Fumbling

Fumbling is a property acquired extrinsically by wearing gauntlets of fumbling or fumble boots. You also fumble when walking on ice while not wearing snow boots or cold resistant.

Effects

 * Abuses dexterity every five turns.
 * Every d20 turns, you'll slip or trip if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
 * You fall going downstairs.
 * Your dexterity is abused if you try to move through a closed door.
 * Saddling ridable monsters is less likely to succeed.
 * Attempting to mount a steed will always fail.
 * Digging with an implement may not succeed, and may cause it to hit you or be dropped.
 * Your chance of disarming a dungeon trap is halved.
 * You have no chance of disarming a chest or door trap.
 * You have no chance of escaping traps.
 * Setting traps can cause them to go off.
 * Applying cans of grease can cause you to drop them.
 * Reduces likelihood of applying a bullwhip having desired effect, and can make you drop it instead.
 * Kicking monsters or objects is less likely to be successful.
 * Mjollnir will hit a Valkyrie's arm rather than be caught on its return.
 * Returning boomerangs will hit you rather than be caught.
 * The following items will end up on the floor rather than in your inventory:
 * potions of oil that you light (if one of several)
 * wished-for items
 * tins made with a tinning kit
 * food from a horn of plenty
 * scrolls of mail
 * gems thrown at you while you're a unicorn
 * items stolen as a nymph
 * weapons snagged with a bullwhip
 * arrows created by the Longbow of Diana
 * saddles removed from a steed
 * written scrolls and spellbooks.