Forum:Problem while compiling: tiles.bmp corrupt?

Hi folks!

I am trying to self-compile the latest Slash'Em version, but I've got severe problems to compile a tiles-using version.

My problem seems to be the (self-compiled) tile2bmp.exe - If I feed it with the text files monsters.txt, objects.txt and other.txt, there is a message "Total of 1404 tiles written to tiles.bmp". But opening "tiles.bmp" fails- it seems not to be a valid BMP-file. Hence I get error messages if I start Slash'Em: "Program initialization has failed" and "cannot load tiles bitmap". If I disable these error messages, the game starts- but the whole map and every item in the inventory is dark...

Does somebody have an idea, how I can compile a working game?