Source:Qtext.h

Below is the full text to include/qtext.h from NetHack 3.4.3. To link to a particular line, write [[qtext.h#line123 ]], for example. 1.   /*	SCCS Id: @(#)qtext.h	3.4	1997/02/02	*/ 2.   /* Copyright (c) Mike Stephenson 1991. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.

5.   #ifndef QTEXT_H 6.   #define QTEXT_H 7.    8.    #define N_HDR	16		/* Maximum number of categories */ 9.   				/* (i.e., num roles + 1) */ 10.  #define LEN_HDR 3		/* Maximum length of a category name */ 11.   12.   struct qtmsg { 13.  	int	msgnum; 14.  	char	delivery; 15.  	long	offset, 16.  		size; 17.  };  18.    19.   #ifdef MAKEDEFS_C	/***** MAKEDEFS *****/ 20.   21.   #define N_MSG	100		/* arbitrary */ 22.   23.   struct msghdr { 24.  	int	n_msg; 25.  	struct	qtmsg	qt_msg[N_MSG]; 26.  };  27.    28.   struct	qthdr { 29.  	int	n_hdr; 30.  	char	id[N_HDR][LEN_HDR]; 31.  	long	offset[N_HDR]; 32.  };  33.    34.   /* Error message macros */ 35.  #define CREC_IN_MSG	"Control record encountered during message - line %d\n" 36.  #define DUP_MSG		"Duplicate message number at line %d\n" 37.  #define END_NOT_IN_MSG	"End record encountered before message - line %d\n" 38.  #define TEXT_NOT_IN_MSG	"Text encountered outside message - line %d\n" 39.  #define UNREC_CREC	"Unrecognized Control record at line %d\n" 40.  #define OUT_OF_HEADERS	"Too many message types (line %d)\nAdjust N_HDR in qtext.h and recompile.\n" 41.  #define OUT_OF_MESSAGES "Too many messages in class (line %d)\nAdjust N_MSG in qtext.h and recompile.\n" 42.   43.    44.   #else	/***** !MAKEDEFS *****/ 45.   46.   struct	qtlists { 47.  	struct	qtmsg	*common, 48.  #if 0	/* UNUSED but available */ 49.  			*chrace, 50.  #endif 51.  			*chrole; 52.  };  53.    54.    55.   /*  56.    *	Quest message defines. Used in quest.c to trigger off "realistic" 57.   *	dialogue to the player. 58.   */  59.   #define QT_FIRSTTIME	 1 60.  #define QT_NEXTTIME	 2 61.  #define QT_OTHERTIME	 3 62.   63.   #define QT_GUARDTALK	 5	/* 5 random things guards say before quest */ 64.  #define QT_GUARDTALK2	10	/* 5 random things guards say after quest */ 65.   66.   #define QT_FIRSTLEADER	15 67.  #define QT_NEXTLEADER	16 68.  #define QT_OTHERLEADER	17 69.  #define QT_LASTLEADER	18 70.  #define QT_BADLEVEL	19 71.  #define QT_BADALIGN	20 72.  #define QT_ASSIGNQUEST	21 73.   74.   #define QT_ENCOURAGE	25	/* 1-10 random encouragement messages */ 75.   76.   #define QT_FIRSTLOCATE	35 77.  #define QT_NEXTLOCATE	36 78.   79.   #define QT_FIRSTGOAL	40 80.  #define QT_NEXTGOAL	41 81.   82.   #define QT_FIRSTNEMESIS 50 83.  #define QT_NEXTNEMESIS	51 84.  #define QT_OTHERNEMESIS 52 85.  #define QT_NEMWANTSIT	53	/* you somehow got the artifact */ 86.   87.   #define QT_DISCOURAGE	60	/* 1-10 random maledictive messages */ 88.   89.   #define QT_GOTIT	70 90.   91.   #define QT_KILLEDNEM	80 92.  #define QT_OFFEREDIT	81 93.  #define QT_OFFEREDIT2	82 94.   95.   #define QT_POSTHANKS	90 96.  #define QT_HASAMULET	91 97.   98.   /*  99.    *	Message defines for common text used in maledictions. 100.  */  101.  #define COMMON_ID	"-"	/* Common message id value */ 102.  103.  #define QT_ANGELIC	10 104. #define QTN_ANGELIC	10 105.  106.  #define QT_DEMONIC	30 107. #define QTN_DEMONIC	20 108.  109.  #define QT_BANISHED	60 110. #endif	/***** !MAKEDEFS *****/ 111.  112.  #endif /* QTEXT_H */