Source:SLASH'EM 0.0.7E7F2/patchlevel.h

Below is the full text to patchlevel.h from the source code of SLASH'EM 0.0.7E7F2. To link to a particular line, write [[SLASH'EM 0.0.7E7F2/patchlevel.h#line123 ]], for example.

The latest source code for vanilla NetHack is at Source code.

1.   /*	SCCS Id: @(#)patchlevel.h	3.4	2003/12/06	*/ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    /*The name of the compiled game- should be same as stuff in makefile*/ 6.   /*for makedefs*/ 7.   /* KMH -- Made it mixed case, from which upper & lower case versions are made */ 8.   #define DEF_GAME_NAME   "SlashEM" 9.   /*#define DEF_GAME_NAME   "NetHack"*/ 10.   11.   /* Version */ 12.  #define VERSION_MAJOR   0 13.  #define VERSION_MINOR   0 14.  /*  15.    * PATCHLEVEL is updated for each release. 16.   */  17.   #define PATCHLEVEL      7 18.  #define EDITLEVEL	7 19.  #define FIXLEVEL        2 20.   21.   #define COPYRIGHT_BANNER_A \ 22.  "This is SuperLotsoAddedStuffHack-Extended Magic 1997-2005" 23.   24.   #define COPYRIGHT_BANNER_B \ 25.  "NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson." 26.   27.   #define COPYRIGHT_BANNER_C \ 28.  "See license for details. Bug reports to slashem-discuss@lists.sourceforge.net" 29.   30.   #if 1 31.  /*  32.    * If two or more successive releases have compatible data files, define 33.   * this with the version number of the oldest such release so that the 34.   * new release will accept old save and bones files. The format is 35. *	0xMMmmPPeeL 36.   * 0x = literal prefix "0x", MM = major version, mm = minor version, 37.   * PP = patch level, ee = edit level, L = literal suffix "L", 38.   * with all four numbers specified as two hexadecimal digits. 39.   */  40.   #define VERSION_COMPATIBILITY 0x00000702L 41.  #endif 42.   43.   /*patchlevel.h*/