Source:Priest.c

Below is the full text to src/priest.c from NetHack 3.4.3. To link to a particular line, write [[priest.c#line123 ]], for example. 1.   /*	SCCS Id: @(#)priest.c	3.4	2002/11/06	*/ 2.   /* Copyright (c) Izchak Miller, Steve Linhart, 1989. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.

5.   #include "hack.h"  6.    #include "mfndpos.h"  7.    #include "eshk.h"  8.    #include "epri.h"  9.    #include "emin.h"  10. 11.  /* this matches the categorizations shown by enlightenment */ 12.  #define ALGN_SINNED	(-4)	/* worse than strayed */ 13.   14.   #ifdef OVLB 15.   16.   STATIC_DCL boolean FDECL(histemple_at,(struct monst *,XCHAR_P,XCHAR_P)); 17.  STATIC_DCL boolean FDECL(has_shrine,(struct monst *)); 18.   19.   /*  20.    * Move for priests and shopkeepers. Called from shk_move and pri_move. 21.   * Valid returns are  1: moved  0: didn't  -1: let m_move do it  -2: died. 22.   */  23.   int 24.  move_special(mtmp,in_his_shop,appr,uondoor,avoid,omx,omy,gx,gy) 25.  register struct monst *mtmp; 26.  boolean in_his_shop; 27.  schar appr; 28.  boolean uondoor,avoid; 29.  register xchar omx,omy,gx,gy; 30.  {  31.   	register xchar nx,ny,nix,niy; 32.  	register schar i;  33. schar chcnt,cnt; 34.  	coord poss[9]; 35.  	long info[9]; 36.  	long allowflags; 37.  	struct obj *ib = (struct obj *)0; 38.   39.   	if(omx == gx && omy == gy) 40.  		return(0); 41.  	if(mtmp->mconf) { 42.  		avoid = FALSE; 43.  		appr = 0; 44.  	}  45.    46.   	nix = omx; 47.  	niy = omy; 48.  	if (mtmp->isshk) allowflags = ALLOW_SSM; 49.  	else allowflags = ALLOW_SSM | ALLOW_SANCT; 50.  	if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL); 51.  	if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK; 52.  	if (tunnels(mtmp->data)) allowflags |= ALLOW_DIG; 53.  	if (!nohands(mtmp->data) && !verysmall(mtmp->data)) { 54.  		allowflags |= OPENDOOR; 55.  		if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR; 56.  	}  57.   	if (is_giant(mtmp->data)) allowflags |= BUSTDOOR; 58.  	cnt = mfndpos(mtmp, poss, info, allowflags); 59.   60.   	if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */ 61.  		for(i=0; iispriest && 74.  			    levl[nx][ny].typ == ALTAR) ||  75.   			(mtmp->isshk && 76.  			    (!in_his_shop || ESHK(mtmp)->following))) { 77.  		    if(avoid && (info[i] & NOTONL)) 78.  			continue; 79.  		    if((!appr && !rn2(++chcnt)) ||  80.   			(appr && GDIST(nx,ny) < GDIST(nix,niy))) { 81.  			    nix = nx; 82.  			    niy = ny; 83.  		    }  84.   		}  85.   	}  86.   	if(mtmp->ispriest && avoid &&  87.   			nix == omx && niy == omy && onlineu(omx,omy)) { 88.  		/* might as well move closer as long it's going to stay 89.  		 * lined up */ 90.  		avoid = FALSE; 91.  		goto pick_move; 92.  	}  93.    94.   	if(nix != omx || niy != omy) { 95.  		remove_monster(omx, omy); 96.  		place_monster(mtmp, nix, niy); 97.  		newsym(nix,niy); 98.  		if (mtmp->isshk && !in_his_shop && inhishop(mtmp)) 99.  		    check_special_room(FALSE); 100. 		if(ib) { 101. 			if (cansee(mtmp->mx,mtmp->my)) 102. 			    pline("%s picks up %s.", Monnam(mtmp),  103.  				distant_name(ib,doname)); 104. 			obj_extract_self(ib); 105. 			(void) mpickobj(mtmp, ib); 106. 		}  107.  		return(1); 108. 	}  109.  	return(0); 110. }  111.   112.  #endif /* OVLB */ 113.  114.  #ifdef OVL0 115.  116.  char 117. temple_occupied(array) 118. register char *array; 119. {  120.  	register char *ptr; 121.  122.  	for (ptr = array; *ptr; ptr++) 123. 		if (rooms[*ptr - ROOMOFFSET].rtype == TEMPLE) 124. 			return(*ptr); 125. 	return('\0'); 126. }  127.   128.  #endif /* OVL0 */ 129. #ifdef OVLB 130.  131.  STATIC_OVL boolean 132. histemple_at(priest, x, y)  133. register struct monst *priest; 134. register xchar x, y;  135. { 136.  	return((boolean)((EPRI(priest)->shroom == *in_rooms(x, y, TEMPLE)) && 137. 	       on_level(&(EPRI(priest)->shrlevel), &u.uz))); 138. }  139.   140.  /*  141.   * pri_move: return 1: moved  0: didn't  -1: let m_move do it  -2: died 142.  */  143.  int 144. pri_move(priest) 145. register struct monst *priest; 146. {  147.  	register xchar gx,gy,omx,omy; 148. 	schar temple; 149. 	boolean avoid = TRUE; 150.  151.  	omx = priest->mx; 152. 	omy = priest->my; 153.  154.  	if(!histemple_at(priest, omx, omy)) return(-1); 155.  156.  	temple = EPRI(priest)->shroom; 157.  158.  	gx = EPRI(priest)->shrpos.x;  159. gy = EPRI(priest)->shrpos.y; 160. 161. 	gx += rn1(3,-1);	/* mill around the altar */ 162. 	gy += rn1(3,-1); 163.  164.  	if(!priest->mpeaceful ||  165.  	   (Conflict && !resist(priest, RING_CLASS, 0, 0))) { 166. 		if(monnear(priest, u.ux, u.uy)) { 167. 			if(Displaced) 168. 				Your("displaced image doesn't fool %s!",  169.  					mon_nam(priest)); 170. 			(void) mattacku(priest); 171. 			return(0); 172. 		} else if(index(u.urooms, temple)) { 173. 			/* chase player if inside temple & can see him */ 174. 			if(priest->mcansee && m_canseeu(priest)) { 175. 				gx = u.ux; 176. 				gy = u.uy; 177. 			}  178.  			avoid = FALSE; 179. 		}  180.  	} else if(Invis) avoid = FALSE; 181.  182.  	return(move_special(priest,FALSE,TRUE,FALSE,avoid,omx,omy,gx,gy)); 183. }  184.   185.  /* exclusively for mktemple */ 186. void 187. priestini(lvl, sroom, sx, sy, sanctum) 188. d_level	*lvl; 189. struct mkroom *sroom; 190. int sx, sy; 191. boolean sanctum;   /* is it the seat of the high priest? */ 192.  {  193.  	struct monst *priest; 194. 	struct obj *otmp; 195. 	int cnt; 196.  197.  	if(MON_AT(sx+1, sy)) 198. 		(void) rloc(m_at(sx+1, sy), FALSE); /* insurance */ 199.  200.  	priest = makemon(&mons[sanctum ? PM_HIGH_PRIEST : PM_ALIGNED_PRIEST],  201.  			 sx + 1, sy, NO_MM_FLAGS); 202. 	if (priest) { 203. 		EPRI(priest)->shroom = (sroom - rooms) + ROOMOFFSET; 204. 		EPRI(priest)->shralign = Amask2align(levl[sx][sy].altarmask); 205. 		EPRI(priest)->shrpos.x = sx; 206. 		EPRI(priest)->shrpos.y = sy; 207. 		assign_level(&(EPRI(priest)->shrlevel), lvl); 208. 		priest->mtrapseen = ~0;	/* traps are known */ 209. 		priest->mpeaceful = 1; 210. 		priest->ispriest = 1; 211. 		priest->msleeping = 0; 212. 		set_malign(priest); /* mpeaceful may have changed */ 213.  214.  		/* now his/her goodies... */ 215.  		if(sanctum && EPRI(priest)->shralign == A_NONE &&  216.  		     on_level(&sanctum_level, &u.uz)) { 217. 			(void) mongets(priest, AMULET_OF_YENDOR); 218. 		}  219.  		/* 2 to 4 spellbooks */ 220. 		for (cnt = rn1(3,2); cnt > 0; --cnt) { 221. 		    (void) mpickobj(priest, mkobj(SPBOOK_CLASS, FALSE)); 222. 		}  223.  		/* robe [via makemon] */ 224. 		if (rn2(2) && (otmp = which_armor(priest, W_ARMC)) != 0) { 225. 		    if (p_coaligned(priest)) 226. 			uncurse(otmp); 227. 		    else 228. 			curse(otmp); 229. 		}  230.  	}  231.  }  232.   233.  /*  234.   * Specially aligned monsters are named specially. 235.  *	- aligned priests with ispriest and high priests have shrines 236.  *		they retain ispriest and epri when polymorphed 237.  *	- aligned priests without ispriest and Angels are roamers 238.  *		they retain isminion and access epri as emin when polymorphed 239.  *		(coaligned Angels are also created as minions, but they  240.   *		use the same naming convention) 241.  *	- minions do not have ispriest but have isminion and emin 242.  *	- caller needs to inhibit Hallucination if it wants to force 243.  *		the true name even when under that influence 244.  */  245.  char * 246. priestname(mon, pname) 247. register struct monst *mon; 248. char *pname;		/* caller-supplied output buffer */ 249. {  250.  	const char *what = Hallucination ? rndmonnam : mon->data->mname; 251.  252.  	Strcpy(pname, "the "); 253. 	if (mon->minvis) Strcat(pname, "invisible "); 254. 	if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST] ||  255.  					mon->data == &mons[PM_ANGEL]) { 256. 		/* use epri */ 257. 		if (mon->mtame && mon->data == &mons[PM_ANGEL]) 258. 			Strcat(pname, "guardian "); 259. 		if (mon->data != &mons[PM_ALIGNED_PRIEST] &&  260.  				mon->data != &mons[PM_HIGH_PRIEST]) { 261. 			Strcat(pname, what); 262. 			Strcat(pname, " "); 263. 		}  264.  		if (mon->data != &mons[PM_ANGEL]) { 265. 			if (!mon->ispriest && EPRI(mon)->renegade) 266. 				Strcat(pname, "renegade "); 267. 			if (mon->data == &mons[PM_HIGH_PRIEST]) 268. 				Strcat(pname, "high "); 269. 			if (Hallucination) 270. 				Strcat(pname, "poohbah "); 271. 			else if (mon->female) 272. 				Strcat(pname, "priestess "); 273. 			else 274. 				Strcat(pname, "priest "); 275. 		}  276.  		Strcat(pname, "of "); 277. 		Strcat(pname, halu_gname((int)EPRI(mon)->shralign)); 278. 		return(pname); 279. 	}  280.  	/* use emin instead of epri */ 281. 	Strcat(pname, what); 282. 	Strcat(pname, " of "); 283. 	Strcat(pname, halu_gname(EMIN(mon)->min_align)); 284. 	return(pname); 285. }  286.   287.  boolean 288. p_coaligned(priest) 289. struct monst *priest; 290. {  291.  	return((boolean)(u.ualign.type == ((int)EPRI(priest)->shralign))); 292. }  293.   294.  STATIC_OVL boolean 295. has_shrine(pri) 296. struct monst *pri; 297. {  298.  	struct rm *lev; 299.  300.  	if(!pri) 301. 		return(FALSE); 302. 	lev = &levl[EPRI(pri)->shrpos.x][EPRI(pri)->shrpos.y]; 303. 	if (!IS_ALTAR(lev->typ) || !(lev->altarmask & AM_SHRINE)) 304. 		return(FALSE); 305. 	return((boolean)(EPRI(pri)->shralign == Amask2align(lev->altarmask & ~AM_SHRINE))); 306. }  307.   308.  struct monst * 309. findpriest(roomno) 310. char roomno; 311. {  312.  	register struct monst *mtmp; 313.  314.  	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) { 315. 	    if (DEADMONSTER(mtmp)) continue; 316. 	    if(mtmp->ispriest && (EPRI(mtmp)->shroom == roomno) &&  317.  	       histemple_at(mtmp,mtmp->mx,mtmp->my)) 318. 		return(mtmp); 319. 	}  320.  	return (struct monst *)0; 321. }  322.   323.  /* called from check_special_room when the player enters the temple room */ 324. void 325. intemple(roomno) 326. register int roomno; 327. {  328.  	register struct monst *priest = findpriest((char)roomno); 329. 	boolean tended = (priest != (struct monst *)0); 330. 	boolean shrined, sanctum, can_speak; 331. 	const char *msg1, *msg2; 332. 	char buf[BUFSZ]; 333.  334.  	if(!temple_occupied(u.urooms0)) { 335. 	    if(tended) { 336. 		shrined = has_shrine(priest); 337. 		sanctum = (priest->data == &mons[PM_HIGH_PRIEST] &&  338.  			   (Is_sanctum(&u.uz) || In_endgame(&u.uz))); 339. 		can_speak = (priest->mcanmove && !priest->msleeping &&  340.  			     flags.soundok); 341. 		if (can_speak) { 342. 		    unsigned save_priest = priest->ispriest; 343. 		    /* don't reveal the altar's owner upon temple entry in  344. the endgame; for the Sanctum, the next message names 345. 		       Moloch so suppress the "of Moloch" for him here too */ 346. 		    if (sanctum && !Hallucination) priest->ispriest = 0; 347. 		    pline("%s intones:",  348.  			canseemon(priest) ? Monnam(priest) : "A nearby voice"); 349. 		    priest->ispriest = save_priest; 350. 		}  351.  		msg2 = 0; 352. 		if(sanctum && Is_sanctum(&u.uz)) { 353. 		    if(priest->mpeaceful) { 354. 			msg1 = "Infidel, you have entered Moloch's Sanctum!"; 355. 			msg2 = "Be gone!"; 356. 			priest->mpeaceful = 0; 357. 			set_malign(priest); 358. 		    } else 359. 			msg1 = "You desecrate this place by your presence!"; 360. 		} else { 361. 		    Sprintf(buf, "Pilgrim, you enter a %s place!",  362.  			    !shrined ? "desecrated" : "sacred"); 363. 		    msg1 = buf; 364. 		}  365.  		if (can_speak) { 366. 		    verbalize(msg1); 367. 		    if (msg2) verbalize(msg2); 368. 		}  369.  		if(!sanctum) { 370. 		    /* !tended -> !shrined */ 371. 		    if (!shrined || !p_coaligned(priest) ||  372.  			    u.ualign.record <= ALGN_SINNED) 373. 			You("have a%s forbidding feeling...",  374.  				(!shrined) ? "" : " strange"); 375. 		    else You("experience a strange sense of peace."); 376. 		}  377.  	    } else { 378. 		switch(rn2(3)) { 379. 		  case 0: You("have an eerie feeling..."); break; 380. 		  case 1: You_feel("like you are being watched."); break; 381. 		  default: pline("A shiver runs down your %s.",  382.  			body_part(SPINE)); break; 383. 		}  384.  		if(!rn2(5)) { 385. 		    struct monst *mtmp; 386.  387.  		    if(!(mtmp = makemon(&mons[PM_GHOST],u.ux,u.uy,NO_MM_FLAGS))) 388. 			return; 389. 		    if (!Blind || sensemon(mtmp)) 390. 			pline("An enormous ghost appears next to you!"); 391. 		    else You("sense a presence close by!"); 392. 		    mtmp->mpeaceful = 0; 393. 		    set_malign(mtmp); 394. 		    if(flags.verbose) 395. 			You("are frightened to death, and unable to move."); 396. 		    nomul(-3); 397. 		    nomovemsg = "You regain your composure."; 398. 	       }  399.  	   }  400.         }  401.  }  402.   403.  void 404. priest_talk(priest) 405. register struct monst *priest; 406. {  407.  	boolean coaligned = p_coaligned(priest); 408. 	boolean strayed = (u.ualign.record < 0); 409.  410.  	/* KMH, conduct */ 411. 	u.uconduct.gnostic++; 412.  413.  	if(priest->mflee || (!priest->ispriest && coaligned && strayed)) { 414. 	    pline("%s doesn't want anything to do with you!",  415.  				Monnam(priest)); 416. 	    priest->mpeaceful = 0; 417. 	    return; 418. 	}  419.   420.  	/* priests don't chat unless peaceful and in their own temple */ 421. 	if(!histemple_at(priest,priest->mx,priest->my) ||  422.  		 !priest->mpeaceful || !priest->mcanmove || priest->msleeping) { 423. 	    static const char *cranky_msg[3] = { 424. 		"Thou wouldst have words, eh?  I'll give thee a word or two!", 425. 		"Talk?  Here is what I have to say!", 426. 		"Pilgrim, I would speak no longer with thee." 427. 	    };  428.   429.  	    if(!priest->mcanmove || priest->msleeping) { 430. 		pline("%s breaks out of %s reverie!",  431.  		      Monnam(priest), mhis(priest)); 432. 		priest->mfrozen = priest->msleeping = 0; 433. 		priest->mcanmove = 1; 434. 	    }  435.  	    priest->mpeaceful = 0; 436. 	    verbalize(cranky_msg[rn2(3)]); 437. 	    return; 438. 	}  439.   440.  	/* you desecrated the temple and now you want to chat? */ 441.  	if(priest->mpeaceful && *in_rooms(priest->mx, priest->my, TEMPLE) &&  442.  		  !has_shrine(priest)) { 443. 	    verbalize("Begone!  Thou desecratest this holy place with thy presence."); 444. 	    priest->mpeaceful = 0; 445. 	    return; 446. 	}  447.  #ifndef GOLDOBJ 448. 	if(!u.ugold) { 449. 	    if(coaligned && !strayed) { 450. 		if (priest->mgold > 0L) { 451. 		    /* Note: two bits is actually 25 cents. Hmm. */ 452.  		    pline("%s gives you %s for an ale.", Monnam(priest),  453.  			(priest->mgold == 1L) ? "one bit" : "two bits"); 454. 		    if (priest->mgold > 1L) 455. 			u.ugold = 2L; 456. 		    else 457. 			u.ugold = 1L; 458. 		    priest->mgold -= u.ugold; 459. 		    flags.botl = 1; 460. #else 461. 	if(!money_cnt(invent)) { 462. 	    if(coaligned && !strayed) { 463.                 long pmoney = money_cnt(priest->minvent); 464. 		if (pmoney > 0L) { 465. 		    /* Note: two bits is actually 25 cents. Hmm. */ 466.  		    pline("%s gives you %s for an ale.", Monnam(priest),  467.  			(pmoney == 1L) ? "one bit" : "two bits"); 468. 		     money2u(priest, pmoney > 1L ? 2 : 1); 469. #endif 470. 		} else 471. 		    pline("%s preaches the virtues of poverty.", Monnam(priest)); 472. 		exercise(A_WIS, TRUE); 473. 	    } else 474. 		pline("%s is not interested.", Monnam(priest)); 475. 	    return; 476. 	} else { 477. 	    long offer; 478.  479.  	    pline("%s asks you for a contribution for the temple.",  480.  			Monnam(priest)); 481. 	    if((offer = bribe(priest)) == 0) { 482. 		verbalize("Thou shalt regret thine action!"); 483. 		if(coaligned) adjalign(-1); 484. 	    } else if(offer < (u.ulevel * 200)) { 485. #ifndef GOLDOBJ 486. 		if(u.ugold > (offer * 2L)) verbalize("Cheapskate."); 487. #else 488. 		if(money_cnt(invent) > (offer * 2L)) verbalize("Cheapskate."); 489. #endif 490. 		else { 491. 		    verbalize("I thank thee for thy contribution."); 492. 		    /*  give player some token  */ 493. 		    exercise(A_WIS, TRUE); 494. 		}  495.  	    } else if(offer < (u.ulevel * 400)) { 496. 		verbalize("Thou art indeed a pious individual."); 497. #ifndef GOLDOBJ 498. 		if(u.ugold < (offer * 2L)) { 499. #else 500. 		if(money_cnt(invent) < (offer * 2L)) { 501. #endif 502. 		    if (coaligned && u.ualign.record <= ALGN_SINNED) 503. 			adjalign(1); 504. 		    verbalize("I bestow upon thee a blessing."); 505. 		    incr_itimeout(&HClairvoyant, rn1(500,500)); 506. 		}  507.  	    } else if(offer < (u.ulevel * 600) &&  508.  		      u.ublessed < 20 &&  509.  		      (u.ublessed < 9 || !rn2(u.ublessed))) { 510. 		verbalize("Thy devotion has been rewarded."); 511. 		if (!(HProtection & INTRINSIC))  { 512. 			HProtection |= FROMOUTSIDE; 513. 			if (!u.ublessed)  u.ublessed = rn1(3, 2); 514. 		} else u.ublessed++; 515. 	    } else { 516. 		verbalize("Thy selfless generosity is deeply appreciated."); 517. #ifndef GOLDOBJ 518. 		if(u.ugold < (offer * 2L) && coaligned) { 519. #else 520. 		if(money_cnt(invent) < (offer * 2L) && coaligned) { 521. #endif 522. 		    if(strayed && (moves - u.ucleansed) > 5000L) { 523. 			u.ualign.record = 0; /* cleanse thee */ 524. 			u.ucleansed = moves; 525. 		    } else { 526. 			adjalign(2); 527. 		    }  528.  		}  529.  	    }  530.  	}  531.  }  532.   533.  struct monst * 534. mk_roamer(ptr, alignment, x, y, peaceful) 535. register struct permonst *ptr; 536. aligntyp alignment; 537. xchar x, y;  538. boolean peaceful; 539. {  540.  	register struct monst *roamer; 541. 	register boolean coaligned = (u.ualign.type == alignment); 542.  543.  	if (ptr != &mons[PM_ALIGNED_PRIEST] && ptr != &mons[PM_ANGEL]) 544. 		return((struct monst *)0); 545. 	  546.  	if (MON_AT(x, y)) (void) rloc(m_at(x, y), FALSE);	/* insurance */ 547.  548.  	if (!(roamer = makemon(ptr, x, y, NO_MM_FLAGS))) 549. 		return((struct monst *)0); 550.  551.  	EPRI(roamer)->shralign = alignment; 552. 	if (coaligned && !peaceful) 553. 		EPRI(roamer)->renegade = TRUE; 554. 	/* roamer->ispriest == FALSE naturally */ 555. 	roamer->isminion = TRUE;	/* borrowing this bit */ 556. 	roamer->mtrapseen = ~0;		/* traps are known */ 557. 	roamer->mpeaceful = peaceful; 558. 	roamer->msleeping = 0; 559. 	set_malign(roamer); /* peaceful may have changed */ 560.  561.  	/* MORE TO COME */ 562. 	return(roamer); 563. }  564.   565.  void 566. reset_hostility(roamer) 567. register struct monst *roamer; 568. {  569.  	if(!(roamer->isminion && (roamer->data == &mons[PM_ALIGNED_PRIEST] ||  570.  				  roamer->data == &mons[PM_ANGEL]))) 571. 	        return; 572.  573.  	if(EPRI(roamer)->shralign != u.ualign.type) { 574. 	    roamer->mpeaceful = roamer->mtame = 0; 575. 	    set_malign(roamer); 576. 	}  577.  	newsym(roamer->mx, roamer->my); 578. }  579.   580.  boolean 581. in_your_sanctuary(mon, x, y)  582. struct monst *mon;	/* if non-null,  overrides  */ 583. xchar x, y;  584. { 585.  	register char roomno; 586. 	register struct monst *priest; 587.  588.  	if (mon) { 589. 	    if (is_minion(mon->data) || is_rider(mon->data)) return FALSE; 590. 	    x = mon->mx, y = mon->my; 591. 	}  592.  	if (u.ualign.record <= ALGN_SINNED)	/* sinned or worse */ 593. 	    return FALSE; 594. 	if ((roomno = temple_occupied(u.urooms)) == 0 ||  595.  		roomno != *in_rooms(x, y, TEMPLE)) 596. 	    return FALSE; 597. 	if ((priest = findpriest(roomno)) == 0) 598. 	    return FALSE; 599. 	return (boolean)(has_shrine(priest) &&  600.  			 p_coaligned(priest) &&  601.  			 priest->mpeaceful); 602. }  603.   604.  void 605. ghod_hitsu(priest)	/* when attacking "priest" in his temple */ 606. struct monst *priest; 607. {  608.  	int x, y, ax, ay, roomno = (int)temple_occupied(u.urooms); 609. 	struct mkroom *troom; 610.  611.  	if (!roomno || !has_shrine(priest)) 612. 		return; 613.  614.  	ax = x = EPRI(priest)->shrpos.x;  615. ay = y = EPRI(priest)->shrpos.y; 616. troom = &rooms[roomno - ROOMOFFSET]; 617.  618.  	if((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y)) { 619. 	    if(IS_DOOR(levl[u.ux][u.uy].typ)) { 620.  621.  		if(u.ux == troom->lx - 1) { 622. 		    x = troom->hx; 623. 		    y = u.uy; 624. 		} else if(u.ux == troom->hx + 1) { 625. 		    x = troom->lx; 626. 		    y = u.uy; 627. 		} else if(u.uy == troom->ly - 1) { 628. 		    x = u.ux; 629. 		    y = troom->hy; 630. 		} else if(u.uy == troom->hy + 1) { 631. 		    x = u.ux; 632. 		    y = troom->ly; 633. 		}  634.  	    } else { 635. 		switch(rn2(4)) { 636. 		case 0:  x = u.ux; y = troom->ly; break; 637. 		case 1:  x = u.ux; y = troom->hy; break; 638. 		case 2:  x = troom->lx; y = u.uy; break; 639. 		default: x = troom->hx; y = u.uy; break; 640. 		}  641.  	    }  642.  	    if(!linedup(u.ux, u.uy, x, y)) return; 643. 	}  644.   645.  	switch(rn2(3)) { 646. 	case 0: 647. 	    pline("%s roars in anger:  \"Thou shalt suffer!\"",  648.  			a_gname_at(ax, ay)); 649. 	    break; 650. 	case 1: 651. 	    pline("%s voice booms:  \"How darest thou harm my servant!\"",  652.  			s_suffix(a_gname_at(ax, ay))); 653. 	    break; 654. 	default: 655. 	    pline("%s roars:  \"Thou dost profane my shrine!\"",  656.  			a_gname_at(ax, ay)); 657. 	    break; 658. 	}  659.   660.  	buzz(-10-(AD_ELEC-1), 6, x, y, sgn(tbx), sgn(tby)); /* bolt of lightning */ 661. 	exercise(A_WIS, FALSE); 662. }  663.   664.  void 665. angry_priest 666. {  667.  	register struct monst *priest; 668. 	struct rm *lev; 669.  670.  	if ((priest = findpriest(temple_occupied(u.urooms))) != 0) { 671. 	    wakeup(priest); 672. 	    /*  673.  	     * If the altar has been destroyed or converted, let the 674. 	     * priest run loose. 675. 	     * (When it's just a conversion and there happens to be  676.  	     *	a fresh corpse nearby, the priest ought to have an  677.  	     *	opportunity to try converting it back; maybe someday...) 678. 	     */  679.  	    lev = &levl[EPRI(priest)->shrpos.x][EPRI(priest)->shrpos.y]; 680. 	    if (!IS_ALTAR(lev->typ) ||  681.  		((aligntyp)Amask2align(lev->altarmask & AM_MASK) != 682. 			EPRI(priest)->shralign)) { 683. 		priest->ispriest = 0;		/* now a roamer */ 684. 		priest->isminion = 1;		/* but still aligned */ 685. 		/* this overloads the `shroom' field, which is now clobbered */ 686. 		EPRI(priest)->renegade = 0; 687. 	    }  688.  	}  689.  }  690.   691.  /*  692.   * When saving bones, find priests that aren't on their shrine level, 693.  * and remove them. This avoids big problems when restoring bones. 694.  */  695.  void 696. clearpriests 697. {  698.      register struct monst *mtmp, *mtmp2; 699.  700.      for(mtmp = fmon; mtmp; mtmp = mtmp2) { 701. 	mtmp2 = mtmp->nmon; 702. 	if (!DEADMONSTER(mtmp) && mtmp->ispriest && !on_level(&(EPRI(mtmp)->shrlevel), &u.uz)) 703. 	    mongone(mtmp); 704.     }  705.  }  706.   707.  /* munge priest-specific structure when restoring -dlc */ 708. void 709. restpriest(mtmp, ghostly) 710. register struct monst *mtmp; 711. boolean ghostly; 712. {  713.      if(u.uz.dlevel) { 714. 	if (ghostly) 715. 	    assign_level(&(EPRI(mtmp)->shrlevel), &u.uz); 716.     }  717.  }  718.   719.  #endif /* OVLB */ 720.  721.  /*priest.c*/