Human (monster attribute)

Human is a monster attribute that indicates that a monster should be considered "human". It is defined as the macro M2_HUMAN. This is used to determine the following things:


 * Whether eating a monster is cannibalism for a human player.
 * Whether killing a monster is murder for a human player.
 * Whether a sacrifice is of your own race for a human player.
 * The outcome of an attempt to tame a monster - human monsters cannot be tamed.
 * The monster a randomly generated figurine is for . Figurines of human monsters are (almost?) never generated.
 * What to give when wishing for the corpses of quest guardians
 * What to give when wishing for a figurine - wishing for a human monster gives a random figurine.
 * What responses to use when chatting with other roles' quest guardians (possibly created by reverse genocide or found in bones).
 * Whether a new form is appropriate when a monster is polymorphing
 * Whether monsters respect Elbereth or a scroll of scare monster when you are not standing on it - humans do not . As do not respect Elbereth at all, this applies to monsters of other classes with the human attribute, only - currently, this means  Keystone Kops.
 * Whether to adjust your alignment record when a monster is genocided . Genociding human monsters reduces the alignment record of lawful adventurers, and increases that of chaotic ones.
 * How shopkeepers address you (cosmetic only).
 * Whether a werecreature is in human or animal form.