Source:NetHack 3.2.0/timeout.h

Below is the full text to timeout.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/timeout.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)timeout.h	3.2	94/04/21	*/ 2.   /* Copyright 1994, Dean Luick					  */ 3.   /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #ifndef TIMEOUT_H 6.   #define TIMEOUT_H 7.    8.    /* generic timeout function */ 9.   typedef void FDECL((*timeout_proc), (genericptr_t, long)); 10.   11.   /* kind of timer */ 12.  #define TIMER_LEVEL	0	/* event specific to level */ 13.  #define TIMER_GLOBAL	1	/* event follows current play */ 14.  #define TIMER_OBJECT	2	/* event follows a object */ 15.  #define TIMER_MONSTER	3	/* event follows a monster */ 16.   17.   /* save/restore timer ranges */ 18.  #define RANGE_LEVEL  0		/* save/restore timers staying on level */ 19.  #define RANGE_GLOBAL 1		/* save/restore timers following global play */ 20.   21.   /*  22.    * Timeout functions. Add a define here, then put it in the table 23.   * in timeout.c.  "One more level of indirection will fix everything." 24.   */  25.   #define ROT_ORGANIC	0	/* for buried organics */ 26.  #define ROT_CORPSE	1 27.  #define REVIVE_MON	2 28.  #define BURN_OBJECT	3 29.  #define HATCH_EGG	4 30.  #define NUM_TIME_FUNCS	5 31.   32.   #endif /* TIMEOUT_H */