Source:NetHack 3.2.0/monst.c

Below is the full text to monst.c from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/monst.c#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)monst.c	3.2	95/09/16	*/ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #include "config.h"  6.    #include "permonst.h"  7.    #include "monsym.h"  8.    #include "eshk.h"  9.    #include "vault.h"  10. #include "epri.h" 11. 12.  #define NO_ATTK {0,0,0,0} 13.   14.   #define WT_ELF	   800 15.  #define WT_DRAGON 4500 16.   17.   #ifdef C  18. #undef C 19. #endif 20.  #ifdef TEXTCOLOR 21.  #include "color.h"  22. #define C(color)	color 23.  #define HI_DOMESTIC	CLR_WHITE	/* use for player + friendlies */ 24.  #define HI_LORD		CLR_MAGENTA 25.  #else 26.  #define C(color) 27.  #endif 28.   29.   void NDECL(monst_init); 30.  /*  31.    *	Entry Format:		(from permonst.h)  32. * 33.    *	name, symbol (S_* defines), 34.   *	difficulty level, move rate, armor class, magic resistance, 35.   *	alignment, creation/geno flags (G_* defines), 36.   *	6 * attack structs ( type, damage-type, # dice, # sides ), 37.   *	weight (WT_* defines), nutritional value, extension length, 38.   *	sounds made (MS_* defines), physical size (MZ_* defines), 39.   *	resistances, resistances conferred (both MR_* defines), 40.   *	3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively) 41.   *	symbol color (C(x) macro) 42.   */  43.   #define MON(nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,col) \ 44.  	   {nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,C(col)} 45.  /* LVL and SIZ collect several fields to cut down on # of args for MON */ 46.  #define LVL(lvl,mov,ac,mr,aln) lvl,mov,ac,mr,aln 47.  #define SIZ(wt,nut,pxl,snd,siz) wt,nut,pxl,snd,siz 48.  /* ATTK and A are to avoid braces and commas within args to MON */ 49.  #define ATTK(at,ad,n,d) {at,ad,n,d} 50.  #define A(a1,a2,a3,a4,a5,a6) {a1,a2,a3,a4,a5,a6} 51.   52.    53.   /*  54.    *	Rule #1:	monsters of a given class are contiguous in the 55.   *			mons[] array. 56.   *  57.    *	Rule #2:	monsters of a given class are presented in ascending 58.   *			order of strength. 59.   *  60.    *	Rule #3:	monster frequency is included in the geno mask; 61.   *			the frequency can be from 0 to 7. 0's will also 62.   *			be skipped during generation. 63.   *  64.    *	Rule #4:	monster subclasses (e.g. giants) should be kept 65.   *			together, unless it violates Rule 2. NOGEN monsters 66.   *			won't violate Rule 2. 67.   *  68.    * Guidelines for color assignment: 69.   *  70.    *	* Use the same color for all `growth stages' of a monster (ex.  71.    *	  little dog/big dog, baby naga/full-grown naga.  72.    *  73.    *	* Use colors given in names wherever possible. If the class has `real'  74.    *	  members with strong color associations, use those.  75.    *  76.    *	* Favor `cool' colors for cold-resistent monsters, `warm' ones for  77.    *	  fire-resistent ones.  78.    *  79.    *	* Try to reserve purple (magenta) for powerful `ruler' monsters (queen 80.   *	  bee, kobold lord, &c.).  81.    *  82.    *	* Subject to all these constraints, try to use color to make as many  83.    *	  distinctions as the / command (that is, within a monster letter 84.   *	  distinct names should map to distinct colors).  85.    *  86.    * The aim in assigning colors is to be consistent enough so a player can  87.    * become `intuitive' about them, deducing some or all of these rules  88.    * unconsciously. Use your common sense.  89.    */  90.    91.   #ifndef SPLITMON_2  92.   NEARDATA struct permonst playermon =  93.   /*  94.    * special case used by weapons bonus code  95.    */  96.       MON("player", S_HUMAN, 97.  	LVL(1, 10, 10, 0, 0), (G_GENO|G_NOGEN), 98.  	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  99.   	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 100. 	SIZ(WT_HUMAN, 400, PL_NSIZ, MS_HUMANOID, MZ_HUMAN), 0, 0, 101. 	M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 102. 	M2_HUMAN|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC);  103.   104.  NEARDATA struct permonst *uasmon = &playermon;  105.   106.  NEARDATA struct permonst mons[] = {  107.  /*  108.   * ants  109.   */  110.      MON("giant ant", S_ANT, 111. 	LVL(2, 18, 3, 0, 0), (G_GENO|G_SGROUP|3), 112. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4),  113.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 114. 	SIZ(10, 10, 0, MS_SILENT, MZ_TINY), 0, 0, 115. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 116. 	M2_HOSTILE, 0, CLR_BROWN),  117.      MON("killer bee", S_ANT, 118. 	LVL(1, 18, -1, 0, 0), (G_GENO|G_LGROUP|2), 119. 	A(ATTK(AT_STNG, AD_DRST, 1, 3),  120.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 121. 	SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 122. 	M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS, 123. 	M2_HOSTILE|M2_FEMALE, 0, CLR_YELLOW),  124.      MON("soldier ant", S_ANT, 125. 	LVL(3, 18, 3, 0, 0), (G_GENO|G_SGROUP|2), 126. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4),  127.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 128. 	SIZ(20, 5, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 129. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 130. 	M2_HOSTILE, 0, CLR_BLUE),  131.      MON("fire ant", S_ANT, 132. 	LVL(3, 18, 3, 10, 0), (G_GENO|G_SGROUP|1), 133. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4),  134.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 135. 	SIZ(30, 10, 0, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE, 136. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 137. 	M2_HOSTILE, 0, CLR_RED),  138.      MON("giant beetle", S_ANT, 139. 	LVL(5, 6, 4, 0, 0), (G_GENO|3), 140. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  141.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 142. 	SIZ(10, 10, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 143. 	M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, 144. 	M2_HOSTILE, 0, CLR_BLACK),  145.      MON("queen bee", S_ANT, 146. 	LVL(9, 24, -4, 0, 0), (G_GENO|G_NOGEN), 147. 	A(ATTK(AT_STNG, AD_DRST, 1, 8),  148.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 149. 	SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 150. 	M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_OVIPAROUS|M1_POIS, 151. 	M2_HOSTILE|M2_FEMALE|M2_PRINCE, 0, HI_LORD),  152.  /*  153.   * blobs  154.   */  155.      MON("acid blob", S_BLOB, 156. 	LVL(1, 3, 8, 0, 0), (G_GENO|2), 157. 	A(ATTK(AT_NONE, AD_ACID, 1, 8),  158.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 159. 	SIZ(30, 10, 0, MS_SILENT, MZ_TINY), 160. 	MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, MR_STONE, 161. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 162. 	  M1_MINDLESS|M1_ACID, 163. 	M2_WANDER|M2_NEUTER, 0, CLR_GREEN),  164.      MON("quivering blob", S_BLOB, 165. 	LVL(5, 1, 8, 0, 0), (G_GENO|2), 166. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 8),  167.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 168. 	SIZ(200, 100, 0, MS_SILENT, MZ_SMALL), 169. 	MR_SLEEP|MR_POISON, MR_POISON, 170. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 171. 	M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_WHITE),  172.      MON("gelatinous cube", S_BLOB, 173. 	LVL(6, 6, 8, 0, 0), (G_GENO|2), 174. 	A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4),  175.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 176. 	SIZ(600, 150, 0, MS_SILENT, MZ_LARGE), 177. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, 178. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP, 179. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE|M1_ACID, 180. 	M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN),  181.  /*  182.   * cockatrice  183.   */  184.      MON("cockatrice", S_COCKATRICE, 185. 	LVL(5, 6, 6, 30, 0), (G_GENO|5), 186. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0),  187.  	  ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 188. 	SIZ(30, 30, 0, MS_HISS, MZ_SMALL), 189. 	MR_POISON|MR_STONE, MR_POISON|MR_STONE, 190. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS, M2_HOSTILE, 0, CLR_YELLOW),  191.  /*  192.   * dogs & other canines  193.   */  194.      MON("jackal", S_DOG, 195. 	LVL(0, 12, 7, 0, 0), (G_GENO|G_SGROUP|3), 196. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2),  197.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 198. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 199. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),  200.      MON("werejackal", S_DOG, 201. 	LVL(2, 12, 7, 10, -7), (G_NOGEN|G_NOCORPSE), 202. 	A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK,  203.  	  NO_ATTK, NO_ATTK, NO_ATTK), 204. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), MR_POISON, 0, 205. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 206. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, 0, CLR_BROWN),  207.      MON("little dog", S_DOG, 208. 	LVL(2, 18, 6, 0, 0), (G_GENO|1), 209. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  210.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 211. 	SIZ(150, 150, 0, MS_BARK, MZ_SMALL), 0, 0, 212. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, 0, HI_DOMESTIC),  213.      MON("dog", S_DOG, 214. 	LVL(4, 16, 5, 0, 0), (G_GENO|1), 215. 	A(ATTK(AT_BITE, AD_PHYS, 1 ,6),  216.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 217. 	SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0, 218. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, 0, HI_DOMESTIC),  219.      MON("large dog", S_DOG, 220. 	LVL(6, 15, 4, 0, 0), (G_GENO|1), 221. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  222.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 223. 	SIZ(800, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0, 224. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 225. 	M2_STRONG|M2_DOMESTIC, 0, HI_DOMESTIC),  226.      MON("wolf", S_DOG, 227. 	LVL(5, 12, 4, 0, 0), (G_GENO|G_SGROUP|2), 228. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  229.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 230. 	SIZ(500, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 231. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),  232.      MON("werewolf", S_DOG, 233. 	LVL(5, 12, 4, 20, -7), (G_NOGEN|G_NOCORPSE), 234. 	A(ATTK(AT_BITE, AD_WERE, 2, 6),  235.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 236. 	SIZ(500, 250, 0, MS_BARK, MZ_MEDIUM), MR_POISON, 0, 237. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 238. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, 0, CLR_BROWN),  239.      MON("warg", S_DOG, 240. 	LVL(7, 12, 4, 0, -5), (G_GENO|G_SGROUP|2), 241. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6),  242.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 243. 	SIZ(850, 350, 0, MS_BARK, MZ_MEDIUM), 0, 0, 244. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),  245.      MON("winter wolf", S_DOG, 246. 	LVL(7, 12, 4, 0, 0), (G_GENO|1), 247. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6),  248.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 249. 	SIZ(700, 300, 0, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD, 250. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 251. 	M2_HOSTILE|M2_STRONG, 0, CLR_CYAN),  252.      MON("hell hound pup", S_DOG, 253. 	LVL(7, 12, 4, 20, -5), (G_HELL|G_GENO|G_SGROUP|1), 254. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6),  255.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 256. 	SIZ(200, 200, 0, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE, 257. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_RED),  258.      MON("hell hound", S_DOG, 259. 	LVL(12, 14, 2, 20, 0), (G_HELL|G_GENO|1), 260. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6),  261.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 262. 	SIZ(600, 300, 0, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE, 263. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 0, CLR_RED),  264.  #ifdef CHARON  265.      MON("Cerberus", S_DOG, 266. 	LVL(12, 10, 2, 20, -7), (G_HELL|G_UNIQ|1), 267. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6),  268.  	  ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 269. 	SIZ(1000, 350, 0, MS_BARK, MZ_LARGE), MR_FIRE, MR_FIRE, 270. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 271. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_MALE, 0, CLR_RED),  272.  #endif  273.  /*  274.   * eyes  275.   */  276.      MON("floating eye", S_EYE, 277. 	LVL(2, 1, 9, 10, 0), (G_GENO|5), 278. 	A(ATTK(AT_NONE, AD_PLYS, 0,70),  279.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 280. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 281. 	M1_FLY|M1_AMPHIBIOUS|M1_NOLIMBS|M1_NOHEAD, 282. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLUE),  283.      MON("freezing sphere", S_EYE, 284. 	LVL(6, 13, 4, 0, 0), (G_GENO|2), 285. 	A(ATTK(AT_EXPL, AD_COLD, 4, 6),  286.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 287. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD, MR_COLD, 288. 	M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 289. 	M2_HOSTILE|M2_NEUTER, 0, CLR_WHITE),  290.  #if 0		/* not yet implemented */  291.      MON("beholder", S_EYE, 292. 	LVL(6, 3, 4, 0, -10), (G_GENO|2), 293. 	A(ATTK(AT_GAZE, AD_SLOW, 0, 0), ATTK(AT_GAZE, AD_SLEE, 0, 0),  294.  	  ATTK(AT_GAZE, AD_DISN, 0, 0), ATTK(AT_GAZE, AD_STON, 0, 0),  295.  	  ATTK(AT_GAZE, AD_CNCL, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 4)), 296. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD, 0, 297. 	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 298. 	M2_NOPOLY|M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),  299.  #endif  300.  /*  301.   * felines  302.   */  303.      MON("kitten", S_FELINE, 304. 	LVL(2, 18, 6, 0, 0), (G_GENO|1), 305. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  306.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 307. 	SIZ(150, 150, 0, MS_MEW, MZ_SMALL), 0, 0, 308. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 309. 	M2_WANDER|M2_DOMESTIC, 0, HI_DOMESTIC),  310.      MON("housecat", S_FELINE, 311. 	LVL(4, 16, 5, 0, 0), (G_GENO|1), 312. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  313.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 314. 	SIZ(200, 200, 0, MS_MEW, MZ_SMALL), 0, 0, 315. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, 0, HI_DOMESTIC),  316.      MON("jaguar", S_FELINE, 317. 	LVL(4, 15, 6, 0, 0), (G_GENO|2), 318. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  319.  	  ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 320. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 321. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),  322.      MON("large cat", S_FELINE, 323. 	LVL(6, 15, 4, 0, 0), (G_GENO|1), 324. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  325.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 326. 	SIZ(250, 250, 0, MS_MEW, MZ_SMALL), 0, 0, 327. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 328. 	M2_STRONG|M2_DOMESTIC, 0, HI_DOMESTIC),  329.      MON("tiger", S_FELINE, 330. 	LVL(6, 12, 6, 0, 0), (G_GENO|2), 331. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),  332.  	  ATTK(AT_BITE, AD_PHYS, 1,10), NO_ATTK, NO_ATTK, NO_ATTK), 333. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 334. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_YELLOW),  335.  /*  336.   * gremlins and gargoyles  337.   */  338.      MON("gremlin", S_GREMLIN, 339. 	LVL(5, 12, 2, 25, -9), (G_GENO|2), 340. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),  341.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0),  342.  	  NO_ATTK, NO_ATTK), 343. 	SIZ(100, 20, 0, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON, 344. 	M1_SWIM|M1_HUMANOID|M1_POIS, M2_STALK, 0, CLR_GREEN),  345.      MON("gargoyle", S_GREMLIN, 346. 	LVL(6, 10, -4, 0, -9), (G_GENO|2), 347. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6),  348.  	  ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 349. 	SIZ(1000, 200, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, 350. 	M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS, 351. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN),  352.      MON("winged gargoyle", S_GREMLIN, 353. 	LVL(9, 15, -2, 0, -12), (G_GENO|1), 354. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),  355.  	  ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 356. 	SIZ(1200, 300, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, 357. 	M1_FLY|M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS|M1_OVIPAROUS, 358. 	M2_LORD|M2_HOSTILE|M2_STRONG|M2_MAGIC, 0, HI_LORD),  359.  /*  360.   * humanoids  361.   */  362.      MON("hobbit", S_HUMANOID, 363. 	LVL(1, 9, 10, 0, 6), (G_GENO|2), 364. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  365.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 366. 	SIZ(500, 200, 0, MS_HUMANOID, MZ_SMALL), 0, 0, 367. 	M1_HUMANOID, M2_COLLECT, 0, CLR_GREEN),  368.      MON("dwarf", S_HUMANOID, 369. 	LVL(2, 6, 10, 10, 4), (G_GENO|3), 370. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  371.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 372. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 373. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID, 374. 	M2_DWARF|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 0, CLR_RED),  375.      MON("bugbear", S_HUMANOID, 376. 	LVL(3, 9, 5, 0, -6), (G_GENO|1), 377. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),  378.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 379. 	SIZ(1250, 250, 0, MS_GROWL, MZ_LARGE), 0, 0, 380. 	M1_HUMANOID, M2_STRONG|M2_COLLECT, 0, CLR_BROWN),  381.      MON("dwarf lord", S_HUMANOID, 382. 	LVL(4, 6, 10, 10, 5), (G_GENO|2), 383. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),  384.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 385. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 386. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID, 387. 	M2_DWARF|M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 388. 	0, CLR_BLUE),  389.      MON("dwarf king", S_HUMANOID, 390. 	LVL(6, 6, 10, 20, 6), (G_GENO|1), 391. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),  392.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 393. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 394. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID, 395. 	M2_DWARF|M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 396. 	0, HI_LORD),  397.      MON("mind flayer", S_HUMANOID, 398. 	LVL(9, 12, 5, 90, -8), (G_GENO|1), 399. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1),  400.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),  401.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), NO_ATTK), 402. 	SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN), 0, 0, 403. 	M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE, 404. 	M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT, 0, CLR_MAGENTA),  405.  /*  406.   * imps & other minor demons/devils  407.   */  408.      MON("manes", S_IMP, 409. 	LVL(1, 3, 7, 0, -7), (G_GENO|G_LGROUP|G_NOCORPSE|1), 410. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),  411.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 412. 	SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_SLEEP|MR_POISON, 0, 413. 	M1_POIS, M2_HOSTILE|M2_STALK, 0, CLR_RED),  414.      MON("homunculus", S_IMP, 415. 	LVL(2, 12, 6, 10, -7), (G_GENO|2), 416. 	A(ATTK(AT_BITE, AD_SLEE, 1, 3),  417.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 418. 	SIZ(60, 100, 0, MS_SILENT, MZ_TINY), 419. 	MR_SLEEP|MR_POISON, MR_SLEEP|MR_POISON, 420. 	M1_FLY|M1_POIS, M2_STALK, 0, CLR_GREEN),  421.      MON("imp", S_IMP, 422. 	LVL(3, 12, 2, 20, -7), (G_GENO|1), 423. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4),  424.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 425. 	SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0, 426. 	M1_REGEN, M2_WANDER|M2_STALK, 0, CLR_RED),  427.      MON("lemure", S_IMP, 428. 	LVL(3, 3, 7, 0, -7), (G_HELL|G_GENO|G_LGROUP|G_NOCORPSE|1), 429. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3),  430.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 431. 	SIZ(150, 100, 0, MS_SILENT, MZ_MEDIUM), 432. 	MR_SLEEP|MR_POISON, MR_SLEEP, M1_POIS|M1_REGEN, 433. 	M2_HOSTILE|M2_WANDER|M2_STALK|M2_NEUTER, 0, CLR_BROWN),  434.      MON("quasit", S_IMP, 435. 	LVL(3, 15, 2, 20, -7), (G_GENO|2), 436. 	A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2),  437.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 438. 	SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 439. 	M1_REGEN, M2_STALK, 0, CLR_BLUE),  440.      MON("tengu", S_IMP, 441. 	LVL(6, 13, 5, 30, 7), (G_GENO|3), 442. 	A(ATTK(AT_BITE, AD_PHYS, 1, 7),  443.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 444. 	SIZ(300, 200, 0, MS_SQAWK, MZ_SMALL), MR_POISON, MR_POISON, 445. 	M1_TPORT|M1_TPORT_CNTRL, M2_STALK, 0, CLR_CYAN),  446.  /*  447.   * jellies  448.   */  449.      MON("blue jelly", S_JELLY, 450. 	LVL(4, 0, 8, 10, 0), (G_GENO|2), 451. 	A(ATTK(AT_NONE, AD_COLD, 0, 6),  452.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 453. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), 454. 	MR_COLD|MR_POISON, MR_COLD|MR_POISON, 455. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 456. 	  M1_MINDLESS|M1_OMNIVORE, 457. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLUE),  458.      MON("spotted jelly", S_JELLY, 459. 	LVL(5, 0, 8, 10, 0), (G_GENO|1), 460. 	A(ATTK(AT_NONE, AD_ACID, 0, 6),  461.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 462. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 463. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 464. 	  M1_MINDLESS|M1_ACID|M1_OMNIVORE, 465. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN),  466.      MON("ochre jelly", S_JELLY, 467. 	LVL(6, 3, 8, 20, 0), (G_GENO|2), 468. 	A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6),  469.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 470. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 471. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 472. 	  M1_MINDLESS|M1_ACID|M1_OMNIVORE, 473. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),  474.  /*  475.   * kobolds  476.   */  477.      MON("kobold", S_KOBOLD, 478. 	LVL(0, 6, 10, 0, -2), (G_GENO|1), 479. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),  480.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 481. 	SIZ(400, 100, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 482. 	M1_HUMANOID|M1_POIS, M2_HOSTILE|M2_COLLECT, 0, CLR_BROWN),  483.      MON("large kobold", S_KOBOLD, 484. 	LVL(1, 6, 10, 0, -3), (G_GENO|1), 485. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  486.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 487. 	SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 488. 	M1_HUMANOID|M1_POIS, M2_HOSTILE|M2_COLLECT, 0, CLR_RED),  489.      MON("kobold lord", S_KOBOLD, 490. 	LVL(2, 6, 10, 0, -4), (G_GENO|1), 491. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),  492.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 493. 	SIZ(500, 200, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 494. 	M1_HUMANOID|M1_POIS, 495. 	M2_HOSTILE|M2_LORD|M2_MALE|M2_COLLECT, 0, HI_LORD),  496.      MON("kobold shaman", S_KOBOLD, 497. 	LVL(1, 6, 6, 10, -4), (G_GENO|1), 498. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),  499.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 500. 	SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 501. 	M1_HUMANOID|M1_POIS, M2_HOSTILE|M2_MAGIC, 0, HI_ZAP),  502.  /*  503.   * leprechauns  504.   */  505.      MON("leprechaun", S_LEPRECHAUN, 506. 	LVL(5, 15, 8, 20, 0), (G_GENO|4), 507. 	A(ATTK(AT_CLAW, AD_SGLD, 1, 2),  508.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 509. 	SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), 0, 0, 510. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_GREEDY, 0, CLR_GREEN),  511.  /*  512.   * mimics  513.   */  514.      MON("small mimic", S_MIMIC, 515. 	LVL(7, 3, 7, 0, 0), (G_GENO|2), 516. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4),  517.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 518. 	SIZ(300, 200, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, 519. 	M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 520. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 521. 	M2_HOSTILE, 0, CLR_BROWN),  522.      MON("large mimic", S_MIMIC, 523. 	LVL(8, 3, 7, 10, 0), (G_GENO|1), 524. 	A(ATTK(AT_CLAW, AD_STCK, 3, 4),  525.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 526. 	SIZ(600, 400, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0, 527. 	M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 528. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 529. 	M2_HOSTILE|M2_STRONG, 0, CLR_RED),  530.      MON("giant mimic", S_MIMIC, 531. 	LVL(9, 3, 7, 20, 0), (G_GENO|1), 532. 	A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6),  533.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 534. 	SIZ(800, 500, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0, 535. 	M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 536. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 537. 	M2_HOSTILE|M2_STRONG, 0, HI_LORD),  538.  /*  539.   * nymphs  540.   */  541.      MON("wood nymph", S_NYMPH, 542. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 543. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  544.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 545. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 546. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, 0, CLR_GREEN),  547.      MON("water nymph", S_NYMPH, 548. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 549. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  550.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 551. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 552. 	M1_HUMANOID|M1_TPORT|M1_SWIM, 553. 	M2_HOSTILE|M2_FEMALE|M2_COLLECT, 0, CLR_BLUE),  554.      MON("mountain nymph", S_NYMPH, 555. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 556. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  557.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 558. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 559. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, 0, CLR_BROWN),  560.  /*  561.   * orcs  562.   */  563.      MON("goblin", S_ORC, 564. 	LVL(0, 6, 10, 0, -3), (G_GENO|2), 565. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),  566.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 567. 	SIZ(400, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 568. 	M1_HUMANOID, M2_ORC|M2_COLLECT, 0, CLR_GRAY),  569.      MON("hobgoblin", S_ORC, 570. 	LVL(1, 9, 10, 0, -4), (G_GENO|2), 571. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  572.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 573. 	SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, 574. 	M1_HUMANOID, M2_ORC|M2_STRONG|M2_COLLECT, 0, CLR_BROWN),  575.  	/* plain "orc" for zombie corpses only; not created at random  576.  	 */  577.      MON("orc", S_ORC, 578. 	LVL(1, 9, 10, 0, -3), (G_GENO|G_NOGEN|G_LGROUP), 579. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  580.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 581. 	SIZ(850, 150, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID, 582. 	M2_ORC|M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 583. 	0, CLR_RED),  584.      MON("hill orc", S_ORC, 585. 	LVL(2, 9, 10, 0, -4), (G_GENO|G_LGROUP|2), 586. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  587.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 588. 	SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID, 589. 	M2_ORC|M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 590. 	0, CLR_YELLOW),  591.      MON("Mordor orc", S_ORC, 592. 	LVL(3, 5, 10, 0, -5), (G_GENO|G_LGROUP|1), 593. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  594.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 595. 	SIZ(1200, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID, 596. 	M2_ORC|M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 0, CLR_BLUE),  597.      MON("Uruk-hai", S_ORC, 598. 	LVL(3, 7, 10, 0, -4), (G_GENO|G_LGROUP|1), 599. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  600.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 601. 	SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID, 602. 	M2_ORC|M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 0, CLR_BLACK),  603.      MON("orc shaman", S_ORC, 604. 	LVL(3, 9, 5, 10, -5), (G_GENO|1), 605. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),  606.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 607. 	SIZ(1000, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID, 608. 	M2_ORC|M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, HI_ZAP),  609.      MON("orc-captain", S_ORC, 610. 	LVL(5, 5, 10, 0, -5), (G_GENO|1), 611. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),  612.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 613. 	SIZ(1350, 350, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID, 614. 	M2_ORC|M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 615. 	0, HI_LORD),  616.  /*  617.   * piercers  618.   */  619.      MON("rock piercer", S_PIERCER, 620. 	LVL(3, 1, 3, 0, 0), (G_GENO|4), 621. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6),  622.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 623. 	SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), 0, 0, 624. 	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE, 625. 	M2_HOSTILE, 0, CLR_GRAY),  626.      MON("iron piercer", S_PIERCER, 627. 	LVL(5, 1, 0, 0, 0), (G_GENO|2), 628. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  629.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 630. 	SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 631. 	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE, 632. 	M2_HOSTILE, 0, CLR_CYAN),  633.  /*  634.   * quadrupeds  635.   */  636.      MON("rothe", S_QUADRUPED, 637. 	LVL(2, 9, 7, 0, 0), (G_GENO|G_SGROUP|4), 638. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3),  639.  	  ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 640. 	SIZ(400, 100, 0, MS_SILENT, MZ_LARGE), 0, 0, 641. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GRAY),  642.      MON("mumak", S_QUADRUPED, 643. 	LVL(5, 9, 0, 0, -2), (G_GENO|1), 644. 	A(ATTK(AT_BUTT, AD_PHYS, 4,12), ATTK(AT_BITE, AD_PHYS, 2, 6),  645.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 646. 	SIZ(2500, 500, 0, MS_SILENT, MZ_LARGE), 0, 0, 647. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 648. 	M2_HOSTILE|M2_STRONG, 0, CLR_GRAY),  649.      MON("leocrotta", S_QUADRUPED, 650. 	LVL(6, 18, 4, 10, 0), (G_GENO|2), 651. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6),  652.  	  ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 653. 	SIZ(1200, 500, 0, MS_IMITATE, MZ_LARGE), 0, 0, 654. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 0, CLR_RED),  655.      MON("wumpus", S_QUADRUPED, 656. 	LVL(8, 3, 2, 10, 0), (G_GENO|1), 657. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  658.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 659. 	SIZ(2500, 500, 0, MS_SILENT, MZ_LARGE), 0, 0, 660. 	M1_CLING|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 661. 	M2_HOSTILE|M2_STRONG, 0, CLR_CYAN),  662.      MON("titanothere", S_QUADRUPED, 663. 	LVL(12, 12, 6, 0, 0), (G_GENO|2), 664. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8),  665.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 666. 	SIZ(2650, 650, 0, MS_SILENT, MZ_LARGE), 0, 0, 667. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 668. 	M2_HOSTILE|M2_STRONG, 0, CLR_GRAY),  669.      MON("baluchitherium", S_QUADRUPED, 670. 	LVL(14, 12, 5, 0, 0), (G_GENO|2), 671. 	A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4),  672.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 673. 	SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), 0, 0, 674. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 675. 	M2_HOSTILE|M2_STRONG, 0, CLR_GRAY),  676.  /*  677.   * rodents  678.   */  679.      MON("sewer rat", S_RODENT, 680. 	LVL(0, 12, 7, 0, 0), (G_GENO|G_SGROUP|1), 681. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3),  682.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 683. 	SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0, 684. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),  685.      MON("giant rat", S_RODENT, 686. 	LVL(1, 10, 7, 0, 0), (G_GENO|G_SGROUP|2), 687. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3),  688.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 689. 	SIZ(30, 30, 0, MS_SQEEK, MZ_TINY), 0, 0, 690. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),  691.      MON("rabid rat", S_RODENT, 692. 	LVL(2, 12, 6, 0, 0), (G_GENO|1), 693. 	A(ATTK(AT_BITE, AD_DRCO, 2, 4),  694.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 695. 	SIZ(30, 5, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0, 696. 	M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),  697.      MON("wererat", S_RODENT, 698. 	LVL(2, 12, 6, 10, -7), (G_NOGEN|G_NOCORPSE), 699. 	A(ATTK(AT_BITE, AD_WERE, 1, 4),  700.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 701. 	SIZ(40, 30, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0, 702. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 703. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, 0, CLR_BROWN),  704.      MON("rock mole", S_RODENT, 705. 	LVL(3, 3, 0, 20, 0), (G_GENO|2), 706. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  707.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 708. 	SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 709. 	M1_TUNNEL|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, 710. 	M2_HOSTILE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 0, CLR_GRAY),  711.  /*  712.   * spiders & scorpions  713.   */  714.      MON("cave spider", S_SPIDER, 715. 	LVL(1, 12, 3, 0, 0), (G_GENO|G_SGROUP|2), 716. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2),  717.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 718. 	SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 719. 	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 720. 	M2_HOSTILE, 0, CLR_GRAY),  721.      MON("giant spider", S_SPIDER, 722. 	LVL(5, 15, 4, 0, 0), (G_GENO|1), 723. 	A(ATTK(AT_BITE, AD_DRST, 2, 4),  724.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 725. 	SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 726. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 727. 	M2_HOSTILE|M2_STRONG, 0, CLR_MAGENTA),  728.      MON("scorpion", S_SPIDER, 729. 	LVL(5, 15, 3, 0, 0), (G_GENO|2), 730. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),  731.  	  ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 732. 	SIZ(50, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 733. 	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 734. 	M2_HOSTILE, 0, CLR_RED),  735.  /*  736.   * trappers, lurkers, &c  737.   */  738.      MON("lurker above", S_TRAPPER, 739. 	LVL(10, 3, 3, 0, 0), (G_GENO|2), 740. 	A(ATTK(AT_ENGL, AD_DGST, 1, 8),  741.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 742. 	SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0, 743. 	M1_HIDE|M1_FLY|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE, 744. 	M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GRAY),  745.      MON("trapper", S_TRAPPER, 746. 	LVL(12, 3, 3, 0, 0), (G_GENO|2), 747. 	A(ATTK(AT_ENGL, AD_DGST, 1,10),  748.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 749. 	SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0, 750. 	M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE, 751. 	M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GREEN),  752.  /*  753.   * unicorns  754.   */  755.      MON("white unicorn", S_UNICORN, 756. 	LVL(4, 24, 2, 70, 7), (G_GENO|2), 757. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  758.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 759. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 760. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 0, CLR_WHITE),  761.      MON("gray unicorn", S_UNICORN, 762. 	LVL(4, 24, 2, 70, 0), (G_GENO|1), 763. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  764.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 765. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 766. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 0, CLR_GRAY),  767.      MON("black unicorn", S_UNICORN, 768. 	LVL(4, 24, 2, 70, -7), (G_GENO|1), 769. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  770.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 771. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 772. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 0, CLR_BLACK),  773.  /*  774.   * vortices  775.   */  776.      MON("fog cloud", S_VORTEX, 777. 	LVL(3, 1, 0, 0, 0), (G_GENO|G_NOCORPSE|2), 778. 	A(ATTK(AT_ENGL, AD_PHYS, 1, 6),  779.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 780. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 781. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 782. 	  M1_AMORPHOUS|M1_UNSOLID, 783. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY),  784.      MON("dust vortex", S_VORTEX, 785. 	LVL(4, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|2), 786. 	A(ATTK(AT_ENGL, AD_BLND, 2, 8),  787.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 788. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 789. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 790. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),  791.      MON("ice vortex", S_VORTEX, 792. 	LVL(5, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|1), 793. 	A(ATTK(AT_ENGL, AD_COLD, 1, 6),  794.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 795. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 796. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 797. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 798. 	M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN),  799.      MON("energy vortex", S_VORTEX, 800. 	LVL(6, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|1), 801. 	A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 0, 0),  802.  	  ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK), 803. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 804. 	MR_ELEC|MR_SLEEP|MR_DISINT|MR_POISON|MR_STONE, 0, 805. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 806. 	  M1_UNSOLID, 807. 	M2_HOSTILE|M2_NEUTER, 0, HI_ZAP),  808.      MON("steam vortex", S_VORTEX, 809. 	LVL(7, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|2), 810. 	A(ATTK(AT_ENGL, AD_FIRE, 1, 8),  811.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 812. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 813. 	MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE, 0, 814. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 815. 	  M1_UNSOLID, 816. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLUE),  817.      MON("fire vortex", S_VORTEX, 818. 	LVL(8, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|1), 819. 	A(ATTK(AT_ENGL, AD_FIRE, 1,10), ATTK(AT_NONE, AD_FIRE, 0, 4),  820.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 821. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 822. 	MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE, 0, 823. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 824. 	  M1_UNSOLID, 825. 	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW),  826.  /*  827.   * worms  828.   */  829.      MON("baby long worm", S_WORM, 830. 	LVL(8, 3, 5, 0, 0), G_GENO, 831. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  832.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 833. 	SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0, 834. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN),  835.      MON("baby purple worm", S_WORM, 836. 	LVL(8, 3, 5, 0, 0), G_GENO, 837. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  838.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 839. 	SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0, 840. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_MAGENTA),  841.      MON("long worm", S_WORM, 842. 	LVL(8, 3, 5, 10, 0), (G_GENO|2), 843. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4),  844.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 845. 	SIZ(1500, 500, 0, MS_SILENT, MZ_GIGANTIC), 0, 0, 846. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE, 847. 	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_BROWN),  848.      MON("purple worm", S_WORM, 849. 	LVL(15, 9, 6, 20, 0), (G_GENO|2), 850. 	A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1,10),  851.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 852. 	SIZ(2700, 700, 0, MS_SILENT, MZ_GIGANTIC), 0, 0, 853. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE, 854. 	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_MAGENTA),  855.  /*  856.   * xan, &c  857.   */  858.      MON("grid bug", S_XAN, 859. 	LVL(0, 12, 9, 0, 0), (G_GENO|G_SGROUP|G_NOCORPSE|3), 860. 	A(ATTK(AT_BITE, AD_ELEC, 1, 1),  861.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 862. 	SIZ(15, 10, 0, MS_BUZZ, MZ_TINY), MR_ELEC|MR_POISON, 0, 863. 	M1_ANIMAL, M2_HOSTILE, 0, CLR_MAGENTA),  864.      MON("xan", S_XAN, 865. 	LVL(7, 18, -4, 0, 0), (G_GENO|3), 866. 	A(ATTK(AT_STNG, AD_LEGS, 1, 4),  867.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 868. 	SIZ(300, 300, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 869. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_POIS, M2_HOSTILE, 0, CLR_RED),  870.  /*  871.   * lights  872.   */  873.      MON("yellow light", S_LIGHT, 874. 	LVL(3, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|4), 875. 	A(ATTK(AT_EXPL, AD_BLND, 10,20),  876.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 877. 	SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 878. 	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID| 879. 	  MR_STONE, 0, 880. 	M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 881. 	  M1_MINDLESS|M1_UNSOLID, 882. 	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW),  883.      MON("black light", S_LIGHT, 884. 	LVL(5, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|2), 885. 	A(ATTK(AT_EXPL, AD_HALU, 10,12),  886.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 887. 	SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 888. 	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID| 889. 	  MR_STONE, 0, 890. 	M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 891. 	  M1_MINDLESS|M1_UNSOLID|M1_SEE_INVIS, 892. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK),  893.  /*  894.   * zruty  895.   */  896.      MON("zruty", S_ZRUTY, 897. 	LVL(9, 8, 3, 0, 0), (G_GENO|2), 898. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),  899.  	  ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 900. 	SIZ(1200, 600, 0, MS_SILENT, MZ_LARGE), 0, 0, 901. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 902. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN),  903.  /*  904.   * Angels and other lawful minions  905.   */  906.      MON("couatl", S_ANGEL, 907. 	LVL(8, 10, 5, 30, 7), (G_NOHELL|G_SGROUP|G_NOCORPSE|1), 908. 	A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3),  909.  	  ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 910. 	SIZ(900, 400, 0, MS_SILENT, MZ_LARGE), MR_POISON, 0, 911. 	M1_FLY|M1_POIS, 912. 	M2_MINION|M2_STALK|M2_STRONG|M2_NASTY, 0, CLR_GREEN),  913.      MON("Aleax", S_ANGEL, 914. 	LVL(10, 8, 0, 30, 7), (G_NOHELL|G_NOCORPSE|1), 915. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6),  916.  	  ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 917. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), 918. 	MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 919. 	M1_HUMANOID|M1_SEE_INVIS, 920. 	M2_MINION|M2_STALK|M2_NASTY|M2_COLLECT, 0, CLR_YELLOW),  921.      MON("Angel", S_ANGEL, 922. 	LVL(14, 10, -4, 55, 12), (G_NOHELL|G_NOCORPSE|1), 923. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 4),  924.  	  ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6),  925.  	  NO_ATTK, NO_ATTK), 926. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_CUSS, MZ_HUMAN), 927. 	MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 928. 	M1_HUMANOID|M1_SEE_INVIS, 929. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_COLLECT, 0, CLR_WHITE),  930.      MON("ki-rin", S_ANGEL, 931. 	LVL(16, 18, -5, 90, 15), (G_NOHELL|G_NOCORPSE|1), 932. 	A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_BLND, 2, 4),  933.  	  ATTK(AT_BUTT, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 934. 	SIZ(WT_HUMAN, 400, 0, MS_NEIGH, MZ_LARGE), 0, 0, 935. 	M1_FLY|M1_SEE_INVIS, 936. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD, 0, HI_GOLD),  937.      MON("Archon", S_ANGEL, 938. 	LVL(19, 16, -6, 80, 15), (G_NOHELL|G_NOCORPSE|1), 939. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_GAZE, AD_BLND, 2, 6),  940.  	  ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8),  941.  	  ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK), 942. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), 943. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 944. 	M1_FLY|M1_HUMANOID|M1_SEE_INVIS|M1_REGEN, 945. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD| 946. 	  M2_COLLECT|M2_MAGIC, 947. 	0, HI_LORD),  948.  /*  949.   * Bats  950.   */  951.      MON("bat", S_BAT, 952. 	LVL(0, 22, 8, 0, 0), (G_GENO|G_SGROUP|1), 953. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4),  954.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 955. 	SIZ(20, 20, 0, MS_SQEEK, MZ_TINY), 0, 0, 956. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_WANDER, 0, CLR_BROWN),  957.      MON("giant bat", S_BAT, 958. 	LVL(2, 22, 7, 0, 0), (G_GENO|2), 959. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  960.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 961. 	SIZ(30, 30, 0, MS_SQEEK, MZ_MEDIUM), 0, 0, 962. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 963. 	M2_WANDER|M2_HOSTILE, 0, CLR_RED),  964.      MON("vampire bat", S_BAT, 965. 	LVL(5, 20, 6, 0, 0), (G_GENO|2), 966. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0),  967.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 968. 	SIZ(30, 20, 0, MS_SQEEK, MZ_TINY), MR_SLEEP|MR_POISON, 0, 969. 	M1_FLY|M1_BREATHLESS|M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_REGEN, 970. 	M2_UNDEAD|M2_HOSTILE, 0, CLR_BLACK),  971.  /*  972.   * Centaurs  973.   */  974.      MON("plains centaur", S_CENTAUR, 975. 	LVL(4, 18, 4, 0, 0), (G_GENO|1), 976. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6),  977.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 978. 	SIZ(2500, 500, 0, MS_SILENT, MZ_LARGE), 0, 0, 979. 	M1_HUMANOID, M2_STRONG|M2_GREEDY|M2_COLLECT, 0, CLR_BROWN),  980.      MON("forest centaur", S_CENTAUR, 981. 	LVL(5, 18, 3, 10, -1), (G_GENO|1), 982. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6),  983.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 984. 	SIZ(2550, 600, 0, MS_SILENT, MZ_LARGE), 0, 0, 985. 	M1_HUMANOID, M2_STRONG|M2_GREEDY|M2_COLLECT, 0, CLR_GREEN),  986.      MON("mountain centaur", S_CENTAUR, 987. 	LVL(6, 20, 2, 10, -3), (G_GENO|1), 988. 	A(ATTK(AT_WEAP, AD_PHYS, 1,10), ATTK(AT_KICK, AD_PHYS, 1, 6),  989.  	  ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 990. 	SIZ(2550, 500, 0, MS_SILENT, MZ_LARGE), 0, 0, 991. 	M1_HUMANOID, M2_STRONG|M2_GREEDY|M2_COLLECT, 0, CLR_CYAN),  992.  /*  993.   * Dragons  994.   */  995.  	/* The order of the dragons is VERY IMPORTANT.  Quite a few  996.  	 * pieces of code depend on gray being first and yellow being last.  997.  	 * The code also depends on the *order* being the same as that for  998.  	 * dragon scale mail and dragon scales in objects.c.  Baby dragons  999.  	 * cannot confer intrinsics, to avoid polyself/egg abuse.  1000. 	 */  1001.     MON("baby gray dragon", S_DRAGON, 1002. 	LVL(12, 9, 2, 10, 0), G_GENO, 1003. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1004. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1005. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 1006. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1007. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GRAY), 1008.     MON("baby red dragon", S_DRAGON, 1009. 	LVL(12, 9, 2, 10, 0), G_GENO, 1010. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1011. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1012. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_FIRE, 0, 1013. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1014. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_RED), 1015.     MON("baby white dragon", S_DRAGON, 1016. 	LVL(12, 9, 2, 10, 0), G_GENO, 1017. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1018. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1019. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_COLD, 0, 1020. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1021. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_WHITE), 1022.     MON("baby orange dragon", S_DRAGON, 1023. 	LVL(12, 9, 2, 10, 0), G_GENO, 1024. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1025. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1026. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_SLEEP, 0, 1027. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1028. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_ORANGE), 1029.     MON("baby black dragon", S_DRAGON, 1030. 	LVL(12, 9, 2, 10, 0), G_GENO, 1031. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1032. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1033. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_DISINT, 0, 1034. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1035. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLACK), 1036.     MON("baby blue dragon", S_DRAGON, 1037. 	LVL(12, 9, 2, 10, 0), G_GENO, 1038. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1039. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1040. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_ELEC, 0, 1041. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1042. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLUE), 1043.     MON("baby green dragon", S_DRAGON, 1044. 	LVL(12, 9, 2, 10, 0), G_GENO, 1045. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1046. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1047. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_POISON, 0, 1048. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_POIS, 1049. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GREEN), 1050.     MON("baby yellow dragon", S_DRAGON, 1051. 	LVL(12, 9, 2, 10, 0), G_GENO, 1052. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1053. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1054. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_ACID|MR_STONE, 0, 1055. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_ACID, 1056. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_YELLOW), 1057.     MON("gray dragon", S_DRAGON, 1058. 	LVL(15, 9, -1, 20, 4), (G_GENO|1), 1059. 	A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1060. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1061. 	  NO_ATTK, NO_ATTK), 1062. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 0, 0, 1063. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1064. 	 M1_CARNIVORE, 1065. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GRAY), 1066.     MON("red dragon", S_DRAGON, 1067. 	LVL(15, 9, -1, 20, -4), (G_GENO|1), 1068. 	A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1069. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1070. 	  NO_ATTK, NO_ATTK), 1071. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_FIRE, MR_FIRE, 1072. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1073. 	 M1_CARNIVORE, 1074. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_RED), 1075.     MON("white dragon", S_DRAGON, 1076. 	LVL(15, 9, -1, 20, -5), (G_GENO|1), 1077. 	A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1078. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1079. 	  NO_ATTK, NO_ATTK), 1080. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD, MR_COLD, 1081. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1082. 	 M1_CARNIVORE, 1083. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_WHITE), 1084.     MON("orange dragon", S_DRAGON, 1085. 	LVL(15, 9, -1, 20, 5), (G_GENO|1), 1086. 	A(ATTK(AT_BREA, AD_SLEE, 4,25), ATTK(AT_BITE, AD_PHYS, 3, 8), 1087. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1088. 	  NO_ATTK, NO_ATTK), 1089. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_SLEEP, MR_SLEEP, 1090. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1091. 	 M1_CARNIVORE, 1092. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1093. 	0, CLR_ORANGE), 1094.     MON("black dragon", S_DRAGON, 1095. 	LVL(15, 9, -1, 20, -6), (G_GENO|1), 1096. 	A(ATTK(AT_BREA, AD_DISN, 4,10), ATTK(AT_BITE, AD_PHYS, 3, 8), 1097. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1098. 	  NO_ATTK, NO_ATTK), 1099. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT, 1100. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1101. 	 M1_CARNIVORE, 1102. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_BLACK), 1103.     MON("blue dragon", S_DRAGON, 1104. 	LVL(15, 9, -1, 20, -7), (G_GENO|1), 1105. 	A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1106. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1107. 	  NO_ATTK, NO_ATTK), 1108. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_ELEC, MR_ELEC, 1109. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1110. 	 M1_CARNIVORE, 1111. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_BLUE), 1112.     MON("green dragon", S_DRAGON, 1113. 	LVL(15, 9, -1, 20, 6), (G_GENO|1), 1114. 	A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1115. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1116. 	  NO_ATTK, NO_ATTK), 1117. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_POISON, MR_POISON, 1118. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1119. 	 M1_CARNIVORE|M1_POIS, 1120. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GREEN), 1121.     MON("yellow dragon", S_DRAGON, 1122. 	LVL(15, 9, -1, 20, 7), (G_GENO|1), 1123. 	A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1124. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1125. 	  NO_ATTK, NO_ATTK), 1126. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 1127. 	MR_ACID|MR_STONE, MR_STONE, 1128. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1129. 	 M1_CARNIVORE|M1_ACID, 1130. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1131. 	0, CLR_YELLOW), 1132. /*  1133.  * Elementals  1134.  */  1135.     MON("air elemental", S_ELEMENTAL, 1136. 	LVL(8, 36, 2, 30, 0), (G_NOCORPSE|1), 1137. 	A(ATTK(AT_ENGL, AD_PHYS, 2,10), 1138. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1139. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0, 1140. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY, 1141. 	M2_STRONG|M2_NEUTER, 0, CLR_CYAN), 1142.     MON("fire elemental", S_ELEMENTAL, 1143. 	LVL(8, 12, 2, 30, 0), (G_NOCORPSE|1), 1144. 	A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4), 1145. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1146. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_FIRE|MR_POISON|MR_STONE, 0, 1147. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY, 1148. 	M2_STRONG|M2_NEUTER, 0, CLR_YELLOW), 1149.     MON("earth elemental", S_ELEMENTAL, 1150. 	LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1), 1151. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 6), 1152. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1153. 	SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), 1154. 	MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0, 1155. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_BREATHLESS| 1156. 	 M1_WALLWALK|M1_THICK_HIDE, 1157. 	M2_STRONG|M2_NEUTER, 0, CLR_BROWN), 1158.     MON("water elemental", S_ELEMENTAL, 1159. 	LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1), 1160. 	A(ATTK(AT_CLAW, AD_PHYS, 5, 6), 1161. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1162. 	SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0, 1163. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_AMPHIBIOUS|M1_SWIM, 1164. 	M2_STRONG|M2_NEUTER, 0, CLR_BLUE), 1165. /*  1166.  * Fungi  1167.  */  1168.     MON("brown mold", S_FUNGUS, 1169. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1170. 	A(ATTK(AT_NONE, AD_COLD, 0, 6), 1171. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1172. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), 1173. 	MR_COLD|MR_POISON, MR_COLD|MR_POISON, 1174. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE, 1175. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 1176.     MON("yellow mold", S_FUNGUS, 1177. 	LVL(1, 0, 9, 0, 0), (G_GENO|2), 1178. 	A(ATTK(AT_NONE, AD_STUN, 0, 4), 1179. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1180. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 1181. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 1182. 	 M1_OMNIVORE|M1_POIS, 1183. 	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 1184.     MON("green mold", S_FUNGUS, 1185. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1186. 	A(ATTK(AT_NONE, AD_ACID, 0, 4), 1187. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1188. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_ACID|MR_STONE, MR_STONE, 1189. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 1190. 	 M1_OMNIVORE|M1_ACID, 1191. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 1192.     MON("red mold", S_FUNGUS, 1193. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1194. 	A(ATTK(AT_NONE, AD_FIRE, 0, 4), 1195. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1196. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), 1197. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1198. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE, 1199. 	M2_HOSTILE|M2_NEUTER, 0, CLR_RED), 1200.     MON("shrieker", S_FUNGUS, 1201. 	LVL(3, 1, 7, 0, 0), (G_GENO|1), 1202. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1203. 	SIZ(100, 100, 0, MS_SHRIEK, MZ_SMALL), MR_POISON, MR_POISON, 1204. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 1205. 	M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 1206.     MON("violet fungus", S_FUNGUS, 1207. 	LVL(3, 1, 7, 0, 0), (G_GENO|2), 1208. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0), 1209. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1210. 	SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 1211. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE, 1212. 	M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 1213. /*  1214.  * Gnomes  1215.  */  1216.     MON("gnome", S_GNOME, 1217. 	LVL(1, 6, 10, 4, 0), (G_GENO|G_SGROUP|1), 1218. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1219. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1220. 	SIZ(650, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 1221. 	M1_HUMANOID, M2_COLLECT, 0, CLR_BROWN), 1222.     MON("gnome lord", S_GNOME, 1223. 	LVL(3, 8, 10, 4, 0), (G_GENO|2), 1224. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 1225. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1226. 	SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0, 1227. 	M1_HUMANOID, M2_LORD|M2_MALE|M2_COLLECT, 0, CLR_BLUE), 1228.     MON("gnomish wizard", S_GNOME, 1229. 	LVL(3, 10, 4, 10, 0), (G_GENO|1), 1230. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0), 1231. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1232. 	SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0, 1233. 	M1_HUMANOID, M2_MAGIC, 0, HI_ZAP), 1234.     MON("gnome king", S_GNOME, 1235. 	LVL(5, 10, 10, 20, 0), (G_GENO|1), 1236. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1237. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1238. 	SIZ(750, 150, 0, MS_ORC, MZ_SMALL), 0, 0, 1239. 	M1_HUMANOID, M2_PRINCE|M2_MALE|M2_COLLECT, 0, HI_LORD), 1240. #ifdef SPLITMON_1  1241. };  1242. #endif  1243. #endif /* !SPLITMON_2 */  1244.  1245. /* horrible kludge alert:  1246.  * This is a compiler-specific kludge to allow the compilation of monst.o in  1247.  * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The  1248.  * resulting assembler files (monst1.s and monst2.s) are then run through  1249.  * sed to change local symbols, concatenated together, and assembled to  1250.  * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only  1251.  * be done if you don't have enough memory to compile monst.o the "normal"  1252.  * way.  --ERS  1253.  */  1254.  1255. #ifndef SPLITMON_1  1256. #ifdef SPLITMON_2  1257. struct permonst _mons2[] = {  1258. #endif  1259. /*  1260.  * giant Humanoids  1261.  */  1262.     MON("giant", S_GIANT, 1263. 	LVL(6, 6, 0, 0, 2), (G_GENO|G_NOGEN|1), 1264. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1265. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1266. 	SIZ(2250, 750, 0, MS_SILENT, MZ_HUGE), 0, 0, 1267. 	M1_HUMANOID, 1268. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1269. 	0, CLR_RED), 1270.     MON("stone giant", S_GIANT, 1271. 	LVL(6, 6, 0, 0, 2), (G_GENO|G_SGROUP|1), 1272. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1273. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1274. 	SIZ(2250, 750, 0, MS_SILENT, MZ_HUGE), 0, 0, 1275. 	M1_HUMANOID, 1276. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1277. 	0, CLR_GRAY), 1278.     MON("hill giant", S_GIANT, 1279. 	LVL(8, 10, 6, 0, -2), (G_GENO|G_SGROUP|1), 1280. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), 1281. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1282. 	SIZ(2200, 700, 0, MS_SILENT, MZ_HUGE), 0, 0, 1283. 	M1_HUMANOID, 1284. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1285. 	0, CLR_CYAN), 1286.     MON("fire giant", S_GIANT, 1287. 	LVL(9, 12, 4, 5, 2), (G_GENO|G_SGROUP|1), 1288. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1289. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1290. 	SIZ(2250, 750, 0, MS_SILENT, MZ_HUGE), MR_FIRE, MR_FIRE, 1291. 	M1_HUMANOID, 1292. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1293. 	0, CLR_YELLOW), 1294.     MON("frost giant", S_GIANT, 1295. 	LVL(10, 12, 3, 10, -3), (G_GENO|G_SGROUP|1), 1296. 	A(ATTK(AT_WEAP, AD_PHYS, 2,12), 1297. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1298. 	SIZ(2250, 750, 0, MS_SILENT, MZ_HUGE), MR_COLD, MR_COLD, 1299. 	M1_HUMANOID, 1300. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1301. 	0, CLR_WHITE), 1302.     MON("ettin", S_GIANT, 1303. 	LVL(10, 12, 3, 0, 0), (G_GENO|1), 1304. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), 1305. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1306. 	SIZ(1700, 500, 0, MS_GRUNT, MZ_HUGE), 0, 0, 1307. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1308. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 0, CLR_BROWN), 1309.     MON("titan", S_GIANT, 1310. 	LVL(16, 18, -3, 70, 9), (1), 1311. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1312. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1313. 	SIZ(2300, 900, 0, MS_SILENT, MZ_HUGE), 0, 0, 1314. 	M1_FLY|M1_HUMANOID, 1315. 	M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_MAGIC, 0, CLR_MAGENTA), 1316.     MON("minotaur", S_GIANT, 1317. 	LVL(15, 15, 6, 0, 0), (G_GENO|G_NOGEN), 1318. 	A(ATTK(AT_CLAW, AD_PHYS, 3,10), ATTK(AT_CLAW, AD_PHYS, 3,10), 1319. 	  ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1320. 	SIZ(1500, 700, 0, MS_SILENT, MZ_LARGE), 0, 0, 1321. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1322. 	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_BROWN), 1323. /*  1324.  * Invisible stalker  1325.  */  1326.     MON("stalker", S_STALKER, 1327. 	LVL(8, 12, 3, 0, 0), (G_GENO|3), 1328. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 4), 1329. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1330. 	SIZ(900, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 1331. 	M1_ANIMAL|M1_FLY|M1_SEE_INVIS, 1332. 	M2_WANDER|M2_STALK|M2_HOSTILE|M2_STRONG, 0, CLR_WHITE), 1333. /*  1334.  * Jabberwock  1335.  */  1336.     MON("jabberwock", S_JABBERWOCK, 1337. 	LVL(15, 12, -2, 50, 0), (G_GENO|1), 1338. 	A(ATTK(AT_BITE, AD_PHYS, 2,10), ATTK(AT_BITE, AD_PHYS, 2,10), 1339. 	  ATTK(AT_CLAW, AD_PHYS, 2,10), ATTK(AT_CLAW, AD_PHYS, 2,10),  1340. 	  NO_ATTK, NO_ATTK), 1341. 	SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), 0, 0, 1342. 	M1_ANIMAL|M1_FLY|M1_CARNIVORE, 1343. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 0, CLR_ORANGE), 1344. #ifdef KOPS  1345. /*  1346.  * Kops  1347.  */  1348.     MON("Keystone Kop", S_KOP, 1349. 	LVL(1, 6, 10, 10, 9), (G_GENO|G_LGROUP|G_NOGEN), 1350. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 1351. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1352. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1353. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_MALE|M2_COLLECT, 0, CLR_BLUE), 1354.     MON("Kop Sergeant", S_KOP, 1355. 	LVL(2, 8, 10, 10, 10), (G_GENO|G_SGROUP|G_NOGEN), 1356. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1357. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1358. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1359. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 0, CLR_BLUE), 1360.     MON("Kop Lieutenant", S_KOP, 1361. 	LVL(3, 10, 10, 20, 11), (G_GENO|G_NOGEN), 1362. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 1363. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1364. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1365. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 0, CLR_CYAN), 1366.     MON("Kop Kaptain", S_KOP, 1367. 	LVL(4, 12, 10, 20, 12), (G_GENO|G_NOGEN), 1368. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1369. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1370. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1371. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 1372. 	0, HI_LORD), 1373. #endif  1374. /*  1375.  * Liches  1376.  */  1377.     MON("lich", S_LICH, 1378. 	LVL(11, 6, 0, 30, -9), (G_GENO|G_NOCORPSE|1), 1379. 	A(ATTK(AT_TUCH, AD_COLD, 1,10), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1380. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1381. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1382. 	MR_COLD|MR_SLEEP|MR_POISON, MR_COLD, 1383. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1384. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, 0, CLR_BROWN), 1385.     MON("demilich", S_LICH, 1386. 	LVL(14, 9, -2, 60, -12), (G_GENO|G_NOCORPSE|1), 1387. 	A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1388. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1389. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1390. 	MR_COLD|MR_SLEEP|MR_POISON, MR_COLD, 1391. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1392. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, 0, CLR_RED), 1393.     MON("master lich", S_LICH, 1394. 	LVL(17, 9, -4, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1), 1395. 	A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1396. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1397. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1398. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_POISON, MR_FIRE|MR_COLD, 1399. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1400. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK, HI_LORD), 1401. /*  1402.  * Mummies  1403.  */  1404.     MON("kobold mummy", S_MUMMY, 1405. 	LVL(3, 8, 6, 20, -2), (G_GENO|G_NOCORPSE|1), 1406. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 1407. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1408. 	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 1409. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1410. 	M2_UNDEAD|M2_HOSTILE, 0, CLR_BROWN), 1411.     MON("gnome mummy", S_MUMMY, 1412. 	LVL(4, 10, 6, 20, -3), (G_GENO|G_NOCORPSE|1), 1413. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1414. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1415. 	SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 1416. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1417. 	M2_UNDEAD|M2_HOSTILE, 0, CLR_RED), 1418.     MON("orc mummy", S_MUMMY, 1419. 	LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1), 1420. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1421. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1422. 	SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 1423. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1424. 	M2_UNDEAD|M2_HOSTILE|M2_ORC|M2_GREEDY|M2_JEWELS, 0, CLR_GRAY), 1425.     MON("elf mummy", S_MUMMY, 1426. 	LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1), 1427. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), 1428. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1429. 	SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN), 1430. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1431. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1432. 	M2_UNDEAD|M2_HOSTILE|M2_ELF, 0, CLR_GREEN), 1433.     MON("human mummy", S_MUMMY, 1434. 	LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1), 1435. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 1436. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1437. 	SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN), 1438. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1439. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1440. 	M2_UNDEAD|M2_HOSTILE, 0, CLR_GRAY), 1441.     MON("ettin mummy", S_MUMMY, 1442. 	LVL(7, 12, 4, 30, -6), (G_GENO|G_NOCORPSE|1), 1443. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), 1444. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1445. 	SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE), 1446. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1447. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1448. 	M2_UNDEAD|M2_HOSTILE|M2_STRONG, 0, CLR_BLUE), 1449.     MON("giant mummy", S_MUMMY, 1450. 	LVL(8, 14, 3, 30, -7), (G_GENO|G_NOCORPSE|1), 1451. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1452. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1453. 	SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE), 1454. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1455. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1456. 	M2_UNDEAD|M2_HOSTILE|M2_GIANT|M2_STRONG|M2_JEWELS, 0, CLR_CYAN), 1457. /*  1458.  * Nagas  1459.  */  1460.     MON("red naga hatchling", S_NAGA, 1461. 	LVL(3, 10, 6, 0, 0), G_GENO, 1462. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1463. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1464. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), 1465. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1466. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE, M2_STRONG, 0, CLR_RED), 1467.     MON("black naga hatchling", S_NAGA, 1468. 	LVL(3, 10, 6, 0, 0), G_GENO, 1469. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1470. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1471. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), 1472. 	MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE, 1473. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_ACID, M2_STRONG, 0, CLR_BLACK), 1474.     MON("golden naga hatchling", S_NAGA, 1475. 	LVL(3, 10, 6, 0, 0), G_GENO, 1476. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1477. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1478. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, 1479. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE, M2_STRONG, 0, HI_GOLD), 1480.     MON("guardian naga hatchling", S_NAGA, 1481. 	LVL(3, 10, 6, 0, 0), G_GENO, 1482. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1483. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1484. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, 1485. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE, M2_STRONG, 0, CLR_GREEN), 1486.     MON("red naga", S_NAGA, 1487. 	LVL(6, 12, 4, 0, -4), (G_GENO|1), 1488. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6), 1489. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1490. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), 1491. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1492. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS, M2_STRONG, 0, CLR_RED), 1493.     MON("black naga", S_NAGA, 1494. 	LVL(8, 14, 2, 10, 4), (G_GENO|1), 1495. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0), 1496. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1497. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), 1498. 	MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE, 1499. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_ACID, 1500. 	M2_STRONG, 0, CLR_BLACK), 1501.     MON("golden naga", S_NAGA, 1502. 	LVL(10, 14, 2, 70, 5), (G_GENO|1), 1503. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6), 1504. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1505. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON, 1506. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS, 1507. 	M2_STRONG, 0, HI_GOLD), 1508.     MON("guardian naga", S_NAGA, 1509. 	LVL(12, 16, 0, 50, 7), (G_GENO|1), 1510. 	A(ATTK(AT_BITE, AD_PLYS, 1, 6), ATTK(AT_SPIT, AD_DRST, 1, 6), 1511. 	  ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1512. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON, 1513. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_POIS, 1514. 	M2_STRONG, 0, CLR_GREEN), 1515. /*  1516.  * Ogres  1517.  */  1518.     MON("ogre", S_OGRE, 1519. 	LVL(5, 10, 5, 0, -3), (G_SGROUP|G_GENO|1), 1520. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 5), 1521. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1522. 	SIZ(1600, 500, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID, 1523. 	M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 0, CLR_BROWN), 1524.     MON("ogre lord", S_OGRE, 1525. 	LVL(7, 12, 3, 30, -5), (G_GENO|2), 1526. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1527. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1528. 	SIZ(1700, 700, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID, 1529. 	M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 0, CLR_RED), 1530.     MON("ogre king", S_OGRE, 1531. 	LVL(7, 14, 4, 60, -7), (G_GENO|2), 1532. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 5), 1533. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1534. 	SIZ(1700, 750, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID, 1535. 	M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1536. 	0, HI_LORD), 1537. /*  1538.  * Puddings  1539.  */  1540.     MON("gray ooze", S_PUDDING, 1541. 	LVL(3, 1, 8, 0, 0), (G_GENO|2), 1542. 	A(ATTK(AT_BITE, AD_RUST, 2, 8), 1543. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1544. 	SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 1545. 	MR_FIRE|MR_COLD|MR_POISON|MR_ACID|MR_STONE, MR_FIRE|MR_COLD|MR_POISON, 1546. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1547. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1548. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY), 1549.     MON("brown pudding", S_PUDDING, 1550. 	LVL(5, 3, 8, 0, 0), (G_GENO|1), 1551. 	A(ATTK(AT_BITE, AD_DCAY, 0, 0), 1552. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1553. 	SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 1554. 	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON, 1555. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1556. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1557. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 1558.     MON("black pudding", S_PUDDING, 1559. 	LVL(10, 6, 6, 0, 0), (G_GENO|1), 1560. 	A(ATTK(AT_BITE, AD_RUST, 3, 8), ATTK(AT_NONE, AD_RUST, 0, 0), 1561. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1562. 	SIZ(900, 250, 0, MS_SILENT, MZ_LARGE), 1563. 	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON, 1564. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1565. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1566. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 1567. /*  1568.  * Quantum mechanics  1569.  */  1570.     MON("quantum mechanic", S_QUANTMECH, 1571. 	LVL(7, 12, 3, 10, 0), (G_GENO|3), 1572. 	A(ATTK(AT_CLAW, AD_TLPT, 1, 4), 1573. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1574. 	SIZ(WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 1575. 	M1_HUMANOID|M1_POIS|M1_TPORT, M2_HOSTILE, 0, CLR_CYAN), 1576. /*  1577.  * Rust monster  1578.  */  1579.     MON("rust monster", S_RUSTMONST, 1580. 	LVL(5, 18, 2, 0, 0), (G_GENO|2), 1581. 	A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0), 1582. 	  ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 1583. 	SIZ(1000, 250, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 1584. 	M1_SWIM|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, M2_HOSTILE, 0, CLR_BROWN), 1585. /*  1586.  * Snakes  1587.  */  1588.     MON("garter snake", S_SNAKE, 1589. 	LVL(1, 8, 8, 0, 0), (G_LGROUP|G_GENO|1), 1590. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2), 1591. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1592. 	SIZ(50, 60, 0, MS_HISS, MZ_TINY), 0, 0, 1593. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_OVIPAROUS| 1594. 	 M1_CARNIVORE, 1595. 	0, 0, CLR_GREEN), 1596.     MON("snake", S_SNAKE, 1597. 	LVL(4, 15, 3, 0, 0), (G_GENO|2), 1598. 	A(ATTK(AT_BITE, AD_DRST, 1, 6), 1599. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1600. 	SIZ(100, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, 1601. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1602. 	 M1_OVIPAROUS|M1_CARNIVORE, 1603. 	M2_HOSTILE, 0, CLR_BROWN), 1604.     MON("water moccasin", S_SNAKE, 1605. 	LVL(4, 15, 3, 0, 0), (G_GENO|G_NOGEN|G_LGROUP), 1606. 	A(ATTK(AT_BITE, AD_DRST, 1, 6), 1607. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1608. 	SIZ(150, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, 1609. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1610. 	 M1_CARNIVORE|M1_OVIPAROUS, 1611. 	M2_HOSTILE, 0, CLR_RED), 1612.     MON("pit viper", S_SNAKE, 1613. 	LVL(6, 15, 2, 0, 0), (G_GENO|1), 1614. 	A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4), 1615. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1616. 	SIZ(100, 60, 0, MS_HISS, MZ_MEDIUM), 1617. 	MR_POISON, MR_POISON, 1618. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1619. 	 M1_CARNIVORE|M1_OVIPAROUS, 1620. 	M2_HOSTILE, 0, CLR_BLUE), 1621.     MON("python", S_SNAKE, 1622. 	LVL(6, 3, 5, 0, 0), (G_GENO|1), 1623. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0), 1624. 	  ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4),  1625. 	  NO_ATTK, NO_ATTK), 1626. 	SIZ(250, 100, 0, MS_HISS, MZ_LARGE), 0, 0, 1627. 	M1_SWIM|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_CARNIVORE|M1_OVIPAROUS, 1628. 	M2_HOSTILE|M2_STRONG, 0, CLR_MAGENTA), 1629.     MON("cobra", S_SNAKE, 1630. 	LVL(6, 18, 2, 0, 0), (G_GENO|1), 1631. 	A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0), 1632. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1633. 	SIZ(250, 100, 0, MS_HISS, MZ_MEDIUM), 1634. 	MR_POISON, MR_POISON, 1635. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1636. 	 M1_CARNIVORE|M1_OVIPAROUS, 1637. 	M2_HOSTILE, 0, CLR_BLUE), 1638. /*  1639.  * Trolls  1640.  */  1641.     MON("troll", S_TROLL, 1642. 	LVL(7, 12, 4, 0, -3), (G_GENO|2), 1643. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 4, 2), 1644. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1645. 	SIZ(800, 350, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1646. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1647. 	M2_STRONG|M2_STALK|M2_HOSTILE, 0, CLR_BROWN), 1648.     MON("ice troll", S_TROLL, 1649. 	LVL(9, 10, 2, 20, -3), (G_GENO|1), 1650. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_COLD, 2, 6), 1651. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1652. 	SIZ(1000, 300, 0, MS_GRUNT, MZ_LARGE), MR_COLD, MR_COLD, 1653. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1654. 	M2_STRONG|M2_STALK|M2_HOSTILE, 0, CLR_WHITE), 1655.     MON("rock troll", S_TROLL, 1656. 	LVL(9, 12, 0, 0, -3), (G_GENO|1), 1657. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), 1658. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1659. 	SIZ(1200, 300, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1660. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1661. 	M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 0, CLR_CYAN), 1662.     MON("water troll", S_TROLL, 1663. 	LVL(11, 14, 4, 40, -3), (G_NOGEN|G_GENO), 1664. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 1665. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1666. 	SIZ(1200, 350, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1667. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE|M1_SWIM, 1668. 	M2_STRONG|M2_STALK|M2_HOSTILE, 0, CLR_BLUE), 1669.     MON("Olog-hai", S_TROLL, 1670. 	LVL(13, 12, -4, 0, -7), (G_GENO|1), 1671. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), 1672. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1673. 	SIZ(1500, 400, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1674. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1675. 	M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 0, HI_LORD), 1676. /*  1677.  * Umber hulk  1678.  */  1679.     MON("umber hulk", S_UMBER, 1680. 	LVL(9, 6, 2, 25, 0), (G_GENO|2), 1681. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1682. 	  ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0),  1683. 	  NO_ATTK, NO_ATTK), 1684. 	SIZ(1200, 500, 0, MS_SILENT, MZ_LARGE), 0, 0, 1685. 	M1_TUNNEL|M1_CARNIVORE, M2_STRONG, 0, CLR_BROWN), 1686. /*  1687.  * Vampires  1688.  */  1689.     MON("vampire", S_VAMPIRE, 1690. 	LVL(10, 12, 1, 25, -8), (G_GENO|1), 1691. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6), 1692. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1693. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 1694. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1695. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_RED), 1696.     MON("vampire lord", S_VAMPIRE, 1697. 	LVL(12, 14, 0, 50, -9), (G_GENO|1), 1698. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), 1699. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1700. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 1701. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1702. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE, 1703. 	0, CLR_BLUE), 1704.     MON("Vlad the Impaler", S_VAMPIRE, 1705. 	LVL(14, 18, -3, 80, -10), (G_NOGEN|G_NOCORPSE|G_UNIQ), 1706. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_DRLI, 1, 10), 1707. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1708. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 1709. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1710. 	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG| 1711. 	 M2_NASTY|M2_PRINCE|M2_MALE, 1712. 	M3_WAITFORU|M3_WANTSBOOK, HI_LORD), 1713. /*  1714.  * Wraiths  1715.  */  1716.     MON("barrow wight", S_WRAITH, 1717. 	LVL(3, 12, 5, 5, -3), (G_GENO|G_NOCORPSE|1), 1718. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1719. 	  ATTK(AT_WEAP, AD_DRLI, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 1720. 	SIZ(1200, 0, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 1721. 	M1_BREATHLESS|M1_HUMANOID, 1722. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_COLLECT, 0, CLR_GRAY), 1723.     MON("wraith", S_WRAITH, 1724. 	LVL(6, 12, 4, 15, -6), (G_GENO|2), 1725. 	A(ATTK(AT_TUCH, AD_DRLI, 1, 6), 1726. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1727. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUMAN), 1728. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 1729. 	M1_BREATHLESS|M1_FLY|M1_HUMANOID|M1_UNSOLID, 1730. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_BLACK), 1731.     MON("Nazgul", S_WRAITH, 1732. 	LVL(13, 12, 0, 25, -17), (G_GENO|G_NOCORPSE|1), 1733. 	A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 0, 0), 1734. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1735. 	SIZ(WT_HUMAN, 0, 0, MS_SILENT, MZ_HUMAN), 1736. 	MR_COLD|MR_SLEEP|MR_POISON, 0, M1_BREATHLESS|M1_HUMANOID, 1737. 	M2_UNDEAD|M2_STALK|M2_STRONG|M2_HOSTILE|M2_MALE|M2_COLLECT, 1738. 	0, HI_LORD), 1739. /*  1740.  * Xorn  1741.  */  1742.     MON("xorn", S_XORN, 1743. 	LVL(8, 9,-2, 20, 0), (G_GENO|1), 1744. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 1745. 	  ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6),  1746. 	  NO_ATTK, NO_ATTK), 1747. 	SIZ(1200, 700, 0, MS_SILENT, MZ_MEDIUM), 1748. 	MR_FIRE|MR_COLD|MR_STONE, MR_STONE, 1749. 	M1_BREATHLESS|M1_WALLWALK|M1_THICK_HIDE|M1_METALLIVORE, 1750. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 1751. /*  1752.  * Yeti, apes and other large beasts  1753.  */  1754.     MON("ape", S_YETI, 1755. 	LVL(4, 12, 6, 0, 0), (G_GENO|G_SGROUP|2), 1756. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 1757. 	  ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1758. 	SIZ(1100, 500, 0, MS_GROWL, MZ_LARGE), 0, 0, 1759. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_STRONG, 0, CLR_BROWN), 1760.     MON("owlbear", S_YETI, 1761. 	LVL(5, 12, 5, 0, 0), (G_GENO|3), 1762. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 1763. 	  ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1764. 	SIZ(1700, 700, 0, MS_SILENT, MZ_LARGE), 0, 0, 1765. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1766. 	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_BROWN), 1767.     MON("yeti", S_YETI, 1768. 	LVL(5, 15, 6, 0, 0), (G_GENO|2), 1769. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 1770. 	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1771. 	SIZ(1600, 700, 0, MS_GROWL, MZ_LARGE), MR_COLD, MR_COLD, 1772. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 0, CLR_WHITE), 1773.     MON("carnivorous ape", S_YETI, 1774. 	LVL(6, 12, 6, 0, 0), (G_GENO|1), 1775. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 1776. 	  ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1777. 	SIZ(1250, 550, 0, MS_GROWL, MZ_LARGE), 0, 0, 1778. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 0, CLR_BLACK), 1779.     MON("sasquatch", S_YETI, 1780. 	LVL(7, 15, 6, 0, 2), (G_GENO|1), 1781. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 1782. 	  ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1783. 	SIZ(1550, 750, 0, MS_GROWL, MZ_LARGE), 0, 0, 1784. 	M1_ANIMAL|M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, M2_STRONG, 0, CLR_GRAY), 1785. /*  1786.  * Zombies  1787.  */  1788.     MON("kobold zombie", S_ZOMBIE, 1789. 	LVL(0, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 1790. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 1791. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1792. 	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 1793. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1794. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_BROWN), 1795.     MON("gnome zombie", S_ZOMBIE, 1796. 	LVL(1, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 1797. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 5), 1798. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1799. 	SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 1800. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1801. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_BROWN), 1802.     MON("orc zombie", S_ZOMBIE, 1803. 	LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 1804. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1805. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1806. 	SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 1807. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1808. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ORC, 0, CLR_GRAY), 1809.     MON("elf zombie", S_ZOMBIE, 1810. 	LVL(3, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 1811. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 7), 1812. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1813. 	SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN), 1814. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1815. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 1816. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ELF, 0, CLR_GREEN), 1817.     MON("human zombie", S_ZOMBIE, 1818. 	LVL(4, 6, 8, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 1819. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), 1820. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1821. 	SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN), 1822. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1823. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 1824. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, HI_DOMESTIC), 1825.     MON("ettin zombie", S_ZOMBIE, 1826. 	LVL(6, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1), 1827. 	A(ATTK(AT_CLAW, AD_PHYS, 1,10), ATTK(AT_CLAW, AD_PHYS, 1,10), 1828. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1829. 	SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE), 1830. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1831. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 1832. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG, 0, CLR_BLUE), 1833.     MON("giant zombie", S_ZOMBIE, 1834. 	LVL(8, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1), 1835. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 1836. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1837. 	SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE), 1838. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1839. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 1840. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GIANT|M2_STRONG, 0, CLR_CYAN), 1841.     MON("skeleton", S_ZOMBIE, 1842. 	LVL(12, 8, 4, 0, 0), (G_NOCORPSE|G_NOGEN), 1843. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), 1844. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1845. 	SIZ(300, 5, 0, MS_BONES, MZ_HUMAN), 1846. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 1847. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 1848. 	M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NASTY, 1849. 	0, CLR_WHITE), 1850. /*  1851.  * golems  1852.  */  1853.     MON("straw golem", S_GOLEM, 1854. 	LVL(3, 12, 10, 0, 0), (G_GENO|G_NOCORPSE|1), 1855. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), 1856. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1857. 	SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 1858. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 1859. 	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 1860.     MON("rope golem", S_GOLEM, 1861. 	LVL(4, 9, 8, 0, 0), (G_GENO|G_NOCORPSE|1), 1862. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 1863. 	  ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK), 1864. 	SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 1865. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 1866. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 1867.     MON("leather golem", S_GOLEM, 1868. 	LVL(6, 6, 6, 0, 0), (G_GENO|G_NOCORPSE|1), 1869. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 1870. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1871. 	SIZ(800, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 1872. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 1873. 	M2_HOSTILE|M2_NEUTER, 0, HI_LEATHER), 1874.     MON("wood golem", S_GOLEM, 1875. 	LVL(7, 3, 4, 0, 0), (G_GENO|G_NOCORPSE|1), 1876. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), 1877. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1878. 	SIZ(900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 1879. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 1880. 	M2_HOSTILE|M2_NEUTER, 0, HI_WOOD), 1881.     MON("flesh golem", S_GOLEM, 1882. 	LVL(9, 8, 9, 30, 0), (G_GENO|1), 1883. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 1884. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1885. 	SIZ(1400, 600, 0, MS_SILENT, MZ_LARGE), 1886. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 1887. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 1888. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 1889. 	M2_HOSTILE|M2_STRONG, 0, CLR_RED), 1890.     MON("clay golem", S_GOLEM, 1891. 	LVL(11, 7, 7, 40, 0), (G_GENO|G_NOCORPSE|1), 1892. 	A(ATTK(AT_CLAW, AD_PHYS, 3,10), 1893. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1894. 	SIZ(1550, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 1895. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 1896. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 1897.     MON("stone golem", S_GOLEM, 1898. 	LVL(14, 6, 5, 50, 0), (G_GENO|G_NOCORPSE|1), 1899. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 8), 1900. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1901. 	SIZ(1900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 1902. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 1903. 	M2_HOSTILE|M2_STRONG, 0, CLR_GRAY), 1904.     MON("iron golem", S_GOLEM, 1905. 	LVL(18, 6, 3, 60, 0), (G_GENO|G_NOCORPSE|1), 1906. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_BREA, AD_DRST, 4, 6), 1907. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1908. 	SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 1909. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 1910. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 1911. 	M2_HOSTILE|M2_STRONG|M2_COLLECT, 0, HI_METAL), 1912. /*  1913.  * humans, including elves and were-critters  1914.  */  1915.     MON("human", S_HUMAN, 1916. 	LVL(0, 12, 10, 0, 0), G_NOGEN,		/* for corpses */ 1917. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1918. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1919. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 1920. 	M1_HUMANOID|M1_OMNIVORE, 1921. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 1922. 	0, HI_DOMESTIC), 1923.     MON("wererat", S_HUMAN, 1924. 	LVL(2, 12, 10, 10, -7), (1), 1925. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 1926. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1927. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_POISON, 0, 1928. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 1929. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 0, CLR_BROWN), 1930.     MON("werejackal", S_HUMAN, 1931. 	LVL(2, 12, 10, 10, -7), (1), 1932. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 1933. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1934. 	SIZ(WT_HUMAN, 400, 0, MS_BARK, MZ_HUMAN), MR_POISON, 0, 1935. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 1936. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 0, CLR_RED), 1937.     MON("werewolf", S_HUMAN, 1938. 	LVL(5, 12, 10, 20, -7), (1), 1939. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 1940. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1941. 	SIZ(WT_HUMAN, 400, 0, MS_BARK, MZ_HUMAN), MR_POISON, 0, 1942. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 1943. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 1944. 	0, CLR_ORANGE), 1945.     MON("Woodland-elf", S_HUMAN, 1946. 	LVL(4, 12, 10, 10, -5), (G_GENO|G_SGROUP|2), 1947. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 1948. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1949. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 1950. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 1951. 	M2_ELF|M2_COLLECT, 0, CLR_GREEN), 1952.     MON("Green-elf", S_HUMAN, 1953. 	LVL(5, 12, 10, 10, -6), (G_GENO|G_SGROUP|2), 1954. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 1955. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1956. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 1957. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 1958. 	M2_ELF|M2_COLLECT, 0, CLR_BRIGHT_GREEN), 1959.     MON("Grey-elf", S_HUMAN, 1960. 	LVL(6, 12, 10, 10, -7), (G_GENO|G_SGROUP|2), 1961. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 1962. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1963. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 1964. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 1965. 	M2_ELF|M2_COLLECT, 0, CLR_GRAY), 1966.     MON("elf-lord", S_HUMAN, 1967. 	LVL(8, 12, 10, 20, -9), (G_GENO|G_SGROUP|2), 1968. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 1969. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1970. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 1971. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 1972. 	M2_ELF|M2_STRONG|M2_LORD|M2_MALE|M2_COLLECT, 0, CLR_BRIGHT_BLUE), 1973.     MON("Elvenking", S_HUMAN, 1974. 	LVL(9, 12, 10, 25, -10), (G_GENO|1), 1975. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 1976. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1977. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 1978. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 1979. 	M2_ELF|M2_STRONG|M2_PRINCE|M2_MALE|M2_COLLECT, 0, HI_LORD), 1980.     MON("nurse", S_HUMAN, 1981. 	LVL(11, 6, 0, 0, 0), (G_GENO|3), 1982. 	A(ATTK(AT_CLAW, AD_HEAL, 2, 6), 1983. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1984. 	SIZ(WT_HUMAN, 400, 0, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON, 1985. 	M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_HUMAN|M2_HOSTILE, 1986. 	0, HI_DOMESTIC), 1987.     MON("shopkeeper", S_HUMAN, 1988. 	LVL(12, 18, 0, 50, 0), G_NOGEN, 1989. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 1990. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1991. 	SIZ(WT_HUMAN, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN), 0, 0, 1992. 	M1_HUMANOID|M1_OMNIVORE, 1993. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 1994. 	0, HI_DOMESTIC), 1995.     MON("guard", S_HUMAN, 1996. 	LVL(12, 12, 10, 40, 10), G_NOGEN, 1997. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), 1998. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1999. 	SIZ(WT_HUMAN, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN), 0, 0, 2000. 	M1_HUMANOID|M1_OMNIVORE, 2001. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2002. 	0, CLR_BLUE), 2003.     MON("Oracle", S_HUMAN, 2004. 	LVL(12, 0, 0, 50, 0), (G_NOGEN|G_UNIQ), 2005. 	A(ATTK(AT_NONE, AD_MAGM, 0, 4), 2006. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2007. 	SIZ(WT_HUMAN, 400, 0, MS_ORACLE, MZ_HUMAN), 0, 0, 2008. 	M1_HUMANOID|M1_OMNIVORE, 2009. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_FEMALE, 0, HI_ZAP), 2010.     MON("aligned priest", S_HUMAN, 2011. 	LVL(12, 12, 10, 50, 0), G_NOGEN, 2012. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 1, 4), 2013. 	  ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 2014. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN), 2015. 	MR_ELEC, 0, M1_HUMANOID|M1_OMNIVORE, 2016. 	M2_NOPOLY|M2_HUMAN|M2_LORD|M2_PEACEFUL|M2_COLLECT, 0, CLR_WHITE), 2017.     MON("high priest", S_HUMAN, 2018. 	LVL(25, 15, 7, 70, 0), (G_NOGEN|G_UNIQ), 2019. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8), 2020. 	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),  2021. 	  NO_ATTK, NO_ATTK), 2022. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN), 2023. 	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 2024. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2025. 	M2_NOPOLY|M2_HUMAN|M2_MINION|M2_PRINCE|M2_NASTY|M2_COLLECT|M2_MAGIC, 2026. 	0, CLR_WHITE), 2027.     MON("soldier", S_HUMAN, 2028. 	LVL(6, 4, 10, 0, -2), (G_SGROUP|G_GENO|1), 2029. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2030. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2031. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2032. 	M1_HUMANOID|M1_OMNIVORE, 2033. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2034. 	0, CLR_GRAY), 2035.     MON("sergeant", S_HUMAN, 2036. 	LVL(8, 4, 10, 5, -3), (G_SGROUP|G_GENO|1), 2037. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 2038. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2039. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2040. 	M1_HUMANOID|M1_OMNIVORE, 2041. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2042. 	0, CLR_RED), 2043.     MON("lieutenant", S_HUMAN, 2044. 	LVL(10, 4, 10, 15, -4), (G_GENO|1), 2045. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), 2046. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2047. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2048. 	M1_HUMANOID|M1_OMNIVORE, 2049. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2050. 	0, CLR_GREEN), 2051.     MON("captain", S_HUMAN, 2052. 	LVL(12, 4, 10, 15, -5), (G_GENO|1), 2053. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 2054. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2055. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2056. 	M1_HUMANOID|M1_OMNIVORE, 2057. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2058. 	0, CLR_BLUE), 2059. 	/* Keep these separate - some of the mkroom code assumes that  2060. 	 * all the soldiers are contiguous.  2061. 	 */  2062.     MON("watchman", S_HUMAN, 2063. 	LVL(6, 4, 10, 0, -2), (G_SGROUP|G_NOGEN|G_GENO|1), 2064. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2065. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2066. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2067. 	M1_HUMANOID|M1_OMNIVORE, 2068. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2069. 	0, CLR_GRAY), 2070.     MON("watch captain", S_HUMAN, 2071. 	LVL(10, 4, 10, 15, -4), (G_NOGEN|G_GENO|1), 2072. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), 2073. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2074. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2075. 	M1_HUMANOID|M1_OMNIVORE, 2076. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2077. 	0, CLR_GREEN), 2078. 	/* Unique humans not tied to quests.  2079. 	 */  2080.     MON("Medusa", S_HUMAN, 2081. 	LVL(20, 12, 2, 50, -15), (G_NOGEN|G_UNIQ), 2082. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_GAZE, AD_STON, 0, 0), 2083. 	  ATTK(AT_BITE, AD_DRST, 1, 6), ATTK(AT_WEAP, AD_PHYS, 2, 4),  2084. 	  NO_ATTK, NO_ATTK), 2085. 	SIZ(WT_HUMAN, 400, 0, MS_HISS, MZ_LARGE), 2086. 	MR_POISON|MR_STONE, MR_POISON|MR_STONE, 2087. 	M1_FLY|M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_POIS|M1_OMNIVORE, 2088. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_FEMALE, 2089. 	M3_WAITFORU, CLR_BRIGHT_GREEN), 2090.     MON("Wizard of Yendor", S_HUMAN, 2091. 	LVL(30, 12, -8, 100, A_NONE), (G_NOGEN|G_UNIQ), 2092. 	A(ATTK(AT_CLAW, AD_SAMU, 2,12), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2093. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2094. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_HUMAN), 2095. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 2096. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT| 2097. 	 M1_TPORT_CNTRL|M1_OMNIVORE, 2098. 	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_NASTY| 2099. 	 M2_PRINCE|M2_MALE|M2_MAGIC, 2100. 	M3_COVETOUS|M3_WAITFORU, HI_LORD), 2101.     MON("Croesus", S_HUMAN, 2102. 	LVL(20, 15, 0, 40, 15), (G_UNIQ|G_NOGEN), 2103. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), 2104. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2105. 	SIZ(WT_HUMAN, 400, 0, MS_GUARD, MZ_HUMAN), 0, 0, 2106. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2107. 	M2_NOPOLY|M2_HUMAN|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_PNAME| 2108. 	 M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 2109. 	0, HI_LORD), 2110. #ifdef CHARON  2111.     MON("Charon", S_HUMAN, 2112. 	LVL(76, 18, -5, 120, 0), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2113. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8), 2114. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2115. 	SIZ(WT_HUMAN, 400, 0, MS_FERRY, MZ_HUMAN), 2116. 	MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0, 2117. 	M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID, 2118. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_PNAME|M2_MALE|M2_GREEDY|M2_COLLECT, 2119. 	0, CLR_WHITE), 2120. #endif  2121. /*  2122.  * ghosts  2123.  */  2124.     MON("ghost", S_GHOST, 2125. 	LVL(10, 3, -5, 50, -5), (G_NOCORPSE|G_NOGEN), 2126. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 1), 2127. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2128. 	SIZ(WT_HUMAN, 0, PL_NSIZ, MS_SILENT, MZ_HUMAN), 2129. 	MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 2130. 	M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID, 2131. 	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_GRAY), 2132.     MON("shade", S_GHOST, 2133. 	LVL(12, 10, 10, 0, 0), (G_NOCORPSE|G_NOGEN), 2134. 	A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), 2135. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2136. 	SIZ(WT_HUMAN, 0, 0, MS_WAIL, MZ_HUMAN), 2137. 	MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 2138. 	M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID|M1_SEE_INVIS, 2139. 	M2_NOPOLY|M2_UNDEAD|M2_WANDER|M2_STALK|M2_HOSTILE|M2_NASTY, 2140. 	0, CLR_BLACK), 2141. /*  2142.  * (major) demons  2143.  */  2144.     MON("water demon", S_DEMON, 2145. 	LVL(8, 12,-4, 30, -7), (G_NOCORPSE|G_NOGEN), 2146. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2147. 	  ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK), 2148. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2149. 	M1_HUMANOID|M1_POIS|M1_SWIM, 2150. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 0, CLR_BLUE), 2151. 	/* standard demons & devils  2152. 	 */  2153.     MON("horned devil", S_DEMON, 2154. 	LVL(6, 9, -5, 50, 11), (G_HELL|G_NOCORPSE|2), 2155. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2156. 	  ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3),  2157. 	  NO_ATTK, NO_ATTK), 2158. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2159. 	M1_POIS|M1_THICK_HIDE, 2160. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 0, CLR_BROWN), 2161. #ifdef SEDUCE  2162. # define SEDUCTION_ATTACKS \  2163. 	A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ 2164. 	 ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK)  2165. #else  2166. # define SEDUCTION_ATTACKS \  2167. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ 2168. 	 ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)  2169. #endif  2170.     MON("succubus", S_DEMON, 2171. 	LVL(6, 12, 0, 70, -9), (G_NOCORPSE|1), 2172. 	SEDUCTION_ATTACKS, 2173. 	SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2174. 	M1_HUMANOID|M1_FLY|M1_POIS, 2175. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE, 0, CLR_GRAY), 2176.     MON("incubus", S_DEMON, 2177. 	LVL(6, 12, 0, 70, -9), (G_NOCORPSE|1), 2178. 	SEDUCTION_ATTACKS, 2179. 	SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2180. 	M1_HUMANOID|M1_FLY|M1_POIS, 2181. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_MALE, 0, CLR_GRAY), 2182. #undef SEDUCTION_ATTACKS  2183.     /* Used by AD&D for a type of demon, originally one of the Furies */  2184.     /* and spelled this way */  2185.     MON("erinys", S_DEMON, 2186. 	LVL(7, 12, 2, 30, 10), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2187. 	A(ATTK(AT_WEAP, AD_DRST, 2, 4), 2188. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2189. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2190. 	M1_HUMANOID|M1_POIS, 2191. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_FEMALE|M2_COLLECT, 2192. 	0, CLR_RED), 2193.     MON("barbed devil", S_DEMON, 2194. 	LVL(8, 12, 0, 35, 8), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2195. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 2196. 	  ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2197. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2198. 	M1_POIS|M1_THICK_HIDE, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 0, CLR_RED), 2199.     MON("marilith", S_DEMON, 2200. 	LVL(7, 12, -6, 80, -12), (G_HELL|G_NOCORPSE|1), 2201. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 2202. 	  ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),  2203. 	  ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4)), 2204. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2205. 	M1_HUMANOID|M1_SLITHY|M1_SEE_INVIS|M1_POIS, 2206. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE|M2_COLLECT, 0, CLR_RED), 2207.     MON("vrock", S_DEMON, 2208. 	LVL(8, 12, 0, 50, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2209. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2210. 	  ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8),  2211. 	  ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK), 2212. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2213. 	M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 0, CLR_RED), 2214.     MON("hezrou", S_DEMON, 2215. 	LVL(9, 6, -2, 55, -10), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2216. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2217. 	  ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2218. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2219. 	M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 0, CLR_RED), 2220.     MON("bone devil", S_DEMON, 2221. 	LVL(9, 15, -1, 40, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2222. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4), 2223. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2224. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2225. 	M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 0, CLR_GRAY), 2226.     MON("ice devil", S_DEMON, 2227. 	LVL(11, 6, -4, 55, -12), (G_HELL|G_NOCORPSE|2), 2228. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2229. 	  ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4),  2230. 	  NO_ATTK, NO_ATTK), 2231. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 2232. 	MR_FIRE|MR_COLD|MR_POISON, 0, M1_SEE_INVIS|M1_POIS, 2233. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 0, CLR_WHITE), 2234.     MON("nalfeshnee", S_DEMON, 2235. 	LVL(11, 9, -1, 65, -11), (G_HELL|G_NOCORPSE|1), 2236. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2237. 	  ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0),  2238. 	  NO_ATTK, NO_ATTK), 2239. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2240. 	M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 0, CLR_RED), 2241.     MON("pit fiend", S_DEMON, 2242. 	LVL(13, 6, -3, 65, -13), (G_HELL|G_NOCORPSE|2), 2243. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2), 2244. 	  ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2245. 	SIZ(WT_HUMAN, 400, 0, MS_GROWL, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2246. 	M1_SEE_INVIS|M1_POIS, 2247. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 0, CLR_RED), 2248.     MON("balrog", S_DEMON, 2249. 	LVL(16, 5, -2, 75, -14), (G_HELL|G_NOCORPSE|1), 2250. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 2251. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2252. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2253. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2254. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 0, CLR_RED), 2255. 	/* Named demon lords & princes plus Arch-Devils.  2256. 	 * (their order matters; see minion.c)  2257. 	 */  2258.     MON("Juiblex", S_DEMON, 2259. 	LVL(50, 3, -7, 65, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2260. 	A(ATTK(AT_ENGL, AD_DISE, 4,10), ATTK(AT_SPIT, AD_ACID, 3, 6), 2261. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2262. 	SIZ(1500, 0, 0, MS_GURGLE, MZ_LARGE), 2263. 	MR_FIRE|MR_POISON|MR_ACID|MR_STONE, 0, 2264. 	M1_AMPHIBIOUS|M1_AMORPHOUS|M1_NOHEAD|M1_FLY|M1_SEE_INVIS|M1_ACID| 2265. 	 M1_POIS, 2266. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD| 2267. 	 M2_MALE, 2268. 	M3_WAITFORU|M3_WANTSAMUL, CLR_BRIGHT_GREEN), 2269.     MON("Yeenoghu", S_DEMON, 2270. 	LVL(56, 18, -5, 80, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2271. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8), 2272. 	  ATTK(AT_WEAP, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6),  2273. 	  NO_ATTK, NO_ATTK), 2274. 	SIZ(900, 500, 0, MS_ORC, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2275. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2276. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD| 2277. 	 M2_MALE|M2_COLLECT, 2278. 	M3_WANTSAMUL, HI_LORD), 2279.     MON("Orcus", S_DEMON, 2280. 	LVL(66, 9, -6, 85, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2281. 	A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_WEAP, AD_PHYS, 3, 6), 2282. 	  ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),  2283. 	  ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK), 2284. 	SIZ(1500, 500, 0, MS_ORC, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2285. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2286. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_PRINCE| 2287. 	 M2_MALE|M2_COLLECT, 2288. 	M3_WAITFORU|M3_WANTSBOOK|M3_WANTSAMUL, HI_LORD), 2289.     MON("Geryon", S_DEMON, 2290. 	LVL(72, 3, -3, 75, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2291. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), 2292. 	  ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2293. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2294. 	M1_FLY|M1_SEE_INVIS|M1_POIS|M1_SLITHY, 2295. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2296. 	 M2_PRINCE|M2_MALE, 2297. 	M3_WANTSAMUL, HI_LORD), 2298.     MON("Dispater", S_DEMON, 2299. 	LVL(78, 15, -2, 80, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2300. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6), 2301. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2302. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2303. 	M1_FLY|M1_SEE_INVIS|M1_POIS|M1_HUMANOID, 2304. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2305. 	 M2_PRINCE|M2_MALE|M2_COLLECT, 2306. 	M3_WANTSAMUL, HI_LORD), 2307.     MON("Baalzebub", S_DEMON, 2308. 	LVL(89, 9, -5, 85, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2309. 	A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6), 2310. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2311. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2312. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2313. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2314. 	 M2_PRINCE|M2_MALE, 2315. 	M3_WANTSAMUL|M3_WAITFORU, HI_LORD), 2316.     MON("Asmodeus", S_DEMON, 2317. 	LVL(105, 12, -7, 90, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2318. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6), 2319. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2320. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_COLD|MR_POISON, 0, 2321. 	M1_FLY|M1_SEE_INVIS|M1_HUMANOID|M1_POIS, 2322. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG| 2323. 	 M2_NASTY|M2_PRINCE|M2_MALE, 2324. 	M3_WANTSAMUL|M3_WAITFORU, HI_LORD), 2325.     MON("Demogorgon", S_DEMON, 2326. 	LVL(106, 15, -8, 95, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2327. 	A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4), 2328. 	  ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6),  2329. 	  NO_ATTK, NO_ATTK), 2330. 	SIZ(1500, 500, 0, MS_GROWL, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2331. 	M1_FLY|M1_SEE_INVIS|M1_NOHANDS|M1_POIS, 2332. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2333. 	 M2_PRINCE|M2_MALE, 2334. 	M3_WANTSAMUL, HI_LORD), 2335. 	/* Riders -- the Four Horsemen of the Apocalypse ("War" == player)  2336. 	 */  2337.     MON("Death", S_DEMON, 2338. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2339. 	A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8), 2340. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2341. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2342. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2343. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2344. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2345. 	0, HI_LORD), 2346.     MON("Pestilence", S_DEMON, 2347. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2348. 	A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8), 2349. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2350. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2351. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2352. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2353. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2354. 	0, HI_LORD), 2355.     MON("Famine", S_DEMON, 2356. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2357. 	A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8), 2358. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2359. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2360. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2361. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2362. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2363. 	0, HI_LORD), 2364. 	/* other demons  2365. 	 */  2366. #ifdef MAIL  2367.     MON("mail daemon", S_DEMON, 2368. 	LVL(56, 24, 10, 127, 0), (G_NOGEN|G_NOCORPSE), 2369. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2370. 	SIZ(600, 300, 0, MS_SILENT, MZ_HUMAN), 2371. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2372. 	M1_FLY|M1_SWIM|M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID|M1_POIS, 2373. 	M2_NOPOLY|M2_STALK|M2_PEACEFUL, 0, CLR_BRIGHT_BLUE), 2374. #endif  2375.     MON("djinni", S_DEMON, 2376. 	LVL(7, 12, 4, 30, 0), (G_NOGEN|G_NOCORPSE), 2377. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), 2378. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2379. 	SIZ(1500, 400, 0, MS_DJINNI, MZ_HUMAN), MR_POISON|MR_STONE, 0, 2380. 	M1_HUMANOID|M1_FLY|M1_POIS, 2381. 	M2_NOPOLY|M2_STALK|M2_COLLECT, 0, CLR_YELLOW), 2382. /*  2383.  * sea monsters  2384.  */  2385.     MON("giant eel", S_EEL, 2386. 	LVL(5, 9, -1, 0, 0), (G_GENO|G_NOGEN), 2387. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), 2388. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2389. 	SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), 0, 0, 2390. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2391. 	 M1_CARNIVORE|M1_OVIPAROUS, 2392. 	M2_HOSTILE, 0, CLR_CYAN), 2393.     MON("electric eel", S_EEL, 2394. 	LVL(7, 10, -3, 0, 0), (G_GENO|G_NOGEN), 2395. 	A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), 2396. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2397. 	SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC, 2398. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2399. 	 M1_CARNIVORE|M1_OVIPAROUS, 2400. 	M2_HOSTILE, 0, CLR_BLUE), 2401.     MON("kraken", S_EEL, 2402. 	LVL(20, 3, 6, 0, -3), (G_GENO|G_NOGEN), 2403. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 2404. 	  ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4),  2405. 	  NO_ATTK, NO_ATTK), 2406. 	SIZ(1800, 1000, 0, MS_SILENT, MZ_HUGE), 0, 0, 2407. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2408. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG, 0, CLR_RED), 2409. /*  2410.  * lizards, &c  2411.  */  2412.     MON("newt", S_LIZARD, 2413. 	LVL(0, 6, 8, 0, 0), (G_GENO|5), 2414. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2), 2415. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2416. 	SIZ(10, 20, 0, MS_SILENT, MZ_TINY), 0, 0, 2417. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2418. 	M2_HOSTILE, 0, CLR_YELLOW), 2419.     MON("gecko", S_LIZARD, 2420. 	LVL(1, 6, 8, 0, 0), (G_GENO|5), 2421. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3), 2422. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2423. 	SIZ(10, 20, 0, MS_SQEEK, MZ_TINY), 0, 0, 2424. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), 2425.     MON("iguana", S_LIZARD, 2426. 	LVL(2, 6, 7, 0, 0), (G_GENO|5), 2427. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2428. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2429. 	SIZ(30, 30, 0, MS_SILENT, MZ_TINY), 0, 0, 2430. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), 2431.     MON("baby crocodile", S_LIZARD, 2432. 	LVL(3, 6, 7, 0, 0), G_GENO, 2433. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2434. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2435. 	SIZ(200, 200, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 2436. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2437. 	M2_HOSTILE, 0, CLR_BROWN), 2438.     MON("lizard", S_LIZARD, 2439. 	LVL(5, 6, 6, 10, 0), (G_GENO|5), 2440. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), 2441. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2442. 	SIZ(10, 40, 0, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE, 2443. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), 2444.     MON("chameleon", S_LIZARD, 2445. 	LVL(6, 5, 6, 10, 0), (G_GENO|2), 2446. 	A(ATTK(AT_BITE, AD_PHYS, 4, 2), 2447. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2448. 	SIZ(100, 100, 0, MS_SILENT, MZ_TINY), 0, 0, 2449. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_NOPOLY|M2_HOSTILE, 0, CLR_BROWN), 2450.     MON("crocodile", S_LIZARD, 2451. 	LVL(6, 9, 5, 0, 0), (G_GENO|1), 2452. 	A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1,12), 2453. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2454. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 2455. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS| 2456. 	 M1_OVIPAROUS|M1_CARNIVORE, 2457. 	M2_STRONG|M2_HOSTILE, 0, CLR_BROWN), 2458.     MON("salamander", S_LIZARD, 2459. 	LVL(8, 12, -1, 0, -9), (G_HELL|1), 2460. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6), 2461. 	  ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6),  2462. 	  NO_ATTK, NO_ATTK), 2463. 	SIZ(1500, 400, 0, MS_MUMBLE, MZ_HUMAN), MR_SLEEP|MR_FIRE, MR_FIRE, 2464. 	M1_HUMANOID|M1_SLITHY|M1_THICK_HIDE|M1_POIS, 2465. 	M2_STALK|M2_HOSTILE|M2_COLLECT|M2_MAGIC, 0, CLR_ORANGE), 2466.  2467. /*  2468.  * dummy monster needed for visual interface  2469.  */  2470. 	/* (marking it unique prevents figurines)  2471. 	 */  2472.     MON("long worm tail", S_WORM_TAIL, 2473. 	LVL(0, 0, 0, 0, 0), (G_NOGEN|G_NOCORPSE|G_UNIQ), 2474. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2475. 	SIZ(0, 0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, CLR_BROWN), 2476.  2477. 	/* Note:  2478. 	 * Worm tail must be between the normal monsters and the special  2479. 	 * quest & pseudo-character ones because an optimization in the  2480. 	 * random monster selection code assumes everything beyond here  2481. 	 * has the G_NOGEN and M2_NOPOLY attributes.  2482. 	 */  2483.  2484. /*  2485.  * character classes  2486.  */  2487.     MON("archeologist", S_HUMAN, 2488. 	LVL(10, 10, 10, 1, 3), G_NOGEN, 2489. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2490. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2491. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2492. 	M1_HUMANOID|M1_TUNNEL|M1_NEEDPICK|M1_OMNIVORE, 2493. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2494.     MON("barbarian", S_HUMAN, 2495. 	LVL(10, 10, 10, 1, 0), G_NOGEN, 2496. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2497. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2498. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 2499. 	M1_HUMANOID|M1_OMNIVORE, 2500. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2501.     MON("caveman", S_HUMAN, 2502. 	LVL(10, 10, 10, 0, 1), G_NOGEN, 2503. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2504. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2505. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2506. 	M1_HUMANOID|M1_OMNIVORE, 2507. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, 0, HI_DOMESTIC), 2508.     MON("cavewoman", S_HUMAN, 2509. 	LVL(10, 10, 10, 0, 1), G_NOGEN, 2510. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2511. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2512. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2513. 	M1_HUMANOID|M1_OMNIVORE, 2514. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, 0, HI_DOMESTIC), 2515. 	/* Note: players who are elves still get normal carrying capacity,  2516. 	 * even though this is strictly speaking inconsistent.  2517. 	 */  2518.     MON("elf", S_HUMAN, 2519. 	LVL(10, 12, 10, 2, -3), G_NOGEN, 2520. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2521. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2522. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2523. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2524. 	M2_NOPOLY|M2_ELF|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2525.     MON("healer", S_HUMAN, 2526. 	LVL(10, 10, 10, 1, 0), G_NOGEN, 2527. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2528. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2529. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 2530. 	M1_HUMANOID|M1_OMNIVORE, 2531. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2532.     MON("knight", S_HUMAN, 2533. 	LVL(10, 10, 10, 1, 3), G_NOGEN, 2534. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2535. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2536. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2537. 	M1_HUMANOID|M1_OMNIVORE, 2538. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2539.     MON("priest", S_HUMAN, 2540. 	LVL(10, 10, 10, 2, 0), G_NOGEN, 2541. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2542. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2543. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2544. 	M1_HUMANOID|M1_OMNIVORE, 2545. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, 0, HI_DOMESTIC), 2546.     MON("priestess", S_HUMAN, 2547. 	LVL(10, 10, 10, 2, 0), G_NOGEN, 2548. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2549. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2550. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2551. 	M1_HUMANOID|M1_OMNIVORE, 2552. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, 0, HI_DOMESTIC), 2553.     MON("rogue", S_HUMAN, 2554. 	LVL(10, 10, 10, 1, -3), G_NOGEN, 2555. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2556. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2557. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2558. 	M1_HUMANOID|M1_OMNIVORE, 2559. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 2560. 	0, HI_DOMESTIC), 2561.     MON("samurai", S_HUMAN, 2562. 	LVL(10, 10, 10, 1, 3), G_NOGEN, 2563. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2564. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2565. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2566. 	M1_HUMANOID|M1_OMNIVORE, 2567. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2568. #ifdef TOURIST  2569.     MON("tourist", S_HUMAN, 2570. 	LVL(10, 10, 10, 1, 0), G_NOGEN, 2571. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2572. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2573. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2574. 	M1_HUMANOID|M1_OMNIVORE, 2575. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2576. #endif  2577.     MON("valkyrie", S_HUMAN, 2578. 	LVL(10, 10, 10, 1, -1), G_NOGEN, 2579. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2580. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2581. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0, 2582. 	M1_HUMANOID|M1_OMNIVORE, 2583. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, 0, HI_DOMESTIC), 2584.     MON("wizard", S_HUMAN, 2585. 	LVL(10, 10, 10, 3, 0), G_NOGEN, 2586. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2587. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2588. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2589. 	M1_HUMANOID|M1_OMNIVORE, 2590. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MAGIC, 0, HI_DOMESTIC), 2591. /*  2592.  * quest leaders  2593.  */  2594.     MON("Lord Carnarvon", S_HUMAN, 2595. 	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 2596. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2597. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2598. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 2599. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 2600. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 2601. 	 M2_COLLECT|M2_MAGIC, 2602. 	M3_CLOSE, HI_LORD), 2603.     MON("Pelias", S_HUMAN, 2604. 	LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ), 2605. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2606. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2607. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0, 2608. 	M1_HUMANOID|M1_OMNIVORE, 2609. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 2610. 	 M2_COLLECT|M2_MAGIC, 2611. 	M3_CLOSE, HI_LORD), 2612.     MON("Shaman Karnov", S_HUMAN, 2613. 	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 2614. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2615. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2616. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 2617. 	M1_HUMANOID|M1_OMNIVORE, 2618. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 2619. 	 M2_COLLECT|M2_MAGIC, 2620. 	M3_CLOSE, HI_LORD), 2621. 	/* Two for elves - one of each sex.  2622. 	 */  2623.     MON("Earendil", S_HUMAN, 2624. 	LVL(20, 15, 0, 50, -20), (G_NOGEN|G_UNIQ), 2625. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2626. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2627. 	SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2628. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2629. 	M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 2630. 	 M2_MALE|M2_COLLECT|M2_MAGIC, 2631. 	M3_CLOSE, HI_LORD), 2632.     MON("Elwing", S_HUMAN, 2633. 	LVL(20, 15, 0, 50, -20), (G_NOGEN|G_UNIQ), 2634. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2635. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2636. 	SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2637. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2638. 	M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 2639. 	 M2_FEMALE|M2_COLLECT|M2_MAGIC, 2640. 	M3_CLOSE, HI_LORD), 2641.     MON("Hippocrates", S_HUMAN, 2642. 	LVL(20, 12, 0, 40, 0), (G_NOGEN|G_UNIQ), 2643. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2644. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2645. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0, 2646. 	M1_HUMANOID|M1_OMNIVORE, 2647. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 2648. 	 M2_COLLECT|M2_MAGIC, 2649. 	M3_CLOSE, HI_LORD), 2650.     MON("King Arthur", S_HUMAN, 2651. 	LVL(20, 12, 0, 40, 20), (G_NOGEN|G_UNIQ), 2652. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2653. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2654. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 2655. 	M1_HUMANOID|M1_OMNIVORE, 2656. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 2657. 	 M2_COLLECT|M2_MAGIC, 2658. 	M3_CLOSE, HI_LORD), 2659.     MON("Arch Priest", S_HUMAN, 2660. 	LVL(25, 15, 7, 70, 0), (G_NOGEN|G_UNIQ), 2661. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8), 2662. 	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),  2663. 	  NO_ATTK, NO_ATTK), 2664. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 2665. 	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 2666. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2667. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 2668. 	M3_CLOSE, CLR_WHITE), 2669. 	/* Note: Master of Thieves is also the Tourist's nemesis.  2670. 	 */  2671.     MON("Master of Thieves", S_HUMAN, 2672. 	LVL(20, 15, 0, 30, -20), (G_NOGEN|G_UNIQ), 2673. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 2674. 	  ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2675. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 2676. 	M1_HUMANOID|M1_OMNIVORE, 2677. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_MALE|M2_GREEDY| 2678. 	 M2_JEWELS|M2_COLLECT|M2_MAGIC, 2679. 	M3_CLOSE, HI_LORD), 2680.     MON("Lord Sato", S_HUMAN, 2681. 	LVL(20, 15, 0, 30, 20), (G_NOGEN|G_UNIQ), 2682. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2683. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2684. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 2685. 	M1_HUMANOID|M1_OMNIVORE, 2686. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 2687. 	 M2_COLLECT|M2_MAGIC, 2688. 	M3_CLOSE, HI_LORD), 2689. #ifdef TOURIST  2690.     MON("Twoflower", S_HUMAN, 2691. 	LVL(20, 10, 10, 20, 0), (G_NOGEN|G_UNIQ), 2692. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2693. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2694. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 2695. 	M1_HUMANOID|M1_OMNIVORE, 2696. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 2697. 	 M2_COLLECT|M2_MAGIC, 2698. 	M3_CLOSE, HI_DOMESTIC), 2699. #endif  2700.     MON("Norn", S_HUMAN, 2701. 	LVL(20, 15, 0, 80, 0), (G_NOGEN|G_UNIQ), 2702. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2703. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2704. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_COLD, 0, 2705. 	M1_HUMANOID|M1_OMNIVORE, 2706. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_FEMALE| 2707. 	 M2_COLLECT|M2_MAGIC, 2708. 	M3_CLOSE, HI_LORD), 2709.     MON("Wizard of Balance", S_HUMAN, 2710. 	LVL(20, 12, 0, 60, 0), (G_NOGEN|G_UNIQ), 2711. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2712. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2713. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 2714. 	M1_HUMANOID|M1_OMNIVORE, 2715. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 2716. 	M3_CLOSE, HI_LORD), 2717. /*  2718.  * quest nemeses  2719.  */  2720.     MON("Minion of Huhetotl", S_DEMON, 2721. 	LVL(16, 10, -2, 75, -14), (G_NOCORPSE|G_NOGEN|G_UNIQ), 2722. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 2723. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6),  2724. 	  NO_ATTK, NO_ATTK), 2725. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2726. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2727. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 2728. 	M3_WANTSARTI|M3_WAITFORU, CLR_RED), 2729.     MON("Thoth Amon", S_HUMAN, 2730. 	LVL(16, 10, 0, 10, -14), (G_NOGEN|G_UNIQ), 2731. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2732. 	  ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_SAMU, 1, 4),  2733. 	  NO_ATTK, NO_ATTK), 2734. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON, 0, 2735. 	M1_HUMANOID|M1_OMNIVORE, 2736. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_STRONG|M2_MALE|M2_STALK|M2_HOSTILE| 2737. 	 M2_NASTY|M2_COLLECT|M2_MAGIC, 2738. 	M3_WANTSARTI|M3_WAITFORU, HI_LORD), 2739.     MON("Chromatic Dragon", S_DRAGON, 2740. 	LVL(16, 10, 0, 30, -14), (G_NOGEN|G_UNIQ), 2741. 	A(ATTK(AT_BREA, AD_RBRE, 6, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2742. 	  ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8),  2743. 	  ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)), 2744. 	SIZ(WT_DRAGON, 1700, 0, MS_NEMESIS, MZ_GIGANTIC), 2745. 	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_POISON, 2746. 	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_POISON, 2747. 	M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS|M1_POIS, 2748. 	M2_NOPOLY|M2_HOSTILE|M2_FEMALE|M2_STALK|M2_STRONG|M2_NASTY| 2749. 	 M2_GREEDY|M2_JEWELS|M2_MAGIC, 2750. 	M3_WANTSARTI|M3_WAITFORU, HI_LORD), 2751.     MON("Goblin King", S_ORC, 2752. 	LVL(15, 10, 10, 0, -15), (G_NOGEN|G_UNIQ), 2753. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 2754. 	  ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2755. 	SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 2756. 	M1_HUMANOID|M1_OMNIVORE, 2757. 	M2_NOPOLY|M2_ORC|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY|M2_MALE| 2758. 	 M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 2759. 	M3_WANTSARTI|M3_WAITFORU, HI_LORD), 2760.     MON("Cyclops", S_GIANT, 2761. 	LVL(18, 10, 0, 0, -15), (G_NOGEN|G_UNIQ), 2762. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8), 2763. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2764. 	SIZ(1900, 700, 0, MS_NEMESIS, MZ_HUGE), 0, 0, 2765. 	M1_HUMANOID|M1_OMNIVORE, 2766. 	M2_NOPOLY|M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_STALK|M2_HOSTILE| 2767. 	 M2_NASTY|M2_MALE|M2_JEWELS|M2_COLLECT, 2768. 	M3_WANTSARTI|M3_WAITFORU, CLR_GRAY), 2769.     MON("Ixoth", S_DRAGON, 2770. 	LVL(15, 9, -1, 20, -14), (G_NOGEN|G_UNIQ), 2771. 	A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 2772. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4),  2773. 	  ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK ), 2774. 	SIZ(WT_DRAGON, 1600, 0, MS_NEMESIS, MZ_GIGANTIC), MR_FIRE, MR_FIRE, 2775. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS, 2776. 	M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_STALK| 2777. 	 M2_GREEDY|M2_JEWELS|M2_MAGIC, 2778. 	M3_WANTSARTI|M3_WAITFORU, CLR_RED), 2779.     MON("Nalzok", S_DEMON, 2780. 	LVL(16, 10, -2, 85, -127), (G_NOGEN|G_UNIQ|G_NOCORPSE), 2781. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 2782. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6),  2783. 	  NO_ATTK, NO_ATTK), 2784. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2785. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2786. 	M2_NOPOLY|M2_DEMON|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 2787. 	 M2_NASTY|M2_COLLECT, 2788. 	M3_WANTSARTI|M3_WAITFORU, CLR_RED), 2789.     MON("Master Assassin", S_HUMAN, 2790. 	LVL(15, 15, 0, 30, 18), (G_NOGEN|G_UNIQ), 2791. 	A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8), 2792. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2793. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 2794. 	M1_HUMANOID|M1_OMNIVORE, 2795. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY| 2796. 	 M2_COLLECT|M2_MAGIC, 2797. 	M3_WANTSARTI|M3_WAITFORU, HI_LORD), 2798. 	/* A renegade daimyo who led a 13 year civil war against the shogun  2799. 	 * of his time.  2800. 	 */  2801.     MON("Ashikaga Takauji", S_HUMAN, 2802. 	LVL(15, 15, 0, 40, -13), (G_NOGEN|G_UNIQ), 2803. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 2804. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2805. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 2806. 	M1_HUMANOID|M1_OMNIVORE, 2807. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 2808. 	 M2_NASTY|M2_MALE|M2_COLLECT|M2_MAGIC, 2809. 	M3_WANTSARTI|M3_WAITFORU, HI_LORD), 2810. #ifdef TOURIST  2811. 	/*  2812. 	 * Note: the Master of Thieves was defined above.  2813. 	 */  2814. #endif  2815.     MON("Lord Surtur", S_GIANT, 2816. 	LVL(15, 12, 2, 50, 12), (G_NOGEN|G_UNIQ), 2817. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), ATTK(AT_WEAP, AD_PHYS, 2,10), 2818. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2819. 	SIZ(2250, 850, 0, MS_NEMESIS, MZ_HUGE), MR_FIRE, MR_FIRE, 2820. 	M1_HUMANOID|M1_OMNIVORE, 2821. 	M2_NOPOLY|M2_GIANT|M2_MALE|M2_PNAME|M2_HOSTILE|M2_STALK| 2822. 	 M2_STRONG|M2_NASTY|M2_ROCKTHROW|M2_JEWELS|M2_COLLECT, 2823. 	M3_WANTSARTI|M3_WAITFORU, HI_LORD), 2824.     MON("Dark One", S_HUMAN, 2825. 	LVL(15, 10, 0, 80, -10), (G_NOGEN|G_UNIQ), 2826. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2827. 	  ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_SAMU, 1, 4),  2828. 	  NO_ATTK, NO_ATTK), 2829. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 2830. 	M1_HUMANOID|M1_OMNIVORE, 2831. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY| 2832. 	 M2_COLLECT|M2_MAGIC, 2833. 	M3_WANTSARTI|M3_WAITFORU, CLR_BLACK), 2834. /*  2835.  * quest "guardians"  2836.  */  2837.     MON("student", S_HUMAN, 2838. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 2839. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2840. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2841. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2842. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 2843. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2844.     MON("chieftain", S_HUMAN, 2845. 	LVL(5, 10, 10, 10, 0), G_NOGEN, 2846. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2847. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2848. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, 2849. 	M1_HUMANOID|M1_OMNIVORE, 2850. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2851.     MON("neanderthal", S_HUMAN, 2852. 	LVL(5, 10, 10, 10, 1), G_NOGEN, 2853. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2854. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2855. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2856. 	M1_HUMANOID|M1_OMNIVORE, 2857. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2858.     MON("High-elf", S_HUMAN, 2859. 	LVL(5, 12, 10, 10, -7), G_NOGEN, 2860. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0), 2861. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2862. 	SIZ(WT_ELF, 350, 0, MS_GUARDIAN, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2863. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2864. 	M2_NOPOLY|M2_ELF|M2_PEACEFUL|M2_COLLECT, 0, HI_DOMESTIC), 2865.     MON("attendant", S_HUMAN, 2866. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 2867. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2868. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2869. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, 2870. 	M1_HUMANOID|M1_OMNIVORE, 2871. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2872.     MON("page", S_HUMAN, 2873. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 2874. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2875. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2876. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2877. 	M1_HUMANOID|M1_OMNIVORE, 2878. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2879.     MON("acolyte", S_HUMAN, 2880. 	LVL(5, 10, 10, 20, 0), G_NOGEN, 2881. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0), 2882. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2883. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2884. 	M1_HUMANOID|M1_OMNIVORE, 2885. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2886.     MON("thug", S_HUMAN, 2887. 	LVL(5, 10, 10, 10, -3), G_NOGEN, 2888. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2889. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2890. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2891. 	M1_HUMANOID|M1_OMNIVORE, 2892. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_GREEDY|M2_COLLECT, 2893. 	0, HI_DOMESTIC), 2894.     MON("ninja", S_HUMAN, 2895. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 2896. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2897. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2898. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2899. 	M1_HUMANOID|M1_OMNIVORE, 2900. 	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2901.     MON("roshi", S_HUMAN, 2902. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 2903. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2904. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2905. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2906. 	M1_HUMANOID|M1_OMNIVORE, 2907. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2908. #ifdef TOURIST  2909.     MON("guide", S_HUMAN, 2910. 	LVL(5, 10, 10, 20, 0), G_NOGEN, 2911. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2912. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2913. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2914. 	M1_HUMANOID|M1_OMNIVORE, 2915. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL | M2_STRONG|M2_COLLECT|M2_MAGIC, 2916. 	0, HI_DOMESTIC), 2917. #endif  2918.     MON("warrior", S_HUMAN, 2919. 	LVL(5, 10, 10, 10, -1), G_NOGEN, 2920. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2921. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2922. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2923. 	M1_HUMANOID|M1_OMNIVORE, 2924. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 0, HI_DOMESTIC), 2925.     MON("apprentice", S_HUMAN, 2926. 	LVL(5, 10, 10, 30, 0), G_NOGEN, 2927. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2928. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2929. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 2930. 	M1_HUMANOID|M1_OMNIVORE, 2931. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 2932. 	0, HI_DOMESTIC), 2933. /*  2934.  * array terminator  2935.  */  2936.     MON("", 0, 2937. 	LVL(0, 0, 0, 0, 0), (0), 2938. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2939. 	SIZ(0, 0, 0, 0, 0), 0, 0, 0L, 0L, 0, 0) 2940. };  2941. #endif /* !SPLITMON_1 */  2942.  2943. #ifndef SPLITMON_1  2944. /* dummy routine used to force linkage */  2945. void  2946. monst_init  2947. {  2948.     return;  2949. }  2950. #endif  2951.  2952. /*monst.c*/