Source:NetHack 3.3.0/monst.c

Below is the full text to monst.c from the source code of NetHack 3.3.0. To link to a particular line, write [[NetHack 3.3.0/monst.c#line123 ]], for example.

Warning! This is the source code from an old release. For the latest release, see Source code

1.   /*	SCCS Id: @(#)monst.c	3.3	99/01/04	*/ 2.   /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3.    /* NetHack may be freely redistributed. See license for details. */ 4.     5.    #include "config.h"  6.    #include "permonst.h"  7.    #include "monsym.h"  8.    #include "dungeon.h"	/* prerequisite for eshk,vault,epri */ 9.   #include "eshk.h"  10. #include "vault.h" 11. #include "epri.h" 12. 13.  #define NO_ATTK {0,0,0,0} 14.   15.   #define WT_ELF	   800 16.  #define WT_DRAGON 4500 17.   18.   #ifdef C  19. #undef C 20. #endif 21.  #ifdef TEXTCOLOR 22.  #include "color.h"  23. #define C(color)	color 24.  #define HI_DOMESTIC	CLR_WHITE	/* use for player + friendlies */ 25.  #define HI_LORD		CLR_MAGENTA 26.  #else 27.  #define C(color) 28.  #endif 29.   30.   void NDECL(monst_init); 31.  /*  32.    *	Entry Format:		(from permonst.h)  33. * 34.    *	name, symbol (S_* defines), 35.   *	difficulty level, move rate, armor class, magic resistance, 36.   *	alignment, creation/geno flags (G_* defines), 37.   *	6 * attack structs ( type, damage-type, # dice, # sides ), 38.   *	weight (WT_* defines), nutritional value, extension length, 39.   *	sounds made (MS_* defines), physical size (MZ_* defines), 40.   *	resistances, resistances conferred (both MR_* defines), 41.   *	3 * flag bitmaps (M1_*, M2_*, and M3_* defines respectively) 42.   *	symbol color (C(x) macro) 43.   */  44.   #define MON(nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,col) \ 45.  	   {nam,sym,lvl,gen,atk,siz,mr1,mr2,flg1,flg2,flg3,C(col)} 46.  /* LVL and SIZ collect several fields to cut down on # of args for MON */ 47.  #define LVL(lvl,mov,ac,mr,aln) lvl,mov,ac,mr,aln 48.  #define SIZ(wt,nut,pxl,snd,siz) wt,nut,pxl,snd,siz 49.  /* ATTK and A are to avoid braces and commas within args to MON */ 50.  #define ATTK(at,ad,n,d) {at,ad,n,d} 51.  #define A(a1,a2,a3,a4,a5,a6) {a1,a2,a3,a4,a5,a6} 52.   53.    54.   /*  55.    *	Rule #1:	monsters of a given class are contiguous in the 56.   *			mons[] array. 57.   *  58.    *	Rule #2:	monsters of a given class are presented in ascending 59.   *			order of strength. 60.   *  61.    *	Rule #3:	monster frequency is included in the geno mask; 62.   *			the frequency can be from 0 to 7. 0's will also 63.   *			be skipped during generation. 64.   *  65.    *	Rule #4:	monster subclasses (e.g. giants) should be kept 66.   *			together, unless it violates Rule 2. NOGEN monsters 67.   *			won't violate Rule 2. 68.   *  69.    * Guidelines for color assignment: 70.   *  71.    *	* Use the same color for all `growth stages' of a monster (ex.  72.    *	  little dog/big dog, baby naga/full-grown naga.  73.    *  74.    *	* Use colors given in names wherever possible. If the class has `real'  75.    *	  members with strong color associations, use those.  76.    *  77.    *	* Favor `cool' colors for cold-resistent monsters, `warm' ones for  78.    *	  fire-resistent ones.  79.    *  80.    *	* Try to reserve purple (magenta) for powerful `ruler' monsters (queen 81.   *	  bee, kobold lord, &c.).  82.    *  83.    *	* Subject to all these constraints, try to use color to make as many  84.    *	  distinctions as the / command (that is, within a monster letter 85.   *	  distinct names should map to distinct colors).  86.    *  87.    * The aim in assigning colors is to be consistent enough so a player can  88.    * become `intuitive' about them, deducing some or all of these rules  89.    * unconsciously. Use your common sense.  90.    */  91.    92.   #ifndef SPLITMON_2  93.   NEARDATA struct permonst mons[] = {  94.   /*  95.    * ants  96.    */  97.       MON("giant ant", S_ANT, 98.  	LVL(2, 18, 3, 0, 0), (G_GENO|G_SGROUP|3), 99.  	A(ATTK(AT_BITE, AD_PHYS, 1, 4),  100.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 101. 	SIZ(10, 10, 0, MS_SILENT, MZ_TINY), 0, 0, 102. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 103. 	M2_HOSTILE, 0, CLR_BROWN),  104.      MON("killer bee", S_ANT, 105. 	LVL(1, 18, -1, 0, 0), (G_GENO|G_LGROUP|2), 106. 	A(ATTK(AT_STNG, AD_DRST, 1, 3),  107.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 108. 	SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 109. 	M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_POIS, 110. 	M2_HOSTILE|M2_FEMALE, 0, CLR_YELLOW),  111.      MON("soldier ant", S_ANT, 112. 	LVL(3, 18, 3, 0, 0), (G_GENO|G_SGROUP|2), 113. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_DRST, 3, 4),  114.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 115. 	SIZ(20, 5, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 116. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 117. 	M2_HOSTILE, 0, CLR_BLUE),  118.      MON("fire ant", S_ANT, 119. 	LVL(3, 18, 3, 10, 0), (G_GENO|G_SGROUP|1), 120. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BITE, AD_FIRE, 2, 4),  121.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 122. 	SIZ(30, 10, 0, MS_SILENT, MZ_TINY), MR_FIRE, MR_FIRE, 123. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 124. 	M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED),  125.      MON("giant beetle", S_ANT, 126. 	LVL(5, 6, 4, 0, 0), (G_GENO|3), 127. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  128.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 129. 	SIZ(10, 10, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 130. 	M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, 131. 	M2_HOSTILE, 0, CLR_BLACK),  132.      MON("queen bee", S_ANT, 133. 	LVL(9, 24, -4, 0, 0), (G_GENO|G_NOGEN), 134. 	A(ATTK(AT_STNG, AD_DRST, 1, 8),  135.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 136. 	SIZ(1, 5, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 137. 	M1_ANIMAL|M1_FLY|M1_NOHANDS|M1_OVIPAROUS|M1_POIS, 138. 	M2_HOSTILE|M2_FEMALE|M2_PRINCE, 0, HI_LORD),  139.  /*  140.   * blobs  141.   */  142.      MON("acid blob", S_BLOB, 143. 	LVL(1, 3, 8, 0, 0), (G_GENO|2), 144. 	A(ATTK(AT_NONE, AD_ACID, 1, 8),  145.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 146. 	SIZ(30, 10, 0, MS_SILENT, MZ_TINY), 147. 	MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, MR_STONE, 148. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 149. 	  M1_MINDLESS|M1_ACID, 150. 	M2_WANDER|M2_NEUTER, 0, CLR_GREEN),  151.      MON("quivering blob", S_BLOB, 152. 	LVL(5, 1, 8, 0, 0), (G_GENO|2), 153. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 8),  154.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 155. 	SIZ(200, 100, 0, MS_SILENT, MZ_SMALL), 156. 	MR_SLEEP|MR_POISON, MR_POISON, 157. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 158. 	M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_WHITE),  159.      MON("gelatinous cube", S_BLOB, 160. 	LVL(6, 6, 8, 0, 0), (G_GENO|2), 161. 	A(ATTK(AT_TUCH, AD_PLYS, 2, 4), ATTK(AT_NONE, AD_PLYS, 1, 4),  162.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 163. 	SIZ(600, 150, 0, MS_SILENT, MZ_LARGE), 164. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_ACID|MR_STONE, 165. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP, 166. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_OMNIVORE|M1_ACID, 167. 	M2_WANDER|M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN),  168.  /*  169.   * cockatrice  170.   */  171.      MON("chickatrice", S_COCKATRICE, 172. 	LVL(4, 4, 8, 30, 0), (G_GENO|G_SGROUP|1), 173. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2), ATTK(AT_TUCH, AD_STON, 0, 0),  174.  	  ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 175. 	SIZ(10, 10, 0, MS_HISS, MZ_TINY), 176. 	MR_POISON|MR_STONE, MR_POISON|MR_STONE, 177. 	M1_ANIMAL|M1_NOHANDS, M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  178.      MON("cockatrice", S_COCKATRICE, 179. 	LVL(5, 6, 6, 30, 0), (G_GENO|5), 180. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3), ATTK(AT_TUCH, AD_STON, 0, 0),  181.  	  ATTK(AT_NONE, AD_STON, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 182. 	SIZ(30, 30, 0, MS_HISS, MZ_SMALL), 183. 	MR_POISON|MR_STONE, MR_POISON|MR_STONE, 184. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS, M2_HOSTILE, M3_INFRAVISIBLE, 185. 	CLR_YELLOW),  186.      MON("pyrolisk", S_COCKATRICE, 187. 	LVL(6, 6, 6, 30, 0), (G_GENO|1), 188. 	A(ATTK(AT_GAZE, AD_FIRE, 2, 6), NO_ATTK,  189.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 190. 	SIZ(30, 30, 0, MS_HISS, MZ_SMALL), 191. 	MR_POISON|MR_FIRE, MR_POISON|MR_FIRE, 192. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS, M2_HOSTILE, M3_INFRAVISIBLE, 193. 	CLR_RED),  194.  /*  195.   * dogs & other canines  196.   */  197.      MON("jackal", S_DOG, 198. 	LVL(0, 12, 7, 0, 0), (G_GENO|G_SGROUP|3), 199. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2),  200.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 201. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 202. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 203. 	CLR_BROWN),  204.      MON("fox", S_DOG, 205. 	LVL(0, 15, 7, 0, 0), (G_GENO|1), 206. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK,  207.  	  NO_ATTK, NO_ATTK, NO_ATTK), 208. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 209. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 210. 	CLR_RED),  211.      MON("coyote", S_DOG, 212. 	LVL(1, 12, 7, 0, 0), (G_GENO|G_SGROUP|1), 213. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK,  214.  	  NO_ATTK, NO_ATTK, NO_ATTK), 215. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 216. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 217. 	CLR_BROWN),  218.      MON("werejackal", S_DOG, 219. 	LVL(2, 12, 7, 10, -7), (G_NOGEN|G_NOCORPSE), 220. 	A(ATTK(AT_BITE, AD_WERE, 1, 4), NO_ATTK, NO_ATTK,  221.  	  NO_ATTK, NO_ATTK, NO_ATTK), 222. 	SIZ(300, 250, 0, MS_BARK, MZ_SMALL), MR_POISON, 0, 223. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 224. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  225.      MON("little dog", S_DOG, 226. 	LVL(2, 18, 6, 0, 0), (G_GENO|1), 227. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  228.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 229. 	SIZ(150, 150, 0, MS_BARK, MZ_SMALL), 0, 0, 230. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, 231. 	HI_DOMESTIC),  232.      MON("dog", S_DOG, 233. 	LVL(4, 16, 5, 0, 0), (G_GENO|1), 234. 	A(ATTK(AT_BITE, AD_PHYS, 1 ,6),  235.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 236. 	SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0, 237. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, 238. 	HI_DOMESTIC),  239.      MON("large dog", S_DOG, 240. 	LVL(6, 15, 4, 0, 0), (G_GENO|1), 241. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  242.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 243. 	SIZ(800, 250, 0, MS_BARK, MZ_MEDIUM), 0, 0, 244. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 245. 	M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),  246.      MON("dingo", S_DOG, 247. 	LVL(4, 16, 5, 0, 0), (G_GENO|1), 248. 	A(ATTK(AT_BITE, AD_PHYS, 1 ,6),  249.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 250. 	SIZ(400, 200, 0, MS_BARK, MZ_MEDIUM), 0, 0, 251. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 252. 	CLR_YELLOW),  253.      MON("wolf", S_DOG, 254. 	LVL(5, 12, 4, 0, 0), (G_GENO|G_SGROUP|2), 255. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  256.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 257. 	SIZ(500, 250, 0, MS_BARK, MZ_SMALL), 0, 0, 258. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 259. 	CLR_BROWN),  260.      MON("werewolf", S_DOG, 261. 	LVL(5, 12, 4, 20, -7), (G_NOGEN|G_NOCORPSE), 262. 	A(ATTK(AT_BITE, AD_WERE, 2, 6),  263.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 264. 	SIZ(500, 250, 0, MS_BARK, MZ_MEDIUM), MR_POISON, 0, 265. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 266. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  267.      MON("warg", S_DOG, 268. 	LVL(7, 12, 4, 0, -5), (G_GENO|G_SGROUP|2), 269. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6),  270.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 271. 	SIZ(850, 350, 0, MS_BARK, MZ_MEDIUM), 0, 0, 272. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 273. 	CLR_BROWN),  274.      MON("winter wolf cub", S_DOG, 275. 	LVL(5, 12, 4, 0, -5), (G_NOHELL|G_GENO|G_SGROUP|2), 276. 	A(ATTK(AT_BITE, AD_PHYS, 1, 8), ATTK(AT_BREA, AD_COLD, 1, 8),  277.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 278. 	SIZ(250, 200, 0, MS_BARK, MZ_SMALL), MR_COLD, MR_COLD, 279. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_CYAN),  280.      MON("winter wolf", S_DOG, 281. 	LVL(7, 12, 4, 20, 0), (G_NOHELL|G_GENO|1), 282. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_COLD, 2, 6),  283.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 284. 	SIZ(700, 300, 0, MS_BARK, MZ_LARGE), MR_COLD, MR_COLD, 285. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 286. 	M2_HOSTILE|M2_STRONG, 0, CLR_CYAN),  287.      MON("hell hound pup", S_DOG, 288. 	LVL(7, 12, 4, 20, -5), (G_HELL|G_GENO|G_SGROUP|1), 289. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_BREA, AD_FIRE, 2, 6),  290.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 291. 	SIZ(200, 200, 0, MS_BARK, MZ_SMALL), MR_FIRE, MR_FIRE, 292. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 293. 	CLR_RED),  294.      MON("hell hound", S_DOG, 295. 	LVL(12, 14, 2, 20, 0), (G_HELL|G_GENO|1), 296. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BREA, AD_FIRE, 3, 6),  297.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 298. 	SIZ(600, 300, 0, MS_BARK, MZ_MEDIUM), MR_FIRE, MR_FIRE, 299. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 300. 	M3_INFRAVISIBLE, CLR_RED),  301.  #ifdef CHARON  302.      MON("Cerberus", S_DOG, 303. 	LVL(12, 10, 2, 20, -7), (G_HELL|G_UNIQ|1), 304. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_BITE, AD_PHYS, 3, 6),  305.  	  ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 306. 	SIZ(1000, 350, 0, MS_BARK, MZ_LARGE), MR_FIRE, MR_FIRE, 307. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 308. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_MALE, M3_INFRAVISIBLE, 309. 	CLR_RED),  310.  #endif  311.  /*  312.   * eyes  313.   */  314.      MON("gas spore", S_EYE, 315. 	LVL(1, 3, 10, 0, 0), (G_NOCORPSE|G_GENO|1), 316. 	A(ATTK(AT_BOOM, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK,  317.  	  NO_ATTK, NO_ATTK, NO_ATTK), 318. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 319. 	M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 320. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY),  321.      MON("floating eye", S_EYE, 322. 	LVL(2, 1, 9, 10, 0), (G_GENO|5), 323. 	A(ATTK(AT_NONE, AD_PLYS, 0,70),  324.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 325. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), 0, 0, 326. 	M1_FLY|M1_AMPHIBIOUS|M1_NOLIMBS|M1_NOHEAD|M1_NOTAKE, 327. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),  328.      MON("freezing sphere", S_EYE, 329. 	LVL(6, 13, 4, 0, 0), (G_NOHELL|G_GENO|2), 330. 	A(ATTK(AT_EXPL, AD_COLD, 4, 6),  331.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 332. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD, MR_COLD, 333. 	M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 334. 	M2_HOSTILE|M2_NEUTER, 0, CLR_WHITE),  335.      MON("flaming sphere", S_EYE, 336. 	LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2), 337. 	A(ATTK(AT_EXPL, AD_FIRE, 4, 6), NO_ATTK, NO_ATTK,  338.  	    NO_ATTK, NO_ATTK, NO_ATTK), 339. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_FIRE, MR_FIRE, 340. 	M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 341. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED),  342.      MON("shocking sphere", S_EYE, 343. 	LVL(6, 13, 4, 0, 0), (G_NOCORPSE|G_GENO|2), 344. 	A(ATTK(AT_EXPL, AD_ELEC, 4, 6), NO_ATTK, NO_ATTK,  345.  	  NO_ATTK, NO_ATTK, NO_ATTK), 346. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_ELEC, MR_ELEC, 347. 	M1_FLY|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 348. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, HI_ZAP),  349.  #if 0		/* not yet implemented */  350.      MON("beholder", S_EYE, 351. 	LVL(6, 3, 4, 0, -10), (G_GENO|2), 352. 	A(ATTK(AT_GAZE, AD_SLOW, 0, 0), ATTK(AT_GAZE, AD_SLEE, 2,25),  353.  	  ATTK(AT_GAZE, AD_DISN, 0, 0), ATTK(AT_GAZE, AD_STON, 0, 0),  354.  	  ATTK(AT_GAZE, AD_CNCL, 2, 4), ATTK(AT_BITE, AD_PHYS, 2, 4)), 355. 	SIZ(10, 10, 0, MS_SILENT, MZ_SMALL), MR_COLD, 0, 356. 	M1_FLY|M1_BREATHLESS|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 357. 	M2_NOPOLY|M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BROWN),  358.  #endif  359.  /*  360.   * felines  361.   */  362.      MON("kitten", S_FELINE, 363. 	LVL(2, 18, 6, 0, 0), (G_GENO|1), 364. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  365.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 366. 	SIZ(150, 150, 0, MS_MEW, MZ_SMALL), 0, 0, 367. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 368. 	M2_WANDER|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),  369.      MON("housecat", S_FELINE, 370. 	LVL(4, 16, 5, 0, 0), (G_GENO|1), 371. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  372.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 373. 	SIZ(200, 200, 0, MS_MEW, MZ_SMALL), 0, 0, 374. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_DOMESTIC, M3_INFRAVISIBLE, 375. 	HI_DOMESTIC),  376.      MON("jaguar", S_FELINE, 377. 	LVL(4, 15, 6, 0, 0), (G_GENO|2), 378. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  379.  	  ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 380. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 381. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 382. 	CLR_BROWN),  383.      MON("lynx", S_FELINE, 384. 	LVL(5, 15, 6, 0, 0), (G_GENO|1), 385. 	A(ATTK(AT_CLAW, AD_COLD, 1, 4), ATTK(AT_CLAW, AD_COLD, 1, 4),  386.  	  ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), 387. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 388. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 389. 	CLR_CYAN),  390.      MON("panther", S_FELINE, 391. 	LVL(5, 15, 6, 0, 0), (G_GENO|1), 392. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),  393.  	  ATTK(AT_BITE, AD_PHYS, 1, 10), NO_ATTK, NO_ATTK, NO_ATTK), 394. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 395. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE,M2_HOSTILE, M3_INFRAVISIBLE, 396. 	CLR_BLACK),  397.      MON("large cat", S_FELINE, 398. 	LVL(6, 15, 4, 0, 0), (G_GENO|1), 399. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4),  400.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 401. 	SIZ(250, 250, 0, MS_MEW, MZ_SMALL), 0, 0, 402. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 403. 	M2_STRONG|M2_DOMESTIC, M3_INFRAVISIBLE, HI_DOMESTIC),  404.      MON("tiger", S_FELINE, 405. 	LVL(6, 12, 6, 0, 0), (G_GENO|2), 406. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4),  407.  	  ATTK(AT_BITE, AD_PHYS, 1,10), NO_ATTK, NO_ATTK, NO_ATTK), 408. 	SIZ(600, 300, 0, MS_GROWL, MZ_LARGE), 0, 0, 409. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 410. 	CLR_YELLOW),  411.  /*  412.   * gremlins and gargoyles  413.   */  414.      MON("gremlin", S_GREMLIN, 415. 	LVL(5, 12, 2, 25, -9), (G_GENO|2), 416. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6),  417.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_CURS, 0, 0),  418.  	  NO_ATTK, NO_ATTK), 419. 	SIZ(100, 20, 0, MS_LAUGH, MZ_SMALL), MR_POISON, MR_POISON, 420. 	M1_SWIM|M1_HUMANOID|M1_POIS, M2_STALK, M3_INFRAVISIBLE, CLR_GREEN),  421.      MON("gargoyle", S_GREMLIN, 422. 	LVL(6, 10, -4, 0, -9), (G_GENO|2), 423. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6),  424.  	  ATTK(AT_BITE, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 425. 	SIZ(1000, 200, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, 426. 	M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS, 427. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN),  428.      MON("winged gargoyle", S_GREMLIN, 429. 	LVL(9, 15, -2, 0, -12), (G_GENO|1), 430. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6),  431.  	  ATTK(AT_BITE, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 432. 	SIZ(1200, 300, 0, MS_GRUNT, MZ_HUMAN), MR_STONE, MR_STONE, 433. 	M1_FLY|M1_HUMANOID|M1_THICK_HIDE|M1_BREATHLESS|M1_OVIPAROUS, 434. 	M2_LORD|M2_HOSTILE|M2_STRONG|M2_MAGIC, 0, HI_LORD),  435.  /*  436.   * humanoids  437.   */  438.      MON("hobbit", S_HUMANOID, 439. 	LVL(1, 9, 10, 0, 6), (G_GENO|2), 440. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  441.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 442. 	SIZ(500, 200, 0, MS_HUMANOID, MZ_SMALL), 0, 0, 443. 	M1_HUMANOID|M1_OMNIVORE, M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, 444. 	CLR_GREEN),  445.      MON("dwarf", S_HUMANOID, 446. 	LVL(2, 6, 10, 10, 4), (G_GENO|3), 447. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  448.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 449. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 450. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 451. 	M2_DWARF|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 452. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  453.      MON("bugbear", S_HUMANOID, 454. 	LVL(3, 9, 5, 0, -6), (G_GENO|1), 455. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),  456.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 457. 	SIZ(1250, 250, 0, MS_GROWL, MZ_LARGE), 0, 0, 458. 	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_COLLECT, 459. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),  460.      MON("dwarf lord", S_HUMANOID, 461. 	LVL(4, 6, 10, 10, 5), (G_GENO|2), 462. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),  463.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 464. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 465. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 466. 	M2_DWARF|M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 467. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),  468.      MON("dwarf king", S_HUMANOID, 469. 	LVL(6, 6, 10, 20, 6), (G_GENO|1), 470. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6),  471.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 472. 	SIZ(900, 300, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 473. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 474. 	M2_DWARF|M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 475. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),  476.      MON("mind flayer", S_HUMANOID, 477. 	LVL(9, 12, 5, 90, -8), (G_GENO|1), 478. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_TENT, AD_DRIN, 2, 1),  479.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),  480.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), NO_ATTK), 481. 	SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN), 0, 0, 482. 	M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE, 483. 	M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT, 484. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA),  485.      MON("master mind flayer", S_HUMANOID, 486. 	LVL(13, 12, 0, 90, -8), (G_GENO|1), 487. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TENT, AD_DRIN, 2, 1),  488.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), ATTK(AT_TENT, AD_DRIN, 2, 1),  489.  	  ATTK(AT_TENT, AD_DRIN, 2, 1), NO_ATTK), 490. 	SIZ(1450, 400, 0, MS_HISS, MZ_HUMAN), 0, 0, 491. 	M1_HUMANOID|M1_FLY|M1_SEE_INVIS|M1_OMNIVORE, 492. 	M2_HOSTILE|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_COLLECT, 493. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA),  494.  /*  495.   * imps & other minor demons/devils  496.   */  497.      MON("manes", S_IMP, 498. 	LVL(1, 3, 7, 0, -7), (G_GENO|G_LGROUP|G_NOCORPSE|1), 499. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3),  500.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 501. 	SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_SLEEP|MR_POISON, 0, 502. 	M1_POIS, M2_HOSTILE|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  503.      MON("homunculus", S_IMP, 504. 	LVL(2, 12, 6, 10, -7), (G_GENO|2), 505. 	A(ATTK(AT_BITE, AD_SLEE, 1, 3),  506.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 507. 	SIZ(60, 100, 0, MS_SILENT, MZ_TINY), 508. 	MR_SLEEP|MR_POISON, MR_SLEEP|MR_POISON, 509. 	M1_FLY|M1_POIS, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN),  510.      MON("imp", S_IMP, 511. 	LVL(3, 12, 2, 20, -7), (G_GENO|1), 512. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4),  513.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 514. 	SIZ(20, 10, 0, MS_CUSS, MZ_TINY), 0, 0, 515. 	M1_REGEN, M2_WANDER|M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  516.      MON("lemure", S_IMP, 517. 	LVL(3, 3, 7, 0, -7), (G_HELL|G_GENO|G_LGROUP|G_NOCORPSE|1), 518. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3),  519.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 520. 	SIZ(150, 100, 0, MS_SILENT, MZ_MEDIUM), 521. 	MR_SLEEP|MR_POISON, MR_SLEEP, M1_POIS|M1_REGEN, 522. 	M2_HOSTILE|M2_WANDER|M2_STALK|M2_NEUTER, 523. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),  524.      MON("quasit", S_IMP, 525. 	LVL(3, 15, 2, 20, -7), (G_GENO|2), 526. 	A(ATTK(AT_CLAW, AD_DRDX, 1, 2), ATTK(AT_CLAW, AD_DRDX, 1, 2),  527.  	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 528. 	SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 529. 	M1_REGEN, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),  530.      MON("tengu", S_IMP, 531. 	LVL(6, 13, 5, 30, 7), (G_GENO|3), 532. 	A(ATTK(AT_BITE, AD_PHYS, 1, 7),  533.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 534. 	SIZ(300, 200, 0, MS_SQAWK, MZ_SMALL), MR_POISON, MR_POISON, 535. 	M1_TPORT|M1_TPORT_CNTRL, M2_STALK, M3_INFRAVISIBLE|M3_INFRAVISION, 536. 	CLR_CYAN),  537.  /*  538.   * jellies  539.   */  540.      MON("blue jelly", S_JELLY, 541. 	LVL(4, 0, 8, 10, 0), (G_GENO|2), 542. 	A(ATTK(AT_NONE, AD_COLD, 0, 6),  543.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 544. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), 545. 	MR_COLD|MR_POISON, MR_COLD|MR_POISON, 546. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS 547. 	  |M1_NOTAKE, 548. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLUE),  549.      MON("spotted jelly", S_JELLY, 550. 	LVL(5, 0, 8, 10, 0), (G_GENO|1), 551. 	A(ATTK(AT_NONE, AD_ACID, 0, 6),  552.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 553. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 554. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 555. 	  M1_MINDLESS|M1_ACID|M1_NOTAKE, 556. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN),  557.      MON("ochre jelly", S_JELLY, 558. 	LVL(6, 3, 8, 20, 0), (G_GENO|2), 559. 	A(ATTK(AT_ENGL, AD_ACID, 3, 6), ATTK(AT_NONE, AD_ACID, 3, 6),  560.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 561. 	SIZ(50, 20, 0, MS_SILENT, MZ_MEDIUM), MR_ACID|MR_STONE, 0, 562. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 563. 	  M1_MINDLESS|M1_ACID|M1_NOTAKE, 564. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),  565.  /*  566.   * kobolds  567.   */  568.      MON("kobold", S_KOBOLD, 569. 	LVL(0, 6, 10, 0, -2), (G_GENO|1), 570. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),  571.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 572. 	SIZ(400, 100, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 573. 	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 574. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),  575.      MON("large kobold", S_KOBOLD, 576. 	LVL(1, 6, 10, 0, -3), (G_GENO|1), 577. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  578.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 579. 	SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 580. 	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_COLLECT, 581. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  582.      MON("kobold lord", S_KOBOLD, 583. 	LVL(2, 6, 10, 0, -4), (G_GENO|1), 584. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4),  585.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 586. 	SIZ(500, 200, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 587. 	M1_HUMANOID|M1_POIS|M1_OMNIVORE, 588. 	M2_HOSTILE|M2_LORD|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, 589. 	HI_LORD),  590.      MON("kobold shaman", S_KOBOLD, 591. 	LVL(2, 6, 6, 10, -4), (G_GENO|1), 592. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),  593.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 594. 	SIZ(450, 150, 0, MS_ORC, MZ_SMALL), MR_POISON, 0, 595. 	M1_HUMANOID|M1_POIS|M1_OMNIVORE, M2_HOSTILE|M2_MAGIC, 596. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP),  597.  /*  598.   * leprechauns  599.   */  600.      MON("leprechaun", S_LEPRECHAUN, 601. 	LVL(5, 15, 8, 20, 0), (G_GENO|4), 602. 	A(ATTK(AT_CLAW, AD_SGLD, 1, 2),  603.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 604. 	SIZ(60, 30, 0, MS_LAUGH, MZ_TINY), 0, 0, 605. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_GREEDY, M3_INFRAVISIBLE, CLR_GREEN),  606.  /*  607.   * mimics  608.   */  609.      MON("small mimic", S_MIMIC, 610. 	LVL(7, 3, 7, 0, 0), (G_GENO|2), 611. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4),  612.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 613. 	SIZ(300, 200, 0, MS_SILENT, MZ_MEDIUM), MR_ACID, 0, 614. 	M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 615. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 616. 	M2_HOSTILE, 0, CLR_BROWN),  617.      MON("large mimic", S_MIMIC, 618. 	LVL(8, 3, 7, 10, 0), (G_GENO|1), 619. 	A(ATTK(AT_CLAW, AD_STCK, 3, 4),  620.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 621. 	SIZ(600, 400, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0, 622. 	M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 623. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 624. 	M2_HOSTILE|M2_STRONG, 0, CLR_RED),  625.      MON("giant mimic", S_MIMIC, 626. 	LVL(9, 3, 7, 20, 0), (G_GENO|1), 627. 	A(ATTK(AT_CLAW, AD_STCK, 3, 6), ATTK(AT_CLAW, AD_STCK, 3, 6),  628.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 629. 	SIZ(800, 500, 0, MS_SILENT, MZ_LARGE), MR_ACID, 0, 630. 	M1_CLING|M1_BREATHLESS|M1_AMORPHOUS|M1_HIDE|M1_ANIMAL|M1_NOEYES| 631. 	  M1_NOHEAD|M1_NOLIMBS|M1_THICK_HIDE|M1_CARNIVORE, 632. 	M2_HOSTILE|M2_STRONG, 0, HI_LORD),  633.  /*  634.   * nymphs  635.   */  636.      MON("wood nymph", S_NYMPH, 637. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 638. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  639.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 640. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 641. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 642. 	CLR_GREEN),  643.      MON("water nymph", S_NYMPH, 644. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 645. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  646.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 647. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 648. 	M1_HUMANOID|M1_TPORT|M1_SWIM, 649. 	M2_HOSTILE|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, CLR_BLUE),  650.      MON("mountain nymph", S_NYMPH, 651. 	LVL(3, 12, 9, 20, 0), (G_GENO|2), 652. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_CLAW, AD_SEDU, 0, 0),  653.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 654. 	SIZ(600, 300, 0, MS_SEDUCE, MZ_HUMAN), 0, 0, 655. 	M1_HUMANOID|M1_TPORT, M2_HOSTILE|M2_FEMALE|M2_COLLECT, 656. 	M3_INFRAVISIBLE, CLR_BROWN),  657.  /*  658.   * orcs  659.   */  660.      MON("goblin", S_ORC, 661. 	LVL(0, 6, 10, 0, -3), (G_GENO|2), 662. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4),  663.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 664. 	SIZ(400, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 665. 	M1_HUMANOID|M1_OMNIVORE, M2_ORC|M2_COLLECT, 666. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY),  667.      MON("hobgoblin", S_ORC, 668. 	LVL(1, 9, 10, 0, -4), (G_GENO|2), 669. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  670.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 671. 	SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, 672. 	M1_HUMANOID|M1_OMNIVORE, M2_ORC|M2_STRONG|M2_COLLECT, 673. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN),  674.  	/* plain "orc" for zombie corpses only; not created at random  675.  	 */  676.      MON("orc", S_ORC, 677. 	LVL(1, 9, 10, 0, -3), (G_GENO|G_NOGEN|G_LGROUP), 678. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  679.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 680. 	SIZ(850, 150, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 681. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 682. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED),  683.      MON("hill orc", S_ORC, 684. 	LVL(2, 9, 10, 0, -4), (G_GENO|G_LGROUP|2), 685. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  686.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 687. 	SIZ(1000, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 688. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 689. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_YELLOW),  690.      MON("Mordor orc", S_ORC, 691. 	LVL(3, 5, 10, 0, -5), (G_GENO|G_LGROUP|1), 692. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6),  693.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 694. 	SIZ(1200, 200, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 695. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 696. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE),  697.      MON("Uruk-hai", S_ORC, 698. 	LVL(3, 7, 10, 0, -4), (G_GENO|G_LGROUP|1), 699. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8),  700.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 701. 	SIZ(1300, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 702. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 703. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLACK),  704.      MON("orc shaman", S_ORC, 705. 	LVL(3, 9, 5, 10, -5), (G_GENO|1), 706. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0),  707.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 708. 	SIZ(1000, 300, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 709. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_MAGIC, 710. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP),  711.      MON("orc-captain", S_ORC, 712. 	LVL(5, 5, 10, 0, -5), (G_GENO|1), 713. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),  714.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 715. 	SIZ(1350, 350, 0, MS_ORC, MZ_HUMAN), 0, 0, M1_HUMANOID|M1_OMNIVORE, 716. 	M2_ORC|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 717. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD),  718.  /*  719.   * piercers  720.   */  721.      MON("rock piercer", S_PIERCER, 722. 	LVL(3, 1, 3, 0, 0), (G_GENO|4), 723. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6),  724.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 725. 	SIZ(200, 200, 0, MS_SILENT, MZ_SMALL), 0, 0, 726. 	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 727. 	M2_HOSTILE, 0, CLR_GRAY),  728.      MON("iron piercer", S_PIERCER, 729. 	LVL(5, 1, 0, 0, 0), (G_GENO|2), 730. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  731.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 732. 	SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 733. 	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 734. 	M2_HOSTILE, 0, CLR_CYAN),  735.      MON("glass piercer", S_PIERCER, 736. 	LVL(7, 1, 0, 0, 0), (G_GENO|1), 737. 	A(ATTK(AT_BITE, AD_PHYS, 4, 6), NO_ATTK, NO_ATTK,  738.  	  NO_ATTK, NO_ATTK, NO_ATTK), 739. 	SIZ(400, 300, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 740. 	M1_CLING|M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 741. 	M2_HOSTILE, 0, CLR_WHITE),  742.  /*  743.   * quadrupeds  744.   */  745.      MON("rothe", S_QUADRUPED, 746. 	LVL(2, 9, 7, 0, 0), (G_GENO|G_SGROUP|4), 747. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 1, 3),  748.  	  ATTK(AT_BITE, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 749. 	SIZ(400, 100, 0, MS_SILENT, MZ_LARGE), 0, 0, 750. 	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 751. 	CLR_BROWN),  752.      MON("mumak", S_QUADRUPED, 753. 	LVL(5, 9, 0, 0, -2), (G_GENO|1), 754. 	A(ATTK(AT_BUTT, AD_PHYS, 4,12), ATTK(AT_BITE, AD_PHYS, 2, 6),  755.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 756. 	SIZ(2500, 500, 0, MS_ROAR, MZ_LARGE), 0, 0, 757. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 758. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),  759.      MON("leocrotta", S_QUADRUPED, 760. 	LVL(6, 18, 4, 10, 0), (G_GENO|2), 761. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_BITE, AD_PHYS, 2, 6),  762.  	  ATTK(AT_CLAW, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 763. 	SIZ(1200, 500, 0, MS_IMITATE, MZ_LARGE), 0, 0, 764. 	M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, M2_HOSTILE|M2_STRONG, 765. 	M3_INFRAVISIBLE, CLR_RED),  766.      MON("wumpus", S_QUADRUPED, 767. 	LVL(8, 3, 2, 10, 0), (G_GENO|1), 768. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6),  769.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 770. 	SIZ(2500, 500, 0, MS_BURBLE, MZ_LARGE), 0, 0, 771. 	M1_CLING|M1_ANIMAL|M1_NOHANDS|M1_OMNIVORE, 772. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_CYAN),  773.      MON("titanothere", S_QUADRUPED, 774. 	LVL(12, 12, 6, 0, 0), (G_GENO|2), 775. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8),  776.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 777. 	SIZ(2650, 650, 0, MS_SILENT, MZ_LARGE), 0, 0, 778. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 779. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),  780.      MON("baluchitherium", S_QUADRUPED, 781. 	LVL(14, 12, 5, 0, 0), (G_GENO|2), 782. 	A(ATTK(AT_CLAW, AD_PHYS, 5, 4), ATTK(AT_CLAW, AD_PHYS, 5, 4),  783.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 784. 	SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), 0, 0, 785. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 786. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_GRAY),  787.      MON("mastodon", S_QUADRUPED, 788. 	LVL(20, 12, 5, 0, 0), (G_GENO|1), 789. 	A(ATTK(AT_BUTT, AD_PHYS, 4, 8), ATTK(AT_BUTT, AD_PHYS, 4, 8),  790.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 791. 	SIZ(3800, 800, 0, MS_SILENT, MZ_LARGE), 0, 0, 792. 	M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS|M1_HERBIVORE, 793. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_BLACK),  794.  /*  795.   * rodents  796.   */  797.      MON("sewer rat", S_RODENT, 798. 	LVL(0, 12, 7, 0, 0), (G_GENO|G_SGROUP|1), 799. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3),  800.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 801. 	SIZ(20, 12, 0, MS_SQEEK, MZ_TINY), 0, 0, 802. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 803. 	CLR_BROWN),  804.      MON("giant rat", S_RODENT, 805. 	LVL(1, 10, 7, 0, 0), (G_GENO|G_SGROUP|2), 806. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3),  807.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 808. 	SIZ(30, 30, 0, MS_SQEEK, MZ_TINY), 0, 0, 809. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 810. 	CLR_BROWN),  811.      MON("rabid rat", S_RODENT, 812. 	LVL(2, 12, 6, 0, 0), (G_GENO|1), 813. 	A(ATTK(AT_BITE, AD_DRCO, 2, 4),  814.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 815. 	SIZ(30, 5, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0, 816. 	M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_CARNIVORE, M2_HOSTILE, M3_INFRAVISIBLE, 817. 	CLR_BROWN),  818.      MON("wererat", S_RODENT, 819. 	LVL(2, 12, 6, 10, -7), (G_NOGEN|G_NOCORPSE), 820. 	A(ATTK(AT_BITE, AD_WERE, 1, 4),  821.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 822. 	SIZ(40, 30, 0, MS_SQEEK, MZ_TINY), MR_POISON, 0, 823. 	M1_NOHANDS|M1_POIS|M1_REGEN|M1_CARNIVORE, 824. 	M2_NOPOLY|M2_WERE|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  825.      MON("rock mole", S_RODENT, 826. 	LVL(3, 3, 0, 20, 0), (G_GENO|2), 827. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  828.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 829. 	SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 830. 	M1_TUNNEL|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, 831. 	M2_HOSTILE|M2_GREEDY|M2_JEWELS|M2_COLLECT, M3_INFRAVISIBLE, CLR_GRAY),  832.  	MON("woodchuck", S_RODENT, 833. 	LVL(3, 3, 0, 20, 0), (G_NOGEN|G_GENO), 834. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  835.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 836. 	SIZ(30, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 837. 	M1_TUNNEL/*LOGGING*/|M1_ANIMAL|M1_NOHANDS|M1_SWIM, 838. 		/* In reality, they tunnel instead of cutting lumber. Oh, well. */ 839.  	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BROWN),  840.  /*  841.   * spiders & scorpions  842.   */  843.      MON("cave spider", S_SPIDER, 844. 	LVL(1, 12, 3, 0, 0), (G_GENO|G_SGROUP|2), 845. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2),  846.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 847. 	SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 848. 	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 849. 	M2_HOSTILE, 0, CLR_GRAY),  850.      MON("centipede", S_SPIDER, 851. 	LVL(2, 4, 3, 0, 0), (G_GENO|1), 852. 	A(ATTK(AT_BITE, AD_DRST, 1, 3), NO_ATTK, NO_ATTK,  853.  	  NO_ATTK, NO_ATTK, NO_ATTK), 854. 	SIZ(50, 50, 0, MS_SILENT, MZ_TINY), MR_POISON, MR_POISON, 855. 	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_CARNIVORE, 856. 	M2_HOSTILE, 0, CLR_YELLOW),  857.      MON("giant spider", S_SPIDER, 858. 	LVL(5, 15, 4, 0, 0), (G_GENO|1), 859. 	A(ATTK(AT_BITE, AD_DRST, 2, 4),  860.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 861. 	SIZ(100, 100, 0, MS_SILENT, MZ_LARGE), MR_POISON, MR_POISON, 862. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 863. 	M2_HOSTILE|M2_STRONG, 0, CLR_MAGENTA),  864.      MON("scorpion", S_SPIDER, 865. 	LVL(5, 15, 3, 0, 0), (G_GENO|2), 866. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2),  867.  	  ATTK(AT_STNG, AD_DRST, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 868. 	SIZ(50, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 869. 	M1_CONCEAL|M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 870. 	M2_HOSTILE, 0, CLR_RED),  871.  /*  872.   * trappers, lurkers, &c  873.   */  874.      MON("lurker above", S_TRAPPER, 875. 	LVL(10, 3, 3, 0, 0), (G_GENO|2), 876. 	A(ATTK(AT_ENGL, AD_DGST, 1, 8),  877.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 878. 	SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0, 879. 	M1_HIDE|M1_FLY|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE, 880. 	M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GRAY),  881.      MON("trapper", S_TRAPPER, 882. 	LVL(12, 3, 3, 0, 0), (G_GENO|2), 883. 	A(ATTK(AT_ENGL, AD_DGST, 1,10),  884.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 885. 	SIZ(800, 350, 0, MS_SILENT, MZ_HUGE), 0, 0, 886. 	M1_HIDE|M1_ANIMAL|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_CARNIVORE, 887. 	M2_HOSTILE|M2_STALK|M2_STRONG, 0, CLR_GREEN),  888.  /*  889.   * unicorns and horses  890.   */  891.      MON("white unicorn", S_UNICORN, 892. 	LVL(4, 24, 2, 70, 7), (G_GENO|2), 893. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  894.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 895. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 896. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 897. 	M3_INFRAVISIBLE, CLR_WHITE),  898.      MON("gray unicorn", S_UNICORN, 899. 	LVL(4, 24, 2, 70, 0), (G_GENO|1), 900. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  901.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 902. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 903. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 904. 	M3_INFRAVISIBLE, CLR_GRAY),  905.      MON("black unicorn", S_UNICORN, 906. 	LVL(4, 24, 2, 70, -7), (G_GENO|1), 907. 	A(ATTK(AT_BUTT, AD_PHYS, 1,12), ATTK(AT_KICK, AD_PHYS, 1, 6),  908.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 909. 	SIZ(1300, 300, 0, MS_NEIGH, MZ_LARGE), MR_POISON, MR_POISON, 910. 	M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_JEWELS, 911. 	M3_INFRAVISIBLE, CLR_BLACK),  912.      MON("pony", S_UNICORN, 913. 	LVL(3, 16, 6, 0, 0), (G_GENO|2), 914. 	A(ATTK(AT_KICK, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_PHYS, 1, 2),  915.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 916. 	SIZ(1300, 250, 0, MS_NEIGH, MZ_MEDIUM), 0, 0, 917. 	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 918. 	M3_INFRAVISIBLE, CLR_BROWN),  919.      MON("horse", S_UNICORN, 920. 	LVL(5, 20, 5, 0, 0), (G_GENO|2), 921. 	A(ATTK(AT_KICK, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_PHYS, 1, 3),  922.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 923. 	SIZ(1500, 300, 0, MS_NEIGH, MZ_LARGE), 0, 0, 924. 	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 925. 	M3_INFRAVISIBLE, CLR_BROWN),  926.      MON("warhorse", S_UNICORN, 927. 	LVL(7, 24, 4, 0, 0), (G_GENO|2), 928. 	A(ATTK(AT_KICK, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_PHYS, 1, 4),  929.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 930. 	SIZ(1800, 350, 0, MS_NEIGH, MZ_LARGE), 0, 0, 931. 	M1_ANIMAL|M1_NOHANDS|M1_HERBIVORE, M2_WANDER|M2_STRONG|M2_DOMESTIC, 932. 	M3_INFRAVISIBLE, CLR_BROWN),  933.  /*  934.   * vortices  935.   */  936.      MON("fog cloud", S_VORTEX, 937. 	LVL(3, 1, 0, 0, 0), (G_GENO|G_NOCORPSE|2), 938. 	A(ATTK(AT_ENGL, AD_PHYS, 1, 6),  939.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 940. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 941. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 942. 	  M1_AMORPHOUS|M1_UNSOLID, 943. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY),  944.      MON("dust vortex", S_VORTEX, 945. 	LVL(4, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|2), 946. 	A(ATTK(AT_ENGL, AD_BLND, 2, 8),  947.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 948. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 949. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 950. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN),  951.      MON("ice vortex", S_VORTEX, 952. 	LVL(5, 20, 2, 30, 0), (G_NOHELL|G_GENO|G_NOCORPSE|1), 953. 	A(ATTK(AT_ENGL, AD_COLD, 1, 6),  954.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 955. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 956. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 957. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS, 958. 	M2_HOSTILE|M2_NEUTER, 0, CLR_CYAN),  959.      MON("energy vortex", S_VORTEX, 960. 	LVL(6, 20, 2, 30, 0), (G_GENO|G_NOCORPSE|1), 961. 	A(ATTK(AT_ENGL, AD_ELEC, 1, 6), ATTK(AT_ENGL, AD_DREN, 0, 0),  962.  	  ATTK(AT_NONE, AD_ELEC, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK), 963. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 964. 	MR_ELEC|MR_SLEEP|MR_DISINT|MR_POISON|MR_STONE, 0, 965. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 966. 	  M1_UNSOLID, 967. 	M2_HOSTILE|M2_NEUTER, 0, HI_ZAP),  968.      MON("steam vortex", S_VORTEX, 969. 	LVL(7, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|2), 970. 	A(ATTK(AT_ENGL, AD_FIRE, 1, 8),  971.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 972. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 973. 	MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE, 0, 974. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 975. 	  M1_UNSOLID, 976. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_BLUE),  977.      MON("fire vortex", S_VORTEX, 978. 	LVL(8, 22, 2, 30, 0), (G_HELL|G_GENO|G_NOCORPSE|1), 979. 	A(ATTK(AT_ENGL, AD_FIRE, 1,10), ATTK(AT_NONE, AD_FIRE, 0, 4),  980.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 981. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), 982. 	MR_FIRE|MR_SLEEP|MR_POISON|MR_STONE, 0, 983. 	M1_FLY|M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS| 984. 	  M1_UNSOLID, 985. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW),  986.  /*  987.   * worms  988.   */  989.      MON("baby long worm", S_WORM, 990. 	LVL(8, 3, 5, 0, 0), G_GENO, 991. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  992.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 993. 	SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0, 994. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE|M1_NOTAKE, 995. 	M2_HOSTILE, 0, CLR_BROWN),  996.      MON("baby purple worm", S_WORM, 997. 	LVL(8, 3, 5, 0, 0), G_GENO, 998. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6),  999.  	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1000. 	SIZ(600, 250, 0, MS_SILENT, MZ_LARGE), 0, 0, 1001. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_CARNIVORE, M2_HOSTILE, 1002. 	0, CLR_MAGENTA), 1003.     MON("long worm", S_WORM, 1004. 	LVL(8, 3, 5, 10, 0), (G_GENO|2), 1005. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1006. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1007. 	SIZ(1500, 500, 0, MS_SILENT, MZ_GIGANTIC), 0, 0, 1008. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE, 1009. 	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_BROWN), 1010.     MON("purple worm", S_WORM, 1011. 	LVL(15, 9, 6, 20, 0), (G_GENO|2), 1012. 	A(ATTK(AT_BITE, AD_PHYS, 2, 8), ATTK(AT_ENGL, AD_DGST, 1,10), 1013. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1014. 	SIZ(2700, 700, 0, MS_SILENT, MZ_GIGANTIC), 0, 0, 1015. 	M1_ANIMAL|M1_SLITHY|M1_NOLIMBS|M1_OVIPAROUS|M1_CARNIVORE, 1016. 	M2_HOSTILE|M2_STRONG|M2_NASTY, 0, CLR_MAGENTA), 1017. /*  1018.  * xan, &c  1019.  */  1020.     MON("grid bug", S_XAN, 1021. 	LVL(0, 12, 9, 0, 0), (G_GENO|G_SGROUP|G_NOCORPSE|3), 1022. 	A(ATTK(AT_BITE, AD_ELEC, 1, 1), 1023. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1024. 	SIZ(15, 10, 0, MS_BUZZ, MZ_TINY), MR_ELEC|MR_POISON, 0, 1025. 	M1_ANIMAL, M2_HOSTILE, M3_INFRAVISIBLE, CLR_MAGENTA), 1026.     MON("xan", S_XAN, 1027. 	LVL(7, 18, -4, 0, 0), (G_GENO|3), 1028. 	A(ATTK(AT_STNG, AD_LEGS, 1, 4), 1029. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1030. 	SIZ(300, 300, 0, MS_BUZZ, MZ_TINY), MR_POISON, MR_POISON, 1031. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_POIS, M2_HOSTILE, M3_INFRAVISIBLE, 1032. 	CLR_RED), 1033. /*  1034.  * lights  1035.  */  1036.     MON("yellow light", S_LIGHT, 1037. 	LVL(3, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|4), 1038. 	A(ATTK(AT_EXPL, AD_BLND, 10,20), 1039. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1040. 	SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 1041. 	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID| 1042. 	 MR_STONE, 0, 1043. 	M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1044. 	 M1_MINDLESS|M1_UNSOLID|M1_NOTAKE, 1045. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), 1046.     MON("black light", S_LIGHT, 1047. 	LVL(5, 15, 0, 0, 0), (G_NOCORPSE|G_GENO|2), 1048. 	A(ATTK(AT_EXPL, AD_HALU, 10,12), 1049. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1050. 	SIZ(0, 0, 0, MS_SILENT, MZ_SMALL), 1051. 	MR_FIRE|MR_COLD|MR_ELEC|MR_DISINT|MR_SLEEP|MR_POISON|MR_ACID| 1052. 	 MR_STONE, 0, 1053. 	M1_FLY|M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1054. 	 M1_MINDLESS|M1_UNSOLID|M1_SEE_INVIS|M1_NOTAKE, 1055. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 1056. /*  1057.  * zruty  1058.  */  1059.     MON("zruty", S_ZRUTY, 1060. 	LVL(9, 8, 3, 0, 0), (G_GENO|2), 1061. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1062. 	  ATTK(AT_BITE, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1063. 	SIZ(1200, 600, 0, MS_SILENT, MZ_LARGE), 0, 0, 1064. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1065. 	M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), 1066. /*  1067.  * Angels and other lawful minions  1068.  */  1069.     MON("couatl", S_ANGEL, 1070. 	LVL(8, 10, 5, 30, 7), (G_NOHELL|G_SGROUP|G_NOCORPSE|1), 1071. 	A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_BITE, AD_PHYS, 1, 3), 1072. 	  ATTK(AT_HUGS, AD_WRAP, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1073. 	SIZ(900, 400, 0, MS_HISS, MZ_LARGE), MR_POISON, 0, 1074. 	M1_FLY|M1_POIS, 1075. 	M2_MINION|M2_STALK|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 1076. 	CLR_GREEN), 1077.     MON("Aleax", S_ANGEL, 1078. 	LVL(10, 8, 0, 30, 7), (G_NOHELL|G_NOCORPSE|1), 1079. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_WEAP, AD_PHYS, 1, 6), 1080. 	  ATTK(AT_KICK, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1081. 	SIZ(WT_HUMAN, 400, 0, MS_IMITATE, MZ_HUMAN), 1082. 	MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 1083. 	M1_HUMANOID|M1_SEE_INVIS, 1084. 	M2_MINION|M2_STALK|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, 1085. 	CLR_YELLOW), 1086.     MON("Angel", S_ANGEL, 1087. 	LVL(14, 10, -4, 55, 12), (G_NOHELL|G_NOCORPSE|1), 1088. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 4), 1089. 	  ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6),  1090. 	  NO_ATTK, NO_ATTK), 1091. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_CUSS, MZ_HUMAN), 1092. 	MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 1093. 	M1_HUMANOID|M1_SEE_INVIS, 1094. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_COLLECT, 1095. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE), 1096.     MON("ki-rin", S_ANGEL, 1097. 	LVL(16, 18, -5, 90, 15), (G_NOHELL|G_NOCORPSE|1), 1098. 	A(ATTK(AT_KICK, AD_PHYS, 2, 4), ATTK(AT_KICK, AD_BLND, 2, 4), 1099. 	  ATTK(AT_BUTT, AD_PHYS, 3, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1100. 	SIZ(WT_HUMAN, 400, 0, MS_NEIGH, MZ_LARGE), 0, 0, 1101. 	M1_FLY|M1_SEE_INVIS, 1102. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD, 1103. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_GOLD), 1104.     MON("Archon", S_ANGEL, 1105. 	LVL(19, 16, -6, 80, 15), (G_NOHELL|G_NOCORPSE|1), 1106. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_GAZE, AD_BLND, 2, 6), 1107. 	  ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 1, 8),  1108. 	  ATTK(AT_MAGC, AD_SPEL, 4, 6), NO_ATTK), 1109. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), 1110. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 1111. 	M1_FLY|M1_HUMANOID|M1_SEE_INVIS|M1_REGEN, 1112. 	M2_NOPOLY|M2_MINION|M2_STALK|M2_STRONG|M2_NASTY|M2_LORD| 1113. 	 M2_COLLECT|M2_MAGIC, 1114. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 1115. /*  1116.  * Bats  1117.  */  1118.     MON("bat", S_BAT, 1119. 	LVL(0, 22, 8, 0, 0), (G_GENO|G_SGROUP|1), 1120. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1121. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1122. 	SIZ(20, 20, 0, MS_SQEEK, MZ_TINY), 0, 0, 1123. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_WANDER, M3_INFRAVISIBLE, 1124. 	CLR_BROWN), 1125.     MON("giant bat", S_BAT, 1126. 	LVL(2, 22, 7, 0, 0), (G_GENO|2), 1127. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), 1128. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1129. 	SIZ(30, 30, 0, MS_SQEEK, MZ_MEDIUM), 0, 0, 1130. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 1131. 	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_RED), 1132.     MON("raven", S_BAT, 1133. 	LVL(4, 20, 6, 0, 0), (G_GENO|2), 1134. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_BLND, 1, 6), 1135. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1136. 	SIZ(40, 20, 0, MS_SQAWK, MZ_MEDIUM), 0, 0, 1137. 	M1_FLY|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 1138. 	M2_WANDER|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), 1139.     MON("vampire bat", S_BAT, 1140. 	LVL(5, 20, 6, 0, 0), (G_GENO|2), 1141. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRST, 0, 0), 1142. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1143. 	SIZ(30, 20, 0, MS_SQEEK, MZ_TINY), MR_SLEEP|MR_POISON, 0, 1144. 	M1_FLY|M1_BREATHLESS|M1_ANIMAL|M1_NOHANDS|M1_POIS|M1_REGEN, 1145. 	M2_UNDEAD|M2_HOSTILE, M3_INFRAVISIBLE, CLR_BLACK), 1146. /*  1147.  * Centaurs  1148.  */  1149.     MON("plains centaur", S_CENTAUR, 1150. 	LVL(4, 18, 4, 0, 0), (G_GENO|1), 1151. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_KICK, AD_PHYS, 1, 6), 1152. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1153. 	SIZ(2500, 500, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 1154. 	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 1155. 	M3_INFRAVISIBLE, CLR_BROWN), 1156.     MON("forest centaur", S_CENTAUR, 1157. 	LVL(5, 18, 3, 10, -1), (G_GENO|1), 1158. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_KICK, AD_PHYS, 1, 6), 1159. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1160. 	SIZ(2550, 600, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 1161. 	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 1162. 	M3_INFRAVISIBLE, CLR_GREEN), 1163.     MON("mountain centaur", S_CENTAUR, 1164. 	LVL(6, 20, 2, 10, -3), (G_GENO|1), 1165. 	A(ATTK(AT_WEAP, AD_PHYS, 1,10), ATTK(AT_KICK, AD_PHYS, 1, 6), 1166. 	  ATTK(AT_KICK, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1167. 	SIZ(2550, 500, 0, MS_HUMANOID, MZ_LARGE), 0, 0, 1168. 	M1_HUMANOID|M1_OMNIVORE, M2_STRONG|M2_GREEDY|M2_COLLECT, 1169. 	M3_INFRAVISIBLE, CLR_CYAN), 1170. /*  1171.  * Dragons  1172.  */  1173. 	/* The order of the dragons is VERY IMPORTANT.  Quite a few  1174. 	 * pieces of code depend on gray being first and yellow being last.  1175. 	 * The code also depends on the *order* being the same as that for  1176. 	 * dragon scale mail and dragon scales in objects.c.  Baby dragons  1177. 	 * cannot confer intrinsics, to avoid polyself/egg abuse.  1178. 	 *  1179. 	 * As reptiles, dragons are cold-blooded and thus aren't seen  1180. 	 * with infravision.  Red dragons are the exception.  1181. 	 */  1182.     MON("baby gray dragon", S_DRAGON, 1183. 	LVL(12, 9, 2, 10, 0), G_GENO, 1184. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1185. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1186. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 1187. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1188. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, M3_INFRAVISIBLE, CLR_GRAY), 1189.     MON("baby silver dragon", S_DRAGON, 1190. 	LVL(12, 9, 2, 40, 0), G_GENO, 1191. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1192. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1193. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 1194. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1195. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BRIGHT_CYAN), 1196. #if 0	/* DEFERRED */  1197.     MON("baby shimmering dragon", S_DRAGON, 1198. 	LVL(12, 9, 2, 10, 0), G_GENO, 1199. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1200. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1201. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), 0, 0, 1202. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1203. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_CYAN), 1204. #endif  1205.     MON("baby red dragon", S_DRAGON, 1206. 	LVL(12, 9, 2, 10, 0), G_GENO, 1207. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1208. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1209. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_FIRE, 0, 1210. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1211. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, M3_INFRAVISIBLE, CLR_RED), 1212.     MON("baby white dragon", S_DRAGON, 1213. 	LVL(12, 9, 2, 10, 0), G_GENO, 1214. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1215. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1216. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_COLD, 0, 1217. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1218. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_WHITE), 1219.     MON("baby orange dragon", S_DRAGON, 1220. 	LVL(12, 9, 2, 10, 0), G_GENO, 1221. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1222. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1223. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_SLEEP, 0, 1224. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1225. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_ORANGE), 1226.     MON("baby black dragon", S_DRAGON, 1227. 	LVL(12, 9, 2, 10, 0), G_GENO, 1228. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1229. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1230. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_DISINT, 0, 1231. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1232. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLACK), 1233.     MON("baby blue dragon", S_DRAGON, 1234. 	LVL(12, 9, 2, 10, 0), G_GENO, 1235. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1236. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1237. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_ELEC, 0, 1238. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE, 1239. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_BLUE), 1240.     MON("baby green dragon", S_DRAGON, 1241. 	LVL(12, 9, 2, 10, 0), G_GENO, 1242. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1243. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1244. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_POISON, 0, 1245. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_POIS, 1246. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_GREEN), 1247.     MON("baby yellow dragon", S_DRAGON, 1248. 	LVL(12, 9, 2, 10, 0), G_GENO, 1249. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), 1250. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1251. 	SIZ(1500, 500, 0, MS_ROAR, MZ_HUGE), MR_ACID|MR_STONE, 0, 1252. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_ACID, 1253. 	M2_HOSTILE|M2_STRONG|M2_GREEDY|M2_JEWELS, 0, CLR_YELLOW), 1254.     MON("gray dragon", S_DRAGON, 1255. 	LVL(15, 9, -1, 20, 4), (G_GENO|1), 1256. 	A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1257. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1258. 	  NO_ATTK, NO_ATTK), 1259. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 0, 0, 1260. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1261. 	 M1_CARNIVORE, 1262. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GRAY), 1263.     MON("silver dragon", S_DRAGON, 1264. 	LVL(15, 9, -1, 95, 4), (G_GENO|1), 1265. 	A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1266. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1267. 	  NO_ATTK, NO_ATTK), 1268. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD, 0, 1269. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1270. 	 M1_CARNIVORE, 1271. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1272. 	0, CLR_BRIGHT_CYAN), 1273. #if 0	/* DEFERRED */  1274.     MON("shimmering dragon", S_DRAGON, 1275. 	LVL(15, 9, -1, 20, 4), (G_GENO|1), 1276. 	A(ATTK(AT_BREA, AD_MAGM, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1277. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1278. 	  NO_ATTK, NO_ATTK), 1279. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 0, 0, 1280. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1281. 	 M1_CARNIVORE, 1282. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1283. 	0, CLR_CYAN), 1284. #endif  1285.     MON("red dragon", S_DRAGON, 1286. 	LVL(15, 9, -1, 20, -4), (G_GENO|1), 1287. 	A(ATTK(AT_BREA, AD_FIRE, 6, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1288. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1289. 	  NO_ATTK, NO_ATTK), 1290. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_FIRE, MR_FIRE, 1291. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1292. 	 M1_CARNIVORE, 1293. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1294. 	M3_INFRAVISIBLE, CLR_RED), 1295.     MON("white dragon", S_DRAGON, 1296. 	LVL(15, 9, -1, 20, -5), (G_GENO|1), 1297. 	A(ATTK(AT_BREA, AD_COLD, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1298. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1299. 	  NO_ATTK, NO_ATTK), 1300. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_COLD, MR_COLD, 1301. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1302. 	 M1_CARNIVORE, 1303. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_WHITE), 1304.     MON("orange dragon", S_DRAGON, 1305. 	LVL(15, 9, -1, 20, 5), (G_GENO|1), 1306. 	A(ATTK(AT_BREA, AD_SLEE, 4,25), ATTK(AT_BITE, AD_PHYS, 3, 8), 1307. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1308. 	  NO_ATTK, NO_ATTK), 1309. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_SLEEP, MR_SLEEP, 1310. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1311. 	 M1_CARNIVORE, 1312. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1313. 	0, CLR_ORANGE), 1314.     MON("black dragon", S_DRAGON, 1315. 	LVL(15, 9, -1, 20, -6), (G_GENO|1), 1316. 	A(ATTK(AT_BREA, AD_DISN, 4,10), ATTK(AT_BITE, AD_PHYS, 3, 8), 1317. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1318. 	  NO_ATTK, NO_ATTK), 1319. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_DISINT, MR_DISINT, 1320. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1321. 	 M1_CARNIVORE, 1322. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_BLACK), 1323.     MON("blue dragon", S_DRAGON, 1324. 	LVL(15, 9, -1, 20, -7), (G_GENO|1), 1325. 	A(ATTK(AT_BREA, AD_ELEC, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1326. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1327. 	  NO_ATTK, NO_ATTK), 1328. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_ELEC, MR_ELEC, 1329. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1330. 	 M1_CARNIVORE, 1331. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_BLUE), 1332.     MON("green dragon", S_DRAGON, 1333. 	LVL(15, 9, -1, 20, 6), (G_GENO|1), 1334. 	A(ATTK(AT_BREA, AD_DRST, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1335. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1336. 	  NO_ATTK, NO_ATTK), 1337. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), MR_POISON, MR_POISON, 1338. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1339. 	 M1_CARNIVORE|M1_POIS, 1340. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 0, CLR_GREEN), 1341.     MON("yellow dragon", S_DRAGON, 1342. 	LVL(15, 9, -1, 20, 7), (G_GENO|1), 1343. 	A(ATTK(AT_BREA, AD_ACID, 4, 6), ATTK(AT_BITE, AD_PHYS, 3, 8), 1344. 	  ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4),  1345. 	  NO_ATTK, NO_ATTK), 1346. 	SIZ(WT_DRAGON, 1500, 0, MS_ROAR, MZ_GIGANTIC), 1347. 	MR_ACID|MR_STONE, MR_STONE, 1348. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_SEE_INVIS|M1_OVIPAROUS| 1349. 	 M1_CARNIVORE|M1_ACID, 1350. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_GREEDY|M2_JEWELS|M2_MAGIC, 1351. 	0, CLR_YELLOW), 1352. /*  1353.  * Elementals  1354.  */  1355.     MON("stalker", S_ELEMENTAL, 1356. 	LVL(8, 12, 3, 0, 0), (G_GENO|3), 1357. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 4), 1358. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1359. 	SIZ(900, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 1360. 	M1_ANIMAL|M1_FLY|M1_SEE_INVIS, 1361. 	M2_WANDER|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_WHITE), 1362.     MON("air elemental", S_ELEMENTAL, 1363. 	LVL(8, 36, 2, 30, 0), (G_NOCORPSE|1), 1364. 	A(ATTK(AT_ENGL, AD_PHYS, 2,10), 1365. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1366. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0, 1367. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY, 1368. 	M2_STRONG|M2_NEUTER, 0, CLR_CYAN), 1369.     MON("fire elemental", S_ELEMENTAL, 1370. 	LVL(8, 12, 2, 30, 0), (G_NOCORPSE|1), 1371. 	A(ATTK(AT_CLAW, AD_FIRE, 3, 6), ATTK(AT_NONE, AD_FIRE, 0, 4), 1372. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1373. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUGE), MR_FIRE|MR_POISON|MR_STONE, 0, 1374. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_UNSOLID|M1_FLY|M1_NOTAKE, 1375. 	M2_STRONG|M2_NEUTER, M3_INFRAVISIBLE, CLR_YELLOW), 1376.     MON("earth elemental", S_ELEMENTAL, 1377. 	LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1), 1378. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 6), 1379. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1380. 	SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), 1381. 	MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0, 1382. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_BREATHLESS| 1383. 	 M1_WALLWALK|M1_THICK_HIDE, 1384. 	M2_STRONG|M2_NEUTER, 0, CLR_BROWN), 1385.     MON("water elemental", S_ELEMENTAL, 1386. 	LVL(8, 6, 2, 30, 0), (G_NOCORPSE|1), 1387. 	A(ATTK(AT_CLAW, AD_PHYS, 5, 6), 1388. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1389. 	SIZ(2500, 0, 0, MS_SILENT, MZ_HUGE), MR_POISON|MR_STONE, 0, 1390. 	M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_AMPHIBIOUS|M1_SWIM, 1391. 	M2_STRONG|M2_NEUTER, 0, CLR_BLUE), 1392. /*  1393.  * Fungi  1394.  */  1395.     MON("lichen", S_FUNGUS, 1396. 	LVL(0, 1, 9, 0, 0), (G_GENO|4), 1397. 	A(ATTK(AT_TUCH, AD_STCK, 0, 0), 1398. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1399. 	SIZ(20, 200, 0, MS_SILENT, MZ_SMALL), 0, 0, 1400. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1401. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BRIGHT_GREEN), 1402.     MON("brown mold", S_FUNGUS, 1403. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1404. 	A(ATTK(AT_NONE, AD_COLD, 0, 6), 1405. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1406. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), 1407. 	MR_COLD|MR_POISON, MR_COLD|MR_POISON, 1408. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1409. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 1410.     MON("yellow mold", S_FUNGUS, 1411. 	LVL(1, 0, 9, 0, 0), (G_GENO|2), 1412. 	A(ATTK(AT_NONE, AD_STUN, 0, 4), 1413. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1414. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 1415. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_POIS|M1_NOTAKE, 1416. 	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 1417.     MON("green mold", S_FUNGUS, 1418. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1419. 	A(ATTK(AT_NONE, AD_ACID, 0, 4), 1420. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1421. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), MR_ACID|MR_STONE, MR_STONE, 1422. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_ACID|M1_NOTAKE, 1423. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 1424.     MON("red mold", S_FUNGUS, 1425. 	LVL(1, 0, 9, 0, 0), (G_GENO|1), 1426. 	A(ATTK(AT_NONE, AD_FIRE, 0, 4), 1427. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1428. 	SIZ(50, 30, 0, MS_SILENT, MZ_SMALL), 1429. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1430. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1431. 	M2_HOSTILE|M2_NEUTER, M3_INFRAVISIBLE, CLR_RED), 1432.     MON("shrieker", S_FUNGUS, 1433. 	LVL(3, 1, 7, 0, 0), (G_GENO|1), 1434. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1435. 	SIZ(100, 100, 0, MS_SHRIEK, MZ_SMALL), MR_POISON, MR_POISON, 1436. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1437. 	M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 1438.     MON("violet fungus", S_FUNGUS, 1439. 	LVL(3, 1, 7, 0, 0), (G_GENO|2), 1440. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_STCK, 0, 0), 1441. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1442. 	SIZ(100, 100, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 1443. 	M1_BREATHLESS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD|M1_MINDLESS|M1_NOTAKE, 1444. 	M2_HOSTILE|M2_NEUTER, 0, CLR_MAGENTA), 1445. /*  1446.  * Gnomes  1447.  */  1448.     MON("gnome", S_GNOME, 1449. 	LVL(1, 6, 10, 4, 0), (G_GENO|G_SGROUP|1), 1450. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1451. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1452. 	SIZ(650, 100, 0, MS_ORC, MZ_SMALL), 0, 0, 1453. 	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_COLLECT, 1454. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 1455.     MON("gnome lord", S_GNOME, 1456. 	LVL(3, 8, 10, 4, 0), (G_GENO|2), 1457. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 1458. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1459. 	SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0, 1460. 	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_LORD|M2_MALE|M2_COLLECT, 1461. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 1462.     MON("gnomish wizard", S_GNOME, 1463. 	LVL(3, 10, 4, 10, 0), (G_GENO|1), 1464. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0), 1465. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1466. 	SIZ(700, 120, 0, MS_ORC, MZ_SMALL), 0, 0, 1467. 	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_MAGIC, 1468. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_ZAP), 1469.     MON("gnome king", S_GNOME, 1470. 	LVL(5, 10, 10, 20, 0), (G_GENO|1), 1471. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1472. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1473. 	SIZ(750, 150, 0, MS_ORC, MZ_SMALL), 0, 0, 1474. 	M1_HUMANOID|M1_OMNIVORE, M2_GNOME|M2_PRINCE|M2_MALE|M2_COLLECT, 1475. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 1476. #ifdef SPLITMON_1  1477. };  1478. #endif  1479. #endif /* !SPLITMON_2 */  1480.  1481. /* horrible kludge alert:  1482.  * This is a compiler-specific kludge to allow the compilation of monst.o in  1483.  * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The  1484.  * resulting assembler files (monst1.s and monst2.s) are then run through  1485.  * sed to change local symbols, concatenated together, and assembled to  1486.  * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only  1487.  * be done if you don't have enough memory to compile monst.o the "normal"  1488.  * way.  --ERS  1489.  */  1490.  1491. #ifndef SPLITMON_1  1492. #ifdef SPLITMON_2  1493. struct permonst _mons2[] = {  1494. #endif  1495. /*  1496.  * giant Humanoids  1497.  */  1498.     MON("giant", S_GIANT, 1499. 	LVL(6, 6, 0, 0, 2), (G_GENO|G_NOGEN|1), 1500. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1501. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1502. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), 0, 0, 1503. 	M1_HUMANOID|M1_CARNIVORE, 1504. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1505. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 1506.     MON("stone giant", S_GIANT, 1507. 	LVL(6, 6, 0, 0, 2), (G_GENO|G_SGROUP|1), 1508. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1509. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1510. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), 0, 0, 1511. 	M1_HUMANOID|M1_CARNIVORE, 1512. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1513. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 1514.     MON("hill giant", S_GIANT, 1515. 	LVL(8, 10, 6, 0, -2), (G_GENO|G_SGROUP|1), 1516. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), 1517. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1518. 	SIZ(2200, 700, 0, MS_BOAST, MZ_HUGE), 0, 0, 1519. 	M1_HUMANOID|M1_CARNIVORE, 1520. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1521. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_CYAN), 1522.     MON("fire giant", S_GIANT, 1523. 	LVL(9, 12, 4, 5, 2), (G_GENO|G_SGROUP|1), 1524. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), 1525. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1526. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_FIRE, MR_FIRE, 1527. 	M1_HUMANOID|M1_CARNIVORE, 1528. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1529. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_YELLOW), 1530.     MON("frost giant", S_GIANT, 1531. 	LVL(10, 12, 3, 10, -3), (G_NOHELL|G_GENO|G_SGROUP|1), 1532. 	A(ATTK(AT_WEAP, AD_PHYS, 2,12), 1533. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1534. 	SIZ(2250, 750, 0, MS_BOAST, MZ_HUGE), MR_COLD, MR_COLD, 1535. 	M1_HUMANOID|M1_CARNIVORE, 1536. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1537. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_WHITE), 1538.     MON("storm giant", S_GIANT, 1539. 	LVL(16, 12, 3, 10, -3), (G_GENO|G_SGROUP|1), 1540. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 12), 1541. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1542. 	SIZ(2250, 750, 0, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC, 1543. 	M1_HUMANOID|M1_CARNIVORE, 1544. 	M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_JEWELS, 1545. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 1546.     MON("ettin", S_GIANT, 1547. 	LVL(10, 12, 3, 0, 0), (G_GENO|1), 1548. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), 1549. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1550. 	SIZ(1700, 500, 0, MS_GRUNT, MZ_HUGE), 0, 0, 1551. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1552. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 1553. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 1554.     MON("titan", S_GIANT, 1555. 	LVL(16, 18, -3, 70, 9), (1), 1556. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1557. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1558. 	SIZ(2300, 900, 0, MS_SPELL, MZ_HUGE), 0, 0, 1559. 	M1_FLY|M1_HUMANOID|M1_OMNIVORE, 1560. 	M2_STRONG|M2_ROCKTHROW|M2_NASTY|M2_COLLECT|M2_MAGIC, 1561. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_MAGENTA), 1562.     MON("minotaur", S_GIANT, 1563. 	LVL(15, 15, 6, 0, 0), (G_GENO|G_NOGEN), 1564. 	A(ATTK(AT_CLAW, AD_PHYS, 3,10), ATTK(AT_CLAW, AD_PHYS, 3,10), 1565. 	  ATTK(AT_BUTT, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), 1566. 	SIZ(1500, 700, 0, MS_SILENT, MZ_LARGE), 0, 0, 1567. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 1568. 	M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 1569. 	CLR_BROWN), 1570. /* 'I' is a visual marker for all invisible monsters and must be unused */  1571. /*  1572.  * Jabberwock  1573.  */  1574.     MON("jabberwock", S_JABBERWOCK, 1575. 	LVL(15, 12, -2, 50, 0), (G_GENO|1), 1576. 	A(ATTK(AT_BITE, AD_PHYS, 2,10), ATTK(AT_BITE, AD_PHYS, 2,10), 1577. 	  ATTK(AT_CLAW, AD_PHYS, 2,10), ATTK(AT_CLAW, AD_PHYS, 2,10),  1578. 	  NO_ATTK, NO_ATTK), 1579. 	SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), 0, 0, 1580. 	M1_ANIMAL|M1_FLY|M1_CARNIVORE, 1581. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, CLR_ORANGE), 1582. #if 0	/* DEFERRED */  1583.     MON("vorpal jabberwock", S_JABBERWOCK, 1584. 	LVL(20, 12, -2, 50, 0), (G_GENO|1), 1585. 	A(ATTK(AT_BITE, AD_PHYS, 3, 10), ATTK(AT_BITE, AD_PHYS, 3, 10), 1586. 	  ATTK(AT_CLAW, AD_PHYS, 3, 10), ATTK(AT_CLAW, AD_PHYS, 3, 10),  1587. 	  NO_ATTK, NO_ATTK), 1588. 	SIZ(1300, 600, 0, MS_BURBLE, MZ_LARGE), 0, 0, 1589. 	M1_ANIMAL|M1_FLY|M1_CARNIVORE, 1590. 	M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, M3_INFRAVISIBLE, HI_LORD), 1591. #endif  1592. #ifdef KOPS  1593. /*  1594.  * Kops  1595.  */  1596.     MON("Keystone Kop", S_KOP, 1597. 	LVL(1, 6, 10, 10, 9), (G_GENO|G_LGROUP|G_NOGEN), 1598. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 1599. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1600. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1601. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 1602. 	CLR_BLUE), 1603.     MON("Kop Sergeant", S_KOP, 1604. 	LVL(2, 8, 10, 10, 10), (G_GENO|G_SGROUP|G_NOGEN), 1605. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 1606. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1607. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1608. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 1609. 	M3_INFRAVISIBLE, CLR_BLUE), 1610.     MON("Kop Lieutenant", S_KOP, 1611. 	LVL(3, 10, 10, 20, 11), (G_GENO|G_NOGEN), 1612. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 1613. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1614. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1615. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 1616. 	M3_INFRAVISIBLE, CLR_CYAN), 1617.     MON("Kop Kaptain", S_KOP, 1618. 	LVL(4, 12, 10, 20, 12), (G_GENO|G_NOGEN), 1619. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1620. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1621. 	SIZ(WT_HUMAN, 200, 0, MS_ARREST, MZ_HUMAN), 0, 0, M1_HUMANOID, 1622. 	M2_HUMAN|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_MALE|M2_COLLECT, 1623. 	M3_INFRAVISIBLE, HI_LORD), 1624. #endif  1625. /*  1626.  * Liches  1627.  */  1628.     MON("lich", S_LICH, 1629. 	LVL(11, 6, 0, 30, -9), (G_GENO|G_NOCORPSE|1), 1630. 	A(ATTK(AT_TUCH, AD_COLD, 1,10), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1631. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1632. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1633. 	MR_COLD|MR_SLEEP|MR_POISON, MR_COLD, 1634. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1635. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_INFRAVISION, CLR_BROWN), 1636.     MON("demilich", S_LICH, 1637. 	LVL(14, 9, -2, 60, -12), (G_GENO|G_NOCORPSE|1), 1638. 	A(ATTK(AT_TUCH, AD_COLD, 3, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1639. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1640. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1641. 	MR_COLD|MR_SLEEP|MR_POISON, MR_COLD, 1642. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1643. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_INFRAVISION, CLR_RED), 1644.     MON("master lich", S_LICH, 1645. 	LVL(17, 9, -4, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1), 1646. 	A(ATTK(AT_TUCH, AD_COLD, 3, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1647. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1648. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1649. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_POISON, MR_FIRE|MR_COLD, 1650. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1651. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK|M3_INFRAVISION, HI_LORD), 1652.     MON("arch-lich", S_LICH, 1653. 	LVL(25, 9, -6, 90, -15), (G_HELL|G_GENO|G_NOCORPSE|1), 1654. 	A(ATTK(AT_TUCH, AD_COLD, 5, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 1655. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1656. 	SIZ(1200, 100, 0, MS_MUMBLE, MZ_HUMAN), 1657. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_ELEC|MR_POISON, MR_FIRE|MR_COLD, 1658. 	M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1659. 	M2_UNDEAD|M2_HOSTILE|M2_MAGIC, M3_WANTSBOOK|M3_INFRAVISION, HI_LORD), 1660. /*  1661.  * Mummies  1662.  */  1663.     MON("kobold mummy", S_MUMMY, 1664. 	LVL(3, 8, 6, 20, -2), (G_GENO|G_NOCORPSE|1), 1665. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 1666. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1667. 	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 1668. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1669. 	M2_UNDEAD|M2_HOSTILE, M3_INFRAVISION, CLR_BROWN), 1670.     MON("gnome mummy", S_MUMMY, 1671. 	LVL(4, 10, 6, 20, -3), (G_GENO|G_NOCORPSE|1), 1672. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1673. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1674. 	SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 1675. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1676. 	M2_UNDEAD|M2_HOSTILE|M2_GNOME, M3_INFRAVISION, CLR_RED), 1677.     MON("orc mummy", S_MUMMY, 1678. 	LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1), 1679. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1680. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1681. 	SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 1682. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1683. 	M2_UNDEAD|M2_HOSTILE|M2_ORC|M2_GREEDY|M2_JEWELS, M3_INFRAVISION, 1684. 	CLR_GRAY), 1685.     MON("dwarf mummy", S_MUMMY, 1686. 	LVL(5, 10, 5, 20, -4), (G_GENO|G_NOCORPSE|1), 1687. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 1688. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1689. 	SIZ(900, 150, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 1690. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1691. 	M2_UNDEAD|M2_HOSTILE|M2_DWARF|M2_GREEDY|M2_JEWELS, M3_INFRAVISION, 1692. 	CLR_RED), 1693.     MON("elf mummy", S_MUMMY, 1694. 	LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1), 1695. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), 1696. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1697. 	SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN), 1698. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1699. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1700. 	M2_UNDEAD|M2_HOSTILE|M2_ELF, M3_INFRAVISION, CLR_GREEN), 1701.     MON("human mummy", S_MUMMY, 1702. 	LVL(6, 12, 4, 30, -5), (G_GENO|G_NOCORPSE|1), 1703. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 1704. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1705. 	SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN), 1706. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1707. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1708. 	M2_UNDEAD|M2_HOSTILE, M3_INFRAVISION, CLR_GRAY), 1709.     MON("ettin mummy", S_MUMMY, 1710. 	LVL(7, 12, 4, 30, -6), (G_GENO|G_NOCORPSE|1), 1711. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_PHYS, 2, 6), 1712. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1713. 	SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE), 1714. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1715. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1716. 	M2_UNDEAD|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_BLUE), 1717.     MON("giant mummy", S_MUMMY, 1718. 	LVL(8, 14, 3, 30, -7), (G_GENO|G_NOCORPSE|1), 1719. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1720. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1721. 	SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE), 1722. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 1723. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 1724. 	M2_UNDEAD|M2_HOSTILE|M2_GIANT|M2_STRONG|M2_JEWELS, M3_INFRAVISION, 1725. 	CLR_CYAN), 1726. /*  1727.  * Nagas  1728.  */  1729.     MON("red naga hatchling", S_NAGA, 1730. 	LVL(3, 10, 6, 0, 0), G_GENO, 1731. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1732. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1733. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), 1734. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1735. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE, M2_STRONG, 1736. 	M3_INFRAVISIBLE, CLR_RED), 1737.     MON("black naga hatchling", S_NAGA, 1738. 	LVL(3, 10, 6, 0, 0), G_GENO, 1739. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1740. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1741. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), 1742. 	MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE, 1743. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_ACID|M1_NOTAKE, 1744. 	M2_STRONG, 0, CLR_BLACK), 1745.     MON("golden naga hatchling", S_NAGA, 1746. 	LVL(3, 10, 6, 0, 0), G_GENO, 1747. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1748. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1749. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, 1750. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE, M2_STRONG, 0, HI_GOLD), 1751.     MON("guardian naga hatchling", S_NAGA, 1752. 	LVL(3, 10, 6, 0, 0), G_GENO, 1753. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 1754. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1755. 	SIZ(500, 100, 0, MS_MUMBLE, MZ_LARGE), MR_POISON, MR_POISON, 1756. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_NOTAKE, M2_STRONG, 0, CLR_GREEN), 1757.     MON("red naga", S_NAGA, 1758. 	LVL(6, 12, 4, 0, -4), (G_GENO|1), 1759. 	A(ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_BREA, AD_FIRE, 2, 6), 1760. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1761. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), 1762. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 1763. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_NOTAKE, 1764. 	M2_STRONG, M3_INFRAVISIBLE, CLR_RED), 1765.     MON("black naga", S_NAGA, 1766. 	LVL(8, 14, 2, 10, 4), (G_GENO|1), 1767. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_SPIT, AD_ACID, 0, 0), 1768. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1769. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), 1770. 	MR_POISON|MR_ACID|MR_STONE, MR_POISON|MR_STONE, 1771. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_ACID|M1_NOTAKE, 1772. 	M2_STRONG, 0, CLR_BLACK), 1773.     MON("golden naga", S_NAGA, 1774. 	LVL(10, 14, 2, 70, 5), (G_GENO|1), 1775. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), ATTK(AT_MAGC, AD_SPEL, 4, 6), 1776. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1777. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON, 1778. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_NOTAKE, 1779. 	M2_STRONG, 0, HI_GOLD), 1780.     MON("guardian naga", S_NAGA, 1781. 	LVL(12, 16, 0, 50, 7), (G_GENO|1), 1782. 	A(ATTK(AT_BITE, AD_PLYS, 1, 6), ATTK(AT_SPIT, AD_DRST, 1, 6), 1783. 	  ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 1784. 	SIZ(2600, 400, 0, MS_MUMBLE, MZ_HUGE), MR_POISON, MR_POISON, 1785. 	M1_NOLIMBS|M1_SLITHY|M1_THICK_HIDE|M1_OVIPAROUS|M1_POIS|M1_NOTAKE, 1786. 	M2_STRONG, 0, CLR_GREEN), 1787. /*  1788.  * Ogres  1789.  */  1790.     MON("ogre", S_OGRE, 1791. 	LVL(5, 10, 5, 0, -3), (G_SGROUP|G_GENO|1), 1792. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 5), 1793. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1794. 	SIZ(1600, 500, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 1795. 	M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1796. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BROWN), 1797.     MON("ogre lord", S_OGRE, 1798. 	LVL(7, 12, 3, 30, -5), (G_GENO|2), 1799. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 1800. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1801. 	SIZ(1700, 700, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 1802. 	M2_STRONG|M2_LORD|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1803. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 1804.     MON("ogre king", S_OGRE, 1805. 	LVL(9, 14, 4, 60, -7), (G_GENO|2), 1806. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 5), 1807. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1808. 	SIZ(1700, 750, 0, MS_GRUNT, MZ_LARGE), 0, 0, M1_HUMANOID|M1_CARNIVORE, 1809. 	M2_STRONG|M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT, 1810. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 1811. /*  1812.  * Puddings  1813.  */  1814.     MON("gray ooze", S_PUDDING, 1815. 	LVL(3, 1, 8, 0, 0), (G_GENO|2), 1816. 	A(ATTK(AT_BITE, AD_RUST, 2, 8), 1817. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1818. 	SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 1819. 	MR_FIRE|MR_COLD|MR_POISON|MR_ACID|MR_STONE, MR_FIRE|MR_COLD|MR_POISON, 1820. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1821. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1822. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GRAY), 1823.     MON("brown pudding", S_PUDDING, 1824. 	LVL(5, 3, 8, 0, 0), (G_GENO|1), 1825. 	A(ATTK(AT_BITE, AD_DCAY, 0, 0), 1826. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1827. 	SIZ(500, 250, 0, MS_SILENT, MZ_MEDIUM), 1828. 	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON, 1829. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1830. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1831. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 1832.     MON("black pudding", S_PUDDING, 1833. 	LVL(10, 6, 6, 0, 0), (G_GENO|1), 1834. 	A(ATTK(AT_BITE, AD_RUST, 3, 8), ATTK(AT_NONE, AD_RUST, 0, 0), 1835. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1836. 	SIZ(900, 250, 0, MS_SILENT, MZ_LARGE), 1837. 	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, MR_COLD|MR_ELEC|MR_POISON, 1838. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1839. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID, 1840. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BLACK), 1841.     MON("green slime", S_PUDDING, 1842. 	LVL(6, 6, 6, 0, 0), (G_HELL|G_GENO|1), 1843. 	A(ATTK(AT_TUCH, AD_SLIM, 1, 4), ATTK(AT_NONE, AD_SLIM, 0, 0), 1844. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1845. 	SIZ(400, 150, 0, MS_SILENT, MZ_LARGE), 1846. 	MR_COLD|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, 0, 1847. 	M1_BREATHLESS|M1_AMORPHOUS|M1_NOEYES|M1_NOLIMBS|M1_NOHEAD| 1848. 	 M1_MINDLESS|M1_OMNIVORE|M1_ACID|M1_POIS, 1849. 	M2_HOSTILE|M2_NEUTER, 0, CLR_GREEN), 1850. /*  1851.  * Quantum mechanics  1852.  */  1853.     MON("quantum mechanic", S_QUANTMECH, 1854. 	LVL(7, 12, 3, 10, 0), (G_GENO|3), 1855. 	A(ATTK(AT_CLAW, AD_TLPT, 1, 4), 1856. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1857. 	SIZ(WT_HUMAN, 20, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 1858. 	M1_HUMANOID|M1_OMNIVORE|M1_POIS|M1_TPORT, M2_HOSTILE, M3_INFRAVISIBLE, 1859. 	CLR_CYAN), 1860. /*  1861.  * Rust monster or disenchanter  1862.  */  1863.     MON("rust monster", S_RUSTMONST, 1864. 	LVL(5, 18, 2, 0, 0), (G_GENO|2), 1865. 	A(ATTK(AT_TUCH, AD_RUST, 0, 0), ATTK(AT_TUCH, AD_RUST, 0, 0), 1866. 	  ATTK(AT_NONE, AD_RUST, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 1867. 	SIZ(1000, 250, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 1868. 	M1_SWIM|M1_ANIMAL|M1_NOHANDS|M1_METALLIVORE, M2_HOSTILE, 1869. 	M3_INFRAVISIBLE, CLR_BROWN), 1870.     MON("disenchanter", S_RUSTMONST, 1871. 	LVL(12, 12, -10, 0, -3), (G_HELL|G_GENO|2), 1872. 	A(ATTK(AT_CLAW, AD_ENCH, 4, 4), ATTK(AT_NONE, AD_ENCH, 0, 0), 1873. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1874. 	SIZ(750, 200, 0, MS_GROWL, MZ_LARGE), 0, 0, 1875. 	M1_ANIMAL|M1_CARNIVORE, M2_HOSTILE, 1876. 	M3_INFRAVISIBLE, CLR_BLUE), 1877. /*  1878.  * Snakes  1879.  */  1880.     MON("garter snake", S_SNAKE, 1881. 	LVL(1, 8, 8, 0, 0), (G_LGROUP|G_GENO|1), 1882. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2), 1883. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1884. 	SIZ(50, 60, 0, MS_HISS, MZ_TINY), 0, 0, 1885. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_OVIPAROUS| 1886. 	 M1_CARNIVORE|M1_NOTAKE, 1887. 	0, 0, CLR_GREEN), 1888.     MON("snake", S_SNAKE, 1889. 	LVL(4, 15, 3, 0, 0), (G_GENO|2), 1890. 	A(ATTK(AT_BITE, AD_DRST, 1, 6), 1891. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1892. 	SIZ(100, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, 1893. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1894. 	 M1_OVIPAROUS|M1_CARNIVORE|M1_NOTAKE, 1895. 	M2_HOSTILE, 0, CLR_BROWN), 1896.     MON("water moccasin", S_SNAKE, 1897. 	LVL(4, 15, 3, 0, 0), (G_GENO|G_NOGEN|G_LGROUP), 1898. 	A(ATTK(AT_BITE, AD_DRST, 1, 6), 1899. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1900. 	SIZ(150, 80, 0, MS_HISS, MZ_SMALL), MR_POISON, MR_POISON, 1901. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1902. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 1903. 	M2_HOSTILE, 0, CLR_RED), 1904.     MON("pit viper", S_SNAKE, 1905. 	LVL(6, 15, 2, 0, 0), (G_GENO|1), 1906. 	A(ATTK(AT_BITE, AD_DRST, 1, 4), ATTK(AT_BITE, AD_DRST, 1, 4), 1907. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1908. 	SIZ(100, 60, 0, MS_HISS, MZ_MEDIUM), 1909. 	MR_POISON, MR_POISON, 1910. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1911. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 1912. 	M2_HOSTILE, M3_INFRAVISION, CLR_BLUE), 1913.     MON("python", S_SNAKE, 1914. 	LVL(6, 3, 5, 0, 0), (G_GENO|1), 1915. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), ATTK(AT_TUCH, AD_PHYS, 0, 0), 1916. 	  ATTK(AT_HUGS, AD_WRAP, 1, 4), ATTK(AT_HUGS, AD_PHYS, 2, 4),  1917. 	  NO_ATTK, NO_ATTK), 1918. 	SIZ(250, 100, 0, MS_HISS, MZ_LARGE), 0, 0, 1919. 	M1_SWIM|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 1920. 	M2_HOSTILE|M2_STRONG, 0, CLR_MAGENTA), 1921.     MON("cobra", S_SNAKE, 1922. 	LVL(6, 18, 2, 0, 0), (G_GENO|1), 1923. 	A(ATTK(AT_BITE, AD_DRST, 2, 4), ATTK(AT_SPIT, AD_BLND, 0, 0), 1924. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1925. 	SIZ(250, 100, 0, MS_HISS, MZ_MEDIUM), 1926. 	MR_POISON, MR_POISON, 1927. 	M1_SWIM|M1_CONCEAL|M1_NOLIMBS|M1_ANIMAL|M1_SLITHY|M1_POIS| 1928. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 1929. 	M2_HOSTILE, 0, CLR_BLUE), 1930. /*  1931.  * Trolls  1932.  */  1933.     MON("troll", S_TROLL, 1934. 	LVL(7, 12, 4, 0, -3), (G_GENO|2), 1935. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2), 1936. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1937. 	SIZ(800, 350, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1938. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1939. 	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION, 1940. 	CLR_BROWN), 1941.     MON("ice troll", S_TROLL, 1942. 	LVL(9, 10, 2, 20, -3), (G_NOHELL|G_GENO|1), 1943. 	A(ATTK(AT_CLAW, AD_COLD, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 1944. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1945. 	SIZ(1000, 300, 0, MS_GRUNT, MZ_LARGE), MR_COLD, MR_COLD, 1946. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1947. 	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION, 1948. 	CLR_WHITE), 1949.     MON("rock troll", S_TROLL, 1950. 	LVL(9, 12, 0, 0, -3), (G_GENO|1), 1951. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), 1952. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1953. 	SIZ(1200, 300, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1954. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1955. 	M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 1956. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_CYAN), 1957.     MON("water troll", S_TROLL, 1958. 	LVL(11, 14, 4, 40, -3), (G_NOGEN|G_GENO), 1959. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 2, 8), 1960. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1961. 	SIZ(1200, 350, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1962. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE|M1_SWIM, 1963. 	M2_STRONG|M2_STALK|M2_HOSTILE, M3_INFRAVISIBLE|M3_INFRAVISION, 1964. 	CLR_BLUE), 1965.     MON("Olog-hai", S_TROLL, 1966. 	LVL(13, 12, -4, 0, -7), (G_GENO|1), 1967. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_WEAP, AD_PHYS, 3, 6), 1968. 	  ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 1969. 	SIZ(1500, 400, 0, MS_GRUNT, MZ_LARGE), 0, 0, 1970. 	M1_HUMANOID|M1_REGEN|M1_CARNIVORE, 1971. 	M2_STRONG|M2_STALK|M2_HOSTILE|M2_COLLECT, 1972. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 1973. /*  1974.  * Umber hulk  1975.  */  1976.     MON("umber hulk", S_UMBER, 1977. 	LVL(9, 6, 2, 25, 0), (G_GENO|2), 1978. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4), 1979. 	  ATTK(AT_BITE, AD_PHYS, 2, 5), ATTK(AT_GAZE, AD_CONF, 0, 0),  1980. 	  NO_ATTK, NO_ATTK), 1981. 	SIZ(1200, 500, 0, MS_SILENT, MZ_LARGE), 0, 0, 1982. 	M1_TUNNEL|M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE, CLR_BROWN), 1983. /*  1984.  * Vampires  1985.  */  1986.     MON("vampire", S_VAMPIRE, 1987. 	LVL(10, 12, 1, 25, -8), (G_GENO|1), 1988. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_BITE, AD_DRLI, 1, 6), 1989. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1990. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 1991. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 1992. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE, 1993. 	CLR_RED), 1994.     MON("vampire lord", S_VAMPIRE, 1995. 	LVL(12, 14, 0, 50, -9), (G_GENO|1), 1996. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), 1997. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 1998. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 1999. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2000. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE, 2001. 	M3_INFRAVISIBLE, CLR_BLUE), 2002. #if 0	/* DEFERRED */  2003.     MON("vampire mage", S_VAMPIRE, 2004. 	LVL(20, 14, -4, 50, -9), (G_GENO|1), 2005. 	A(ATTK(AT_CLAW, AD_DRLI, 2, 8), ATTK(AT_BITE, AD_DRLI, 1, 8), 2006. 	  ATTK(AT_MAGC, AD_SPEL, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2007. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 2008. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2009. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_LORD|M2_MALE| 2010. 	M2_MAGIC, M3_INFRAVISIBLE, HI_ZAP), 2011. #endif  2012.     MON("Vlad the Impaler", S_VAMPIRE, 2013. 	LVL(14, 18, -3, 80, -10), (G_NOGEN|G_NOCORPSE|G_UNIQ), 2014. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 10), ATTK(AT_BITE, AD_DRLI, 1, 10), 2015. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2016. 	SIZ(WT_HUMAN, 400, 0, MS_VAMPIRE, MZ_HUMAN), MR_SLEEP|MR_POISON, 0, 2017. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_POIS|M1_REGEN, 2018. 	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG| 2019. 	 M2_NASTY|M2_PRINCE|M2_MALE, 2020. 	M3_WAITFORU|M3_WANTSBOOK|M3_INFRAVISIBLE, HI_LORD), 2021. /*  2022.  * Wraiths  2023.  */  2024.     MON("barrow wight", S_WRAITH, 2025. 	LVL(3, 12, 5, 5, -3), (G_GENO|G_NOCORPSE|1), 2026. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2027. 	  ATTK(AT_WEAP, AD_DRLI, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 2028. 	SIZ(1200, 0, 0, MS_SPELL, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 2029. 	M1_BREATHLESS|M1_HUMANOID, 2030. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_COLLECT, 0, CLR_GRAY), 2031.     MON("wraith", S_WRAITH, 2032. 	LVL(6, 12, 4, 15, -6), (G_GENO|2), 2033. 	A(ATTK(AT_TUCH, AD_DRLI, 1, 6), 2034. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2035. 	SIZ(0, 0, 0, MS_SILENT, MZ_HUMAN), 2036. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 2037. 	M1_BREATHLESS|M1_FLY|M1_HUMANOID|M1_UNSOLID, 2038. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, 0, CLR_BLACK), 2039.     MON("Nazgul", S_WRAITH, 2040. 	LVL(13, 12, 0, 25, -17), (G_GENO|G_NOCORPSE|1), 2041. 	A(ATTK(AT_WEAP, AD_DRLI, 1, 4), ATTK(AT_BREA, AD_SLEE, 2,25), 2042. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2043. 	SIZ(WT_HUMAN, 0, 0, MS_SPELL, MZ_HUMAN), 2044. 	MR_COLD|MR_SLEEP|MR_POISON, 0, M1_BREATHLESS|M1_HUMANOID, 2045. 	M2_UNDEAD|M2_STALK|M2_STRONG|M2_HOSTILE|M2_MALE|M2_COLLECT, 2046. 	0, HI_LORD), 2047. /*  2048.  * Xorn  2049.  */  2050.     MON("xorn", S_XORN, 2051. 	LVL(8, 9,-2, 20, 0), (G_GENO|1), 2052. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2053. 	  ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_BITE, AD_PHYS, 4, 6),  2054. 	  NO_ATTK, NO_ATTK), 2055. 	SIZ(1200, 700, 0, MS_SILENT, MZ_MEDIUM), 2056. 	MR_FIRE|MR_COLD|MR_STONE, MR_STONE, 2057. 	M1_BREATHLESS|M1_WALLWALK|M1_THICK_HIDE|M1_METALLIVORE, 2058. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 2059. /*  2060.  * Yeti, apes and other large beasts  2061.  */  2062.     MON("monkey", S_YETI, 2063. 	LVL(2, 12, 6, 0, 0), (G_GENO|1), 2064. 	A(ATTK(AT_CLAW, AD_SITM, 0, 0), ATTK(AT_BITE, AD_PHYS, 1, 3), 2065. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2066. 	SIZ(100, 50, 0, MS_GROWL, MZ_SMALL), 0, 0, 2067. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 0, M3_INFRAVISIBLE, CLR_GRAY), 2068.     MON("ape", S_YETI, 2069. 	LVL(4, 12, 6, 0, 0), (G_GENO|G_SGROUP|2), 2070. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2071. 	  ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 2072. 	SIZ(1100, 500, 0, MS_GROWL, MZ_LARGE), 0, 0, 2073. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_STRONG, M3_INFRAVISIBLE, 2074. 	CLR_BROWN), 2075.     MON("owlbear", S_YETI, 2076. 	LVL(5, 12, 5, 0, 0), (G_GENO|3), 2077. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2078. 	  ATTK(AT_HUGS, AD_PHYS, 2, 8), NO_ATTK, NO_ATTK, NO_ATTK), 2079. 	SIZ(1700, 700, 0, MS_ROAR, MZ_LARGE), 0, 0, 2080. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, 2081. 	M2_HOSTILE|M2_STRONG|M2_NASTY, M3_INFRAVISIBLE, CLR_BROWN), 2082.     MON("yeti", S_YETI, 2083. 	LVL(5, 15, 6, 0, 0), (G_GENO|2), 2084. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2085. 	  ATTK(AT_BITE, AD_PHYS, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2086. 	SIZ(1600, 700, 0, MS_GROWL, MZ_LARGE), MR_COLD, MR_COLD, 2087. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 2088. 	M3_INFRAVISIBLE, CLR_WHITE), 2089.     MON("carnivorous ape", S_YETI, 2090. 	LVL(6, 12, 6, 0, 0), (G_GENO|1), 2091. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2092. 	  ATTK(AT_HUGS, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 2093. 	SIZ(1250, 550, 0, MS_GROWL, MZ_LARGE), 0, 0, 2094. 	M1_ANIMAL|M1_HUMANOID|M1_CARNIVORE, M2_HOSTILE|M2_STRONG, 2095. 	M3_INFRAVISIBLE, CLR_BLACK), 2096.     MON("sasquatch", S_YETI, 2097. 	LVL(7, 15, 6, 0, 2), (G_GENO|1), 2098. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2099. 	  ATTK(AT_KICK, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK), 2100. 	SIZ(1550, 750, 0, MS_GROWL, MZ_LARGE), 0, 0, 2101. 	M1_ANIMAL|M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, M2_STRONG, 2102. 	M3_INFRAVISIBLE, CLR_GRAY), 2103. /*  2104.  * Zombies  2105.  */  2106.     MON("kobold zombie", S_ZOMBIE, 2107. 	LVL(0, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 2108. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), 2109. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2110. 	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 2111. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2112. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, CLR_BROWN), 2113.     MON("gnome zombie", S_ZOMBIE, 2114. 	LVL(1, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 2115. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 5), 2116. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2117. 	SIZ(650, 50, 0, MS_SILENT, MZ_SMALL), MR_COLD|MR_SLEEP|MR_POISON, 0, 2118. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2119. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GNOME, M3_INFRAVISION, CLR_BROWN), 2120.     MON("orc zombie", S_ZOMBIE, 2121. 	LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 2122. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 2123. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2124. 	SIZ(850, 75, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 2125. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2126. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ORC, M3_INFRAVISION, CLR_GRAY), 2127.     MON("dwarf zombie", S_ZOMBIE, 2128. 	LVL(2, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 2129. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), 2130. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2131. 	SIZ(900, 150, 0, MS_SILENT, MZ_HUMAN), MR_COLD|MR_SLEEP|MR_POISON, 0, 2132. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2133. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_DWARF, M3_INFRAVISION, CLR_RED), 2134.     MON("elf zombie", S_ZOMBIE, 2135. 	LVL(3, 6, 9, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 2136. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 7), 2137. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2138. 	SIZ(WT_ELF, 175, 0, MS_SILENT, MZ_HUMAN), 2139. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2140. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2141. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_ELF, M3_INFRAVISION, CLR_GREEN), 2142.     MON("human zombie", S_ZOMBIE, 2143. 	LVL(4, 6, 8, 0, -3), (G_GENO|G_SGROUP|G_NOCORPSE|1), 2144. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), 2145. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2146. 	SIZ(WT_HUMAN, 200, 0, MS_SILENT, MZ_HUMAN), 2147. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2148. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2149. 	M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, HI_DOMESTIC), 2150.     MON("ettin zombie", S_ZOMBIE, 2151. 	LVL(6, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1), 2152. 	A(ATTK(AT_CLAW, AD_PHYS, 1,10), ATTK(AT_CLAW, AD_PHYS, 1,10), 2153. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2154. 	SIZ(1700, 250, 0, MS_SILENT, MZ_HUGE), 2155. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2156. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2157. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_STRONG, M3_INFRAVISION, CLR_BLUE), 2158.     MON("giant zombie", S_ZOMBIE, 2159. 	LVL(8, 8, 6, 0, -4), (G_GENO|G_NOCORPSE|1), 2160. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 2161. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2162. 	SIZ(2050, 375, 0, MS_SILENT, MZ_HUGE), 2163. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2164. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2165. 	M2_UNDEAD|M2_STALK|M2_HOSTILE|M2_GIANT|M2_STRONG, M3_INFRAVISION, 2166. 	CLR_CYAN), 2167.     MON("ghoul", S_ZOMBIE, 2168. 	LVL(3, 6, 10, 0, -2), (G_GENO|G_NOCORPSE|1), 2169. 	A(ATTK(AT_CLAW, AD_PLYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2170. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2171. 	SIZ(400, 50, 0, MS_SILENT, MZ_SMALL), 2172. 	MR_COLD|MR_SLEEP|MR_POISON, 0, 2173. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_POIS, 2174. 	M2_UNDEAD|M2_WANDER|M2_HOSTILE, M3_INFRAVISION, CLR_BLACK), 2175.     MON("skeleton", S_ZOMBIE, 2176. 	LVL(12, 8, 4, 0, 0), (G_NOCORPSE|G_NOGEN), 2177. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), 2178. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2179. 	SIZ(300, 5, 0, MS_BONES, MZ_HUMAN), 2180. 	MR_COLD|MR_SLEEP|MR_POISON|MR_STONE, 0, 2181. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2182. 	M2_UNDEAD|M2_WANDER|M2_HOSTILE|M2_STRONG|M2_COLLECT|M2_NASTY, 2183. 	M3_INFRAVISION, CLR_WHITE), 2184. /*  2185.  * golems  2186.  */  2187.     MON("straw golem", S_GOLEM, 2188. 	LVL(3, 12, 10, 0, 0), (G_GENO|G_NOCORPSE|1), 2189. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 2), ATTK(AT_CLAW, AD_PHYS, 1, 2), 2190. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2191. 	SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2192. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2193. 	M2_HOSTILE|M2_NEUTER, 0, CLR_YELLOW), 2194.     MON("paper golem", S_GOLEM, 2195. 	LVL(3, 12, 10, 0, 0), (G_GENO|G_NOCORPSE|1), 2196. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), 2197. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2198. 	SIZ(400, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2199. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2200. 	M2_HOSTILE|M2_NEUTER, 0, HI_PAPER), 2201.     MON("rope golem", S_GOLEM, 2202. 	LVL(4, 9, 8, 0, 0), (G_GENO|G_NOCORPSE|1), 2203. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2204. 	  ATTK(AT_HUGS, AD_PHYS, 6, 1), NO_ATTK, NO_ATTK, NO_ATTK), 2205. 	SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2206. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2207. 	M2_HOSTILE|M2_NEUTER, 0, CLR_BROWN), 2208.     MON("gold golem", S_GOLEM, 2209. 	LVL(5, 9, 6, 0, 0), (G_GENO|G_NOCORPSE|1), 2210. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 3), ATTK(AT_CLAW, AD_PHYS, 2, 3), 2211. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2212. 	SIZ(450, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2213. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2214. 	M2_HOSTILE|M2_NEUTER, 0, HI_GOLD), 2215.     MON("leather golem", S_GOLEM, 2216. 	LVL(6, 6, 6, 0, 0), (G_GENO|G_NOCORPSE|1), 2217. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_PHYS, 1, 6), 2218. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2219. 	SIZ(800, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2220. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2221. 	M2_HOSTILE|M2_NEUTER, 0, HI_LEATHER), 2222.     MON("wood golem", S_GOLEM, 2223. 	LVL(7, 3, 4, 0, 0), (G_GENO|G_NOCORPSE|1), 2224. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 4), 2225. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2226. 	SIZ(900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2227. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2228. 	M2_HOSTILE|M2_NEUTER, 0, HI_WOOD), 2229.     MON("flesh golem", S_GOLEM, 2230. 	LVL(9, 8, 9, 30, 0), (G_GENO|1), 2231. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 2232. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2233. 	SIZ(1400, 600, 0, MS_SILENT, MZ_LARGE), 2234. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 2235. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 2236. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID, 2237. 	M2_HOSTILE|M2_STRONG, 0, CLR_RED), 2238.     MON("clay golem", S_GOLEM, 2239. 	LVL(11, 7, 7, 40, 0), (G_GENO|G_NOCORPSE|1), 2240. 	A(ATTK(AT_CLAW, AD_PHYS, 3,10), 2241. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2242. 	SIZ(1550, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2243. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2244. 	M2_HOSTILE|M2_STRONG, 0, CLR_BROWN), 2245.     MON("stone golem", S_GOLEM, 2246. 	LVL(14, 6, 5, 50, 0), (G_GENO|G_NOCORPSE|1), 2247. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 8), 2248. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2249. 	SIZ(1900, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON|MR_STONE, 0, 2250. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2251. 	M2_HOSTILE|M2_STRONG, 0, CLR_GRAY), 2252.     MON("glass golem", S_GOLEM, 2253. 	LVL(16, 6, 1, 50, 0), (G_GENO|G_NOCORPSE|1), 2254. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 8), ATTK(AT_CLAW, AD_PHYS, 2, 8), 2255. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2256. 	SIZ(1800, 0, 0, MS_SILENT, MZ_LARGE), MR_SLEEP|MR_POISON, 0, 2257. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE, 2258. 	M2_HOSTILE|M2_STRONG, 0, CLR_CYAN), 2259.     MON("iron golem", S_GOLEM, 2260. 	LVL(18, 6, 3, 60, 0), (G_GENO|G_NOCORPSE|1), 2261. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_BREA, AD_DRST, 4, 6), 2262. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2263. 	SIZ(2000, 0, 0, MS_SILENT, MZ_LARGE), 2264. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON, 0, 2265. 	M1_BREATHLESS|M1_MINDLESS|M1_HUMANOID|M1_THICK_HIDE|M1_POIS, 2266. 	M2_HOSTILE|M2_STRONG|M2_COLLECT, 0, HI_METAL), 2267. /*  2268.  * humans, including elves and were-critters  2269.  */  2270.     MON("human", S_HUMAN, 2271. 	LVL(0, 12, 10, 0, 0), G_NOGEN,		/* for corpses */ 2272. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2273. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2274. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2275. 	M1_HUMANOID|M1_OMNIVORE, 2276. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, 2277. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2278.     MON("wererat", S_HUMAN, 2279. 	LVL(2, 12, 10, 10, -7), (1), 2280. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2281. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2282. 	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 2283. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 2284. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE, 2285. 	CLR_BROWN), 2286.     MON("werejackal", S_HUMAN, 2287. 	LVL(2, 12, 10, 10, -7), (1), 2288. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2289. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2290. 	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 2291. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 2292. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, M3_INFRAVISIBLE, 2293. 	CLR_RED), 2294.     MON("werewolf", S_HUMAN, 2295. 	LVL(5, 12, 10, 20, -7), (1), 2296. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2297. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2298. 	SIZ(WT_HUMAN, 400, 0, MS_WERE, MZ_HUMAN), MR_POISON, 0, 2299. 	M1_HUMANOID|M1_POIS|M1_REGEN|M1_OMNIVORE, 2300. 	M2_NOPOLY|M2_WERE|M2_HOSTILE|M2_HUMAN|M2_COLLECT, 2301. 	M3_INFRAVISIBLE, CLR_ORANGE), 2302.     MON("elf", S_HUMAN, 2303. 	LVL(10, 12, 10, 2, -3), G_NOGEN,		/* for corpses */ 2304. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2305. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2306. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2307. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2308. 	M2_NOPOLY|M2_ELF|M2_STRONG|M2_COLLECT, M3_INFRAVISION|M3_INFRAVISIBLE, 2309. 	HI_DOMESTIC), 2310.     MON("Woodland-elf", S_HUMAN, 2311. 	LVL(4, 12, 10, 10, -5), (G_GENO|G_SGROUP|2), 2312. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2313. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2314. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2315. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2316. 	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GREEN), 2317.     MON("Green-elf", S_HUMAN, 2318. 	LVL(5, 12, 10, 10, -6), (G_GENO|G_SGROUP|2), 2319. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2320. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2321. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2322. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2323. 	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_GREEN), 2324.     MON("Grey-elf", S_HUMAN, 2325. 	LVL(6, 12, 10, 10, -7), (G_GENO|G_SGROUP|2), 2326. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2327. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2328. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2329. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2330. 	M2_ELF|M2_COLLECT, M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2331.     MON("elf-lord", S_HUMAN, 2332. 	LVL(8, 12, 10, 20, -9), (G_GENO|G_SGROUP|2), 2333. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 2334. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2335. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2336. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2337. 	M2_ELF|M2_STRONG|M2_LORD|M2_MALE|M2_COLLECT, 2338. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BRIGHT_BLUE), 2339.     MON("Elvenking", S_HUMAN, 2340. 	LVL(9, 12, 10, 25, -10), (G_GENO|1), 2341. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 2342. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2343. 	SIZ(WT_ELF, 350, 0, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 2344. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS, 2345. 	M2_ELF|M2_STRONG|M2_PRINCE|M2_MALE|M2_COLLECT, 2346. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2347.     MON("doppelganger", S_HUMAN, 2348. 	LVL(9, 10, 5, 20, 0), (G_GENO|1), 2349. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 12), 2350. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2351. 	SIZ(WT_HUMAN, 400, 0, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0, 2352. 	M1_HUMANOID|M1_OMNIVORE, 2353. 	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2354. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2355.     MON("nurse", S_HUMAN, 2356. 	LVL(11, 6, 0, 0, 0), (G_GENO|3), 2357. 	A(ATTK(AT_CLAW, AD_HEAL, 2, 6), 2358. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2359. 	SIZ(WT_HUMAN, 400, 0, MS_NURSE, MZ_HUMAN), MR_POISON, MR_POISON, 2360. 	M1_HUMANOID|M1_OMNIVORE, M2_NOPOLY|M2_HUMAN|M2_HOSTILE, 2361. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2362.     MON("shopkeeper", S_HUMAN, 2363. 	LVL(12, 18, 0, 50, 0), G_NOGEN, 2364. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 2365. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2366. 	SIZ(WT_HUMAN, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN), 0, 0, 2367. 	M1_HUMANOID|M1_OMNIVORE, 2368. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 2369. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2370.     MON("guard", S_HUMAN, 2371. 	LVL(12, 12, 10, 40, 10), G_NOGEN, 2372. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), 2373. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2374. 	SIZ(WT_HUMAN, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN), 0, 0, 2375. 	M1_HUMANOID|M1_OMNIVORE, 2376. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2377. 	M3_INFRAVISIBLE, CLR_BLUE), 2378.     MON("prisoner", S_HUMAN, 2379. 	LVL(12, 12, 10, 0, 0), G_NOGEN,         /* for special levels */ 2380. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2381. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2382. 	SIZ(WT_HUMAN, 400, 0, MS_DJINNI, MZ_HUMAN), 0, 0, 2383. 	M1_HUMANOID|M1_OMNIVORE, 2384. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2385. 	M3_INFRAVISIBLE|M3_CLOSE, HI_DOMESTIC), 2386.     MON("Oracle", S_HUMAN, 2387. 	LVL(12, 0, 0, 50, 0), (G_NOGEN|G_UNIQ), 2388. 	A(ATTK(AT_NONE, AD_MAGM, 0, 4), 2389. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2390. 	SIZ(WT_HUMAN, 400, 0, MS_ORACLE, MZ_HUMAN), 0, 0, 2391. 	M1_HUMANOID|M1_OMNIVORE, 2392. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_FEMALE, M3_INFRAVISIBLE, HI_ZAP), 2393.     MON("aligned priest", S_HUMAN, 2394. 	LVL(12, 12, 10, 50, 0), G_NOGEN, 2395. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 1, 4), 2396. 	  ATTK(AT_MAGC, AD_CLRC, 0, 0), NO_ATTK, NO_ATTK, NO_ATTK), 2397. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN), 2398. 	MR_ELEC, 0, M1_HUMANOID|M1_OMNIVORE, 2399. 	M2_NOPOLY|M2_HUMAN|M2_LORD|M2_PEACEFUL|M2_COLLECT, M3_INFRAVISIBLE, 2400. 	CLR_WHITE), 2401.     MON("high priest", S_HUMAN, 2402. 	LVL(25, 15, 7, 70, 0), (G_NOGEN|G_UNIQ), 2403. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8), 2404. 	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),  2405. 	  NO_ATTK, NO_ATTK), 2406. 	SIZ(WT_HUMAN, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN), 2407. 	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 2408. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2409. 	M2_NOPOLY|M2_HUMAN|M2_MINION|M2_PRINCE|M2_NASTY|M2_COLLECT|M2_MAGIC, 2410. 	M3_INFRAVISIBLE, CLR_WHITE), 2411.     MON("soldier", S_HUMAN, 2412. 	LVL(6, 4, 10, 0, -2), (G_SGROUP|G_GENO|1), 2413. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2414. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2415. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2416. 	M1_HUMANOID|M1_OMNIVORE, 2417. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2418. 	M3_INFRAVISIBLE, CLR_GRAY), 2419.     MON("sergeant", S_HUMAN, 2420. 	LVL(8, 4, 10, 5, -3), (G_SGROUP|G_GENO|1), 2421. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), 2422. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2423. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2424. 	M1_HUMANOID|M1_OMNIVORE, 2425. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2426. 	M3_INFRAVISIBLE, CLR_RED), 2427.     MON("lieutenant", S_HUMAN, 2428. 	LVL(10, 4, 10, 15, -4), (G_GENO|1), 2429. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), 2430. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2431. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2432. 	M1_HUMANOID|M1_OMNIVORE, 2433. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2434. 	M3_INFRAVISIBLE, CLR_GREEN), 2435.     MON("captain", S_HUMAN, 2436. 	LVL(12, 4, 10, 15, -5), (G_GENO|1), 2437. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), 2438. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2439. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2440. 	M1_HUMANOID|M1_OMNIVORE, 2441. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_HOSTILE|M2_STRONG|M2_COLLECT, 2442. 	M3_INFRAVISIBLE, CLR_BLUE), 2443. 	/* Keep these separate - some of the mkroom code assumes that  2444. 	 * all the soldiers are contiguous.  2445. 	 */  2446.     MON("watchman", S_HUMAN, 2447. 	LVL(6, 4, 10, 0, -2), (G_SGROUP|G_NOGEN|G_GENO|1), 2448. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 2449. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2450. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2451. 	M1_HUMANOID|M1_OMNIVORE, 2452. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2453. 	M3_INFRAVISIBLE, CLR_GRAY), 2454.     MON("watch captain", S_HUMAN, 2455. 	LVL(10, 4, 10, 15, -4), (G_NOGEN|G_GENO|1), 2456. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_WEAP, AD_PHYS, 3, 4), 2457. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2458. 	SIZ(WT_HUMAN, 400, 0, MS_SOLDIER, MZ_HUMAN), 0, 0, 2459. 	M1_HUMANOID|M1_OMNIVORE, 2460. 	M2_NOPOLY|M2_HUMAN|M2_MERC|M2_STALK|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 2461. 	M3_INFRAVISIBLE, CLR_GREEN), 2462. 	/* Unique humans not tied to quests.  2463. 	 */  2464.     MON("Medusa", S_HUMAN, 2465. 	LVL(20, 12, 2, 50, -15), (G_NOGEN|G_UNIQ), 2466. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_GAZE, AD_STON, 0, 0), 2467. 	  ATTK(AT_BITE, AD_DRST, 1, 6), ATTK(AT_WEAP, AD_PHYS, 2, 4),  2468. 	  NO_ATTK, NO_ATTK), 2469. 	SIZ(WT_HUMAN, 400, 0, MS_HISS, MZ_LARGE), 2470. 	MR_POISON|MR_STONE, MR_POISON|MR_STONE, 2471. 	M1_FLY|M1_SWIM|M1_AMPHIBIOUS|M1_HUMANOID|M1_POIS|M1_OMNIVORE, 2472. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG|M2_PNAME|M2_FEMALE, 2473. 	M3_WAITFORU|M3_INFRAVISIBLE, CLR_BRIGHT_GREEN), 2474.     MON("Wizard of Yendor", S_HUMAN, 2475. 	LVL(30, 12, -8, 100, A_NONE), (G_NOGEN|G_UNIQ), 2476. 	A(ATTK(AT_CLAW, AD_SAMU, 2,12), ATTK(AT_MAGC, AD_SPEL, 0, 0), 2477. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2478. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_HUMAN), 2479. 	MR_FIRE|MR_POISON, MR_FIRE|MR_POISON, 2480. 	M1_FLY|M1_BREATHLESS|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT| 2481. 	 M1_TPORT_CNTRL|M1_OMNIVORE, 2482. 	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_NASTY| 2483. 	 M2_PRINCE|M2_MALE|M2_MAGIC, 2484. 	M3_COVETOUS|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 2485.     MON("Croesus", S_HUMAN, 2486. 	LVL(20, 15, 0, 40, 15), (G_UNIQ|G_NOGEN), 2487. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), 2488. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2489. 	SIZ(WT_HUMAN, 400, 0, MS_GUARD, MZ_HUMAN), 0, 0, 2490. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 2491. 	M2_NOPOLY|M2_HUMAN|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_PNAME| 2492. 	 M2_PRINCE|M2_MALE|M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 2493. 	M3_INFRAVISIBLE, HI_LORD), 2494. #ifdef CHARON  2495.     MON("Charon", S_HUMAN, 2496. 	LVL(76, 18, -5, 120, 0), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2497. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), ATTK(AT_TUCH, AD_PLYS, 1, 8), 2498. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2499. 	SIZ(WT_HUMAN, 400, 0, MS_FERRY, MZ_HUMAN), 2500. 	MR_FIRE|MR_COLD|MR_POISON|MR_STONE, 0, 2501. 	M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID, 2502. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_PNAME|M2_MALE|M2_GREEDY|M2_COLLECT, 2503. 	M3_INFRAVISIBLE, CLR_WHITE), 2504. #endif  2505. /*  2506.  * ghosts  2507.  */  2508.     MON("ghost", S_GHOST, 2509. 	LVL(10, 3, -5, 50, -5), (G_NOCORPSE|G_NOGEN), 2510. 	A(ATTK(AT_TUCH, AD_PHYS, 1, 1), 2511. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2512. 	SIZ(WT_HUMAN, 0, 0, MS_SILENT, MZ_HUMAN), 2513. 	MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 2514. 	M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID, 2515. 	M2_NOPOLY|M2_UNDEAD|M2_STALK|M2_HOSTILE, M3_INFRAVISION, CLR_GRAY), 2516.     MON("shade", S_GHOST, 2517. 	LVL(12, 10, 10, 0, 0), (G_NOCORPSE|G_NOGEN), 2518. 	A(ATTK(AT_TUCH, AD_PLYS, 2, 6), ATTK(AT_TUCH, AD_SLOW, 1, 6), 2519. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2520. 	SIZ(WT_HUMAN, 0, 0, MS_WAIL, MZ_HUMAN), 2521. 	MR_COLD|MR_DISINT|MR_SLEEP|MR_POISON|MR_STONE, 0, 2522. 	M1_FLY|M1_BREATHLESS|M1_WALLWALK|M1_HUMANOID|M1_UNSOLID|M1_SEE_INVIS, 2523. 	M2_NOPOLY|M2_UNDEAD|M2_WANDER|M2_STALK|M2_HOSTILE|M2_NASTY, 2524. 	M3_INFRAVISION, CLR_BLACK), 2525. /*  2526.  * (major) demons  2527.  */  2528.     MON("water demon", S_DEMON, 2529. 	LVL(8, 12,-4, 30, -7), (G_NOCORPSE|G_NOGEN), 2530. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2531. 	  ATTK(AT_BITE, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK), 2532. 	SIZ(WT_HUMAN, 400, 0, MS_DJINNI, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2533. 	M1_HUMANOID|M1_POIS|M1_SWIM, 2534. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 2535. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_BLUE), 2536. 	/* standard demons & devils  2537. 	 */  2538.     MON("horned devil", S_DEMON, 2539. 	LVL(6, 9, -5, 50, 11), (G_HELL|G_NOCORPSE|2), 2540. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2541. 	  ATTK(AT_BITE, AD_PHYS, 2, 3), ATTK(AT_STNG, AD_PHYS, 1, 3),  2542. 	  NO_ATTK, NO_ATTK), 2543. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2544. 	M1_POIS|M1_THICK_HIDE, 2545. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 2546. 	CLR_BROWN), 2547. #ifdef SEDUCE  2548. # define SEDUCTION_ATTACKS \  2549. 	A(ATTK(AT_BITE, AD_SSEX, 0, 0), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ 2550. 	 ATTK(AT_CLAW, AD_PHYS, 1, 3), NO_ATTK, NO_ATTK, NO_ATTK)  2551. #else  2552. # define SEDUCTION_ATTACKS \  2553. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), \ 2554. 	 ATTK(AT_BITE, AD_DRLI, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK)  2555. #endif  2556.     MON("succubus", S_DEMON, 2557. 	LVL(6, 12, 0, 70, -9), (G_NOCORPSE|1), 2558. 	SEDUCTION_ATTACKS, 2559. 	SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2560. 	M1_HUMANOID|M1_FLY|M1_POIS, 2561. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE, 2562. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2563.     MON("incubus", S_DEMON, 2564. 	LVL(6, 12, 0, 70, -9), (G_NOCORPSE|1), 2565. 	SEDUCTION_ATTACKS, 2566. 	SIZ(WT_HUMAN, 400, 0, MS_SEDUCE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2567. 	M1_HUMANOID|M1_FLY|M1_POIS, 2568. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_MALE, 2569. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2570. #undef SEDUCTION_ATTACKS  2571.     /* Used by AD&D for a type of demon, originally one of the Furies */  2572.     /* and spelled this way */  2573.     MON("erinys", S_DEMON, 2574. 	LVL(7, 12, 2, 30, 10), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2575. 	A(ATTK(AT_WEAP, AD_DRST, 2, 4), 2576. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2577. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2578. 	M1_HUMANOID|M1_POIS, 2579. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_FEMALE|M2_COLLECT, 2580. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2581.     MON("barbed devil", S_DEMON, 2582. 	LVL(8, 12, 0, 35, 8), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2583. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 2584. 	  ATTK(AT_STNG, AD_PHYS, 3, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2585. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2586. 	M1_POIS|M1_THICK_HIDE, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 2587. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2588.     MON("marilith", S_DEMON, 2589. 	LVL(7, 12, -6, 80, -12), (G_HELL|G_NOCORPSE|1), 2590. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), 2591. 	  ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),  2592. 	  ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4)), 2593. 	SIZ(WT_HUMAN, 400, 0, MS_CUSS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2594. 	M1_HUMANOID|M1_SLITHY|M1_SEE_INVIS|M1_POIS, 2595. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_FEMALE|M2_COLLECT, 2596. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2597.     MON("vrock", S_DEMON, 2598. 	LVL(8, 12, 0, 50, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2599. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2600. 	  ATTK(AT_CLAW, AD_PHYS, 1, 8), ATTK(AT_CLAW, AD_PHYS, 1, 8),  2601. 	  ATTK(AT_BITE, AD_PHYS, 1, 6), NO_ATTK), 2602. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2603. 	M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 2604. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2605.     MON("hezrou", S_DEMON, 2606. 	LVL(9, 6, -2, 55, -10), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2607. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 3), ATTK(AT_CLAW, AD_PHYS, 1, 3), 2608. 	  ATTK(AT_BITE, AD_PHYS, 4, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2609. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2610. 	M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 2611. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2612.     MON("bone devil", S_DEMON, 2613. 	LVL(9, 15, -1, 40, -9), (G_HELL|G_NOCORPSE|G_SGROUP|2), 2614. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 4), ATTK(AT_STNG, AD_DRST, 2, 4), 2615. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2616. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2617. 	M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 2618. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2619.     MON("ice devil", S_DEMON, 2620. 	LVL(11, 6, -4, 55, -12), (G_HELL|G_NOCORPSE|2), 2621. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2622. 	  ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_STNG, AD_COLD, 3, 4),  2623. 	  NO_ATTK, NO_ATTK), 2624. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 2625. 	MR_FIRE|MR_COLD|MR_POISON, 0, M1_SEE_INVIS|M1_POIS, 2626. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, M3_INFRAVISIBLE|M3_INFRAVISION, 2627. 	CLR_WHITE), 2628.     MON("nalfeshnee", S_DEMON, 2629. 	LVL(11, 9, -1, 65, -11), (G_HELL|G_NOCORPSE|1), 2630. 	A(ATTK(AT_CLAW, AD_PHYS, 1, 4), ATTK(AT_CLAW, AD_PHYS, 1, 4), 2631. 	  ATTK(AT_BITE, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_SPEL, 0, 0),  2632. 	  NO_ATTK, NO_ATTK), 2633. 	SIZ(WT_HUMAN, 400, 0, MS_SPELL, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2634. 	M1_HUMANOID|M1_POIS, M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY, 2635. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2636.     MON("pit fiend", S_DEMON, 2637. 	LVL(13, 6, -3, 65, -13), (G_HELL|G_NOCORPSE|2), 2638. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 2), ATTK(AT_WEAP, AD_PHYS, 4, 2), 2639. 	  ATTK(AT_HUGS, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2640. 	SIZ(WT_HUMAN, 400, 0, MS_GROWL, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2641. 	M1_SEE_INVIS|M1_POIS, 2642. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_NASTY|M2_COLLECT, 2643. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2644.     MON("balrog", S_DEMON, 2645. 	LVL(16, 5, -2, 75, -14), (G_HELL|G_NOCORPSE|1), 2646. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 2647. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2648. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2649. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2650. 	M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 2651. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_RED), 2652. 	/* Named demon lords & princes plus Arch-Devils.  2653. 	 * (their order matters; see minion.c)  2654. 	 */  2655.     MON("Juiblex", S_DEMON, 2656. 	LVL(50, 3, -7, 65, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2657. 	A(ATTK(AT_ENGL, AD_DISE, 4,10), ATTK(AT_SPIT, AD_ACID, 3, 6), 2658. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2659. 	SIZ(1500, 0, 0, MS_GURGLE, MZ_LARGE), 2660. 	MR_FIRE|MR_POISON|MR_ACID|MR_STONE, 0, 2661. 	M1_AMPHIBIOUS|M1_AMORPHOUS|M1_NOHEAD|M1_FLY|M1_SEE_INVIS|M1_ACID| 2662. 	 M1_POIS, 2663. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD| 2664. 	 M2_MALE, 2665. 	M3_WAITFORU|M3_WANTSAMUL|M3_INFRAVISION, CLR_BRIGHT_GREEN), 2666.     MON("Yeenoghu", S_DEMON, 2667. 	LVL(56, 18, -5, 80, -15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2668. 	A(ATTK(AT_WEAP, AD_PHYS, 3, 6), ATTK(AT_WEAP, AD_CONF, 2, 8), 2669. 	  ATTK(AT_WEAP, AD_PLYS, 1, 6), ATTK(AT_MAGC, AD_MAGM, 2, 6),  2670. 	  NO_ATTK, NO_ATTK), 2671. 	SIZ(900, 500, 0, MS_ORC, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2672. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2673. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_LORD| 2674. 	 M2_MALE|M2_COLLECT, 2675. 	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2676.     MON("Orcus", S_DEMON, 2677. 	LVL(66, 9, -6, 85, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2678. 	A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_WEAP, AD_PHYS, 3, 6), 2679. 	  ATTK(AT_CLAW, AD_PHYS, 3, 4), ATTK(AT_CLAW, AD_PHYS, 3, 4),  2680. 	  ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK), 2681. 	SIZ(1500, 500, 0, MS_ORC, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2682. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2683. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY|M2_PRINCE| 2684. 	 M2_MALE|M2_COLLECT, 2685. 	M3_WAITFORU|M3_WANTSBOOK|M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, 2686. 	HI_LORD), 2687.     MON("Geryon", S_DEMON, 2688. 	LVL(72, 3, -3, 75, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2689. 	A(ATTK(AT_CLAW, AD_PHYS, 3, 6), ATTK(AT_CLAW, AD_PHYS, 3, 6), 2690. 	  ATTK(AT_STNG, AD_DRST, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 2691. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2692. 	M1_FLY|M1_SEE_INVIS|M1_POIS|M1_SLITHY, 2693. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2694. 	 M2_PRINCE|M2_MALE, 2695. 	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2696.     MON("Dispater", S_DEMON, 2697. 	LVL(78, 15, -2, 80, 15), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2698. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 6), ATTK(AT_MAGC, AD_SPEL, 6, 6), 2699. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2700. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUMAN), MR_FIRE|MR_POISON, 0, 2701. 	M1_FLY|M1_SEE_INVIS|M1_POIS|M1_HUMANOID, 2702. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2703. 	 M2_PRINCE|M2_MALE|M2_COLLECT, 2704. 	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2705.     MON("Baalzebub", S_DEMON, 2706. 	LVL(89, 9, -5, 85, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2707. 	A(ATTK(AT_BITE, AD_DRST, 2, 6), ATTK(AT_GAZE, AD_STUN, 2, 6), 2708. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2709. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_LARGE), MR_FIRE|MR_POISON, 0, 2710. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 2711. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2712. 	 M2_PRINCE|M2_MALE, 2713. 	M3_WANTSAMUL|M3_WAITFORU|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2714.     MON("Asmodeus", S_DEMON, 2715. 	LVL(105, 12, -7, 90, 20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2716. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 4), ATTK(AT_MAGC, AD_COLD, 6, 6), 2717. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2718. 	SIZ(1500, 500, 0, MS_BRIBE, MZ_HUGE), MR_FIRE|MR_COLD|MR_POISON, 0, 2719. 	M1_FLY|M1_SEE_INVIS|M1_HUMANOID|M1_POIS, 2720. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG| 2721. 	 M2_NASTY|M2_PRINCE|M2_MALE, 2722. 	M3_WANTSAMUL|M3_WAITFORU|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2723.     MON("Demogorgon", S_DEMON, 2724. 	LVL(106, 15, -8, 95, -20), (G_HELL|G_NOCORPSE|G_NOGEN|G_UNIQ), 2725. 	A(ATTK(AT_MAGC, AD_SPEL, 8, 6), ATTK(AT_STNG, AD_DRLI, 1, 4), 2726. 	  ATTK(AT_CLAW, AD_DISE, 1, 6), ATTK(AT_CLAW, AD_DISE, 1, 6),  2727. 	  NO_ATTK, NO_ATTK), 2728. 	SIZ(1500, 500, 0, MS_GROWL, MZ_HUGE), MR_FIRE|MR_POISON, 0, 2729. 	M1_FLY|M1_SEE_INVIS|M1_NOHANDS|M1_POIS, 2730. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_PNAME|M2_NASTY| 2731. 	 M2_PRINCE|M2_MALE, 2732. 	M3_WANTSAMUL|M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2733. 	/* Riders -- the Four Horsemen of the Apocalypse ("War" == player)  2734. 	 */  2735.     MON("Death", S_DEMON, 2736. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2737. 	A(ATTK(AT_TUCH, AD_DETH, 8, 8), ATTK(AT_TUCH, AD_DETH, 8, 8), 2738. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2739. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2740. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2741. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2742. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2743. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2744.     MON("Pestilence", S_DEMON, 2745. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2746. 	A(ATTK(AT_TUCH, AD_PEST, 8, 8), ATTK(AT_TUCH, AD_PEST, 8, 8), 2747. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2748. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2749. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2750. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2751. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2752. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2753.     MON("Famine", S_DEMON, 2754. 	LVL(30, 12, -5, 100, 0), (G_UNIQ|G_NOGEN), 2755. 	A(ATTK(AT_TUCH, AD_FAMN, 8, 8), ATTK(AT_TUCH, AD_FAMN, 8, 8), 2756. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2757. 	SIZ(WT_HUMAN, 1, 0, MS_RIDER, MZ_HUMAN), 2758. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2759. 	M1_FLY|M1_HUMANOID|M1_REGEN|M1_SEE_INVIS|M1_TPORT_CNTRL, 2760. 	M2_NOPOLY|M2_STALK|M2_HOSTILE|M2_PNAME|M2_STRONG|M2_NASTY, 2761. 	M3_INFRAVISIBLE|M3_INFRAVISION, HI_LORD), 2762. 	/* other demons  2763. 	 */  2764. #ifdef MAIL  2765.     MON("mail daemon", S_DEMON, 2766. 	LVL(56, 24, 10, 127, 0), (G_NOGEN|G_NOCORPSE), 2767. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2768. 	SIZ(600, 300, 0, MS_SILENT, MZ_HUMAN), 2769. 	MR_FIRE|MR_COLD|MR_ELEC|MR_SLEEP|MR_POISON|MR_STONE, 0, 2770. 	M1_FLY|M1_SWIM|M1_BREATHLESS|M1_SEE_INVIS|M1_HUMANOID|M1_POIS, 2771. 	M2_NOPOLY|M2_STALK|M2_PEACEFUL, M3_INFRAVISIBLE|M3_INFRAVISION, 2772. 	CLR_BRIGHT_BLUE), 2773. #endif  2774.     MON("djinni", S_DEMON, 2775. 	LVL(7, 12, 4, 30, 0), (G_NOGEN|G_NOCORPSE), 2776. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), 2777. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2778. 	SIZ(1500, 400, 0, MS_DJINNI, MZ_HUMAN), MR_POISON|MR_STONE, 0, 2779. 	M1_HUMANOID|M1_FLY|M1_POIS, 2780. 	M2_NOPOLY|M2_STALK|M2_COLLECT, M3_INFRAVISIBLE, CLR_YELLOW), 2781.     MON("sandestin", S_DEMON, 2782. 	LVL(13, 12, 4, 60, -5), (G_HELL|G_NOCORPSE|1), 2783. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 2784. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2785. 	SIZ(1500, 400, 0, MS_CUSS, MZ_HUMAN), MR_STONE, 0, 2786. 	M1_HUMANOID, M2_NOPOLY|M2_STALK|M2_STRONG|M2_COLLECT, 2787. 	M3_INFRAVISIBLE|M3_INFRAVISION, CLR_GRAY), 2788. /*  2789.  * sea monsters  2790.  */  2791.     MON("jellyfish", S_EEL, 2792. 	LVL(3, 3, 6, 0, 0), (G_GENO|G_NOGEN), 2793. 	A(ATTK(AT_STNG, AD_DRST, 3, 3), NO_ATTK, 2794. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2795. 	SIZ(80, 20, 0, MS_SILENT, MZ_SMALL), MR_POISON, MR_POISON, 2796. 	M1_SWIM|M1_AMPHIBIOUS|M1_SLITHY|M1_NOLIMBS|M1_NOTAKE|M1_POIS, 2797. 	M2_HOSTILE, 0, CLR_BLUE), 2798.     MON("piranha", S_EEL, 2799. 	LVL(5, 12, 4, 0, 0), (G_GENO|G_NOGEN|G_SGROUP), 2800. 	A(ATTK(AT_BITE, AD_PHYS, 2, 6), NO_ATTK, 2801. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2802. 	SIZ(60, 30, 0, MS_SILENT, MZ_SMALL), 0, 0, 2803. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2804. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 2805. 	M2_HOSTILE, 0, CLR_RED), 2806.     MON("shark", S_EEL, 2807. 	LVL(7, 12, 2, 0, 0), (G_GENO|G_NOGEN), 2808. 	A(ATTK(AT_BITE, AD_PHYS, 5, 6), NO_ATTK, 2809. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2810. 	SIZ(500, 350, 0, MS_SILENT, MZ_LARGE), 0, 0, 2811. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2812. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 2813. 	M2_HOSTILE, 0, CLR_GRAY), 2814.     MON("giant eel", S_EEL, 2815. 	LVL(5, 9, -1, 0, 0), (G_GENO|G_NOGEN), 2816. 	A(ATTK(AT_BITE, AD_PHYS, 3, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), 2817. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2818. 	SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), 0, 0, 2819. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2820. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 2821. 	M2_HOSTILE, M3_INFRAVISIBLE, CLR_CYAN), 2822.     MON("electric eel", S_EEL, 2823. 	LVL(7, 10, -3, 0, 0), (G_GENO|G_NOGEN), 2824. 	A(ATTK(AT_BITE, AD_ELEC, 4, 6), ATTK(AT_TUCH, AD_WRAP, 0, 0), 2825. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2826. 	SIZ(200, 250, 0, MS_SILENT, MZ_HUGE), MR_ELEC, MR_ELEC, 2827. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_SLITHY|M1_NOLIMBS| 2828. 	 M1_CARNIVORE|M1_OVIPAROUS|M1_NOTAKE, 2829. 	M2_HOSTILE, M3_INFRAVISIBLE, CLR_BRIGHT_BLUE), 2830.     MON("kraken", S_EEL, 2831. 	LVL(20, 3, 6, 0, -3), (G_GENO|G_NOGEN), 2832. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 4), ATTK(AT_CLAW, AD_PHYS, 2, 4), 2833. 	  ATTK(AT_HUGS, AD_WRAP, 2, 6), ATTK(AT_BITE, AD_PHYS, 5, 4),  2834. 	  NO_ATTK, NO_ATTK), 2835. 	SIZ(1800, 1000, 0, MS_SILENT, MZ_HUGE), 0, 0, 2836. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2837. 	M2_NOPOLY|M2_HOSTILE|M2_STRONG, M3_INFRAVISIBLE, CLR_RED), 2838. /*  2839.  * lizards, &c  2840.  */  2841.     MON("newt", S_LIZARD, 2842. 	LVL(0, 6, 8, 0, 0), (G_GENO|5), 2843. 	A(ATTK(AT_BITE, AD_PHYS, 1, 2), 2844. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2845. 	SIZ(10, 20, 0, MS_SILENT, MZ_TINY), 0, 0, 2846. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2847. 	M2_HOSTILE, 0, CLR_YELLOW), 2848.     MON("gecko", S_LIZARD, 2849. 	LVL(1, 6, 8, 0, 0), (G_GENO|5), 2850. 	A(ATTK(AT_BITE, AD_PHYS, 1, 3), 2851. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2852. 	SIZ(10, 20, 0, MS_SQEEK, MZ_TINY), 0, 0, 2853. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), 2854.     MON("iguana", S_LIZARD, 2855. 	LVL(2, 6, 7, 0, 0), (G_GENO|5), 2856. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2857. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2858. 	SIZ(30, 30, 0, MS_SILENT, MZ_TINY), 0, 0, 2859. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_BROWN), 2860.     MON("baby crocodile", S_LIZARD, 2861. 	LVL(3, 6, 7, 0, 0), G_GENO, 2862. 	A(ATTK(AT_BITE, AD_PHYS, 1, 4), 2863. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2864. 	SIZ(200, 200, 0, MS_SILENT, MZ_MEDIUM), 0, 0, 2865. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, 2866. 	M2_HOSTILE, 0, CLR_BROWN), 2867.     MON("lizard", S_LIZARD, 2868. 	LVL(5, 6, 6, 10, 0), (G_GENO|5), 2869. 	A(ATTK(AT_BITE, AD_PHYS, 1, 6), 2870. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2871. 	SIZ(10, 40, 0, MS_SILENT, MZ_TINY), MR_STONE, MR_STONE, 2872. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_HOSTILE, 0, CLR_GREEN), 2873.     MON("chameleon", S_LIZARD, 2874. 	LVL(6, 5, 6, 10, 0), (G_GENO|2), 2875. 	A(ATTK(AT_BITE, AD_PHYS, 4, 2), 2876. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2877. 	SIZ(100, 100, 0, MS_SILENT, MZ_TINY), 0, 0, 2878. 	M1_ANIMAL|M1_NOHANDS|M1_CARNIVORE, M2_NOPOLY|M2_HOSTILE, 0, CLR_BROWN), 2879.     MON("crocodile", S_LIZARD, 2880. 	LVL(6, 9, 5, 0, 0), (G_GENO|1), 2881. 	A(ATTK(AT_BITE, AD_PHYS, 4, 2), ATTK(AT_CLAW, AD_PHYS, 1,12), 2882. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2883. 	SIZ(WT_HUMAN, 400, 0, MS_SILENT, MZ_LARGE), 0, 0, 2884. 	M1_SWIM|M1_AMPHIBIOUS|M1_ANIMAL|M1_THICK_HIDE|M1_NOHANDS| 2885. 	 M1_OVIPAROUS|M1_CARNIVORE, 2886. 	M2_STRONG|M2_HOSTILE, 0, CLR_BROWN), 2887.     MON("salamander", S_LIZARD, 2888. 	LVL(8, 12, -1, 0, -9), (G_HELL|1), 2889. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 8), ATTK(AT_TUCH, AD_FIRE, 1, 6), 2890. 	  ATTK(AT_HUGS, AD_PHYS, 2, 6), ATTK(AT_HUGS, AD_FIRE, 3, 6),  2891. 	  NO_ATTK, NO_ATTK), 2892. 	SIZ(1500, 400, 0, MS_MUMBLE, MZ_HUMAN), MR_SLEEP|MR_FIRE, MR_FIRE, 2893. 	M1_HUMANOID|M1_SLITHY|M1_THICK_HIDE|M1_POIS, 2894. 	M2_STALK|M2_HOSTILE|M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE, CLR_ORANGE), 2895.  2896. /*  2897.  * dummy monster needed for visual interface  2898.  */  2899. 	/* (marking it unique prevents figurines)  2900. 	 */  2901.     MON("long worm tail", S_WORM_TAIL, 2902. 	LVL(0, 0, 0, 0, 0), (G_NOGEN|G_NOCORPSE|G_UNIQ), 2903. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2904. 	SIZ(0, 0, 0, 0, 0), 0, 0, 0L, M2_NOPOLY, 0, CLR_BROWN), 2905.  2906. 	/* Note:  2907. 	 * Worm tail must be between the normal monsters and the special  2908. 	 * quest & pseudo-character ones because an optimization in the  2909. 	 * random monster selection code assumes everything beyond here  2910. 	 * has the G_NOGEN and M2_NOPOLY attributes.  2911. 	 */  2912.  2913. /*  2914.  * character classes  2915.  */  2916.     MON("archeologist", S_HUMAN, 2917. 	LVL(10, 10, 10, 1, 3), G_NOGEN, 2918. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2919. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2920. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2921. 	M1_HUMANOID|M1_TUNNEL|M1_NEEDPICK|M1_OMNIVORE, 2922. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 2923.     MON("barbarian", S_HUMAN, 2924. 	LVL(10, 10, 10, 1, 0), G_NOGEN, 2925. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2926. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2927. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 2928. 	M1_HUMANOID|M1_OMNIVORE, 2929. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 2930.     MON("caveman", S_HUMAN, 2931. 	LVL(10, 10, 10, 0, 1), G_NOGEN, 2932. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2933. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2934. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2935. 	M1_HUMANOID|M1_OMNIVORE, 2936. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 2937. 	HI_DOMESTIC), 2938.     MON("cavewoman", S_HUMAN, 2939. 	LVL(10, 10, 10, 0, 1), G_NOGEN, 2940. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 2941. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2942. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2943. 	M1_HUMANOID|M1_OMNIVORE, 2944. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 2945. 	HI_DOMESTIC), 2946.     MON("healer", S_HUMAN, 2947. 	LVL(10, 10, 10, 1, 0), G_NOGEN, 2948. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2949. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2950. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_POISON, 0, 2951. 	M1_HUMANOID|M1_OMNIVORE, 2952. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 2953.     MON("knight", S_HUMAN, 2954. 	LVL(10, 10, 10, 1, 3), G_NOGEN, 2955. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2956. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2957. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2958. 	M1_HUMANOID|M1_OMNIVORE, 2959. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 2960.     MON("monk", S_HUMAN, 2961. 	LVL(10, 10, 10, 2, 0), G_NOGEN, 2962. 	A(ATTK(AT_KICK, AD_PHYS, 1, 8), 2963. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2964. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2965. 	M1_HUMANOID|M1_OMNIVORE, 2966. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MALE, 2967. 	M3_INFRAVISIBLE, HI_DOMESTIC), 2968.     MON("priest", S_HUMAN, 2969. 	LVL(10, 10, 10, 2, 0), G_NOGEN, 2970. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2971. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2972. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2973. 	M1_HUMANOID|M1_OMNIVORE, 2974. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_MALE|M2_COLLECT, M3_INFRAVISIBLE, 2975. 	HI_DOMESTIC), 2976.     MON("priestess", S_HUMAN, 2977. 	LVL(10, 10, 10, 2, 0), G_NOGEN, 2978. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2979. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2980. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2981. 	M1_HUMANOID|M1_OMNIVORE, 2982. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 2983. 	HI_DOMESTIC), 2984.     MON("ranger", S_HUMAN, 2985. 	LVL(10, 12, 10, 2, -3), G_NOGEN, 2986. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 2987. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2988. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2989. 	M1_HUMANOID|M1_OMNIVORE, 2990. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 2991. 	HI_DOMESTIC), 2992.     MON("rogue", S_HUMAN, 2993. 	LVL(10, 10, 10, 1, -3), G_NOGEN, 2994. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 2995. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 2996. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 2997. 	M1_HUMANOID|M1_OMNIVORE, 2998. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_GREEDY|M2_JEWELS|M2_COLLECT, 2999. 	M3_INFRAVISIBLE, HI_DOMESTIC), 3000.     MON("samurai", S_HUMAN, 3001. 	LVL(10, 10, 10, 1, 3), G_NOGEN, 3002. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3003. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3004. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3005. 	M1_HUMANOID|M1_OMNIVORE, 3006. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 3007. #ifdef TOURIST  3008.     MON("tourist", S_HUMAN, 3009. 	LVL(10, 10, 10, 1, 0), G_NOGEN, 3010. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3011. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3012. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3013. 	M1_HUMANOID|M1_OMNIVORE, 3014. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, HI_DOMESTIC), 3015. #endif  3016.     MON("valkyrie", S_HUMAN, 3017. 	LVL(10, 10, 10, 1, -1), G_NOGEN, 3018. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3019. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3020. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), MR_COLD, 0, 3021. 	M1_HUMANOID|M1_OMNIVORE, 3022. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_FEMALE|M2_COLLECT, M3_INFRAVISIBLE, 3023. 	HI_DOMESTIC), 3024.     MON("wizard", S_HUMAN, 3025. 	LVL(10, 10, 10, 3, 0), G_NOGEN, 3026. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3027. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3028. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3029. 	M1_HUMANOID|M1_OMNIVORE, 3030. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_COLLECT|M2_MAGIC, M3_INFRAVISIBLE, 3031. 	HI_DOMESTIC), 3032. /*  3033.  * quest leaders  3034.  */  3035.     MON("Lord Carnarvon", S_HUMAN, 3036. 	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 3037. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3038. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3039. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3040. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 3041. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3042. 	 M2_COLLECT|M2_MAGIC, 3043. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3044.     MON("Pelias", S_HUMAN, 3045. 	LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ), 3046. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3047. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3048. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0, 3049. 	M1_HUMANOID|M1_OMNIVORE, 3050. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3051. 	 M2_COLLECT|M2_MAGIC, 3052. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3053.     MON("Shaman Karnov", S_HUMAN, 3054. 	LVL(20, 12, 0, 30, 20), (G_NOGEN|G_UNIQ), 3055. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3056. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3057. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3058. 	M1_HUMANOID|M1_OMNIVORE, 3059. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3060. 	 M2_COLLECT|M2_MAGIC, 3061. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3062. #if 0	/* OBSOLETE */  3063. 	/* Two for elves - one of each sex.  3064. 	 */  3065.     MON("Earendil", S_HUMAN, 3066. 	LVL(20, 15, 0, 50, -20), (G_NOGEN|G_UNIQ), 3067. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3068. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3069. 	SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3070. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3071. 	M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 3072. 	 M2_MALE|M2_COLLECT|M2_MAGIC, 3073. 	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3074.     MON("Elwing", S_HUMAN, 3075. 	LVL(20, 15, 0, 50, -20), (G_NOGEN|G_UNIQ), 3076. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3077. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3078. 	SIZ(WT_ELF, 350, 0, MS_LEADER, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3079. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3080. 	M2_NOPOLY|M2_ELF|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG| 3081. 	 M2_FEMALE|M2_COLLECT|M2_MAGIC, 3082. 	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3083. #endif  3084.     MON("Hippocrates", S_HUMAN, 3085. 	LVL(20, 12, 0, 40, 0), (G_NOGEN|G_UNIQ), 3086. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3087. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3088. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_POISON, 0, 3089. 	M1_HUMANOID|M1_OMNIVORE, 3090. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3091. 	 M2_COLLECT|M2_MAGIC, 3092. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3093.     MON("King Arthur", S_HUMAN, 3094. 	LVL(20, 12, 0, 40, 20), (G_NOGEN|G_UNIQ), 3095. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3096. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3097. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3098. 	M1_HUMANOID|M1_OMNIVORE, 3099. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3100. 	 M2_COLLECT|M2_MAGIC, 3101. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3102.     MON("Grand Master", S_HUMAN, 3103. 	LVL(25, 15, 0, 70, 0), (G_NOGEN|G_UNIQ), 3104. 	A(ATTK(AT_CLAW, AD_PHYS, 4, 10), ATTK(AT_KICK, AD_PHYS, 2, 8), 3105. 	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),  3106. 	  NO_ATTK, NO_ATTK), 3107. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 3108. 	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3109. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3110. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_NASTY|M2_MAGIC, 3111. 	M3_CLOSE|M3_INFRAVISIBLE, CLR_BLACK), 3112.     MON("Arch Priest", S_HUMAN, 3113. 	LVL(25, 15, 7, 70, 0), (G_NOGEN|G_UNIQ), 3114. 	A(ATTK(AT_WEAP, AD_PHYS, 4,10), ATTK(AT_KICK, AD_PHYS, 2, 8), 3115. 	  ATTK(AT_MAGC, AD_CLRC, 2, 8), ATTK(AT_MAGC, AD_CLRC, 2, 8),  3116. 	  NO_ATTK, NO_ATTK), 3117. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 3118. 	MR_FIRE|MR_ELEC|MR_SLEEP|MR_POISON, 0, 3119. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3120. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 3121. 	M3_CLOSE|M3_INFRAVISIBLE, CLR_WHITE), 3122.     MON("Orion", S_HUMAN, 3123. 	LVL(20, 12, 0, 30, 0), (G_NOGEN|G_UNIQ), 3124. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3125. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3126. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3127. 	M1_HUMANOID|M1_OMNIVORE|M1_SEE_INVIS|M1_SWIM|M1_AMPHIBIOUS, 3128. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3129. 	 M2_COLLECT|M2_MAGIC, 3130. 	M3_CLOSE|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3131. 	/* Note: Master of Thieves is also the Tourist's nemesis.  3132. 	 */  3133.     MON("Master of Thieves", S_HUMAN, 3134. 	LVL(20, 15, 0, 30, -20), (G_NOGEN|G_UNIQ), 3135. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 3136. 	  ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK), 3137. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3138. 	M1_HUMANOID|M1_OMNIVORE, 3139. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_MALE|M2_GREEDY| 3140. 	 M2_JEWELS|M2_COLLECT|M2_MAGIC, 3141. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3142.     MON("Lord Sato", S_HUMAN, 3143. 	LVL(20, 15, 0, 30, 20), (G_NOGEN|G_UNIQ), 3144. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3145. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3146. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3147. 	M1_HUMANOID|M1_OMNIVORE, 3148. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3149. 	 M2_COLLECT|M2_MAGIC, 3150. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3151. #ifdef TOURIST  3152.     MON("Twoflower", S_HUMAN, 3153. 	LVL(20, 10, 10, 20, 0), (G_NOGEN|G_UNIQ), 3154. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3155. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3156. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3157. 	M1_HUMANOID|M1_OMNIVORE, 3158. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_PEACEFUL|M2_STRONG|M2_MALE| 3159. 	 M2_COLLECT|M2_MAGIC, 3160. 	M3_CLOSE|M3_INFRAVISIBLE, HI_DOMESTIC), 3161. #endif  3162.     MON("Norn", S_HUMAN, 3163. 	LVL(20, 15, 0, 80, 0), (G_NOGEN|G_UNIQ), 3164. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3165. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3166. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), MR_COLD, 0, 3167. 	M1_HUMANOID|M1_OMNIVORE, 3168. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_FEMALE| 3169. 	 M2_COLLECT|M2_MAGIC, 3170. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3171.     MON("Wizard of Balance", S_HUMAN, 3172. 	LVL(20, 12, 0, 60, 0), (G_NOGEN|G_UNIQ), 3173. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3174. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3175. 	SIZ(WT_HUMAN, 400, 0, MS_LEADER, MZ_HUMAN), 0, 0, 3176. 	M1_HUMANOID|M1_OMNIVORE, 3177. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 3178. 	M3_CLOSE|M3_INFRAVISIBLE, HI_LORD), 3179. /*  3180.  * quest nemeses  3181.  */  3182.     MON("Minion of Huhetotl", S_DEMON, 3183. 	LVL(16, 10, -2, 75, -14), (G_NOCORPSE|G_NOGEN|G_UNIQ), 3184. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 3185. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6),  3186. 	  NO_ATTK, NO_ATTK), 3187. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 3188. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 3189. 	M2_NOPOLY|M2_DEMON|M2_STALK|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_COLLECT, 3190. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_RED), 3191.     MON("Thoth Amon", S_HUMAN, 3192. 	LVL(16, 10, 0, 10, -14), (G_NOGEN|G_UNIQ|G_NOCORPSE), 3193. 	A(ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3194. 	  ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_SAMU, 1, 4),  3195. 	  NO_ATTK, NO_ATTK), 3196. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON, 0, 3197. 	M1_HUMANOID|M1_OMNIVORE, 3198. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_STRONG|M2_MALE|M2_STALK|M2_HOSTILE| 3199. 	 M2_NASTY|M2_COLLECT|M2_MAGIC, 3200. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3201. 	/* Multi-headed, possessing the breath attacks of all the other dragons  3202. 	 * (selected at random when attacking).  3203. 	 */  3204.     MON("Chromatic Dragon", S_DRAGON, 3205. 	LVL(16, 10, 0, 30, -14), (G_NOGEN|G_UNIQ), 3206. 	A(ATTK(AT_BREA, AD_RBRE, 6, 8), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3207. 	  ATTK(AT_CLAW, AD_SAMU, 2, 8), ATTK(AT_BITE, AD_PHYS, 4, 8),  3208. 	  ATTK(AT_BITE, AD_PHYS, 4, 8), ATTK(AT_STNG, AD_PHYS, 1, 6)), 3209. 	SIZ(WT_DRAGON, 1700, 0, MS_NEMESIS, MZ_GIGANTIC), 3210. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_DISINT|MR_ELEC|MR_POISON|MR_ACID|MR_STONE, 3211. 	MR_FIRE|MR_COLD|MR_SLEEP|MR_DISINT|MR_ELEC|MR_POISON|MR_STONE, 3212. 	M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS|M1_POIS, 3213. 	M2_NOPOLY|M2_HOSTILE|M2_FEMALE|M2_STALK|M2_STRONG|M2_NASTY| 3214. 	 M2_GREEDY|M2_JEWELS|M2_MAGIC, 3215. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3216. #if 0	/* OBSOLETE */  3217.     MON("Goblin King", S_ORC, 3218. 	LVL(15, 10, 10, 0, -15), (G_NOGEN|G_UNIQ), 3219. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 3220. 	  ATTK(AT_CLAW, AD_SAMU, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3221. 	SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 3222. 	M1_HUMANOID|M1_OMNIVORE, 3223. 	M2_NOPOLY|M2_ORC|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY|M2_MALE| 3224. 	 M2_GREEDY|M2_JEWELS|M2_COLLECT|M2_MAGIC, 3225. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3226. #endif  3227.     MON("Cyclops", S_GIANT, 3228. 	LVL(18, 10, 0, 0, -15), (G_NOGEN|G_UNIQ), 3229. 	A(ATTK(AT_WEAP, AD_PHYS, 4, 8), ATTK(AT_WEAP, AD_PHYS, 4, 8), 3230. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3231. 	SIZ(1900, 700, 0, MS_NEMESIS, MZ_HUGE), 0, 0, 3232. 	M1_HUMANOID|M1_OMNIVORE, 3233. 	M2_NOPOLY|M2_GIANT|M2_STRONG|M2_ROCKTHROW|M2_STALK|M2_HOSTILE| 3234. 	 M2_NASTY|M2_MALE|M2_JEWELS|M2_COLLECT, 3235. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_GRAY), 3236.     MON("Ixoth", S_DRAGON, 3237. 	LVL(15, 9, -1, 20, -14), (G_NOGEN|G_UNIQ), 3238. 	A(ATTK(AT_BREA, AD_FIRE, 8, 6), ATTK(AT_BITE, AD_PHYS, 4, 8), 3239. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_PHYS, 2, 4),  3240. 	  ATTK(AT_CLAW, AD_SAMU, 2, 4), NO_ATTK ), 3241. 	SIZ(WT_DRAGON, 1600, 0, MS_NEMESIS, MZ_GIGANTIC), MR_FIRE, MR_FIRE, 3242. 	M1_FLY|M1_THICK_HIDE|M1_NOHANDS|M1_CARNIVORE|M1_SEE_INVIS, 3243. 	M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY|M2_STALK| 3244. 	 M2_GREEDY|M2_JEWELS|M2_MAGIC, 3245. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, CLR_RED), 3246.     MON("Master Kaen", S_HUMAN, 3247. 	LVL(25, 10, -10, 10, -20), (G_NOGEN|G_UNIQ), 3248. 	A(ATTK(AT_CLAW, AD_PHYS, 16, 2), ATTK(AT_CLAW, AD_PHYS, 16, 2), 3249. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 1, 4),  3250. 	  NO_ATTK, NO_ATTK), 3251. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON, MR_POISON, 3252. 	M1_HUMANOID|M1_HERBIVORE|M1_SEE_INVIS, 3253. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_NASTY| 3254. 	 M2_STALK|M2_COLLECT|M2_MAGIC, 3255. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3256.     MON("Nalzok", S_DEMON, 3257. 	LVL(16, 10, -2, 85, -127), (G_NOGEN|G_UNIQ|G_NOCORPSE), 3258. 	A(ATTK(AT_WEAP, AD_PHYS, 8, 4), ATTK(AT_WEAP, AD_PHYS, 4, 6), 3259. 	  ATTK(AT_MAGC, AD_SPEL, 0, 0), ATTK(AT_CLAW, AD_SAMU, 2, 6),  3260. 	  NO_ATTK, NO_ATTK), 3261. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_LARGE), MR_FIRE|MR_POISON, 0, 3262. 	M1_FLY|M1_SEE_INVIS|M1_POIS, 3263. 	M2_NOPOLY|M2_DEMON|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 3264. 	 M2_NASTY|M2_COLLECT, 3265. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, CLR_RED), 3266.     MON("Scorpius", S_SPIDER, 3267. 	LVL(15, 10, 10, 0, -15), (G_NOGEN|G_UNIQ), 3268. 	A(ATTK(AT_CLAW, AD_PHYS, 2, 6), ATTK(AT_CLAW, AD_SAMU, 2, 6), 3269. 	  ATTK(AT_STNG, AD_DISE, 1, 4), NO_ATTK, NO_ATTK, NO_ATTK), 3270. 	SIZ(750, 350, 0, MS_NEMESIS, MZ_HUMAN), MR_POISON, MR_POISON, 3271. 	M1_ANIMAL|M1_NOHANDS|M1_OVIPAROUS|M1_POIS|M1_CARNIVORE, 3272. 	M2_NOPOLY|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK|M2_NASTY| 3273. 	 M2_COLLECT|M2_MAGIC, 3274. 	M3_WANTSARTI|M3_WAITFORU, HI_LORD), 3275.     MON("Master Assassin", S_HUMAN, 3276. 	LVL(15, 15, 0, 30, 18), (G_NOGEN|G_UNIQ), 3277. 	A(ATTK(AT_WEAP, AD_DRST, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 8), 3278. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3279. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 3280. 	M1_HUMANOID|M1_OMNIVORE, 3281. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY| 3282. 	 M2_COLLECT|M2_MAGIC, 3283. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3284. 	/* A renegade daimyo who led a 13 year civil war against the shogun  3285. 	 * of his time.  3286. 	 */  3287.     MON("Ashikaga Takauji", S_HUMAN, 3288. 	LVL(15, 15, 0, 40, -13), (G_NOGEN|G_UNIQ|G_NOCORPSE), 3289. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 6), ATTK(AT_WEAP, AD_PHYS, 2, 6), 3290. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3291. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 3292. 	M1_HUMANOID|M1_OMNIVORE, 3293. 	M2_NOPOLY|M2_HUMAN|M2_PNAME|M2_HOSTILE|M2_STRONG|M2_STALK| 3294. 	 M2_NASTY|M2_MALE|M2_COLLECT|M2_MAGIC, 3295. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, HI_LORD), 3296. #ifdef TOURIST  3297. 	/*  3298. 	 * Note: the Master of Thieves was defined above.  3299. 	 */  3300. #endif  3301.     MON("Lord Surtur", S_GIANT, 3302. 	LVL(15, 12, 2, 50, 12), (G_NOGEN|G_UNIQ), 3303. 	A(ATTK(AT_WEAP, AD_PHYS, 2,10), ATTK(AT_WEAP, AD_PHYS, 2,10), 3304. 	  ATTK(AT_CLAW, AD_SAMU, 2, 6), NO_ATTK, NO_ATTK, NO_ATTK), 3305. 	SIZ(2250, 850, 0, MS_NEMESIS, MZ_HUGE), MR_FIRE, MR_FIRE, 3306. 	M1_HUMANOID|M1_OMNIVORE, 3307. 	M2_NOPOLY|M2_GIANT|M2_MALE|M2_PNAME|M2_HOSTILE|M2_STALK| 3308. 	 M2_STRONG|M2_NASTY|M2_ROCKTHROW|M2_JEWELS|M2_COLLECT, 3309. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISION|M3_INFRAVISIBLE, HI_LORD), 3310.     MON("Dark One", S_HUMAN, 3311. 	LVL(15, 10, 0, 80, -10), (G_NOGEN|G_UNIQ|G_NOCORPSE), 3312. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3313. 	  ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_CLAW, AD_SAMU, 1, 4),  3314. 	  NO_ATTK, NO_ATTK), 3315. 	SIZ(WT_HUMAN, 400, 0, MS_NEMESIS, MZ_HUMAN), 0, 0, 3316. 	M1_HUMANOID|M1_OMNIVORE, 3317. 	M2_NOPOLY|M2_HUMAN|M2_STRONG|M2_HOSTILE|M2_STALK|M2_NASTY| 3318. 	 M2_COLLECT|M2_MAGIC, 3319. 	M3_WANTSARTI|M3_WAITFORU|M3_INFRAVISIBLE, CLR_BLACK), 3320. /*  3321.  * quest "guardians"  3322.  */  3323.     MON("student", S_HUMAN, 3324. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 3325. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3326. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3327. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3328. 	M1_TUNNEL|M1_NEEDPICK|M1_HUMANOID|M1_OMNIVORE, 3329. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3330. 	HI_DOMESTIC), 3331.     MON("chieftain", S_HUMAN, 3332. 	LVL(5, 10, 10, 10, 0), G_NOGEN, 3333. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3334. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3335. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, 3336. 	M1_HUMANOID|M1_OMNIVORE, 3337. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3338. 	HI_DOMESTIC), 3339.     MON("neanderthal", S_HUMAN, 3340. 	LVL(5, 10, 10, 10, 1), G_NOGEN, 3341. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), 3342. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3343. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3344. 	M1_HUMANOID|M1_OMNIVORE, 3345. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3346. 	HI_DOMESTIC), 3347. #if 0	/* OBSOLETE */  3348.     MON("High-elf", S_HUMAN, 3349. 	LVL(5, 12, 10, 10, -7), G_NOGEN, 3350. 	A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_MAGC, AD_CLRC, 0, 0), 3351. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3352. 	SIZ(WT_ELF, 350, 0, MS_GUARDIAN, MZ_HUMAN), MR_SLEEP, MR_SLEEP, 3353. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3354. 	M2_NOPOLY|M2_ELF|M2_PEACEFUL|M2_COLLECT, 3355. 	M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC), 3356. #endif  3357.     MON("attendant", S_HUMAN, 3358. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 3359. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3360. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3361. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), MR_POISON, 0, 3362. 	M1_HUMANOID|M1_OMNIVORE, 3363. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3364. 	HI_DOMESTIC), 3365.     MON("page", S_HUMAN, 3366. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 3367. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3368. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3369. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3370. 	M1_HUMANOID|M1_OMNIVORE, 3371. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3372. 	HI_DOMESTIC), 3373.     MON("abbot", S_HUMAN, 3374. 	LVL(5, 10, 10, 20, 0), G_NOGEN, 3375. 	A(ATTK(AT_CLAW, AD_PHYS, 8, 2), ATTK(AT_KICK, AD_STUN, 3, 2), 3376. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3377. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3378. 	M1_HUMANOID|M1_OMNIVORE, 3379. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3380. 	HI_DOMESTIC), 3381.     MON("acolyte", S_HUMAN, 3382. 	LVL(5, 10, 10, 20, 0), G_NOGEN, 3383. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0), 3384. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3385. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3386. 	M1_HUMANOID|M1_OMNIVORE, 3387. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3388. 	HI_DOMESTIC), 3389.     MON("hunter", S_HUMAN, 3390. 	LVL(5, 12, 10, 10, -7), G_NOGEN, 3391. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 4), 3392. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3393. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3394. 	M1_HUMANOID|M1_SEE_INVIS|M1_OMNIVORE, 3395. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, 3396. 	M3_INFRAVISION|M3_INFRAVISIBLE, HI_DOMESTIC), 3397.     MON("thug", S_HUMAN, 3398. 	LVL(5, 10, 10, 10, -3), G_NOGEN, 3399. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), 3400. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3401. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3402. 	M1_HUMANOID|M1_OMNIVORE, 3403. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_GREEDY|M2_COLLECT, 3404. 	M3_INFRAVISIBLE, HI_DOMESTIC), 3405.     MON("ninja", S_HUMAN, 3406. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 3407. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3408. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3409. 	SIZ(WT_HUMAN, 400, 0, MS_HUMANOID, MZ_HUMAN), 0, 0, 3410. 	M1_HUMANOID|M1_OMNIVORE, 3411. 	M2_NOPOLY|M2_HUMAN|M2_HOSTILE|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3412. 	HI_DOMESTIC), 3413.     MON("roshi", S_HUMAN, 3414. 	LVL(5, 10, 10, 10, 3), G_NOGEN, 3415. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3416. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3417. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3418. 	M1_HUMANOID|M1_OMNIVORE, 3419. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3420. 	HI_DOMESTIC), 3421. #ifdef TOURIST  3422.     MON("guide", S_HUMAN, 3423. 	LVL(5, 10, 10, 20, 0), G_NOGEN, 3424. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3425. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3426. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3427. 	M1_HUMANOID|M1_OMNIVORE, 3428. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL | M2_STRONG|M2_COLLECT|M2_MAGIC, 3429. 	M3_INFRAVISIBLE, HI_DOMESTIC), 3430. #endif  3431.     MON("warrior", S_HUMAN, 3432. 	LVL(5, 10, 10, 10, -1), G_NOGEN, 3433. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 8), 3434. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3435. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3436. 	M1_HUMANOID|M1_OMNIVORE, 3437. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT, M3_INFRAVISIBLE, 3438. 	HI_DOMESTIC), 3439.     MON("apprentice", S_HUMAN, 3440. 	LVL(5, 10, 10, 30, 0), G_NOGEN, 3441. 	A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0), 3442. 	  NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3443. 	SIZ(WT_HUMAN, 400, 0, MS_GUARDIAN, MZ_HUMAN), 0, 0, 3444. 	M1_HUMANOID|M1_OMNIVORE, 3445. 	M2_NOPOLY|M2_HUMAN|M2_PEACEFUL|M2_STRONG|M2_COLLECT|M2_MAGIC, 3446. 	M3_INFRAVISIBLE, HI_DOMESTIC), 3447. /*  3448.  * array terminator  3449.  */  3450.     MON("", 0, 3451. 	LVL(0, 0, 0, 0, 0), (0), 3452. 	A(NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK), 3453. 	SIZ(0, 0, 0, 0, 0), 0, 0, 0L, 0L, 0, 0) 3454. };  3455. #endif /* !SPLITMON_1 */  3456.  3457. #ifndef SPLITMON_1  3458. /* dummy routine used to force linkage */  3459. void  3460. monst_init  3461. {  3462.     return;  3463. }  3464. #endif  3465.  3466. /*monst.c*/