Source:NetHack 3.2.0/trap.h

Below is the full text to trap.h from the source code of NetHack 3.2.0. To link to a particular line, write [[NetHack 3.2.0/trap.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)trap.h	3.2	92/09/28	*/ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    /* note for 3.1.0 and later: no longer manipulated by 'makedefs' */ 6.    7.    #ifndef TRAP_H 8.   #define TRAP_H 9.    10.   struct trap { 11.  	struct trap *ntrap; 12.  	xchar tx,ty; 13.  	Bitfield(ttyp,5); 14.  	Bitfield(tseen,1); 15.  	Bitfield(once,1); 16.  	Bitfield(madeby_u,1); /* So monsters may take offence when you trap 17.  				 them. Recognizing who made the trap isn't 18. completely unreasonable, everybody has 19.  				 their own style. This flag is also needed 20.  				 when you untrap a monster. It would be too 21.  				 easy to make a monster peaceful if you could 22.  				 set a trap for it and then untrap it. */ 23.   	d_level dst;	/* destination for portals */ 24.  	coord launch; 25.  	union { 26.  	    short v_launch_otyp;	/* type of object to be triggered */ 27.  	    coord v_launch2;	/* secondary launch point (for boulders) */ 28.  	} v;  29. #define launch_otyp	v.v_launch_otyp 30.  #define launch2		v.v_launch2 31.  };  32.    33.   extern struct trap *ftrap; 34.  #define newtrap	(struct trap *) alloc(sizeof(struct trap)) 35.  #define dealloc_trap(trap) free((genericptr_t) (trap)) 36.   37.   /* Note: if adding/removing a trap, adjust trap_engravings[] in mklev.c */ 38.   39.   /* unconditional traps */ 40.  #define NO_TRAP		0 41.  #define ARROW_TRAP	1 42.  #define DART_TRAP	2 43.  #define ROCKTRAP	3 44.  #define SQKY_BOARD	4 45.  #define BEAR_TRAP	5 46.  #define LANDMINE	6 47.  #define ROLLING_BOULDER_TRAP	7 48.  #define SLP_GAS_TRAP	8 49.  #define RUST_TRAP	9 50.  #define FIRE_TRAP	10 51.  #define PIT		11 52.  #define SPIKED_PIT	12 53.  #define HOLE            13 54.  #define TRAPDOOR	14 55.  #define TELEP_TRAP	15 56.  #define LEVEL_TELEP	16 57.  #define MAGIC_PORTAL    17 58.  #define WEB		18 59.  #define STATUE_TRAP	19 60.  #define MAGIC_TRAP	20 61.  #define ANTI_MAGIC	21 62.  #define POLY_TRAP	22 63.  #define TRAPNUM	23 64.   65.   #endif /* TRAP_H */