Item (SLASH'EM)

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Artifacts
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 * Bat from Hell
 * Baseball bat
 * Chaotic. First sacrifice gift for Rogues. +3 to hit and +20 to damage.
 * Deathsword
 * Two-handed sword
 * Second sacrifice gift for Barbarians. +5 to hit and +14 to damage against humans.
 * Deep Freeze
 * Athame
 * First sacrifice gift for Ice Mages. +5 to hit and +5 to damage unless enemy is cold-resistant. Confers cold resistance.
 * Deluder
 * Cloak of displacement
 * Neutral. Second sacrifice gift for Wizards. Acts as a luckstone when carried. Confers stealth when worn.
 * Disrupter
 * Mace
 * First sacrifice gift for Priests. +5 to hit and +30 to damage against undead.
 * Doomblade
 * Orcish short sword
 * Chaotic. Deals 10 additional damage, with a 25% chance of adding 5*d4.
 * Elfrist
 * Orcish spear
 * Chaotic. +5 to hit and +15 to damage against elves and drow, with a 15% chance of cancelling said creatures.
 * Gauntlets of Defense
 * Gauntlets of dexterity
 * First sacrifice gift for Monks. When worn, halve damage from physical attacks and increase dexterity. When invoked, toggle invisibility.
 * Hellfire
 * Crossbow
 * Chaotic. Confers fire resistance. +5 to hit and +7 to damage per bolt. When crossbow bolts fired from Hellfire hit a monster, they explode for 2d6 fire damage.
 * Holy Spear of Light
 * Silver spear
 * Lawful. Illuminates area when carried. Can be invoked to create light and damage undead and demons. +5 to hit and +10 to damage against undead.
 * Houchou
 * Spoon
 * Chaotic. Instantly kills any monster it hits, but is destroyed in the process.
 * Luckblade
 * Short sword
 * Neutral. Acts as a luckstone. +5 to hit and +5 to damage.
 * Mirrorbright
 * Shield of reflection
 * Neutral. Confers hallucination resistance.
 * Plague
 * Dark elven bow
 * Chaotic. Confers poison resistance. +5 to hit and +7 to damage per arrow. Arrows fired from Plague are automatically poisoned.
 * Quick Blade
 * Elven short sword
 * Lawful. +9 to hit and +2 to damage.
 * Reaper
 * Halberd
 * Lawful. +5 to hit and +20 to damage while mounted. Second sacrifice gift for Yeomen.
 * Serpent's Tongue
 * Dagger
 * Chaotic. First sacrifice gift for Necromancers. +2 to hit and 2x damage. Does extra damage to monsters without poison resistance, including a 10% chance of instakill.
 * Skullcrusher
 * Club
 * Lawful. +3 to hit and +10 to damage. First sacrifice gift for Cavemen.
 * Sword of Balance
 * Silver short sword
 * Neutral. +2 to hit and +5 to damage against lawful and chaotic monsters.
 * Sword of Justice
 * Long sword
 * Lawful. +5 to hit and +2 to damage against neutral and chaotic monsters.
 * Thiefbane
 * Long sword
 * Chaotic. Wielded by One-Eyed Sam, owner of the Black Market. +5 to hit and +1 to damage against @s, with a 10% chance of beheading the monster and a 15% chance of cancelling it.
 * Wallet of Perseus
 * Bag of holding
 * Has a greater capacity than a normal bag of holding.
 * Werebane
 * Silver saber
 * +5 to hit and +2 to damage against werecreatures, with a 15% chance of cancelling them.
 * Whisperfeet
 * Speed boots
 * Neutral. First sacrifice gift for Tourists. Acts as a luckstone. Confers stealth when worn.
 * Candle of Eternal Flame
 * Magic candle
 * Flame Mage quest artifact. Confers warning, teleport control, and cold resistance when carried. Summons a tame fire elemental when invoked.
 * Storm Whistle
 * Magic whistle
 * Ice Mage quest artifact. Confers warning, teleport control, and cold resistance when carried. Summons a tame water elemental when invoked.
 * Great Dagger of Glaurgnaa
 * Great dagger
 * Necromancer quest artifact. Chaotic. +8 to hit and +4 to damage against lawful and neutral monsters. Drains levels. When invoked, boosts spell energy.
 * Stake of Van Helsing
 * Wooden stake
 * Undead Slayer quest artifact. Confers magic resistance when carried. +5 to hit and +12 damage. 10% chance of instantly killing vampires and vampire bats.
 * Crown of Saint Edward
 * Helm of telepathy
 * Yeoman quest artifact. Lawful. Confers magic resistance and halves damage from spells when carried.
 * Nighthorn
 * Unicorn horn
 * Lawful. Confers reflection when carried. Acquired by killing Nightmare on the Lawful Quest. Generated cursed and +0.
 * Eye of the Beholder
 * Eyeball
 * Neutral. Does 150-199 damage when eaten. When invoked, instant death if the player's luck is less than -9, and otherwise reduces all non-undead monsters in the Eye's line of sight to 1/3 of their remaining HP. Invoking the Eye reduces the player's alignment and luck by 3 each.
 * Hand of Vecna
 * Severed hand
 * Chaotic. Does 150-199 damage when eaten. When invoked, does 5-24 damage if the player's luck is less than -9, and otherwise summons 4-7 tame graveyard creatures. Invoking the Hand reduces the player's alignment and luck by 3 each.
 * Key of Law
 * Skeleton key
 * Lawful. Can open the indestructible doors in Vlad's tower.
 * Key of Neutrality
 * Skeleton key
 * Neutral. Can open the indestructible doors in Vlad's tower.
 * Key of Chaos
 * Skeleton key
 * Chaotic. Can open the indestructible doors in Vlad's tower.
 * Wallet of Perseus
 * Bag of holding
 * Has a greater capacity than a normal bag of holding.
 * Werebane
 * Silver saber
 * +5 to hit and +2 to damage against werecreatures, with a 15% chance of cancelling them.
 * Whisperfeet
 * Speed boots
 * Neutral. First sacrifice gift for Tourists. Acts as a luckstone. Confers stealth when worn.
 * Candle of Eternal Flame
 * Magic candle
 * Flame Mage quest artifact. Confers warning, teleport control, and cold resistance when carried. Summons a tame fire elemental when invoked.
 * Storm Whistle
 * Magic whistle
 * Ice Mage quest artifact. Confers warning, teleport control, and cold resistance when carried. Summons a tame water elemental when invoked.
 * Great Dagger of Glaurgnaa
 * Great dagger
 * Necromancer quest artifact. Chaotic. +8 to hit and +4 to damage against lawful and neutral monsters. Drains levels. When invoked, boosts spell energy.
 * Stake of Van Helsing
 * Wooden stake
 * Undead Slayer quest artifact. Confers magic resistance when carried. +5 to hit and +12 damage. 10% chance of instantly killing vampires and vampire bats.
 * Crown of Saint Edward
 * Helm of telepathy
 * Yeoman quest artifact. Lawful. Confers magic resistance and halves damage from spells when carried.
 * Nighthorn
 * Unicorn horn
 * Lawful. Confers reflection when carried. Acquired by killing Nightmare on the Lawful Quest. Generated cursed and +0.
 * Eye of the Beholder
 * Eyeball
 * Neutral. Does 150-199 damage when eaten. When invoked, instant death if the player's luck is less than -9, and otherwise reduces all non-undead monsters in the Eye's line of sight to 1/3 of their remaining HP. Invoking the Eye reduces the player's alignment and luck by 3 each.
 * Hand of Vecna
 * Severed hand
 * Chaotic. Does 150-199 damage when eaten. When invoked, does 5-24 damage if the player's luck is less than -9, and otherwise summons 4-7 tame graveyard creatures. Invoking the Hand reduces the player's alignment and luck by 3 each.
 * Key of Law
 * Skeleton key
 * Lawful. Can open the indestructible doors in Vlad's tower.
 * Key of Neutrality
 * Skeleton key
 * Neutral. Can open the indestructible doors in Vlad's tower.
 * Key of Chaos
 * Skeleton key
 * Chaotic. Can open the indestructible doors in Vlad's tower.
 * Unicorn horn
 * Lawful. Confers reflection when carried. Acquired by killing Nightmare on the Lawful Quest. Generated cursed and +0.
 * Eye of the Beholder
 * Eyeball
 * Neutral. Does 150-199 damage when eaten. When invoked, instant death if the player's luck is less than -9, and otherwise reduces all non-undead monsters in the Eye's line of sight to 1/3 of their remaining HP. Invoking the Eye reduces the player's alignment and luck by 3 each.
 * Hand of Vecna
 * Severed hand
 * Chaotic. Does 150-199 damage when eaten. When invoked, does 5-24 damage if the player's luck is less than -9, and otherwise summons 4-7 tame graveyard creatures. Invoking the Hand reduces the player's alignment and luck by 3 each.
 * Key of Law
 * Skeleton key
 * Lawful. Can open the indestructible doors in Vlad's tower.
 * Key of Neutrality
 * Skeleton key
 * Neutral. Can open the indestructible doors in Vlad's tower.
 * Key of Chaos
 * Skeleton key
 * Chaotic. Can open the indestructible doors in Vlad's tower.
 * Lawful. Can open the indestructible doors in Vlad's tower.
 * Key of Neutrality
 * Skeleton key
 * Neutral. Can open the indestructible doors in Vlad's tower.
 * Key of Chaos
 * Skeleton key
 * Chaotic. Can open the indestructible doors in Vlad's tower.
 * Key of Chaos
 * Skeleton key
 * Chaotic. Can open the indestructible doors in Vlad's tower.
 * Chaotic. Can open the indestructible doors in Vlad's tower.