Source:NetHack 2.2a/config.h

Below is the full text to config.h from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/config.h#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)config.h	2.2	87/11/11 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.     4.    #ifndef CONFIG	/* make sure the compiler does not see the typedefs twice */ 5.   #define	CONFIG 6.    7.    #define	CHDIR		/* delete if no chdir available */ 8.    9.    /*  10.    * Some include files are in a different place under SYSV 11.   * 	BSD		   SYSV 12.   * 		  13. * 		 14. * 		 15. * Some routines are called differently 16.   * index		strchr 17.   * rindex		strrchr 18.   * Also, the code for suspend and various ioctls is only given for BSD4.2 19.   */  20.   /* #define MSDOS 	/* define for MS-DOS (actually defined by compiler) */ 21.  #define	UNIX		/* delete if no fork, exec available */ 22.  /* #define	GENIX		/* Yet Another Unix Clone */ 23.  #define BSD		/* defind for 4.n BSD  */ 24.  /* #define SYSV		/* define for System V */ 25.   26.   /* #define BETA		/* if a beta-test copy  [MRS] */ 27.  #define VERSION	"2.2a"	/* version number. */ 28.    29.   #define PYRAMID_BUG 	/* avoid a bug on the Pyramid */ 30.  /* #define APOLLO		/* same for the Apollo */ 31.  /* #define STUPID		/* avoid some complicated expressions if  32. your C compiler chokes on them */ 33.  /* #define TERMINFO		/* uses "curses" rather than termcap */ 34.   35.   #ifdef __TURBOC__ 36.  #define	alloc	malloc 37.  #define	signal	ssignal 38.  #endif 39.   40.   #define WIZARD  "mike"	/* the person allowed to use the -D option */ 41.  #define RECORD	"record"/* the file containing the list of topscorers */ 42.  #define	NEWS	"news"	/* the file containing the latest hack news */ 43.  #define	HELP	"help"	/* the file containing a description of the commands */ 44.  #define	SHELP	"hh"	/* abbreviated form of the same */ 45.  #define	RUMORFILE	"rumors"	/* a file with fortune cookies */ 46.  #define	DATAFILE	"data"	/* a file giving the meaning of symbols used */ 47.  #define	FMASK	0660	/* file creation mask */ 48.   49.   #ifdef UNIX 50.  #define	HLOCK	"perm"	/* an empty file used for locking purposes */ 51.  #define LLOCK	"safelock"	/* link to previous */ 52.   53.   /*  54.    * Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more" 55.   * If defined, it can be overridden by the environment variable PAGER. 56.   * Hack will use its internal pager if DEF_PAGER is not defined. 57.   * (This might be preferable for security reasons.) 58.   * #define DEF_PAGER	".../mydir/mypager" 59.   */  60.    61.   /*  62.    * If you define MAIL, then the player will be notified of new mail 63.   * when it arrives. If you also define DEF_MAILREADER then this will 64.   * be the default mail reader, and can be overridden by the environment 65.   * variable MAILREADER; otherwise an internal pager will be used. 66.   * A stat system call is done on the mailbox every MAILCKFREQ moves. 67.   */  68.   #define	MAIL 69.  #define	DEF_MAILREADER	"/usr/bin/mail"		/* or e.g. /bin/mail */ 70.  #define	MAILCKFREQ	1 71.   72.    73.   #define SHELL		/* do not delete the '!' command */ 74.   75.   #ifdef BSD 76.  #define	SUSPEND		/* let ^Z suspend the game */ 77.  #endif 78.   79.   #ifdef BSD 80.  /* Use the high quality random number routines. */ 81.   extern long random; 82.  #define rand	random 83.  #define srand(seed) srandom(seed) 84.  #else 85.  extern long lrand48; 86.  #define rand	lrand48 87.  #define srand(seed) srand48(seed) 88.  #endif 89.  #endif /* UNIX /**/ 90.   91.   #ifdef CHDIR 92.  /*  93.    * If you define HACKDIR, then this will be the default playground; 94.   * otherwise it will be the current directory. 95.   */  96.   #define HACKDIR	"/usr/games/lib/nethackdir" 97.   98.   /*  99.    * Some system administrators are stupid enough to make Hack suid root 100.  * or suid daemon, where daemon has other powers besides that of reading or  101. * writing Hack files. In such cases one should be careful with chdir's 102. * since the user might create files in a directory of his choice. 103.  * Of course SECURE is meaningful only if HACKDIR is defined. 104.  */  105.  #define SECURE			/* do setuid(getuid) after chdir */ 106.  107.  /*  108.   * If it is desirable to limit the number of people that can play Hack 109.  * simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS. 110.  * #define MAX_NR_OF_PLAYERS	6 111.  */  112.  #endif /* CHDIR /**/ 113.  114.  /* size of terminal screen is (at least) (ROWNO+2) by COLNO */ 115. #define	COLNO	80 116. #define	ROWNO	22 117.  118.  #ifdef BSD 119. #include 		/* declarations for strcat etc. */ 120. #define memcpy(d, s, n)		bcopy(s, d, n)  121. #define memcmp(s1, s2, n)	bcmp(s2, s1, n) 122. #else 123. #include 		/* idem on System V */ 124. #define	index	strchr 125. #define	rindex	strrchr 126. #endif 127.  128.  /*  129.   * small signed integers (8 bits suffice) 130.  *	typedef	char	schar; 131.  * will do when you have signed characters; otherwise use 132.  *	typedef	short int schar; 133.  */  134.  typedef	char	schar; 135.  136.  /*  137.   * small unsigned integers (8 bits suffice - but 7 bits do not) 138.  * - these are usually object types; be careful with inequalities! - 139.   *	typedef	unsigned char	uchar; 140.  * will be satisfactory if you have an "unsigned char" type; otherwise use 141.  *	typedef unsigned short int uchar; 142.  */  143.  typedef	unsigned char	uchar; 144.  145.  /*  146.   * small integers in the range 0 - 127, usually coordinates 147.  * although they are nonnegative they must not be declared unsigned 148.  * since otherwise comparisons with signed quantities are done incorrectly 149.  */  150.  typedef schar	xchar; 151. typedef	xchar	boolean;		/* 0 or 1 */ 152. #define	TRUE	1 153. #define	FALSE	0 154.  155.  /*  156.   * Declaration of bitfields in various structs; if your C compiler 157.  * doesnt handle bitfields well, e.g., if it is unable to initialize 158.  * structs containing bitfields, then you might use 159.  *	#define Bitfield(x,n)	uchar x  160. * since the bitfields used never have more than 7 bits. (Most have 1 bit.) 161.  * otherwise: 162.  *	#define	Bitfield(x,n)	unsigned x:n 163.  */  164.  #define	Bitfield(x,n)	uchar x  165. 166. #define	SIZE(x)	(int)(sizeof(x) / sizeof(x[0])) 167.  168.  #ifdef MSDOS 169. #include   170. #define	exit	msexit		/* do chdir first */ 171. #ifdef getchar 172. #	undef getchar 173. #endif /* getchar /**/ 174. #define getchar tgetch 175. #define DGK			/* MS DOS specific enhancements by dgk */ 176.  177.  #ifdef DGK 178. #  include "msdos.h"	/* contains necessary externs for msdos.c */ 179. #  define SHELL		/* via exec of COMMAND.COM */ 180. #  define PATHLEN	64	/* maximum pathlength */ 181. #  define FILENAME 80	/* maximum filename length (conservative) */ 182. #  define FROMPERM	1	/* for ramdisk use */ 183. #  define TOPERM	2	/* for ramdisk use */ 184. #  define glo(x)	name_file(lock, x)	/* name_file used for bones */ 185. 	extern char *configfile; 186. #endif /* DGK /**/ 187. #endif /* MSDOS /**/ 188.  189.  /*  190.   *	Conditional compilation of special options are controlled here. 191.  *	If you define the following flags, you will add not only to the 192.  *	complexity of the game but also to the size of the load module. 193.  */  194.   195.  #define	DOGNAME		/* Name of your first dog as an option */ 196. #define	SPELLS		/* Spell casting by M. Stephenson */ 197. #define	PRAYERS		/* Prayer code by M. Stephenson */ 198. #define KAA		/* Various changes made by Ken Arromdee */ 199. #define MARKER		/* Magic marker modification from Gil Neiger */ 200. #define	NEWCLASS	/* Samurai/Ninja etc. by M. Stephenson */ 201. #define	SAFE_ATTACK 	/* Safe attack code by Don Kneller */ 202. #define	PROBING		/* Wand of probing code by Gil Neiger */ 203. #define	DIAGS		/* Diagnostics after death/quit by Gil Neiger */ 204. #define	SORTING		/* Sorted inventory by Don Kneller */ 205. #define	DGKMOD		/* Additional features by Don Kneller */ 206. #define REDO 		/* support for redoing last command - DGK */ 207. #define	HARD		/* Enhanced wizard code by M. Stephenson */ 208. #define	WALKIES		/* Leash code by M. Stephenson */ 209. #define NEWTRAPS	/* Magic and Squeeky board traps by Scott R. Turner*/ 210. #define FREEHAND	/* Cannot use Pick-axe without wielding it. */ 211.  #define SPIDERS		/* Spiders and webs by Scott R. Turner */ 212. #define FOUNTAINS	/* Fountain code by SRT (+ GAN + EB) */ 213. #define KOPS		/* Keystone Kops by Scott R. Turner */ 214. #define ROCKMOLE	/* Rockmoles by Scott R. Turner */ 215. #define COM_COMPL	/* Command line completion by John S. Bien */ 216. #define GRAPHICS	/* Funky screen character support (Eric S. Raymond) */ 217. #define HACKOPTIONS	/* Support DGK-style HACKOPTIONS processing (ESR) */ 218. #define RPH		/* Various hacks by Richard P. Hughey */ 219. #define KJSMODS		/* Various changes made by Kevin Sweet */ 220. #define	BVH		/* Additions by Bruce Holloway */ 221. #define SAC		/* Soldiers, barracks by Steve Creps */ 222.  223.  #if defined(MSDOS) && defined(GRAPHICS) 224. #define MSDOSCOLOR 225. #endif 226.  227.  /*  228.   *	Status Line options. 229.  */  230.   231.  #define	GOLD_ON_BOTL 232. #define	EXP_ON_BOTL 233. 	  234.  #ifdef REDO 235. #define DOAGAIN	'\001'		/* Used in tty.c and cmd.c */ 236. #endif 237.  238.  #ifdef DGKMOD 239. #define LARGEST_INT	((1 << 15) - 1) 240. #endif 241.  242.  #endif /* CONFIG /**/