Fountain

= Introduction = Fountains are a dungeon feature represented by a . They are found randomly scattered throught the dungeon, usually in rooms that do not have any other dungeon feature (ie: chests, sinks) in them. A randomly generated fountain will have a 1/7 chance of being blessed. You use a fountain by dipping items into it, and by quaffing its water. Upon use, the fountain has a 1/3 chance of drying up. You recieve no warning before this happens, except in Minetown where the guards get angry when you destroy objects.

= Quaffing from a fountain = You can drink from a fountain by using the quaff command while standing over it. Upon doing so you get a message indicating the results. The results of quaffing from a fountain are dependant upon its BUC status, your status, and the condition of dungeon monsters. Randomly generated fountains have a 1/7 chance of being blessed, an attribute that cannot be determined prior to use.

{| border="0" cellpadding="5" width="100%"
 * + Quaffing from a blessed fountain when your luck is positive


 * Effect || Your hunger is reduced slightly || Chance || style="text-align:right" | 3/10
 * colspan="4" |
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 * Effect || Your wisdom is exercised. All your attributes restored to maximum. || Chance || style="text-align:right" | 7/10
 * colspan="4" |
 * colspan="4" |
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 * Effect || One of your attributes is increased by 1. || Chance || style="text-align:right" | 7/10
 * colspan="4" |
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 * Effect || All of your attributes are increased by 1, if your luck is 4 or higher. || Chance || style="text-align:right" | 7/10
 * colspan="4" |
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 * colspan="4" |


 * }
 * }

{| border="0" cellpadding="5" width="100%"
 * + Quaffing from any BUC fountain when your luck is negative


 * Effect || Your hunger is reduced slightly || Chance || style="text-align:right" | 9/30
 * colspan="4" |
 * colspan="4" |
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 * Effect || No effect || Chance || style="text-align:right" | 9/30
 * colspan="4" |
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 * Effect || You see your attributes and exercise your wisdom || Chance || style="text-align:right" | 1/30
 * colspan="4" |
 * colspan="4" |
 * colspan="4" |


 * Effect || Your hunger increases || Chance || style="text-align:right" | 1/30
 * colspan="4" |
 * colspan="4" |
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 * Effect || You are poisoned and lose hit points || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * Effect || water moccasins (d5+1) are created || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * Effect || A water demon is summoned with a 80+DL/100 chance of being hostile || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * Effect || A water nymph is summoned || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * Effect || Each item in your inventory has a 1/5 chance of being cursed. Your hunger increases. Your constitution is abused. || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * Effect || You gain see invisible and exercise your wisdom || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * Effect || You briefly see monsters and exercise your wisdom || Chance || style="text-align:right" | 1/30
 * colspan="4" |
 * colspan="4" |
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 * Effect || You find a random gem and exercise your wisdom || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * Effect || Monsters on the level flee from you for a while || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * Effect || Pools may be created near you || Chance || style="text-align:right" | 1/30
 * colspan="4" |
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 * }
 * }

= Dipping items into a fountain =