Source:NetHack 1.3d/objnam.c

Below is the full text to objnam.c from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/objnam.c#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)objnam.c	1.3	87/07/14 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* objnam.c - version 1.0.2 */ 4.    5.    #include	"hack.h"  6.    #define Sprintf (void) sprintf 7.   #define Strcat  (void) strcat 8.   #define	Strcpy	(void) strcpy 9.   #define	PREFIX	15 10.  extern char *eos; 11.  extern int bases[]; 12.   13.   char * 14.  strprepend(s,pref) register char *s, *pref; { 15.  register int i = strlen(pref); 16.  	if(i > PREFIX) { 17.  		pline("WARNING: prefix too short."); 18.  		return(s); 19.  	}  20.   	s -= i;  21. (void) strncpy(s, pref, i);	/* do not copy trailing 0 */ 22.  	return(s); 23.  }  24.    25.   char * 26.  sitoa(a) int a; { 27.  static char buf[13]; 28.  	Sprintf(buf, (a < 0) ? "%d" : "+%d", a); 29.  	return(buf); 30.  }  31.    32.   char * 33.  typename(otyp) 34.  register int otyp; 35.  {  36.   static char buf[BUFSZ]; 37.  register struct objclass *ocl = &objects[otyp]; 38.  register char *an = ocl->oc_name; 39.  register char *dn = ocl->oc_descr; 40.  register char *un = ocl->oc_uname; 41.  register int nn = ocl->oc_name_known; 42.  	switch(ocl->oc_olet) { 43.  	case POTION_SYM: 44.  		Strcpy(buf, "potion"); 45.  		break; 46.  	case SCROLL_SYM: 47.  		Strcpy(buf, "scroll"); 48.  		break; 49.  	case WAND_SYM: 50.  		Strcpy(buf, "wand"); 51.  		break; 52.  #ifdef SPELLS 53.  	case SPBOOK_SYM: 54.  		Strcpy(buf, "spellbook"); 55.  		break; 56.  #endif 57.  	case RING_SYM: 58.  		Strcpy(buf, "ring"); 59.  		break; 60.  	default: 61.  		if(nn) { 62.  			Strcpy(buf, an); 63.  			if(otyp >= TURQUOISE && otyp <= JADE) 64.  				Strcat(buf, " stone"); 65.  			if(un) 66.  				Sprintf(eos(buf), " called %s", un); 67.  			if(dn) 68.  				Sprintf(eos(buf), " (%s)", dn); 69.  		} else { 70.  			Strcpy(buf, dn ? dn : an); 71.  			if(ocl->oc_olet == GEM_SYM) 72.  				Strcat(buf, " gem"); 73.  			if(un) 74.  				Sprintf(eos(buf), " called %s", un); 75.  		}  76.   		return(buf); 77.  	}  78.   	/* here for ring/scroll/potion/wand */ 79.  	if(nn) 80.  		Sprintf(eos(buf), " of %s", an); 81.  	if(un) 82.  		Sprintf(eos(buf), " called %s", un); 83.  	if(dn) 84.  		Sprintf(eos(buf), " (%s)", dn); 85.  	return(buf); 86.  }  87.    88.   char * 89.  xname(obj) 90.  register struct obj *obj; 91.  {  92.   static char bufr[BUFSZ]; 93.  register char *buf = &(bufr[PREFIX]);	/* leave room for "17 -3 " */ 94.  register int nn = objects[obj->otyp].oc_name_known; 95.  register char *an = objects[obj->otyp].oc_name; 96.  register char *dn = objects[obj->otyp].oc_descr; 97.  register char *un = objects[obj->otyp].oc_uname; 98.  register int pl = (obj->quan != 1); 99.  #ifdef KAA 100. 	if(!obj->dknown && !Blind && obj->olet != WEAPON_SYM) obj->dknown=1; 101. #else 102. 	if(!obj->dknown && !Blind) obj->dknown = 1; /* %% doesnt belong here */ 103. #endif 104. 	switch(obj->olet) { 105. 	case AMULET_SYM: 106. 		Strcpy(buf, (obj->spe < 0 && obj->known)  107.  			? "cheap plastic imitation of the " : ""); 108. 		Strcat(buf,"Amulet of Yendor"); 109. 		break; 110. 	case TOOL_SYM: 111. 		if(!nn) { 112. 			Strcpy(buf, dn); 113. 			break; 114. 		}  115.  		Strcpy(buf,an); 116. 		break; 117. 	case FOOD_SYM: 118. 		if(obj->otyp == DEAD_HOMUNCULUS && pl) { 119. 			pl = 0; 120. 			Strcpy(buf, "dead homunculi"); 121. 			break; 122. 		}  123.  		/* fungis ? */ 124.  #ifdef KAA /* The fungus mistake was a D&D holdover. */ 125.  		if(obj->otyp == DEAD_VIOLET_FUNGUS && pl) { 126. 			pl = 0; 127. 			Strcpy(buf, "dead violet fungi"); 128. 			break; 129. 		}  130.  #endif 131. 		/* fall into next case */ 132. 	case WEAPON_SYM: 133. 		if(obj->otyp == WORM_TOOTH && pl) { 134. 			pl = 0; 135. 			Strcpy(buf, "worm teeth"); 136. 			break; 137. 		}  138.  		if(obj->otyp == CRYSKNIFE && pl) { 139. 			pl = 0; 140. 			Strcpy(buf, "crysknives"); 141. 			break; 142. 		}  143.  		/* fall into next case */ 144. 	case ARMOR_SYM: 145. 	case CHAIN_SYM: 146. 	case ROCK_SYM: 147. 		Strcpy(buf,an); 148. 		break; 149. 	case BALL_SYM: 150. 		Sprintf(buf, "%sheavy iron ball",  151.  		  (obj->owt > objects[obj->otyp].oc_weight) ? "very " : ""); 152. 		break; 153. 	case POTION_SYM: 154. 		if(nn || un || !obj->dknown) { 155. 			Strcpy(buf, "potion"); 156. 			if(pl) { 157. 				pl = 0; 158. 				Strcat(buf, "s"); 159. 			}  160.  			if(!obj->dknown) break; 161. 			if(un) { 162. 				Strcat(buf, " called "); 163. 				Strcat(buf, un); 164. 			} else { 165. 				Strcat(buf, " of "); 166. 				Strcat(buf, an); 167. 			}  168.  		} else { 169. 			Strcpy(buf, dn); 170. 			Strcat(buf, " potion"); 171. 		}  172.  		break; 173. 	case SCROLL_SYM: 174. 		Strcpy(buf, "scroll"); 175. 		if(pl) { 176. 			pl = 0; 177. 			Strcat(buf, "s"); 178. 		}  179.  		if(!obj->dknown) break; 180. 		if(nn) { 181. 			Strcat(buf, " of "); 182. 			Strcat(buf, an); 183. 		} else if(un) { 184. 			Strcat(buf, " called "); 185. 			Strcat(buf, un); 186. 		} else { 187. 			Strcat(buf, " labeled "); 188. 			Strcat(buf, dn); 189. 		}  190.  		break; 191. 	case WAND_SYM: 192. 		if(!obj->dknown) 193. 			Sprintf(buf, "wand"); 194. 		else if(nn) 195. 			Sprintf(buf, "wand of %s", an); 196. 		else if(un) 197. 			Sprintf(buf, "wand called %s", un); 198. 		else 199. 			Sprintf(buf, "%s wand", dn); 200. 		break; 201. #ifdef SPELLS 202. 	case SPBOOK_SYM: 203. 		if(!obj->dknown) 204. 			Sprintf(buf, "spellbook"); 205. 		else if(nn) 206. 			Sprintf(buf, "spellbook of %s", an); 207. 		else if(un) 208. 			Sprintf(buf, "spellbook called %s", un); 209. 		else 210. 			Sprintf(buf, "%s spellbook", dn); 211. 		break; 212. #endif 213. 	case RING_SYM: 214. 		if(!obj->dknown) 215. 			Sprintf(buf, "ring"); 216. 		else if(nn) 217. 			Sprintf(buf, "ring of %s", an); 218. 		else if(un) 219. 			Sprintf(buf, "ring called %s", un); 220. 		else 221. 			Sprintf(buf, "%s ring", dn); 222. 		break; 223. 	case GEM_SYM: 224. 		if(!obj->dknown) { 225. 			Strcpy(buf, "gem"); 226. 			break; 227. 		}  228.  		if(!nn) { 229. #ifdef KAA 230. 			if(un) { 231. 				if (!pl)  Sprintf(buf,"gem called %s",un); 232. 				else	  Sprintf(buf,"gems called %s",un); 233. 				pl=0; 234. 			} else 235. #endif 236. 				Sprintf(buf, "%s gem", dn); 237. 			break; 238. 		}  239.  		Strcpy(buf, an); 240. 		if(obj->otyp >= TURQUOISE && obj->otyp <= JADE) 241. 			Strcat(buf, " stone"); 242. 		break; 243. 	default: 244. 		Sprintf(buf,"glorkum %c (0%o) %u %d",  245.  			obj->olet,obj->olet,obj->otyp,obj->spe); 246. 	}  247.  	if(pl) { 248. 		register char *p; 249.  250.  		for(p = buf; *p; p++) { 251. 			if(!strncmp(" of ", p, 4)) { 252. 				/* pieces of, cloves of, lumps of */ 253. 				register int c1, c2 = 's'; 254.  255.  				do { 256. 					c1 = c2; c2 = *p; *p++ = c1; 257. 				} while(c1); 258. 				goto nopl; 259. 			}  260.  		}  261.  		p = eos(buf)-1; 262. 		if(*p == 's' || *p == 'z' || *p == 'x' ||  263.  		    (*p == 'h' && p[-1] == 's')) 264. 			Strcat(buf, "es");	/* boxes */ 265. 		else if(*p == 'y' && !index(vowels, p[-1])) 266. 			Strcpy(p, "ies");	/* rubies, zruties */ 267. 		else 268. 			Strcat(buf, "s"); 269. 	}  270.  nopl: 271. 	if(obj->onamelth) { 272. 		Strcat(buf, " named "); 273. 		Strcat(buf, ONAME(obj)); 274. 	}  275.  	return(buf); 276. }  277.   278.  char * 279. doname(obj) 280. register struct obj *obj; 281. {  282.  char prefix[PREFIX]; 283. register char *bp = xname(obj); 284. 	if(obj->quan != 1) 285. 		Sprintf(prefix, "%u ", obj->quan); 286. 	else 287. 		Strcpy(prefix, "a "); 288. 	switch(obj->olet) { 289. 	case AMULET_SYM: 290. 		if(strncmp(bp, "cheap ", 6)) 291. 			Strcpy(prefix, "the "); 292. 		break; 293. 	case ARMOR_SYM: 294. 		if(obj->owornmask & W_ARMOR) 295. 			Strcat(bp, " (being worn)"); 296. 		/* fall into next case */ 297. 	case WEAPON_SYM: 298. 		if(obj->known) { 299. #ifdef KAA 300. 			/* dknown is special for weapons */ 301. 			if(obj->dknown && obj->olet == WEAPON_SYM) 302. 				Strcat(prefix,"blessed "); 303. #endif 304. 			Strcat(prefix, sitoa(obj->spe)); 305. 			Strcat(prefix, " "); 306. 		}  307.  		break; 308. #ifdef MARKER 309. 	case TOOL_SYM:			/* temp. hack by GAN 11/18/86 */ 310. 		if(obj->otyp != MAGIC_MARKER) break; 311. #endif 312. 	case WAND_SYM: 313. 		if(obj->known) 314. 			Sprintf(eos(bp), " (%d)", obj->spe); 315. 		break; 316. 	case RING_SYM: 317. 		if(obj->owornmask & W_RINGR) Strcat(bp, " (on right hand)"); 318. 		if(obj->owornmask & W_RINGL) Strcat(bp, " (on left hand)"); 319. 		if(obj->known && (objects[obj->otyp].bits & SPEC)) { 320. 			Strcat(prefix, sitoa(obj->spe)); 321. 			Strcat(prefix, " "); 322. 		}  323.  		break; 324. 	}  325.  	if(obj->owornmask & W_WEP) 326. 		Strcat(bp, " (weapon in hand)"); 327. 	if(obj->unpaid) 328. 		Strcat(bp, " (unpaid)"); 329. 	if(!strcmp(prefix, "a ") && index(vowels, *bp)) 330. 		Strcpy(prefix, "an "); 331. 	bp = strprepend(bp, prefix); 332. 	return(bp); 333. }  334.   335.  /* used only in fight.c (thitu) */ 336. setan(str,buf) 337. register char *str,*buf; 338. {  339.  	if(index(vowels,*str)) 340. 		Sprintf(buf, "an %s", str); 341. 	else 342. 		Sprintf(buf, "a %s", str); 343. }  344.   345.  char * 346. aobjnam(otmp,verb) register struct obj *otmp; register char *verb; { 347. register char *bp = xname(otmp); 348. char prefix[PREFIX]; 349. 	if(otmp->quan != 1) { 350. 		Sprintf(prefix, "%u ", otmp->quan); 351. 		bp = strprepend(bp, prefix); 352. 	}  353.   354.  	if(verb) { 355. 		/* verb is given in plural (i.e., without trailing s) */ 356. 		Strcat(bp, " "); 357. 		if(otmp->quan != 1) 358. 			Strcat(bp, verb); 359. 		else if(!strcmp(verb, "are")) 360. 			Strcat(bp, "is"); 361. 		else { 362. 			Strcat(bp, verb); 363. 			Strcat(bp, "s"); 364. 		}  365.  	}  366.  	return(bp); 367. }  368.   369.  char * 370. Doname(obj) 371. register struct obj *obj; 372. {  373.  	register char *s = doname(obj); 374.  375.  	if('a' <= *s && *s <= 'z') *s -= ('a' - 'A'); 376. 	return(s); 377. }  378.   379.  char *wrp[] = {	"wand", "ring", "potion", "scroll", "gem" 380. #ifdef SPELLS 381. 	, "spellbook" 382. #endif 383. 	      };  384.  char wrpsym[] = { WAND_SYM, RING_SYM, POTION_SYM, SCROLL_SYM, GEM_SYM 385. #ifdef SPELLS 386. 		 , SPBOOK_SYM 387. #endif 388. 		};  389.   390.  struct obj * 391. readobjnam(bp) register char *bp; { 392. register char *p; 393. register int i;  394. int cnt, spe, spesgn, typ, heavy; 395. char let; 396. char *un, *dn, *an; 397. #ifdef KAA 398. int blessed=0; 399. #endif 400. /* int the = 0; char *oname = 0; */ 401. 	cnt = spe = spesgn = typ = heavy = 0; 402. 	let = 0; 403. 	an = dn = un = 0; 404. 	for(p = bp; *p; p++)	/* set the string to lower case */ 405. 		if('A' <= *p && *p <= 'Z') *p += 'a'-'A'; 406. 	if(!strncmp(bp, "the ", 4)){ 407. /*		the = 1; */ 408. 		bp += 4; 409. 	} else if(!strncmp(bp, "an ", 3)){ 410. 		cnt = 1; 411. 		bp += 3; 412. 	} else if(!strncmp(bp, "a ", 2)){ 413. 		cnt = 1; 414. 		bp += 2; 415. 	}  416.  #ifdef KAA 417. 	if(!strncmp(bp,"blessed ",8)) { 418. 		blessed=1; 419. 		bp += 8; 420. 	}  421.  #endif 422. 	if(!cnt && digit(*bp)){ 423. 		cnt = atoi(bp); 424. 		while(digit(*bp)) bp++; 425. 		while(*bp == ' ') bp++; 426. 	}  427.  	if(!cnt) cnt = 1;		/* %% what with "gems" etc. ? */ 428.  429.  	if(*bp == '+' || *bp == '-'){ 430. 		spesgn = (*bp++ == '+') ? 1 : -1; 431.  		spe = atoi(bp); 432. 		while(digit(*bp)) bp++; 433. 		while(*bp == ' ') bp++; 434. 	} else { 435. 		p = rindex(bp, '(');  436.  		if(p) {  437.  			if(p > bp && p[-1] == ' ') p[-1] = 0;  438.  			else *p = 0;  439.  			p++;  440.  			spe = atoi(p);  441.  			while(digit(*p)) p++;  442.  			if(strcmp(p, ")")) spe = 0; 443. 			else spesgn = 1; 444. 		}  445.  	}  446.  	/* now we have the actual name, as delivered by xname, say 447. 		green potions called whisky 448. 		scrolls labeled "QWERTY" 449. 		egg 450. 		dead zruties 451. 		fortune cookies 452. 		very heavy iron ball named hoei 453. 		wand of wishing 454. 		elven cloak 455. 	*/  456.  	for(p = bp; *p; p++) if(!strncmp(p, " named ", 7)) { 457. 		*p = 0; 458. /*		oname = p+7; */ 459. 	}  460.  	for(p = bp; *p; p++) if(!strncmp(p, " called ", 8)) { 461. 		*p = 0; 462. 		un = p+8; 463. 	}  464.  	for(p = bp; *p; p++) if(!strncmp(p, " labeled ", 9)) { 465. 		*p = 0; 466. 		dn = p+9; 467. 	}  468.   469.  	/* first change to singular if necessary */ 470. 	if(cnt != 1) { 471. 		/* find "cloves of garlic", "worthless pieces of blue glass" */ 472. 		for(p = bp; *p; p++) if(!strncmp(p, "s of ", 5)){ 473. 			while(*p = p[1]) p++; 474. 			goto sing; 475. 		}  476.  		/* remove -s or -es (boxes) or -ies (rubies, zruties) */ 477. 		p = eos(bp); 478. 		if(p[-1] == 's') { 479. 			if(p[-2] == 'e') { 480. 				if(p[-3] == 'i') { 481. #ifdef KAA 482. 					if(!strcmp(p-7, "cookies") || !strcmp(p-4, "pies")) 483. #else 484. 					if(!strcmp(p-7, "cookies")) 485. #endif 486. 						goto mins; 487. 					Strcpy(p-3, "y"); 488. 					goto sing; 489. 				}  490.   491.  				/* note: cloves / knives from clove / knife */ 492. 				if(!strcmp(p-6, "knives")) { 493. 					Strcpy(p-3, "fe"); 494. 					goto sing; 495. 				}  496.   497.  				/* note: nurses, axes but boxes */ 498. 				if(!strcmp(p-5, "boxes")) { 499. 					p[-2] = 0; 500. 					goto sing; 501. 				}  502.  			}  503.  		mins: 504. 			p[-1] = 0; 505. 		} else { 506. 			if(!strcmp(p-9, "homunculi")  507.  #ifdef KAA  508.  				|| !strcmp(p-5, "fungi")  509.  #endif  510.  							) { 511. 				Strcpy(p-1, "us"); /* !! makes string longer */ 512. 				goto sing; 513. 			}  514.  			if(!strcmp(p-5, "teeth")) { 515. 				Strcpy(p-5, "tooth"); 516. 				goto sing; 517. 			}  518.  			/* here we cannot find the plural suffix */ 519. 		}  520.  	}  521.  sing: 522. 	if(!strcmp(bp, "amulet of yendor")) { 523. 		typ = AMULET_OF_YENDOR; 524. 		goto typfnd; 525. 	}  526.  	if(!strcmp(bp, "ring mail")){	/* Note: ring mail is not a ring ! */ 527.  		let = ARMOR_SYM; 528. 		an = bp; 529. 		goto srch; 530. 	}  531.   532.  	p = eos(bp); 533. #ifdef KOPS	/* kluge to re-capitalize "dead Kop" */ 534. 	if (!strcmp(p-3, "kop")) { 535. 		*(p-3) = 'K'; 536. 		an = bp; 537. 		goto srch; 538. 	}  539.  #endif 540.  541.  	for(i = 0; i < sizeof(wrpsym); i++) { 542. 		register int j = strlen(wrp[i]); 543. 		if(!strncmp(bp, wrp[i], j)){ 544. 			let = wrpsym[i]; 545. 			bp += j;  546. if(!strncmp(bp, " of ", 4)) an = bp+4; 547. 			/* else if(*bp) ?? */ 548.  			goto srch; 549. 		}  550.  		if(!strcmp(p-j, wrp[i])){ 551. 			let = wrpsym[i]; 552. 			p -= j;  553. *p = 0; 554. 			if(p[-1] == ' ') p[-1] = 0; 555. 			dn = bp; 556. 			goto srch; 557. 		}  558.  	}  559.  	if(!strcmp(p-6, " stone")){ 560. 		p[-6] = 0; 561. 		let = GEM_SYM; 562. 		an = bp; 563. 		goto srch; 564. 	}  565.  #ifdef KAA 566. 	if(!strcmp(p-10, "gold piece") || !strcmp(p-7, "zorkmid")) { 567. 		if (cnt > 5000) cnt=5000; 568. 		if (cnt < 1) cnt=1; 569. 		pline("%d gold piece%s.", cnt, cnt==1 ? "" : "s"); 570. 		u.ugold += cnt; 571. 		flags.botl=1; 572. 		return(0); 573. 	}  574.  #endif 575. 	if(!strcmp(bp, "very heavy iron ball")){ 576. 		heavy = 1; 577. 		typ = HEAVY_IRON_BALL; 578. 		goto typfnd; 579. 	}  580.  	an = bp; 581. srch: 582. 	if(!an && !dn && !un) 583. 		goto any; 584. 	i = 1; 585. 	if(let) i = bases[letindex(let)]; 586. 	while(i <= NROFOBJECTS && (!let || objects[i].oc_olet == let)){ 587. 		register char *zn = objects[i].oc_name; 588.  589.  		if(!zn) goto nxti; 590. 		if(an && strcmp(an, zn)) 591. 			goto nxti; 592. 		if(dn && (!(zn = objects[i].oc_descr) || strcmp(dn, zn))) 593. 			goto nxti; 594. 		if(un && (!(zn = objects[i].oc_uname) || strcmp(un, zn))) 595. 			goto nxti; 596. 		typ = i;  597. goto typfnd; 598. 	nxti: 599. 		i++; 600. 	}  601.  any: 602. 	if(!let) let = wrpsym[rn2(sizeof(wrpsym))]; 603. 	typ = probtype(let); 604. typfnd: 605. 	{ register struct obj *otmp; 606. 	  extern struct obj *mksobj; 607. 	let = objects[typ].oc_olet; 608. 	otmp = mksobj(typ); 609. 	if(heavy) 610. 		otmp->owt += 15; 611. 	if(cnt > 0 && index("%?!*)", let) && 612. #ifdef KAA 613. 		(cnt < 4 || (let == WEAPON_SYM && typ <= ROCK && cnt <= 20)))  614.  #else  615.  		(cnt < 4 || (let == WEAPON_SYM && typ <= ROCK && cnt < 20))) 616. #endif 617. 		otmp->quan = cnt; 618.  619.  	if(spe > 3 && spe > otmp->spe) 620. 		spe = 0; 621. 	else if(let == WAND_SYM) 622. 		spe = otmp->spe; 623. #ifdef KAA 624. 	if(let==WEAPON_SYM && blessed) { 625. 		if(u.uluck < 0) otmp->cursed=1; 626. 		else otmp->dknown=1; 627. 	}  628.  #endif 629. 	if(spe == 3 && u.uluck < 0) 630. 		spesgn = -1; 631. 	if(let != WAND_SYM && spesgn == -1) 632. 		spe = -spe; 633. 	if(let == BALL_SYM) 634. 		spe = 0; 635. 	else if(let == AMULET_SYM) 636. 		spe = -1; 637. 	else if(typ == WAN_WISHING && rn2(10)) 638. 		spe = (rn2(10) ? -1 : 0); 639. #ifdef MARKER 640. 	else if(typ == MAGIC_MARKER) 641. 		spe = rn1(50,50); 642. #endif 643. 	otmp->spe = spe; 644.  645.  	if(spesgn == -1) 646. 		otmp->cursed = 1; 647.  648.  	return(otmp); 649.     }  650.  }