	M1_FLY|M1_HUMANOID|M1_SEE_INVIS|M1_REGEN, 1114. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD| 1115. 	 M2_COLLECT|M2_MAGIC, 1116. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 1117. /*  1118.  * Bats  1119.  */  1120.     MON("bat", S_BAT, 1121. 	LVL(0, 22, 8, 0, 0), (G_GENO|G_SGROUP|1), 1122. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1123. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1124. 	SIZ(20, 20, 0, MS_SQEEK, MZ_TINY), 0, 0, 1125. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_WANDER, M3_INFRAVISIBLE, 1126. 	CLR_BROWN), 1127.     MON("giant bat", S_BAT, 1128. 	LVL(2, 22, 7, 0, 0), (G_GENO|2), 1129. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), 1130. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1131. 	SIZ(30, 30, 0, MS_SQEEK, MZ_SMALL), 0, 0, 1132. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 1133. 	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), 1134.     MON("raven", S_BAT, 1135. 	LVL(4, 20, 6, 0, 0), (G_GENO|2), 1136. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_BLND, 1, 6), 1137. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1138. 	SIZ(40, 20, 0, MS_SQAWK, MZ_SMALL), 0, 0, 1139. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 1140. 	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), 1141.     MON("vampire bat", S_BAT, 1142. 	LVL(5, 20, 6, 0, 0), (G_GENO|2), 1143. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0), 1144. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1145. 	SIZ(30, 20, 0, MS_SQEEK, MZ_SMALL), MR_SLEEP|MR_POISON, 0, 1146. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_REGEN|M1_OMNIVORE, 1147. 	M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), 1148. /*  1149.  * Centaurs  1150.  */  1151.     MON("plains centaur", S_CENTAUR, 1152. 	LVL(4, 18, 4, 0, 0), (G_GENO|1), 1153. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6), 1154. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1155. 	SIZ(2500, 500, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 1156. 	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 1157. 	M3_INFRAVISIBLE, CLR_BROWN), 1158.     MON("forest centaur", S_CENTAUR, 1159. 	LVL(5, 18, 3, 10, -1), (G_GENO|1), 1160. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6), 1161. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1162. 	SIZ(2550, 600, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 1163. 	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 1164. 	M3_INFRAVISIBLE, CLR_GREEN), 1165.     MON("mountain centaur", S_CENTAUR, 1166. 	LVL(6, 20, 2, 10, -3), (G_GENO|1), 1167. 	A(ATTK(AT_WEAP, AD_PHYS, 1,10), ATTK(AT_KICK, AD_PHYS, 1, 6), 1168. 	  ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1169. 	SIZ(2550, 500, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 1170. 	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 1171. 	M3_INFRAVISIBLE, CLR_CYAN), 1172. /*  1173.  * Dragons  1174.  */  1175. 	/* The order of the dragons is VERY IMPORTANT.  Quite a few  1176. 	 * pieces of code depend on gray being first and yellow being last.  1177. 	 * The code also depends on the *order* being the same as that for  1178. 	 * dragon scale mail and dragon scales in objects.c.  Baby dragons  1179. 	 * cannot confer intrinsics, to avoid polyself/egg abuse.  1180. 	 *  1181. 	 * As reptiles, dragons are cold-blooded and thus aren't seen  1182. 	 * with infravision.  Red dragons are the exception.  1183. 	 */  1184.     MON("baby gray dragon", S_DRAGON, 1185. 	LVL(12, 9, 2, 10, 0), G_GENO, 1186. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1187. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1188. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 1189. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1190. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GRAY), 1191.     MON("baby silver dragon", S_DRAGON, 1192. 	LVL(12, 9, 2, 10, 0), G_GENO, 1193. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1194. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1195. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 1196. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1197. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BRIGHT_CYAN), 1198. #if 0	/* DEFERRED */  1199.     MON("baby shimmering dragon", S_DRAGON, 1200. 	LVL(12, 9, 2, 10, 0), G_GENO, 1201. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1202. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1203. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 1204. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1205. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_CYAN), 1206. #endif  1207.     MON("baby red dragon", S_DRAGON, 1208. 	LVL(12, 9, 2, 10, 0), G_GENO, 1209. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1210. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1211. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_FIRE, 0, 1212. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1213. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, M3_INFRAVISIBLE, CLR_RED), 1214.     MON("baby white dragon", S_DRAGON, 1215. 	LVL(12, 9, 2, 10, 0), G_GENO, 1216. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1217. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1218. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_COLD, 0, 1219. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1220. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_WHITE), 1221.     MON("baby orange dragon", S_DRAGON, 1222. 	LVL(12, 9, 2, 10, 0), G_GENO, 1223. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1224. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1225. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_SLEEP, 0, 1226. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1227. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_ORANGE), 1228.     MON("baby black dragon", S_DRAGON, 1229. 	LVL(12, 9, 2, 10, 0), G_GENO, 1230. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1231. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1232. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_DISINT, 0, 1233. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1234. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLACK), 1235.     MON("baby blue dragon", S_DRAGON, 1236. 	LVL(12, 9, 2, 10, 0), G_GENO, 1237. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1238. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1239. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_ELEC, 0, 1240. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1241. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLUE), 1242.     MON("baby green dragon", S_DRAGON, 1243. 	LVL(12, 9, 2, 10, 0), G_GENO, 1244. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1245. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1246. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_POISON, 0, 1247. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_POIS, 1248. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GREEN), 1249.     MON("baby yellow dragon", S_DRAGON, 1250. 	LVL(12, 9, 2, 10, 0), G_GENO, 1251. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1252. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1253. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_ACID|MR_STONE, 0, 1254. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_ACID, 1255. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_YELLOW), 1256.     MON("gray dragon", S_DRAGON, 1257. 	LVL(15, 9, -1, 20, 4), (G_GENO|1), 1258. 	A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1259. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1260. 	  NO_ATTK, NO_ATTK), 1261. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 0, 0, 1262. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1263. 	 M1_CARNIVORE, 1264. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GRAY), 1265.     MON("silver dragon", S_DRAGON, 1266. 	LVL(15, 9, -1, 20, 4), (G_GENO|1), 1267. 	A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1268. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1269. 	  NO_ATTK, NO_ATTK), 1270. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD, 0, 1271. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1272. 	 M1_CARNIVORE, 1273. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1274. 	0, CLR_BRIGHT_CYAN), 1275. #if 0	/* DEFERRED */  1276.     MON("shimmering dragon", S_DRAGON, 1277. 	LVL(15, 9, -1, 20, 4), (G_GENO|1), 1278. 	A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1279. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1280. 	  NO_ATTK, NO_ATTK), 1281. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 0, 0, 1282. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1283. 	 M1_CARNIVORE, 1284. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1285. 	0, CLR_CYAN), 1286. #endif  1287.     MON("red dragon", S_DRAGON, 1288. 	LVL(15, 9, -1, 20, -4), (G_GENO|1), 1289. 	A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1290. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1291. 	  NO_ATTK, NO_ATTK), 1292. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_FIRE, MR_FIRE, 1293. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1294. 	 M1_CARNIVORE, 1295. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1296. 	M3_INFRAVISIBLE, CLR_RED), 1297.     MON("white dragon", S_DRAGON, 1298. 	LVL(15, 9, -1, 20, -5), (G_GENO|1), 1299. 	A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1300. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1301. 	  NO_ATTK, NO_ATTK), 1302. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD, MR_COLD, 1303. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1304. 	 M1_CARNIVORE, 1305. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_WHITE), 1306.     MON("orange dragon", S_DRAGON, 1307. 	LVL(15, 9, -1, 20, 5), (G_GENO|1), 1308. 	A(ATTK(AT_BREA, AD_SLEE, 4,25), ATTK(AT_BITE, AD_PHYS, 3, 8), 1309. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1310. 	  NO_ATTK, NO_ATTK), 1311. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_SLEEP, MR_SLEEP, 1312. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1313. 	 M1_CARNIVORE, 1314. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1315. 	0, CLR_ORANGE), 1316.     MON("black dragon", S_DRAGON, 1317. 	LVL(15, 9, -1, 20, -6), (G_GENO|1), 1318. 	A(ATTK(AT_BREA, AD_DISN, 4,10), ATTK(AT_BITE, AD_PHYS, 3, 8), 1319. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1320. 	  NO_ATTK, NO_ATTK), 1321. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT, 1322. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1323. 	 M1_CARNIVORE, 1324. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_BLACK), 1325.     MON("blue dragon", S_DRAGON, 1326. 	LVL(15, 9, -1, 20, -7), (G_GENO|1), 1327. 	A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1328. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1329. 	  NO_ATTK, NO_ATTK), 1330. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_ELEC, MR_ELEC, 1331. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1332. 	 M1_CARNIVORE, 1333. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_BLUE), 1334.     MON("green dragon", S_DRAGON, 1335. 	LVL(15, 9, -1, 20, 6), (G_GENO|1), 1336. 	A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1337. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1338. 	  NO_ATTK, NO_ATTK), 1339. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_POISON, MR_POISON, 1340. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1341. 	 M1_CARNIVORE|M1_POIS, 1342. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GREEN), 1343.     MON("yellow dragon", S_DRAGON, 1344. 	LVL(15, 9, -1, 20, 7), (G_GENO|1), 1345. 	A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1346. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1347. 	  NO_ATTK, NO_ATTK), 1348. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 1349. 	MR_ACID|MR_STONE, MR_STONE, 1350. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1351. 	 M1_CARNIVORE|M1_ACID, 1352. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1353. 	0, CLR_YELLOW), 1354. /*  1355.  * Elementals  1356.  */  1357.     MON("stalker", S_ELEMENTAL, 1358. 	LVL(8, 12, 3, 0, 0), (G_GENO|3), 1359. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 4), 1360. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1361. 	SIZ(900, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 1362. 	M1_ANIMAL|M1_FLY|M1_SEE_INVIS, 1363. 	M2_WANDER|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_WHITE), 1364.     MON("air elemental", S_ELEMENTAL, 1365. 	LVL(8, 36, 2, 30, 0), (G_NOCORPSE|1), 1366. 	A(ATTK(AT_ENGL, AD_PHYS, 1, 10), 1367. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1368. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0, 1369. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY, 1370. 	M2_STRONG|M2_NEUTER, 0, CLR_CYAN), 1371.     MON("fire elemental", S_ELEMENTAL, 1372. 	LVL(8, 12, 2, 30, 0), (G_NOCORPSE|1), 1373. 	A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4), 1374. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1375. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_FIRE|MR_POISON|MR_STONE, 0, 1376. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY|M1_NOTAKE, 1377. 	M2_STRONG|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), 1378.     MON("earth elemental", S_ELEMENTAL, 1379. 	LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1), 1380. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 6), 1381. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1382. 	SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), 1383. 	MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0, 1384. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_BREATHLESS| 1385. 	 M1_WALLWALK|M1_THICK_HIDE, 1386. 	M2_STRONG|M2_NEUTER, 0, CLR_BROWN), 1387.     MON("water elemental", S_ELEMENTAL, 1388. 	LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1), 1389. 	A(ATTK(AT_CLAW, AD_PHYS, 5, 6), 1390. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1391. 	SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0, 1392. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_AMPHIBIOUS|M1_SWIM, 1393. 	M2_STRONG|M2_NEUTER, 0, CLR_BLUE), 1394. /*  1395.  * Fungi  1396.  */  1397.     MON("lichen", S_FUNGUS, 1398. 	LVL(0, 1, 9, 0, 0), (G_GENO|4), 1399. 	A(ATTK(AT_TUCH, AD_STCK, 0, 0), 1400. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1401. 	SIZ(20, 200, 0, MS_SILENT, MZ_SMALL), 0, 0, 1402. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1403. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BRIGHT_GREEN), 1404.     MON("brown mold", S_FUNGUS, 1405. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1406. 	A(ATTK(AT_NONE, AD_COLD, 0, 6), 1407. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1408. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), 1409. 	MR_COLD|MR_POISON, MR_COLD|MR_POISON, 1410. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1411. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 1412.     MON("yellow mold", S_FUNGUS, 1413. 	LVL(1, 0, 9, 0, 0), (G_GENO|2), 1414. 	A(ATTK(AT_NONE, AD_STUN, 0, 4), 1415. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1416. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 1417. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_POIS|M1_NOTAKE, 1418. 	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 1419.     MON("green mold", S_FUNGUS, 1420. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1421. 	A(ATTK(AT_NONE, AD_ACID, 0, 4), 1422. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1423. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_ACID|MR_STONE, MR_STONE, 1424. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_ACID|M1_NOTAKE, 1425. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 1426.     MON("red mold", S_FUNGUS, 1427. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1428. 	A(ATTK(AT_NONE, AD_FIRE, 0, 4), 1429. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1430. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), 1431. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1432. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1433. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED), 1434.     MON("shrieker", S_FUNGUS, 1435. 	LVL(3, 1, 7, 0, 0), (G_GENO|1), 1436. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1437. 	SIZ(100, 100, 0, MS_SHRIEK, MZ_SMALL), MR_POISON, MR_POISON, 1438. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1439. 	M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 1440.     MON("violet fungus", S_FUNGUS, 1441. 	LVL(3, 1, 7, 0, 0), (G_GENO|2), 1442. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0), 1443. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1444. 	SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 1445. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1446. 	M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 1447. /*  1448.  * Gnomes  1449.  */  1450.     MON("gnome", S_GNOME, 1451. 	LVL(1, 6, 10, 4, 0), (G_GENO|G_SGROUP|1), 1452. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1453. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1454. 	SIZ(650, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 1455. 	M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_GNOME|M2_COLLECT, 1456. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 1457.     MON("gnome lord", S_GNOME, 1458. 	LVL(3, 8, 10, 4, 0), (G_GENO|2), 1459. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 1460. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1461. 	SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0, 1462. 	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_LORD|M2_MALE|M2_COLLECT, 1463. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 1464.     MON("gnomish wizard", S_GNOME, 1465. 	LVL(3, 10, 4, 10, 0), (G_GENO|1), 1466. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0), 1467. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1468. 	SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0, 1469. 	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_MAGIC, 1470. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP), 1471.     MON("gnome king", S_GNOME, 1472. 	LVL(5, 10, 10, 20, 0), (G_GENO|1), 1473. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1474. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1475. 	SIZ(750, 150, 0, MS_ORC, MZ_SMALL), 0, 0, 1476. 	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_PRINCE|M2_MALE|M2_COLLECT, 1477. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 1478. #ifdef SPLITMON_1  1479. };  1480. #endif  1481. #endif /* !SPLITMON_2 */  1482.  1483. /* horrible kludge alert:  1484.  * This is a compiler-specific kludge to allow the compilation of monst.o in  1485.  * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The  1486.  * resulting assembler files (monst1.s and monst2.s) are then run through  1487.  * sed to change local symbols, concatenated together, and assembled to  1488.  * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only  1489.  * be done if you don't have enough memory to compile monst.o the "normal"  1490.  * way.  --ERS  1491.  */  1492.  1493. #ifndef SPLITMON_1  1494. #ifdef SPLITMON_2  1495. struct permonst _mons2[] = {  1496. #endif  1497. /*  1498.  * giant Humanoids  1499.  */  1500.     MON("giant", S_GIANT, 1501. 	LVL(6, 6, 0, 0, 2), (G_GENO|G_NOGEN|1), 1502. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1503. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1504. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), 0, 0, 1505. 	M1_HUMANOID|M1_CARNIVORE, 1506. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1507. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 1508.     MON("stone giant", S_GIANT, 1509. 	LVL(6, 6, 0, 0, 2), (G_GENO|G_SGROUP|1), 1510. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1511. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1512. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), 0, 0, 1513. 	M1_HUMANOID|M1_CARNIVORE, 1514. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1515. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 1516.     MON("hill giant", S_GIANT, 1517. 	LVL(8, 10, 6, 0, -2), (G_GENO|G_SGROUP|1), 1518. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), 1519. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1520. 	SIZ(2200, 700, 0, MS_BOAST, MZ_HUGE), 0, 0, 1521. 	M1_HUMANOID|M1_CARNIVORE, 1522. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1523. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_CYAN), 1524.     MON("fire giant", S_GIANT, 1525. 	LVL(9, 12, 4, 5, 2), (G_GENO|G_SGROUP|1), 1526. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1527. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1528. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_FIRE, MR_FIRE, 1529. 	M1_HUMANOID|M1_CARNIVORE, 1530. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1531. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_YELLOW), 1532.     MON("frost giant", S_GIANT, 1533. 	LVL(10, 12, 3, 10, -3), (G_NOHELL|G_GENO|G_SGROUP|1), 1534. 	A(ATTK(AT_WEAP, AD_PHYS, 2,12), 1535. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1536. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_COLD, MR_COLD, 1537. 	M1_HUMANOID|M1_CARNIVORE, 1538. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1539. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE), 1540.     MON("storm giant", S_GIANT, 1541. 	LVL(16, 12, 3, 10, -3), (G_GENO|G_SGROUP|1), 1542. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 12), 1543. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1544. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_ELEC, MR_ELEC, 1545. 	M1_HUMANOID|M1_CARNIVORE, 1546. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1547. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 1548.     MON("ettin", S_GIANT, 1549. 	LVL(10, 12, 3, 0, 0), (G_GENO|1), 1550. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), 1551. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1552. 	SIZ(1700, 500, 0, MS_GRUNT, MZ_HUGE), 0, 0, 1553. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1554. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 1555. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 1556.     MON("titan", S_GIANT, 1557. 	LVL(16, 18, -3, 70, 9), (1), 1558. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1559. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1560. 	SIZ(2300, 900, 0, MS_SPELL, MZ_HUGE), 0, 0, 1561. 	M1_FLY|M1_HUMANOID|M1_OMNIVORE, 1562. 	M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_MAGIC, 1563. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA), 1564.     MON("minotaur", S_GIANT, 1565. 	LVL(15, 15, 6, 0, 0), (G_GENO|G_NOGEN), 1566. 	A(ATTK(AT_CLAW, AD_PHYS, 3,10), ATTK(AT_CLAW, AD_PHYS, 3,10), 1567. 	  ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1568. 	SIZ(1500, 700, 0, MS_SILENT, MZ_LARGE), 0, 0, 1569. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1570. 	M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 1571. 	CLR_BROWN), 1572. /* 'I' is a visual marker for all invisible monsters and must be unused */  1573. /*  1574.  * Jabberwock  1575.  */  1576.     MON("jabberwock", S_JABBERWOCK, 1577. 	LVL(15, 12, -2, 50, 0), (G_GENO|1), 1578. 	A(ATTK(AT_BITE, AD_PHYS, 2,10), ATTK(AT_BITE, AD_PHYS, 2,10), 1579. 	  ATTK(AT_CLAW, AD_PHYS, 2,10), ATTK(AT_CLAW, AD_PHYS, 2,10),  1580. 	  NO_ATTK, NO_ATTK), 1581. 	SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), 0, 0, 1582. 	M1_ANIMAL|M1_FLY|M1_CARNIVORE, 1583. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, CLR_ORANGE), 1584. #if 0	/* DEFERRED */  1585.     MON("vorpal jabberwock", S_JABBERWOCK, 1586. 	LVL(20, 12, -2, 50, 0), (G_GENO|1), 1587. 	A(ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_BITE, AD_PHYS, 3, 10), 1588. 	  ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),  1589. 	  NO_ATTK, NO_ATTK), 1590. 	SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), 0, 0, 1591. 	M1_ANIMAL|M1_FLY|M1_CARNIVORE, 1592. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, HI_LORD), 1593. #endif  1594. #ifdef KOPS  1595. /*  1596.  * Kops  1597.  */  1598.     MON("Keystone Kop", S_KOP, 1599. 	LVL(1, 6, 10, 10, 9), (G_GENO|G_LGROUP|G_NOGEN), 1600. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 1601. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1602. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1603. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 1604. 	CLR_BLUE), 1605.     MON("Kop Sergeant", S_KOP, 1606. 	LVL(2, 8, 10, 10, 10), (G_GENO|G_SGROUP|G_NOGEN), 1607. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1608. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1609. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1610. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 1611. 	M3_INFRAVISIBLE, CLR_BLUE), 1612.     MON("Kop Lieutenant", S_KOP, 1613. 	LVL(3, 10, 10, 20, 11), (G_GENO|G_NOGEN), 1614. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 1615. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1616. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1617. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 1618. 	M3_INFRAVISIBLE, CLR_CYAN), 1619.     MON("Kop Kaptain", S_KOP, 1620. 	LVL(4, 12, 10, 20, 12), (G_GENO|G_NOGEN), 1621. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1622. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1623. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1624. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 1625. 	M3_INFRAVISIBLE, HI_LORD), 1626. #endif  1627. /*  1628.  * Liches  1629.  */  1630.     MON("lich", S_LICH, 1631. 	LVL(11, 6, 0, 30, -9), (G_GENO|G_NOCORPSE|1), 1632. 	A(ATTK(AT_TUCH, AD_COLD, 1,10), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1633. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1634. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1635. 	MR_COLD|MR_SLEEP|MR_POISON, MR_COLD, 1636. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1637. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_INFRAVISION, CLR_BROWN), 1638.     MON("demilich", S_LICH, 1639. 	LVL(14, 9, -2, 60, -12), (G_GENO|G_NOCORPSE|1), 1640. 	A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1641. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1642. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1643. 	MR_COLD|MR_SLEEP|MR_POISON, MR_COLD, 1644. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1645. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_INFRAVISION, CLR_RED), 1646.     MON("master lich", S_LICH, 1647. 	LVL(17, 9, -4, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1), 1648. 	A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1649. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1650. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1651. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_POISON, MR_FIRE|MR_COLD, 1652. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1653. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK|M3_INFRAVISION, HI_LORD), 1654.     MON("arch-lich", S_LICH, 1655. 	LVL(25, 9, -6, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1), 1656. 	A(ATTK(AT_TUCH, AD_COLD, 5, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1657. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1658. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1659. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_ELEC|MR_POISON, MR_FIRE|MR_COLD, 1660. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1661. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK|M3_INFRAVISION, HI_LORD), 1662. /*  1663.  * Mummies  1664.  */  1665.     MON("kobold mummy", S_MUMMY, 1666. 	LVL(3, 8, 6, 20, -2), (G_GENO|G_NOCORPSE|1), 1667. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 1668. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1669. 	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 1670. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1671. 	M2_UNDEAD|M2_HOSTILE, M3_INFRAVISION, CLR_BROWN), 1672.     MON("gnome mummy", S_MUMMY, 1673. 	LVL(4, 10, 6, 20, -3), (G_GENO|G_NOCORPSE|1), 1674. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1675. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1676. 	SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 1677. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1678. 	M2_UNDEAD|M2_HOSTILE|M2_GNOME, M3_INFRAVISION, CLR_RED), 1679.     MON("orc mummy", S_MUMMY, 1680. 	LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1), 1681. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1682. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1683. 	SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 1684. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1685. 	M2_UNDEAD|M2_HOSTILE|M2_ORC|M2_GREEDY|M2_JEWELS, M3_INFRAVISION, 1686. 	CLR_GRAY), 1687.     MON("dwarf mummy", S_MUMMY, 1688. 	LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1), 1689. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1690. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1691. 	SIZ(900, 150, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 1692. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1693. 	M2_UNDEAD|M2_HOSTILE|M2_DWARF|M2_GREEDY|M2_JEWELS, M3_INFRAVISION, 1694. 	CLR_RED), 1695.     MON("elf mummy", S_MUMMY, 1696. 	LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1), 1697. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), 1698. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1699. 	SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN), 1700. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1701. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1702. 	M2_UNDEAD|M2_HOSTILE|M2_ELF, M3_INFRAVISION, CLR_GREEN), 1703.     MON("human mummy", S_MUMMY, 1704. 	LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1), 1705. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 1706. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1707. 	SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN), 1708. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1709. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1710. 	M2_UNDEAD|M2_HOSTILE, M3_INFRAVISION, CLR_GRAY), 1711.     MON("ettin mummy", S_MUMMY, 1712. 	LVL(7, 12, 4, 30, -6), (G_GENO|G_NOCORPSE|1), 1713. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), 1714. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1715. 	SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE), 1716. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1717. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1718. 	M2_UNDEAD|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_BLUE), 1719.     MON("giant mummy", S_MUMMY, 1720. 	LVL(8, 14, 3, 30, -7), (G_GENO|G_NOCORPSE|1), 1721. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1722. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1723. 	SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE), 1724. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1725. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1726. 	M2_UNDEAD|M2_HOSTILE|M2_GIANT|M2_STRONG|M2_JEWELS, M3_INFRAVISION, 1727. 	CLR_CYAN), 1728. /*  1729.  * Nagas  1730.  */  1731.     MON("red naga hatchling", S_NAGA, 1732. 	LVL(3, 10, 6, 0, 0), G_GENO, 1733. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1734. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1735. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), 1736. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1737. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE, M2_STRONG, 1738. 	M3_INFRAVISIBLE, CLR_RED), 1739.     MON("black naga hatchling", S_NAGA, 1740. 	LVL(3, 10, 6, 0, 0), G_GENO, 1741. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1742. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1743. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), 1744. 	MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE, 1745. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_ACID|M1_NOTAKE, 1746. 	M2_STRONG, 0, CLR_BLACK), 1747.     MON("golden naga hatchling", S_NAGA, 1748. 	LVL(3, 10, 6, 0, 0), G_GENO, 1749. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1750. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1751. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, 1752. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE, M2_STRONG, 0, HI_GOLD), 1753.     MON("guardian naga hatchling", S_NAGA, 1754. 	LVL(3, 10, 6, 0, 0), G_GENO, 1755. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1756. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1757. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, 1758. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE, M2_STRONG, 0, CLR_GREEN), 1759.     MON("red naga", S_NAGA, 1760. 	LVL(6, 12, 4, 0, -4), (G_GENO|1), 1761. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6), 1762. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1763. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), 1764. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1765. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_NOTAKE, 1766. 	M2_STRONG, M3_INFRAVISIBLE, CLR_RED), 1767.     MON("black naga", S_NAGA, 1768. 	LVL(8, 14, 2, 10, 4), (G_GENO|1), 1769. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0), 1770. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1771. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), 1772. 	MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE, 1773. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_ACID|M1_NOTAKE, 1774. 	M2_STRONG, 0, CLR_BLACK), 1775.     MON("golden naga", S_NAGA, 1776. 	LVL(10, 14, 2, 70, 5), (G_GENO|1), 1777. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6), 1778. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1779. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON, 1780. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_NOTAKE, 1781. 	M2_STRONG, 0, HI_GOLD), 1782.     MON("guardian naga", S_NAGA, 1783. 	LVL(12, 16, 0, 50, 7), (G_GENO|1), 1784. 	A(ATTK(AT_BITE, AD_PLYS, 1, 6), ATTK(AT_SPIT, AD_DRST, 1, 6), 1785. 	  ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1786. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON, 1787. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_POIS|M1_NOTAKE, 1788. 	M2_STRONG, 0, CLR_GREEN), 1789. /*  1790.  * Ogres  1791.  */  1792.     MON("ogre", S_OGRE, 1793. 	LVL(5, 10, 5, 0, -3), (G_SGROUP|G_GENO|1), 1794. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 5), 1795. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1796. 	SIZ(1600, 500, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 1797. 	M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1798. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 1799.     MON("ogre lord", S_OGRE, 1800. 	LVL(7, 12, 3, 30, -5), (G_GENO|2), 1801. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1802. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1803. 	SIZ(1700, 700, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 1804. 	M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1805. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 1806.     MON("ogre king", S_OGRE, 1807. 	LVL(9, 14, 4, 60, -7), (G_GENO|2), 1808. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 5), 1809. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1810. 	SIZ(1700, 750, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 1811. 	M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1812. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 1813. /*  1814.  * Puddings  1815.  */  1816.     MON("gray ooze", S_PUDDING, 1817. 	LVL(3, 1, 8, 0, 0), (G_GENO|2), 1818. 	A(ATTK(AT_BITE, AD_RUST, 2, 8), 1819. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1820. 	SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 1821. 	MR_FIRE|MR_COLD|MR_POISON|MR_ACID|MR_STONE, MR_FIRE|MR_COLD|MR_POISON, 1822. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1823. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1824. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY), 1825.     MON("brown pudding", S_PUDDING, 1826. 	LVL(5, 3, 8, 0, 0), (G_GENO|1), 1827. 	A(ATTK(AT_BITE, AD_DCAY, 0, 0), 1828. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1829. 	SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 1830. 	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON, 1831. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1832. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1833. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 1834.     MON("black pudding", S_PUDDING, 1835. 	LVL(10, 6, 6, 0, 0), (G_GENO|1), 1836. 	A(ATTK(AT_BITE, AD_CORR, 3, 8), ATTK(AT_NONE, AD_CORR, 0, 0), 1837. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1838. 	SIZ(900, 250, 0, MS_SILENT, MZ_LARGE), 1839. 	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON, 1840. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1841. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1842. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 1843.     MON("green slime", S_PUDDING, 1844. 	LVL(6, 6, 6, 0, 0), (G_HELL|G_GENO|1), 1845. 	A(ATTK(AT_TUCH, AD_SLIM, 1, 4), ATTK(AT_NONE, AD_SLIM, 0, 0), 1846. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1847. 	SIZ(400, 150, 0, MS_SILENT, MZ_LARGE), 1848. 	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, 0, 1849. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1850. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID|M1_POIS, 1851. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 1852. /*  1853.  * Quantum mechanics  1854.  */  1855.     MON("quantum mechanic", S_QUANTMECH, 1856. 	LVL(7, 12, 3, 10, 0), (G_GENO|3), 1857. 	A(ATTK(AT_CLAW, AD_TLPT, 1, 4), 1858. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1859. 	SIZ(WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 1860. 	M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_TPORT, M2_HOSTILE, M3_INFRAVISIBLE, 1861. 	CLR_CYAN), 1862. /*  1863.  * Rust monster or disenchanter  1864.  */  1865.     MON("rust monster", S_RUSTMONST, 1866. 	LVL(5, 18, 2, 0, 0), (G_GENO|2), 1867. 	A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0), 1868. 	  ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 1869. 	SIZ(1000, 250, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 1870. 	M1_SWIM|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, M2_HOSTILE, 1871. 	M3_INFRAVISIBLE, CLR_BROWN), 1872.     MON("disenchanter", S_RUSTMONST, 1873. 	LVL(12, 12, -10, 0, -3), (G_HELL|G_GENO|2), 1874. 	A(ATTK(AT_CLAW, AD_ENCH, 4, 4), ATTK(AT_NONE, AD_ENCH, 0, 0), 1875. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1876. 	SIZ(750, 200, 0, MS_GROWL, MZ_LARGE), 0, 0, 1877. 	M1_ANIMAL|M1_CARNIVORE, M2_HOSTILE, 1878. 	M3_INFRAVISIBLE, CLR_BLUE), 1879. /*  1880.  * Snakes  1881.  */  1882.     MON("garter snake", S_SNAKE, 1883. 	LVL(1, 8, 8, 0, 0), (G_LGROUP|G_GENO|1), 1884. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2), 1885. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1886. 	SIZ(50, 60, 0, MS_HISS, MZ_TINY), 0, 0, 1887. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_OVIPAROUS| 1888. 	 M1_CARNIVORE|M1_NOTAKE, 1889. 	0, 0, CLR_GREEN), 1890.     MON("snake", S_SNAKE, 1891. 	LVL(4, 15, 3, 0, 0), (G_GENO|2), 1892. 	A(ATTK(AT_BITE, AD_DRST, 1, 6), 1893. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1894. 	SIZ(100, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, 1895. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1896. 	 M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE, 1897. 	M2_HOSTILE, 0, CLR_BROWN), 1898.     MON("water moccasin", S_SNAKE, 1899. 	LVL(4, 15, 3, 0, 0), (G_GENO|G_NOGEN|G_LGROUP), 1900. 	A(ATTK(AT_BITE, AD_DRST, 1, 6), 1901. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1902. 	SIZ(150, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, 1903. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1904. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 1905. 	M2_HOSTILE, 0, CLR_RED), 1906.     MON("pit viper", S_SNAKE, 1907. 	LVL(6, 15, 2, 0, 0), (G_GENO|1), 1908. 	A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4), 1909. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1910. 	SIZ(100, 60, 0, MS_HISS, MZ_MEDIUM), 1911. 	MR_POISON, MR_POISON, 1912. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1913. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 1914. 	M2_HOSTILE, M3_INFRAVISION, CLR_BLUE), 1915.     MON("python", S_SNAKE, 1916. 	LVL(6, 3, 5, 0, 0), (G_GENO|1), 1917. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0), 1918. 	  ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4),  1919. 	  NO_ATTK, NO_ATTK), 1920. 	SIZ(250, 100, 0, MS_HISS, MZ_LARGE), 0, 0, 1921. 	M1_SWIM|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY| 1922. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 1923. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_MAGENTA), 1924.     MON("cobra", S_SNAKE, 1925. 	LVL(6, 18, 2, 0, 0), (G_GENO|1), 1926. 	A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0), 1927. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1928. 	SIZ(250, 100, 0, MS_HISS, MZ_MEDIUM), 1929. 	MR_POISON, MR_POISON, 1930. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1931. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 1932. 	M2_HOSTILE, 0, CLR_BLUE), 1933. /*  1934.  * Trolls  1935.  */  1936.     MON("troll", S_TROLL, 1937. 	LVL(7, 12, 4, 0, -3), (G_GENO|2), 1938. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 4, 2), 1939. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1940. 	SIZ(800, 350, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1941. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1942. 	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION, 1943. 	CLR_BROWN), 1944.     MON("ice troll", S_TROLL, 1945. 	LVL(9, 10, 2, 20, -3), (G_NOHELL|G_GENO|1), 1946. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_COLD, 2, 6), 1947. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1948. 	SIZ(1000, 300, 0, MS_GRUNT, MZ_LARGE), MR_COLD, MR_COLD, 1949. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1950. 	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION, 1951. 	CLR_WHITE), 1952.     MON("rock troll", S_TROLL, 1953. 	LVL(9, 12, 0, 0, -3), (G_GENO|1), 1954. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8), 1955. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1956. 	SIZ(1200, 300, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1957. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1958. 	M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 1959. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_CYAN), 1960.     MON("water troll", S_TROLL, 1961. 	LVL(11, 14, 4, 40, -3), (G_NOGEN|G_GENO), 1962. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 1963. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1964. 	SIZ(1200, 350, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1965. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE|M1_SWIM, 1966. 	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION, 1967. 	CLR_BLUE), 1968.     MON("Olog-hai", S_TROLL, 1969. 	LVL(13, 12, -4, 0, -7), (G_GENO|1), 1970. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 2, 8), 1971. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1972. 	SIZ(1500, 400, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1973. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1974. 	M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 1975. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 1976. /*  1977.  * Umber hulk  1978.  */  1979.     MON("umber hulk", S_UMBER, 1980. 	LVL(9, 6, 2, 25, 0), (G_GENO|2), 1981. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1982. 	  ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0),  1983. 	  NO_ATTK, NO_ATTK), 1984. 	SIZ(1200, 500, 0, MS_SILENT, MZ_LARGE), 0, 0, 1985. 	M1_TUNNEL|M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), 1986. /*  1987.  * Vampires  1988.  */  1989.     MON("vampire", S_VAMPIRE, 1990. 	LVL(10, 12, 1, 25, -8), (G_GENO|G_NOCORPSE|1), 1991. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6), 1992. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1993. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 1994. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1995. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE, 1996. 	CLR_RED), 1997.     MON("vampire lord", S_VAMPIRE, 1998. 	LVL(12, 14, 0, 50, -9), (G_GENO|G_NOCORPSE|1), 1999. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), 2000. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2001. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 2002. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2003. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE, 2004. 	M3_INFRAVISIBLE, CLR_BLUE), 2005. #if 0	/* DEFERRED */  2006.     MON("vampire mage", S_VAMPIRE, 2007. 	LVL(20, 14, -4, 50, -9), (G_GENO|G_NOCORPSE|1), 2008. 	A(ATTK(AT_CLAW, AD_DRLI, 2, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), 2009. 	  ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2010. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 2011. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2012. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE| 2013. 	M2_MAGIC, M3_INFRAVISIBLE, HI_ZAP), 2014. #endif  2015.     MON("Vlad the Impaler", S_VAMPIRE, 2016. 	LVL(14, 18, -3, 80, -10), (G_NOGEN|G_NOCORPSE|G_UNIQ), 2017. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_DRLI, 1, 10), 2018. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2019. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 2020. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2021. 	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG| 2022. 	 M2_NASTY|M2_PRINCE|M2_MALE, 2023. 	M3_WAITFORU|M3_WANTSCAND|M3_INFRAVISIBLE, HI_LORD), 2024. /*  2025.  * Wraiths  2026.  */  2027.     MON("barrow wight", S_WRAITH, 2028. 	LVL(3, 12, 5, 5, -3), (G_GENO|G_NOCORPSE|1), 2029. 	A(ATTK(AT_WEAP, AD_DRLI, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2030. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2031. 	SIZ(1200, 0, 0, MS_SPELL, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 2032. 	M1_BREATHLESS|M1_HUMANOID, 2033. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_COLLECT, 0, CLR_GRAY), 2034.     MON("wraith", S_WRAITH, 2035. 	LVL(6, 12, 4, 15, -6), (G_GENO|2), 2036. 	A(ATTK(AT_TUCH, AD_DRLI, 1, 6), 2037. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2038. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUMAN), 2039. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 2040. 	M1_BREATHLESS|M1_FLY|M1_HUMANOID|M1_UNSOLID, 2041. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_BLACK), 2042.     MON("Nazgul", S_WRAITH, 2043. 	LVL(13, 12, 0, 25, -17), (G_GENO|G_NOCORPSE|1), 2044. 	A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 2,25), 2045. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2046. 	SIZ(WT_HUMAN, 0, 0, MS_SPELL, MZ_HUMAN), 2047. 	MR_COLD|MR_SLEEP|MR_POISON, 0, M1_BREATHLESS|M1_HUMANOID, 2048. 	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_STRONG|M2_HOSTILE|M2_MALE|M2_COLLECT, 2049. 	0, HI_LORD), 2050. /*  2051.  * Xorn  2052.  */  2053.     MON("xorn", S_XORN, 2054. 	LVL(8, 9,-2, 20, 0), (G_GENO|1), 2055. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2056. 	  ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6),  2057. 	  NO_ATTK, NO_ATTK), 2058. 	SIZ(1200, 700, 0, MS_ROAR, MZ_MEDIUM), 2059. 	MR_FIRE|MR_COLD|MR_STONE, MR_STONE, 2060. 	M1_BREATHLESS|M1_WALLWALK|M1_THICK_HIDE|M1_METALLIVORE, 2061. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 2062. /*  2063.  * Yeti, apes and other large beasts  2064.  */  2065.     MON("monkey", S_YETI, 2066. 	LVL(2, 12, 6, 0, 0), (G_GENO|1), 2067. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_BITE, AD_PHYS, 1, 3), 2068. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2069. 	SIZ(100, 50, 0, MS_GROWL, MZ_SMALL), 0, 0, 2070. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 0, M3_INFRAVISIBLE, CLR_GRAY), 2071.     MON("ape", S_YETI, 2072. 	LVL(4, 12, 6, 0, 0), (G_GENO|G_SGROUP|2), 2073. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2074. 	  ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2075. 	SIZ(1100, 500, 0, MS_GROWL, MZ_LARGE), 0, 0, 2076. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE, 2077. 	CLR_BROWN), 2078.     MON("owlbear", S_YETI, 2079. 	LVL(5, 12, 5, 0, 0), (G_GENO|3), 2080. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2081. 	  ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), 2082. 	SIZ(1700, 700, 0, MS_ROAR, MZ_LARGE), 0, 0, 2083. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 2084. 	M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE, CLR_BROWN), 2085.     MON("yeti", S_YETI, 2086. 	LVL(5, 15, 6, 0, 0), (G_GENO|2), 2087. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2088. 	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2089. 	SIZ(1600, 700, 0, MS_GROWL, MZ_LARGE), MR_COLD, MR_COLD, 2090. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 2091. 	M3_INFRAVISIBLE, CLR_WHITE), 2092.     MON("carnivorous ape", S_YETI, 2093. 	LVL(6, 12, 6, 0, 0), (G_GENO|1), 2094. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2095. 	  ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 2096. 	SIZ(1250, 550, 0, MS_GROWL, MZ_LARGE), 0, 0, 2097. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 2098. 	M3_INFRAVISIBLE, CLR_BLACK), 2099.     MON("sasquatch", S_YETI, 2100. 	LVL(7, 15, 6, 0, 2), (G_GENO|1), 2101. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2102. 	  ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 2103. 	SIZ(1550, 750, 0, MS_GROWL, MZ_LARGE), 0, 0, 2104. 	M1_ANIMAL|M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, M2_STRONG, 2105. 	M3_INFRAVISIBLE, CLR_GRAY), 2106. /*  2107.  * Zombies  2108.  */  2109.     MON("kobold zombie", S_ZOMBIE, 2110. 	LVL(0, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 2111. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 2112. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2113. 	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 2114. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2115. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, CLR_BROWN), 2116.     MON("gnome zombie", S_ZOMBIE, 2117. 	LVL(1, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 2118. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 5), 2119. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2120. 	SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 2121. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2122. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GNOME, M3_INFRAVISION, CLR_BROWN), 2123.     MON("orc zombie", S_ZOMBIE, 2124. 	LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 2125. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 2126. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2127. 	SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 2128. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2129. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ORC, M3_INFRAVISION, CLR_GRAY), 2130.     MON("dwarf zombie", S_ZOMBIE, 2131. 	LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 2132. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 2133. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2134. 	SIZ(900, 150, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 2135. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2136. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_DWARF, M3_INFRAVISION, CLR_RED), 2137.     MON("elf zombie", S_ZOMBIE, 2138. 	LVL(3, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 2139. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 7), 2140. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2141. 	SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN), 2142. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2143. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2144. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ELF, M3_INFRAVISION, CLR_GREEN), 2145.     MON("human zombie", S_ZOMBIE, 2146. 	LVL(4, 6, 8, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 2147. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), 2148. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2149. 	SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN), 2150. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2151. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2152. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, HI_DOMESTIC), 2153.     MON("ettin zombie", S_ZOMBIE, 2154. 	LVL(6, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1), 2155. 	A(ATTK(AT_CLAW, AD_PHYS, 1,10), ATTK(AT_CLAW, AD_PHYS, 1,10), 2156. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2157. 	SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE), 2158. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2159. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2160. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_BLUE), 2161.     MON("giant zombie", S_ZOMBIE, 2162. 	LVL(8, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1), 2163. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 2164. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2165. 	SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE), 2166. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2167. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2168. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GIANT|M2_STRONG, M3_INFRAVISION, 2169. 	CLR_CYAN), 2170.     MON("ghoul", S_ZOMBIE, 2171. 	LVL(3, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 2172. 	A(ATTK(AT_CLAW, AD_PLYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2173. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2174. 	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), 2175. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2176. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2177. 	M2_UNDEAD|M2_WANDER|M2_HOSTILE, M3_INFRAVISION, CLR_BLACK), 2178.     MON("skeleton", S_ZOMBIE, 2179. 	LVL(12, 8, 4, 0, 0), (G_NOCORPSE|G_NOGEN), 2180. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), 2181. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2182. 	SIZ(300, 5, 0, MS_BONES, MZ_HUMAN), 2183. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 2184. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2185. 	M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NASTY, 2186. 	M3_INFRAVISION, CLR_WHITE), 2187. /*  2188.  * golems  2189.  */  2190.     MON("straw golem", S_GOLEM, 2191. 	LVL(3, 12, 10, 0, 0), (G_NOCORPSE|1), 2192. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), 2193. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2194. 	SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2195. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2196. 	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 2197.     MON("paper golem", S_GOLEM, 2198. 	LVL(3, 12, 10, 0, 0), (G_NOCORPSE|1), 2199. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), 2200. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2201. 	SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2202. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2203. 	M2_HOSTILE|M2_NEUTER, 0, HI_PAPER), 2204.     MON("rope golem", S_GOLEM, 2205. 	LVL(4, 9, 8, 0, 0), (G_NOCORPSE|1), 2206. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2207. 	  ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK), 2208. 	SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2209. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2210. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 2211.     MON("gold golem", S_GOLEM, 2212. 	LVL(5, 9, 6, 0, 0), (G_NOCORPSE|1), 2213. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 3), ATTK(AT_CLAW, AD_PHYS, 2, 3), 2214. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2215. 	SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_ACID, 0, 2216. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2217. 	M2_HOSTILE|M2_NEUTER, 0, HI_GOLD), 2218.     MON("leather golem", S_GOLEM, 2219. 	LVL(6, 6, 6, 0, 0), (G_NOCORPSE|1), 2220. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2221. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2222. 	SIZ(800, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2223. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2224. 	M2_HOSTILE|M2_NEUTER, 0, HI_LEATHER), 2225.     MON("wood golem", S_GOLEM, 2226. 	LVL(7, 3, 4, 0, 0), (G_NOCORPSE|1), 2227. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), 2228. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2229. 	SIZ(900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2230. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2231. 	M2_HOSTILE|M2_NEUTER, 0, HI_WOOD), 2232.     MON("flesh golem", S_GOLEM, 2233. 	LVL(9, 8, 9, 30, 0), (1), 2234. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 2235. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2236. 	SIZ(1400, 600, 0, MS_SILENT, MZ_LARGE), 2237. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 2238. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 2239. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2240. 	M2_HOSTILE|M2_STRONG, 0, CLR_RED), 2241.     MON("clay golem", S_GOLEM, 2242. 	LVL(11, 7, 7, 40, 0), (G_NOCORPSE|1), 2243. 	A(ATTK(AT_CLAW, AD_PHYS, 3,10), 2244. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2245. 	SIZ(1550, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2246. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2247. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 2248.     MON("stone golem", S_GOLEM, 2249. 	LVL(14, 6, 5, 50, 0), (G_NOCORPSE|1), 2250. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 8), 2251. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2252. 	SIZ(1900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 2253. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2254. 	M2_HOSTILE|M2_STRONG, 0, CLR_GRAY), 2255.     MON("glass golem", S_GOLEM, 2256. 	LVL(16, 6, 1, 50, 0), (G_NOCORPSE|1), 2257. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 2258. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2259. 	SIZ(1800, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_ACID, 0, 2260. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2261. 	M2_HOSTILE|M2_STRONG, 0, CLR_CYAN), 2262.     MON("iron golem", S_GOLEM, 2263. 	LVL(18, 6, 3, 60, 0), (G_NOCORPSE|1), 2264. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_BREA, AD_DRST, 4, 6), 2265. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2266. 	SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 2267. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 2268. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 2269. 	M2_HOSTILE|M2_STRONG|M2_COLLECT, 0, HI_METAL), 2270. /*  2271.  * humans, including elves and were-critters  2272.  */  2273.     MON("human", S_HUMAN, 2274. 	LVL(0, 12, 10, 0, 0), G_NOGEN,		/* for corpses */ 2275. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2276. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2277. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2278. 	M1_HUMANOID|M1_OMNIVORE, 2279. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 2280. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2281.     MON("wererat", S_HUMAN, 2282. 	LVL(2, 12, 10, 10, -7), (1), 2283. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2284. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2285. 	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 2286. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 2287. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE, 2288. 	CLR_BROWN), 2289.     MON("werejackal", S_HUMAN, 2290. 	LVL(2, 12, 10, 10, -7), (1), 2291. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2292. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2293. 	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 2294. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 2295. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE, 2296. 	CLR_RED), 2297.     MON("werewolf", S_HUMAN, 2298. 	LVL(5, 12, 10, 20, -7), (1), 2299. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2300. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2301. 	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 2302. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 2303. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 2304. 	M3_INFRAVISIBLE, CLR_ORANGE), 2305.     MON("elf", S_HUMAN, 2306. 	LVL(10, 12, 10, 2, -3), G_NOGEN,		/* for corpses */ 2307. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2308. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2309. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2310. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2311. 	M2_NOPOLY|M2_ELF|M2_STRONG|M2_COLLECT, M3_INFRAVISION|M3_INFRAVISIBLE, 2312. 	HI_DOMESTIC), 2313.     MON("Woodland-elf", S_HUMAN, 2314. 	LVL(4, 12, 10, 10, -5), (G_GENO|G_SGROUP|2), 2315. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2316. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2317. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2318. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2319. 	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN), 2320.     MON("Green-elf", S_HUMAN, 2321. 	LVL(5, 12, 10, 10, -6), (G_GENO|G_SGROUP|2), 2322. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2323. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2324. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2325. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2326. 	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_GREEN), 2327.     MON("Grey-elf", S_HUMAN, 2328. 	LVL(6, 12, 10, 10, -7), (G_GENO|G_SGROUP|2), 2329. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2330. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2331. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2332. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2333. 	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2334.     MON("elf-lord", S_HUMAN, 2335. 	LVL(8, 12, 10, 20, -9), (G_GENO|G_SGROUP|2), 2336. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 2337. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2338. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2339. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2340. 	M2_ELF|M2_STRONG|M2_LORD|M2_MALE|M2_COLLECT, 2341. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_BLUE), 2342.     MON("Elvenking", S_HUMAN, 2343. 	LVL(9, 12, 10, 25, -10), (G_GENO|1), 2344. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 2345. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2346. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2347. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2348. 	M2_ELF|M2_STRONG|M2_PRINCE|M2_MALE|M2_COLLECT, 2349. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2350.     MON("doppelganger", S_HUMAN, 2351. 	LVL(9, 12, 5, 20, 0), (G_GENO|1), 2352. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 12), 2353. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2354. 	SIZ(WT_HUMAN, 400, 0, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0, 2355. 	M1_HUMANOID|M1_OMNIVORE, 2356. 	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2357. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2358.     MON("nurse", S_HUMAN, 2359. 	LVL(11, 6, 0, 0, 0), (G_GENO|3), 2360. 	A(ATTK(AT_CLAW, AD_HEAL, 2, 6), 2361. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2362. 	SIZ(WT_HUMAN, 400, 0, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON, 2363. 	M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_HUMAN|M2_HOSTILE, 2364. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2365.     MON("shopkeeper", S_HUMAN, 2366. 	LVL(12, 18, 0, 50, 0), G_NOGEN, 2367. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 2368. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2369. 	SIZ(WT_HUMAN, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN), 0, 0, 2370. 	M1_HUMANOID|M1_OMNIVORE, 2371. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 2372. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2373.     MON("guard", S_HUMAN, 2374. 	LVL(12, 12, 10, 40, 10), G_NOGEN, 2375. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), 2376. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2377. 	SIZ(WT_HUMAN, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN), 0, 0, 2378. 	M1_HUMANOID|M1_OMNIVORE, 2379. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2380. 	M3_INFRAVISIBLE, CLR_BLUE), 2381.     MON("prisoner", S_HUMAN, 2382. 	LVL(12, 12, 10, 0, 0), G_NOGEN,         /* for special levels */ 2383. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2384. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2385. 	SIZ(WT_HUMAN, 400, 0, MS_DJINNI, MZ_HUMAN), 0, 0, 2386. 	M1_HUMANOID|M1_OMNIVORE, 2387. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2388. 	M3_INFRAVISIBLE|M3_CLOSE, HI_DOMESTIC), 2389.     MON("Oracle", S_HUMAN, 2390. 	LVL(12, 0, 0, 50, 0), (G_NOGEN|G_UNIQ), 2391. 	A(ATTK(AT_NONE, AD_MAGM, 0, 4), 2392. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2393. 	SIZ(WT_HUMAN, 400, 0, MS_ORACLE, MZ_HUMAN), 0, 0, 2394. 	M1_HUMANOID|M1_OMNIVORE, 2395. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_FEMALE, M3_INFRAVISIBLE, HI_ZAP), 2396.     MON("aligned priest", S_HUMAN, 2397. 	LVL(12, 12, 10, 50, 0), G_NOGEN, 2398. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 1, 4), 2399. 	  ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 2400. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN), 2401. 	MR_ELEC, 0, M1_HUMANOID|M1_OMNIVORE, 2402. 	M2_NOPOLY|M2_HUMAN|M2_LORD|M2_PEACEFUL|M2_COLLECT, M3_INFRAVISIBLE, 2403. 	CLR_WHITE), 2404.     MON("high priest", S_HUMAN, 2405. 	LVL(25, 15, 7, 70, 0), (G_NOGEN|G_UNIQ), 2406. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8), 2407. 	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),  2408. 	  NO_ATTK, NO_ATTK), 2409. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN), 2410. 	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 2411. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2412. 	M2_NOPOLY|M2_HUMAN|M2_MINION|M2_PRINCE|M2_NASTY|M2_COLLECT|M2_MAGIC, 2413. 	M3_INFRAVISIBLE, CLR_WHITE), 2414.     MON("soldier", S_HUMAN, 2415. 	LVL(6, 10, 10, 0, -2), (G_SGROUP|G_GENO|1), 2416. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2417. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2418. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2419. 	M1_HUMANOID|M1_OMNIVORE, 2420. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2421. 	M3_INFRAVISIBLE, CLR_GRAY), 2422.     MON("sergeant", S_HUMAN, 2423. 	LVL(8, 10, 10, 5, -3), (G_SGROUP|G_GENO|1), 2424. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 2425. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2426. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2427. 	M1_HUMANOID|M1_OMNIVORE, 2428. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2429. 	M3_INFRAVISIBLE, CLR_RED), 2430.     MON("lieutenant", S_HUMAN, 2431. 	LVL(10, 10, 10, 15, -4), (G_GENO|1), 2432. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), 2433. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2434. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2435. 	M1_HUMANOID|M1_OMNIVORE, 2436. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2437. 	M3_INFRAVISIBLE, CLR_GREEN), 2438.     MON("captain", S_HUMAN, 2439. 	LVL(12, 10, 10, 15, -5), (G_GENO|1), 2440. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 2441. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2442. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2443. 	M1_HUMANOID|M1_OMNIVORE, 2444. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2445. 	M3_INFRAVISIBLE, CLR_BLUE), 2446. 	/* Keep these separate - some of the mkroom code assumes that  2447. 	 * all the soldiers are contiguous.  2448. 	 */  2449.     MON("watchman", S_HUMAN, 2450. 	LVL(6, 10, 10, 0, -2), (G_SGROUP|G_NOGEN|G_GENO|1), 2451. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2452. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2453. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2454. 	M1_HUMANOID|M1_OMNIVORE, 2455. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2456. 	M3_INFRAVISIBLE, CLR_GRAY), 2457.     MON("watch captain", S_HUMAN, 2458. 	LVL(10, 10, 10, 15, -4), (G_NOGEN|G_GENO|1), 2459. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), 2460. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2461. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2462. 	M1_HUMANOID|M1_OMNIVORE, 2463. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2464. 	M3_INFRAVISIBLE, CLR_GREEN), 2465. 	/* Unique humans not tied to quests.  2466. 	 */  2467.     MON("Medusa", S_HUMAN, 2468. 	LVL(20, 12, 2, 50, -15), (G_NOGEN|G_UNIQ), 2469. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8), 2470. 	  ATTK(AT_GAZE, AD_STON, 0, 0), ATTK(AT_BITE, AD_DRST, 1, 6),  2471. 	  NO_ATTK, NO_ATTK), 2472. 	SIZ(WT_HUMAN, 400, 0, MS_HISS, MZ_LARGE), 2473. 	MR_POISON|MR_STONE, MR_POISON|MR_STONE, 2474. 	M1_FLY|M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_POIS|M1_OMNIVORE, 2475. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_FEMALE, 2476. 	M3_WAITFORU|M3_INFRAVISIBLE, CLR_BRIGHT_GREEN), 2477.     MON("Wizard of Yendor", S_HUMAN, 2478. 	LVL(30, 12, -8, 100, A_NONE), (G_NOGEN|G_UNIQ), 2479. 	A(ATTK(AT_CLAW, AD_SAMU, 2,12), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2480. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2481. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_HUMAN), 2482. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 2483. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT| 2484. 	 M1_TPORT_CNTRL|M1_OMNIVORE, 2485. 	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_NASTY| 2486. 	 M2_PRINCE|M2_MALE|M2_MAGIC, 2487. 	M3_COVETOUS|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 2488.     MON("Croesus", S_HUMAN, 2489. 	LVL(20, 15, 0, 40, 15), (G_UNIQ|G_NOGEN), 2490. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), 2491. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2492. 	SIZ(WT_HUMAN, 400, 0, MS_GUARD, MZ_HUMAN), 0, 0, 2493. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2494. 	M2_NOPOLY|M2_HUMAN|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_PNAME| 2495. 	 M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 2496. 	M3_INFRAVISIBLE, HI_LORD), 2497. #ifdef CHARON  2498.     MON("Charon", S_HUMAN, 2499. 	LVL(76, 18, -5, 120, 0), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2500. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8), 2501. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2502. 	SIZ(WT_HUMAN, 400, 0, MS_FERRY, MZ_HUMAN), 2503. 	MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0, 2504. 	M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID, 2505. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_PNAME|M2_MALE|M2_GREEDY|M2_COLLECT, 2506. 	M3_INFRAVISIBLE, CLR_WHITE), 2507. #endif  2508. /*  2509.  * ghosts  2510.  */  2511.     MON("ghost", S_GHOST, 2512. 	LVL(10, 3, -5, 50, -5), (G_NOCORPSE|G_NOGEN), 2513. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 1), 2514. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2515. 	SIZ(WT_HUMAN, 0, 0, MS_SILENT, MZ_HUMAN), 2516. 	MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 2517. 	M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID, 2518. 	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, CLR_GRAY), 2519.     MON("shade", S_GHOST, 2520. 	LVL(12, 10, 10, 0, 0), (G_NOCORPSE|G_NOGEN), 2521. 	A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), 2522. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2523. 	SIZ(WT_HUMAN, 0, 0, MS_WAIL, MZ_HUMAN), 2524. 	MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 2525. 	M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID|M1_SEE_INVIS, 2526. 	M2_NOPOLY|M2_UNDEAD|M2_WANDER|M2_STALK|M2_HOSTILE|M2_NASTY, 2527. 	M3_INFRAVISION, CLR_BLACK), 2528. /*  2529.  * (major) demons  2530.  */  2531.     MON("water demon", S_DEMON, 2532. 	LVL(8, 12,-4, 30, -7), (G_NOCORPSE|G_NOGEN), 2533. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2534. 	  ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK), 2535. 	SIZ(WT_HUMAN, 400, 0, MS_DJINNI, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2536. 	M1_HUMANOID|M1_POIS|M1_SWIM, 2537. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 2538. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 2539. 	/* standard demons & devils  2540. 	 */  2541.     MON("horned devil", S_DEMON, 2542. 	LVL(6, 9, -5, 50, 11), (G_HELL|G_NOCORPSE|2), 2543. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2544. 	  ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3),  2545. 	  NO_ATTK, NO_ATTK), 2546. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2547. 	M1_POIS|M1_THICK_HIDE, 2548. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 2549. 	CLR_BROWN), 2550. #ifdef SEDUCE  2551. # define SEDUCTION_ATTACKS \  2552. 	A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ 2553. 	 ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK)  2554. #else  2555. # define SEDUCTION_ATTACKS \  2556. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ 2557. 	 ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)  2558. #endif  2559.     MON("succubus", S_DEMON, 2560. 	LVL(6, 12, 0, 70, -9), (G_NOCORPSE|1), 2561. 	SEDUCTION_ATTACKS, 2562. 	SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2563. 	M1_HUMANOID|M1_FLY|M1_POIS, 2564. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE, 2565. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2566.     MON("incubus", S_DEMON, 2567. 	LVL(6, 12, 0, 70, -9), (G_NOCORPSE|1), 2568. 	SEDUCTION_ATTACKS, 2569. 	SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2570. 	M1_HUMANOID|M1_FLY|M1_POIS, 2571. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_MALE, 2572. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2573. #undef SEDUCTION_ATTACKS  2574.     /* Used by AD&D for a type of demon, originally one of the Furies */  2575.     /* and spelled this way */  2576.     MON("erinys", S_DEMON, 2577. 	LVL(7, 12, 2, 30, 10), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2578. 	A(ATTK(AT_WEAP, AD_DRST, 2, 4), 2579. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2580. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2581. 	M1_HUMANOID|M1_POIS, 2582. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_FEMALE| 2583. 	 M2_COLLECT, 2584. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2585.     MON("barbed devil", S_DEMON, 2586. 	LVL(8, 12, 0, 35, 8), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2587. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 2588. 	  ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2589. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2590. 	M1_POIS|M1_THICK_HIDE, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 2591. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2592.     MON("marilith", S_DEMON, 2593. 	LVL(7, 12, -6, 80, -12), (G_HELL|G_NOCORPSE|1), 2594. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 2595. 	  ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),  2596. 	  ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4)), 2597. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2598. 	M1_HUMANOID|M1_SLITHY|M1_SEE_INVIS|M1_POIS, 2599. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE|M2_COLLECT, 2600. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2601.     MON("vrock", S_DEMON, 2602. 	LVL(8, 12, 0, 50, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2603. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2604. 	  ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8),  2605. 	  ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK), 2606. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2607. 	M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 2608. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2609.     MON("hezrou", S_DEMON, 2610. 	LVL(9, 6, -2, 55, -10), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2611. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2612. 	  ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2613. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2614. 	M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 2615. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2616.     MON("bone devil", S_DEMON, 2617. 	LVL(9, 15, -1, 40, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2618. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4), 2619. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2620. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2621. 	M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 2622. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2623.     MON("ice devil", S_DEMON, 2624. 	LVL(11, 6, -4, 55, -12), (G_HELL|G_NOCORPSE|2), 2625. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2626. 	  ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4),  2627. 	  NO_ATTK, NO_ATTK), 2628. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 2629. 	MR_FIRE|MR_COLD|MR_POISON, 0, M1_SEE_INVIS|M1_POIS, 2630. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 2631. 	CLR_WHITE), 2632.     MON("nalfeshnee", S_DEMON, 2633. 	LVL(11, 9, -1, 65, -11), (G_HELL|G_NOCORPSE|1), 2634. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2635. 	  ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0),  2636. 	  NO_ATTK, NO_ATTK), 2637. 	SIZ(WT_HUMAN, 400, 0, MS_SPELL, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2638. 	M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 2639. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2640.     MON("pit fiend", S_DEMON, 2641. 	LVL(13, 6, -3, 65, -13), (G_HELL|G_NOCORPSE|2), 2642. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2), 2643. 	  ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2644. 	SIZ(WT_HUMAN, 400, 0, MS_GROWL, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2645. 	M1_SEE_INVIS|M1_POIS, 2646. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 2647. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2648.     MON("balrog", S_DEMON, 2649. 	LVL(16, 5, -2, 75, -14), (G_HELL|G_NOCORPSE|1), 2650. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 2651. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2652. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2653. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2654. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 2655. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2656. 	/* Named demon lords & princes plus Arch-Devils.  2657. 	 * (their order matters; see minion.c)  2658. 	 */  2659.     MON("Juiblex", S_DEMON, 2660. 	LVL(50, 3, -7, 65, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2661. 	A(ATTK(AT_ENGL, AD_DISE, 4,10), ATTK(AT_SPIT, AD_ACID, 3, 6), 2662. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2663. 	SIZ(1500, 0, 0, MS_GURGLE, MZ_LARGE), 2664. 	MR_FIRE|MR_POISON|MR_ACID|MR_STONE, 0, 2665. 	M1_AMPHIBIOUS|M1_AMORPHOUS|M1_NOHEAD|M1_FLY|M1_SEE_INVIS|M1_ACID| 2666. 	 M1_POIS, 2667. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD| 2668. 	 M2_MALE, 2669. 	M3_WAITFORU|M3_WANTSAMUL|M3_INFRAVISION, CLR_BRIGHT_GREEN), 2670.     MON("Yeenoghu", S_DEMON, 2671. 	LVL(56, 18, -5, 80, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2672. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8), 2673. 	  ATTK(AT_CLAW, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6),  2674. 	  NO_ATTK, NO_ATTK), 2675. 	SIZ(900, 500, 0, MS_ORC, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2676. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2677. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD| 2678. 	 M2_MALE|M2_COLLECT, 2679. 	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2680.     MON("Orcus", S_DEMON, 2681. 	LVL(66, 9, -6, 85, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2682. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 4), 2683. 	  ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_MAGC, AD_SPEL, 8, 6),  2684. 	  ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK), 2685. 	SIZ(1500, 500, 0, MS_ORC, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2686. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2687. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_PRINCE| 2688. 	 M2_MALE|M2_COLLECT, 2689. 	M3_WAITFORU|M3_WANTSBOOK|M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, 2690. 	HI_LORD), 2691.     MON("Geryon", S_DEMON, 2692. 	LVL(72, 3, -3, 75, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2693. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), 2694. 	  ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2695. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2696. 	M1_FLY|M1_SEE_INVIS|M1_POIS|M1_SLITHY, 2697. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2698. 	 M2_PRINCE|M2_MALE, 2699. 	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2700.     MON("Dispater", S_DEMON, 2701. 	LVL(78, 15, -2, 80, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2702. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6), 2703. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2704. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2705. 	M1_FLY|M1_SEE_INVIS|M1_POIS|M1_HUMANOID, 2706. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2707. 	 M2_PRINCE|M2_MALE|M2_COLLECT, 2708. 	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2709.     MON("Baalzebub", S_DEMON, 2710. 	LVL(89, 9, -5, 85, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2711. 	A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6), 2712. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2713. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2714. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2715. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2716. 	 M2_PRINCE|M2_MALE, 2717. 	M3_WANTSAMUL|M3_WAITFORU|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2718.     MON("Asmodeus", S_DEMON, 2719. 	LVL(105, 12, -7, 90, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2720. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6), 2721. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2722. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_COLD|MR_POISON, 0, 2723. 	M1_FLY|M1_SEE_INVIS|M1_HUMANOID|M1_POIS, 2724. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG| 2725. 	 M2_NASTY|M2_PRINCE|M2_MALE, 2726. 	M3_WANTSAMUL|M3_WAITFORU|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2727.     MON("Demogorgon", S_DEMON, 2728. 	LVL(106, 15, -8, 95, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2729. 	A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4), 2730. 	  ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6),  2731. 	  NO_ATTK, NO_ATTK), 2732. 	SIZ(1500, 500, 0, MS_GROWL, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2733. 	M1_FLY|M1_SEE_INVIS|M1_NOHANDS|M1_POIS, 2734. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2735. 	 M2_PRINCE|M2_MALE, 2736. 	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2737. 	/* Riders -- the Four Horsemen of the Apocalypse ("War" == player)  2738. 	 */  2739.     MON("Death", S_DEMON, 2740. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2741. 	A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8), 2742. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2743. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2744. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2745. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2746. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2747. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2748.     MON("Pestilence", S_DEMON, 2749. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2750. 	A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8), 2751. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2752. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2753. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2754. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2755. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2756. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2757.     MON("Famine", S_DEMON, 2758. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2759. 	A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8), 2760. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2761. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2762. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2763. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2764. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2765. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2766. 	/* other demons  2767. 	 */  2768. #ifdef MAIL  2769.     MON("mail daemon", S_DEMON, 2770. 	LVL(56, 24, 10, 127, 0), (G_NOGEN|G_NOCORPSE), 2771. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2772. 	SIZ(600, 300, 0, MS_SILENT, MZ_HUMAN), 2773. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2774. 	M1_FLY|M1_SWIM|M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID|M1_POIS, 2775. 	M2_NOPOLY|M2_STALK|M2_PEACEFUL, M3_INFRAVISIBLE|M3_INFRAVISION, 2776. 	CLR_BRIGHT_BLUE), 2777. #endif  2778.     MON("djinni", S_DEMON, 2779. 	LVL(7, 12, 4, 30, 0), (G_NOGEN|G_NOCORPSE), 2780. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), 2781. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2782. 	SIZ(1500, 400, 0, MS_DJINNI, MZ_HUMAN), MR_POISON|MR_STONE, 0, 2783. 	M1_HUMANOID|M1_FLY|M1_POIS, 2784. 	M2_NOPOLY|M2_STALK|M2_COLLECT, M3_INFRAVISIBLE, CLR_YELLOW), 2785.     MON("sandestin", S_DEMON, 2786. 	LVL(13, 12, 4, 60, -5), (G_HELL|G_NOCORPSE|1), 2787. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 2788. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2789. 	SIZ(1500, 400, 0, MS_CUSS, MZ_HUMAN), MR_STONE, 0, 2790. 	M1_HUMANOID, M2_NOPOLY|M2_STALK|M2_STRONG|M2_COLLECT, 2791. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2792. /*  2793.  * sea monsters  2794.  */  2795.     MON("jellyfish", S_EEL, 2796. 	LVL(3, 3, 6, 0, 0), (G_GENO|G_NOGEN), 2797. 	A(ATTK(AT_STNG, AD_DRST, 3, 3), NO_ATTK, 2798. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2799. 	SIZ(80, 20, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 2800. 	M1_SWIM|M1_AMPHIBIOUS|M1_SLITHY|M1_NOLIMBS|M1_NOTAKE|M1_POIS, 2801. 	M2_HOSTILE, 0, CLR_BLUE), 2802.     MON("piranha", S_EEL, 2803. 	LVL(5, 12, 4, 0, 0), (G_GENO|G_NOGEN|G_SGROUP), 2804. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, 2805. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2806. 	SIZ(60, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 2807. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2808. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 2809. 	M2_HOSTILE, 0, CLR_RED), 2810.     MON("shark", S_EEL, 2811. 	LVL(7, 12, 2, 0, 0), (G_GENO|G_NOGEN), 2812. 	A(ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK, 2813. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2814. 	SIZ(500, 350, 0, MS_SILENT, MZ_LARGE), 0, 0, 2815. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2816. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_THICK_HIDE|M1_NOTAKE, 2817. 	M2_HOSTILE, 0, CLR_GRAY), 2818.     MON("giant eel", S_EEL, 2819. 	LVL(5, 9, -1, 0, 0), (G_GENO|G_NOGEN), 2820. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), 2821. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2822. 	SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), 0, 0, 2823. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2824. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 2825. 	M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN), 2826.     MON("electric eel", S_EEL, 2827. 	LVL(7, 10, -3, 0, 0), (G_GENO|G_NOGEN), 2828. 	A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), 2829. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2830. 	SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC, 2831. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2832. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 2833. 	M2_HOSTILE, M3_INFRAVISIBLE, CLR_BRIGHT_BLUE), 2834.     MON("kraken", S_EEL, 2835. 	LVL(20, 3, 6, 0, -3), (G_GENO|G_NOGEN), 2836. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 2837. 	  ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4),  2838. 	  NO_ATTK, NO_ATTK), 2839. 	SIZ(1800, 1000, 0, MS_SILENT, MZ_HUGE), 0, 0, 2840. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2841. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_RED), 2842. /*  2843.  * lizards, &c  2844.  */  2845.     MON("newt", S_LIZARD, 2846. 	LVL(0, 6, 8, 0, 0), (G_GENO|5), 2847. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2), 2848. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2849. 	SIZ(10, 20, 0, MS_SILENT, MZ_TINY), 0, 0, 2850. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2851. 	M2_HOSTILE, 0, CLR_YELLOW), 2852.     MON("gecko", S_LIZARD, 2853. 	LVL(1, 6, 8, 0, 0), (G_GENO|5), 2854. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3), 2855. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2856. 	SIZ(10, 20, 0, MS_SQEEK, MZ_TINY), 0, 0, 2857. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), 2858.     MON("iguana", S_LIZARD, 2859. 	LVL(2, 6, 7, 0, 0), (G_GENO|5), 2860. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2861. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2862. 	SIZ(30, 30, 0, MS_SILENT, MZ_TINY), 0, 0, 2863. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), 2864.     MON("baby crocodile", S_LIZARD, 2865. 	LVL(3, 6, 7, 0, 0), G_GENO, 2866. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2867. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2868. 	SIZ(200, 200, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 2869. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2870. 	M2_HOSTILE, 0, CLR_BROWN), 2871.     MON("lizard", S_LIZARD, 2872. 	LVL(5, 6, 6, 10, 0), (G_GENO|5), 2873. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), 2874. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2875. 	SIZ(10, 40, 0, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE, 2876. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), 2877.     MON("chameleon", S_LIZARD, 2878. 	LVL(6, 5, 6, 10, 0), (G_GENO|2), 2879. 	A(ATTK(AT_BITE, AD_PHYS, 4, 2), 2880. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2881. 	SIZ(100, 100, 0, MS_SILENT, MZ_TINY), 0, 0, 2882. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_NOPOLY|M2_HOSTILE, 0, CLR_BROWN), 2883.     MON("crocodile", S_LIZARD, 2884. 	LVL(6, 9, 5, 0, 0), (G_GENO|1), 2885. 	A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1,12), 2886. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2887. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 2888. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS| 2889. 	 M1_OVIPAROUS|M1_CARNIVORE, 2890. 	M2_STRONG|M2_HOSTILE, 0, CLR_BROWN), 2891.     MON("salamander", S_LIZARD, 2892. 	LVL(8, 12, -1, 0, -9), (G_HELL|1), 2893. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6), 2894. 	  ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6),  2895. 	  NO_ATTK, NO_ATTK), 2896. 	SIZ(1500, 400, 0, MS_MUMBLE, MZ_HUMAN), MR_SLEEP|MR_FIRE, MR_FIRE, 2897. 	M1_HUMANOID|M1_SLITHY|M1_THICK_HIDE|M1_POIS, 2898. 	M2_STALK|M2_HOSTILE|M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE, CLR_ORANGE), 2899.  2900. /*  2901.  * dummy monster needed for visual interface  2902.  */  2903. 	/* (marking it unique prevents figurines)  2904. 	 */  2905.     MON("long worm tail", S_WORM_TAIL, 2906. 	LVL(0, 0, 0, 0, 0), (G_NOGEN|G_NOCORPSE|G_UNIQ), 2907. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2908. 	SIZ(0, 0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, CLR_BROWN), 2909.  2910. 	/* Note:  2911. 	 * Worm tail must be between the normal monsters and the special  2912. 	 * quest & pseudo-character ones because an optimization in the  2913. 	 * random monster selection code assumes everything beyond here  2914. 	 * has the G_NOGEN and M2_NOPOLY attributes.  2915. 	 */  2916.  2917. /*  2918.  * character classes  2919.  */  2920.     MON("archeologist", S_HUMAN, 2921. 	LVL(10, 12, 10, 1, 3), G_NOGEN, 2922. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 2923. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2924. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2925. 	M1_HUMANOID|M1_TUNNEL|M1_NEEDPICK|M1_OMNIVORE, 2926. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 2927.     MON("barbarian", S_HUMAN, 2928. 	LVL(10, 12, 10, 1, 0), G_NOGEN, 2929. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 2930. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2931. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 2932. 	M1_HUMANOID|M1_OMNIVORE, 2933. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 2934.     MON("caveman", S_HUMAN, 2935. 	LVL(10, 12, 10, 0, 1), G_NOGEN, 2936. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2937. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2938. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2939. 	M1_HUMANOID|M1_OMNIVORE, 2940. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 2941. 	HI_DOMESTIC), 2942.     MON("cavewoman", S_HUMAN, 2943. 	LVL(10, 12, 10, 0, 1), G_NOGEN, 2944. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2945. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2946. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2947. 	M1_HUMANOID|M1_OMNIVORE, 2948. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 2949. 	HI_DOMESTIC), 2950.     MON("healer", S_HUMAN, 2951. 	LVL(10, 12, 10, 1, 0), G_NOGEN, 2952. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2953. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2954. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 2955. 	M1_HUMANOID|M1_OMNIVORE, 2956. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 2957.     MON("knight", S_HUMAN, 2958. 	LVL(10, 12, 10, 1, 3), G_NOGEN, 2959. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 2960. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2961. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2962. 	M1_HUMANOID|M1_OMNIVORE, 2963. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 2964.     MON("monk", S_HUMAN, 2965. 	LVL(10, 12, 10, 2, 0), G_NOGEN, 2966. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 8), 2967. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2968. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2969. 	M1_HUMANOID|M1_HERBIVORE, 2970. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MALE, 2971. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2972.     MON("priest", S_HUMAN, 2973. 	LVL(10, 12, 10, 2, 0), G_NOGEN, 2974. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2975. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2976. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2977. 	M1_HUMANOID|M1_OMNIVORE, 2978. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 2979. 	HI_DOMESTIC), 2980.     MON("priestess", S_HUMAN, 2981. 	LVL(10, 12, 10, 2, 0), G_NOGEN, 2982. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2983. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2984. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2985. 	M1_HUMANOID|M1_OMNIVORE, 2986. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 2987. 	HI_DOMESTIC), 2988.     MON("ranger", S_HUMAN, 2989. 	LVL(10, 12, 10, 2, -3), G_NOGEN, 2990. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 2991. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2992. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2993. 	M1_HUMANOID|M1_OMNIVORE, 2994. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 2995. 	HI_DOMESTIC), 2996.     MON("rogue", S_HUMAN, 2997. 	LVL(10, 12, 10, 1, -3), G_NOGEN, 2998. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 2999. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3000. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3001. 	M1_HUMANOID|M1_OMNIVORE, 3002. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 3003. 	M3_INFRAVISIBLE, HI_DOMESTIC), 3004.     MON("samurai", S_HUMAN, 3005. 	LVL(10, 12, 10, 1, 3), G_NOGEN, 3006. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 3007. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3008. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3009. 	M1_HUMANOID|M1_OMNIVORE, 3010. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 3011. #ifdef TOURIST  3012.     MON("tourist", S_HUMAN, 3013. 	LVL(10, 12, 10, 1, 0), G_NOGEN, 3014. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 3015. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3016. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3017. 	M1_HUMANOID|M1_OMNIVORE, 3018. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 3019. #endif  3020.     MON("valkyrie", S_HUMAN, 3021. 	LVL(10, 12, 10, 1, -1), G_NOGEN, 3022. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 3023. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3024. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0, 3025. 	M1_HUMANOID|M1_OMNIVORE, 3026. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 3027. 	HI_DOMESTIC), 3028.     MON("wizard", S_HUMAN, 3029. 	LVL(10, 12, 10, 3, 0), G_NOGEN, 3030. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3031. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3032. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3033. 	M1_HUMANOID|M1_OMNIVORE, 3034. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE, 3035. 	HI_DOMESTIC), 3036. /*  3037.  * quest leaders  3038.  */  3039.     MON("Lord Carnarvon", S_HUMAN, 3040. 	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 3041. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3042. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3043. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3044. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 3045. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3046. 	 M2_COLLECT|M2_MAGIC, 3047. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3048.     MON("Pelias", S_HUMAN, 3049. 	LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ), 3050. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3051. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3052. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0, 3053. 	M1_HUMANOID|M1_OMNIVORE, 3054. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3055. 	 M2_COLLECT|M2_MAGIC, 3056. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3057.     MON("Shaman Karnov", S_HUMAN, 3058. 	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 3059. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3060. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3061. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3062. 	M1_HUMANOID|M1_OMNIVORE, 3063. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3064. 	 M2_COLLECT|M2_MAGIC, 3065. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3066. #if 0	/* OBSOLETE */  3067. 	/* Two for elves - one of each sex.  3068. 	 */  3069.     MON("Earendil", S_HUMAN, 3070. 	LVL(20, 12, 0, 50, -20), (G_NOGEN|G_UNIQ), 3071. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3072. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3073. 	SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3074. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3075. 	M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 3076. 	 M2_MALE|M2_COLLECT|M2_MAGIC, 3077. 	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3078.     MON("Elwing", S_HUMAN, 3079. 	LVL(20, 12, 0, 50, -20), (G_NOGEN|G_UNIQ), 3080. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3081. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3082. 	SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3083. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3084. 	M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 3085. 	 M2_FEMALE|M2_COLLECT|M2_MAGIC, 3086. 	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3087. #endif  3088.     MON("Hippocrates", S_HUMAN, 3089. 	LVL(20, 12, 0, 40, 0), (G_NOGEN|G_UNIQ), 3090. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3091. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3092. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0, 3093. 	M1_HUMANOID|M1_OMNIVORE, 3094. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3095. 	 M2_COLLECT|M2_MAGIC, 3096. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3097.     MON("King Arthur", S_HUMAN, 3098. 	LVL(20, 12, 0, 40, 20), (G_NOGEN|G_UNIQ), 3099. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 3100. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3101. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3102. 	M1_HUMANOID|M1_OMNIVORE, 3103. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3104. 	 M2_COLLECT|M2_MAGIC, 3105. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3106.     MON("Grand Master", S_HUMAN, 3107. 	LVL(25, 12, 0, 70, 0), (G_NOGEN|G_UNIQ), 3108. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8), 3109. 	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),  3110. 	  NO_ATTK, NO_ATTK), 3111. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 3112. 	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3113. 	M1_HUMANOID|M1_SEE_INVIS|M1_HERBIVORE, 3114. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_NASTY|M2_MAGIC, 3115. 	M3_CLOSE|M3_INFRAVISIBLE, CLR_BLACK), 3116.     MON("Arch Priest", S_HUMAN, 3117. 	LVL(25, 12, 7, 70, 0), (G_NOGEN|G_UNIQ), 3118. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8), 3119. 	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),  3120. 	  NO_ATTK, NO_ATTK), 3121. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 3122. 	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3123. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3124. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 3125. 	M3_CLOSE|M3_INFRAVISIBLE, CLR_WHITE), 3126.     MON("Orion", S_HUMAN, 3127. 	LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ), 3128. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3129. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3130. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3131. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS|M1_SWIM|M1_AMPHIBIOUS, 3132. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3133. 	 M2_COLLECT|M2_MAGIC, 3134. 	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3135. 	/* Note: Master of Thieves is also the Tourist's nemesis.  3136. 	 */  3137.     MON("Master of Thieves", S_HUMAN, 3138. 	LVL(20, 12, 0, 30, -20), (G_NOGEN|G_UNIQ), 3139. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 3140. 	  ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 3141. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3142. 	M1_HUMANOID|M1_OMNIVORE, 3143. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_MALE|M2_GREEDY| 3144. 	 M2_JEWELS|M2_COLLECT|M2_MAGIC, 3145. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3146.     MON("Lord Sato", S_HUMAN, 3147. 	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 3148. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), 3149. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3150. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3151. 	M1_HUMANOID|M1_OMNIVORE, 3152. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3153. 	 M2_COLLECT|M2_MAGIC, 3154. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3155. #ifdef TOURIST  3156.     MON("Twoflower", S_HUMAN, 3157. 	LVL(20, 12, 10, 20, 0), (G_NOGEN|G_UNIQ), 3158. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 3159. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3160. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3161. 	M1_HUMANOID|M1_OMNIVORE, 3162. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3163. 	 M2_COLLECT|M2_MAGIC, 3164. 	M3_CLOSE|M3_INFRAVISIBLE, HI_DOMESTIC), 3165. #endif  3166.     MON("Norn", S_HUMAN, 3167. 	LVL(20, 12, 0, 80, 0), (G_NOGEN|G_UNIQ), 3168. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 6), 3169. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3170. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_COLD, 0, 3171. 	M1_HUMANOID|M1_OMNIVORE, 3172. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_FEMALE| 3173. 	 M2_COLLECT|M2_MAGIC, 3174. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3175.     MON("Neferet the Green", S_HUMAN, 3176. 	LVL(20, 12, 0, 60, 0), (G_NOGEN|G_UNIQ), 3177. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 2, 8), 3178. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3179. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3180. 	M1_HUMANOID|M1_OMNIVORE, 3181. 	M2_NOPOLY|M2_HUMAN|M2_FEMALE|M2_PNAME|M2_PEACEFUL| 3182. 	 M2_STRONG|M2_COLLECT|M2_MAGIC, 3183. 	M3_CLOSE|M3_INFRAVISIBLE, CLR_GREEN), 3184. /*  3185.  * quest nemeses  3186.  */  3187.     MON("Minion of Huhetotl", S_DEMON, 3188. 	LVL(16, 12, -2, 75, -14), (G_NOCORPSE|G_NOGEN|G_UNIQ), 3189. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 3190. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6),  3191. 	  NO_ATTK, NO_ATTK), 3192. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 3193. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 3194. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 3195. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_RED), 3196.     MON("Thoth Amon", S_HUMAN, 3197. 	LVL(16, 12, 0, 10, -14), (G_NOGEN|G_UNIQ|G_NOCORPSE), 3198. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3199. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4),  3200. 	  NO_ATTK, NO_ATTK), 3201. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON, 0, 3202. 	M1_HUMANOID|M1_OMNIVORE, 3203. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_STRONG|M2_MALE|M2_STALK|M2_HOSTILE| 3204. 	 M2_NASTY|M2_COLLECT|M2_MAGIC, 3205. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3206. 	/* Multi-headed, possessing the breath attacks of all the other dragons  3207. 	 * (selected at random when attacking).  3208. 	 */  3209.     MON("Chromatic Dragon", S_DRAGON, 3210. 	LVL(16, 12, 0, 30, -14), (G_NOGEN|G_UNIQ), 3211. 	A(ATTK(AT_BREA, AD_RBRE, 6, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3212. 	  ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8),  3213. 	  ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)), 3214. 	SIZ(WT_DRAGON, 1700, 0, MS_NEMESIS, MZ_GIGANTIC), 3215. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_DISINT|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, 3216. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_DISINT|MR_ELEC|MR_POISON|MR_STONE, 3217. 	M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS|M1_POIS, 3218. 	M2_NOPOLY|M2_HOSTILE|M2_FEMALE|M2_STALK|M2_STRONG|M2_NASTY| 3219. 	 M2_GREEDY|M2_JEWELS|M2_MAGIC, 3220. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3221. #if 0	/* OBSOLETE */  3222.     MON("Goblin King", S_ORC, 3223. 	LVL(15, 12, 10, 0, -15), (G_NOGEN|G_UNIQ), 3224. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 3225. 	  ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3226. 	SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 3227. 	M1_HUMANOID|M1_OMNIVORE, 3228. 	M2_NOPOLY|M2_ORC|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY|M2_MALE| 3229. 	 M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 3230. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3231. #endif  3232.     MON("Cyclops", S_GIANT, 3233. 	LVL(18, 12, 0, 0, -15), (G_NOGEN|G_UNIQ), 3234. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8), 3235. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3236. 	SIZ(1900, 700, 0, MS_NEMESIS, MZ_HUGE), 0, 0, 3237. 	M1_HUMANOID|M1_OMNIVORE, 3238. 	M2_NOPOLY|M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_STALK|M2_HOSTILE| 3239. 	 M2_NASTY|M2_MALE|M2_JEWELS|M2_COLLECT, 3240. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_GRAY), 3241.     MON("Ixoth", S_DRAGON, 3242. 	LVL(15, 12, -1, 20, -14), (G_NOGEN|G_UNIQ), 3243. 	A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 3244. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4),  3245. 	  ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK ), 3246. 	SIZ(WT_DRAGON, 1600, 0, MS_NEMESIS, MZ_GIGANTIC), MR_FIRE, MR_FIRE, 3247. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS, 3248. 	M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_STALK| 3249. 	 M2_GREEDY|M2_JEWELS|M2_MAGIC, 3250. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, CLR_RED), 3251.     MON("Master Kaen", S_HUMAN, 3252. 	LVL(25, 12, -10, 10, -20), (G_NOGEN|G_UNIQ), 3253. 	A(ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_CLAW, AD_PHYS, 16, 2), 3254. 	  ATTK(AT_MAGC, AD_CLRC, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4),  3255. 	  NO_ATTK, NO_ATTK), 3256. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON, MR_POISON, 3257. 	M1_HUMANOID|M1_HERBIVORE|M1_SEE_INVIS, 3258. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY| 3259. 	 M2_STALK|M2_COLLECT|M2_MAGIC, 3260. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3261.     MON("Nalzok", S_DEMON, 3262. 	LVL(16, 12, -2, 85, -127), (G_NOGEN|G_UNIQ|G_NOCORPSE), 3263. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 3264. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6),  3265. 	  NO_ATTK, NO_ATTK), 3266. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 3267. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 3268. 	M2_NOPOLY|M2_DEMON|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 3269. 	 M2_NASTY|M2_COLLECT, 3270. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_RED), 3271.     MON("Scorpius", S_SPIDER, 3272. 	LVL(15, 12, 10, 0, -15), (G_NOGEN|G_UNIQ), 3273. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6), 3274. 	  ATTK(AT_STNG, AD_DISE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 3275. 	SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON, MR_POISON, 3276. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 3277. 	M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY| 3278. 	 M2_COLLECT|M2_MAGIC, 3279. 	M3_WANTSARTI|M3_WAITFORU, HI_LORD), 3280.     MON("Master Assassin", S_HUMAN, 3281. 	LVL(15, 12, 0, 30, 18), (G_NOGEN|G_UNIQ), 3282. 	A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8), 3283. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3284. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 3285. 	M1_HUMANOID|M1_OMNIVORE, 3286. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY| 3287. 	 M2_COLLECT|M2_MAGIC, 3288. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3289. 	/* A renegade daimyo who led a 13 year civil war against the shogun  3290. 	 * of his time.  3291. 	 */  3292.     MON("Ashikaga Takauji", S_HUMAN, 3293. 	LVL(15, 12, 0, 40, -13), (G_NOGEN|G_UNIQ|G_NOCORPSE), 3294. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 3295. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3296. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 3297. 	M1_HUMANOID|M1_OMNIVORE, 3298. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 3299. 	 M2_NASTY|M2_MALE|M2_COLLECT|M2_MAGIC, 3300. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3301. #ifdef TOURIST  3302. 	/*  3303. 	 * Note: the Master of Thieves was defined above.  3304. 	 */  3305. #endif  3306.     MON("Lord Surtur", S_GIANT, 3307. 	LVL(15, 12, 2, 50, 12), (G_NOGEN|G_UNIQ), 3308. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), ATTK(AT_WEAP, AD_PHYS, 2,10), 3309. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3310. 	SIZ(2250, 850, 0, MS_NEMESIS, MZ_HUGE), MR_FIRE, MR_FIRE, 3311. 	M1_HUMANOID|M1_OMNIVORE, 3312. 	M2_NOPOLY|M2_GIANT|M2_MALE|M2_PNAME|M2_HOSTILE|M2_STALK| 3313. 	 M2_STRONG|M2_NASTY|M2_ROCKTHROW|M2_JEWELS|M2_COLLECT, 3314. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3315.     MON("Dark One", S_HUMAN, 3316. 	LVL(15, 12, 0, 80, -10), (G_NOGEN|G_UNIQ|G_NOCORPSE), 3317. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 3318. 	  ATTK(AT_CLAW, AD_SAMU, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0),  3319. 	  NO_ATTK, NO_ATTK), 3320. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 3321. 	M1_HUMANOID|M1_OMNIVORE, 3322. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY| 3323. 	 M2_COLLECT|M2_MAGIC, 3324. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, CLR_BLACK), 3325. /*  3326.  * quest "guardians"  3327.  */  3328.     MON("student", S_HUMAN, 3329. 	LVL(5, 12, 10, 10, 3), G_NOGEN, 3330. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3331. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3332. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3333. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 3334. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3335. 	HI_DOMESTIC), 3336.     MON("chieftain", S_HUMAN, 3337. 	LVL(5, 12, 10, 10, 0), G_NOGEN, 3338. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3339. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3340. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, 3341. 	M1_HUMANOID|M1_OMNIVORE, 3342. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3343. 	HI_DOMESTIC), 3344.     MON("neanderthal", S_HUMAN, 3345. 	LVL(5, 12, 10, 10, 1), G_NOGEN, 3346. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3347. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3348. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3349. 	M1_HUMANOID|M1_OMNIVORE, 3350. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3351. 	HI_DOMESTIC), 3352. #if 0	/* OBSOLETE */  3353.     MON("High-elf", S_HUMAN, 3354. 	LVL(5, 12, 10, 10, -7), G_NOGEN, 3355. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0), 3356. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3357. 	SIZ(WT_ELF, 350, 0, MS_GUARDIAN, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3358. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3359. 	M2_NOPOLY|M2_ELF|M2_PEACEFUL|M2_COLLECT, 3360. 	M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC), 3361. #endif  3362.     MON("attendant", S_HUMAN, 3363. 	LVL(5, 12, 10, 10, 3), G_NOGEN, 3364. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3365. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3366. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, 3367. 	M1_HUMANOID|M1_OMNIVORE, 3368. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3369. 	HI_DOMESTIC), 3370.     MON("page", S_HUMAN, 3371. 	LVL(5, 12, 10, 10, 3), G_NOGEN, 3372. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 3373. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3374. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3375. 	M1_HUMANOID|M1_OMNIVORE, 3376. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3377. 	HI_DOMESTIC), 3378.     MON("abbot", S_HUMAN, 3379. 	LVL(5, 12, 10, 20, 0), G_NOGEN, 3380. 	A(ATTK(AT_CLAW, AD_PHYS, 8, 2), ATTK(AT_KICK, AD_STUN, 3, 2), 3381. 	  ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 3382. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3383. 	M1_HUMANOID|M1_HERBIVORE, 3384. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3385. 	HI_DOMESTIC), 3386.     MON("acolyte", S_HUMAN, 3387. 	LVL(5, 12, 10, 20, 0), G_NOGEN, 3388. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0), 3389. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3390. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3391. 	M1_HUMANOID|M1_OMNIVORE, 3392. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3393. 	HI_DOMESTIC), 3394.     MON("hunter", S_HUMAN, 3395. 	LVL(5, 12, 10, 10, -7), G_NOGEN, 3396. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 3397. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3398. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3399. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3400. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 3401. 	M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC), 3402.     MON("thug", S_HUMAN, 3403. 	LVL(5, 12, 10, 10, -3), G_NOGEN, 3404. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 3405. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3406. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3407. 	M1_HUMANOID|M1_OMNIVORE, 3408. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_GREEDY|M2_COLLECT, 3409. 	M3_INFRAVISIBLE, HI_DOMESTIC), 3410.     MON("ninja", S_HUMAN, 3411. 	LVL(5, 12, 10, 10, 3), G_NOGEN, 3412. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 3413. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3414. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3415. 	M1_HUMANOID|M1_OMNIVORE, 3416. 	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3417. 	HI_DOMESTIC), 3418.     MON("roshi", S_HUMAN, 3419. 	LVL(5, 12, 10, 10, 3), G_NOGEN, 3420. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 3421. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3422. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3423. 	M1_HUMANOID|M1_OMNIVORE, 3424. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3425. 	HI_DOMESTIC), 3426. #ifdef TOURIST  3427.     MON("guide", S_HUMAN, 3428. 	LVL(5, 12, 10, 20, 0), G_NOGEN, 3429. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3430. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3431. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3432. 	M1_HUMANOID|M1_OMNIVORE, 3433. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL | M2_STRONG|M2_COLLECT|M2_MAGIC, 3434. 	M3_INFRAVISIBLE, HI_DOMESTIC), 3435. #endif  3436.     MON("warrior", S_HUMAN, 3437. 	LVL(5, 12, 10, 10, -1), G_NOGEN, 3438. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_WEAP, AD_PHYS, 1, 8), 3439. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3440. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3441. 	M1_HUMANOID|M1_OMNIVORE, 3442. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3443. 	HI_DOMESTIC), 3444.     MON("apprentice", S_HUMAN, 3445. 	LVL(5, 12, 10, 30, 0), G_NOGEN, 3446. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3447. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3448. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3449. 	M1_HUMANOID|M1_OMNIVORE, 3450. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 3451. 	M3_INFRAVISIBLE, HI_DOMESTIC), 3452. /*  3453.  * array terminator  3454.  */  3455.     MON("", 0, 3456. 	LVL(0, 0, 0, 0, 0), (0), 3457. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3458. 	SIZ(0, 0, 0, 0, 0), 0, 0, 0L, 0L, 0, 0) 3459. };  3460. #endif /* !SPLITMON_1 */  3461.  3462. #ifndef SPLITMON_1  3463. /* dummy routine used to force linkage */  3464. void  3465. monst_init  3466. {  3467.     return;  3468. }  3469. #endif  3470.  3471. /*monst.c*/