Nethack Quaffing Game

''Note: the opinions expressed in this article are neither the opinions of Wikihack administration or Wikia itself. When in doubt, play with potions of fruit juice.''

The Nethack (and SLASH'EM!) Quaffing Game is a simple and enjoyable method to share the experience of the utterly delightful trials and tribulations of a solid game of Nethack with a group, locally, online and/or both!

How to Play (The Short Version) Note: Main Article is Very Much Under Construction

 * 1) Start a game of Nethack or Slash'EM by letting RNG choose your character for you ("y" at the prompt)
 * 2) Take one drink of your beverage.
 * 3) Take two more drinks of your beverage for not choosing a conduct to follow and announce that you're a turnip.
 * 4) As a rule of thumb, if you do something interesting to help yourself (Wish, Pray, Sacrifice at an Altar, Steal from a Shop, Drink from a fountain, etc) you have to drink at least once, depending on how much it helped you.  (Wishes are 5, Stealing is 2, fountain is 1).  The opposite is true for doing something crazy that will probably get you killed or seriously disadvantaged, such as killing your own pet, purposefully equipping cursed items, or wishing for worthless items, etc)  After doing the crazy act, announce it to the other players and request one of them take a drink.
 * 5) Continue until you die.  Drink twice for dying, then start over.
 * 6) Review the rules below for specific things to do to give people drinks, or take a few more yourself if you so desire.

The Rules
If you are unfamiliar with the average rules of a Drinking Game, the following terminology will benefit you greatly. Drink: A sip of your beverage. Not an entire container of beverage, or even an entire glass (large or small) of beverage. Just a solid sip. Give Drink: Politely request that someone else playing the game take a Drink of the beverage they are drinking. Take Drink: Take a Drink of your beverage. That's not so hard, is it? Ante Up, McCheese.

Conducts
Now that you have appeared in the dungeon, take a look at your inventory before moving. Decide which Conducts and Unofficial Conducts you wish to participate in. If you choose not to participate in any Conducts or Unofficial Conducts, take two drinks and announce to the room that you are a turnip.

For each level gained while retaining any Unofficial Conducts Besides Survivor and Celebate give out a number of drinks equal to the number of the level you just gained. This only applies to levels gained for the first time each game (see the Level Drain Penalty).

For each level gained while retaining the following Official Conducts, you may also give drinks equal to your level.
 * Foodless
 * Pacifist
 * Illiterate

If a player ever violates a conduct he has given drinks to other players for pursuing, he must immediately take five drinks and pursue the Inventoryless Unofficial Conduct for the remainder of that game in addition to other conducts he/she is pursuing. (Yes, this means dropping everything you are carrying, except your blindfold if Zen.) Any further Conduct violations result in 5+v drinks where v is the number of total violations that game.

Incentives and Penalties
During the course of a game, interesting events will befall every Hacker. In honor of these events, The Nethack Quaffing Game seeks to reward and punish the recipients and perpetrators of said events by allowing them to give out drinks or suggesting kindly that they take drinks based on the actual event that transpires. If something interesting happens to you that isn't on the list, add it to the list!

The End?
Die (or Win!) If you've fallen in battle (even if your life gets saved somehow) you drink twice to mourn your loss. Feel free to drink more than twice, dying can be rough.

For each Conduct (Official or Unofficial) retained unbroken upon death or Ascension, give out 1 drink.

If an Ascension occurs, the Ascending player first pays triple their Ante fee, plus any other drinks deemed reasonable/necessary by the other players (Non-Negotiable). Then, for the remainder of the evening, the Ascended player may wantonly deliver drinks to anyone, as they are a Demigod and that's how it goes.

Any and all Ascensions achieved whilst playing the Nethack Quaffing Game will be posted here to inspire future generations of Hackers.

To play again, simply pay your previous Ante cost plus your new ante cost. To clarify, If you paid seven on your first character and are paying 1 on your next character (more common than you might think) you take 8 drinks, but your Ante for this round is 1. Next run, you pay 1 for your last ante and whatever your current ante cost might be. That way we don't have too many Mayors McCheese strolling around and upsetting the citizenry.

Play Again? [ynq]
To play again, simply pay your previous Ante cost plus your new ante cost. To clarify, If you paid seven on your first character and are getting ready to pay 1 for your second character (more common than you might think) you take 8 drinks, but your Ante for the second round is 1. Round 3, you pay 1 for your last Ante and whatever your current Ante cost might be. That way we don't have too many Mayors McCheese strolling around and upsetting the citizenry.

Mayor McCheese
The term "Mayor McCheese" designates someone who plays the Nethack Quaffing Game (Or even Nethack itself) with the intent to bend the odds in their own favor to some degree, large or small. Perhaps because Nethack Quaffing Game is nothing short of RNG worship, even selecting your own race/role/gender/alignment is action considered grounds for instant Mayoral Election. "Mayors McCheese" (as they are called plurally) pay quite a bit more drinks to play than your average nameless Hacker as a consequence of the burdens of Cheesy office. See the Ante section for more information on the costs (In drink quaffed, silly!) to play Nethack Quaffing Game.