To-hit

When attacking a monster, you must make a successful to-hit roll in order to actually strike it.

These are some of the factors that might affect your chance to hit in melee:


 * A bonus (or penalty) equal to the weapon's enchantment, if using a weapon.
 * The natural to-hit bonus of the object used to strike.
 * +2 for using a blessed weapon against a demon or undead.
 * +2 for using any spear against a "kebabable" monster: xorns, nagas, dragons, jabberwocks, and giants.
 * +4 for using a trident against any swimmer that is in water. Swimmers are: gremlins, water nymphs, woodchucks, water elementals, rust monsters, water trolls, Medusa, water demons, mail daemons, newts, baby crocodiles, crocodiles, Orion, and all (snakes) and  (sea monsters).
 * +2 for using a trident against any or  that is not in water.
 * +2 for using a pick-axe or mattock against a xorn or earth elemental.
 * The artifact's to-hit bonus, if using an artifact weapon against an appropriate target.