Source:Flag.h

Below is the full text to include/flag.h from NetHack 3.4.3. To link to a particular line, write [[flag.h#line123 ]], for example. 1.   /*	SCCS Id: @(#)flag.h	3.4	2002/08/22	*/ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.

5.   /* If you change the flag structure make sure you increment EDITLEVEL in   */ 6.   /* patchlevel.h if needed. Changing the instance_flags structure does	  */ 7.   /* not require incrementing EDITLEVEL. */ 8.     9.    #ifndef FLAG_H 10.  #define FLAG_H 11.   12.   /*  13.    * Persistent flags that are saved and restored with the game. 14.   *  15.    */  16.    17.   struct flag { 18.  #ifdef AMIFLUSH 19.  	boolean  altmeta;	/* use ALT keys as META */ 20.  	boolean  amiflush;	/* kill typeahead */ 21.  #endif 22.  #ifdef	MFLOPPY 23.  	boolean  asksavedisk; 24.  #endif 25.  	boolean  autodig;       /* MRKR: Automatically dig */ 26.  	boolean  autoquiver;	/* Automatically fill quiver */ 27.  	boolean  beginner; 28.  #ifdef MAIL 29.  	boolean  biff;		/* enable checking for mail */ 30.  #endif 31.  	boolean  botl;		/* partially redo status line */ 32.  	boolean  botlx;		/* print an entirely new bottom line */ 33.  	boolean  confirm;	/* confirm before hitting tame monsters */ 34.  	boolean  debug;		/* in debugging mode */ 35.  #define wizard	 flags.debug 36.  	boolean  end_own;	/* list all own scores */ 37.  	boolean  explore;	/* in exploration mode */ 38.  #ifdef OPT_DISPMAP 39.  	boolean  fast_map;	/* use optimized, less flexible map display */ 40.  #endif 41.  #define discover flags.explore 42.  	boolean  female; 43.  	boolean  forcefight; 44.  	boolean  friday13;	/* it's Friday the 13th */ 45.  	boolean  help;		/* look in data file for info about stuff */ 46.  	boolean  ignintr;	/* ignore interrupts */ 47.  #ifdef INSURANCE 48.  	boolean  ins_chkpt;	/* checkpoint as appropriate */ 49.  #endif 50.  	boolean  invlet_constant; /* let objects keep their inventory symbol */ 51.  	boolean  legacy;	/* print game entry "story" */ 52.  	boolean  lit_corridor;	/* show a dark corr as lit if it is in sight */ 53.  	boolean  made_amulet; 54.  	boolean  mon_moving;	/* monsters' turn to move */ 55.  	boolean  move; 56.  	boolean  mv; 57.  	boolean  bypasses;	/* bypass flag is set on at least one fobj */ 58.  	boolean  nap;		/* `timed_delay' option for display effects */ 59.  	boolean  nopick;	/* do not pickup objects (as when running) */ 60.  	boolean  null;		/* OK to send nulls to the terminal */ 61.  #ifdef MAC 62.  	boolean  page_wait;	/* put up a --More-- after a page of messages */ 63.  #endif 64.  	boolean  perm_invent;	/* keep full inventories up until dismissed */ 65.  	boolean  pickup;	/* whether you pickup or move and look */ 66.   67.   	boolean  pushweapon;	/* When wielding, push old weapon into second slot */ 68.  	boolean  rest_on_space; /* space means rest */ 69.  	boolean  safe_dog;	/* give complete protection to the dog */ 70.  #ifdef EXP_ON_BOTL 71.  	boolean  showexp;	/* show experience points */ 72.  #endif 73.  #ifdef SCORE_ON_BOTL 74.  	boolean  showscore;	/* show score */ 75.  #endif 76.  	boolean  silent;	/* whether the bell rings or not */ 77.  	boolean  sortpack;	/* sorted inventory */ 78.  	boolean  soundok;	/* ok to tell about sounds heard */ 79.  	boolean  sparkle;	/* show "resisting" special FX (Scott Bigham) */ 80.  	boolean  standout;	/* use standout for --More-- */ 81.  	boolean  time;		/* display elapsed 'time' */ 82.  	boolean  tombstone;	/* print tombstone */ 83.  	boolean  toptenwin;	/* ending list in window instead of stdout */ 84.  	boolean  verbose;	/* max battle info */ 85.  	boolean  prayconfirm;	/* confirm before praying */ 86.  	int	 end_top, end_around;	/* describe desired score list */ 87.  	unsigned ident;		/* social security number for each monster */ 88.  	unsigned moonphase; 89.  	unsigned long suppress_alert; 90.  #define NEW_MOON	0 91.  #define FULL_MOON	4 92.  	unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */ 93.  	boolean  travel;	/* find way automatically to u.tx,u.ty */ 94.  	unsigned run;		/* 0: h (etc), 1: H (etc), 2: fh (etc) */ 95.  				/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */ 96.  				/* 8: travel */ 97.  	unsigned long warntype; /* warn_of_mon monster type M2 */ 98.  	int	 warnlevel; 99.  	int	 djinni_count, ghost_count;	/* potion effect tuning */ 100. 	int	 pickup_burden;		/* maximum burden before prompt */ 101. 	char	 inv_order[MAXOCLASSES]; 102. 	char	 pickup_types[MAXOCLASSES]; 103. #define NUM_DISCLOSURE_OPTIONS		5 104. #define DISCLOSE_PROMPT_DEFAULT_YES	'y'  105. #define DISCLOSE_PROMPT_DEFAULT_NO	'n' 106. #define DISCLOSE_YES_WITHOUT_PROMPT	'+' 107. #define DISCLOSE_NO_WITHOUT_PROMPT	'-' 108. 	char	 end_disclose[NUM_DISCLOSURE_OPTIONS + 1];  /* disclose various info 109. 								upon exit */ 110. 	char	 menu_style;	/* User interface style setting */ 111. #ifdef AMII_GRAPHICS 112. 	int numcols; 113. 	unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */ 114. 	AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */ 115. #endif 116.  117.  	/* KMH, role patch -- Variables used during startup. 118. 	 *  119.  	 * If the user wishes to select a role, race, gender, and/or alignment 120. 	 * during startup, the choices should be recorded here. This 121. 	 * might be specified through command-line options, environmental 122. 	 * variables, a popup dialog box, menus, etc. 123. 	 *  124.  	 * These values are each an index into an array. They are not 125. 	 * characters or letters, because that limits us to 26 roles. 126. 	 * They are not booleans, because someday someone may need a neuter 127. 	 * gender. Negative values are used to indicate that the user 128. 	 * hasn't yet specified that particular value. If you determine 129. 	 * that the user wants a random choice, then you should set an  130. * appropriate random value; if you just left the negative value, 131. 	 * the user would be asked again! 132. 	 *  133.  	 * These variables are stored here because the u structure is  134. * cleared during character initialization, and because the 135. 	 * flags structure is restored for saved games. Thus, we can 136. 	 * use the same parameters to build the role entry for both 137. 	 * new and restored games. 138. 	 *  139.  	 * These variables should not be referred to after the character 140. 	 * is initialized or restored (specifically, after role_init  141.  	 * is called). 142. 	 */  143.  	int	 initrole;	/* starting role      (index into roles[])   */ 144. 	int	 initrace;	/* starting race      (index into races[])   */ 145. 	int	 initgend;	/* starting gender    (index into genders[]) */ 146. 	int	 initalign;	/* starting alignment (index into aligns[])  */ 147. 	int	 randomall;	/* randomly assign everything not specified */ 148. 	int	 pantheon;	/* deity selection for priest character */ 149. };  150.   151.  /*  152.   * Flags that are set each time the game is started. 153.  * These are not saved with the game. 154.  *  155.   */  156.   157.  struct instance_flags { 158. 	boolean  cbreak;	/* in cbreak mode, rogue format */ 159. 	boolean  DECgraphics;	/* use DEC VT-xxx extended character set */ 160. 	boolean  echo;		/* 1 to echo characters */ 161. 	boolean  IBMgraphics;	/* use IBM extended character set */ 162. 	unsigned msg_history;	/* hint: # of top lines to save */ 163. 	boolean  num_pad;	/* use numbers for movement commands */ 164. 	boolean  news;		/* print news */ 165. 	boolean  window_inited; /* true if init_nhwindows completed */ 166. 	boolean  vision_inited; /* true if vision is ready */ 167. 	boolean  menu_tab_sep;	/* Use tabs to separate option menu fields */ 168. 	boolean  menu_requested; /* Flag for overloaded use of 'm' prefix 169. 				  * on some non-move commands */ 170. 	uchar num_pad_mode; 171. 	int	menu_headings;	/* ATR for menu headings */ 172. 	int      purge_monsters;	/* # of dead monsters still on fmon list */ 173. 	int *opt_booldup;	/* for duplication of boolean opts in config file */ 174. 	int *opt_compdup;	/* for duplication of compound opts in config file */ 175. 	uchar	bouldersym;	/* symbol for boulder display */ 176. 	boolean travel1;	/* first travel step */ 177. 	coord	travelcc;	/* coordinates for travel_cache */ 178. #ifdef WIZARD 179. 	boolean  sanity_check;	/* run sanity checks */ 180. 	boolean  mon_polycontrol;	/* debug: control monster polymorphs */ 181. #endif 182. #ifdef TTY_GRAPHICS 183. 	char prevmsg_window;	/* type of old message window to use */ 184. 	boolean  extmenu;	/* extended commands use menu interface */ 185. #endif 186. #ifdef MFLOPPY 187. 	boolean  checkspace;	/* check disk space before writing files */ 188. 				/* (in iflags to allow restore after moving  189.  				 * to >2GB partition) */ 190. #endif 191. #ifdef MICRO 192. 	boolean  BIOS;		/* use IBM or ST BIOS calls when appropriate */ 193. #endif 194. #if defined(MICRO) || defined(WIN32) 195. 	boolean  rawio;		/* whether can use rawio (IOCTL call) */ 196. #endif 197. #ifdef MAC_GRAPHICS_ENV 198. 	boolean  MACgraphics;	/* use Macintosh extended character set, as  199. as defined in the special font HackFont */ 200. 	unsigned  use_stone;		/* use the stone ppats */ 201. #endif 202. #if defined(MSDOS) || defined(WIN32) 203. 	boolean hassound;	/* has a sound card */ 204. 	boolean usesound;	/* use the sound card */ 205. 	boolean usepcspeaker;	/* use the pc speaker */ 206. 	boolean tile_view; 207. 	boolean over_view; 208. 	boolean traditional_view; 209. #endif 210. #ifdef MSDOS 211. 	boolean hasvga;		/* has a vga adapter */ 212. 	boolean usevga;		/* use the vga adapter */ 213. 	boolean grmode;		/* currently in graphics mode */ 214. #endif 215. #ifdef LAN_FEATURES 216. 	boolean lan_mail;	/* mail is initialized */ 217. 	boolean lan_mail_fetched; /* mail is awaiting display */ 218. #endif 219. /*  220.   * Window capability support. 221.  */  222.  	boolean wc_color;		/* use color graphics                  */ 223. 	boolean wc_hilite_pet;		/* hilight pets                        */ 224. 	boolean wc_ascii_map;		/* show map using traditional ascii    */ 225. 	boolean wc_tiled_map;		/* show map using tiles                */ 226. 	boolean wc_preload_tiles;	/* preload tiles into memory           */ 227. 	int	wc_tile_width;		/* tile width                          */ 228. 	int	wc_tile_height;		/* tile height                         */ 229. 	char	*wc_tile_file;		/* name of tile file;overrides default */ 230. 	boolean wc_inverse;		/* use inverse video for some things   */ 231. 	int	wc_align_status;	/*  status win at top|bot|right|left   */ 232. 	int	wc_align_message;	/* message win at top|bot|right|left   */ 233. 	int     wc_vary_msgcount;	/* show more old messages at a time    */ 234. 	char    *wc_foregrnd_menu;	/* points to foregrnd color name for menu win   */ 235. 	char    *wc_backgrnd_menu;	/* points to backgrnd color name for menu win   */ 236. 	char    *wc_foregrnd_message;	/* points to foregrnd color name for msg win    */ 237. 	char    *wc_backgrnd_message;	/* points to backgrnd color name for msg win    */ 238. 	char    *wc_foregrnd_status;	/* points to foregrnd color name for status win */ 239. 	char    *wc_backgrnd_status;	/* points to backgrnd color name for status win */ 240. 	char    *wc_foregrnd_text;	/* points to foregrnd color name for text win   */ 241. 	char    *wc_backgrnd_text;	/* points to backgrnd color name for text win   */ 242. 	char    *wc_font_map;		/* points to font name for the map win */ 243. 	char    *wc_font_message;	/* points to font name for message win */ 244. 	char    *wc_font_status;	/* points to font name for status win  */ 245. 	char    *wc_font_menu;		/* points to font name for menu win    */ 246. 	char    *wc_font_text;		/* points to font name for text win    */ 247. 	int     wc_fontsiz_map;		/* font size for the map win           */ 248. 	int     wc_fontsiz_message;	/* font size for the message window    */ 249. 	int     wc_fontsiz_status;	/* font size for the status window     */ 250. 	int     wc_fontsiz_menu;	/* font size for the menu window       */ 251. 	int     wc_fontsiz_text;	/* font size for text windows          */ 252. 	int	wc_scroll_amount;	/* scroll this amount at scroll_margin */ 253. 	int	wc_scroll_margin;	/* scroll map when this far from 254. 						the edge */ 255. 	int	wc_map_mode;		/* specify map viewing options, mostly 256. 						for backward compatibility */ 257. 	int	wc_player_selection;	/* method of choosing character */ 258. 	boolean	wc_splash_screen;	/* display an opening splash screen or not */ 259. 	boolean	wc_popup_dialog;	/* put queries in pop up dialogs instead of  260. in the message window */ 261. 	boolean wc_eight_bit_input;	/* allow eight bit input               */ 262. 	boolean wc_mouse_support;	/* allow mouse support */ 263. 	boolean wc2_fullscreen;		/* run fullscreen */ 264. 	boolean wc2_softkeyboard;	/* use software keyboard */ 265. 	boolean wc2_wraptext;		/* wrap text */ 266.  267.  	boolean  cmdassist;	/* provide detailed assistance for some commands */ 268. 	boolean	 obsolete;	/* obsolete options can point at this, it isn't used */ 269. 	/* Items which belong in flags, but are here to allow save compatibility */ 270. 	boolean  lootabc;	/* use "a/b/c" rather than "o/i/b" when looting */ 271. 	boolean  showrace;	/* show hero glyph by race rather than by role */ 272. 	boolean  travelcmd;	/* allow travel command */ 273. 	int	 runmode;	/* update screen display during run moves */ 274. #ifdef AUTOPICKUP_EXCEPTIONS 275. 	struct autopickup_exception *autopickup_exceptions[2]; 276. #define AP_LEAVE 0 277. #define AP_GRAB	 1 278. #endif 279. #ifdef WIN32CON 280. #define MAX_ALTKEYHANDLER 25 281. 	char	 altkeyhandler[MAX_ALTKEYHANDLER]; 282. #endif 283. };  284.   285.  /*  286.   * Old deprecated names 287.  */  288.  #ifdef TTY_GRAPHICS 289. #define eight_bit_tty wc_eight_bit_input 290. #endif 291. #ifdef TEXTCOLOR 292. #define use_color wc_color 293. #endif 294. #define hilite_pet wc_hilite_pet 295. #define use_inverse wc_inverse 296. #ifdef MAC_GRAPHICS_ENV 297. #define large_font obsolete 298. #endif 299. #ifdef MAC 300. #define popup_dialog wc_popup_dialog 301. #endif 302. #define preload_tiles wc_preload_tiles 303.  304.  extern NEARDATA struct flag flags; 305. extern NEARDATA struct instance_flags iflags; 306.  307.  /* runmode options */ 308. #define RUN_TPORT	0	/* don't update display until movement stops */ 309. #define RUN_LEAP	1	/* update display every 7 steps */ 310. #define RUN_STEP	2	/* update display every single step */ 311. #define RUN_CRAWL	3	/* walk w/ extra delay after each update */ 312.  313.  #endif /* FLAG_H */