Source:NetHack 3.4.0/patchlevel.h

Below is the full text to patchlevel.h from the source code of NetHack 3.4.0. To link to a particular line, write [[NetHack 3.4.0/patchlevel.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)patchlevel.h	3.4	2002/03/20	*/ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    /* NetHack 3.4.0 */ 6.   #define VERSION_MAJOR	3 7.   #define VERSION_MINOR	4 8.   /*  9.     * PATCHLEVEL is updated for each release. 10.   */  11.   #define PATCHLEVEL	0 12.  /*  13.    * Incrementing EDITLEVEL can be used to force invalidation of old bones 14.   * and save files. 15.   */  16.   #define EDITLEVEL	0 17.   18.   #define COPYRIGHT_BANNER_A \ 19.  "NetHack, Copyright 1985-2002" 20.   21.   #define COPYRIGHT_BANNER_B \ 22.  "         By Stichting Mathematisch Centrum and M. Stephenson." 23.   24.   #define COPYRIGHT_BANNER_C \ 25.  "         See license for details." 26.   27.   #if 0 28.  /*  29.    * If two successive patchlevels have compatible data files (fat chance), 30.   * defining this with the value of the older one will allow its bones and 31.   * save files to work with the newer one. The format is 32. *	0xMMmmPPeeL 33.   * 0x = literal prefix "0x", MM = major version, mm = minor version, 34.   * PP = patch level, ee = edit level, L = literal suffix "L", 35.   * with all four numbers specified as two hexadecimal digits. 36.   */  37.   #define VERSION_COMPATIBILITY 0x03030100L 38.  #endif 39.   40.   /*****************************************************************************/  41.   /* Version 3.4.0 */ 42.   43.   /*  44.    *  NetHack 3.4.0, March 20, 2002 45.   *  46.    *  Hundreds of general bug fixes including some for sliming, zapping, conduct, 47.   *	and several more for riding 48.   *  Eliminated a few potentially fatal bugs including one for stone-to-flesh, 49.   *	trouble-fixing during prayer, riding down stairs while punished, 50.   *	polyd player demon summoning, throwing digging tools into shops, and 51.   *	a couple from having the vision system enabled at inappropriate times 52.   *  Corrected some incorrect calculations in final scoring 53.   *  Enhanced config file processing and alert to duplication of entries 54.   *  Player selection prompt enhancements for TTY and X11 55.   *  Objects merge in containers 56.   *  Wish for "nothing", and genocide "none" to preserve your conduct 57.   *  Changes to Wizard quest 58.   *  Added the travel command which works by mouse click or '_' command 59.   *  Config file BOULDER option to specify the symbol for displaying boulders 60.   *  Incorporate modified versions of several 3.3.1 patches that have been 61.   *      in circulation in the NetHack community 62.   *  New Gnomish Mines levels (courtesy Kelly Bailey) 63.   *  Mac: command-key shortcuts in the player selection dialog 64.   *  Amiga: screenmode requester, and several amiga specific bug fixes 65.   *  Win32 graphical port contributed by Alex Kompel is now included 66.   */  67.    68.   /* Version 3.4 */ 69.   70.   /*****************************************************************************/  71.   /* Version 3.3.x */ 72.   73.   /*  Patch 1, August 9, 2000 74.   *  Many, many general fixes, including a number for riding, twoweapon, 75.   *	and invisible monsters 76.   *  A security fix for a couple of potentially exploitable buffer overflows 77.   *	in previous versions 78.   *  Redo Ranger quest 79.   *  Introduction of differentiation between different causes of blindness 80.   *  Overhaul of warning 81.   *  Functionality restored to Amiga (courtesy Janne Salmijarvi) and Atari 82.   *	(courtesy Christian "Marvin" Bressler) ports 83.   *  Mac: multiple interface fixes 84.   *  win32: fixed bug that caused messages to stop displaying after escape 85.   *  tty: use ANSI color (AF) over standard color (Sf) when given the choice 86.   *  several ports: offer for player selection only choices consistent with 87.   *	those already made by config file/command line (e.g., only offer roles  88.    *	that are compatible with specified race) 89.   */  90.    91.   /*  92.    *  NetHack 3.3.0, December 10, 1999 93.   *  94.    *  Implement the differentiation of character class or role from the 95.   *  character race. 96.   *  Removal of the Elf class, in preference to the Elf as a race. 97.   *  Introduction of Dwarves, Elves, Gnomes and Orcs as distinct races in  98. * addition to the Human "norm". 99.   *  Addition of the Monk and Ranger classes. 100.  *  Integrate some of the features of several branch versions of the game, 101.  *  notably NetHack--, NHplus, SLASH, and Slash'em. 102.  *  Adopt "the wizard patch" spellcasting system. 103.  *  Support for the Qt widget set. 104.  *  Y2K fix: use 4 digit year values for the dates in the score file 105.  *  updated COPYRIGHT_BANNER_A to reflect year of release. 106.  *  Dozens of other bug fixes, and minor improvements. 107.  */  108.   109.  /* Version 3.3 */ 110.  111.  /*****************************************************************************/  112.  /* Version 3.2.x */ 113.  114.  /*  Patch 3, December 10, 1999 115.  *  Released simultaneously with 3.3.0 for the benefit of  116. * ports and platforms that were unable to get working 117.  *  versions of 3.3.0 ready prior to the year 2000. It 118. * consisted of just a few bug fixes and offered no new 119.  *  functionality changes over 3.2.2. 120.  *  121.   *  Y2K fix: use 4 digit year values for the dates in the score file 122.  *  updated COPYRIGHT_BANNER_A to reflect year of release 123.  *  Fatal Mac bug removed 124.  *  DOS Makefile problem removed 125.  *  several bugs that could potentially trigger crashes removed 126.  */  127.   128.  /*  Patch 2, December 10, 1996 129.  *  fix the `recover' utility 130.  *  fix priest/minion name overflow which could cause Astral Plane crashes 131.  *  avoid crash when hit by own thrown boomerang 132.  *    "     "	 "   worn blindfold pushed off by applying cursed towel  133.   *  handle returning live Wizard correctly in deep dungeon levels  134.   *  don't occasionally display unseen areas of new levels during level change  135.   *  other minor display fixes  136.   *  fix several minor reason for death inconsistencies and shop bugs  137.   *  high dexterity doesn't guarantee that thrown eggs & potions will hit  138.   *  139.   *  Selected platform- or configuration-specific changes:  140.   *  Mac: update `mrecover'  141.   *  MSDOS: don't switch into tiles mode when resuming play on rogue level  142.   *  tty: support object class characters for 'I' command in menu mode  143.   *  Unix: work around several  compilation problems  144.   *  X11: as tty above, plus implement tty-style count handling in menus;  145.   *	better window placement support for old window managers 146.  */  147.   148.  /*  Patch 1, May 28, 1996 149.  *  eliminate `#qualifications'; fix weapon proficiency handling for missiles 150.  *  keep Medusa from continuing to move after she's been killed by reflection 151.  *	of her own gaze (fixes relmon panic) 152.  *  make monsters a little smarter; assorted eating and chatting changes 153.  *  fix object amnesia for spellbooks; fix Nazgul's sleep gas attack 154.  *  fix bullwhip usage for case of having recently been in a trap 155.  *  egg hatching fixes, oil potion fixes, magic marker fixes 156.  *  support object class chars as selection accelerators for some menus 157.  *  stricter parsing of run-time options at startup time 158.  *  interactive setting of options via menu (courtesy Per Liboriussen) 159.  *  160.   *  Selected platform- or configuration-specific changes: 161.  *  Amiga: fix panic for tiles display in Gnomish mines 162.  *  BeOS: preliminary support for new BeBox platform; initially tty only 163.  *  DLB: avoid excessive fseek calls (major performance hit for MSDOS) 164.  *  HPUX: workaround for gcc-2.6.3 bug adversely affecting monster generation 165.  *  Mac: avoid MW 68K struct copy optimization bug which caused crashes; 166.  *	fix dragging of scrollbar; boost partitions to 2MB minimum 167.  *  MSDOS: wasn't safe to enter endgame for MFLOPPY configuration; 168.  *	fix re-entry into game after "!" (shell escape) + chdir + EXIT; 169.  *	F3/F4/F5 display interface swapping improvements; 170.  *	add support for preloading all tiles in protected mode environment 171.  *  TERMINFO: colors were wrong for some systems, such as Linux 172.  *  X11: display help files properly 173.  */  174.   175.  /*  176.   *  NetHack 3.2.0, April 11, 1996 177.  *  enhancements to the windowing systems including "tiles" or icons to  178. *	visually represent monsters and objects (courtesy Warwick Allison) 179.  *  window based menu system introduced for inventory and selection 180.  *  moving light sources besides the player 181.  *  improved #untrap (courtesy Helge Hafting) 182.  *  spellcasting logic changes to balance spellcasting towards magic-using 183.  *	classes (courtesy Stephen White) 184.  *  many, many bug fixes and abuse eliminations 185.  */  186.   187.  /* Version 3.2 */ 188.  189.  /*****************************************************************************/  190.  /* Version 3.1.x */ 191.  192.  /*  193.   *  Patch 3, July 12, 1993 194.  *  further revise Mac windowing and extend to Think C (courtesy  195.   *	Barton House) 196.  *  fix confusing black/gray/white display on some MSDOS hardware 197.  *  remove fatal bugs dealing with horns of plenty and VMS bones levels, 198.  *	as well as more minor ones 199.  */  200.   201.  /*  202.   *  Patch 2, June 1, 1993 203.  *  add tty windowing to Mac and Amiga ports and revise native windowing 204.  *  allow direct screen I/O for MS-DOS versions instead of going through 205.  *	termcap routines (courtesy Michael Allison and Kevin Smolkowski) 206.  *  changes for NEC PC-9800 and various termcap.zip fixes by Yamamoto Keizo 207.  *  SYSV 386 music driver ported to 386BSD (courtesy Andrew Chernov) and 208.  *	SCO UNIX (courtesy Andreas Arens) 209.  *  enhanced pickup and disclosure options 210.  *  removed fatal bugs dealing with cursed bags of holding, renaming 211.  *	shopkeepers, objects falling through trapdoors on deep levels, 212.  *	and kicking embedded objects loose, and many more minor ones 213.  */  214.   215.  /*  216.   *  Patch 1, February 25, 1993 217.  *  add Windows NT console port (courtesy Michael Allison) 218.  *  polishing of Amiga, Mac, and X11 windowing 219.  *  fixing many small bugs, including the infamous 3.0 nurse relmon bug 220.  */  221.   222.  /*  223.   *  NetHack 3.1.0, January 25, 1993 224.  *  many, many changes and bugfixes -- some of the highlights include: 225.  *  display rewrite using line-of-sight vision 226.  *  general window interface, with the ability to use multiple interfaces 227.  *	in the same executable 228.  *  intelligent monsters 229.  *  enhanced dungeon mythology 230.  *  branching dungeons with more special levels, quest dungeons, and 231.  *	multi-level endgame 232.  *  more artifacts and more uses for artifacts 233.  *  generalization to multiple shops with damage repair 234.  *  X11 interface 235.  *  ability to recover crashed games 236.  *  full rewrite of Macintosh port 237.  *  Amiga splitter 238.  *  directory rearrangement (dat, doc, sys, win, util) 239.  */  240.   241.  /* Version 3.1 */ 242.  243.  /*****************************************************************************/  244.  /* Version 3.0 */ 245.  246.  /*  247.   *  Patch 10, February 5, 1991 248.  *  extend overlay manager to multiple files for easier binary distribution 249.  *  allow for more system and compiler variance 250.  *  remove more small insects 251.  */  252.   253.  /*  254.   *  Patch 9, June 26, 1990 255.  *  clear up some confusing documentation 256.  *  smooth some more rough edges in various ports 257.  *  and fix a couple more bugs 258.  */  259.   260.  /*  261.   *  Patch 8, June 3, 1990 262.  *  further debug and refine Macintosh port 263.  *  refine the overlay manager, rearrange the OVLx breakdown for better 264.  *	efficiency, rename the overlay macros, and split off the overlay 265.  *	instructions to Install.ovl 266.  *  introduce NEARDATA for better Amiga efficiency 267.  *  support for more VMS versions (courtesy Joshua Delahunty and Pat Rankin) 268.  *  more const fixes 269.  *  better support for common graphics (DEC VT and IBM) 270.  *  and a number of simple fixes and consistency extensions 271.  */  272.   273.  /*  274.   *  Patch 7, February 19, 1990 275.  *  refine overlay support to handle portions of .c files through OVLx 276.  *	(courtesy above plus Kevin Smolkowski) 277.  *  update and extend Amiga port and documentation (courtesy Richard Addison,  278.   *	Jochen Erwied, Mark Gooderum, Ken Lorber, Greg Olson, Mike Passaretti,  279.   *	and Gregg Wonderly) 280.  *  refine and extend Macintosh port and documentation (courtesy Johnny Lee,  281.   *	Kevin Sitze, Michael Sokolov, Andy Swanson, Jon Watte, and Tom West) 282.  *  refine VMS documentation 283.  *  continuing ANSIfication, this time of const usage 284.  *  teach '/' about differences within monster classes 285.  *  smarter eating code (yet again), death messages, and treatment of  286. *	non-animal monsters, monster unconsciousness, and naming 287.  *  extended version command to give compilation options 288.  *  and the usual bug fixes and hole plugs 289.  */  290.   291.  /*  292.   *  Patch 6, November 19, 1989 293.  *  add overlay support for MS-DOS (courtesy Pierre Martineau, Stephen  294.   *	Spackman, and Norm Meluch) 295.  *  refine Macintosh port 296.  *  different door states show as different symbols (courtesy Ari Huttunen) 297.  *  smarter drawbridges (courtesy Kevin Darcy) 298.  *  add CLIPPING and split INFERNO off HARD 299.  *  further refine eating code wrt picking up and resumption 300.  *  make first few levels easier, by adding :x monsters and increasing initial 301.  *	attribute points and hitting probability 302.  *  teach '/' about configurable symbols 303.  */  304.   305.  /*  306.   *  Patch 5, October 15, 1989 307.  *  add support for Macintosh OS (courtesy Johnny Lee) 308.  *  fix annoying dependency loop via new color.h file 309.  *  allow interruption while eating -- general handling of partially eaten food 310.  *  smarter treatment of iron balls (courtesy Kevin Darcy) 311.  *  a handful of other bug fixes 312.  */  313.   314.  /*  315.   *  Patch 4, September 27, 1989 316.  *  add support for VMS (courtesy David Gentzel) 317.  *  move monster-on-floor references into functions and implement the new 318.  *	lookup structure for both objects and monsters 319.  *  extend the definitions of objects and monsters to provide "living color" 320.  *	in the dungeon, instead of a single monster color 321.  *  ifdef varargs usage to satisfy ANSI compilers 322.  *  standardize on the color 'gray' 323.  *  assorted bug fixes 324.  */  325.   326.  /*  327.   *  Patch 3, September 6, 1989 328.  *  add war hammers and revise object prices 329.  *  extend prototypes to ANSI compilers in addition to the previous MSDOS ones 330.  *  move object-on-floor references into functions in preparation for planned 331.  *	data structures to allow faster access and better colors 332.  *  fix some more bugs, and extend the portability of things added in earlier 333.  *	patches 334.  */  335.   336.  /*  337.   *  Patch 2, August 16, 1989 338.  *  add support for OS/2 (courtesy Timo Hakulinen) 339.  *  add a better makefile for MicroSoft C (courtesy Paul Gyugyi) 340.  *  more accomodation of compilers and preprocessors 341.  *  add better screen-size sensing 342.  *  expand color use for PCs and introduce it for SVR3 UNIX machines 343.  *  extend '/' to multiple identifications 344.  *  allow meta key to be used to invoke extended commands 345.  *  fix various minor bugs, and do further code cleaning 346.  */  347.   348.  /*  349.   *  Patch 1, July 31, 1989 350.  *  add support for Atari TOS (courtesy Eric Smith) and Andrew File System 351.  *	(courtesy Ralf Brown) 352.  *  include the uuencoded version of termcap.arc for the MSDOS versions that 353.  *	was included with 2.2 and 2.3 354.  *  make a number of simple changes to accommodate various compilers 355.  *  fix a handful of bugs, and do some code cleaning elsewhere 356.  *  add more instructions for new environments and things commonly done wrong 357.  */  358.   359.  /*  360.   *  NetHack 3.0 baseline release, July, 1989 361.  */  362.   363.  /* Version 3.0 */ 364.  365.  /*****************************************************************************/  366.   367.  /*patchlevel.h*/