Source:NetHack 3.4.0/qtext.h

Below is the full text to qtext.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/qtext.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)qtext.h	3.4	1997/02/02	*/ 2.   /* Copyright (c) Mike Stephenson 1991. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #ifndef QTEXT_H 6.   #define QTEXT_H 7.    8.    #define N_HDR	16		/* Maximum number of categories */ 9.   				/* (i.e., num roles + 1) */ 10.  #define LEN_HDR 3		/* Maximum length of a category name */ 11.   12.   struct qtmsg { 13.  	int	msgnum; 14.  	char	delivery; 15.  	long	offset, 16.  		size; 17.  };  18.    19.   #ifdef MAKEDEFS_C	/***** MAKEDEFS *****/ 20.   21.   #define N_MSG	100		/* arbitrary */ 22.   23.   struct msghdr { 24.  	int	n_msg; 25.  	struct	qtmsg	qt_msg[N_MSG]; 26.  };  27.    28.   struct	qthdr { 29.  	int	n_hdr; 30.  	char	id[N_HDR][LEN_HDR]; 31.  	long	offset[N_HDR]; 32.  };  33.    34.   /* Error message macros */ 35.  #define CREC_IN_MSG	"Control record encountered during message - line %d\n" 36.  #define DUP_MSG		"Duplicate message number at line %d\n" 37.  #define END_NOT_IN_MSG	"End record encountered before message - line %d\n" 38.  #define UNREC_CREC	"Unrecognized Control record at line %d\n" 39.  #define OUT_OF_HEADERS	"Too many message types (line %d)\nAdjust N_HDR in qtext.h and recompile.\n" 40.  #define OUT_OF_MESSAGES "Too many messages in class (line %d)\nAdjust N_MSG in qtext.h and recompile.\n" 41.   42.    43.   #else	/***** !MAKEDEFS *****/ 44.   45.   struct	qtlists { 46.  	struct	qtmsg	*common, 47.  #if 0	/* UNUSED but available */ 48.  			*chrace, 49.  #endif 50.  			*chrole; 51.  };  52.    53.    54.   /*  55.    *	Quest message defines. Used in quest.c to trigger off "realistic" 56.   *	dialogue to the player. 57.   */  58.   #define QT_FIRSTTIME	 1 59.  #define QT_NEXTTIME	 2 60.  #define QT_OTHERTIME	 3 61.   62.   #define QT_GUARDTALK	 5	/* 5 random things guards say before quest */ 63.  #define QT_GUARDTALK2	10	/* 5 random things guards say after quest */ 64.   65.   #define QT_FIRSTLEADER	15 66.  #define QT_NEXTLEADER	16 67.  #define QT_OTHERLEADER	17 68.  #define QT_LASTLEADER	18 69.  #define QT_BADLEVEL	19 70.  #define QT_BADALIGN	20 71.  #define QT_ASSIGNQUEST	21 72.   73.   #define QT_ENCOURAGE	25	/* 1-10 random encouragement messages */ 74.   75.   #define QT_FIRSTLOCATE	35 76.  #define QT_NEXTLOCATE	36 77.   78.   #define QT_FIRSTGOAL	40 79.  #define QT_NEXTGOAL	41 80.   81.   #define QT_FIRSTNEMESIS 50 82.  #define QT_NEXTNEMESIS	51 83.  #define QT_OTHERNEMESIS 52 84.  #define QT_NEMWANTSIT	53	/* you somehow got the artifact */ 85.   86.   #define QT_DISCOURAGE	60	/* 1-10 random maledictive messages */ 87.   88.   #define QT_GOTIT	70 89.   90.   #define QT_KILLEDNEM	80 91.  #define QT_OFFEREDIT	81 92.  #define QT_OFFEREDIT2	82 93.   94.   #define QT_POSTHANKS	90 95.  #define QT_HASAMULET	91 96.   97.   /*  98.    *	Message defines for common text used in maledictions. 99.   */  100.  #define COMMON_ID	"-"	/* Common message id value */ 101.  102.  #define QT_ANGELIC	10 103. #define QTN_ANGELIC	10 104.  105.  #define QT_DEMONIC	30 106. #define QTN_DEMONIC	20 107.  108.  #endif	/***** !MAKEDEFS *****/ 109.  110.  #endif /* QTEXT_H */