Magic trap

The Magic trap is a trap with many possible effects. It can occur on any level in the dungeon. The Knight Quest has 45 guaranteed magic traps; the lair of Asmodeus has three; the Valley of the Dead and the lairs of Juiblex, Orcus, and Baalzebub have two each; and the Sanctum and the first level of the Archeologist Quest have one each.

Effects of magic traps
The effects of magic traps are as follows:

Uses of magic traps
Repeatedly stepping on magic traps is the easiest way to raise charisma; a patient player can usually reach the maximum for his race. This is especially useful when dealing with foocubi. This effect can also acquire pets, especially when combined with the create monster effect.

A magic trap sufficiently close to an altar may be useful for generating sacrifices.

A player desperate to rid himself of cursed gear may attempt to use a magic trap for that purpose.